Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
#================# #Made by Augu064 # #================# variables: {soldier.level.%player%} = 0 {archer.level.%player%} = 0 {goblin.level.%player%} = 0 {pyro.level.%player%} = 0 {tank.level.%player%} = 0 {kill.%player%} = 0 {death.%player%} = 0 {killstreak.%player%} = 0 command /classreset [<offline player>]: permission: ejer.sk permission message: &c&lYou do not have permission to this command! trigger: if arg 1 is not set: message "&c&lYou are missing player!" if arg 1 is set: set {soldier.level.%arg 1%} to 0 set {archer.level.%arg 1%} to 0 set {goblin.level.%arg 1%} to 0 set {pyro.level.%arg 1%} to 0 set {tank.level.%arg 1%} to 0 set {kill.%arg 1%} to 0 set {death.%arg 1%} to 0 set {killstreak.%arg 1%} to 0 message "&c&lYou have resat %arg 1% stats and class!" command /stats: trigger: open chest with 3 rows named "&4&lStats" to player wait 1 tick format slot 11 of player with Diamond Sword named "&c&lKills" with lore "&f&l%{kill.%player%}%" to be unstealable format slot 13 of player with Wooden Sword named "&c&lKillstreak" with lore "&f&l%{killstreak.%player%}%" to be unstealable format slot 15 of player with Redstone named "&c&lDeath" with lore "&f&l%{death.%player%}%" to be unstealable on join: give diamond sword named "&c&lMenu" to player on respawn: give diamond sword named "&c&lMenu" to player on rightclick: if player is holding a diamond sword named "&c&lMenu": open chest with 3 rows named "&4&lClass" to player format slot 11 of player with diamond sword named "&c&lKits" to run [make player execute command "/kitclass"] format slot 13 of player with bow named "&c&lUpgrades" to run [make player execute command "/classupgrades"] format slot 15 of player with skull of player named "&f&lInfo" to run [make player execute command "/classinfo"] command /classinfo: trigger: open chest with 3 rows named "&f&lInfo" to player wait 1 tick format slot 13 of player with diamond sword named "&f&lHow to upgrade?" with lore "&c&lClick here to get infomation" to close then run [make player execute command "/upgradeinfomation"] command /upgradeinfomation: trigger: message "&8---&fHow to upgrade?&8---" message "&c&lStep 1: Go to the Menu" message "&c&lStep 2: Click on the Golden chestplate" message "&c&lStep 3: Click on which class you want to upgrade" message "&c&lstep 4: Then you can upgrade!" message "&8---&fHow to upgrade?&8---" command /classupgrades: trigger: open chest with 3 rows named "&4&lClass Upgrades" to player wait 1 tick format slot 9 of player with Diamond sword named "&eSoldier" with lore "&cUpgrade Soldier " to run [make player execute command "/UpgradeSoldier"] format slot 11 of player with Bow named "&bArcher" with lore "&cUpgrade Archer " to run [make player execute command "/UpgradeArcher"] format slot 13 of player with Leather helmet named "&aGoblin" with lore "&cUpgrade Goblin " to run [make player execute command "/UpgradeGoblin"] format slot 15 of player with Flint and Steel named "&4Pyro" with lore "&cUpgrade Pyro" to run [make player execute command "/UpgradePyro"] format slot 17 of player with Gold Chestplate named "&8Tank" with lore "&cUpgrade Tank" to run [make player execute command "/UpgradeTank"] command /UpgradeSoldier: trigger: if {soldier.level.%player%} is 0: open chest with 3 rows named "&cSoldier Upgrade to level 1" to player wait 1 tick format slot 13 of player with Diamond sword named "&cSoldier Upgrade" with lore "&cCost &f&l500$" to close then run [make player execute command "/usl1"] else if {soldier.level.%player%} is 1: open chest with 3 rows named "&cSoldier Upgrade to level 2" to player wait 1 tick format slot 13 of player with Diamond sword named "&cSoldier Upgrade" with lore "&cCost &f&l1000$" to close then run [make player execute command "/usl2"] else if {soldier.level.%player%} is 2: open chest with 3 rows named "&cSoldier Upgrade to level 3" to player wait 1 tick format slot 13 of player with Diamond sword named "&cSoldier Upgrade" with lore "&cCost &f&l1500$" to close then run [make player execute command "/usl3"] else if {soldier.level.