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pakin2549 Apr 20th, 2019 85 Never
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  1. ------------------------------------------------------------------------
  2.                         -- Made by Cronizete --
  3. ------------------------------------------------------------------------
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. local RealPlayer = Player
  8. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  9.  
  10. ------------------------------------------------------------------------
  11.                             -- Things --
  12. ------------------------------------------------------------------------
  13.  
  14. plr = owner
  15. char = plr.Character
  16. mouse = plr:GetMouse()
  17. lleg,rleg,larm,rarm,hed = char["Left Leg"],char["Right Leg"],char["Left Arm"],char["Right Arm"],char["Head"]
  18. rutprt,torso = char.HumanoidRootPart,char.Torso
  19. otheranims,swimming,hum,stopanim,cooldown = false,false,char:FindFirstChildOfClass'Humanoid',false,false
  20. TweenService = game:GetService("TweenService")
  21. stopanim2 = false -- larm
  22. stopanim3 = false -- head
  23.  
  24. hammer = Instance.new('Part', char)
  25. hammer.Name = "Hammer"
  26. hammer.CanCollide = true
  27. hammer.Position = char.Head.Position
  28. hammer.Size = Vector3.new(1.71, 1.31, 3.2)
  29. hammer.Locked = true
  30. mesh = Instance.new('SpecialMesh', hammer)
  31. mesh.MeshId = "rbxassetid://3092672086"
  32. mesh.TextureId = "rbxassetid://2988727630"
  33. mesh.Scale = Vector3.new(1.05, 1.05, 1.05)
  34.  
  35. fx = Instance.new('Part', char)
  36. fx.Anchored = false
  37. fx.CanCollide = false
  38. fx.Transparency = 1
  39. fx.Size = Vector3.new(1.77, 0.85, 1.05)
  40. weld = Instance.new('Weld', fx)
  41. weld.Part0 = fx
  42. weld.Part1 = hammer
  43. weld.C0 = CFrame.new(0, 0, -1.2)
  44.  
  45. func = hammer.Touched:connect(function(hit)
  46.     if not hit.Parent:FindFirstChildOfClass'Humanoid' then
  47.         wait(1)
  48.         hammer.Anchored = true
  49.         func:disconnect()
  50.     end
  51. end)
  52.  
  53. function gettorso(a)
  54.     return a:FindFirstChild'Torso' or a:FindFirstChild'UpperTorso' or a:FindFirstChild'LowerTorso' or a:FindFirstChild'HumanoidRootPart'
  55. end
  56.  
  57. ------------------------------------------------------------------------
  58.                         -- Animate Stuff --
  59. ------------------------------------------------------------------------
  60. char.Animate.Disabled=true
  61. local fldb={['w']=false,['a']=false,['s']=false,['d']=false}
  62. local RunSpeed=30
  63.  
  64. local WlkSpeed=16
  65. local SwimSpeed=14
  66. local SwimDashSpeed=28
  67. local anim = "Idling"
  68. local lastanim = "Idling"
  69. local val = 0
  70. local syne = 0
  71. local num = 0
  72. local runtime = 0
  73. local pseudohead=hed:Clone()
  74. for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
  75. pseudohead.Name='PseudoHead'
  76. pseudohead.Parent=char.Head
  77. local pseudoweld=Instance.new('Weld',torso)
  78. pseudoweld.Part0=hed
  79. pseudoweld.Name='PseudoHedWld'
  80. pseudoweld.Part1=pseudohead
  81. hed.Transparency=1
  82.  
  83. coroutine.wrap(function() for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)()
  84.  
  85. function Lerp(a, b, i)
  86.     local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
  87.     local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
  88.     local calx = com1[1] + (com2[1] - com1[1]) * i
  89.     local caly = com1[2] + (com2[2] - com1[2]) * i
  90.     local calz = com1[3] + (com2[3] - com1[3]) * i
  91.     local cala = com1[4] + (com2[4] - com1[4]) * i
  92.     local calb = com1[5] + (com2[5] - com1[5]) * i
  93.     local calc = com1[6] + (com2[6] - com1[6]) * i
  94.     return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
  95. end
  96.  
  97. function TwnSingleNumber(s,f,m)
  98.     local wot=s+(f-s)*m
  99.     return wot
  100. end
  101.  
