Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #================#
- #Made by Augu064 #
- #================#
- variables:
- {soldier.level.%player%} = 0
- {archer.level.%player%} = 0
- {goblin.level.%player%} = 0
- {pyro.level.%player%} = 0
- {tank.level.%player%} = 0
- {kill.%player%} = 0
- {death.%player%} = 0
- {killstreak.%player%} = 0
- command /classreset [<offline player>]:
- permission: ejer.sk
- permission message: &c&lYou do not have permission to this command!
- trigger:
- if arg 1 is not set:
- message "&c&lYou are missing player!"
- if arg 1 is set:
- set {soldier.level.%arg 1%} to 0
- set {archer.level.%arg 1%} to 0
- set {goblin.level.%arg 1%} to 0
- set {pyro.level.%arg 1%} to 0
- set {tank.level.%arg 1%} to 0
- set {kill.%arg 1%} to 0
- set {death.%arg 1%} to 0
- set {killstreak.%arg 1%} to 0
- message "&c&lYou have resat %arg 1% stats and class!"
- command /stats:
- trigger:
- open chest with 3 rows named "&4&lStats" to player
- wait 1 tick
- format slot 11 of player with Diamond Sword named "&c&lKills" with lore "&f&l%{kill.%player%}%" to be unstealable
- format slot 13 of player with Wooden Sword named "&c&lKillstreak" with lore "&f&l%{killstreak.%player%}%" to be unstealable
- format slot 15 of player with Redstone named "&c&lDeath" with lore "&f&l%{death.%player%}%" to be unstealable
- on join:
- give diamond sword named "&c&lMenu" to player
- on respawn:
- give diamond sword named "&c&lMenu" to player
- on rightclick:
- if player is holding a diamond sword named "&c&lMenu":
- open chest with 3 rows named "&4&lClass" to player
- format slot 11 of player with diamond sword named "&c&lKits" to run [make player execute command "/kitclass"]
- format slot 13 of player with bow named "&c&lUpgrades" to run [make player execute command "/classupgrades"]
- format slot 15 of player with skull of player named "&f&lInfo" to run [make player execute command "/classinfo"]
- command /classinfo:
- trigger:
- open chest with 3 rows named "&f&lInfo" to player
- wait 1 tick
- format slot 13 of player with diamond sword named "&f&lHow to upgrade?" with lore "&c&lClick here to get infomation" to close then run [make player execute command "/upgradeinfomation"]
- command /upgradeinfomation:
- trigger:
- message "&8---&fHow to upgrade?&8---"
- message "&c&lStep 1: Go to the Menu"
- message "&c&lStep 2: Click on the Golden chestplate"
- message "&c&lStep 3: Click on which class you want to upgrade"
- message "&c&lstep 4: Then you can upgrade!"
- message "&8---&fHow to upgrade?&8---"
- command /classupgrades:
- trigger:
- open chest with 3 rows named "&4&lClass Upgrades" to player
- wait 1 tick
- format slot 9 of player with Diamond sword named "&eSoldier" with lore "&cUpgrade Soldier " to run [make player execute command "/UpgradeSoldier"]
- format slot 11 of player with Bow named "&bArcher" with lore "&cUpgrade Archer " to run [make player execute command "/UpgradeArcher"]
- format slot 13 of player with Leather helmet named "&aGoblin" with lore "&cUpgrade Goblin " to run [make player execute command "/UpgradeGoblin"]
- format slot 15 of player with Flint and Steel named "&4Pyro" with lore "&cUpgrade Pyro" to run [make player execute command "/UpgradePyro"]
- format slot 17 of player with Gold Chestplate named "&8Tank" with lore "&cUpgrade Tank" to run [make player execute command "/UpgradeTank"]
- command /UpgradeSoldier:
- trigger:
- if {soldier.level.%player%} is 0:
- open chest with 3 rows named "&cSoldier Upgrade to level 1" to player
- wait 1 tick
- format slot 13 of player with Diamond sword named "&cSoldier Upgrade" with lore "&cCost &f&l500$" to close then run [make player execute command "/usl1"]
- else if {soldier.level.%player%} is 1:
- open chest with 3 rows named "&cSoldier Upgrade to level 2" to player
- wait 1 tick
