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- --this is quite a old script but i managed to update it sorry for the shit ui
- --stuff that has been grayed out is stuff that is mostlikly patched
- _G.Funnyname=false
- if _G.Arsonia then
- return
- end
- _G.Arsonia=true
- local Library=loadstring(game:HttpGet("https://raw.githubusercontent.com/The3Bakers4565/Spicy-Bagel/main/Other/Arsenal/Less_FileSize/Arsonia_UI.lua"))()
- local ArsoniaTable={
- Player={
- Anti_Aim={
- Enabled=false,
- Yaw=false,
- YawType="Spinning",
- YawValue=0,
- Pitch=false,
- PitchType="Offset",
- PitchValue=0,
- Torso=false,
- TorsoType="Spinning",
- TorsoValue=0,
- Upsidedown=false,
- IsHead=false,
- IsLegs=false,
- Wall=false,
- WallValue=0,
- Wall2=false,
- WallValue2=0,
- WallDist=0,
- Hip=false,
- Hipheight=0,
- Crouchspam=false,
- CrouchspamVal=0,
- CrouchspamVal2=0,
- Crouchjumpspam=false,
- CrouchYaw=false,
- CrouchYawVal=false,
- CrouchYawType=false,
- CrouchPitch=false,
- CrouchPitchVal=false,
- CrouchPitchType=false,
- Crouchon=false,
- FakeLag=false,
- FakeLagOffTime=1,
- FakeLagOnTime=1,
- FakeLagShow=false,
- FakeLagMaterial="SmoothPlastic",
- FakeLagTrans=0,
- FakeLagColor=Color3.new(),
- },
- Movement={
- Enabled=false,
- Fly=false,
- Flyspeed=0,
- Walk=false,
- Walkspeed=0,
- Bunnyhop=false,
- Bunnyhopspeed=0,
- BunnyhopType="Legit",
- Removecrouchspeed=false,
- Forcedoublejump=false,
- Infdoublejump=false,
- Autoairstrafe=false,
- Autotakecontrol=false,
- Anticrouchjumplock=false,
- },
- Misc={
- Enabled=false,
- AntiFire=false,
- AntiBleed=false,
- AntiFling=false,
- FastHeal=false,
- DemiGod=false,
- SmallRoot=false,
- Slidewalk=false,
- Jumpremove=false,
- Headcollide=false,
- Torsocollide=false,
- Removegun=false,
- CrouchSp=false,
- CrouchSpval=0,
- CrouchSpunval=0,
- Removeplayercheck=false,
- },
- },
- Visuals={
- Main={
- Enabled=false,
- Renderplayer=false,
- CameraoffsetX=0,
- CameraoffsetY=0,
- CameraoffsetZ=0,
- ArmoffsetX=0,
- ArmoffsetY=0,
- ArmoffsetZ=0,
- Antiflash=false,
- Anticrouch=false,
- Anticrouch2=false,
- Crosshaircol=Color3.new(),
- },
- Viewmodel={
- Enabled=false,
- Gunchams=false,
- GunchamsTrans=0,
- GunchamsRefl=0,
- GunchamsMat="SmoothPlastic",
- GunchamsCol=Color3.new(),
- Armchams=false,
- ArmchamsTrans=0,
- ArmchamsRefl=0,
- ArmchamsCol=Color3.new(),
- },
- Worldambience={
- Enabled=false,
- Ambience=Color3.new(),
- Time=0,
- Brightness=0,
- Color=Color3.new(),
- Shadows=false,
- ShadowColor=Color3.new(),
- },
- ESP={
- Enabled=false,
- Color=Color3.new(),
- Chams=false,
- Chamsoutline=false,
- ChamsoutlineSize=0,
- ChamsoutlineColor=Color3.new(),
- Names=false,
- BacktrackChams=false,
- Box=false,
- Tracers=false,
- Health=false,
- },
- Bullettracers={
- Enabled=false,
- Width=0,
- Color=Color3.new(),
- Material="SmoothPlastic",
- Transparency=0,
- Lifetime=0,
- Refl=0,
- Keeptopart=false,
- Updatecol=false
- },
- },
- Aimbot={
- Silentaim={
- Enabled=false,
- Hitchance=0,
- Fov=0,
- Ignorefov=false,
- AutoshootMethod="None",
- Target="HeadHB",
- Onlytarget=false,
- Fakelock=false,
- },
- Backtrack={
- Enabled=false,
- Color=Color3.new(),
- Lifetime=0,
- Trans=0,
- Refl=0,
- Showall=false,
- Target="HeadHB",
- Material="SmoothPlastic",
- },
- Hitboxes={
- Enabled=false,
- Color=Color3.new(),
- Target="HeadHB",
- Trans=0,
- Refl=0,
- Material="SmoothPlastic",
- Sizetype="Absolute",
- Size=0,
- },
- },
- Combat={
- Main={
- Enabled=false,
- Killall=false,
- KillallMethod="Spoofed",
- Deathkill=false,
- DeathkillMethod="Spoofed",
- Killaura=false,
- KillauraMethod="Spoofed",
- Headstompaura=false,
- HeadstompauraVal=0,
- HeadstompauraType="Basic",
- ProjectileAura=false,
- ProjectileAuraMethod="Baseball Launcher",
- ProjectileAuraHead=0,
- ProjectileAuraAir=0,
- Knifeaura=false,
- KnifeauraCrit="None",
- KnifeauraFakeaim=false,
- KnifeauraAir=0,
- KnifeauraValue="Basic",
- Bombwalk=false,
- BombwalkBomb="Bomb",
- BombwalkTime=0,
- },
- Gunmods={
- Enabled=false,
- Firerate=0,
- Removerecoil=false,
- Firemode="Current",
- Instantreload=false,
- Forcebackstab=false,
- Removeonfire=false,
- RemoveonfireKnife=false,
- Removesway=false,
- Removebob=false,
- Clipsize=0,
- Kniferange=0,
- Instantequip=false,
- Removespread=false,
- Storedammo=0,
- Keepfov=false,
- Removescope=false,
- Autospool=false,
- Infcharge=false,
- Goldenmelee=false,
- Baseballgun=false,
- BaseballgunSpeed=0,
- BaseballgunValue="",
- Lasergun=false,
- LasergunCol=Color3.new(),
- LasergunValue="",
- ExplosiveBullets=false,
- },
- },
- Misc={
- Main={
- Enabled=false,
- Fastrespawn=false,
- Devicespoofer="PC",
- Pingspoofer="Current",
- Curse="None",
- Autodeploy=false,
- Doublechat=false,
- Removemapborders=false,
- Cloudspam=false,
- Antiteamleader=false,
- Antimonkey=false,
- Autopickupball=false,
- Autopickupbanana=false,
- },
- Trolling={
- Enabled=false,
- Bulletannoy=false,
- Flingall=false,
- Flingaura=false,
- Voiceannoy=false,
- Deleteball=false,
- Playersurf=false,
- WallTrap=false,
- WallTrapName="",
- WallTrapType="Forward",
- },
- },
- Variables={
- Croucher=false,
- Levels=(function()local a={Name=game.Players.LocalPlayer.Name}local Level,StartXp,EndXp,StartBar,EndBar=require(game.ReplicatedStorage.Xp).GetScore(game.Players.LocalPlayer.CareerStatsCache.Score.Value)a.Level=Level a.StartXp=StartXp a.EndXp=EndXp a.StartBar=StartBar a.EndBar=EndBar return a end)(),
- Levels_OLD=(function()local a={Name=game.Players.LocalPlayer.Name}local Level,StartXp,EndXp,StartBar,EndBar=require(game.ReplicatedStorage.Xp).GetScore(game.Players.LocalPlayer.CareerStatsCache.Score.Value)a.Level=Level a.StartXp=StartXp a.EndXp=EndXp a.StartBar=StartBar a.EndBar=EndBar return a end)(),
- Hitparter=debug.getconstant(require(game:GetService("ReplicatedStorage").Modules.ClientFunctions).CreateProjectile,105),
- WallTargets={},
- Voices=(function()local a={}for _,v in pairs(game:GetService("ReplicatedFirst").Voices:GetDescendants())do if v:FindFirstChild("Looped")and v:FindFirstChild("Volume")and v:FindFirstChild("PlaybackSpeed")then table.insert(a,v)end end return a end)(),
- Curses={"None","Self-Knockback","Infinite Ammo","Fast Hands","Speedy","No Jumps","Slowed","Double Tap","Enraged","Slowed Tap","Hidden","Mystery"},
- BaseBalls=(function()local baseballs={}for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do if v:FindFirstChild("Projectile")then if v.Projectile:FindFirstChild("Baseball")then table.insert(baseballs,v.Name)end end end return baseballs end)(),
- BaseBallNames={["Baseball Launcher"]="Baseball",Superball="Superball",Slingshot="Rock",Ornament="Ornament",Ultraball="Yogaball",["Water Balloon"]="Water Balloon",PIZZA="Pizza Slice",Spellbook="Fireball",Snowball="Snowball",Presents="Present",["Ice Stars"]="Ninja Star",["Paintball Gun"]="Paintball",Dispenser="Pez",["TP Launcher"]="Toliet Paper",["Flaming Pumpkin"]="Molotov",["Trash Can"]="Trash Can",["Cone Launcher"]="Ice Cream Cone",},
- BaseBallNamesProper=(function()local baseballs={}for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do if v:FindFirstChild("Projectile")then if v.Projectile:FindFirstChild("Baseball")then table.insert(baseballs,v.Name)end end end local baseballnames={["Baseball Launcher"]="Baseball",Superball="Superball",Slingshot="Rock",Ornament="Ornament",Ultraball="Yogaball",["Water Balloon"]="Water Balloon",PIZZA="Pizza Slice",Spellbook="Fireball",Snowball="Snowball",Presents="Present",["Ice Stars"]="Ninja Star",["Paintball Gun"]="Paintball",Dispenser="Pez",["TP Launcher"]="Toliet Paper",["Flaming Pumpkin"]="Molotov",["Trash Can"]="Trash Can",["Cone Launcher"]="Ice Cream Cone",}local getfullbaseballnames={}for _,v in pairs(baseballs)do if baseballnames[v]then table.insert(getfullbaseballnames,baseballnames[v])else table.insert(getfullbaseballnames,v)end end local getfullbaseballnameswith={}for _,v in pairs(baseballs)do if baseballnames[v]then getfullbaseballnameswith[baseballnames[v]]=v else getfullbaseballnameswith[v]=v end end return getfullbaseballnameswith end)(),
- BaseBallNamesVisual=(function()local baseballs={}for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do if v:FindFirstChild("Projectile")then if v.Projectile:FindFirstChild("Baseball")then table.insert(baseballs,v.Name)end end end local baseballnames={["Baseball Launcher"]="Baseball",Superball="Superball",Slingshot="Rock",Ornament="Ornament",Ultraball="Yogaball",["Water Balloon"]="Water Balloon",PIZZA="Pizza Slice",Spellbook="Fireball",Snowball="Snowball",Presents="Present",["Ice Stars"]="Ninja Star",["Paintball Gun"]="Paintball",Dispenser="Pez",["TP Launcher"]="Toliet Paper",["Flaming Pumpkin"]="Molotov",["Trash Can"]="Trash Can",["Cone Launcher"]="Ice Cream Cone",}local getfullbaseballnames={}for _,v in pairs(baseballs)do if baseballnames[v]then table.insert(getfullbaseballnames,baseballnames[v])else table.insert(getfullbaseballnames,v)end end return getfullbaseballnames end)(),
- Lasers=(function()local a={}for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do if v:FindFirstChild("Laser")then table.insert(a,v.Name)end end return a end)(),
- Crouching=false,
- IsKnife=false,
- IsAlive=false,
- Offset_GUN=Vector3.new(),
- Killmethods={Spoofed=game.ReplicatedStorage.Weapons["Admin Launcher"],Demote=game.ReplicatedStorage.Weapons.Knife,Goldify=game.ReplicatedStorage.Weapons["Golden Gun"],["Goldify + Demote"]=game.ReplicatedStorage.Weapons["Golden Knife"],["Freeze + Demote"]=game.ReplicatedStorage.Weapons["Ice Dagger"],Equipped=game.ReplicatedStorage.Weapons.AWP,},
- Flames={Orange="Flamethrower",Green="Acid Spitter"},
- Yaw=0,
- CrouchYaw=0,
- CrouchPitch=0,
- TorsoYaw=0,
- Pitch=0,
- IsFall=false,
- Torso=0,
- Fly=false,
- CrouchOffset=0,
- Materials={"SmoothPlastic","Neon","Glass","ForceField"},
- Weapons=(function()local a={}for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do table.insert(a,v.Name)end return a end)(),
- MaxDamage=(function()local a=0 local b="AWP"for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do if v:FindFirstChild("DMG")then if v.DMG.Value>a then a=v.DMG.Value b=v end end end return b end)(),
- Animations={NoAnimation=(function()local a=Instance.new("Animation")a.AnimationId="rbxassetid://0"return a end)(),},
- Allprojectiles=(function()local a={}for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do if v:FindFirstChild("Projectile")then table.insert(a,v.Name)end end return a end)(),
- KeysPressed={},
- Functions={
- OldApplyVelocity=require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.General).applyvelocity,
- IsHackula=function()if game.Workspace:FindFirstChild("Map")then if game.Workspace.Map:FindFirstChild("Hackula")then if game.Workspace.Map.Hackula:FindFirstChild("Head")then return true end end end return false end,
- GetEnemys=function()local IsHackula=function()if game.Workspace:FindFirstChild("Map")then if game.Workspace.Map:FindFirstChild("Hackula")then if game.Workspace.Map.Hackula:FindFirstChild("Head")then return true end end end return false end local a={}if not IsHackula()then if not game.ReplicatedStorage.wkspc.Status.RoundOver.Value and not game.ReplicatedStorage.wkspc.Status.Preparation.Value and game.Players.LocalPlayer.Status.Team.Value~="Spectator"then for _,v in pairs(game.Players:GetChildren())do if(v.Team~=game.Players.LocalPlayer.Team or game.ReplicatedStorage.wkspc.FFA.Value)and v~=game.Players.LocalPlayer then if v.Character and not v.Character:FindFirstChild("ShuckyHAX")and v.Character:FindFirstChild("Spawned")then table.insert(a,v)end end end end else table.insert(a,{Character=game.Workspace.Map.Hackula})end return a end,
- GetIgnore=function()local Ignore={game.Players.LocalPlayer.Character,game.Workspace.Ray_Ignore,game.Workspace.CurrentCamera}if game.Workspace:FindFirstChild("Map")then if game.Workspace.Map:FindFirstChild("Ignore")then table.insert(Ignore,game.Workspace.Map.Ignore)end if game.Workspace.Map:FindFirstChild("Clips")then table.insert(Ignore,game.Workspace.Map.Clips)end end if game.Workspace:FindFirstChild("Character_FAKE")then table.insert(Ignore,game.Workspace.Character_FAKE)end for _,v in pairs(game.Players:GetChildren())do if v.Team==game.Players.LocalPlayer.Team and not game:GetService("ReplicatedStorage").wkspc.FFA.Value then if v.Character then table.insert(Ignore,v.Character)end end end return Ignore end,
- GetPlayers=function()local a={}for _,v in pairs(game.Players:GetChildren())do if v~=game.Players.LocalPlayer then if v.Character and not v.Character:FindFirstChild("ShuckyHAX")and v.Character:FindFirstChild("Spawned")then table.insert(a,v)end end end return a end,
- GetTrueIgnore=function()local Ignore={game.Players.LocalPlayer.Character,game.Workspace.Ray_Ignore,game.Workspace.CurrentCamera}if game.Workspace:FindFirstChild("Map")then if game.Workspace.Map:FindFirstChild("Ignore")then table.insert(Ignore,game.Workspace.Map.Ignore)end if game.Workspace.Map:FindFirstChild("Clips")then table.insert(Ignore,game.Workspace.Map.Clips)end end return Ignore end,
- GetPos1FromRay=function(Ray)local a=string.gsub(string.split(tostring(Ray),"},")[1],"{","")local b=string.split(a,", ")return Vector3.new(b[1],b[2],b[3])end,
- GetPos2FromRay=function(Ray)local a=string.gsub(string.split(tostring(Ray),"}, {")[2],"}","")a=string.split(a,", ")return Vector3.new(a[1],a[2],a[3])end,
- CreateProjectile=require(game.ReplicatedStorage.Modules.ClientFunctions).CreateProjectile,
- DoFlame=getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).flamemoment.doflame,
- ColCol=function(a,b)return Color3.new(math.clamp(a.R+b.R,0,1),math.clamp(a.G+b.G,0,1),math.clamp(a.B+b.B,0,1))end,
- _=(function()if setfpscap then setfpscap(999)end for _,v in pairs(game.ReplicatedStorage.Viewmodels:GetChildren())do if v:FindFirstChild("HumanoidRootPart")then v.HumanoidRootPart.Transparency=1 end end
- debug.setconstant(require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).firebullet,321,"ArsoniaFireRate")
- debug.setconstant(require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).usethatgun,434,"ArsoniaEquipTime")
- debug.setconstant(require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).reloadwep,94,"ArsoniaReloadTime")
- debug.setconstant(require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).reloadwep,123,"ArsoniaEReloadTime")
- debug.setconstant(require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).countammo,61,"ArsoniaStoredAmmo")
- debug.setconstant(require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).getammo,13,"ArsoniaStoredAmmo")
- debug.setconstant(require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).getprimaryammo,7,"ArsoniaStoredAmmo")
- debug.setconstant(getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).givetools,115,"ArsoniaStoredAmmo")
- debug.setconstant(getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).updtprimary,9,"ArsoniaStoredAmmo")for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do if v:FindFirstChild("FireRate")then local a=v.FireRate:Clone()a.Parent=v a.Name="ArsoniaFireRate"end if v:FindFirstChild("ReloadTime")then local a=v.ReloadTime:Clone()a.Parent=v a.Name="ArsoniaReloadTime"end if v:FindFirstChild("EReloadTime")then local a=v.EReloadTime:Clone()a.Parent=v a.Name="ArsoniaEReloadTime"end if v:FindFirstChild("EquipTime")then local a=v.EquipTime:Clone()a.Parent=v a.Name="ArsoniaEquipTime"end if v:FindFirstChild("StoredAmmo")then local a=v.StoredAmmo:Clone()a.Parent=v a.Name="ArsoniaStoredAmmo"end if v:FindFirstChild("Range")and v:FindFirstChild("Melee")and v:FindFirstChild("Backstab")then local a=v.Range:Clone()a.Parent=v a.Name="ArsoniaRange"end end end)(),
- Unpacktable=(function()local a={["\a"]="\\a",["\b"]="\\b",["\f"]="\\f",["\n"]="\\n",["\r"]="\\r",["\t"]="\\t",["\v"]="\\v",["\0"]="\\0"}local b={["and"]=true,["break"]=true,["do"]=true,["else"]=true,["elseif"]=true,["end"]=true,["false"]=true,["for"]=true,["function"]=true,["if"]=true,["in"]=true,["local"]=true,["nil"]=true,["not"]=true,["or"]=true,["repeat"]=true,["return"]=true,["then"]=true,["true"]=true,["until"]=true,["while"]=true,["continue"]=true}local c={[DockWidgetPluginGuiInfo.new]="DockWidgetPluginGuiInfo.new",[warn]="warn",[CFrame.fromMatrix]="CFrame.fromMatrix",[CFrame.fromAxisAngle]="CFrame.fromAxisAngle",[CFrame.fromOrientation]="CFrame.fromOrientation",[CFrame.fromEulerAnglesXYZ]="CFrame.fromEulerAnglesXYZ",[CFrame.Angles]="CFrame.Angles",[CFrame.fromEulerAnglesYXZ]="CFrame.fromEulerAnglesYXZ",[CFrame.new]="CFrame.new",[gcinfo]="gcinfo",[os.clock]="os.clock",[os.difftime]="os.difftime",[os.time]="os.time",[os.date]="os.date",[tick]="tick",[bit32.band]="bit32.band",[bit32.extract]="bit32.extract",[bit32.bor]="bit32.bor",[bit32.bnot]="bit32.bnot",[bit32.arshift]="bit32.arshift",[bit32.rshift]="bit32.rshift",[bit32.rrotate]="bit32.rrotate",[bit32.replace]="bit32.replace",[bit32.lshift]="bit32.lshift",[bit32.lrotate]="bit32.lrotate",[bit32.btest]="bit32.btest",[bit32.bxor]="bit32.bxor",[pairs]="pairs",[NumberSequence.new]="NumberSequence.new",[assert]="assert",[tonumber]="tonumber",[Color3.fromHSV]="Color3.fromHSV",[Color3.toHSV]="Color3.toHSV",[Color3.fromRGB]="Color3.fromRGB",[Color3.new]="Color3.new",[Delay]="Delay",[Stats]="Stats",[UserSettings]="UserSettings",[coroutine.resume]="coroutine.resume",[coroutine.yield]="coroutine.yield",[coroutine.running]="coroutine.running",[coroutine.status]="coroutine.status",[coroutine.wrap]="coroutine.wrap",[coroutine.create]="coroutine.create",[coroutine.isyieldable]="coroutine.isyieldable",[NumberRange.new]="NumberRange.new",[PhysicalProperties.new]="PhysicalProperties.new",[PluginManager]="PluginManager",[Ray.new]="Ray.new",[NumberSequenceKeypoint.new]="NumberSequenceKeypoint.new",[Version]="Version",[Vector2.new]="Vector2.new",[Instance.new]="Instance.new",[delay]="delay",[spawn]="spawn",[unpack]="unpack",[string.split]="string.split",[string.match]="string.match",[string.gmatch]="string.gmatch",[string.upper]="string.upper",[string.gsub]="string.gsub",[string.format]="string.format",[string.lower]="string.lower",[string.sub]="string.sub",[string.pack]="string.pack",[string.rep]="string.rep",[string.char]="string.char",[string.packsize]="string.packsize",[string.reverse]="string.reverse",[string.byte]="string.byte",[string.unpack]="string.unpack",[string.len]="string.len",[string.find]="string.find",[CellId.new]="CellId.new",[ypcall]="ypcall",[version]="version",[print]="print",[stats]="stats",[printidentity]="printidentity",[settings]="settings",[UDim2.fromOffset]="UDim2.fromOffset",[UDim2.fromScale]="UDim2.fromScale",[UDim2.new]="UDim2.new",[table.pack]="table.pack",[table.move]="table.move",[table.insert]="table.insert",[table.getn]="table.getn",[table.foreachi]="table.foreachi",[table.maxn]="table.maxn",[table.foreach]="table.foreach",[table.concat]="table.concat",[table.unpack]="table.unpack",[table.find]="table.find",[table.create]="table.create",[table.sort]="table.sort",[table.remove]="table.remove",[TweenInfo.new]="TweenInfo.new",[loadstring]="loadstring",[require]="require",[Vector3.FromNormalId]="Vector3.FromNormalId",[Vector3.FromAxis]="Vector3.FromAxis",[Vector3.fromAxis]="Vector3.fromAxis",[Vector3.fromNormalId]="Vector