  102. function TwnVector3(q,w,e)
  103.     local begin={q.x,q.y,q.z}
  104.     local ending={w.x,w.y,w.z}
  105.     local bgx=begin[1]+(ending[1]-begin[1])*e
  106.     local bgy=begin[2]+(ending[2]-begin[2])*e
  107.     local bgz=begin[3]+(ending[3]-begin[3])*e
  108.     return Vector3.new(bgx,bgy,bgz)
  109. end
  110.  
  111. newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z)
  112.     wld = Instance.new("Weld", wp1)
  113.     wld.Part0 = wp0
  114.     wld.Part1 = wp1
  115.     wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  116. end
  117.  
  118. local angles = CFrame.Angles
  119. function clerp(a, b, t)
  120.     return a:lerp(b, t)
  121. end
  122.  
  123. newWeld(law, torso, larm, -1.5, 0.5, 0)
  124. newWeld(raw, torso, rarm, 1.5, 0.5, 0)
  125. newWeld(llw, torso, lleg, -.5, -2, 0)
  126. newWeld(rlw, torso, rleg, .5, -2, 0)
  127. newWeld(hw, torso, hed, 0, 1.5, 0)
  128. local rutwald=Instance.new('Weld',rutprt)
  129. rutwald.Part0=rutprt
  130. rutwald.Part1=torso
  131. rutprt.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
  132. larm.Weld.C1 = CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),0,0)
  133. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),0,0)
  134. rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
  135. lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
  136.  
  137. ------------------------------------------------------------------------
  138.                              -- idk --
  139. ------------------------------------------------------------------------
  140.  
  141. wind = Instance.new('Sound', hammer)
  142. wind.SoundId = "rbxassetid://866649671"
  143. wind.PlaybackSpeed = 1.5
  144. wind.Volume = 1
  145. wind.Looped = true
  146.  
  147. grab = Instance.new('Sound', rarm)
  148. grab.SoundId = "rbxassetid://1296135936"
  149. grab.Volume = 1
  150. grab.Looped = false
  151.  
  152. drop = Instance.new('Sound', hammer)
  153. drop.SoundId = "rbxassetid://873196972"
  154. drop.Volume = 1
  155. drop.Looped = false
  156.  
  157. ghit = Instance.new('Sound', hammer)
  158. ghit.SoundId = "rbxassetid://873196789"
  159. ghit.Volume = 5
  160. ghit.Looped = false
  161.  
  162. gyro = Instance.new('BodyGyro', hammer)
  163. gyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
  164. gyro.CFrame = CFrame.Angles(math.rad(90), 0, 0)
  165.  
  166. holding = false
  167.  
  168. fakearm = rarm:Clone()
  169. fakearm.Name = "fakearm"
  170. fakearm:ClearAllChildren''
  171. fakearm.Parent = char
  172. fakearm.Transparency = 1
  173. fakearm.CanCollide = false
  174. weld = Instance.new('Weld', fakearm)
  175. weld.Part0 = fakearm
  176. weld.Part1 = rarm
  177. weld.C0 = CFrame.new(0, 0, 1)
  178.  
  179. ------------------------------------------------------------------------
  180.                             -- Lightning --
  181. ------------------------------------------------------------------------
  182.  
  183. Part0 = Instance.new("Part")
  184. ParticleEmitter1 = Instance.new("ParticleEmitter")
  185. Part0.Name = "lightning"
  186. Part0.Parent = nil
  187. Part0.Transparency = 1
  188. Part0.FormFactor = Enum.FormFactor.Symmetric
  189. Part0.Size = Vector3.new(0.820000052, 1.76999962, 2)
  190. Part0.CFrame = CFrame.new(26.3400002, 0.884999812, 44.9500122, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  191. Part0.Position = Vector3.new(26.3400002, 0.884999812, 44.9500122)
  192. ParticleEmitter1.Name = "Lightning"
  193. ParticleEmitter1.Parent = Part0
  194. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  195. ParticleEmitter1.Size = NumberSequence.new(1.0429447889328,3.3742332458496,0,3.3435583114624,0,3.3742332458496,0,3.6503071784973,0.030674934387207,3.7730062007904,0,3.8036811351776,0,3.8343560695648,0,3)
  196. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.27451, 0.607843, 1),Color3.new(1, 1, 1))
  197. ParticleEmitter1.LightEmission = 1
  198. ParticleEmitter1.Texture = "http://www.roblox.com/asset/?id=243098098"
  199. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  200. ParticleEmitter1.Rate = 12312311808
  201. ParticleEmitter1.Speed = NumberRange.new(0, 0)
  202. ParticleEmitter1.Enabled = true
  203. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.27451, 0.607843, 1),Color3.new(1, 1, 1))
  204.  