- format slot 13 of player with Diamond sword named "&cSoldier Upgrade" with lore "&cCost &f&l1000$" to close then run [make player execute command "/usl2"]
- else if {soldier.level.%player%} is 2:
- open chest with 3 rows named "&cSoldier Upgrade to level 3" to player
- wait 1 tick
- format slot 13 of player with Diamond sword named "&cSoldier Upgrade" with lore "&cCost &f&l1500$" to close then run [make player execute command "/usl3"]
- else if {soldier.level.%player%} is 3:
- open chest with 3 rows named "&cSoldier Upgrade to level 4" to player
- wait 1 tick
- format slot 13 of player with Diamond sword named "&cSoldier Upgrade" with lore "&cCost &f&l2500$" to close then run [make player execute command "/usl4"]
- else if {soldier.level.%player%} is 4:
- open chest with 3 rows named "&cSoldier Upgrade to level 5" to player
- wait 1 tick
- format slot 13 of player with Diamond sword named "&cSoldier Upgrade" with lore "&cCost &f&l5000$" to close then run [make player execute command "/usl5"]
- else if {soldier.level.%player%} is 5:
- open chest with 3 rows named "&cSoldier Max level" to player
- wait 1 tick
- format slot 13 of player with skull of player named "&cSoldier Max Level" to be unstealable
- command /usl1:
- trigger:
- if player's balance is between 0 and 500:
- message "&c&lYou dont have 500$"
- if player's balance is greater than 500:
- remove 500 from the player's balance
- add 1 to {soldier.level.%player%}
- message "&c&lYou Soldier kit is level &f&l%{soldier.level.%player%}%"
- command /usl2:
- trigger:
- if player's balance is between 0 and 1000:
- message "&c&lYou dont have 1000$"
- if player's balance is greater than 1000:
- remove 1000 from the player's balance
- add 1 to {soldier.level.%player%}
- message "&c&lYou Soldier kit is level &f&l%{soldier.level.%player%}%"
- command /usl3:
- trigger:
- if player's balance is between 0 and 1500:
- message "&c&lYou dont have 1500$"
- if player's balance is greater than 1500:
- remove 1500 from the player's balance
- add 1 to {soldier.level.%player%}
- message "&c&lYou Soldier kit is level &f&l%{soldier.level.%player%}%"
- command /usl4:
- trigger:
- if player's balance is between 0 and 2500:
- message "&c&lYou dont have 2500$"
- if player's balance is greater than 2500:
- remove 2500 from the player's balance
- add 1 to {soldier.level.%player%}
- message "&c&lYou Soldier kit is level &f&l%{soldier.level.%player%}%"
- command /usl5:
- trigger:
- if player's balance is between 0 and 5000:
- message "&c&lYou dont have 5000$"
- if player's balance is greater than 5000:
- remove 5000 from the player's balance
- add 1 to {soldier.level.%player%}
- message "&c&lYou Soldier kit is level &f&l%{soldier.level.%player%}%"
- command /UpgradeArcher:
- trigger:
- if {archer.level.%player%} is 0:
- open chest with 3 rows named "&bArcher Upgrade to level 1" to player
- wait 1 tick
- format slot 13 of player with Bow named "&bArcher Upgrade" with lore "&cCost &f&l1000$" to close then run [make player execute command "/ual1"]
- else if {archer.level.%player%} is 1:
- open chest with 3 rows named "&bArcher Upgrade to level 2" to player
- wait 1 tick
- format slot 13 of player with Bow named "&bArcher Upgrade" with lore "&cCost &f&l2500$" to close then run [make player execute command "/ual2"]
- else if {archer.level.%player%} is 2:
- open chest with 3 rows named "&bArcher Upgrade to level 3" to player
- wait 1 tick
- format slot 13 of player with Bow named "&bArcher Upgrade" with lore "&cCost &f&l3500$" to close then run [make player execute command "/ual3"]
- else if {archer.level.%player%} is 3:
- open chest with 3 rows named "&bArcher Upgrade to level 4" to player
- wait 1 tick
- format slot 13 of player with Bow named "&bArcher Upgrade" with lore "&cCost &f&l5000$" to close then run [make player execute command "/ual4"]