3.fromNormalId",[Vector3.new]="Vector3.new",[Vector3int16.new]="Vector3int16.new",[setmetatable]="setmetatable",[next]="next",[Wait]="Wait",[wait]="wait",[ipairs]="ipairs",[elapsedTime]="elapsedTime",[time]="time",[rawequal]="rawequal",[Vector2int16.new]="Vector2int16.new",[collectgarbage]="collectgarbage",[newproxy]="newproxy",[Spawn]="Spawn",[PluginDrag.new]="PluginDrag.new",[Region3.new]="Region3.new",[utf8.offset]="utf8.offset",[utf8.codepoint]="utf8.codepoint",[utf8.nfdnormalize]="utf8.nfdnormalize",[utf8.char]="utf8.char",[utf8.codes]="utf8.codes",[utf8.len]="utf8.len",[utf8.graphemes]="utf8.graphemes",[utf8.nfcnormalize]="utf8.nfcnormalize",[xpcall]="xpcall",[tostring]="tostring",[rawset]="rawset",[PathWaypoint.new]="PathWaypoint.new",[DateTime.fromUnixTimestamp]="DateTime.fromUnixTimestamp",[DateTime.now]="DateTime.now",[DateTime.fromIsoDate]="DateTime.fromIsoDate",[DateTime.fromUnixTimestampMillis]="DateTime.fromUnixTimestampMillis",[DateTime.fromLocalTime]="DateTime.fromLocalTime",[DateTime.fromUniversalTime]="DateTime.fromUniversalTime",[Random.new]="Random.new",[typeof]="typeof",[RaycastParams.new]="RaycastParams.new",[math.log]="math.log",[math.ldexp]="math.ldexp",[math.rad]="math.rad",[math.cosh]="math.cosh",[math.random]="math.random",[math.frexp]="math.frexp",[math.tanh]="math.tanh",[math.floor]="math.floor",[math.max]="math.max",[math.sqrt]="math.sqrt",[math.modf]="math.modf",[math.pow]="math.pow",[math.atan]="math.atan",[math.tan]="math.tan",[math.cos]="math.cos",[math.sign]="math.sign",[math.clamp]="math.clamp",[math.log10]="math.log10",[math.noise]="math.noise",[math.acos]="math.acos",[math.abs]="math.abs",[math.sinh]="math.sinh",[math.asin]="math.asin",[math.min]="math.min",[math.deg]="math.deg",[math.fmod]="math.fmod",[math.randomseed]="math.randomseed",[math.atan2]="math.atan2",[math.ceil]="math.ceil",[math.sin]="math.sin",[math.exp]="math.exp",[getfenv]="getfenv",[pcall]="pcall",[ColorSequenceKeypoint.new]="ColorSequenceKeypoint.new",[ColorSequence.new]="ColorSequence.new",[type]="type",[Region3int16.new]="Region3int16.new",[ElapsedTime]="ElapsedTime",[select]="select",[getmetatable]="getmetatable",[rawget]="rawget",[Faces.new]="Faces.new",[Rect.new]="Rect.new",[BrickColor.Blue]="BrickColor.Blue",[BrickColor.White]="BrickColor.White",[BrickColor.Yellow]="BrickColor.Yellow",[BrickColor.Red]="BrickColor.Red",[BrickColor.Gray]="BrickColor.Gray",[BrickColor.palette]="BrickColor.palette",[BrickColor.New]="BrickColor.New",[BrickColor.Black]="BrickColor.Black",[BrickColor.Green]="BrickColor.Green",[BrickColor.Random]="BrickColor.Random",[BrickColor.DarkGray]="BrickColor.DarkGray",[BrickColor.random]="BrickColor.random",[BrickColor.new]="BrickColor.new",[setfenv]="setfenv",[UDim.new]="UDim.new",[Axes.new]="Axes.new",[error]="error",[debug.traceback]="debug.traceback",[debug.profileend]="debug.profileend",[debug.profilebegin]="debug.profilebegin"}function GetHierarchy(d)local e={}local f=1;local g=d;while g do g=g.Parent;f=f+1 end;g=d;local h=0;while g do h=h+1;local i=string.gsub(g.Name,"[%c%z]",a)i=g==game and"game"or i;if b[i]or not string.match(i,"^[_%a][_%w]*$")then i='["'..i..'"]'elseif h~=f-1 then i="."..i end;e[f-h]=i;g=g.Parent end;return table.concat(e)end;local function j(k,l)if l=="string"then return string.format('"%s"',string.gsub(k,"[%c%z]",a))elseif l=="Instance"then return GetHierarchy(k)elseif type(k)~=l then return l..".new("..tostring(k)..")"elseif l=="function"then return c[k]or"'[Unknown "..(pcall(setfenv,k,getfenv(k))and"Lua"or"C").." "..tostring(k).."]'"elseif l=="userdata"then return"newproxy("..tostring(not not getmetatable(k))..")"elseif l=="thread"then return"'"..tostring(k)..", status: "..coroutine.status(k).."'"else return tostring(k)end end;local function m(n,o,p,q)o=o or{}local r=o[n]if r then return(r[1]==p[1]-1 and"'[Cyclic Parent "or"'[Cyclic ")..tostring(n)..", path: "..r[2].."]'"end;q=q or"ROOT"p=p or{0,q}local s=p[1]+1;p[1]=s;p[2]=q;o[n]=p;local t=string.rep(" ",s)local u=string.rep(" ",s-1)local v="{"local w="\n"..t;local x=true;local y=1;local z=true;for A,k in next,n do z=false;if y~=A then x=false else y=y+1 end;local B,C=typeof(A),typeof(k)local D=false;if B=="string"then A=string.gsub(A,"[%c%z]",a)if b[A]or not string.match(A,"^[_%a][_%w]*$")then D=true;A=string.format('["%s"]',A)end else D=true;A="["..(B=="table"and string.gsub(m(A,o,{s,q}),"^%s*(.-)%s*$","%1")or j(A,B)).."]"end;k=C=="table"and m(k,o,{s,q},q..(D and""or".")..A)or j(k,C)v=v..w..(x and k or A.." = "..k)..","end;return z and v.."}"or string.sub(v,1,-2).."\n"..u.."}"end;return m end)(),
- DoFEFlame=function(a,b)getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).flamemoment.doflame(game.Players.LocalPlayer,a,Vector3.new(),b,0,Vector3.new())game:GetService("ReplicatedStorage").Events.Flames:FireServer(a,Vector3.new(),b,0,Vector3.new())end,
- Shakecam=getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).ShakeCam,
- Getammo=require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).getammo,
- CalculateSpread=require(game:GetService("ReplicatedStorage").Modules.Spread).calcspread,
- SummonBaseBall=function(a,b)a=(function()local baseballs={}for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do if v:FindFirstChild("Projectile")then if v.Projectile:FindFirstChild("Baseball")then table.insert(baseballs,v.Name)end end end local baseballnames={["Baseball Launcher"]="Baseball",Superball="Superball",Slingshot="Rock",Ornament="Ornament",Ultraball="Yogaball",["Water Balloon"]="Water Balloon",PIZZA="Pizza Slice",Spellbook="Fireball",Snowball="Snowball",Presents="Present",["Ice Stars"]="Ninja Star",["Paintball Gun"]="Paintball",Dispenser="Pez",["TP Launcher"]="Toliet Paper",["Flaming Pumpkin"]="Molotov",["Trash Can"]="Trash Can",["Cone Launcher"]="Ice Cream Cone",}local getfullbaseballnames={}for _,v in pairs(baseballs)do if baseballnames[v]then table.insert(getfullbaseballnames,baseballnames[v])else table.insert(getfullbaseballnames,v)end end local getfullbaseballnameswith={}for _,v in pairs(baseballs)do if baseballnames[v]then getfullbaseballnameswith[baseballnames[v]]=v else getfullbaseballnameswith[v]=v end end return getfullbaseballnameswith end)()[a]or a require(game.ReplicatedStorage.Modules.ClientFunctions).CreateProjectile(game.Players.LocalPlayer.Name,"Baseball",b,game.Workspace.CurrentCamera.CFrame.Position+game.Workspace.CurrentCamera.CFrame.LookVector*500,CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.5+game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0)),45,0,0,0,a,game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.5+game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0),false,{},1)game:GetService("ReplicatedStorage").Events.ReplicateProjectile:FireServer({"Baseball",b,game.Workspace.CurrentCamera.CFrame.Position+game.Workspace.CurrentCamera.CFrame.LookVector*500,CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.5+game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0)),45,0,0,0,a,game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.5+game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0),false,{},1})end,
- SummonLaser=function(a,b)require(game:GetService("ReplicatedStorage").Modules.ClientFunctions).createtrail(game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.4+game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0),game.Workspace.CurrentCamera.CFrame.LookVector,{},a,b,game.Players.LocalPlayer.Character.HumanoidRootPart,game.Players.LocalPlayer.Name)game.ReplicatedStorage.Events.Trail:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.5+game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0),game.Workspace.CurrentCamera.CFrame.LookVector,{},a,b,game.Players.LocalPlayer.Character.HumanoidRootPart)end,
- IsRoundOver=function()if game.ReplicatedStorage.wkspc.Status.RoundOver.Value or game.ReplicatedStorage.wkspc.Status.Preparation.Value then return true end return false end,
- },
- TargetableParts={HeadHB={},Torso={},LeftArm={},RightArm={},LeftLeg={},RightLeg={},Backtrack_HeadHB={},Backtrack_Torso={},Backtrack_LeftArm={},Backtrack_RightArm={},Backtrack_LeftLeg={},Backtrack_RightLeg={}},
- TargetsWithoutFull={HeadHB={{"HeadHB"},"HeadHB"},LeftHand={{"LeftHand","LeftLowerArm","LeftUpperArm"},"LeftArm"},RightHand={{"RightHand","RightLowerArm","RightUpperArm"},"RightArm"},LeftFoot={{"LeftFoot","LeftLowerLeg","LeftUpperLeg"},"LeftLeg"},RightFoot={{"RightFoot","RightLowerLeg","RightUpperLeg"},"RightLeg"},UpperTorso={{"UpperTorso","LowerTorso"},"Torso"},},
- R6TR15={HeadHB={"HeadHB"},LeftArm={"LeftHand","LeftLowerArm","LeftUpperArm"},RightArm={"RightHand","RightLowerArm","RightUpperArm"},LeftLeg={"LeftFoot","LeftLowerLeg","LeftUpperLeg"},RightLeg={"RightFoot","RightLowerLeg","RightUpperLeg"},Torso={"UpperTorso","LowerTorso"},All={"HeadHB","LeftHand","LeftLowerArm","LeftUpperArm","RightHand","RightLowerArm","RightUpperArm","UpperTorso","LowerTorso","RightFoot","RightLowerLeg","RightUpperLeg","LeftFoot","LeftLowerLeg","LeftUpperLeg"},},
- TargetNames={"HeadHB","Torso","LeftArm","RightArm","LeftLeg","RightLeg"},
- HumParts={"HeadHB","LeftHand","LeftLowerArm","LeftUpperArm","RightHand","RightLowerArm","RightUpperArm","UpperTorso","LowerTorso","RightFoot","RightLowerLeg","RightUpperLeg","LeftFoot","LeftLowerLeg","LeftUpperLeg"},
- Backtracks={},
- WallProPos=Vector3.new(),
- CamAngles=0,
- TrapPosOld=Vector3.new(),
- },
- }
- local name="Arsonia"
- if _G.Funnyname then
- local Prefix={"Epic","","Working"}
- local Names={"Astolfo","Baker","Thigh","Breast","Femboy","Hentai","Aim","Tits","Arsenal","Rolve"}
- local Suffix={"sense","ware"," Hub"," Hack","-Ware"}
- local Version=tostring(math.random(1,9))for _=1,math.random(0,3)do Version=Version.."."..tostring(math.random(0,9))end
- local VersionSuffix={"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"}
- local Place_Holder={}for _,v in pairs(VersionSuffix)do table.insert(Place_Holder,string.upper(v))end for _,v in pairs(Place_Holder)do table.insert(VersionSuffix,v)end
- if math.random(0,1)==1 then VersionSuffix=VersionSuffix..VersionSuffix[math.random(1,#VersionSuffix)]end
- name=Prefix[math.random(1,#Prefix)].." "..Names[math.random(1,#Names)]..Suffix[math.random(1,#Suffix)].." V"..Version..VersionSuffix[math.random(1,#VersionSuffix)]
- end
- local Window=Library:Window(name,Color3.fromRGB(255,0,175),700,Color3.new(1,0,175/255),600)
- local PlayerTab=Window:Tab("Player")
- local PlayerTabAntiAimSection=PlayerTab:Section("Anti Aim")
- PlayerTabAntiAimSection:Toggle("Enabled",function(x)
- ArsoniaTable.Player.Anti_Aim.Enabled=x
- end)
- PlayerTabAntiAimSection:ToggleSlider("Yaw",-180,180,0,function(x,y)
- ArsoniaTable.Player.Anti_Aim.Yaw=x
- ArsoniaTable.Player.Anti_Aim.YawValue=y
- end)
- PlayerTabAntiAimSection:Dropdown("Yaw Type",{"Spinning","Offset","Absolute","Random","Inverted","Frozen"},function(x)
- ArsoniaTable.Player.Anti_Aim.YawType=x
- end)
- PlayerTabAntiAimSection:ToggleSlider("Pitch",-90,90,0,function(x,y)
- ArsoniaTable.Player.Anti_Aim.Pitch=x
- ArsoniaTable.Player.Anti_Aim.PitchValue=-math.rad(y)
- end)
- PlayerTabAntiAimSection:Dropdown("Pitch Type",{"Offset","Absolute","Random","Inverted",--[["Down",]]"Frozen"},function(x)
- ArsoniaTable.Player.Anti_Aim.PitchType=x
- end)
- PlayerTabAntiAimSection:ToggleSlider("Torso Angle",-360,360,0,function(x,y)
- ArsoniaTable.Player.Anti_Aim.Torso=x
- ArsoniaTable.Player.Anti_Aim.TorsoValue=math.rad(y)
- end)
- PlayerTabAntiAimSection:Dropdown("Torso Angle Type",{"Offset","Absolute","Spinning","Down","Sideways","-Sideways","Random","Cam"},function(x)
- ArsoniaTable.Player.Anti_Aim.TorsoType=x
- end)
- PlayerTabAntiAimSection:ToggleSlider("Wall AA Enabled",-180,180,0,function(x,y)
- ArsoniaTable.Player.Anti_Aim.Wall=x
- ArsoniaTable.Player.Anti_Aim.WallValue=-math.rad(y)
- end)
- PlayerTabAntiAimSection:Slider("Wall AA Distance",1,10,5,function(x)
- ArsoniaTable.Player.Anti_Aim.WallDist=x
- end)
- --[[PlayerTabAntiAimSection:ToggleSlider("Wall AA Towall",1,100,0,function(x,y)
- ArsoniaTable.Player.Anti_Aim.Wall2=x
- ArsoniaTable.Player.Anti_Aim.WallValue2=y
- end)]]
- PlayerTabAntiAimSection:Toggle("Upside Down",function(x)
- ArsoniaTable.Player.Anti_Aim.Upsidedown=x
- end)
- PlayerTabAntiAimSection:ToggleSlider("Hip Height",0,25,2,function(x,y)
- ArsoniaTable.Player.Anti_Aim.Hip=x
- if y==0 then y=.05 end
- ArsoniaTable.Player.Anti_Aim.Hipheight=y
- end)
- PlayerTabAntiAimSection:Button("Remove Head",function()
- ArsoniaTable.Player.Anti_Aim.IsHead=true
- end)
- PlayerTabAntiAimSection:Button("Remove Legs",function()
- ArsoniaTable.Player.Anti_Aim.IsLegs=true
- end)
- PlayerTabAntiAimSection:Toggle("Crouch Spam",function(x)
- ArsoniaTable.Player.Anti_Aim.Crouchspam=x
- end)
- PlayerTabAntiAimSection:Keybind("Key","V",function(x)
- ArsoniaTable.Variables.Croucher=x
- end)
- PlayerTabAntiAimSection:Toggle("Allow Crouch Jump",function(x)
- ArsoniaTable.Player.Anti_Aim.Crouchjumpspam=x
- end)
- PlayerTabAntiAimSection:Toggle("Always On",function(x)
- ArsoniaTable.Player.Anti_Aim.Crouchon=x
- end)
- PlayerTabAntiAimSection:Slider("Crouch Spam On Time (ms)",0,500,100,function(x)
- ArsoniaTable.Player.Anti_Aim.CrouchspamVal=x/1000
- end)
- PlayerTabAntiAimSection:Slider("Crouch Spam Off Time (ms)",0,500,100,function(x)
- ArsoniaTable.Player.Anti_Aim.CrouchspamVal2=x/1000
- end)
- PlayerTabAntiAimSection:ToggleSlider("Crouching Yaw",-180,180,0,function(x,y)
- ArsoniaTable.Player.Anti_Aim.CrouchYaw=x
- ArsoniaTable.Player.Anti_Aim.CrouchYawVal=y
- end)
- PlayerTabAntiAimSection:Dropdown("Crouching Yaw Type",{"Spinning","Offset","Absolute","Random","Inverted"},function(x)
- ArsoniaTable.Player.Anti_Aim.CrouchYawType=x
- end)
- PlayerTabAntiAimSection:ToggleSlider("Crouching Pitch",-90,90,0,function(x,y)
- ArsoniaTable.Player.Anti_Aim.CrouchPitch=x
- ArsoniaTable.Player.Anti_Aim.CrouchPitchVal=-y
- end)
- PlayerTabAntiAimSection:Dropdown("Crouching Pitch Type",{"Absolute","Random"},function(x)
- ArsoniaTable.Player.Anti_Aim.CrouchPitchType=x
- end)
- PlayerTabAntiAimSection:Toggle("Fake Lag",function(x)
- ArsoniaTable.Player.Anti_Aim.FakeLag=x
- end)
- PlayerTabAntiAimSection:Slider("Fake Lag On Time (ms)",0,5000,2500,function(x)
- ArsoniaTable.Player.Anti_Aim.FakeLagOnTime=x/1000
- end)
- PlayerTabAntiAimSection:Slider("Fake Lag Off Time (ms)",100,1000,100,function(x)
- ArsoniaTable.Player.Anti_Aim.FakeLagOffTime=x/1000
- end)
- PlayerTabAntiAimSection:ToggleSlider("Show Fake Lag",0,10,5,function(x,y)
- ArsoniaTable.Player.Anti_Aim.FakeLagShow=x
- ArsoniaTable.Player.Anti_Aim.FakeLagTrans=y/10
- end)
- PlayerTabAntiAimSection:Color("Color",Color3.new(1,0,175/255),function(x)
- ArsoniaTable.Player.Anti_Aim.FakeLagColor=x
- end)
- PlayerTabAntiAimSection:Dropdown("Material",ArsoniaTable.Variables.Materials,function(x)
- ArsoniaTable.Player.Anti_Aim.FakeLagMaterial=x
- end)
- PlayerTabAntiAimSection:Textlabel("")
- local PlayerTabMovementSection=PlayerTab:Section("Movement")
- PlayerTabMovementSection:Toggle("Enabled",function(x)
- ArsoniaTable.Player.Movement.Enabled=x
- end)
- PlayerTabMovementSection:ToggleSlider("Fly",10,500,100,function(x,y)
- ArsoniaTable.Player.Movement.Fly=x
- ArsoniaTable.Player.Movement.Flyspeed=y
- ArsoniaTable.Variables.Fly=false
- end)
- PlayerTabMovementSection:Keybind("Key","J",function(x)
- if x then
- ArsoniaTable.Variables.Fly=not ArsoniaTable.Variables.Fly
- end
- end)
- PlayerTabMovementSection:ToggleSlider("Walkspeed",1,250,16,function(x,y)
- ArsoniaTable.Player.Movement.Walk=x
- ArsoniaTable.Player.Movement.Walkspeed=y
- end)
- PlayerTabMovementSection:ToggleSlider("Bunny Hop",1,5,1,function(x,y)
- ArsoniaTable.Player.Movement.Bunnyhop=x
- ArsoniaTable.Player.Movement.Bunnyhopspeed=y
- end)
- PlayerTabMovementSection:Dropdown("Bunny Hop Type",{"Legit","Walkspeed","Apply Velocity"},function(x)
- ArsoniaTable.Player.Movement.BunnyhopType=x
- end)
- PlayerTabMovementSection:Toggle("Remove Crouching Speed",function(x)
- ArsoniaTable.Player.Movement.Removecrouchspeed=x
- if x then
- debug.setconstant(getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.StepModulesNoDeath.BruhHumanoid).speedupdate,151,"__ArsoniaDat143")
- else
- debug.setconstant(getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.StepModulesNoDeath.BruhHumanoid).speedupdate,151,"Crouched")
- end
- end)
- PlayerTabMovementSection:Toggle("Force Double Jump",function(x)
- ArsoniaTable.Player.Movement.Forcedoublejump=x
- if x then
- debug.setconstant(getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).jumpme,23,"FireRate")
- else
- debug.setconstant(getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).jumpme,23,"DoubleJump")
- end
- end)
- PlayerTabMovementSection:Toggle("Infinite Double Jump",function(x)
- ArsoniaTable.Player.Movement.Infdoublejump=x
- end)
- PlayerTabMovementSection:Toggle("Auto Air Strafe",function(x)
- ArsoniaTable.Player.Movement.Autoairstrafe=x
- end)
- PlayerTabMovementSection:Toggle("Auto Air Control",function(x)
- ArsoniaTable.Player.Movement.Autotakecontrol=x
- end)
- PlayerTabMovementSection:Toggle("Anti Crouch Jump Lock/Speed",function(x)
- ArsoniaTable.Player.Movement.Anticrouchjumplock=x
- end)
- local PlayerTabMiscSection=PlayerTab:Section("Miscellaneous")
- PlayerTabMiscSection:Toggle("Enabled",function(x)
- ArsoniaTable.Player.Misc.Enabled=x
- end)
- PlayerTabMiscSection:Toggle("Anti-Fire",function(x)
- ArsoniaTable.Player.Misc.AntiFire=x
- end)
- PlayerTabMiscSection:Toggle("Anti-Bleed",function(x)
- ArsoniaTable.Player.Misc.AntiBleed=x
- end)
- PlayerTabMiscSection:Toggle("Anti-Fling",function(x)
- ArsoniaTable.Player.Misc.AntiFling=x
- end)
- PlayerTabMiscSection:Toggle("Semi Fast Heal",function(x)
- ArsoniaTable.Player.Misc.FastHeal=x
- end)
- PlayerTabMiscSection:Toggle("Demi God",function(x)
- ArsoniaTable.Player.Misc.DemiGod=x
- end)
- PlayerTabMiscSection:Toggle("Small Root Part",function(x)
- ArsoniaTable.Player.Misc.SmallRoot=x
- end)
- PlayerTabMiscSection:Toggle("Slide Walk",function(x)
- ArsoniaTable.Player.Misc.Slidewalk=x
- end)
- PlayerTabMiscSection:Toggle("Remove Jump Animation",function(x)
- ArsoniaTable.Player.Misc.Jumpremove=x
- end)
- PlayerTabMiscSection:Toggle("Remove Head Collisions",function(x)
- ArsoniaTable.Player.Misc.Headcollide=x
- end)
- PlayerTabMiscSection:Toggle("Remove Torso Collisions",function(x)
- ArsoniaTable.Player.Misc.Torsocollide=x
- end)
- PlayerTabMiscSection:Toggle("Remove Visible Gun",function(x)
- ArsoniaTable.Player.Misc.Removegun=x
- end)
- PlayerTabMiscSection:Slider("Crouch Animation Speed",-100,100,60,function(x)
- ArsoniaTable.Player.Misc.CrouchSpval=1-(x/100)
- end)
- PlayerTabMiscSection:Slider("Uncrouch Animation Speed",-100,100,60,function(x)
- ArsoniaTable.Player.Misc.CrouchSpunval=1-(x/100)
- end)
- PlayerTabMiscSection:Toggle("Remove Player Check",function(x)
- ArsoniaTable.Player.Misc.Removeplayercheck=x
- if x then
- pcall(function()game.Players.LocalPlayer.Character.Spawned:Destroy()end)
- else
- game:GetService("ReplicatedStorage").Events.LoadCharacter:FireServer()
- end
- end)
- local VisualsTab=Window:Tab("Visuals")
- local VisualsTabMainSection=VisualsTab:Section("Main")