  205. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  206.     local magz = (Part0 - Part1).magnitude
  207.     local curpos = Part0
  208.     local trz = {-Offset,Offset}
  209.     for i=1,Times do
  210.         local li = Instance.new("Part", torso)
  211.         li.Name = "Lightning"
  212.         li.TopSurface =0
  213.         li.Material = "Neon"
  214.         li.BottomSurface = 0
  215.         li.Anchored = true
  216.         li.Locked = true
  217.         li.Transparency = Trans or 0.4
  218.         li.BrickColor = BrickColor.new(Color)
  219.         li.formFactor = "Custom"
  220.         li.CanCollide = false
  221.         li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  222.         local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  223.         local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  224.        
  225.         if Times == i then
  226.             local magz2 = (curpos - Part1).magnitude
  227.             li.Size = Vector3.new(Thickness,Thickness,magz2)
  228.             li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  229.         else
  230.             li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  231.         end
  232.  
  233.         curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  234.         game.Debris:AddItem(li,.1)
  235.     end
  236. end
  237.  
  238. BodyParts = {}
  239. Bounding = {}
  240. --table.insert(BodyParts, fx)
  241.  
  242. for _, v in pairs(BodyParts) do
  243.     local temp = {X=nil, Y=nil, Z=nil}
  244.     temp.X = v.Size.X/2 * 10
  245.     temp.Y = v.Size.Y/2 * 10
  246.     temp.Z = v.Size.Z/2 * 10
  247.     Bounding[v.Name] = temp
  248. end
  249.  
  250. spawn(function()
  251.     while wait(math.random(1,7)/10) do
  252.         if #BodyParts ~= 0 and #Bounding ~= 0 then
  253.             local Body1 = BodyParts[math.random(#BodyParts)]
  254.             local Body2 = BodyParts[math.random(#BodyParts)]
  255.             local Pos1 = Vector3.new(
  256.                 math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
  257.                 math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
  258.                 math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
  259.         )
  260.             local Pos2 = Vector3.new(
  261.                 math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
  262.                 math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
  263.                 math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
  264.         )
  265.             local SPos1 = Body1.Position + Pos1
  266.             local SPos2 = Body2.Position + Pos2
  267.             Lightning(SPos1, SPos2, 4, 3, "Cyan", .3, .56)
  268.         end
  269.     end
  270. end)
  271.  
  272. ------------------------------------------------------------------------
  273.                             -- Keys --
  274. ------------------------------------------------------------------------
  275.  
  276. using = false
  277.  
  278. function weldhammer()
  279.     hammer.Anchored = false
  280.     hammer.CanCollide = false
  281.     grab:Play()
  282.     weld = Instance.new('Weld', hammer)
  283.     weld.Part0 = rarm
  284.     weld.Part1 = hammer
  285.     weld.C0 = CFrame.new(0, -0.6, -0.7) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90))
  286. end
  287.  
  288. function gethammer()
  289.     if (fakearm.Position - hammer.Position).magnitude >= 15 then
  290.         stopanim = true
  291.         using = true
  292.         hammer.CanCollide = false
  293.         hammer.Anchored = true
  294.         wind:Play()
  295.        
  296. --      a = hammer.Touched:connect(function(hit)
  297. --          if hit.Parent:FindFirstChildOfClass'Humanoid' and hit.Parent.Name ~= plr.Name then
  298. --              ghit:Play()
  299. --              if hit.Parent:FindFirstChildOfClass'Humanoid'.MaxHealth <= 100 and hit.Parent:FindFirstChild'HumanoidRootPart' then
  300. --                  hit.Parent:FindFirstChildOfClass'Humanoid':TakeDamage(hit.Parent:FindFirstChildOfClass'Humanoid'.MaxHealth/2/2/2)
  301. --              elseif not hit.Parent:FindFirstChildOfClass'Humanoid'.MaxHealth <= 100 then
  302. --                  hit.Parent:BreakJoints''
  303. --              elseif hit:IsA'Part' or hit:IsA'MeshPart' or hit:IsA'BasePart' or hit:IsA'UnionOperation' then
  304. --                  hit.Anchored = false
  305. --                  bv = Instance.new('BodyVelocity', hit)
  306. --                  bv.MaxForce = Vector3.new(2e9, 2e9, 2e9)
  307. --                  bv.Velocity = -hit.CFrame.lookVector * 50
  308. --                  game:service'Debris':AddItem(bv, 0.2)
  309. --              end
  310. --          end
  311. --      end)
  312.        