- else if {archer.level.%player%} is 4:
- open chest with 3 rows named "&bArcher Upgrade to level 5" to player
- wait 1 tick
- format slot 13 of player with Bow named "&bArcher Upgrade" with lore "&cCost &f&l1000$" to close then run [make player execute command "/ual5"]
- else if {archer.level.%player%} is 5:
- open chest with 3 rows named "&bArcher Max level" to player
- wait 1 tick
- format slot 13 of player with skull of player named "&bArcher Max Level" to be unstealable
- command /ual1:
- trigger:
- if player's balance is between 0 and 1000:
- message "&c&lYou dont have 1000$"
- if player's balance is greater than 1000:
- remove 1000 from the player's balance
- add 1 to {archer.level.%player%}
- message "&c&lYou Archer kit is level &f&l%{archer.level.%player%}%"
- command /ual2:
- trigger:
- if player's balance is between 0 and 2500:
- message "&c&lYou dont have 2500$"
- if player's balance is greater than 2500:
- remove 2500 from the player's balance
- add 1 to {archer.level.%player%}
- message "&c&lYou Archer kit is level &f&l%{archer.level.%player%}%"
- command /ual3:
- trigger:
- if player's balance is between 0 and 3500:
- message "&c&lYou dont have 3500$"
- if player's balance is greater than 3500:
- remove 2500 from the player's balance
- add 1 to {archer.level.%player%}
- message "&c&lYou Archer kit is level &f&l%{archer.level.%player%}%"
- command /ual4:
- trigger:
- if player's balance is between 0 and 5000:
- message "&c&lYou dont have 5000$"
- if player's balance is greater than 5000:
- remove 5000 from the player's balance
- add 1 to {archer.level.%player%}
- message "&c&lYou Archer kit is level &f&l%{archer.level.%player%}%"
- command /ual5:
- trigger:
- if player's balance is between 0 and 10000:
- message "&c&lYou dont have 10000$"
- if player's balance is greater than 10000:
- remove 10000 from the player's balance
- add 1 to {archer.level.%player%}
- message "&c&lYou Archer kit is level &f&l%{archer.level.%player%}%"
- command /UpgradeGoblin:
- trigger:
- if {goblin.level.%player%} is 0:
- open chest with 3 rows named "&aGoblin Upgrade to level 1" to player
- wait 1 tick
- format slot 13 of player with Leather Helmet named "&aGoblin Upgrade" with lore "&cCost &f&l2500$" to close then run [make player execute command "/ugl1"]
- else if {goblin.level.%player%} is 1:
- open chest with 3 rows named "&aGoblin Upgrade to level 2" to player
- wait 1 tick
- format slot 13 of player with Leather Helmet named "&aGoblin Upgrade" with lore "&cCost &f&l5000$" to close then run [make player execute command "/ugl2"]
- else if {goblin.level.%player%} is 2:
- open chest with 3 rows named "&aGoblin Upgrade to level 3" to player
- wait 1 tick
- format slot 13 of player with Leather Helmet named "&aGoblin Upgrade" with lore "&cCost &f&l7500$" to close then run [make player execute command "/ugl3"]
- else if {goblin.level.%player%} is 3:
- open chest with 3 rows named "&aGoblin Max level" to player
- wait 1 tick
- format slot 13 of player with skull of player named "&aGoblin Max Level" to be unstealable
- command /ugl1:
- trigger:
- if player's balance is between 0 and 2500:
- message "&c&lYou dont have 2500$"
- if player's balance is greater than 2500:
- remove 2500 from the player's balance
- add 1 to {goblin.level.%player%}
- message "&c&lYou Goblin kit is level &f&l%{goblin.level.%player%}%"
- command /ugl2:
- trigger:
- if player's balance is between 0 and 5000:
- message "&c&lYou dont have 5000$"
- if player's balance is greater than 5000:
- remove 5000 from the player's balance
- add 1 to {goblin.level.%player%}
- message "&c&lYou Goblin kit is level &f&l%{goblin.level.%player%}%"
- command /ugl3:
- trigger:
- if player's balance is between 0 and 7500:
- message "&c&lYou dont have 7500$"