%player%} is 3: open chest with 3 rows named "&cSoldier Upgrade to level 4" to player wait 1 tick format slot 13 of player with Diamond sword named "&cSoldier Upgrade" with lore "&cCost &f&l2500$" to close then run [make player execute command "/usl4"] else if {soldier.level.%player%} is 4: open chest with 3 rows named "&cSoldier Upgrade to level 5" to player wait 1 tick format slot 13 of player with Diamond sword named "&cSoldier Upgrade" with lore "&cCost &f&l5000$" to close then run [make player execute command "/usl5"] else if {soldier.level.%player%} is 5: open chest with 3 rows named "&cSoldier Max level" to player wait 1 tick format slot 13 of player with skull of player named "&cSoldier Max Level" to be unstealable command /usl1: trigger: if player's balance is between 0 and 500: message "&c&lYou dont have 500$" if player's balance is greater than 500: remove 500 from the player's balance add 1 to {soldier.level.%player%} message "&c&lYou Soldier kit is level &f&l%{soldier.level.%player%}%" command /usl2: trigger: if player's balance is between 0 and 1000: message "&c&lYou dont have 1000$" if player's balance is greater than 1000: remove 1000 from the player's balance add 1 to {soldier.level.%player%} message "&c&lYou Soldier kit is level &f&l%{soldier.level.%player%}%" command /usl3: trigger: if player's balance is between 0 and 1500: message "&c&lYou dont have 1500$" if player's balance is greater than 1500: remove 1500 from the player's balance add 1 to {soldier.level.%player%} message "&c&lYou Soldier kit is level &f&l%{soldier.level.%player%}%" command /usl4: trigger: if player's balance is between 0 and 2500: message "&c&lYou dont have 2500$" if player's balance is greater than 2500: remove 2500 from the player's balance add 1 to {soldier.level.%player%} message "&c&lYou Soldier kit is level &f&l%{soldier.level.%player%}%" command /usl5: trigger: if player's balance is between 0 and 5000: message "&c&lYou dont have 5000$" if player's balance is greater than 5000: remove 5000 from the player's balance add 1 to {soldier.level.%player%} message "&c&lYou Soldier kit is level &f&l%{soldier.level.%player%}%" command /UpgradeArcher: trigger: if {archer.level.%player%} is 0: open chest with 3 rows named "&bArcher Upgrade to level 1" to player wait 1 tick format slot 13 of player with Bow named "&bArcher Upgrade" with lore "&cCost &f&l1000$" to close then run [make player execute command "/ual1"] else if {archer.level.%player%} is 1: open chest with 3 rows named "&bArcher Upgrade to level 2" to player wait 1 tick format slot 13 of player with Bow named "&bArcher Upgrade" with lore "&cCost &f&l2500$" to close then run [make player execute command "/ual2"] else if {archer.level.%player%} is 2: open chest with 3 rows named "&bArcher Upgrade to level 3" to player wait 1 tick format slot 13 of player with Bow named "&bArcher Upgrade" with lore "&cCost &f&l3500$" to close then run [make player execute command "/ual3"] else if {archer.level.%player%} is 3: open chest with 3 rows named "&bArcher Upgrade to level 4" to player wait 1 tick format slot 13 of player with Bow named "&bArcher Upgrade" with lore "&cCost &f&l5000$" to close then run [make player execute command "/ual4"] else if {archer.level.%player%} is 4: open chest with 3 rows named "&bArcher Upgrade to level 5" to player wait 1 tick format slot 13 of player with Bow named "&bArcher Upgrade" with lore "&cCost &f&l1000$" to close then run [make player execute command "/ual5"] else if {archer.level.%player%} is 5: open chest with 3 rows named "&bArcher Max level" to player wait 1 tick format slot 13 of player with skull of player named "&bArcher Max Level" to be unstealable command /ual1: trigger: if player's balance is between 0 and 1000: message "&c&lYou dont have 1000$" if player's balance is greater than 1000: remove 1000 from the player's balance add 1 to {archer.level.%player%} message "&c&lYou Archer kit is level &f&l%{archer.level.