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SilverKing

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Jul 27th, 2018
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  1.  
  2. [Log:]
  3. Using Facebook Unity SDK v7.11.1 with FBiOSSDK/4.28.0
  4. [Stacktrace:]
  5. Facebook.Unity.CompiledFacebookLoader:Start()
  6.  
  7. [Log:]
  8. [DevToDev] 2018/07/27 15:23:36 : Application keys can't be empty.
  9. [Stacktrace:]
  10. DevToDev.Core.Utils.Log:R(String, Object[])
  11. DevToDev.Logic.SDKClient:Initialize(String, String)
  12. DTDEditor.DevToDevSDK:Start()
  13.  
  14. [Log:]
  15. [DevToDev] 2018/07/27 15:23:36 : Initializing sdk with key b25efc8b-daa4-0ddc-9abc-159e9022d4df and version 2.7
  16. [Stacktrace:]
  17. DevToDev.Core.Utils.Log:R(String, Object[])
  18. DevToDev.Logic.SDKClient:Initialize(String, String)
  19. analytics.DevToDevController:Start()
  20.  
  21. [Log:]
  22. AF : registerUninstall -> token = System.Byte[]
  23. [Stacktrace:]
  24.  
  25. [Log:]
  26. [ SocialManager ] isSocialNetworkInitialized = True
  27. [Stacktrace:]
  28. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  29. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  30.  
  31. [Log:]
  32. [ SocialManager ] isLoggedIn = True, isOnline = False, reachability = True
  33. [Stacktrace:]
  34. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  35. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  36.  
  37. [Log:]
  38. [ SocialManager ] -> [ INIT CURRENT USER ]
  39. [Stacktrace:]
  40. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  41. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  42.  
  43. [Log:]
  44. showWindow: IntroWindow
  45. [Stacktrace:]
  46. Engine.UIManager:showWindow(Type, Int32, Action`2)
  47. app.<gameProcess>c__Iterator1:MoveNext()
  48. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  49.  
  50. [Log:]
  51. loadCurrentUser {"id":"1856923227959305","name":"Pedro Pakini","first_name":"Pedro","last_name":"Pakini","picture":{"data":{"height":100,"is_silhouette":false,"url":"https:\/\/platform-lookaside.fbsbx.com\/platform\/profilepic\/?asid=1856923227959305&height=100&width=100&ext=1535286217&hash=AeRhvZjukZW0wIb4","width":100}}}
  52. [Stacktrace:]
  53. Social.<loadCurrentUser>c__AnonStorey4:<>m__0(IGraphResult)
  54. Facebook.Unity.<Start>d__9:MoveNext()
  55. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  56.  
  57. [Log:]
  58. sendRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/v
  59. [Stacktrace:]
  60. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  61. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  62. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  63. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  64. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  65.  
  66. [Log:]
  67. startRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/v, _isOnline=False, sendOnline=True
  68. [Stacktrace:]
  69. Engine.Net.HTTPService:startRequest(URLRequest)
  70. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  71. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  72. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  73. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  74. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  75.  
  76. [Log:]
  77. OFFLINE https://kitchenstarfb.beargg.com/mo/v
  78. [Stacktrace:]
  79. Engine.Net.HTTPService:startRequest(URLRequest)
  80. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  81. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  82. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  83. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  84. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  85.  
  86. [Log:]
  87. onFilesConfigLoadError connection error
  88. [Stacktrace:]
  89. Engine.Net.HTTPService:processError(String, URLRequest)
  90. Engine.Net.HTTPService:startRequest(URLRequest)
  91. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  92. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  93. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  94. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  95. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  96.  
  97. [Log:]
  98. HTTP_SERVICE_ERROR: -1
  99. [Stacktrace:]
  100. app.Game:onHttpServiceError(String)
  101. Engine.Net.HTTPService:processError(String, URLRequest)
  102. Engine.Net.HTTPService:startRequest(URLRequest)
  103. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  104. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  105. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  106. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  107. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  108.  
  109. [Log:]
  110. FacebookAdapter :: REPORT_GAME_LAUNCHED
  111. [Stacktrace:]
  112. Social.<initCurrentUser>c__Iterator2:MoveNext()
  113. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  114.  