- VisualsTabMainSection:Toggle("Enabled",function(x)
- ArsoniaTable.Visuals.Main.Enabled=x
- if not x then
- for _,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Crosshair:GetChildren())do
- if v.Name~="Center1"then
- v.BackgroundColor3=game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Crosshair.Center1.BackgroundColor3
- end
- end
- if game.Workspace:FindFirstChild("Map")then
- if game.Workspace.Map:FindFirstChild("Xcum")then
- game.Workspace.Map.Xcum:Destroy()
- for _,v in pairs(game.Workspace.Map:GetDescendants())do
- if v:IsA("BasePart")then
- if v:FindFirstChild("Transcock")then
- v.Transparency=v.Transcock.Value
- end
- end
- end
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants())do
- if v:IsA("BasePart")then
- if v.LocalTransparencyModifier~=1 then
- v.LocalTransparencyModifier=1
- end
- end
- end
- end
- end)
- VisualsTabMainSection:Toggle("Render Client",function(x)
- ArsoniaTable.Visuals.Main.Renderplayer=x
- end)
- VisualsTabMainSection:Toggle("Remove Spawn Flash",function(x)
- ArsoniaTable.Visuals.Main.Antiflash=x
- end)
- VisualsTabMainSection:Toggle("Remove Crouch Offset",function(x)
- ArsoniaTable.Visuals.Main.Anticrouch=x
- end)
- VisualsTabMainSection:Toggle("Remove Arm Crouch Offset",function(x)
- ArsoniaTable.Visuals.Main.Anticrouch2=x
- end)
- VisualsTabMainSection:Slider("Camera Offset X",-10,10,0,function(x)
- ArsoniaTable.Visuals.Main.CameraoffsetX=x
- end)
- VisualsTabMainSection:Slider("Camera Offset Y",-10,10,0,function(x)
- ArsoniaTable.Visuals.Main.CameraoffsetY=x
- end)
- VisualsTabMainSection:Slider("Camera Offset Z",-10,10,0,function(x)
- ArsoniaTable.Visuals.Main.CameraoffsetZ=x
- end)
- VisualsTabMainSection:Slider("Arm Offset X",-10,10,0,function(x)
- ArsoniaTable.Visuals.Main.ArmoffsetX=x
- end)
- VisualsTabMainSection:Slider("Arm Offset Y",-10,10,0,function(x)
- ArsoniaTable.Visuals.Main.ArmoffsetY=x
- end)
- VisualsTabMainSection:Slider("Arm Offset Z",-10,10,0,function(x)
- ArsoniaTable.Visuals.Main.ArmoffsetZ=x
- end)
- VisualsTabMainSection:ToggleSlider("X-Ray",0,10,5,function(x,y)
- ArsoniaTable.Visuals.Main.Xray=x
- ArsoniaTable.Visuals.Main.XrayTrans=y/10
- if not x then
- if game.Workspace:FindFirstChild("Map")then
- if game.Workspace.Map:FindFirstChild("Xcum")then
- game.Workspace.Map.Xcum:Destroy()
- for _,v in pairs(game.Workspace.Map:GetDescendants())do
- if v:IsA("BasePart")then
- if v:FindFirstChild("Transcock")then
- v.Transparency=v.Transcock.Value
- end
- end
- end
- end
- end
- elseif ArsoniaTable.Visuals.Main.Enabled then
- if game.Workspace:FindFirstChild("Map")then
- if game.Workspace.Map:FindFirstChild("Xcum")then
- game.Workspace.Map.Xcum:Destroy()
- for _,v in pairs(game.Workspace.Map:GetDescendants())do
- if v:IsA("BasePart")then
- if v:FindFirstChild("Transcock")then
- v.Transparency=v.Transcock.Value
- end
- end
- end
- end
- end
- end
- end)
- VisualsTabMainSection:Color("Crosshair Color",Color3.new(0,1,1),function(x)
- ArsoniaTable.Visuals.Main.Crosshaircol=x
- end)
- local VisualsTabViewmodelSection=VisualsTab:Section("Viewmodel")
- VisualsTabViewmodelSection:Toggle("Enabled",function(x)
- ArsoniaTable.Visuals.Viewmodel.Enabled=x
- end)
- VisualsTabViewmodelSection:ToggleSlider("Arm Chams",0,9,5,function(x,y)
- ArsoniaTable.Visuals.Viewmodel.Armchams=x
- ArsoniaTable.Visuals.Viewmodel.ArmchamsTrans=y/10
- if game.Workspace.CurrentCamera:FindFirstChild("Arms")then
- if game.Workspace.CurrentCamera.Arms.CSSArms:FindFirstChild("AnalSex")then
- game.Workspace.CurrentCamera.Arms.CSSArms.AnalSex:Destroy()
- end
- end
- end)
- VisualsTabViewmodelSection:Color("Color",Color3.new(1,0,175/255),function(x)
- ArsoniaTable.Visuals.Viewmodel.ArmchamsCol=x
- if game.Workspace.CurrentCamera:FindFirstChild("Arms")then
- if game.Workspace.CurrentCamera.Arms.CSSArms:FindFirstChild("AnalSex")then
- game.Workspace.CurrentCamera.Arms.CSSArms.AnalSex:Destroy()
- end
- end
- end)
- VisualsTabViewmodelSection:ToggleSlider("Gun Chams",0,9,5,function(x,y)
- ArsoniaTable.Visuals.Viewmodel.Gunchams=x
- ArsoniaTable.Visuals.Viewmodel.GunchamsTrans=y/10
- if game.Workspace.CurrentCamera:FindFirstChild("Arms")then
- if game.Workspace.CurrentCamera.Arms:FindFirstChild("AnalBeads")then
- game.Workspace.CurrentCamera.Arms.AnalBeads:Destroy()
- end
- end
- end)
- VisualsTabViewmodelSection:Color("Color",Color3.new(1,0,175/255),function(x)
- ArsoniaTable.Visuals.Viewmodel.GunchamsCol=x
- if game.Workspace.CurrentCamera:FindFirstChild("Arms")then
- if game.Workspace.CurrentCamera.Arms:FindFirstChild("AnalBeads")then
- game.Workspace.CurrentCamera.Arms.AnalBeads:Destroy()
- end
- end
- end)
- VisualsTabViewmodelSection:Slider("Reflectance",0,10,0,function(x)
- ArsoniaTable.Visuals.Viewmodel.GunchamsRefl=x/10
- if game.Workspace.CurrentCamera:FindFirstChild("Arms")then
- if game.Workspace.CurrentCamera.Arms:FindFirstChild("AnalBeads")then
- game.Workspace.CurrentCamera.Arms.AnalBeads:Destroy()
- end
- end
- end)
- VisualsTabViewmodelSection:Dropdown("Material",ArsoniaTable.Variables.Materials,function(x)
- ArsoniaTable.Visuals.Viewmodel.GunchamsMat=x
- if game.Workspace.CurrentCamera:FindFirstChild("Arms")then
- if game.Workspace.CurrentCamera.Arms:FindFirstChild("AnalBeads")then
- game.Workspace.CurrentCamera.Arms.AnalBeads:Destroy()
- end
- end
- end)
- local VisualsTabESPSection=VisualsTab:Section("ESP")
- VisualsTabESPSection:Toggle("Enabled",function(x)
- ArsoniaTable.Visuals.ESP.Enabled=x
- end)
- VisualsTabESPSection:Color("Main Color",Color3.new(1,0,175/255),function(x)
- ArsoniaTable.Visuals.ESP.Color=x
- end)
- VisualsTabESPSection:Toggle("Box",function(x)
- ArsoniaTable.Visuals.ESP.Box=x
- end)
- VisualsTabESPSection:Toggle("Chams",function(x)
- ArsoniaTable.Visuals.ESP.Chams=x
- end)
- VisualsTabESPSection:ToggleSlider("Visible Chams Outline",1,10,5,function(x,y)
- ArsoniaTable.Visuals.ESP.Chamsoutline=x
- ArsoniaTable.Visuals.ESP.ChamsoutlineSize=y/10
- end)
- VisualsTabESPSection:Color("Outline Color",Color3.new(50/255,150/255,1),function(x)
- ArsoniaTable.Visuals.ESP.ChamsoutlineColor=x
- end)
- VisualsTabESPSection:Toggle("Backtrack Chams",function(x)
- ArsoniaTable.Visuals.ESP.BacktrackChams=x
- end)
- VisualsTabESPSection:Toggle("Names",function(x)
- ArsoniaTable.Visuals.ESP.Names=x
- end)
- VisualsTabESPSection:Toggle("Tracers",function(x)
- ArsoniaTable.Visuals.ESP.Tracers=x
- end)
- VisualsTabESPSection:Toggle("Health",function(x)
- ArsoniaTable.Visuals.ESP.Health=x
- end)
- local VisualsTabBullettracersSection=VisualsTab:Section("Bullet Tracers")
- VisualsTabBullettracersSection:Toggle("Enabled",function(x)
- ArsoniaTable.Visuals.Bullettracers.Enabled=x
- end)
- VisualsTabBullettracersSection:Slider("Width",1,100,5,function(x)
- ArsoniaTable.Visuals.Bullettracers.Width=x/100
- end)
- VisualsTabBullettracersSection:Color("Color",Color3.new(1,0,175/255),function(x)
- ArsoniaTable.Visuals.Bullettracers.Color=x
- end)
- VisualsTabBullettracersSection:Dropdown("Material",ArsoniaTable.Variables.Materials,function(x)
- ArsoniaTable.Visuals.Bullettracers.Material=x
- end)
- VisualsTabBullettracersSection:Slider("Transparency",0,10,5,function(x)
- ArsoniaTable.Visuals.Bullettracers.Transparency=x/10
- end)
- VisualsTabBullettracersSection:Slider("Reflectance",0,10,5,function(x)
- ArsoniaTable.Visuals.Bullettracers.Refl=x/10
- end)
- VisualsTabBullettracersSection:Slider("Life Time (ms)",1,5000,500,function(x)
- ArsoniaTable.Visuals.Bullettracers.Lifetime=x/1000
- end)
- VisualsTabBullettracersSection:Toggle("Update Position",function(x)
- ArsoniaTable.Visuals.Bullettracers.Keeptopart=x
- end)
- VisualsTabBullettracersSection:Toggle("Update Color",function(x)
- ArsoniaTable.Visuals.Bullettracers.Updatecol=x
- end)
- local VisualsTabAmbienceSection=VisualsTab:Section("Ambience")
- VisualsTabAmbienceSection:Toggle("Enabled",function(x)
- ArsoniaTable.Visuals.Worldambience.Enabled=x
- if not x then
- game.Lighting.Ambient=Color3.new(.5,.5,.5)
- game.Lighting.OutdoorAmbient=Color3.new(.5,.5,.5)
- game.Lighting.Brightness=2
- game.Lighting.ClockTime=12
- for _,v in pairs(game.Workspace:WaitForChild("Map"):WaitForChild("Lighting"):GetChildren())do
- pcall(function()
- if game.Lighting[v.Name]then
- game.Lighting[v.Name]=v.Value
- end
- end)
- end
- end
- end)
- VisualsTabAmbienceSection:Color("Color",Color3.new(1,0,175/255),function(x)
- ArsoniaTable.Visuals.Worldambience.Ambience=x
- end)
- VisualsTabAmbienceSection:Slider("Time",0,12,12,function(x)
- ArsoniaTable.Visuals.Worldambience.Time=x
- end)
- VisualsTabAmbienceSection:Slider("Brightness",0,10,2,function(x)
- ArsoniaTable.Visuals.Worldambience.Brightness=x
- end)
- local AimbotTab=Window:Tab("Aimbot")
- local AimbotTabSilentaimSection=AimbotTab:Section("Silent Aim")
- AimbotTabSilentaimSection:Toggle("Enabled",function(x)
- ArsoniaTable.Aimbot.Silentaim.Enabled=x
- end)
- AimbotTabSilentaimSection:Slider("Hit Chance",0,100,100,function(x)
- ArsoniaTable.Aimbot.Silentaim.Hitchance=x
- end)
- AimbotTabSilentaimSection:Slider("FOV",0,1000,100,function(x)
- ArsoniaTable.Aimbot.Silentaim.Fov=x
- end)
- AimbotTabSilentaimSection:Toggle("Ignore FOV",function(x)
- ArsoniaTable.Aimbot.Silentaim.Ignorefov=x
- end)
- AimbotTabSilentaimSection:Dropdown("Auto Shoot",{"None","Force Fire","Fake Click","Mouse"},function(x)
- ArsoniaTable.Aimbot.Silentaim.AutoshootMethod=x
- end)
- AimbotTabSilentaimSection:Dropdown("Priority Target",ArsoniaTable.Variables.TargetNames,function(x)
- ArsoniaTable.Aimbot.Silentaim.Target=x
- end)
- AimbotTabSilentaimSection:Toggle("Only Target Priority",function(x)
- ArsoniaTable.Aimbot.Silentaim.Onlytarget=x
- end)
- AimbotTabSilentaimSection:Toggle("Fake Lock",function(x)
- ArsoniaTable.Aimbot.Silentaim.Fakelock=x
- end)
- local AimbotTabBacktrackSection=AimbotTab:Section("Backtrack")
- AimbotTabBacktrackSection:Toggle("Enabled",function(x)
- ArsoniaTable.Aimbot.Backtrack.Enabled=x
- end)
- AimbotTabBacktrackSection:Slider("Life Time (ms)",0,1000,250,function(x)
- ArsoniaTable.Aimbot.Backtrack.Lifetime=x/1000
- end)
- AimbotTabBacktrackSection:Slider("Transparency",0,10,5,function(x)
- ArsoniaTable.Aimbot.Backtrack.Trans=x/10
- end)
- AimbotTabBacktrackSection:Slider("Reflectance",0,10,5,function(x)
- ArsoniaTable.Aimbot.Backtrack.Refl=x/10
- end)
- AimbotTabBacktrackSection:Color("Color",Color3.new(0,1,1),function(x)
- ArsoniaTable.Aimbot.Backtrack.Color=x
- end)
- AimbotTabBacktrackSection:Dropdown("Material",ArsoniaTable.Variables.Materials,function(x)
- ArsoniaTable.Aimbot.Backtrack.Material=x
- end)
- AimbotTabBacktrackSection:Dropdown("Target",{"HeadHB","Torso","LeftArm","RightArm","LeftLeg","RightLeg","All"},function(x)
- ArsoniaTable.Aimbot.Backtrack.Target=x
- end)
- AimbotTabBacktrackSection:Toggle("Render All",function(x)
- ArsoniaTable.Aimbot.Backtrack.Showall=x
- end)
- local AimbotTabHitboxSection=AimbotTab:Section("Hitbox")
- AimbotTabHitboxSection:Toggle("Enabled",function(x)
- ArsoniaTable.Aimbot.Hitboxes.Enabled=x
- end)
- AimbotTabHitboxSection:Slider("Size",0,25,5,function(x)
- ArsoniaTable.Aimbot.Hitboxes.Size=x
- end)
- AimbotTabHitboxSection:Dropdown("Size Method",{"Absolute","Addition"},function(x)
- ArsoniaTable.Aimbot.Hitboxes.Sizetype=x
- end)
- AimbotTabHitboxSection:Slider("Transparency",0,10,5,function(x)
- ArsoniaTable.Aimbot.Hitboxes.Trans=x/10
- end)
- AimbotTabHitboxSection:Slider("Reflectance",0,10,5,function(x)
- ArsoniaTable.Aimbot.Hitboxes.Refl=x/10
- end)
- AimbotTabHitboxSection:Color("Color",Color3.new(0,1,1),function(x)
- ArsoniaTable.Aimbot.Hitboxes.Color=x
- end)
- AimbotTabHitboxSection:Dropdown("Material",ArsoniaTable.Variables.Materials,function(x)
- ArsoniaTable.Aimbot.Hitboxes.Material=x
- end)
- AimbotTabHitboxSection:Dropdown("Target",{"HeadHB","Torso","LeftArm","RightArm","LeftLeg","RightLeg","All"},function(x)
- ArsoniaTable.Aimbot.Hitboxes.Target=x
- end)
- local CombatTab=Window:Tab("Combat")
- local CombatTabMainSection=CombatTab:Section("Main")
- CombatTabMainSection:Toggle("Enabled",function(x)
- ArsoniaTable.Combat.Main.Enabled=x
- end)
- --[[CombatTabMainSection:Toggle("Projectile Aura",function(x)
- ArsoniaTable.Combat.Main.ProjectileAura=x
- end)
- CombatTabMainSection:Dropdown("Projectile",ArsoniaTable.Variables.Allprojectiles,function(x)
- ArsoniaTable.Combat.Main.ProjectileAuraMethod=x
- end)
- CombatTabMainSection:Toggle("Headshot",function(x)
- if x then
- ArsoniaTable.Combat.Main.ProjectileAuraHead=1
- else
- ArsoniaTable.Combat.Main.ProjectileAuraHead=0
- end
- end)
- CombatTabMainSection:Toggle("Air Crit",function(x)
- if x then
- ArsoniaTable.Combat.Main.ProjectileAuraAir=1
- else
- ArsoniaTable.Combat.Main.ProjectileAuraAir=0
- end
- end)]]
- --[[CombatTabMainSection:Toggle("Kill All",function(x)
- ArsoniaTable.Combat.Main.Killall=x
- end)
- CombatTabMainSection:Dropdown("Kill All Method",{"Spoofed","Equipped"},function(x)
- ArsoniaTable.Combat.Main.KillallMethod=x
- end)]]
- --[[CombatTabMainSection:Toggle("Death Kill",function(x)
- ArsoniaTable.Combat.Main.Deathkill=x
- end)]]
- --[[CombatTabMainSection:Toggle("Kill Aura",function(x)
- ArsoniaTable.Combat.Main.Killaura=x
- end)
- CombatTabMainSection:Dropdown("Kill Aura Method",{"Flamethrower","Acid Spitter"},function(x)
- ArsoniaTable.Combat.Main.KillauraMethod=x
- end)]]
- CombatTabMainSection:ToggleSlider("Headstomp Aura",1,600,100,function(x,y)
- ArsoniaTable.Combat.Main.Headstompaura=x
- ArsoniaTable.Combat.Main.HeadstompauraVal=y
- end)
- CombatTabMainSection:Dropdown("Stomp Type",{"Basic","Near Death","Near Death + TP","TP"},function(x)
- ArsoniaTable.Combat.Main.HeadstompauraType=x
- end)
- --[[CombatTabMainSection:Toggle("Knife Aura",function(x)
- ArsoniaTable.Combat.Main.Knifeaura=x
- end)
- CombatTabMainSection:Toggle("Do Fake Animation",function(x)
- ArsoniaTable.Combat.Main.KnifeauraFakeaim=x
- end)
- CombatTabMainSection:Toggle("Air Crit",function(x)
- if x then
- ArsoniaTable.Combat.Main.KnifeauraAir=1
- else
- ArsoniaTable.Combat.Main.KnifeauraAir=0
- end
- end)
- CombatTabMainSection:Dropdown("Knife",{"Basic","Golden"},function(x)
- ArsoniaTable.Combat.Main.KnifeauraValue=x
- end)
- CombatTabMainSection:Dropdown("Crit",{"None","Basic","Advanced","Backstab"},function(x)
- ArsoniaTable.Combat.Main.KnifeauraCrit=x
- end)]]
- --[[CombatTabMainSection:ToggleSlider("Bomb Walk",0,100,25,function(x,y)
- ArsoniaTable.Combat.Main.Bombwalk=x
- ArsoniaTable.Combat.Main.BombwalkTime=y
- end)
- CombatTabMainSection:Dropdown("Bomb",{"Basic","Golden","Cherry (Infinite)"},function(x)
- ArsoniaTable.Combat.Main.BombwalkBomb=x
- end)]]
- local CombatTabGunmodsSection=CombatTab:Section("Weapon")
- CombatTabGunmodsSection:Toggle("Enabled",function(x)
- ArsoniaTable.Combat.Gunmods.Enabled=x
- if x then
- if ArsoniaTable.Combat.Gunmods.Goldenmelee then
- debug.setconstant(getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).givetools,30,"Golden Knife")
- end
- --[[if ArsoniaTable.Combat.Gunmods.Removescope then
- if not game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Scope:FindFirstChild("Scope2")then
- for i=1,4 do
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs["Frame"..i].Transparency=1
- end
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency=1
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.Scope.Size=UDim2.new(2,0,2,0)
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.Scope.Position=UDim2.new(-.5,0,-.5,0)
- end
- end]]
- for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do
- if v:FindFirstChild("FireRate")then
- v.ArsoniaFireRate.Value=v.FireRate.Value-ArsoniaTable.Combat.Gunmods.Firerate
- end
- if v:FindFirstChild("StoredAmmo")then
- v.ArsoniaStoredAmmo.Value=math.clamp(v.StoredAmmo.Value+ArsoniaTable.Combat.Gunmods.Storedammo,0,199)
- end
- if v:FindFirstChild("Range")and v:FindFirstChild("Melee")and v:FindFirstChild("Backstab")then
- v.Range.Value=ArsoniaTable.Combat.Gunmods.Kniferange
- end
- if ArsoniaTable.Combat.Gunmods.Instantreload then
- if v:FindFirstChild("ReloadTime")then
- v.ArsoniaReloadTime.Value=0
- end
- if v:FindFirstChild("EReloadTime")then
- v.ArsoniaEReloadTime.Value=0
- end
- if v:FindFirstChild("PumpAction")then
- v.PumpAction.Name="NotPumpAction"
- end
- end
- if ArsoniaTable.Combat.Gunmods.Instantequip then
- if v:FindFirstChild("EquipTime")then
- v.ArsoniaEquipTime.Value=0
- end
- end
- if ArsoniaTable.Combat.Gunmods.Firemode~="Current"then
- if ArsoniaTable.Combat.Gunmods.Firemode=="Automatic"then
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).mode="automatic"
- else
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).mode="__nilvalue"
- end
- end
- end
- else
- if ArsoniaTable.Combat.Gunmods.Goldenmelee then
- debug.setconstant(getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).givetools,30,"Knife")
- end
- --[[if ArsoniaTable.Combat.Gunmods.Removescope then
- for i=1,4 do
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs["Frame"..i].Transparency=0
- end
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency=0
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.Scope.Size=UDim2.new(1,0,1,0)
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.Scope.Position=UDim2.new()
- end]]
- for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do
- if v:FindFirstChild("FireRate")then
- v.ArsoniaFireRate.Value=v.FireRate.Value
- end
- if v:FindFirstChild("StoredAmmo")then
- v.ArsoniaStoredAmmo.Value=v.StoredAmmo.Value
- end
- if v:FindFirstChild("Range")and v:FindFirstChild("Melee")and v:FindFirstChild("Backstab")then
- v.Range.Value=v.ArsoniaRange.Value
- end
- if v:FindFirstChild("ReloadTime")then
- v.ArsoniaReloadTime.Value=v.ReloadTime.Value
- end
- if v:FindFirstChild("EReloadTime")then
- v.ArsoniaEReloadTime.Value=v.EReloadTime.Value
- end
- if v:FindFirstChild("NotPumpAction")then
- v.NotPumpAction.Name="PumpAction"
- end
- if v:FindFirstChild("EquipTime")then
- v.ArsoniaEquipTime.Value=v.EquipTime.Value
- end
- if game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value then
- if game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value:FindFirstChild("Auto")then
- if game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value.Auto.Value then
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).mode="automatic"
- else
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).mode="__nilvalue"
- end
- end
- end
- end
- end
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).givetools()
- require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).usethatgun()
- end)
- CombatTabGunmodsSection:Slider("Fire Rate Addition",0,500,0,function(x)
- ArsoniaTable.Combat.Gunmods.Firerate=x/1000
- if ArsoniaTable.Combat.Gunmods.Enabled then
- for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do
- if v:FindFirstChild("FireRate")then
- v.ArsoniaFireRate.Value=v.FireRate.Value-ArsoniaTable.Combat.Gunmods.Firerate
- end
- end
- end
- end)
- CombatTabGunmodsSection:Slider("Clip Size Addition",0,1000,0,function(x)
- ArsoniaTable.Combat.Gunmods.Clipsize=x
- if ArsoniaTable.Combat.Gunmods.Enabled then
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).givetools()