%player%}%" command /ual2: trigger: if player's balance is between 0 and 2500: message "&c&lYou dont have 2500$" if player's balance is greater than 2500: remove 2500 from the player's balance add 1 to {archer.level.%player%} message "&c&lYou Archer kit is level &f&l%{archer.level.%player%}%" command /ual3: trigger: if player's balance is between 0 and 3500: message "&c&lYou dont have 3500$" if player's balance is greater than 3500: remove 2500 from the player's balance add 1 to {archer.level.%player%} message "&c&lYou Archer kit is level &f&l%{archer.level.%player%}%" command /ual4: trigger: if player's balance is between 0 and 5000: message "&c&lYou dont have 5000$" if player's balance is greater than 5000: remove 5000 from the player's balance add 1 to {archer.level.%player%} message "&c&lYou Archer kit is level &f&l%{archer.level.%player%}%" command /ual5: trigger: if player's balance is between 0 and 10000: message "&c&lYou dont have 10000$" if player's balance is greater than 10000: remove 10000 from the player's balance add 1 to {archer.level.%player%} message "&c&lYou Archer kit is level &f&l%{archer.level.%player%}%" command /UpgradeGoblin: trigger: if {goblin.level.%player%} is 0: open chest with 3 rows named "&aGoblin Upgrade to level 1" to player wait 1 tick format slot 13 of player with Leather Helmet named "&aGoblin Upgrade" with lore "&cCost &f&l2500$" to close then run [make player execute command "/ugl1"] else if {goblin.level.%player%} is 1: open chest with 3 rows named "&aGoblin Upgrade to level 2" to player wait 1 tick format slot 13 of player with Leather Helmet named "&aGoblin Upgrade" with lore "&cCost &f&l5000$" to close then run [make player execute command "/ugl2"] else if {goblin.level.%player%} is 2: open chest with 3 rows named "&aGoblin Upgrade to level 3" to player wait 1 tick format slot 13 of player with Leather Helmet named "&aGoblin Upgrade" with lore "&cCost &f&l7500$" to close then run [make player execute command "/ugl3"] else if {goblin.level.%player%} is 3: open chest with 3 rows named "&aGoblin Max level" to player wait 1 tick format slot 13 of player with skull of player named "&aGoblin Max Level" to be unstealable command /ugl1: trigger: if player's balance is between 0 and 2500: message "&c&lYou dont have 2500$" if player's balance is greater than 2500: remove 2500 from the player's balance add 1 to {goblin.level.%player%} message "&c&lYou Goblin kit is level &f&l%{goblin.level.%player%}%" command /ugl2: trigger: if player's balance is between 0 and 5000: message "&c&lYou dont have 5000$" if player's balance is greater than 5000: remove 5000 from the player's balance add 1 to {goblin.level.%player%} message "&c&lYou Goblin kit is level &f&l%{goblin.level.%player%}%" command /ugl3: trigger: if player's balance is between 0 and 7500: message "&c&lYou dont have 7500$" if player's balance is greater than 7500: remove 7500 from the player's balance add 1 to {goblin.level.%player%} message "&c&lYou Goblin kit is level &f&l%{goblin.level.%player%}%" command /UpgradePyro: trigger: if {pyro.level.%player%} is 0: open chest with 3 rows named "&4Pyro Upgrade to level 1" to player wait 1 tick format slot 13 of player with Flint and Steel named "&4Pyro Upgrade" with lore "&cCost &f&l2500$" to close then run [make player execute command "/upl1"] else if {pyro.level.%player%} is 1: open chest with 3 rows named "&4Pyro Upgrade to level 2" to player wait 1 tick format slot 13 of player with Flint and Steel named "&4Pyro Upgrade" with lore "&cCost &f&l5000$" to close then run [make player execute command "/upl2"] else if {pyro.level.%player%} is 2: open chest with 3 rows named "&4Pyro Upgrade to level 3" to player wait 1 tick format slot 13 of player with Flint and Steel named "&4Pyro Upgrade" with lore "&cCost &f&l7500$" to close then run [make player execute command "/upl3"] else if {pyro.level.%player%} is 3: open chest with 3 rows named "&4Pyro Max level" to player wait 1 tick format slot 13 of player with skull of player named "&4Pyro Max Level" to be unstealable command /upl1: trigger: if player's balance is between 0 and 2500: message "&c&lYou dont have 2500$" if player's balance is greater than 2500: remove 2500 from the player's balance add 1 to {pyro.level.