  313.         for i = 0,4 do
  314.             wait()
  315.             rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(140)), .1)
  316.         end
  317.         repeat wait()
  318.         hammer.CFrame = clerp(hammer.CFrame, fakearm.CFrame * CFrame.new(0, -0.6, 0) * CFrame.Angles(0, math.rad(180), math.rad(90)), .1)
  319.         if (fakearm.Position - hammer.Position).magnitude >= 3 then
  320.             wind.Volume = 3
  321.         else
  322.             wind.Volume = (fakearm.Position - hammer.Position).magnitude
  323.         end
  324.         until (fakearm.Position - hammer.Position).magnitude <= .7
  325.        
  326.         a:Disconnect()
  327.         hammer.Anchored = false
  328.         hammer.CanCollide = false
  329.         weldhammer()
  330.         wind:Stop()
  331.         wait(.3)
  332.         stopanim = false
  333.         using = false
  334.     end
  335. end
  336.  
  337. function drophammer()
  338.     a = hammer.Touched:connect(function(hit)
  339.         if not hit.Parent:FindFirstChildOfClass'Humanoid' then
  340.             drop:Play()
  341.             wait(1)
  342.             hammer.Anchored = true
  343.             a:disconnect()
  344.         end
  345.     end)
  346.    
  347.     hammer.Anchored = false
  348.     for _, a in pairs(hammer:children'') do
  349.         if a:IsA'Weld' then
  350.             a:Destroy''
  351.         end
  352.     end
  353.     hammer.CanCollide = true
  354. end
  355.  
  356. function attacktargets()
  357.     if #targets >= 1 and holding then
  358.         using = true
  359.         hum.WalkSpeed = 0
  360.         hum.JumpPower = 0
  361.        
  362.         for i = 1,75 do
  363.             swait()
  364.             larm.Weld.C0 = clerp(larm.Weld.C0, larm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(91), math.rad(-6), math.rad(-19)), 0.1)
  365.             rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-165), math.rad(0), math.rad(0)), 0.1)
  366.         end
  367.         hum.WalkSpeed = 16
  368.         hum.JumpPower = 50
  369.         hammer.Anchored = true
  370.         for _, a in pairs(hammer:children'') do
  371.             if a:IsA'Weld' then
  372.                 a:Destroy''
  373.             end
  374.         end
  375.         hammer.CanCollide = false
  376.         holding = false
  377.         for _, a in pairs(targets) do
  378.             ttorso = gettorso(a)
  379.             if a ~= nil and gettorso(a) and a:FindFirstChildOfClass'Humanoid' then
  380.                 repeat wait() a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 5 hammer.CFrame = clerp(hammer.CFrame, ttorso.CFrame * CFrame.Angles(0, math.rad(ttorso.CFrame.lookVector.Y), 0), 0.1) until (hammer.Position - ttorso.Position).magnitude <= 6
  381.                 a:BreakJoints''
  382.                 ghit:Play()
  383.             end
  384.         end
  385.         for _, a in pairs(rotate) do
  386.             if a ~= nil then
  387.                 a:Destroy''
  388.             end
  389.         end
  390.         targets = {}
  391.         rotate = {}
  392.         hammer.CanCollide = false
  393.        
  394.        
  395.        
  396.         stopanim = true
  397.         hammer.CanCollide = false
  398.         hammer.Anchored = true
  399.         wind:Play()
  400.        
  401.         for i = 0,4 do
  402.             wait()
  403.             rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(140)), .1)
  404.         end
  405.         repeat wait()
  406.         hammer.CFrame = clerp(hammer.CFrame, fakearm.CFrame * CFrame.new(0, -0.6, 0) * CFrame.Angles(0, math.rad(180), math.rad(90)), .13)
  407.         if (fakearm.Position - hammer.Position).magnitude >= 3 then
  408.             wind.Volume = 3
  409.         else
  410.             wind.Volume = (fakearm.Position - hammer.Position).magnitude
  411.         end
  412.         until (fakearm.Position - hammer.Position).magnitude <= .7
  413.        
  414.         hammer.Anchored = false
  415.         hammer.CanCollide = false
  416.         weldhammer()
  417.         wind:Stop()
  418.         holding = true
  419.         wait(.3)
  420.         stopanim = false
  421.         using = false
  422.     end
  423. end
  424.  