- require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).usethatgun()
- end
- end)
- CombatTabGunmodsSection:Slider("Stored Ammo Addition",0,200,0,function(x)
- ArsoniaTable.Combat.Gunmods.Storedammo=x
- if ArsoniaTable.Combat.Gunmods.Enabled then
- for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do
- if v:FindFirstChild("StoredAmmo")then
- v.ArsoniaStoredAmmo.Value=math.clamp(v.StoredAmmo.Value+ArsoniaTable.Combat.Gunmods.Storedammo,0,199)
- end
- end
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).givetools()
- require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).usethatgun()
- end
- end)
- CombatTabGunmodsSection:Slider("Knife Range",0,50,6,function(x)
- ArsoniaTable.Combat.Gunmods.Kniferange=x
- if ArsoniaTable.Combat.Gunmods.Enabled then
- for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do
- if v:FindFirstChild("Range")and v:FindFirstChild("Melee")and v:FindFirstChild("Backstab")then
- v.Range.Value=ArsoniaTable.Combat.Gunmods.Kniferange
- end
- end
- end
- end)
- CombatTabGunmodsSection:ToggleSlider("Projectile Gun",0,1000,500,function(x,y)
- ArsoniaTable.Combat.Gunmods.Baseballgun=x
- ArsoniaTable.Combat.Gunmods.BaseballgunSpeed=y
- end)
- CombatTabGunmodsSection:Dropdown("Projectile",ArsoniaTable.Variables.BaseBallNamesVisual,function(x)
- ArsoniaTable.Combat.Gunmods.BaseballgunValue=x
- end)
- --[[CombatTabGunmodsSection:Toggle("Laser Gun",function(x)
- ArsoniaTable.Combat.Gunmods.Lasergun=x
- end)
- CombatTabGunmodsSection:Color("Color",Color3.new(1,0,175/255),function(x)
- ArsoniaTable.Combat.Gunmods.LasergunCol=x
- end)
- CombatTabGunmodsSection:Dropdown("Laser Type",ArsoniaTable.Variables.Lasers,function(x)
- ArsoniaTable.Combat.Gunmods.LasergunValue=x
- end)]]
- CombatTabGunmodsSection:Toggle("Instant Reload",function(x)
- ArsoniaTable.Combat.Gunmods.Instantreload=x
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if x then
- for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do
- if v:FindFirstChild("ReloadTime")then
- v.ArsoniaReloadTime.Value=0
- end
- if v:FindFirstChild("EReloadTime")then
- v.ArsoniaEReloadTime.Value=0
- end
- if v:FindFirstChild("PumpAction")then
- v.PumpAction.Name="NotPumpAction"
- end
- end
- else
- for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do
- if v:FindFirstChild("ReloadTime")then
- v.ArsoniaReloadTime.Value=v.ReloadTime.Value
- end
- if v:FindFirstChild("EReloadTime")then
- v.ArsoniaEReloadTime.Value=v.EReloadTime.Value
- end
- if v:FindFirstChild("NotPumpAction")then
- v.NotPumpAction.Name="PumpAction"
- end
- end
- end
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).givetools()
- require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).usethatgun()
- end
- end)
- CombatTabGunmodsSection:Toggle("Instant Equip",function(x)
- ArsoniaTable.Combat.Gunmods.Instantequip=x
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if x then
- for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do
- if v:FindFirstChild("EquipTime")then
- v.ArsoniaEquipTime.Value=0
- end
- end
- else
- for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren())do
- if v:FindFirstChild("EquipTime")then
- v.ArsoniaEquipTime.Value=v.EquipTime.Value
- end
- end
- end
- end
- end)
- CombatTabGunmodsSection:Toggle("Golden Melee",function(x)
- ArsoniaTable.Combat.Gunmods.Goldenmelee=x
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if x then
- debug.setconstant(getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).givetools,30,"Golden Knife")
- else
- debug.setconstant(getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).givetools,30,"Knife")
- end
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).givetools()
- require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).usethatgun()
- end
- end)
- CombatTabGunmodsSection:Toggle("Force Backstab",function(x)
- ArsoniaTable.Combat.Gunmods.Forcebackstab=x
- if ArsoniaTable.Combat.Gunmods.Enabled then
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).givetools()
- require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).usethatgun()
- end
- end)
- CombatTabGunmodsSection:Toggle("Remove Fire Animation",function(x)
- ArsoniaTable.Combat.Gunmods.Removeonfire=x
- if ArsoniaTable.Combat.Gunmods.Enabled then
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).givetools()
- require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).usethatgun()
- end
- end)
- CombatTabGunmodsSection:Toggle("Remove Stab Animation",function(x)
- ArsoniaTable.Combat.Gunmods.RemoveonfireKnife=x
- if ArsoniaTable.Combat.Gunmods.Enabled then
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).givetools()
- require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).usethatgun()
- end
- end)
- CombatTabGunmodsSection:Toggle("Remove Gun Sway",function(x)
- ArsoniaTable.Combat.Gunmods.Removesway=x
- if ArsoniaTable.Combat.Gunmods.Enabled then
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).givetools()
- require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).usethatgun()
- end
- end)
- CombatTabGunmodsSection:Toggle("Remove Gun Bob",function(x)
- ArsoniaTable.Combat.Gunmods.Removebob=x
- end)
- CombatTabGunmodsSection:Toggle("Remove Recoil",function(x)
- ArsoniaTable.Combat.Gunmods.Removerecoil=x
- end)
- CombatTabGunmodsSection:Toggle("Remove Spread",function(x)
- ArsoniaTable.Combat.Gunmods.Removespread=x
- end)
- CombatTabGunmodsSection:Toggle("Auto Spool",function(x)
- ArsoniaTable.Combat.Gunmods.Autospool=x
- end)
- CombatTabGunmodsSection:Toggle("Infinite Charge",function(x)
- ArsoniaTable.Combat.Gunmods.Infcharge=x
- end)
- CombatTabGunmodsSection:Toggle("Remove Zoom Effect",function(x)
- ArsoniaTable.Combat.Gunmods.Keepfov=x
- end)
- --[[CombatTabGunmodsSection:Toggle("Remove Scope Effect",function(x)
- ArsoniaTable.Combat.Gunmods.Removescope=x
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if x then
- for i=1,4 do
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs["Frame"..i].Transparency=1
- end
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency=1
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.Scope.Size=UDim2.new(2,0,2,0)
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.Scope.Position=UDim2.new(-.5,0,-.5,0)
- else
- for i=1,4 do
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs["Frame"..i].Transparency=0
- end
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency=0
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.Scope.Size=UDim2.new(1,0,1,0)
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.Scope.Position=UDim2.new()
- end
- end
- end)]]
- --[[CombatTabGunmodsSection:Toggle("Explosive Bullets",function(x)
- ArsoniaTable.Combat.Gunmods.ExplosiveBullets=x
- end)]]
- CombatTabGunmodsSection:Dropdown("Firemode",{"Current","Semi-Automatic","Automatic"},function(x)
- ArsoniaTable.Combat.Gunmods.Firemode=x
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value then
- if game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value:FindFirstChild("Auto")then
- if game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value.Auto.Value then
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).mode="automatic"
- else
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).mode="__nilvalue"
- end
- end
- end
- end
- end)
- local MiscTab=Window:Tab("Misc")
- local MiscTabMainSection=MiscTab:Section("Main")
- MiscTabMainSection:Toggle("Enabled",function(x)
- ArsoniaTable.Misc.Main.Enabled=x
- if not x then
- if game.Workspace:FindFirstChild("Map")then
- if game.Workspace.Map:FindFirstChild("Clips")then
- for _,v in pairs(game.Workspace.Map.Clips:GetDescendants())do
- if v:IsA("BasePart")then
- if v:FindFirstChild("OGCanCollide")then
- v.CanCollide=v.OGCanCollide
- end
- end
- end
- end
- end
- game.ReplicatedStorage.Events.CoolNewRemote:FireServer("MouseButton1")
- game:GetService("ReplicatedStorage").wkspc.CurrentCurse.Value="None"
- else
- if ArsoniaTable.Misc.Main.Devicespoofer=="Mobile"then
- game.ReplicatedStorage.Events.CoolNewRemote:FireServer("Touch")
- elseif ArsoniaTable.Misc.Main.Devicespoofer=="PC"then
- game.ReplicatedStorage.Events.CoolNewRemote:FireServer("MouseButton1")
- elseif ArsoniaTable.Misc.Main.Devicespoofer=="XBOX"then
- game.ReplicatedStorage.Events.CoolNewRemote:FireServer("Gamepad1")
- elseif ArsoniaTable.Misc.Main.Devicespoofer=="None"then
- game.ReplicatedStorage.Events.CoolNewRemote:FireServer("none")
- end
- game:GetService("ReplicatedStorage").wkspc.CurrentCurse.Value=ArsoniaTable.Misc.Main.Curse
- end
- end)
- MiscTabMainSection:Toggle("Fast Respawn",function(x)
- ArsoniaTable.Misc.Main.Fastrespawn=x
- end)
- MiscTabMainSection:Dropdown("Device Spoofer",{"PC","Mobile","XBOX","Wii Steering Wheel","None"},function(x)
- ArsoniaTable.Misc.Main.Devicespoofer=x
- if ArsoniaTable.Misc.Main.Enabled then
- if ArsoniaTable.Misc.Main.Devicespoofer=="Mobile"then
- game.ReplicatedStorage.Events.CoolNewRemote:FireServer("Touch")
- elseif ArsoniaTable.Misc.Main.Devicespoofer=="PC"then
- game.ReplicatedStorage.Events.CoolNewRemote:FireServer("MouseButton1")
- elseif ArsoniaTable.Misc.Main.Devicespoofer=="XBOX"then
- game.ReplicatedStorage.Events.CoolNewRemote:FireServer("Gamepad1")
- elseif ArsoniaTable.Misc.Main.Devicespoofer=="None"then
- game.ReplicatedStorage.Events.CoolNewRemote:FireServer("none")
- end
- end
- end)
- MiscTabMainSection:Dropdown("Ping Spoofer",{"Current","Green","Yellow","Red","Random"},function(x)
- ArsoniaTable.Misc.Main.Pingspoofer=x
- end)
- MiscTabMainSection:Toggle("Auto Deploy",function(x)
- ArsoniaTable.Misc.Main.Autodeploy=x
- end)
- MiscTabMainSection:Dropdown("Curse",ArsoniaTable.Variables.Curses,function(x)
- ArsoniaTable.Misc.Main.Curse=x
- if ArsoniaTable.Misc.Main.Enabled then
- game:GetService("ReplicatedStorage").wkspc.CurrentCurse.Value=ArsoniaTable.Misc.Main.Curse
- end
- end)
- MiscTabMainSection:Toggle("Double Chat",function(x)
- ArsoniaTable.Misc.Main.Doublechat=x
- end)
- MiscTabMainSection:Toggle("Remove Map Borders",function(x)
- ArsoniaTable.Misc.Main.Removemapborders=x
- if not x then
- if game.Workspace:FindFirstChild("Map")then
- if game.Workspace.Map:FindFirstChild("Clips")then
- for _,v in pairs(game.Workspace.Map.Clips:GetDescendants())do
- if v:IsA("BasePart")then
- if v:FindFirstChild("OGCanCollide")then
- v.CanCollide=v.OGCanCollide
- end
- end
- end
- end
- end
- else
- game.Workspace.Map.Clips.IsRemoved:Destroy()
- end
- end)
- --[[MiscTabMainSection:Toggle("Cloud Spam",function(x)
- ArsoniaTable.Misc.Main.Cloudspam=x
- end)]]
- MiscTabMainSection:Toggle("Anti Team Leader Effect",function(x)
- ArsoniaTable.Misc.Main.Antiteamleader=x
- end)
- MiscTabMainSection:Toggle("Anti Monkey ESP",function(x)
- ArsoniaTable.Misc.Main.Antimonkey=x
- end)
- --[[MiscTabMainSection:Toggle("Wall Protect",function(x)
- ArsoniaTable.Misc.Main.Wallprotect=x
- end)]]
- --[[MiscTabMainSection:Button("Place Wall",function()
- game.ReplicatedStorage.Events.BuildWall:FireServer(
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position,
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*10000000000)
- end)
- MiscTabMainSection:Button("Remove Wall",function()
- game.ReplicatedStorage.Events.BuildWall:FireServer(
- Vector3.new(math.huge,math.huge,math.huge),
- Vector3.new(math.huge,math.huge,math.huge))
- end)]]
- MiscTabMainSection:Toggle("Auto Pickup Ball",function(x)
- ArsoniaTable.Misc.Main.Autopickupball=x
- end)
- MiscTabMainSection:Toggle("Collect Bananas",function(x)
- ArsoniaTable.Misc.Main.Autopickupbanana=x
- end)
- MiscTabMainSection:Button("Teleport To Fireworks",function()
- game.TeleportService:Teleport(4690140579,game.Players.LocalPlayer,{SuperSecretCode="NotSoSuperSecretPoggyWoggy"})
- end)
- MiscTabMainSection:Button("Teleport To Frog Game",function()
- game.TeleportService:Teleport(5133094040,game.Players.LocalPlayer,{SuperSecretCode="NotSoSuperSecretPoggyWoggy"})
- end)
- MiscTabMainSection:Button("https://discord.gg/yBEzKHB3Qr",function()
- pcall(function()setclipboard("https://discord.gg/yBEzKHB3Qr")end)
- pcall(function()syn.write_clipboard("https://discord.gg/yBEzKHB3Qr")end)
- end)
- local MiscTabMenuSection=MiscTab:Section("Menu")
- MiscTabMenuSection:Textbox("Menu Title","ARSENAL",function(x)
- local a=x
- local b={}
- for i=1,#a do
- table.insert(b,string.sub(a,i,i))
- if i~=#a then
- table.insert(b," ")
- end
- end
- local c=""
- for _,v in pairs(b)do
- c=c..v
- end
- c=string.upper(c)
- game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.Title.Text=c
- game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.Title.DropShadow.Text=c
- end)
- MiscTabMenuSection:Textbox("Menu User",game.Players.LocalPlayer.Name,function(x)
- ArsoniaTable.Variables.Levels.Name=x
- end)
- MiscTabMenuSection:Textbox("Menu Level",ArsoniaTable.Variables.Levels.Level,function(x)
- ArsoniaTable.Variables.Levels.Level=x
- end)
- MiscTabMenuSection:Slider("XP Bar",0,100,50,function(x)
- ArsoniaTable.Variables.Levels.StartBar=x
- ArsoniaTable.Variables.Levels.EndBar=100
- end)
- local MiscTabTrollingSection=MiscTab:Section("Trolling")
- MiscTabTrollingSection:Toggle("Enabled",function(x)
- ArsoniaTable.Misc.Trolling.Enabled=x
- end)
- MiscTabTrollingSection:Toggle("Bullet Annoy",function(x)
- ArsoniaTable.Misc.Trolling.Bulletannoy=x
- end)
- MiscTabTrollingSection:Toggle("Voice Annoy",function(x)
- ArsoniaTable.Misc.Trolling.Voiceannoy=x
- end)
- MiscTabTrollingSection:Toggle("Delete Ball On Pickup",function(x)
- ArsoniaTable.Misc.Trolling.Deleteball=x
- end)
- MiscTabTrollingSection:Toggle("Auto Player Surf",function(x)
- ArsoniaTable.Misc.Trolling.PlayerSurf=x
- end)
- --[[MiscTabTrollingSection:Toggle("Wall Trap",function(x)
- ArsoniaTable.Misc.Trolling.WallTrap=x
- end)
- MiscTabTrollingSection:Dropdown("Trap Type",{"Forward","Sideways"},function(x)
- ArsoniaTable.Misc.Trolling.WallTrapType=x
- if ArsoniaTable.Misc.Trolling.WallTrap and ArsoniaTable.Misc.Trolling.Enabled then
- for _,v in pairs(game.Players:GetChildren())do
- if string.find(string.lower(tostring(v)),string.lower(ArsoniaTable.Misc.Trolling.WallTrapName))then
- ArsoniaTable.Variables.TrapPosOld=v.Character.HumanoidRootPart.Position
- if ArsoniaTable.Misc.Trolling.WallTrapType=="Forward"then
- game.ReplicatedStorage.Events.BuildWall:FireServer(
- v.Character.HumanoidRootPart.Position+
- v.Character.HumanoidRootPart.CFrame.RightVector*-7,
- v.Character.HumanoidRootPart.CFrame.RightVector*10000000000)
- break
- elseif ArsoniaTable.Misc.Trolling.WallTrapType=="Sideways"then
- game.ReplicatedStorage.Events.BuildWall:FireServer(
- v.Character.HumanoidRootPart.Position+
- v.Character.HumanoidRootPart.CFrame.LookVector*-7,
- v.Character.HumanoidRootPart.CFrame.LookVector*10000000000)
- break
- end
- end
- end
- end
- end)
- MiscTabTrollingSection:Textbox("Player Name","",function(x)
- ArsoniaTable.Misc.Trolling.WallTrapName=x
- end)]]
- --[[MiscTabTrollingSection:Toggle("Fling Aura (BAN RISK)",function(x)
- ArsoniaTable.Misc.Trolling.Flingaura=x
- end)
- MiscTabTrollingSection:Toggle("Fling All (BAN RISK)",function(x)
- ArsoniaTable.Misc.Trolling.Flingall=x
- end)
- MiscTabTrollingSection:Button("Crash Clients",function()
- for _=1,5000 do
- game:GetService("ReplicatedStorage").Events.ReplicateProjectile:FireServer({"Baseball",0,Vector3.new(0,100,0),CFrame.new(),45,0,0,0,"Cone Launcher",Vector3.new(),false,{},1})
- end
- end)]]
- local MiscTabSaveSection=MiscTab:Section("Save/Load")
- MiscTabSaveSection:Button("Save",function()
- pcall(function()
- delfile("Arsonia_SAVE_.lua")
- end)
- writefile("Arsonia_SAVE_.lua","return"..ArsoniaTable.Variables.Functions.Unpacktable(getgenv().ArsoniaSettings))
- end)
- MiscTabSaveSection:Button("Load",function()
- local a=0
- local b=0
- for i,v in pairs(loadfile("Arsonia_SAVE_.lua")())do
- a=a+1
- for _=1,25 do
- if pcall(function()
- if getgenv().ArsoniaSettings[i].Val[1]~=v.Val[1]then
- if not pcall(function()getgenv().ArsoniaSettings[i].SetVal(unpack(v.Val))end)then
- b=b+1
- end
- end
- end)then
- break
- end
- end
- end
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Main.Chats.DisplayChat).moveOldMessages()
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Main.Chats.DisplayChat).createNewMessage(
- "Astolfo",
- "Loadded: "..a.." Features With "..b.." Errors",
- _G.UIMainColor or Color3.fromRGB(255,75,75),
- Color3.new(1,1,1),
- .01
- )
- end)
- --[[
- Section:Slider("Slider",-100,100,8,function(x)
- print(x)
- end)
- Section:ToggleSlider("Toggle Slider",-100,100,8,function(x,y)
- print(x,y)
- end)
- Section:Textbox("Text Box","Preset Text",function(x)
- print(x)
- end)
- Section:Toggle("Toggle",function(x)
- print(x)
- end)
- Section:Button("Button",function()
- print("Button Pressed")
- end)
- Section:Color("Color",Color3.new(1,0,175/255),function(x)
- print(x)
- end)
- Section:Dropdown("Dropdown",{"Option 1","Option 2","Option 3"},function(x)
- print(x)
- end)
- Section:Keybind("Keybind Name",function(x)
- print(x)
- end)
- Section:Textlabel("Text")
- ]]
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(x)
- ArsoniaTable.Variables.KeysPressed[x]=true
- end)
- game.Players.LocalPlayer:GetMouse().KeyUp:Connect(function(x)
- ArsoniaTable.Variables.KeysPressed[x]=false
- end)
- --Character Child Added
- game.Players.LocalPlayer.Character.ChildAdded:Connect(function(x)
- if ArsoniaTable.Player.Misc.Enabled then
- if ArsoniaTable.Player.Misc.Removeplayercheck then
- if x.Name=="Spawned"then
- wait(.3)
- x:Destroy()
- end
- end
- end
- end)
- --Character Child Removed
- game.Players.LocalPlayer.Character.ChildRemoved:Connect(function(x)
- if ArsoniaTable.Player.Misc.Enabled then
- if ArsoniaTable.Player.Misc.DemiGod then
- if x.Name=="Spawned"and not game.ReplicatedStorage.wkspc.Status.RoundOver.Value and game.Players.LocalPlayer.Status.Team.Value~="Spectator"then
- local a=game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
- local b=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- repeat
- game.RunService.RenderStepped:Wait()
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).reviveme=true
- until game.Players.LocalPlayer.Character:FindFirstChild("Spawned")or not ArsoniaTable.Player.Misc.DemiGod or game.Players.LocalPlayer.Status.Team.Value=="Spectator"or not ArsoniaTable.Player.Misc.Enabled
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=b
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity=a
- end
- end
- end
- end)
- --General RS
- game.RunService.RenderStepped:Connect(function()
- ArsoniaTable.Variables.Crouching=false
- if game.Players.LocalPlayer.Character:FindFirstChild("Crouched")then
- ArsoniaTable.Variables.Crouching=true
- end
- if game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LevelMeter.StartXP.Text~=ArsoniaTable.Variables.Levels.StartXp.." xp"then
- game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LevelMeter.StartXP.Text=ArsoniaTable.Variables.Levels.StartXp.." xp"
- end
- if game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LevelMeter.EndXP.Text~=ArsoniaTable.Variables.Levels.EndXp.." xp"then
- game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LevelMeter.EndXP.Text=ArsoniaTable.Variables.Levels.EndXp.." xp"
- end