%player%} message "&c&lYou Pyro kit is level &f&l%{pyro.level.%player%}%" command /upl2: trigger: if player's balance is between 0 and 5000: message "&c&lYou dont have 5000$" if player's balance is greater than 5000: remove 5000 from the player's balance add 1 to {pyro.level.%player%} message "&c&lYou Pyro kit is level &f&l%{pyro.level.%player%}%" command /upl3: trigger: if player's balance is between 0 and 7500: message "&c&lYou dont have 7500$" if player's balance is greater than 7500: remove 7500 from the player's balance add 1 to {pyro.level.%player%} message "&c&lYou Pyro kit is level &f&l%{pyro.level.%player%}%" command /UpgradeTank: trigger: if {tank.level.%player%} is 0: open chest with 3 rows named "&8Tank Upgrade to level 1" to player wait 1 tick format slot 13 of player with Diamond Chestplate named "&8Tank Upgrade" with lore "&cCost &f&l10000$" to close then run [make player execute command "/utl1"] else if {tank.level.%player%} is 1: open chest with 3 rows named "&8Tank Max level" to player wait 1 tick format slot 13 of player with skull of player named "&8Tank Max Level" to be unstealable command /utl1: trigger: if player's balance is between 0 and 10000: message "&c&lYou dont have 10000$" if player's balance is greater than 10000: remove 10000 from the player's balance add 1 to {tank.level.%player%} message "&c&lYou Tank kit is level &f&l%{tank.level.%player%}%" command /kitclass: trigger: if player have permission "group.normal": open chest with 3 rows named "&4&lClass" to player wait 1 tick format slot 9 of player with Diamond Sword named "&eSoldier" to close then run [make player execute command "/kitsoldier"] format slot 11 of player with Bow named "&bArcher" to close then run [make player execute command "/kitarcher"] format slot 13 of player with Leather Helmet named "&aGoblin" to close then run [make player execute command "/kitgoblin"] format slot 15 of player with Flint and Steel named "&4Pyro" to close then run [make player execute command "/kitpyro"] format slot 17 of player with Gold Chestplate named "&8Tank" to close then run [make player execute command "/kittank"] command /kitsoldier: trigger: if {kit.%player%} is true: message "&c&lYou have allready selected a kit!" if {kit.%player%} is false: if {soldier.level.%player%} is 0: execute console command "/ci %player%" give Diamond Sword named "&eSoldier Sword" with lore "&c&lSoldier" to player give Iron Helmet named "&eSoldier Helmet" with lore "&c&lSoldier" to player give Iron Chestplate named "&eSoldier Chestplate" with lore "&c&lSoldier" to player give Iron Leggings named "&eSoldier Leggings" with lore "&c&lSoldier" to player give Iron Boots named "&eSoldier Boots" with lore "&c&lSoldier" to player set {kit.%player%} to true if {soldier.level.%player%} is 1: execute console command "/ci %player%" give Diamond Sword named "&eSoldier Sword" with lore "&c&lSoldier" to player give Diamond Helmet named "&eSoldier Helmet" with lore "&c&lSoldier" to player give Iron Chestplate named "&eSoldier Chestplate" with lore "&c&lSoldier" to player give Iron Leggings named "&eSoldier Leggings" with lore "&c&lSoldier" to player give Iron Boots named "&eSoldier Boots" with lore "&c&lSoldier" to player set {kit.%player%} to true if {soldier.level.%player%} is 2: execute console command "/ci %player%" give Diamond Sword named "&eSoldier Sword" with lore "&c&lSoldier" to player give Diamond Helmet named "&eSoldier Helmet" with lore "&c&lSoldier" to player give Diamond Chestplate named "&eSoldier Chestplate" with lore "&c&lSoldier" to player give Iron Leggings named "&eSoldier Leggings" with lore "&c&lSoldier" to player give Iron Boots named "&eSoldier Boots" with lore "&c&lSoldier" to player set {kit.%player%} to true if {soldier.level.