  425. function bgrab()
  426.     for _, a in pairs(workspace:children'') do
  427.         if a:FindFirstChildOfClass'Humanoid' and gettorso(a) and a.Name ~= plr.Name then
  428.             ttorso = gettorso(a)
  429.             if (ttorso.Position - rutprt.Position).magnitude <= 3 then
  430.                 using = true
  431.                 target2 = a
  432.                 stopanim2 = true
  433.                 target:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  434.                 target:FindFirstChildOfClass'Humanoid'.JumpPower = 0
  435.                 hum.WalkSpeed = 0
  436.                 hum.JumpPower = 0
  437.                 for i = 0,25 do
  438.                     swait()
  439.                     larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-1.5,.525,0) * CFrame.Angles(math.rad(100), math.rad(20), math.rad(20)), 0.1)
  440.                 end
  441.                 weld = Instance.new('Weld', rutprt)
  442.                 weld.Part0 = rutprt
  443.                 weld.Part1 = ttorso
  444.                 weld.C0 = CFrame.new(-0.5, 0, -1.2)
  445.                
  446.                 wait(.1)
  447.                
  448.                
  449.                 ttorso.Anchored = true
  450.                 b = Instance.new('Part', char)
  451.                 b.Anchored = true
  452.                 b.CanCollide = false
  453.                 b.Transparency = 1
  454.                 b.CFrame = hed.CFrame
  455.                 b.Position = hed.Position + Vector3.new(0, 50, 0) + hed.CFrame.lookVector * 500
  456.                
  457.                 d = Instance.new('Part', char)
  458.                 d.Anchored = true
  459.                 d.CanCollide = false
  460.                 d.Transparency = 1
  461.                 d.CFrame = hed.CFrame
  462.                 d.Position = hed.Position - Vector3.new(0, 5.6, 0) + hed.CFrame.lookVector * -45
  463.                
  464.                 wait(.5)
  465.                 for i = 1,75 do
  466.                     swait()
  467.                     rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-165), math.rad(0), math.rad(0)), 0.1)
  468.                 end
  469.                 drophammer()
  470.                 wind:Play()
  471.                
  472.                 repeat wait()
  473.                     hammer.Anchored = true
  474.                     hammer.CFrame = clerp(hammer.CFrame, b.CFrame, 0.1)
  475.                     wind.Volume = (hammer.Position - d.Position).magnitude
  476.                 until (hammer.Position - b.Position).magnitude <= 5
  477.                
  478.                 repeat wait()
  479.                     hammer.Anchored = true
  480.                     hammer.CFrame = clerp(hammer.CFrame, d.CFrame, 0.1)
  481.                     wind.Volume = (hammer.Position - d.Position).magnitude
  482.                 until (hammer.Position - d.Position).magnitude <= 45
  483.                
  484.                 target2:BreakJoints''
  485.                 ghit:Play()
  486.                 wind:Stop()
  487.                 wait(.1)
  488.                 stopanim2 = false
  489.                 hum.WalkSpeed = 16
  490.                 hum.JumpPower = 50
  491.                 b:Destroy''
  492.                 d:Destroy''
  493.                 hammer.Anchored = false
  494.                 weldhammer()
  495.                 grab:Play()
  496.                 using = false
  497.             end
  498.         end
  499.     end
  500. end
  501.  
  502. function shield()
  503.     using = true
  504.     hum.WalkSpeed = 0
  505.     hum.JumpPower = 0
  506.     for i = 1,75 do
  507.         swait()
  508.         larm.Weld.C0 = clerp(larm.Weld.C0, larm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(91), math.rad(-6), math.rad(-19)), 0.1)
  509.         rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-165), math.rad(0), math.rad(0)), 0.1)
  510.     end
  511.     hum.WalkSpeed = 16
  512.     hum.JumpPower = 50
  513.     drophammer()
  514.     hammer.Anchored = true
  515.     hammer.CanCollide = true
  516.     using = false
  517. end
  518.  
  519. function stopshield()
  520.     gethammer()
  521. end
  522.  