- if player's balance is greater than 7500:
- remove 7500 from the player's balance
- add 1 to {goblin.level.%player%}
- message "&c&lYou Goblin kit is level &f&l%{goblin.level.%player%}%"
- command /UpgradePyro:
- trigger:
- if {pyro.level.%player%} is 0:
- open chest with 3 rows named "&4Pyro Upgrade to level 1" to player
- wait 1 tick
- format slot 13 of player with Flint and Steel named "&4Pyro Upgrade" with lore "&cCost &f&l2500$" to close then run [make player execute command "/upl1"]
- else if {pyro.level.%player%} is 1:
- open chest with 3 rows named "&4Pyro Upgrade to level 2" to player
- wait 1 tick
- format slot 13 of player with Flint and Steel named "&4Pyro Upgrade" with lore "&cCost &f&l5000$" to close then run [make player execute command "/upl2"]
- else if {pyro.level.%player%} is 2:
- open chest with 3 rows named "&4Pyro Upgrade to level 3" to player
- wait 1 tick
- format slot 13 of player with Flint and Steel named "&4Pyro Upgrade" with lore "&cCost &f&l7500$" to close then run [make player execute command "/upl3"]
- else if {pyro.level.%player%} is 3:
- open chest with 3 rows named "&4Pyro Max level" to player
- wait 1 tick
- format slot 13 of player with skull of player named "&4Pyro Max Level" to be unstealable
- command /upl1:
- trigger:
- if player's balance is between 0 and 2500:
- message "&c&lYou dont have 2500$"
- if player's balance is greater than 2500:
- remove 2500 from the player's balance
- add 1 to {pyro.level.%player%}
- message "&c&lYou Pyro kit is level &f&l%{pyro.level.%player%}%"
- command /upl2:
- trigger:
- if player's balance is between 0 and 5000:
- message "&c&lYou dont have 5000$"
- if player's balance is greater than 5000:
- remove 5000 from the player's balance
- add 1 to {pyro.level.%player%}
- message "&c&lYou Pyro kit is level &f&l%{pyro.level.%player%}%"
- command /upl3:
- trigger:
- if player's balance is between 0 and 7500:
- message "&c&lYou dont have 7500$"
- if player's balance is greater than 7500:
- remove 7500 from the player's balance
- add 1 to {pyro.level.%player%}
- message "&c&lYou Pyro kit is level &f&l%{pyro.level.%player%}%"
- command /UpgradeTank:
- trigger:
- if {tank.level.%player%} is 0:
- open chest with 3 rows named "&8Tank Upgrade to level 1" to player
- wait 1 tick
- format slot 13 of player with Diamond Chestplate named "&8Tank Upgrade" with lore "&cCost &f&l10000$" to close then run [make player execute command "/utl1"]
- else if {tank.level.%player%} is 1:
- open chest with 3 rows named "&8Tank Max level" to player
- wait 1 tick
- format slot 13 of player with skull of player named "&8Tank Max Level" to be unstealable
- command /utl1:
- trigger:
- if player's balance is between 0 and 10000:
- message "&c&lYou dont have 10000$"
- if player's balance is greater than 10000:
- remove 10000 from the player's balance
- add 1 to {tank.level.%player%}
- message "&c&lYou Tank kit is level &f&l%{tank.level.%player%}%"
- command /kitclass:
- trigger:
- if player have permission "group.normal":
- open chest with 3 rows named "&4&lClass" to player
- wait 1 tick
- format slot 9 of player with Diamond Sword named "&eSoldier" to close then run [make player execute command "/kitsoldier"]
- format slot 11 of player with Bow named "&bArcher" to close then run [make player execute command "/kitarcher"]
- format slot 13 of player with Leather Helmet named "&aGoblin" to close then run [make player execute command "/kitgoblin"]
- format slot 15 of player with Flint and Steel named "&4Pyro" to close then run [make player execute command "/kitpyro"]
- format slot 17 of player with Gold Chestplate named "&8Tank" to close then run [make player execute command "/kittank"]
- command /kitsoldier:
- trigger:
- if {kit.%player%} is true:
- message "&c&lYou have allready selected a kit!"