%player%} is 3: execute console command "/ci %player%" give Diamond Sword named "&eSoldier Sword" with lore "&c&lSoldier" to player give Diamond Helmet named "&eSoldier Helmet" with lore "&c&lSoldier" to player give Diamond Chestplate named "&eSoldier Chestplate" with lore "&c&lSoldier" to player give Diamond Leggings named "&eSoldier Leggings" with lore "&c&lSoldier" to player give Iron Boots named "&eSoldier Boots" with lore "&c&lSoldier" to player set {kit.%player%} to true if {soldier.level.%player%} is 4: execute console command "/ci %player%" give Diamond Sword named "&eSoldier Sword" with lore "&c&lSoldier" to player give Diamond Helmet named "&eSoldier Helmet" with lore "&c&lSoldier" to player give Diamond Chestplate named "&eSoldier Chestplate" with lore "&c&lSoldier" to player give Diamond Leggings named "ecSoldier Leggings" with lore "&c&lSoldier" to player give Diamond Boots named "&eSoldier Boots" with lore "&c&lSoldier" to player set {kit.%player%} to true if {soldier.level.%player%} is 5: execute console command "/ci %player%" give Diamond Sword of unbreaking 1 named "&eSoldier Sword" with lore "&c&lSoldier" to player give Diamond Helmet named "&eSoldier Helmet" with lore "&c&lSoldier" to player give Diamond Chestplate named "&eSoldier Chestplate" with lore "&c&lSoldier" to player give Diamond Leggings named "&eSoldier Leggings" with lore "&c&lSoldier" to player give Diamond Boots named "&eSoldier Boots" with lore "&c&lSoldier" to player set {kit.%player%} to true command /kitarcher: trigger: if {kit.%player%} is true: message "&c&lYou have allready selected a kit!" if {kit.%player%} is false: if {archer.level.%player%} is 0: execute console command "/ci %player%" give Bow of power 1 named "&bArcher Bow" with lore "&c&lArcher" to player give 64 Arrows named "&bArcher Arrows" with lore "&c&lArcher" to player give Chainmail Helmet named "&bArcher Helmet" with lore "&c&lArcher" to player give Chainmail Chestplate named "&bArcher Chestplate" with lore "&c&lArcher" to player give Chainmail Leggings named "&bArcher Leggings" with lore "&c&lArcher" to player give Chainmail Boots named "&bArcher Boots" with lore "&c&lArcher" to player set {kit.%player%} to true if {archer.level.%player%} is 1: execute console command "/ci %player%" give Bow of power 2 named "&bArcher Bow" with lore "&c&lArcher" to player give 64 Arrows named "&bArcher Arrows" with lore "&c&lArcher" to player give Chainmail Helmet named "&bArcher Helmet" with lore "&c&lArcher" to player give Chainmail Chestplate of protection 1 named "&bArcher Chestplate" with lore "&c&lArcher" to player give Chainmail Leggings named "&bArcher Leggings" with lore "&c&lArcher" to player give Chainmail Boots named "&bArcher Boots" with lore "&c&lArcher" to player set {kit.%player%} to true if {archer.level.%player%} is 2: execute console command "/ci %player%" give Bow of power 3 named "&bArcher Bow" with lore "&c&lArcher" to player give 64 Arrows named "&bArcher Arrows" with lore "&c&lArcher" to player give Chainmail Helmet named "&bArcher Helmet" with lore "&c&lArcher" to player give Chainmail Chestplate of protection 1 named "&bArcher Chestplate" with lore "&c&lArcher" to player give Chainmail Leggings of protection 1 named "&bArcher Leggings" with lore "&c&lArcher" to player give Chainmail Boots named "&bArcher Boots" with lore "&c&lArcher" to player set {kit.%player%} to true if {archer.level.%player%} is 3: execute console command "/ci %player%" give Bow of power 4 named "&bArcher Bow" with lore "&c&lArcher" to player give 64 Arrows named "&bArcher Arrows" with lore "&c&lArcher" to player give Chainmail Helmet named "&bArcher Helmet" with lore "&c&lArcher" to player give Chainmail Chestplate of protection 1 named "&bArcher Chestplate" with lore "&c&lArcher" to player give Chainmail Leggings of protection 1 named "&bArcher Leggings" with lore "&c&lArcher" to player give Chainmail Boots of protection 1 named "&bArcher Boots" with lore "&c&lArcher" to player set {kit.%player%} to true if {archer.level.