- if game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LevelMeter.FILL.FILL.Size~=UDim2.new(ArsoniaTable.Variables.Levels.StartBar/ArsoniaTable.Variables.Levels.EndBar,0,1,0)then
- game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LevelMeter.FILL.FILL.Size=UDim2.new(ArsoniaTable.Variables.Levels.StartBar/ArsoniaTable.Variables.Levels.EndBar,0,1,0)
- end
- if game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.PlrName.Text~=ArsoniaTable.Variables.Levels.Name.." - Level: "..ArsoniaTable.Variables.Levels.Level then
- game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.PlrName.Text=ArsoniaTable.Variables.Levels.Name.." - Level: "..ArsoniaTable.Variables.Levels.Level
- end
- if tostring(game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value)==game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.melee.Value then
- ArsoniaTable.Variables.IsKnife=true
- else
- ArsoniaTable.Variables.IsKnife=false
- end
- if game.Players.LocalPlayer.Character:FindFirstChild("IsAPlayer")then
- ArsoniaTable.Variables.IsAlive=true
- else
- ArsoniaTable.Variables.IsAlive=false
- end
- ArsoniaTable.Variables.Offset_GUN=Vector3.new()
- if game.Workspace.CurrentCamera:FindFirstChild("Arms")then
- for _,v in pairs(game.Workspace.CurrentCamera.Arms:GetChildren())do
- if v:IsA("Vector3Value")then
- ArsoniaTable.Variables.Offset_GUN=v.Value
- break
- end
- end
- end
- if game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value then
- ArsoniaTable.Variables.Killmethods.Equipped=game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value
- end
- if getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).lastlook~=10000 then
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).lastlook=10000
- end
- ArsoniaTable.Variables.IsFall=false
- if game.Players.LocalPlayer.Character.Humanoid:GetState()==Enum.HumanoidStateType.Ragdoll or game.Players.LocalPlayer.Character.Humanoid:GetState()==Enum.HumanoidStateType.GettingUp then
- ArsoniaTable.Variables.IsFall=true
- end
- if game.Players.LocalPlayer.Character.Head.Size~=Vector3.new(1,.1,1)then
- game.Players.LocalPlayer.Character.Head.Size=Vector3.new(1,.1,1)
- end
- ArsoniaTable.Variables.CamAngles={game.Workspace.CurrentCamera.CFrame:ToEulerAnglesYXZ()}
- end)
- --Player Anti Aim RS
- game.RunService.RenderStepped:Connect(function()
- if ArsoniaTable.Player.Anti_Aim.IsHead then
- if game.Players.LocalPlayer.Character:FindFirstChild("HeadHB")then
- game.Players.LocalPlayer.Character:FindFirstChild("HeadHB"):Destroy()
- end
- if game.Players.LocalPlayer.Character:FindFirstChild("FakeHead")then
- game.Players.LocalPlayer.Character:FindFirstChild("FakeHead"):Destroy()
- end
- end
- if ArsoniaTable.Player.Anti_Aim.IsLegs then
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if string.find(string.lower(v.Name),"foot")or string.find(string.lower(v.Name),"leg")then
- if v:IsA("BasePart")then
- v:Destroy()
- end
- end
- end
- end
- if ArsoniaTable.Player.Anti_Aim.Enabled then
- if not ArsoniaTable.Variables.Functions.IsRoundOver()then
- if ArsoniaTable.Player.Anti_Aim.Yaw then
- local _,a=game.Workspace.CurrentCamera.CFrame:ToEulerAnglesYXZ()
- if ArsoniaTable.Player.Anti_Aim.YawType=="Spinning"then
- ArsoniaTable.Variables.Yaw=ArsoniaTable.Variables.Yaw+ArsoniaTable.Player.Anti_Aim.YawValue
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,math.rad(ArsoniaTable.Variables.Yaw),0)
- elseif ArsoniaTable.Player.Anti_Aim.YawType=="Offset"then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,a+math.rad(ArsoniaTable.Player.Anti_Aim.YawValue),0)
- elseif ArsoniaTable.Player.Anti_Aim.YawType=="Absolute"then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,math.rad(ArsoniaTable.Player.Anti_Aim.YawValue),0)
- elseif ArsoniaTable.Player.Anti_Aim.YawType=="Random"then
- ArsoniaTable.Variables.Yaw=ArsoniaTable.Variables.Yaw+math.random(-ArsoniaTable.Player.Anti_Aim.YawValue,ArsoniaTable.Player.Anti_Aim.YawValue)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,math.rad(ArsoniaTable.Variables.Yaw),0)
- elseif ArsoniaTable.Player.Anti_Aim.YawType=="Inverted"then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,-a,0)
- elseif ArsoniaTable.Player.Anti_Aim.YawType=="Frozen"then
- if ArsoniaTable.Variables.EngluarFix then
- ArsoniaTable.Variables.Yaw=ArsoniaTable.Variables.EngluarFix.Y
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,ArsoniaTable.Variables.Yaw,0)
- end
- end
- if ArsoniaTable.Player.Anti_Aim.CrouchYaw then
- if ArsoniaTable.Variables.Crouching then
- local _,a=game.Workspace.CurrentCamera.CFrame:ToEulerAnglesYXZ()
- if ArsoniaTable.Player.Anti_Aim.CrouchYawType=="Spinning"then
- ArsoniaTable.Variables.CrouchYaw=ArsoniaTable.Variables.CrouchYaw+ArsoniaTable.Player.Anti_Aim.CrouchYawVal
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,math.rad(ArsoniaTable.Variables.CrouchYaw),0)
- elseif ArsoniaTable.Player.Anti_Aim.CrouchYawType=="Offset"then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,a+math.rad(ArsoniaTable.Player.Anti_Aim.CrouchYawVal),0)
- elseif ArsoniaTable.Player.Anti_Aim.CrouchYawType=="Absolute"then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,math.rad(ArsoniaTable.Player.Anti_Aim.CrouchYawVal),0)
- elseif ArsoniaTable.Player.Anti_Aim.CrouchYawType=="Random"then
- ArsoniaTable.Variables.CrouchYaw=ArsoniaTable.Variables.CrouchYaw+math.random(-ArsoniaTable.Player.Anti_Aim.CrouchYawVal,ArsoniaTable.Player.Anti_Aim.CrouchYawVal)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,math.rad(ArsoniaTable.Variables.CrouchYaw),0)
- elseif ArsoniaTable.Player.Anti_Aim.CrouchYawType=="Inverted"then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,-a,0)
- end
- end
- end
- if ArsoniaTable.Player.Anti_Aim.Wall then
- local _,a=game.Workspace.CurrentCamera.CFrame:ToEulerAnglesYXZ()
- local b={low={},high={},none={},equal={}}
- local Ignore=
- {
- game.Players.LocalPlayer.Character,
- game.Workspace.Ray_Ignore,
- game.Workspace.CurrentCamera,
- game.Workspace.Destructable,
- }
- if game.Workspace:FindFirstChild("Map")then
- if game.Workspace.Map:FindFirstChild("Ignore")then
- table.insert(Ignore,game.Workspace.Map.Ignore)
- end
- if game.Workspace.Map:FindFirstChild("Clips")then
- table.insert(Ignore,game.Workspace.Map.Clips)
- end
- end
- for _,v in pairs(game.Players:GetChildren())do
- if v.Character then
- table.insert(Ignore,v.Character)
- end
- end
- for i=0,360,15 do
- if i~=0 and i~=180 and i~=360 then
- if i<=180 then
- local Ray=Ray.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,
- (CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*CFrame.Angles(0,a-math.rad(i),0)).LookVector*ArsoniaTable.Player.Anti_Aim.WallDist)
- local part,pos,offset=game.Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if part then
- table.insert(b.low,{i,pos,offset})
- end
- else
- local Ray=Ray.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,
- (CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*CFrame.Angles(0,a+math.rad(i-180),0)).LookVector*ArsoniaTable.Player.Anti_Aim.WallDist)
- local part,pos,offset=game.Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if part then
- table.insert(b.high,{i,pos,offset})
- end
- end
- end
- end
- for _,v in pairs(b.low)do
- table.insert(b.equal,v)
- end
- for _,v in pairs(b.high)do
- table.insert(b.equal,v)
- end
- local a="none"
- local rade=math.deg(ArsoniaTable.Player.Anti_Aim.WallValue)
- if #b.low>#b.high then
- a="low"
- elseif #b.low==0 and #b.high==0 then
- a="none"
- elseif #b.low==#b.high then
- a="equal"
- rade=180
- else
- a="high"
- rade=-rade
- end
- if a~="none"then
- local c=0
- local d={}
- for _,v in pairs(b[a])do
- if c<(v[2]-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude then
- c=(v[2]-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
- d=v
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,game.Players.LocalPlayer.Character.HumanoidRootPart.Position-d[3])*
- CFrame.Angles(0,math.rad(rade),0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,math.rad(game.Players.LocalPlayer.Character.HumanoidRootPart.Orientation.Y),0)
- end
- end
- if ArsoniaTable.Player.Movement.Enabled then
- if ArsoniaTable.Player.Movement.Autoairstrafe then
- if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial==Enum.Material.Air then
- local _,a=game.Workspace.CurrentCamera.CFrame:ToEulerAnglesYXZ()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,a,0)
- end
- end
- end
- if ArsoniaTable.Aimbot.Silentaim.Enabled then
- if ArsoniaTable.Aimbot.Silentaim.Fakelock then
- if ArsoniaTable.Variables.__SilentAimTarget then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,ArsoniaTable.Variables.EngluarFix.Y,0)
- end
- end
- end
- if ArsoniaTable.Player.Anti_Aim.Upsidedown and not ArsoniaTable.Variables.IsFall then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- )*
- CFrame.Angles(
- 0,
- math.rad(game.Players.LocalPlayer.Character.HumanoidRootPart.Orientation.Y),
- math.rad(180)
- )
- end
- end
- end
- end)
- --Player Movement RS
- game.RunService.RenderStepped:Connect(function()
- if ArsoniaTable.Player.Movement.Enabled then
- if ArsoniaTable.Player.Movement.Fly then
- if ArsoniaTable.Variables.Fly then
- local b=0
- local c=false
- if ArsoniaTable.Variables.KeysPressed.w and ArsoniaTable.Variables.KeysPressed.s then
- b=0
- elseif ArsoniaTable.Variables.KeysPressed.a and ArsoniaTable.Variables.KeysPressed.d then
- b=0
- elseif ArsoniaTable.Variables.KeysPressed.w and ArsoniaTable.Variables.KeysPressed.a then
- b=45
- c=true
- elseif ArsoniaTable.Variables.KeysPressed.w and ArsoniaTable.Variables.KeysPressed.d then
- b=-45
- c=true
- elseif ArsoniaTable.Variables.KeysPressed.s and ArsoniaTable.Variables.KeysPressed.a then
- b=180-45
- c=true
- elseif ArsoniaTable.Variables.KeysPressed.s and ArsoniaTable.Variables.KeysPressed.d then
- b=180+45
- c=true
- elseif ArsoniaTable.Variables.KeysPressed.w then
- b=0
- c=true
- elseif ArsoniaTable.Variables.KeysPressed.a then
- b=90
- c=true
- elseif ArsoniaTable.Variables.KeysPressed.d then
- b=-90
- c=true
- elseif ArsoniaTable.Variables.KeysPressed.s then
- b=180
- c=true
- end
- if c then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity=
- (game.Workspace.CurrentCamera.CFrame*CFrame.Angles(0,math.rad(b),0)).LookVector*
- ArsoniaTable.Player.Movement.Flyspeed
- else
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity=Vector3.new()
- local a=Instance.new("IntValue")
- a.Name="changedirection"
- a.Parent=game.Players.LocalPlayer.Character
- end
- end
- end
- if ArsoniaTable.Player.Movement.Bunnyhop then
- if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial==Enum.Material.Air or ArsoniaTable.Variables.KeysPressed[" "]then
- local _,a=game.Workspace.CurrentCamera.CFrame:ToEulerAnglesYXZ()
- local b=0
- local c=false
- if ArsoniaTable.Variables.KeysPressed.w and ArsoniaTable.Variables.KeysPressed.s then
- b=0
- elseif ArsoniaTable.Variables.KeysPressed.a and ArsoniaTable.Variables.KeysPressed.d then
- b=0
- elseif ArsoniaTable.Variables.KeysPressed.w and ArsoniaTable.Variables.KeysPressed.a then
- b=45
- c=true
- elseif ArsoniaTable.Variables.KeysPressed.w and ArsoniaTable.Variables.KeysPressed.d then
- b=-45
- c=true
- elseif ArsoniaTable.Variables.KeysPressed.s and ArsoniaTable.Variables.KeysPressed.a then
- b=180-45
- c=true
- elseif ArsoniaTable.Variables.KeysPressed.s and ArsoniaTable.Variables.KeysPressed.d then
- b=180+45
- c=true
- elseif ArsoniaTable.Variables.KeysPressed.w then
- b=0
- c=true
- elseif ArsoniaTable.Variables.KeysPressed.a then
- b=90
- c=true
- elseif ArsoniaTable.Variables.KeysPressed.d then
- b=-90
- c=true
- elseif ArsoniaTable.Variables.KeysPressed.s then
- b=180
- c=true
- end
- if ArsoniaTable.Player.Movement.BunnyhopType=="Apply Velocity"or ArsoniaTable.Player.Movement.BunnyhopType=="Walkspeed"then
- if ArsoniaTable.Variables.KeysPressed[" "]then
- game.Players.LocalPlayer.Character.Humanoid.Jump=true
- end
- end
- if c then
- if ArsoniaTable.Player.Movement.BunnyhopType=="Apply Velocity"then
- ArsoniaTable.Variables.Functions.OldApplyVelocity(
- game.Players.LocalPlayer.Character,
- CFrame.Angles(0,a+math.rad(b),0).LookVector*(ArsoniaTable.Player.Movement.Bunnyhopspeed/3.5),
- 1,
- nil,
- game.Players.LocalPlayer.Name,
- nil,
- true
- )
- end
- end
- end
- end
- if ArsoniaTable.Player.Movement.Infdoublejump then
- if game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.airjumps.Value~=0 then
- game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.airjumps.Value=0
- end
- end
- if ArsoniaTable.Player.Movement.Autoairstrafe then
- if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial==Enum.Material.Air or ArsoniaTable.Variables.KeysPressed[" "]then
- local a=Instance.new("IntValue")
- a.Name="changedirection"
- a.Parent=game.Players.LocalPlayer.Character
- end
- end
- if ArsoniaTable.Player.Movement.Autotakecontrol then
- if not game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.takecontrol.Value then
- game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.takecontrol.Value=true
- end
- end
- if ArsoniaTable.Player.Movement.Anticrouchjumplock then
- if getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.StepModulesNoDeath.BruhHumanoid).crouchJump then
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.StepModulesNoDeath.BruhHumanoid).crouchJump=false
- end
- end
- end
- end)
- --Player Misc RS
- game.RunService.RenderStepped:Connect(function()
- if ArsoniaTable.Player.Misc.Enabled then
- if ArsoniaTable.Player.Misc.Slidewalk then
- for _,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks())do
- if v.Animation.AnimationId~="rbxassetid://2475459560"then
- v:Stop()
- end
- end
- end
- if ArsoniaTable.Player.Misc.AntiFire then
- if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Engulfed")then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Engulfed:Destroy()
- end
- end
- if ArsoniaTable.Player.Misc.AntiBleed then
- if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Bleed")then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Bleed:Destroy()
- end
- end
- if ArsoniaTable.Player.Misc.AntiFling then
- if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("WindEffect")then
- game.Players.LocalPlayer.Character.HumanoidRootPart.WindEffect:Destroy()
- end
- end
- if ArsoniaTable.Player.Misc.FastHeal then
- if game.Players.LocalPlayer.NRPBS.Health.Value<=99 then
- for _,v in pairs(game.Workspace.Debris:GetChildren())do
- if v.Name=="DeadHP"then
- v.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- v.Transparency=1
- end
- end
- end
- end
- if ArsoniaTable.Player.Misc.Headcollide then
- if game.Players.LocalPlayer.Character.Head.CollisionGroupId~=game.Players.LocalPlayer.Character.UpperTorso.CollisionGroupId then
- game.Players.LocalPlayer.Character.Head.CollisionGroupId=game.Players.LocalPlayer.Character.UpperTorso.CollisionGroupId
- end
- elseif game.Players.LocalPlayer.Character.Head.CollisionGroupId~=game.Players.LocalPlayer.Character.HumanoidRootPart.CollisionGroupId then
- game.Players.LocalPlayer.Character.Head.CollisionGroupId=game.Players.LocalPlayer.Character.HumanoidRootPart.CollisionGroupId
- end
- if ArsoniaTable.Player.Misc.Torsocollide then
- if game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide=false
- end
- elseif not game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide=true
- end
- if ArsoniaTable.Player.Misc.SmallRoot then
- if game.Players.LocalPlayer.Character.HumanoidRootPart.Size~=Vector3.new(1,.1,1)then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size=Vector3.new(1,.1,1)
- end
- elseif game.Players.LocalPlayer.Character.HumanoidRootPart.Size~=Vector3.new(1,2,1)then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size=Vector3.new(1,2,1)
- end
- if ArsoniaTable.Player.Misc.Removegun then
- if game.Players.LocalPlayer.Character:FindFirstChild("Gun")then
- for _,v in pairs(game.Players.LocalPlayer.Character.Gun:GetDescendants())do
- if v:IsA("BasePart")then
- if v.Transparency~=1 then
- v:Destroy()
- end
- end
- end
- end
- end
- else
- if game.Players.LocalPlayer.Character.HumanoidRootPart.Size~=Vector3.new(1,2,1)then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size=Vector3.new(1,2,1)
- end
- if game.Players.LocalPlayer.Character.Head.CollisionGroupId~=game.Players.LocalPlayer.Character.HumanoidRootPart.CollisionGroupId then
- game.Players.LocalPlayer.Character.Head.CollisionGroupId=game.Players.LocalPlayer.Character.HumanoidRootPart.CollisionGroupId
- end
- if not game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide=true
- end
- end
- end)
- --Visuals ESP RS
- game.RunService.RenderStepped:Connect(function()
- if ArsoniaTable.Visuals.ESP.Enabled then
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- local part=v.Character.HumanoidRootPart
- local _,b=game.Workspace.CurrentCamera:WorldToViewportPoint(part.Position)
- if b then
- --[[if lookdirection then
- local b=Drawing.new("Line")
- b.Visible=true
- b.Color=ArsoniaTable.Visuals.ESP.Color
- b.Thickness=thick
- b.Transparency=1
- local pos=
- v.Character.HumanoidRootPart.Position+
- Vector3.new(0,1.5,0)
- b.To=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(pos).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(pos).Y)
- local pos=
- v.Character.HumanoidRootPart.Position+
- Vector3.new(0,2,0)+
- CFrame.Angles(
- 0,
- math.rad(v.Character.HumanoidRootPart.Orientation.Y),
- 0)*
- CFrame.Angles(
- math.rad(v.Character.Head.Orientation.X),
- 0,
- 0).LookVector*5
- b.From=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(pos).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(pos).Y)
- coroutine.wrap(function()
- game.RunService.RenderStepped:Wait()
- b:Remove()
- end)()
- end]]
- if ArsoniaTable.Visuals.ESP.Names then
- local a=Drawing.new("Text")
- a.Text=v.Name
- a.Size=math.clamp(25-(part.Position-game.Workspace.CurrentCamera.CFrame.Position).Magnitude,25,100)
- a.Center=true
- a.Outline=true
- a.OutlineColor=Color3.new()
- a.Font=Drawing.Fonts.UI
- a.Visible=true
- a.Transparency=1
- a.Color=ArsoniaTable.Visuals.ESP.Color
- a.Position=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.UpVector*(3+(part.Position-game.Workspace.CurrentCamera.CFrame.Position).Magnitude/25)).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.UpVector*(3+(part.Position-game.Workspace.CurrentCamera.CFrame.Position).Magnitude/25)).Y)
- coroutine.wrap(function()
- game.RunService.RenderStepped:Wait()
- a:Remove()
- end)()
- end
- if ArsoniaTable.Visuals.ESP.Box then
- local a=Drawing.new("Quad")
- a.Visible=true
- a.Color=ArsoniaTable.Visuals.ESP.Color
- a.Thickness=1
- a.Transparency=1
- a.Filled=false
- a.PointA=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*-2+part.CFrame.UpVector*2.5).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*-2+part.CFrame.UpVector*2.5).Y)-->^
- a.PointB=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2+part.CFrame.UpVector*2.5).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2+part.CFrame.UpVector*2.5).Y)--<^
- a.PointC=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2+part.CFrame.UpVector*-2.5).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2+part.CFrame.UpVector*-2.5).Y)--<V