- if {kit.%player%} is false:
- if {soldier.level.%player%} is 0:
- execute console command "/ci %player%"
- give Diamond Sword named "&eSoldier Sword" with lore "&c&lSoldier" to player
- give Iron Helmet named "&eSoldier Helmet" with lore "&c&lSoldier" to player
- give Iron Chestplate named "&eSoldier Chestplate" with lore "&c&lSoldier" to player
- give Iron Leggings named "&eSoldier Leggings" with lore "&c&lSoldier" to player
- give Iron Boots named "&eSoldier Boots" with lore "&c&lSoldier" to player
- set {kit.%player%} to true
- if {soldier.level.%player%} is 1:
- execute console command "/ci %player%"
- give Diamond Sword named "&eSoldier Sword" with lore "&c&lSoldier" to player
- give Diamond Helmet named "&eSoldier Helmet" with lore "&c&lSoldier" to player
- give Iron Chestplate named "&eSoldier Chestplate" with lore "&c&lSoldier" to player
- give Iron Leggings named "&eSoldier Leggings" with lore "&c&lSoldier" to player
- give Iron Boots named "&eSoldier Boots" with lore "&c&lSoldier" to player
- set {kit.%player%} to true
- if {soldier.level.%player%} is 2:
- execute console command "/ci %player%"
- give Diamond Sword named "&eSoldier Sword" with lore "&c&lSoldier" to player
- give Diamond Helmet named "&eSoldier Helmet" with lore "&c&lSoldier" to player
- give Diamond Chestplate named "&eSoldier Chestplate" with lore "&c&lSoldier" to player
- give Iron Leggings named "&eSoldier Leggings" with lore "&c&lSoldier" to player
- give Iron Boots named "&eSoldier Boots" with lore "&c&lSoldier" to player
- set {kit.%player%} to true
- if {soldier.level.%player%} is 3:
- execute console command "/ci %player%"
- give Diamond Sword named "&eSoldier Sword" with lore "&c&lSoldier" to player
- give Diamond Helmet named "&eSoldier Helmet" with lore "&c&lSoldier" to player
- give Diamond Chestplate named "&eSoldier Chestplate" with lore "&c&lSoldier" to player
- give Diamond Leggings named "&eSoldier Leggings" with lore "&c&lSoldier" to player
- give Iron Boots named "&eSoldier Boots" with lore "&c&lSoldier" to player
- set {kit.%player%} to true
- if {soldier.level.%player%} is 4:
- execute console command "/ci %player%"
- give Diamond Sword named "&eSoldier Sword" with lore "&c&lSoldier" to player
- give Diamond Helmet named "&eSoldier Helmet" with lore "&c&lSoldier" to player
- give Diamond Chestplate named "&eSoldier Chestplate" with lore "&c&lSoldier" to player
- give Diamond Leggings named "ecSoldier Leggings" with lore "&c&lSoldier" to player
- give Diamond Boots named "&eSoldier Boots" with lore "&c&lSoldier" to player
- set {kit.%player%} to true
- if {soldier.level.%player%} is 5:
- execute console command "/ci %player%"
- give Diamond Sword of unbreaking 1 named "&eSoldier Sword" with lore "&c&lSoldier" to player
- give Diamond Helmet named "&eSoldier Helmet" with lore "&c&lSoldier" to player
- give Diamond Chestplate named "&eSoldier Chestplate" with lore "&c&lSoldier" to player
- give Diamond Leggings named "&eSoldier Leggings" with lore "&c&lSoldier" to player
- give Diamond Boots named "&eSoldier Boots" with lore "&c&lSoldier" to player
- set {kit.%player%} to true
- command /kitarcher:
- trigger:
- if {kit.%player%} is true:
- message "&c&lYou have allready selected a kit!"