  523. --function transform()
  524. --  stopanim = true
  525. --  stopanim3 = true
  526. --  hum.WalkSpeed = 0
  527. --  hum.JumpPower = 0
  528. --  for i = 0,7 do
  529. --      wait()
  530. --      hammer.Weld.C0 = clerp(hammer.Weld.C0, CFrame.new(0, -2.5, -0.7) * CFrame.Angles(math.rad(-85), math.rad(180), math.rad(90)), 0.1)
  531. --      rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-179), math.rad(0), math.rad(15)), 0.1)
  532. --      hed.Weld.C0 = clerp(hed.Weld.C0, hed.Weld.C0 * CFrame.new(0,0,0.2)*CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.1)
  533. --  end
  534. --  a = Instance.new('Part', char)
  535. --  a.Name = "hello"
  536. --  a.Size = Vector3.new(0.2, 0.2, 0.2)
  537. --  a.Anchored = true
  538. --  a.CanCollide = false
  539. --  a.Position = hammer.Position + Vector3.new(0, 75, 0)   
  540. -- 
  541. --  wait(3)
  542. --  table.insert(BodyParts, fx)
  543. --  wait(4)
  544. -- 
  545. --  spawn(function()
  546. --      for i = 0,45 do
  547. --          swait()
  548. --          hammer.Weld.C0 = clerp(hammer.Weld.C0, CFrame.new(0, -0.6, -0.7) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.07)
  549. --      end
  550. --  end)
  551. -- 
  552. --  hum.WalkSpeed = 16
  553. --  hum.JumpPower = 50
  554. --  stopanim = false
  555. --  stopanim3 = false
  556. --end
  557.  
  558. ------------------------------------------------------------------------
  559.                             -- Target --
  560. ------------------------------------------------------------------------   
  561.  
  562. bg = Instance.new('BillboardGui', plr.PlayerGui)
  563. bg.Size = UDim2.new(15, 0, 15, 0)
  564. bg.AlwaysOnTop = true
  565. il = Instance.new('ImageLabel', bg)
  566. il.Image = "rbxassetid://142406345"
  567. il.BackgroundTransparency = 1
  568. il.Size = UDim2.new(1, 0, 1, 0)
  569. il.ImageColor3 = Color3.new(0,0,0)
  570.  
  571. home = false
  572. down = false
  573. barrier = false
  574. targets = {}
  575. rotate = {}
  576.  
  577. mouse.KeyDown:connect(function(k)
  578.     key = k:lower()
  579.     if key == "g" and not barrier and not using then
  580.         attacktargets()
  581.     end
  582.    
  583.     if key == "e" and not cooldown and not barrier and not using then
  584.         cooldown = true
  585.         if not holding and (fakearm.Position - hammer.Position).magnitude >= 15 then
  586.             holding = true
  587.             gethammer()
  588.         elseif holding then
  589.             holding = false
  590.             drophammer()
  591.         end
  592.         wait(.3)
  593.         cooldown = false
  594.     end
  595.        
  596.     if key == "q" and not cooldown and holding and not barrier and not using then
  597.         cooldown = true
  598.         using = true
  599.         hum.WalkSpeed = 0
  600.         hum.JumpPower = 0
  601.         for i = 1,75 do
  602.             swait()
  603.             larm.Weld.C0 = clerp(larm.Weld.C0, larm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(91), math.rad(-6), math.rad(-19)), 0.1)
  604.             rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-165), math.rad(0), math.rad(0)), 0.1)
  605.         end
  606.         hum.WalkSpeed = 16
  607.         hum.JumpPower = 50
  608.         holding = false
  609.         drophammer()
  610.         for i = 1,25 do
  611.             wait()
  612.             hammer.CFrame = clerp(hammer.CFrame, CFrame.new(9999,0,9999), 0.1)
  613.         end
  614.         wait(.5)
  615.         cooldown = false
  616.         using = false
  617.     end
  618.    
  619.     if key == "f" and holding and not cooldown and not barrier and not using then
  620.         cooldown = true
  621.         bgrab()
  622.         wait(.2)
  623.         cooldown = false
  624.     end
  625.    
  626.     if key == "v" and holding and not using then
  627.         if not barrier then
  628.             shield()
  629.             barrier = true
  630.         else
  631.             barrier = false
  632.             stopshield()
  633.         end
  634.     end
  635. end)
  636.  
  637. mouse.Button1Down:connect(function()
  638.     if home and holding then
  639.         clone = bg:clone()
  640.         clone.Parent = plr.PlayerGui
  641.         clone.ImageLabel.ImageColor3 = Color3.new(255,255,255)
  642.         clone.Name = "hi"
  643.         if gettorso(mouse.Target.Parent) then
  644.             clone.Adornee = gettorso(mouse.Target.Parent)
  645.             table.insert(targets, mouse.Target.Parent)
  646.             table.insert(rotate, clone)
  647.         elseif not gettorso(mouse.Target.Parent) then
  648.             clone:Destroy''
  649.         end
  650.     end
  651. end)
  652.  