%player%} is 4: execute console command "/ci %player%" give Bow of power 5 named "&bArcher Bow" with lore "&c&lArcher" to player give 64 Arrows named "&bArcher Arrows" with lore "&c&lArcher" to player give Chainmail Helmet of protection 1 named "&bArcher Helmet" with lore "&c&lArcher" to player give Chainmail Chestplate of protection 1 named "&bArcher Chestplate" with lore "&c&lArcher" to player give Chainmail Leggings of protection 1 named "&bArcher Leggings" with lore "&c&lArcher" to player give Chainmail Boots of protection 1 named "&bArcher Boots" with lore "&c&lArcher" to player set {kit.%player%} to true if {archer.level.%player%} is 5: execute console command "/ci %player%" give Bow of power 5 named "&bArcher Bow" with lore "&c&lArcher" to player give 64 Arrows named "&bArcher Arrows" with lore "&c&lArcher" to player give Chainmail Helmet of protection 1 named "&bArcher Helmet" with lore "&c&lArcher" to player give Chainmail Chestplate of protection 2 named "&bArcher Chestplate" with lore "&c&lArcher" to player give Chainmail Leggings of protection 1 named "&bArcher Leggings" with lore "&c&lArcher" to player give Chainmail Boots of protection 1 named "&bArcher Boots" with lore "&c&lArcher" to player set {kit.%player%} to true command /kitgoblin: trigger: if {kit.%player%} is true: message "&c&lYou have allready selected a kit!" if {kit.%player%} is false: if {goblin.level.%player%} is 0: execute console command "/ci %player%" give Stone Sword of Sharpness 2 and unbreaking 1 named "&aGoblin Sword" with lore "&c&lGoblin" to player give Leather Helmet of protection 1 and unbreaking 1 named "&aGoblin Helmet" with lore "&c&lGoblin" to player give Leather Chestplate of protection 1 and unbreaking 1 named "&aGoblin Chestplate" with lore "&c&lGoblin" to player give Leather Leggings of protection 1 and unbreaking 1 named "&aGoblin Leggings" with lore "&c&lGoblin" to player give Leather Boots of protection 1 and unbreaking 1 named "&aGoblin Boots" with lore "&c&lGoblin" to player apply speed 1 to the player for 999 days if {goblin.level.%player%} is 1: execute console command "/ci %player%" give Stone Sword of Sharpness 2 and unbreaking 2 named "&aGoblin Sword" with lore "&c&lGoblin" to player give Leather Helmet of protection 1 and unbreaking 2 named "&aGoblin Helmet" with lore "&c&lGoblin" to player give Leather Chestplate of protection 2 and unbreaking 2 named "&aGoblin Chestplate" with lore "&c&lGoblin" to player give Leather Leggings of protection 2 and unbreaking 2 named "&aGoblin Leggings" with lore "&c&lGoblin" to player give Leather Boots of protection 1 and unbreaking 2 named "&aGoblin Boots" with lore "&c&lGoblin" to player apply speed 1 to the player for 999 days if {goblin.level.%player%} is 2: execute console command "/ci %player%" give Stone Sword of Sharpness 2 and unbreaking 3 named "&aGoblin Sword" with lore "&c&lGoblin" to player give Leather Helmet of protection 2 and unbreaking 3 named "&aGoblin Helmet" with lore "&c&lGoblin" to player give Leather Chestplate of protection 2 and unbreaking 3 named "&aGoblin Chestplate" with lore "&c&lGoblin" to player give Leather Leggings of protection 2 and unbreaking 3 named "&aGoblin Leggings" with lore "&c&lGoblin" to player give Leather Boots of protection 1 and unbreaking 3 named "&aGoblin Boots" with lore "&c&lGoblin" to player apply speed 1 to the player for 999 days if {goblin.level.%player%} is 3: execute console command "/ci %player%" give Stone Sword of Sharpness 2 and unbreaking 4 named "&aGoblin Sword" with lore "&c&lGoblin" to player give Leather Helmet of protection 2 and unbreaking 4 named "&aGoblin Helmet" with lore "&c&lGoblin" to player give Leather Chestplate of protection 2 and unbreaking 4 named "&aGoblin Chestplate" with lore "&c&lGoblin" to player give Leather Leggings of protection 2 and unbreaking 4 named "&aGoblin Leggings" with lore "&c&lGoblin" to player give Leather Boots of protection 2 and unbreaking 4 named "&aGoblin Boots" with lore "&c&lGoblin" to player apply speed 1 to the player for 999 days command /kitpyro: trigger: if {kit.%player%} is true: message "&c&lYou have allready selected a kit!" if {kit.%player%} is false: if {pyro.level.