- if {kit.%player%} is false:
- if {archer.level.%player%} is 0:
- execute console command "/ci %player%"
- give Bow of power 1 named "&bArcher Bow" with lore "&c&lArcher" to player
- give 64 Arrows named "&bArcher Arrows" with lore "&c&lArcher" to player
- give Chainmail Helmet named "&bArcher Helmet" with lore "&c&lArcher" to player
- give Chainmail Chestplate named "&bArcher Chestplate" with lore "&c&lArcher" to player
- give Chainmail Leggings named "&bArcher Leggings" with lore "&c&lArcher" to player
- give Chainmail Boots named "&bArcher Boots" with lore "&c&lArcher" to player
- set {kit.%player%} to true
- if {archer.level.%player%} is 1:
- execute console command "/ci %player%"
- give Bow of power 2 named "&bArcher Bow" with lore "&c&lArcher" to player
- give 64 Arrows named "&bArcher Arrows" with lore "&c&lArcher" to player
- give Chainmail Helmet named "&bArcher Helmet" with lore "&c&lArcher" to player
- give Chainmail Chestplate of protection 1 named "&bArcher Chestplate" with lore "&c&lArcher" to player
- give Chainmail Leggings named "&bArcher Leggings" with lore "&c&lArcher" to player
- give Chainmail Boots named "&bArcher Boots" with lore "&c&lArcher" to player
- set {kit.%player%} to true
- if {archer.level.%player%} is 2:
- execute console command "/ci %player%"
- give Bow of power 3 named "&bArcher Bow" with lore "&c&lArcher" to player
- give 64 Arrows named "&bArcher Arrows" with lore "&c&lArcher" to player
- give Chainmail Helmet named "&bArcher Helmet" with lore "&c&lArcher" to player
- give Chainmail Chestplate of protection 1 named "&bArcher Chestplate" with lore "&c&lArcher" to player
- give Chainmail Leggings of protection 1 named "&bArcher Leggings" with lore "&c&lArcher" to player
- give Chainmail Boots named "&bArcher Boots" with lore "&c&lArcher" to player
- set {kit.%player%} to true
- if {archer.level.%player%} is 3:
- execute console command "/ci %player%"
- give Bow of power 4 named "&bArcher Bow" with lore "&c&lArcher" to player
- give 64 Arrows named "&bArcher Arrows" with lore "&c&lArcher" to player
- give Chainmail Helmet named "&bArcher Helmet" with lore "&c&lArcher" to player
- give Chainmail Chestplate of protection 1 named "&bArcher Chestplate" with lore "&c&lArcher" to player
- give Chainmail Leggings of protection 1 named "&bArcher Leggings" with lore "&c&lArcher" to player
- give Chainmail Boots of protection 1 named "&bArcher Boots" with lore "&c&lArcher" to player
- set {kit.%player%} to true
- if {archer.level.%player%} is 4:
- execute console command "/ci %player%"
- give Bow of power 5 named "&bArcher Bow" with lore "&c&lArcher" to player
- give 64 Arrows named "&bArcher Arrows" with lore "&c&lArcher" to player
- give Chainmail Helmet of protection 1 named "&bArcher Helmet" with lore "&c&lArcher" to player
- give Chainmail Chestplate of protection 1 named "&bArcher Chestplate" with lore "&c&lArcher" to player
- give Chainmail Leggings of protection 1 named "&bArcher Leggings" with lore "&c&lArcher" to player
- give Chainmail Boots of protection 1 named "&bArcher Boots" with lore "&c&lArcher" to player
- set {kit.%player%} to true
- if {archer.level.%player%} is 5:
- execute console command "/ci %player%"
- give Bow of power 5 named "&bArcher Bow" with lore "&c&lArcher" to player
- give 64 Arrows named "&bArcher Arrows" with lore "&c&lArcher" to player
- give Chainmail Helmet of protection 1 named "&bArcher Helmet" with lore "&c&lArcher" to player
- give Chainmail Chestplate of protection 2 named "&bArcher Chestplate" with lore "&c&lArcher" to player
- give Chainmail Leggings of protection 1 named "&bArcher Leggings" with lore "&c&lArcher" to player
- give Chainmail Boots of protection 1 named "&bArcher Boots" with lore "&c&lArcher" to player
- set {kit.%player%} to true
- command /kitgoblin:
- trigger:
- if {kit.%player%} is true:
- message "&c&lYou have allready selected a kit!"