  653. spawn(function()
  654.     while wait() do
  655.        
  656.         il.Rotation = il.Rotation + 5
  657.         if holding and mouse.Target and mouse.Target.Parent and gettorso(mouse.Target.Parent) and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' and mouse.Target.Parent:FindFirstChildOfClass'Humanoid'.Health ~= 0 then
  658.             target = mouse.Target.Parent
  659.            
  660.             home = true
  661.             il.ImageTransparency = 0
  662.             bg.Adornee = gettorso(target)
  663.         elseif not mouse.Target then
  664.             il.ImageTransparency = 1
  665.             home = false
  666.         elseif not mouse.Target.Parent then
  667.             il.ImageTransparency = 1
  668.             home = false
  669.         elseif not mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
  670.             il.ImageTransparency = 1
  671.             home = false
  672.         end
  673.        
  674.     end
  675. end)
  676.  
  677. spawn(function()
  678.     while wait() do
  679.         for _, a in pairs(rotate) do
  680.             if a ~= nil then
  681.                 a.ImageLabel.Rotation = a.ImageLabel.Rotation + 5
  682.             elseif targets <= 0 then
  683.                 a:Destroy''
  684.             end
  685.         end
  686.     end
  687. end)
  688.  
  689. ------------------------------------------------------------------------
  690.                           -- Manual Pickup --
  691. ------------------------------------------------------------------------   
  692.  
  693. hammer.Touched:connect(function(hit)
  694.     if not holding and not using and hammer.Anchored and hit.Parent.Name == plr.Name then
  695.         holding = true
  696.         hammer.Anchored = false
  697.         hammer.CanCollide = false
  698.         weldhammer()
  699.     end
  700. end)
  701.  
  702. ------------------------------------------------------------------------
  703.                      -- Important functions --
  704. ------------------------------------------------------------------------
  705.  
  706. died = false
  707.  
  708. function swait(num)
  709.     if num == 0 or num == nil then
  710.         game:service("RunService").Stepped:wait(0)
  711.     else
  712.         for i = 0, num do
  713.             game:service("RunService").Stepped:wait(0)
  714.         end
  715.     end
  716. end
  717.  
  718. spawn(function()
  719.     while wait() do
  720.         if holding and hammer:FindFirstChildOfClass'Weld' then
  721.             hammer.Anchored = false
  722.         end
  723.     end
  724. end)
  725.  
  726. x = 0
  727. spawn(function()
  728.     while wait() do
  729.         if barrier then
  730.             x = x + 0.6
  731.             hammer.CFrame = rutprt.CFrame * CFrame.Angles(0,0.1-x,0) * CFrame.new(25,0,0)
  732.            
  733.             for _, a in pairs(workspace:children'') do
  734.                 ttorso = gettorso(a)
  735.                 if a:FindFirstChildOfClass'Humanoid' and a:FindFirstChildOfClass'Humanoid'.Health ~= 0 and a.Name ~= plr.Name and gettorso(a) and (ttorso.Position - hammer.Position).magnitude <= 15 then
  736.                     a:BreakJoints''
  737.                     ghit:Play()
  738.                 elseif a:FindFirstChildOfClass'Humanoid' and not gettorso(a) then
  739.                     a:BreakJoints''
  740.                 end
  741.             end
  742.            
  743.             for _, a in pairs(workspace:children'') do
  744.                 ttorso = gettorso(a)
  745.                 if a:FindFirstChildOfClass'Humanoid' and a:FindFirstChildOfClass'Humanoid'.Health ~= 0 and a.Name ~= plr.Name and gettorso(a) and (ttorso.Position - rutprt.Position).magnitude <= 10 then
  746.                     a:BreakJoints''
  747.                     ghit:Play()
  748.                 elseif a:FindFirstChildOfClass'Humanoid' and not a:FindFirstChild'HumanoidRootPart' then
  749.                     a:BreakJoints''
  750.                 end
  751.             end
  752.            
  753.             if x == 1 then
  754.                 x = 0.1
  755.             end
  756.         end
  757.     end
  758. end)
  759.  
  760. ------------------------------------------------------------------------
  761.                            -- Animations --
  762. ------------------------------------------------------------------------
  763.  
  764. while true do
  765.     swait()
  766.    
  767.     if holding then
  768.         gyro.Parent = nil
  769.     elseif not holding then
  770.         gyro.Parent = hammer
  771.         gyro.Name = "hamma"
  772.     end
  773.    