%player%} is 0: execute console command "/ci %player%" give Iron Sword of Fire aspect 1 named "&4Pyro Sword" with lore "&c&lPyro" to player give Iron Helmet named "&4Pyro Helmet" with lore "&c&lPyro" to player give Iron Chestplate named "&4Pyro Chestplate" with lore "&c&lPyro" to player give Iron Leggings named "&4Pyro Leggings" with lore "&c&lPyro" to player give Iron Boots named "&4Pyro Boots" with lore "&c&lPyro" to player if {pyro.level.%player%} is 1: execute console command "/ci %player%" give Iron Sword of Fire aspect 1 and sharpness 1 named "&4Pyro Sword" with lore "&c&lPyro" to player give Iron Helmet named "&4Pyro Helmet" with lore "&c&lPyro" to player give Iron Chestplate named "&4Pyro Chestplate" with lore "&c&lPyro" to player give Iron Leggings named "&4Pyro Leggings" with lore "&c&lPyro" to player give Iron Boots named "&4Pyro Boots" with lore "&c&lPyro" to player if {pyro.level.%player%} is 2: execute console command "/ci %player%" give Iron Sword of Fire aspect 1 and sharpness 2 named "&4Pyro Sword" with lore "&c&lPyro" to player give Iron Helmet named "&4Pyro Helmet" with lore "&c&lPyro" to player give Iron Chestplate named "&4Pyro Chestplate" with lore "&c&lPyro" to player give Iron Leggings named "&4Pyro Leggings" with lore "&c&lPyro" to player give Iron Boots named "&4Pyro Boots" with lore "&c&lPyro" to player if {pyro.level.%player%} is 3: execute console command "/ci %player%" give Iron Sword of Fire aspect 1 and sharpness 2 named "&4Pyro Sword" with lore "&c&lPyro" to player give Iron Helmet named "&4Pyro Helmet" with lore "&c&lPyro" to player give Iron Chestplate of protection 1 named "&4Pyro Chestplate" with lore "&c&lPyro" to player give Iron Leggings of protection 1 named "&4Pyro Leggings" with lore "&c&lPyro" to player give Iron Boots named "&4Pyro Boots" with lore "&c&lPyro" to player command /kittank: trigger: if {kit.%player%} is true: message "&c&lYou have allready selected a kit!" if {kit.%player%} is false: if {tank.level.%player%} is 0: execute console command "/ci %player%" give Wooden Sword of Unbreaking 4 named "&8Tank Sword" with lore "&c&lTank" to player give Diamond Helmet of Unbreaking 4 and protection 1 named "&8Tank Helmet" with lore "&c&lTank" to player give Diamond Chestplate of Unbreaking 4 and protection 1 named "&8Tank Chestplate" with lore "&c&lTank" to player give Diamond Leggings of Unbreaking 4 and protection 1 named "&8Tank Leggings" with lore "&c&lTank" to player give Diamond Boots of Unbreaking 4 and protection 1 named "&8Tank Leggings" with lore "&c&lTank" to player apply strength 1 to the player for 999 days apply absorption 4 to the player for 999 days apply slowness 3 to the player for 999 days if {tank.level.%player%} is 1: execute console command "/ci %player%" give Wooden Sword of Unbreaking 4 named "&8Tank Sword" with lore "&c&lTank" to player give Diamond Helmet of Unbreaking 4 and protection 1 named "&8Tank Helmet" with lore "&c&lTank" to player give Diamond Chestplate of Unbreaking 4 and protection 2 named "&8Tank Chestplate" with lore "&c&lTank" to player give Diamond Leggings of Unbreaking 4 and protection 2 named "&8Tank Leggings" with lore "&c&lTank" to player give Diamond Boots of Unbreaking 4 and protection 1 named "&8Tank Leggings" with lore "&c&lTank" to player apply strength 1 to the player for 999 days apply absorption 4 to the player for 999 days apply slowness 3 to the player for 999 days on hunger meter change: cancel event on death: if victim is a player: set {kit.%victim%} to false send "&c&lYou killed %victim% and got 20$" to attacker send "&c&lYou have been killed by %attacker%" to victim add 1 to {kill.%attacker%} add 1 to {death.%victim%} add 1 to {killstreak.%attacker%} set {killstreak.%victim%} to 0 add 20 to the player's balance
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
OoT rando seed 6/13
24 min ago | 202.05 KB
w
18 hours ago | 0.09 KB
[email protected]
- idiot sending fr...
19 hours ago | 1.35 KB
Untitled
23 hours ago | 0.03 KB
Checking in availability
1 day ago | 0.66 KB
TRMP TOKEN
1 day ago | 1.56 KB
Untitled
1 day ago | 0.16 KB
my-push Script
1 day ago | 0.19 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!