- if {kit.%player%} is false:
- if {goblin.level.%player%} is 0:
- execute console command "/ci %player%"
- give Stone Sword of Sharpness 2 and unbreaking 1 named "&aGoblin Sword" with lore "&c&lGoblin" to player
- give Leather Helmet of protection 1 and unbreaking 1 named "&aGoblin Helmet" with lore "&c&lGoblin" to player
- give Leather Chestplate of protection 1 and unbreaking 1 named "&aGoblin Chestplate" with lore "&c&lGoblin" to player
- give Leather Leggings of protection 1 and unbreaking 1 named "&aGoblin Leggings" with lore "&c&lGoblin" to player
- give Leather Boots of protection 1 and unbreaking 1 named "&aGoblin Boots" with lore "&c&lGoblin" to player
- apply speed 1 to the player for 999 days
- if {goblin.level.%player%} is 1:
- execute console command "/ci %player%"
- give Stone Sword of Sharpness 2 and unbreaking 2 named "&aGoblin Sword" with lore "&c&lGoblin" to player
- give Leather Helmet of protection 1 and unbreaking 2 named "&aGoblin Helmet" with lore "&c&lGoblin" to player
- give Leather Chestplate of protection 2 and unbreaking 2 named "&aGoblin Chestplate" with lore "&c&lGoblin" to player
- give Leather Leggings of protection 2 and unbreaking 2 named "&aGoblin Leggings" with lore "&c&lGoblin" to player
- give Leather Boots of protection 1 and unbreaking 2 named "&aGoblin Boots" with lore "&c&lGoblin" to player
- apply speed 1 to the player for 999 days
- if {goblin.level.%player%} is 2:
- execute console command "/ci %player%"
- give Stone Sword of Sharpness 2 and unbreaking 3 named "&aGoblin Sword" with lore "&c&lGoblin" to player
- give Leather Helmet of protection 2 and unbreaking 3 named "&aGoblin Helmet" with lore "&c&lGoblin" to player
- give Leather Chestplate of protection 2 and unbreaking 3 named "&aGoblin Chestplate" with lore "&c&lGoblin" to player
- give Leather Leggings of protection 2 and unbreaking 3 named "&aGoblin Leggings" with lore "&c&lGoblin" to player
- give Leather Boots of protection 1 and unbreaking 3 named "&aGoblin Boots" with lore "&c&lGoblin" to player
- apply speed 1 to the player for 999 days
- if {goblin.level.%player%} is 3:
- execute console command "/ci %player%"
- give Stone Sword of Sharpness 2 and unbreaking 4 named "&aGoblin Sword" with lore "&c&lGoblin" to player
- give Leather Helmet of protection 2 and unbreaking 4 named "&aGoblin Helmet" with lore "&c&lGoblin" to player
- give Leather Chestplate of protection 2 and unbreaking 4 named "&aGoblin Chestplate" with lore "&c&lGoblin" to player
- give Leather Leggings of protection 2 and unbreaking 4 named "&aGoblin Leggings" with lore "&c&lGoblin" to player
- give Leather Boots of protection 2 and unbreaking 4 named "&aGoblin Boots" with lore "&c&lGoblin" to player
- apply speed 1 to the player for 999 days
- command /kitpyro:
- trigger:
- if {kit.%player%} is true:
- message "&c&lYou have allready selected a kit!"