  774.     ypcall(function()
  775.         if anim~=lastanim then
  776.             runtime=0
  777.         end
  778.         lastanim=anim
  779.         hum.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
  780.         syne=syne+.95
  781.         if not otheranims and not swimming then
  782.             if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not hum.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
  783.                 anim="Idling"
  784.             elseif hum.FloorMaterial ~= Enum.Material.Air and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-10 and not hum.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
  785.                 anim="Walking"
  786.             elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not hum.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
  787.                 anim="Sprinting"
  788.             elseif torso.Velocity.y < -1 then
  789.                 anim='Falling'
  790.             end
  791.         end
  792.    
  793.         if anim=="Idling" and hum.WalkSpeed ~= 0 then
  794.             idlesineinc=35
  795.            
  796.             if not stopanim then
  797.                 rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.55+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(1),math.rad(0),math.rad(6)),.1)
  798.             end
  799.            
  800.             if not stopanim2 then
  801.                 larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.55+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(0),0,math.rad(-6)),.1)
  802.             end
  803.            
  804.             if not stopanim3 then
  805.                 hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/idlesineinc)/50,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1)
  806.             end
  807.            
  808.             lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(-2.5)),.1)
  809.             rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(2.5)),.1)
  810.             rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/idlesineinc)/20,0)*CFrame.Angles(math.cos(syne/idlesineinc)/35+math.rad(0),math.rad(0),math.rad(0)),.1)
  811.         end
  812.        
  813.         if anim=="Walking" and hum.WalkSpeed ~= 0 then
  814.             if not stopanim then
  815.                 rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/15)/25,0)*CFrame.Angles(math.cos(syne/6)/1.25,math.rad(5),-(math.cos(syne/6.75)/15)+math.rad(3)),.1)
  816.             end
  817.            
  818.             if not stopanim2 then
  819.                 larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/15)/25,0)*CFrame.Angles(-(math.cos(syne/6)/1.25),0,-(math.cos(syne/6.75)/15)-math.rad(3)),.1)
  820.             end
  821.            
  822.             if not stopanim3 then
  823.                 hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/3)/20,0,0),.1)
  824.             end
  825.            
  826.             lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/6)/10,-(math.cos(syne/6)/1.125))*CFrame.Angles(math.cos(syne/6)/1.125,0,math.rad(-2.5)),.1)
  827.             rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/6)/10,math.cos(syne/6)/1.125)*CFrame.Angles(-(math.cos(syne/6)/1.125),0,math.rad(2.5)),.1)
  828.             rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/3.375)/20,math.cos(syne/3)/5)*CFrame.Angles(math.cos(syne/3)/20+math.rad(-3.5),math.cos(syne/6)/10,-math.cos(syne/6)/30+math.sin(rutprt.RotVelocity.y/2)/7.5),.1)
  829.         end
  830.        
  831.         if hum.WalkSpeed == 0 then
  832.             if not stopanim then
  833.                 rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.55+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(1),math.rad(0),math.rad(6)),.1)
  834.             end
  835.            
  836.             if not stopanim2 then
  837.                 larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.55+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(0),0,math.rad(-6)),.1)
  838.             end
  839.            
  840.             if not stopanim3 then
  841.                 hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/idlesineinc)/50,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1)
  842.             end
  843.            
  844.             lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(-2.5)),.1)
  845.             rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(2.5)),.1)
  846.             rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/idlesineinc)/20,0)*CFrame.Angles(math.cos(syne/idlesineinc)/35+math.rad(0),math.rad(0),math.rad(0)),.1)
  847.         end
  848.        
  849.         if 1 < rutprt.Velocity.y and hum.FloorMaterial == Enum.Material.Air and hum.JumpPower ~= 0 then
  850.             hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-40),0,0),.065)
  851.             rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(70)),.1)
  852.             larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-70)),.1)
  853.             lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.2,0)*CFrame.Angles(math.rad(-14),0,math.rad(-2.5)),.1)
  854.             rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.1)
  855.             rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  856.         elseif -1 > rutprt.Velocity.y and hum.FloorMaterial == Enum.Material.Air then
  857.             hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-40),0,0),.065) 
  858.             rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(70)),.06)
  859.             larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-70)),.06)
  860.             lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.2,0)*CFrame.Angles(math.rad(-14),0,math.rad(-2.5)),.06)
  861.             rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.06)
  862.             rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.06)
  863.         end
  864.     end)
  865. end
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