- a.PointD=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*-2+part.CFrame.UpVector*-2.5).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*-2+part.CFrame.UpVector*-2.5).Y)-->V
- coroutine.wrap(function()
- game.RunService.RenderStepped:Wait()
- a:Remove()
- end)()
- end
- if ArsoniaTable.Visuals.ESP.Tracers then
- local b=Drawing.new("Line")
- b.Visible=true
- b.Color=ArsoniaTable.Visuals.ESP.Color
- b.Thickness=1
- b.Transparency=1
- b.To=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.UpVector*-2.5).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.UpVector*-2.5).Y)
- b.From=Vector2.new(game:GetService("CoreGui").RobloxGui.AbsoluteSize.X/2,game:GetService("CoreGui").RobloxGui.AbsoluteSize.Y-game:GetService("CoreGui").ThemeProvider.TopBarFrame.AbsolutePosition.Y)
- coroutine.wrap(function()
- game.RunService.RenderStepped:Wait()
- b:Remove()
- end)()
- end
- if ArsoniaTable.Visuals.ESP.Health then
- local healthnum=v.NRPBS.Health.Value
- local maxhealth=v.NRPBS.MaxHealth.Value
- local c=Drawing.new("Quad")
- c.Visible=true
- c.Color=ArsoniaTable.Visuals.ESP.Color
- c.Thickness=1
- c.Transparency=1
- c.Filled=false
- c.PointA=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2.5+part.CFrame.UpVector*2.5).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2.5+part.CFrame.UpVector*2.5).Y)-->^
- c.PointB=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2+part.CFrame.UpVector*2.5).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2+part.CFrame.UpVector*2.5).Y)--<^
- c.PointC=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2+part.CFrame.UpVector*-2.5).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2+part.CFrame.UpVector*-2.5).Y)--<V
- c.PointD=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2.5+part.CFrame.UpVector*-2.5).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2.5+part.CFrame.UpVector*-2.5).Y)-->V
- coroutine.wrap(function()
- game.RunService.RenderStepped:Wait()
- c:Remove()
- end)()
- local e=Drawing.new("Quad")
- e.Visible=true
- e.Color=Color3.new(1,0,0)
- e.Thickness=1
- e.Transparency=1
- e.Filled=true
- e.PointA=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2.5+part.CFrame.UpVector*2.5).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2.5+part.CFrame.UpVector*2.5).Y)-->^
- e.PointB=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2+part.CFrame.UpVector*2.5).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2+part.CFrame.UpVector*2.5).Y)--<^
- e.PointC=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2+part.CFrame.UpVector*-2.5).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2+part.CFrame.UpVector*-2.5).Y)--<V
- e.PointD=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2.5+part.CFrame.UpVector*-2.5).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2.5+part.CFrame.UpVector*-2.5).Y)-->V
- coroutine.wrap(function()
- game.RunService.RenderStepped:Wait()
- e:Remove()
- end)()
- local d=Drawing.new("Quad")
- d.Visible=true
- d.Color=Color3.new(0,1,0)
- d.Thickness=1
- d.Transparency=1
- d.Filled=true
- d.PointA=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2.5+part.CFrame.UpVector*(-2.5+healthnum/(maxhealth/5))).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2.5+part.CFrame.UpVector*(-2.5+healthnum/(maxhealth/5))).Y)-->^
- d.PointB=Vector2.new(
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2+part.CFrame.UpVector*(-2.5+healthnum/(maxhealth/5))).X,
- game.Workspace.CurrentCamera:WorldToViewportPoint(part.CFrame.Position+part.CFrame.RightVector*2+part.CFrame.UpVector*(-2.5+healthnum/(maxhealth/5))).Y)--<^
- d.PointC=c.PointC--<V
- d.PointD=c.PointD-->V
- coroutine.wrap(function()
- game.RunService.RenderStepped:Wait()
- d:Remove()
- end)()
- end
- end
- end
- end
- end)
- --Visuals Main RS
- game.RunService.RenderStepped:Connect(function()
- if ArsoniaTable.Visuals.Main.Enabled then
- for _,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.GUI.Crosshairs.Crosshair:GetChildren())do
- if v.Name~="Center1"then
- v.BackgroundColor3=ArsoniaTable.Visuals.Main.Crosshaircol
- end
- end
- game.Workspace.CurrentCamera.CFrame=
- game.Workspace.CurrentCamera.CFrame*
- CFrame.new(ArsoniaTable.Visuals.Main.CameraoffsetX,ArsoniaTable.Visuals.Main.CameraoffsetY,ArsoniaTable.Visuals.Main.CameraoffsetZ)
- if ArsoniaTable.Visuals.Main.Antiflash then
- if game.Players.LocalPlayer.PlayerGui.GUI.Black.Size~=UDim2.new()then
- game.Players.LocalPlayer.PlayerGui.GUI.Black.Size=UDim2.new()
- end
- elseif game.Players.LocalPlayer.PlayerGui.GUI.Black.Size~=UDim2.new(2,0,2,0)then
- game.Players.LocalPlayer.PlayerGui.GUI.Black.Size=UDim2.new(2,0,2,0)
- end
- if ArsoniaTable.Visuals.Main.Xray then
- if game.Workspace:FindFirstChild("Map")then
- if not(game.ReplicatedStorage.wkspc.Status.RoundOver.Value or game.ReplicatedStorage.wkspc.Status.Preparation.Value)then
- if not game.Workspace.Map:FindFirstChild("Xcum")then
- local a=Instance.new("Folder")
- a.Parent=game.Workspace.Map
- a.Name="Xcum"
- for _,v in pairs(game.Workspace.Map:GetDescendants())do
- if v:IsA("BasePart")then
- if not v:IsDescendantOf(game.Workspace.Map.Clips)then
- if not v:FindFirstChild("Transcock")then
- local a=Instance.new("NumberValue")
- a.Parent=v
- a.Value=v.Transparency
- a.Name="Transcock"
- end
- v.Transparency=v.Transparency+ArsoniaTable.Visuals.Main.XrayTrans
- end
- end
- end
- end
- end
- end
- end
- else
- if game.Players.LocalPlayer.PlayerGui.GUI.Black.Size~=UDim2.new(2,0,2,0)then
- game.Players.LocalPlayer.PlayerGui.GUI.Black.Size=UDim2.new(2,0,2,0)
- end
- end
- end)
- --Visuals Viewmodel RS
- game.RunService.RenderStepped:Connect(function()
- if ArsoniaTable.Visuals.Viewmodel.Enabled then
- if ArsoniaTable.Visuals.Viewmodel.Gunchams then
- if game.Workspace.CurrentCamera:FindFirstChild("Arms")then
- if not game.Workspace.CurrentCamera.Arms:FindFirstChild("AnalBeads")then
- local a=Instance.new("Folder")
- a.Parent=game.Workspace.CurrentCamera.Arms
- a.Name="AnalBeads"
- for _,v in pairs(game.Workspace.CurrentCamera.Arms:GetChildren())do
- if v.Name~="CSSArms"then
- if v:IsA("BasePart")then
- if v.Transparency~=1 then
- v.Color=ArsoniaTable.Visuals.Viewmodel.GunchamsCol
- v.Reflectance=ArsoniaTable.Visuals.Viewmodel.GunchamsRefl
- v.Transparency=ArsoniaTable.Visuals.Viewmodel.GunchamsTrans
- v.Material=Enum.Material[ArsoniaTable.Visuals.Viewmodel.GunchamsMat]
- end
- end
- if v:IsA("MeshPart")then
- v.TextureID=""
- end
- for _,c in pairs(v:GetDescendants())do
- if c:IsA("BasePart")then
- c.Color=ArsoniaTable.Visuals.Viewmodel.GunchamsCol
- c.Reflectance=ArsoniaTable.Visuals.Viewmodel.GunchamsRefl
- c.Transparency=ArsoniaTable.Visuals.Viewmodel.GunchamsTrans
- c.Material=Enum.Material[ArsoniaTable.Visuals.Viewmodel.GunchamsMat]
- end
- if c:IsA("MeshPart")then
- c.TextureID=""
- end
- if c:IsA("SpecialMesh")then
- c.TextureId=""
- end
- end
- end
- end
- end
- end
- end
- if ArsoniaTable.Visuals.Viewmodel.Armchams then
- if game.Workspace.CurrentCamera:FindFirstChild("Arms")then
- if not game.Workspace.CurrentCamera.Arms.CSSArms:FindFirstChild("AnalSex")then
- local a=Instance.new("Folder")
- a.Parent=game.Workspace.CurrentCamera.Arms.CSSArms
- a.Name="AnalSex"
- for _,v in pairs(game.Workspace.CurrentCamera.Arms.CSSArms:GetDescendants())do
- if v:IsA("BasePart")then
- if v.Transparency~=1 then
- v.Color=ArsoniaTable.Visuals.Viewmodel.ArmchamsCol
- v.Transparency=ArsoniaTable.Visuals.Viewmodel.ArmchamsTrans
- end
- elseif v:IsA("SpecialMesh")then
- v.TextureId=""
- elseif v:IsA("Decal")then
- v:Destroy()
- end
- end
- end
- end
- end
- end
- end)
- --Visuals World Ambience RS
- game.RunService.RenderStepped:Connect(function()
- if ArsoniaTable.Visuals.Worldambience.Enabled then
- if game.Lighting.Ambient~=ArsoniaTable.Visuals.Worldambience.Ambience then
- game.Lighting.Ambient=ArsoniaTable.Visuals.Worldambience.Ambience
- end
- if game.Lighting.OutdoorAmbient~=ArsoniaTable.Visuals.Worldambience.Ambience then
- game.Lighting.OutdoorAmbient=ArsoniaTable.Visuals.Worldambience.Ambience
- end
- if game.Lighting.Brightness~=ArsoniaTable.Visuals.Worldambience.Brightness then
- game.Lighting.Brightness=ArsoniaTable.Visuals.Worldambience.Brightness
- end
- if game.Lighting.ClockTime~=ArsoniaTable.Visuals.Worldambience.Time then
- game.Lighting.ClockTime=ArsoniaTable.Visuals.Worldambience.Time
- end
- end
- end)
- --Aimbot Silent Aim RS
- game.RunService.RenderStepped:Connect(function()
- if ArsoniaTable.Aimbot.Silentaim.Enabled then
- ArsoniaTable.Variables.__SilentAimTarget=nil
- local a
- local b=math.huge
- if ArsoniaTable.Aimbot.Silentaim.Ignorefov then
- if ArsoniaTable.Variables.TargetableParts[ArsoniaTable.Aimbot.Silentaim.Target][1]then
- for _,v in pairs(ArsoniaTable.Variables.TargetableParts[ArsoniaTable.Aimbot.Silentaim.Target])do
- if b>(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Position).Magnitude then
- a=v
- b=(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Position).Magnitude
- end
- end
- elseif not ArsoniaTable.Aimbot.Silentaim.Onlytarget then
- for _,v in pairs(ArsoniaTable.Variables.TargetableParts)do
- for _,c in pairs(v)do
- if b>(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-c.Position).Magnitude then
- a=c
- b=(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-c.Position).Magnitude
- end
- end
- end
- end
- else
- local circ=Drawing.new("Circle")
- circ.Visible=true
- circ.Position=Vector2.new(game:GetService("CoreGui").RobloxGui.AbsoluteSize.X/2,game:GetService("CoreGui").RobloxGui.AbsoluteSize.Y/2-game:GetService("CoreGui").ThemeProvider.TopBarFrame.AbsolutePosition.Y/2)
- circ.Color=Color3.new(1,0,175/255)
- circ.Thickness=2.5
- circ.Transparency=1
- circ.NumSides=100
- circ.Radius=ArsoniaTable.Aimbot.Silentaim.Fov
- coroutine.wrap(function()
- game.RunService.RenderStepped:wait()
- circ:Remove()
- end)()
- local test_anal=false
- for _,v in pairs(ArsoniaTable.Variables.TargetableParts[ArsoniaTable.Aimbot.Silentaim.Target])do
- if(Vector2.new(game.Workspace.CurrentCamera:WorldToScreenPoint(v.Position).X,game.Workspace.CurrentCamera:WorldToScreenPoint(v.Position).Y)-Vector2.new(game.Players.LocalPlayer:GetMouse().X,game.Players.LocalPlayer:GetMouse().Y)).Magnitude<=ArsoniaTable.Aimbot.Silentaim.Fov then
- if b>(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Position).Magnitude then
- a=v
- b=(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Position).Magnitude
- test_anal=true
- end
- end
- end
- if not test_anal and not ArsoniaTable.Aimbot.Silentaim.Onlytarget then
- for _,v in pairs(ArsoniaTable.Variables.TargetableParts)do
- for _,c in pairs(v)do
- local _,d=game.Workspace.CurrentCamera:WorldToScreenPoint(c.Position)
- if d then
- if(Vector2.new(game.Workspace.CurrentCamera:WorldToScreenPoint(c.Position).X,game.Workspace.CurrentCamera:WorldToScreenPoint(c.Position).Y)-Vector2.new(game.Players.LocalPlayer:GetMouse().X,game.Players.LocalPlayer:GetMouse().Y)).Magnitude<=ArsoniaTable.Aimbot.Silentaim.Fov then
- if b>(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-c.Position).Magnitude then
- a=c
- b=(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-c.Position).Magnitude
- end
- end
- end
- end
- end
- end
- end
- ArsoniaTable.Variables.__SilentAimTarget=a
- if ArsoniaTable.Aimbot.Silentaim.Fakelock then
- ArsoniaTable.Variables.EngluarFix=nil
- if ArsoniaTable.Variables.__SilentAimTarget then
- ArsoniaTable.Variables.EngluarFix=Vector3.new(CFrame.new(game.Players.LocalPlayer.Character.Head.Position,ArsoniaTable.Variables.__SilentAimTarget.Position):ToEulerAnglesYXZ())
- if not ArsoniaTable.Player.Anti_Aim.Enabled then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*
- CFrame.Angles(0,ArsoniaTable.Variables.EngluarFix.Y,0)
- end
- end
- end
- end
- end)
- --Aimbot Backtrack RS
- game.RunService.RenderStepped:Connect(function()
- if ArsoniaTable.Aimbot.Backtrack.Enabled then
- if ArsoniaTable.Aimbot.Backtrack.Target~="All"then
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- for _,c in pairs(ArsoniaTable.Variables.R6TR15[ArsoniaTable.Aimbot.Backtrack.Target])do
- if v.Character:FindFirstChild(c)then
- local part=v.Character[c]
- local a=Instance.new("Part")
- a.Parent=part
- a.Size=part.Size
- a.Color=ArsoniaTable.Aimbot.Backtrack.Color
- a.CanCollide=false
- a.Anchored=true
- a.CFrame=part.CFrame
- a.Name="Backtrack"
- a.Reflectance=ArsoniaTable.Aimbot.Backtrack.Refl
- a.Material=ArsoniaTable.Aimbot.Backtrack.Material
- table.insert(ArsoniaTable.Variables.Backtracks,a)
- if ArsoniaTable.Aimbot.Backtrack.Showall then
- if ArsoniaTable.Visuals.ESP.Enabled and ArsoniaTable.Visuals.ESP.BacktrackChams then
- a.Transparency=1
- else
- a.Transparency=ArsoniaTable.Aimbot.Backtrack.Trans
- end
- else
- a.Transparency=1
- end
- local b=Instance.new("BoxHandleAdornment")
- if ArsoniaTable.Visuals.ESP.Enabled and ArsoniaTable.Visuals.ESP.BacktrackChams then
- b.Size=a.Size
- b.Parent=game.CoreGui
- b.AlwaysOnTop=true
- b.Adornee=a
- b.ZIndex=0
- if ArsoniaTable.Aimbot.Backtrack.Showall then
- b.Transparency=ArsoniaTable.Aimbot.Backtrack.Trans
- else
- b.Transparency=1
- end
- b.Color3=ArsoniaTable.Aimbot.Backtrack.Color
- else
- b:Destroy()
- end
- coroutine.wrap(function()
- wait(ArsoniaTable.Aimbot.Backtrack.Lifetime)
- game.RunService.RenderStepped:Wait()
- if not(ArsoniaTable.Visuals.ESP.Enabled and ArsoniaTable.Visuals.ESP.BacktrackChams)then
- a.Transparency=ArsoniaTable.Aimbot.Backtrack.Trans
- end
- b.Transparency=ArsoniaTable.Aimbot.Backtrack.Trans
- game.RunService.RenderStepped:Wait()
- a:Destroy()
- b:Destroy()
- end)()
- end
- end
- end
- end
- end
- end)
- --Aimbot Hitboxes RS
- game.RunService.RenderStepped:Connect(function()
- if ArsoniaTable.Aimbot.Hitboxes.Enabled then
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- for _,c in pairs(ArsoniaTable.Variables.R6TR15[ArsoniaTable.Aimbot.Hitboxes.Target])do
- if v.Character:FindFirstChild(c)then
- local part=v.Character[c]
- local a=Instance.new("Part")
- a.Name="Backtrack"
- a.Parent=part
- if ArsoniaTable.Aimbot.Hitboxes.Sizetype=="Absolute"then
- a.Size=Vector3.new(ArsoniaTable.Aimbot.Hitboxes.Size,ArsoniaTable.Aimbot.Hitboxes.Size,ArsoniaTable.Aimbot.Hitboxes.Size)
- else
- a.Size=part.Size+Vector3.new(ArsoniaTable.Aimbot.Hitboxes.Size,ArsoniaTable.Aimbot.Hitboxes.Size,ArsoniaTable.Aimbot.Hitboxes.Size)
- end
- a.Color=ArsoniaTable.Aimbot.Hitboxes.Color
- a.CanCollide=false
- a.Anchored=true
- a.CFrame=part.CFrame
- a.Reflectance=ArsoniaTable.Aimbot.Hitboxes.Refl
- a.Material=ArsoniaTable.Aimbot.Hitboxes.Material
- a.Transparency=ArsoniaTable.Aimbot.Hitboxes.Trans
- table.insert(ArsoniaTable.Variables.Backtracks,a)
- coroutine.wrap(function()
- game.RunService.RenderStepped:Wait()
- a:Destroy()
- end)()
- end
- end
- end
- end
- end)
- --Combat Main RS
- game.RunService.RenderStepped:Connect(function()
- if ArsoniaTable.Combat.Main.Enabled then
- if ArsoniaTable.Combat.Main.Headstompaura then
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- if ArsoniaTable.Combat.Main.HeadstompauraType=="Near Death + TP"then
- if v.NRPBS.Health.Value~=1 then
- if not ArsoniaTable.Variables.Functions.IsHackula()then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- v.Character.HumanoidRootPart.CFrame+
- Vector3.new(0,4.5,0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity=
- Vector3.new()
- local a=Instance.new("IntValue")
- a.Name="changedirection"
- a.Parent=game.Players.LocalPlayer.Character
- game.ReplicatedStorage.Events.FallDamage:FireServer(math.clamp((v.NRPBS.Health.Value-1)/4,0,600),v.Character.Hitbox)
- break
- end
- end
- elseif ArsoniaTable.Combat.Main.HeadstompauraType=="TP"then
- if v.NRPBS.Health.Value~=1 then
- if not ArsoniaTable.Variables.Functions.IsHackula()then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- v.Character.HumanoidRootPart.CFrame+
- Vector3.new(0,4.5,0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity=
- Vector3.new()
- local a=Instance.new("IntValue")
- a.Name="changedirection"
- a.Parent=game.Players.LocalPlayer.Character
- game.ReplicatedStorage.Events.FallDamage:FireServer(25,v.Character.Hitbox)
- break
- end
- end
- else
- if(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Character.HumanoidRootPart.Position).Magnitude<50 then
- if ArsoniaTable.Combat.Main.HeadstompauraType=="Basic"then
- game.ReplicatedStorage.Events.FallDamage:FireServer(ArsoniaTable.Combat.Main.HeadstompauraVal/4,v.Character.Hitbox)
- break
- elseif ArsoniaTable.Combat.Main.HeadstompauraType=="Near Death"then
- if v.NRPBS.Health.Value~=1 then
- game.ReplicatedStorage.Events.FallDamage:FireServer(math.clamp((v.NRPBS.Health.Value-1)/4,0,600),v.Character.Hitbox)
- break
- end
- end
- end
- end
- end
- end
- if ArsoniaTable.Combat.Main.Killaura then
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- if(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Character.HumanoidRootPart.Position).Magnitude<50 then
- game.ReplicatedStorage.Events.Burn:FireServer(
- v.Character.Head,
- game.ReplicatedStorage.Weapons[ArsoniaTable.Combat.Main.KillauraMethod],
- 1,
- v.Character.Head.Position+Vector3.new(math.random(),math.random(),math.random()))
- end
- end
- end
- if ArsoniaTable.Combat.Main.ProjectileAura then
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- if(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Character.HumanoidRootPart.Position).Magnitude<50 then
- local Partpos=v.Character.Head.Position+Vector3.new(math.random(),math.random(),math.random())
- local Packedstring=string.pack(
- ArsoniaTable.Variables.Hitparter,
- Partpos.X,
- Partpos.Y,
- Partpos.Z,
- ArsoniaTable.Combat.Main.ProjectileAuraMethod,
- ArsoniaTable.Combat.Main.ProjectileAuraHead,--headshot=1 none=0
- 0,--unknown
- 0,--backstab=1 none=0
- 0,--forcecrit=1 none=0
- 0,--morecrit=1 none=0
- 0,--spoof=2 none=0
- 0,--unkown
- 0,--Player Distance
- 1,--Current Spell
- 0,--scope=1 noscope=0
- ArsoniaTable.Combat.Main.ProjectileAuraAir--aircrit=1 none=0
- )
- game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head,Packedstring)
- end
- end
- end
- if ArsoniaTable.Combat.Main.Killall then
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- --[[game.ReplicatedStorage.Events.Burn:FireServer(
- v.Character.Head,
- ArsoniaTable.Variables.MaxDamage,
- 1,
- v.Character.Head.Position+Vector3.new(math.random(),math.random(),math.random()))
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- v.Character.HumanoidRootPart.CFrame]]
- local Partpos=v.Character.Head.Position+Vector3.new(math.random(),math.random(),math.random())
- if ArsoniaTable.Combat.Main.KillallMethod=="Max Crits"then
- local Packedstring=string.pack(
- ArsoniaTable.Variables.Hitparter,
- Partpos.X,
- Partpos.Y,
- Partpos.Z,
- "Autobow",
- 1,--headshot=1 none=0
- 0,--unknown
- 1,--backstab=1 none=0
- 0,--forcecrit=1 none=0
- 0,--morecrit=1 none=0
- 0,--spoof=2 none=0
- 0,--unkown
- 0,--Player Distance
- 1,--Current Spell
- 0,--scope=1 noscope=0
- 1--aircrit=1 none=0
- )
- game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head,Packedstring)
- elseif ArsoniaTable.Combat.Main.KillallMethod=="Spoofed"then
- local Packedstring=string.pack(
- ArsoniaTable.Variables.Hitparter,