- if {kit.%player%} is false:
- if {pyro.level.%player%} is 0:
- execute console command "/ci %player%"
- give Iron Sword of Fire aspect 1 named "&4Pyro Sword" with lore "&c&lPyro" to player
- give Iron Helmet named "&4Pyro Helmet" with lore "&c&lPyro" to player
- give Iron Chestplate named "&4Pyro Chestplate" with lore "&c&lPyro" to player
- give Iron Leggings named "&4Pyro Leggings" with lore "&c&lPyro" to player
- give Iron Boots named "&4Pyro Boots" with lore "&c&lPyro" to player
- if {pyro.level.%player%} is 1:
- execute console command "/ci %player%"
- give Iron Sword of Fire aspect 1 and sharpness 1 named "&4Pyro Sword" with lore "&c&lPyro" to player
- give Iron Helmet named "&4Pyro Helmet" with lore "&c&lPyro" to player
- give Iron Chestplate named "&4Pyro Chestplate" with lore "&c&lPyro" to player
- give Iron Leggings named "&4Pyro Leggings" with lore "&c&lPyro" to player
- give Iron Boots named "&4Pyro Boots" with lore "&c&lPyro" to player
- if {pyro.level.%player%} is 2:
- execute console command "/ci %player%"
- give Iron Sword of Fire aspect 1 and sharpness 2 named "&4Pyro Sword" with lore "&c&lPyro" to player
- give Iron Helmet named "&4Pyro Helmet" with lore "&c&lPyro" to player
- give Iron Chestplate named "&4Pyro Chestplate" with lore "&c&lPyro" to player
- give Iron Leggings named "&4Pyro Leggings" with lore "&c&lPyro" to player
- give Iron Boots named "&4Pyro Boots" with lore "&c&lPyro" to player
- if {pyro.level.%player%} is 3:
- execute console command "/ci %player%"
- give Iron Sword of Fire aspect 1 and sharpness 2 named "&4Pyro Sword" with lore "&c&lPyro" to player
- give Iron Helmet named "&4Pyro Helmet" with lore "&c&lPyro" to player
- give Iron Chestplate of protection 1 named "&4Pyro Chestplate" with lore "&c&lPyro" to player
- give Iron Leggings of protection 1 named "&4Pyro Leggings" with lore "&c&lPyro" to player
- give Iron Boots named "&4Pyro Boots" with lore "&c&lPyro" to player
- command /kittank:
- trigger:
- if {kit.%player%} is true:
- message "&c&lYou have allready selected a kit!"
- if {kit.%player%} is false:
- if {tank.level.%player%} is 0:
- execute console command "/ci %player%"
- give Wooden Sword of Unbreaking 4 named "&8Tank Sword" with lore "&c&lTank" to player
- give Diamond Helmet of Unbreaking 4 and protection 1 named "&8Tank Helmet" with lore "&c&lTank" to player
- give Diamond Chestplate of Unbreaking 4 and protection 1 named "&8Tank Chestplate" with lore "&c&lTank" to player
- give Diamond Leggings of Unbreaking 4 and protection 1 named "&8Tank Leggings" with lore "&c&lTank" to player
- give Diamond Boots of Unbreaking 4 and protection 1 named "&8Tank Leggings" with lore "&c&lTank" to player
- apply strength 1 to the player for 999 days
- apply absorption 4 to the player for 999 days
- apply slowness 3 to the player for 999 days
- if {tank.level.%player%} is 1:
- execute console command "/ci %player%"
- give Wooden Sword of Unbreaking 4 named "&8Tank Sword" with lore "&c&lTank" to player
- give Diamond Helmet of Unbreaking 4 and protection 1 named "&8Tank Helmet" with lore "&c&lTank" to player
- give Diamond Chestplate of Unbreaking 4 and protection 2 named "&8Tank Chestplate" with lore "&c&lTank" to player
- give Diamond Leggings of Unbreaking 4 and protection 2 named "&8Tank Leggings" with lore "&c&lTank" to player
- give Diamond Boots of Unbreaking 4 and protection 1 named "&8Tank Leggings" with lore "&c&lTank" to player
- apply strength 1 to the player for 999 days
- apply absorption 4 to the player for 999 days
- apply slowness 3 to the player for 999 days
- on hunger meter change:
- cancel event
- on death:
- if victim is a player:
- set {kit.%victim%} to false
- send "&c&lYou killed %victim% and got 20$" to attacker
- send "&c&lYou have been killed by %attacker%" to victim
- add 1 to {kill.%attacker%}
- add 1 to {death.%victim%}
- add 1 to {killstreak.%attacker%}
- set {killstreak.%victim%} to 0
- add 20 to the player's balance
Add Comment
Please, Sign In to add comment