  115. [Log:]
  116. [ SocialManager ] loadFriends(start) : False
  117. [Stacktrace:]
  118. Social.SocialManager:loadFriends()
  119. Social.<initCurrentUser>c__Iterator2:MoveNext()
  120. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  121.  
  122. [Log:]
  123. [ DATA UPDATER ] files updateted
  124. [Stacktrace:]
  125. Engine.DataUpdater.<updateFiles>c__Iterator2:MoveNext()
  126. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  127. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  128. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  129.  
  130. [Log:]
  131. FILE: 2018_07_27_12_20_34.log
  132. [Stacktrace:]
  133. LogSupport.helpers.LogExternalNameBuilder:getExternalName(String, String)
  134. LogSupport.<sendLogs>c__Iterator0:MoveNext()
  135. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  136. LogSupport.LogManager:sendLogs(SendLogType)
  137. app.<sendLogs>c__IteratorC:MoveNext()
  138. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  139. app.<gameProcess>c__Iterator1:MoveNext()
  140. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  141.  
  142. [Log:]
  143. [DevToDev] 2018/07/27 15:23:38 : Metric Connect To Social Network added to storage
  144. [Stacktrace:]
  145. DevToDev.Core.Utils.Log:R(String, Object[])
  146. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  147. DevToDev.Logic.User:AddEvent(Event)
  148. DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
  149. DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
  150. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  151.  
  152. [Log:]
  153. INVALID REQUEST : request or url is null
  154. [Stacktrace:]
  155. Net.ServerFacade:sendLog(String, Action`1, Action`1, String, List`1)
  156. LogSupport.<sendLogs>c__Iterator0:MoveNext()
  157. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  158.  
  159. [Log:]
  160. Try init products...
  161. [Stacktrace:]
  162. app.Game:initProducts()
  163. Server.CheckConnectionHelper:checkConnection(Boolean)
  164. Server.CheckConnectionHelper:onTicHandler(TimerEvent)
  165. Engine.Time.Timer:update(Int32)
  166. Engine.Time.TimersManager:update()
  167. app.<updateTimers>c__Iterator0:MoveNext()
  168. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  169.  
  170. [Log:]
  171. productsIDs :: 28
  172. [Stacktrace:]
  173. Purchases.PurchasesManager:init(String, ProductID[], String)
  174. app.Game:initProducts()
  175. Server.CheckConnectionHelper:checkConnection(Boolean)
  176. Server.CheckConnectionHelper:onTicHandler(TimerEvent)
  177. Engine.Time.Timer:update(Int32)
  178. Engine.Time.TimersManager:update()
  179. app.<updateTimers>c__Iterator0:MoveNext()
  180. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  181.  
  182. [Log:]
  183. UnityIAP Version: 1.20.0
  184. [Stacktrace:]
  185. UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
  186. Purchases.PurchasesManager:Init()
  187. Purchases.PurchasesManager:init(String, ProductID[], String)
  188. app.Game:initProducts()
  189. Server.CheckConnectionHelper:checkConnection(Boolean)
  190. Server.CheckConnectionHelper:onTicHandler(TimerEvent)
  191. Engine.Time.Timer:update(Int32)
  192. Engine.Time.TimersManager:update()
  193. app.<updateTimers>c__Iterator0:MoveNext()
  194. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  195.  
  196. [Log:]
  197. Using configuration builder objects
  198. [Stacktrace:]
  199. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  200.  
  201. [Log:]
  202. Purchasing manager is inited
  203. [Stacktrace:]
  204. Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
  205. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  206.  
  207. [Log:]
  208. QueueProcessor: started
  209. [Stacktrace:]
  210. Purchases.Validators.ValidationQueueProcessor:start()
  211. Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
  212. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  213.  
  214. [Log:]
  215. QueueProcessor: finished
  216. [Stacktrace:]
  217. Purchases.Validators.<update>c__Iterator0:MoveNext()
  218. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  219. Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
  220. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  221.  
  222. [Log:]
  223. UnityIAP: Promo interface is available for 28 items
  224. [Stacktrace:]
  225. UnityEngine.Purchasing.Extension.UnityUtil:Update()
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