- Partpos.X,
- Partpos.Y,
- Partpos.Z,
- "Bow",
- 0,--headshot=1 none=0
- 0,--unknown
- 0,--backstab=1 none=0
- 0,--forcecrit=1 none=0
- 0,--morecrit=1 none=0
- 2,--spoof=2 none=0
- 0,--unkown
- 0,--Player Distance
- 1,--Current Spell
- 0,--scope=1 noscope=0
- 0--aircrit=1 none=0
- )
- game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head,Packedstring)
- elseif ArsoniaTable.Combat.Main.KillallMethod=="Equipped"then
- local Packedstring=string.pack(
- ArsoniaTable.Variables.Hitparter,
- Partpos.X,
- Partpos.Y,
- Partpos.Z,
- tostring(ArsoniaTable.Variables.Killmethods.Equipped),
- 0,--headshot=1 none=0
- 0,--unknown
- 0,--backstab=1 none=0
- 0,--forcecrit=1 none=0
- 0,--morecrit=1 none=0
- 0,--spoof=2 none=0
- 0,--unkown
- 0,--Player Distance
- 1,--Current Spell
- 0,--scope=1 noscope=0
- 0--aircrit=1 none=0
- )
- game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head,Packedstring)
- end
- end
- end
- if ArsoniaTable.Combat.Main.Deathkill then
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- if not v.Character:FindFirstChild("__Arsonia_Beta")then
- local a=Instance.new("Folder")
- a.Name="__Arsonia_Beta"
- a.Parent=v.Character
- v.Character.ChildAdded:Connect(function(x)
- if tostring(x)=="IKilled"then
- if ArsoniaTable.Combat.Main.Deathkill and ArsoniaTable.Combat.Main.Enabled then
- if x.Value==game.Players.LocalPlayer.Name then
- repeat
- wait()
- local Partpos=v.Character.Head.Position+Vector3.new(math.random(),math.random(),math.random())
- if ArsoniaTable.Combat.Main.DeathkillMethod=="Max Crits"then
- local Packedstring=string.pack(
- ArsoniaTable.Variables.Hitparter,
- Partpos.X,
- Partpos.Y,
- Partpos.Z,
- "Autobow",
- 1,--headshot=1 none=0
- 0,--unknown
- 1,--backstab=1 none=0
- 0,--forcecrit=1 none=0
- 0,--morecrit=1 none=0
- 0,--spoof=2 none=0
- 0,--unkown
- 0,--Player Distance
- 1,--Current Spell
- 0,--scope=1 noscope=0
- 1--aircrit=1 none=0
- )
- game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head,Packedstring)
- elseif ArsoniaTable.Combat.Main.DeathkillMethod=="Spoofed"then
- local Packedstring=string.pack(
- ArsoniaTable.Variables.Hitparter,
- Partpos.X,
- Partpos.Y,
- Partpos.Z,
- "Bow",
- 0,--headshot=1 none=0
- 0,--unknown
- 0,--backstab=1 none=0
- 0,--forcecrit=1 none=0
- 0,--morecrit=1 none=0
- 2,--spoof=2 none=0
- 0,--unkown
- 0,--Player Distance
- 1,--Current Spell
- 0,--scope=1 noscope=0
- 0--aircrit=1 none=0
- )
- game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head,Packedstring)
- end
- until not v.Character:FindFirstChild("Spawned")
- end
- end
- end
- end)
- end
- end
- end
- end
- end)
- --Combat Gunmods RS
- game.RunService.RenderStepped:Connect(function()
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if ArsoniaTable.Combat.Gunmods.Firemode~="Current"then
- if ArsoniaTable.Combat.Gunmods.Firemode=="Automatic"then
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).mode="automatic"
- else
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).mode="__nilvalue"
- end
- end
- if ArsoniaTable.Combat.Gunmods.Autospool then
- if tostring(game:GetService("Players").LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value)=="Minigun"then
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Client.Variables.Held2.Value=true
- end
- end
- if ArsoniaTable.Combat.Gunmods.Infcharge then
- game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.overheat.Value=0
- end
- end
- end)
- --Misc Main RS
- game.RunService.RenderStepped:Connect(function()
- if ArsoniaTable.Misc.Main.Enabled then
- if ArsoniaTable.Misc.Main.Antimonkey then
- if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Donkey")then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Donkey:Destroy()
- end
- end
- if ArsoniaTable.Misc.Main.Autopickupbanana then
- if game.Workspace:FindFirstChild("Debris")then
- if game.Workspace.Debris.Bananas then
- for _,v in pairs(game.Workspace.Debris.Bananas:GetChildren())do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- (game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame-
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position+v.Position)
- +Vector3.new(0,.5,0)
- end
- end
- end
- end
- if ArsoniaTable.Misc.Main.Autopickupball then
- if game.Workspace:FindFirstChild("Debris")then
- if game.Workspace.Debris:FindFirstChild("Oddball")then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- game.Workspace.Debris.Oddball.Ballnew.CFrame
- end
- end
- end
- if ArsoniaTable.Misc.Main.Removemapborders then
- if not game.ReplicatedStorage.wkspc.Status.Preparation.Value and not game.ReplicatedStorage.wkspc.Status.RoundOver.Value then
- if game.Workspace:FindFirstChild("Map")then
- if game.Workspace.Map:FindFirstChild("Clips")then
- if not game.Workspace.Map.Clips:FindFirstChild("IsRemoved")then
- local a=Instance.new("Folder")
- a.Parent=game.Workspace.Map.Clips
- a.Name="IsRemoved"
- for _,v in pairs(game.Workspace.Map.Clips:GetDescendants())do
- if v:IsA("BasePart")then
- if not v:FindFirstChild("OGCanCollide")then
- local a=Instance.new("BoolValue")
- a.Parent=v
- a.Name="OGCanCollide"
- a.Value=v.CanCollide
- end
- if v.CanCollide then
- v.CanCollide=false
- end
- end
- end
- end
- end
- end
- end
- end
- if ArsoniaTable.Misc.Main.Devicespoofer=="Wii Steering Wheel"then
- local a={"Touch","MouseButton1","Gamepad1","none"}
- game.ReplicatedStorage.Events.CoolNewRemote:FireServer(a[math.random(1,#a)])
- end
- if ArsoniaTable.Misc.Main.Pingspoofer=="Random"then
- local a={0,.25,.5}
- game.ReplicatedStorage.Events.UpdatePing:FireServer(a[math.random(1,#a)])
- end
- if ArsoniaTable.Misc.Main.Fastrespawn then
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).reviveme=true
- end
- if ArsoniaTable.Misc.Main.Autodeploy then
- if not game.ReplicatedStorage.wkspc.Status.Preparation.Value and not game.ReplicatedStorage.wkspc.Status.RoundOver.Value then
- if game:GetService("Players").LocalPlayer.Status.Team.Value=="Spectator"then
- local teamto="TRC"
- local teamtable={}
- if game:GetService("ReplicatedStorage").wkspc.TwoTeams.Value then
- teamtable={
- TRC=game:GetService("ReplicatedStorage").wkspc.Status.NumTRC.Value,
- TBC=game:GetService("ReplicatedStorage").wkspc.Status.NumTBC.Value,
- }
- elseif game:GetService("ReplicatedStorage").wkspc.FFA.Value then
- teamtable={
- Random=0,
- }
- else
- teamtable={
- TRC=game:GetService("ReplicatedStorage").wkspc.Status.NumTRC.Value,
- TBC=game:GetService("ReplicatedStorage").wkspc.Status.NumTBC.Value,
- TGC=game:GetService("ReplicatedStorage").wkspc.Status.NumTGC.Value,
- TYC=game:GetService("ReplicatedStorage").wkspc.Status.NumTYC.Value,
- }
- end
- local num=math.huge
- for i,v in pairs(teamtable)do
- if v<num then
- num=v
- teamto=i
- end
- end
- game:GetService("ReplicatedStorage").Events.JoinTeam:FireServer(teamto)
- end
- if game.Players.LocalPlayer.PlayerGui.Menew.Enabled then
- game.Players.LocalPlayer.PlayerGui.Menew.Enabled=false
- end
- if not game.Players.LocalPlayer.PlayerGui.GUI.Enabled then
- game.Players.LocalPlayer.PlayerGui.GUI.Enabled=true
- end
- if game.Players.LocalPlayer.PlayerGui.GUI.TeamSelection.Visible then
- game.Players.LocalPlayer.PlayerGui.GUI.TeamSelection.Visible=false
- end
- if game.Players.LocalPlayer.PlayerGui.GUI.BottomFrame.Visible then
- game.Players.LocalPlayer.PlayerGui.GUI.BottomFrame.Visible=false
- end
- end
- end
- if ArsoniaTable.Misc.Main.Antiteamleader then
- if game.Players.LocalPlayer:FindFirstChild("TeamLeader")then
- game.Players.LocalPlayer.TeamLeader:Destroy()
- end
- end
- end
- end)
- --Misc Trolling RS
- game.RunService.RenderStepped:Connect(function()
- if ArsoniaTable.Misc.Trolling.Enabled then
- if ArsoniaTable.Misc.Trolling.Flingaura then
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- if(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Character.HumanoidRootPart.Position).Magnitude<50 then
- game.ReplicatedStorage.Events.Burn:FireServer(
- v.Character.Head,
- game.ReplicatedStorage.Weapons.Windforce,
- 0,
- v.Character.Head.Position+Vector3.new(math.random(),math.random(),math.random()))
- end
- end
- end
- if ArsoniaTable.Misc.Trolling.Deleteball then
- if tostring(game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value)=="OddBall"then
- game:GetService("ReplicatedStorage").Events.ThrowBall:FireServer(
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position,
- Vector3.new(0,-math.huge,0))
- end
- end
- if ArsoniaTable.Misc.Trolling.PlayerSurf then
- local Raycock=Ray.new(
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position,
- Vector3.new(0,-5,0)
- )
- local part=game.Workspace:FindPartOnRayWithIgnoreList(Raycock,ArsoniaTable.Variables.Functions.GetTrueIgnore())
- if part then
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetPlayers())do
- if part:IsDescendantOf(v.Character)then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
- (game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame-
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position+
- v.Character.HumanoidRootPart.Position)*
- CFrame.new(0,(v.Character.Head.Position.Y-v.Character.HumanoidRootPart.Position.Y)+3.5,0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity=
- v.Character.HumanoidRootPart.Velocity
- local a=Instance.new("IntValue")
- a.Name="changedirection"
- a.Parent=game.Players.LocalPlayer.Character
- break
- end
- end
- end
- end
- end
- end)
- local mt=getrawmetatable(game)
- local oldNamecall=mt.__namecall
- local oldnewIndex=mt.__newindex
- local oldIndex=mt.__index
- setreadonly(mt,false)
- --Namecall
- mt.__namecall=newcclosure(function(a,b,c,d,e,...)
- local method=getnamecallmethod()
- if tostring(method)=="FireServer"then
- if tostring(a)=="ControlTurn"then
- if ArsoniaTable.Player.Anti_Aim.Enabled then
- if not ArsoniaTable.Variables.Functions.IsRoundOver()then
- if ArsoniaTable.Player.Anti_Aim.Pitch then
- if ArsoniaTable.Player.Anti_Aim.PitchType=="Spinning"then
- ArsoniaTable.Variables.Pitch=ArsoniaTable.Variables.Pitch+ArsoniaTable.Player.Anti_Aim.PitchValue
- b=ArsoniaTable.Variables.Pitch
- elseif ArsoniaTable.Player.Anti_Aim.PitchType=="Offset"then
- b=b+ArsoniaTable.Player.Anti_Aim.PitchValue
- elseif ArsoniaTable.Player.Anti_Aim.PitchType=="Absolute"then
- b=ArsoniaTable.Player.Anti_Aim.PitchValue
- elseif ArsoniaTable.Player.Anti_Aim.PitchType=="Down"then
- b=math.huge
- elseif ArsoniaTable.Player.Anti_Aim.PitchType=="Random"then
- b=math.rad(math.random(math.deg(ArsoniaTable.Player.Anti_Aim.PitchValue),-math.deg(ArsoniaTable.Player.Anti_Aim.PitchValue)))
- elseif ArsoniaTable.Player.Anti_Aim.PitchType=="Inverted"then
- b=-b
- elseif ArsoniaTable.Player.Anti_Aim.PitchType=="Frozen"then
- if ArsoniaTable.Variables.EngluarFix then
- ArsoniaTable.Variables.Pitch=ArsoniaTable.Variables.EngluarFix.X
- end
- b=ArsoniaTable.Variables.Pitch
- end
- end
- if ArsoniaTable.Player.Anti_Aim.CrouchPitch then
- if ArsoniaTable.Variables.Crouching then
- if ArsoniaTable.Player.Anti_Aim.CrouchPitchType=="Absolute"then
- b=ArsoniaTable.Player.Anti_Aim.CrouchPitchVal
- elseif ArsoniaTable.Player.Anti_Aim.CrouchPitchType=="Random"then
- b=math.rad(math.random(math.deg(ArsoniaTable.Player.Anti_Aim.CrouchPitchVal),-math.deg(ArsoniaTable.Player.Anti_Aim.CrouchPitchVal)))
- end
- end
- end
- if ArsoniaTable.Player.Anti_Aim.Torso then
- if ArsoniaTable.Player.Anti_Aim.TorsoType=="Offset"then
- c=
- (
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*
- CFrame.Angles(0,ArsoniaTable.Player.Anti_Aim.TorsoValue,0)
- ).LookVector
- elseif ArsoniaTable.Player.Anti_Aim.TorsoType=="Down"then
- c=Vector3.new()
- b=b*2
- elseif ArsoniaTable.Player.Anti_Aim.TorsoType=="Sideways"then
- c=Vector3.new(0,1,0)
- elseif ArsoniaTable.Player.Anti_Aim.TorsoType=="-Sideways"then
- c=Vector3.new(0,-1,0)
- elseif ArsoniaTable.Player.Anti_Aim.TorsoType=="Random"then
- c=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- elseif ArsoniaTable.Player.Anti_Aim.TorsoType=="Spinning"then
- ArsoniaTable.Variables.TorsoYaw=ArsoniaTable.Variables.TorsoYaw-ArsoniaTable.Player.Anti_Aim.TorsoValue
- c=CFrame.Angles(0,ArsoniaTable.Variables.TorsoYaw,0).LookVector
- elseif ArsoniaTable.Player.Anti_Aim.TorsoType=="Absolute"then
- c=CFrame.Angles(0,ArsoniaTable.Player.Anti_Aim.TorsoValue,0).LookVector
- elseif ArsoniaTable.Player.Anti_Aim.TorsoType=="Cam"then
- c=CFrame.Angles(0,ArsoniaTable.Variables.CamAngles[2],0).LookVector
- end
- end
- end
- end
- if ArsoniaTable.Aimbot.Silentaim.Enabled then
- if ArsoniaTable.Aimbot.Silentaim.Fakelock then
- if ArsoniaTable.Variables.EngluarFix then
- b=ArsoniaTable.Variables.EngluarFix.X
- c=nil
- end
- end
- end
- elseif tostring(a)=="CreateProjectile"then
- if ArsoniaTable.Aimbot.Silentaim.Enabled then
- if ArsoniaTable.Variables.__SilentAimTarget then
- if ArsoniaTable.Aimbot.Silentaim.Hitchance>=math.random(1,100)then
- d=ArsoniaTable.Variables.__SilentAimTarget.Position
- e=CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.5+game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0))
- end
- end
- end
- elseif tostring(a)=="HitPart"then
- if tostring(b)=="Backtrack"then
- b=b.Parent
- end
- elseif tostring(a)=="DJ"then
- if game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value then
- if not game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value:FindFirstChild("DoubleJump")then
- game.ReplicatedStorage.Events.ApplyGun:FireServer(game.ReplicatedStorage.Weapons["Golden Knife"])
- spawn(function()
- game.ReplicatedStorage.Events.ApplyGun:FireServer(game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value)
- end)
- end
- end
- elseif tostring(a)=="CoolNewRemote"then
- if ArsoniaTable.Misc.Main.Enabled then
- if ArsoniaTable.Misc.Main.Devicespoofer=="Mobile"then
- b="Touch"
- elseif ArsoniaTable.Misc.Main.Devicespoofer=="PC"then
- b="MouseButton1"
- elseif ArsoniaTable.Misc.Main.Devicespoofer=="XBOX"then
- b="Gamepad1"
- elseif ArsoniaTable.Misc.Main.Devicespoofer=="None"then
- b="none"
- end
- end
- elseif tostring(a)=="UpdatePing"then
- if ArsoniaTable.Misc.Main.Enabled then
- if ArsoniaTable.Misc.Main.Pingspoofer=="Green"then
- b=0
- elseif ArsoniaTable.Misc.Main.Pingspoofer=="Yellow"then
- b=.25
- elseif ArsoniaTable.Misc.Main.Pingspoofer=="Red"then
- b=.5
- end
- end
- elseif tostring(a)=="PlayerChatted"then
- if ArsoniaTable.Misc.Main.Enabled then
- if ArsoniaTable.Misc.Main.Doublechat then
- b=b.."\n: "..b
- end
- end
- end
- elseif tostring(method)=="LoadAnimation"then
- if tostring(a)=="Guy"then
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if ArsoniaTable.Combat.Gunmods.Forcebackstab then
- if tostring(b)=="fire"or tostring(b)=="fire2"or tostring(b)=="fire3"then
- if b.Parent then
- pcall(function()
- b=b.Parent.fire4
- end)
- end
- end
- end
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if ArsoniaTable.Combat.Gunmods.Instantequip then
- if string.find(string.lower(tostring(b)),"equip")then
- b=ArsoniaTable.Variables.Animations.NoAnimation
- end
- end
- end
- if ArsoniaTable.Combat.Gunmods.Instantreload then
- if string.find(string.lower(tostring(b)),"reload")then
- b=ArsoniaTable.Variables.Animations.NoAnimation
- end
- end
- end
- end
- elseif tostring(method)=="Play"then
- if tostring(a)=="Fall"or tostring(a)=="Jump"then
- if ArsoniaTable.Player.Misc.Enabled then
- if ArsoniaTable.Player.Misc.Jumpremove then
- a:AdjustSpeed(0)
- end
- end
- elseif tostring(a)=="idle"then
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if ArsoniaTable.Combat.Gunmods.Removesway then
- a:AdjustSpeed(0)
- end
- end
- elseif string.find(tostring(a),"fire")then
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if ArsoniaTable.Combat.Gunmods.Removeonfire and not ArsoniaTable.Variables.IsKnife then
- a:AdjustSpeed(0)
- end
- if ArsoniaTable.Combat.Gunmods.RemoveonfireKnife and ArsoniaTable.Variables.IsKnife then
- a:AdjustSpeed(0)
- end
- end
- elseif tostring(a)=="CrouchIdle"then
- if ArsoniaTable.Player.Misc.Enabled then
- if b==.4 then
- b=ArsoniaTable.Player.Misc.CrouchSpval
- end
- end
- end
- elseif tostring(method)=="Stop"then
- if tostring(a)=="CrouchIdle"then
- if ArsoniaTable.Player.Misc.Enabled then
- if b==.4 then
- b=ArsoniaTable.Player.Misc.CrouchSpunval
- end
- end
- end
- elseif tostring(method)=="SetPrimaryPartCFrame"then
- if tostring(a)=="Arms"then
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if ArsoniaTable.Combat.Gunmods.Removebob then
- if not game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.ads.Value then
- if ArsoniaTable.Variables.IsAlive then
- if game.Players.LocalPlayer.CameraMode~=0 then
- b=game.Workspace.CurrentCamera.CFrame*CFrame.new(ArsoniaTable.Variables.Offset_GUN)
- end
- end
- end
- end
- end
- if ArsoniaTable.Visuals.Main.Enabled then
- if ArsoniaTable.Visuals.Main.Anticrouch then
- if not ArsoniaTable.Visuals.Main.Anticrouch2 then
- b=b+Vector3.new(0,ArsoniaTable.Variables.CrouchOffset,0)
- end
- end
- end
- if ArsoniaTable.Visuals.Main.Enabled then
- b=b*CFrame.new(ArsoniaTable.Visuals.Main.ArmoffsetX,ArsoniaTable.Visuals.Main.ArmoffsetY,ArsoniaTable.Visuals.Main.ArmoffsetZ)
- end
- end
- elseif tostring(method)=="FindPartOnRayWithIgnoreList"then
- local doeshit=false
- if ArsoniaTable.Aimbot.Silentaim.Hitchance>=math.random(1,100)then
- doeshit=true
- end
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if ArsoniaTable.Variables.Functions.GetPos1FromRay(b)==game.Workspace.CurrentCamera.CFrame.Position then
- if ArsoniaTable.Combat.Gunmods.Baseballgun then
- ArsoniaTable.Variables.Functions.SummonBaseBall(ArsoniaTable.Combat.Gunmods.BaseballgunValue,ArsoniaTable.Combat.Gunmods.BaseballgunSpeed)
- end
- if ArsoniaTable.Combat.Gunmods.Lasergun then
- ArsoniaTable.Variables.Functions.SummonLaser(ArsoniaTable.Combat.Gunmods.LasergunCol,ArsoniaTable.Combat.Gunmods.LasergunValue)
- end
- if ArsoniaTable.Combat.Gunmods.ExplosiveBullets then
- local Raycock=
- Ray.new(
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.5,0)+Vector3.new(0,game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0),
- game.Workspace.CurrentCamera.CFrame.LookVector*5000
- )
- local part,pos=game.Workspace:FindPartOnRayWithIgnoreList(Raycock,ArsoniaTable.Variables.Functions.GetIgnore())
- game:GetService("ReplicatedStorage").Events.ApplyGun:FireServer(
- game:GetService("ReplicatedStorage").Weapons["Bomb"]
- )
- game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(
- game.Workspace.CurrentCamera.CFrame.LookVector*((game.Workspace.CurrentCamera.CFrame.Position-pos).Magnitude*7.5),
- 1+math.random(),--unknown
- false,--unknown
- .1--time
- )
- game:GetService("ReplicatedStorage").Events.ApplyGun:FireServer(
- game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value
- )
- end
- end
- end
- if ArsoniaTable.Visuals.Bullettracers.Enabled then
- if ArsoniaTable.Variables.Functions.GetPos1FromRay(b)==game.Workspace.CurrentCamera.CFrame.Position then
- local start=game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.5+game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0)
- local notend
- if doeshit and ArsoniaTable.Variables.__SilentAimTarget then
- notend=ArsoniaTable.Variables.__SilentAimTarget.Position
- else
- local _,nooot=oldNamecall(a,b,c,d,e,...)
- notend=nooot
- end
- local part=Instance.new("Part")
- part.CanCollide=false
- part.Parent=game.Workspace.Ray_Ignore
- part.Anchored=true
- part.CFrame=(CFrame.new(start,notend)+(CFrame.new(start,notend).LookVector*(start-notend).Magnitude/2))*CFrame.Angles(0,math.rad(90),0)
- part.Shape="Cylinder"
- part.Transparency=ArsoniaTable.Visuals.Bullettracers.Transparency
- part.Material=ArsoniaTable.Visuals.Bullettracers.Material
- part.Size=Vector3.new((start-notend).Magnitude,ArsoniaTable.Visuals.Bullettracers.Width,ArsoniaTable.Visuals.Bullettracers.Width)
- part.Color=ArsoniaTable.Visuals.Bullettracers.Color
- part.Reflectance=ArsoniaTable.Visuals.Bullettracers.Refl
- local megacummy=true
- if ArsoniaTable.Visuals.Bullettracers.Keeptopart then
- game:GetService("RunService").RenderStepped:Connect(function()
- if megacummy then
- start=game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.5+game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0)
- part.CFrame=(CFrame.new(start,notend)+(CFrame.new(start,notend).LookVector*(start-notend).Magnitude/2))*CFrame.Angles(0,math.rad(90),0)
- part.Size=Vector3.new((start-notend).Magnitude,ArsoniaTable.Visuals.Bullettracers.Width,ArsoniaTable.Visuals.Bullettracers.Width)
- end
- end)
- end
- if ArsoniaTable.Visuals.Bullettracers.Updatecol then
- game:GetService("RunService").RenderStepped:Connect(function()
- if megacummy then
- part.Color=ArsoniaTable.Visuals.Bullettracers.Color
- end
- end)
- end
- coroutine.wrap(function()
- wait(ArsoniaTable.Visuals.Bullettracers.Lifetime)
- megacummy=false
- part:Destroy()
- end)()
- end
- end
- if ArsoniaTable.Aimbot.Silentaim.Enabled then
- if ArsoniaTable.Variables.Functions.GetPos1FromRay(b)==game.Workspace.CurrentCamera.CFrame.Position then
- if ArsoniaTable.Variables.__SilentAimTarget then
- if doeshit then
- b=Ray.new(
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.5+game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0),
- ArsoniaTable.Variables.__SilentAimTarget.Position-(game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.5+game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0))
- )
- end
- end
- end
- end
- for _,v in pairs(c)do
- if tostring(v)=="Backtrack"then
- v=nil
- end
- end
- end
- return oldNamecall(a,b,c,d,e,...)
- end)
- --Newindex
- mt.__newindex=newcclosure(function(a,b,c)
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if ArsoniaTable.Combat.Gunmods.Keepfov then
- if ArsoniaTable.Variables.IsAlive then
- if tostring(a)=="Camera"and b=="FieldOfView"then
- return oldnewIndex(a,b,game:GetService("Players").LocalPlayer.Settings.FOV.Value)
- end
- end
- end
- end
- if ArsoniaTable.Player.Anti_Aim.Enabled then
- if not ArsoniaTable.Variables.Functions.IsRoundOver()then
- if ArsoniaTable.Player.Anti_Aim.Upsidedown then
- if tostring(a)=="Humanoid"and b=="CameraOffset"then
- ArsoniaTable.Variables.CrouchOffset=0
- return oldnewIndex(a,b,Vector3.new(0,-3,0))
- end
- end
- if ArsoniaTable.Player.Anti_Aim.Yaw or ArsoniaTable.Player.Anti_Aim.Wall then
- if tostring(a)=="Humanoid"and b=="AutoRotate"then
- return oldnewIndex(a,b,false)
- end
- end
- if ArsoniaTable.Player.Anti_Aim.CrouchYaw and ArsoniaTable.Variables.Crouching then
- if tostring(a)=="Humanoid"and b=="AutoRotate"then
- return oldnewIndex(a,b,false)
- end
- end
- if ArsoniaTable.Player.Anti_Aim.Hip then
- if tostring(a)=="Humanoid"and b=="HipHeight"then
- return oldnewIndex(a,b,ArsoniaTable.Player.Anti_Aim.Hipheight)
- end
- end
- end
- end
- if ArsoniaTable.Aimbot.Silentaim.Enabled then
- if ArsoniaTable.Aimbot.Silentaim.Fakelock then
- if ArsoniaTable.Variables.__SilentAimTarget then
- if tostring(a)=="Humanoid"and b=="AutoRotate"then
- return oldnewIndex(a,b,false)
- end
- end
- end
- end
- if ArsoniaTable.Visuals.Main.Enabled then
- if ArsoniaTable.Visuals.Main.Anticrouch then
- if tostring(a)=="Humanoid"and b=="CameraOffset"then
- ArsoniaTable.Variables.CrouchOffset=c.Y
- return oldnewIndex(a,b,Vector3.new())
- end
- end
- end
- if ArsoniaTable.Player.Movement.Enabled then
- if ArsoniaTable.Player.Movement.Bunnyhop then
- if ArsoniaTable.Player.Movement.BunnyhopType=="Walkspeed"then
- if tostring(a)=="Humanoid"and b=="WalkSpeed"then
- if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial==Enum.Material.Air or ArsoniaTable.Variables.KeysPressed[" "]then
- return oldnewIndex(a,b,ArsoniaTable.Player.Movement.Bunnyhopspeed*25)
- end
- end
- end
- end
- if ArsoniaTable.Player.Movement.Walk then
- if tostring(a)=="Humanoid"and b=="WalkSpeed"then
- return oldnewIndex(a,b,ArsoniaTable.Player.Movement.Walkspeed)
- end
- end
- end
- if a==game.Players.LocalPlayer.Character.HumanoidRootPart and b~="Size"then
- if a:FindFirstChild("FakeLag")then
- a.FakeLag[b]=c
- end
- end
- return oldnewIndex(a,b,c)
- end)
- --Index
- mt.__index=newcclosure(function(a,b)
- if tostring(a)=="HumanoidRootPart"and tostring(b)=="CFrame"then
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if ArsoniaTable.Combat.Gunmods.Forcebackstab then
- if a~=game.Players.LocalPlayer.Character.HumanoidRootPart then
- return CFrame.new(a.Position,game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*CFrame.Angles(0,math.rad(180),0)
- end
- end
- end
- end
- return oldIndex(a,b)
- end)
- --while wait()do's
- coroutine.wrap(function()
- local suck=.1
- while wait(suck)do
- pcall(function()
- if ArsoniaTable.Aimbot.Backtrack.Enabled then
- if ArsoniaTable.Aimbot.Backtrack.Target=="All"then
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- for _,c in pairs(ArsoniaTable.Variables.R6TR15[ArsoniaTable.Aimbot.Backtrack.Target])do
- if v.Character:FindFirstChild(c)then
- local part=v.Character[c]
- local a=Instance.new("Part")
- a.Parent=part
- a.Size=part.Size
- a.Color=ArsoniaTable.Aimbot.Backtrack.Color
- a.CanCollide=false
- a.Anchored=true
- a.CFrame=part.CFrame
- a.Name="Backtrack"
- a.Reflectance=ArsoniaTable.Aimbot.Backtrack.Refl
- a.Material=ArsoniaTable.Aimbot.Backtrack.Material
- table.insert(ArsoniaTable.Variables.Backtracks,a)
- if ArsoniaTable.Aimbot.Backtrack.Showall then
- if ArsoniaTable.Visuals.ESP.Enabled and ArsoniaTable.Visuals.ESP.BacktrackChams then
- a.Transparency=1
- else
- a.Transparency=ArsoniaTable.Aimbot.Backtrack.Trans
- end
- else
- a.Transparency=1
- end
- local b=Instance.new("BoxHandleAdornment")
- if ArsoniaTable.Visuals.ESP.Enabled and ArsoniaTable.Visuals.ESP.BacktrackChams then
- b.Size=a.Size
- b.Parent=game.CoreGui
- b.AlwaysOnTop=true
- b.Adornee=a
- b.ZIndex=0
- if ArsoniaTable.Aimbot.Backtrack.Showall then
- b.Transparency=ArsoniaTable.Aimbot.Backtrack.Trans
- else
- b.Transparency=1
- end
- b.Color3=ArsoniaTable.Aimbot.Backtrack.Color
- else
- b:Destroy()
- end
- coroutine.wrap(function()
- wait(ArsoniaTable.Aimbot.Backtrack.Lifetime)
- wait(suck)
- if not(ArsoniaTable.Visuals.ESP.Enabled and ArsoniaTable.Visuals.ESP.BacktrackChams)then
- a.Transparency=ArsoniaTable.Aimbot.Backtrack.Trans
- end
- b.Transparency=ArsoniaTable.Aimbot.Backtrack.Trans
- wait(suck)
- a:Destroy()
- b:Destroy()
- end)()
- end
- end
- end
- end
- end
- end)
- end
- end)()
- coroutine.wrap(function()
- while wait(.1)do
- if ArsoniaTable.Aimbot.Silentaim.Enabled then
- pcall(function()
- ArsoniaTable.Variables.TargetableParts={HeadHB={},Torso={},LeftArm={},RightArm={},LeftLeg={},RightLeg={},Backtrack_HeadHB={},Backtrack_Torso={},Backtrack_LeftArm={},Backtrack_RightArm={},Backtrack_LeftLeg={},Backtrack_RightLeg={}}
- for _,x in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- local arget=x.Character
- for i,v in pairs(ArsoniaTable.Variables.TargetsWithoutFull)do
- if arget:FindFirstChild(i)then
- local start=game.Players.LocalPlayer.Character.HumanoidRootPart.Position+
- Vector3.new(0,1.5,0)+
- Vector3.new(0,game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0)
- local Raycock=
- Ray.new(
- start,
- arget[i].Position-start
- )
- local part=game.Workspace:FindPartOnRayWithIgnoreList(Raycock,ArsoniaTable.Variables.Functions.GetIgnore())
- if part==arget[i]or part:IsDescendantOf(arget)then
- table.insert(ArsoniaTable.Variables.TargetableParts[v[2]],arget[i])
- end
- local backtrack
- for _,v in pairs(arget[i]:GetChildren())do
- if v.Name=="Backtrack"then
- backtrack=v
- break
- end
- end
- if tostring(backtrack)=="Backtrack"then
- local start=game.Players.LocalPlayer.Character.HumanoidRootPart.Position+
- Vector3.new(0,1.5,0)+
- Vector3.new(0,game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0)
- local Raycock=
- Ray.new(
- start,
- backtrack.Position-start
- )
- local part=game.Workspace:FindPartOnRayWithIgnoreList(Raycock,ArsoniaTable.Variables.Functions.GetIgnore())
- if part==backtrack or part:IsDescendantOf(arget)then
- table.insert(ArsoniaTable.Variables.TargetableParts["Backtrack_"..v[2]],backtrack)
- end
- end
- end
- end
- end
- end)
- end
- end
- end)()
- coroutine.wrap(function()
- while game.RunService.RenderStepped:Wait()do
- pcall(function()
- if ArsoniaTable.Player.Movement.Bunnyhop then
- if ArsoniaTable.Player.Movement.BunnyhopType=="Legit"then
- if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial~=Enum.Material.Air and ArsoniaTable.Variables.KeysPressed[" "]then
- wait(.3)
- if ArsoniaTable.Variables.KeysPressed[" "]then
- game.Players.LocalPlayer.Character.Humanoid.Jump=true
- end
- end
- end
- end
- end)
- end
- end)()
- --[[coroutine.wrap(function()
- while game.RunService.RenderStepped:Wait()do
- pcall(function()
- if ArsoniaTable.Player.Misc.Enabled then
- if ArsoniaTable.Player.Misc.FastHeal then
- if game.Players.LocalPlayer.NRPBS.Health.Value<=99 then
- if ArsoniaTable.Player.Misc.Removeplayercheck and ArsoniaTable.Player.Misc.Enabled then
- if game.Players.LocalPlayer.Character:FindFirstChild("IsAPlayer")then
- game.ReplicatedStorage.Events.ApplyGun:FireServer(game.ReplicatedStorage.Weapons["Stake Launcher"])
- game.ReplicatedStorage.Events.HealBoy:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart)
- game.ReplicatedStorage.Events.ApplyGun:FireServer(game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value)
- wait(1)
- end
- else
- if game.Players.LocalPlayer.Character:FindFirstChild("Spawned")then
- game.ReplicatedStorage.Events.ApplyGun:FireServer(game.ReplicatedStorage.Weapons["Stake Launcher"])
- game.ReplicatedStorage.Events.HealBoy:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart)
- game.ReplicatedStorage.Events.ApplyGun:FireServer(game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value)
- wait(1)
- end
- end
- end
- end
- end
- end)
- end
- end)()]]
- coroutine.wrap(function()
- while wait(1)do
- pcall(function()
- if ArsoniaTable.Misc.Main.Enabled then
- if ArsoniaTable.Misc.Main.Cloudspam then
- game:GetService("ReplicatedStorage").Events.DJ:FireServer(25)
- end
- end
- end)
- end
- end)()
- coroutine.wrap(function()
- while wait(.7)do
- pcall(function()
- if ArsoniaTable.Misc.Trolling.Enabled then
- if ArsoniaTable.Misc.Trolling.Voiceannoy then
- for _,v in pairs(game.Players:GetChildren())do
- if v.Character then
- if v.Character:FindFirstChild("Head")then
- if v.Character.Head:FindFirstChild("Voice")then
- game.ReplicatedStorage.Events.PlayVoice:FireServer(
- v.Character.Head.Voice,
- ArsoniaTable.Variables.Voices[math.random(1,#ArsoniaTable.Variables.Voices)]
- )
- end
- end
- end
- end
- end
- end
- end)
- end
- end)()
- coroutine.wrap(function()
- while wait(.05)do
- pcall(function()
- if ArsoniaTable.Misc.Trolling.Enabled then
- if ArsoniaTable.Misc.Trolling.Bulletannoy then
- for _,v in pairs(game.Players:GetChildren())do
- game:GetService("ReplicatedStorage").Events.Whizz:FireServer(v)
- end
- end
- end
- end)
- end
- end)()
- coroutine.wrap(function()
- while wait(.1)do
- pcall(function()
- if ArsoniaTable.Misc.Trolling.Enabled then
- if ArsoniaTable.Misc.Trolling.Flingall then
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- game:GetService("ReplicatedStorage").Events.Burn:FireServer(
- {
- ["Parent"]=v.Character,
- ["CFrame"]=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- },
- game:GetService("ReplicatedStorage").Weapons["Windforce"],
- 0
- )
- end
- end
- end
- end)
- end
- end)()
- coroutine.wrap(function()
- while wait(1)do
- pcall(function()
- if ArsoniaTable.Visuals.ESP.Enabled then
- if ArsoniaTable.Visuals.ESP.Chams then
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- for _,c in pairs(ArsoniaTable.Variables.HumParts)do
- if v.Character:FindFirstChild(c)then
- local part=v.Character[c]
- local a=Instance.new("BoxHandleAdornment")
- if c=="Head"then
- a.Size=Vector3.new(1.05,1.05,1.05)
- else
- a.Size=part.Size+Vector3.new(.05,.05,.05)
- end
- a.Parent=game.CoreGui
- a.AlwaysOnTop=true
- a.Adornee=part
- a.ZIndex=0
- a.Color3=ArsoniaTable.Visuals.ESP.Color
- coroutine.wrap(function()
- wait(1.1)
- a:Destroy()
- end)()
- if ArsoniaTable.Visuals.ESP.Chamsoutline then
- local part=v.Character[c]
- local a=Instance.new("BoxHandleAdornment")
- local off=ArsoniaTable.Visuals.ESP.ChamsoutlineSize
- if c=="Head"then
- a.Size=Vector3.new(1+off,1+off,1+off)
- else
- a.Size=part.Size+Vector3.new(off,off,off)
- end
- a.Parent=game.CoreGui
- a.AlwaysOnTop=false
- a.Adornee=part
- a.ZIndex=0
- a.Color3=ArsoniaTable.Visuals.ESP.ChamsoutlineColor
- coroutine.wrap(function()
- wait(1.1)
- a:Destroy()
- end)()
- end
- end
- end
- end
- end
- end
- end)
- end
- end)()
- coroutine.wrap(function()
- while wait(.25)do
- pcall(function()
- if ArsoniaTable.Visuals.Main.Enabled then
- if ArsoniaTable.Visuals.Main.Renderplayer then
- for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants())do
- if v:IsA("BasePart")or v:IsA("Decal")then
- if v.LocalTransparencyModifier~=0 then
- v.LocalTransparencyModifier=0
- end
- end
- end
- end
- end
- end)
- end
- end)()
- coroutine.wrap(function()
- while game.RunService.RenderStepped:Wait()do
- pcall(function()
- if ArsoniaTable.Aimbot.Silentaim.Enabled then
- if not game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.equipping.Value then
- if ArsoniaTable.Aimbot.Silentaim.AutoshootMethod=="Force Fire"then
- if ArsoniaTable.Variables.__SilentAimTarget then
- require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).firebullet()
- end
- elseif ArsoniaTable.Aimbot.Silentaim.AutoshootMethod=="Fake Click"then
- if ArsoniaTable.Variables.__SilentAimTarget then
- game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.Held.Value=not game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.Held.Value
- elseif game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.Held.Value then
- game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.Held.Value=false
- end
- elseif ArsoniaTable.Aimbot.Silentaim.AutoshootMethod=="Mouse"then
- if ArsoniaTable.Variables.__SilentAimTarget then
- mouse1press()wait()mouse1release()
- end
- end
- end
- end
- end)
- end
- end)()
- coroutine.wrap(function()
- while game.RunService.RenderStepped:Wait()do
- pcall(function()
- if ArsoniaTable.Player.Anti_Aim.Enabled then
- if ArsoniaTable.Player.Anti_Aim.Crouchspam then
- if ArsoniaTable.Variables.IsAlive and not game.Players.LocalPlayer.Character:FindFirstChild("ShuckyHAX")and game.Players.LocalPlayer.Status.Team.Value~="Spectator"and not game.ReplicatedStorage.wkspc.Status.RoundOver.Value and not game.ReplicatedStorage.wkspc.Status.Preparation.Value then
- if not(ArsoniaTable.Variables.KeysPressed[" "]and ArsoniaTable.Player.Movement.Bunnyhop)and game.Players.LocalPlayer.Character.Humanoid.FloorMaterial~=Enum.Material.Air and game.Players.LocalPlayer.Character.Humanoid:GetState()~=3 or ArsoniaTable.Player.Anti_Aim.Crouchjumpspam then
- if ArsoniaTable.Variables.Croucher or ArsoniaTable.Player.Anti_Aim.Crouchon then
- game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.ctrlcrouch.Value=true
- if ArsoniaTable.Player.Anti_Aim.CrouchspamVal==0 then
- game.RunService.RenderStepped:Wait()
- else
- wait(ArsoniaTable.Player.Anti_Aim.CrouchspamVal)
- end
- game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.ctrlcrouch.Value=false
- if ArsoniaTable.Player.Anti_Aim.CrouchspamVal2==0 then
- game.RunService.RenderStepped:Wait()
- else
- wait(ArsoniaTable.Player.Anti_Aim.CrouchspamVal2)
- end
- end
- end
- else
- wait(1)
- end
- end
- end
- end)
- end
- end)()
- coroutine.wrap(function()
- while wait(.1)do
- pcall(function()
- if ArsoniaTable.Misc.Main.Enabled then
- if ArsoniaTable.Misc.Main.Wallprotect then
- pcall(function()
- ArsoniaTable.Variables.WallTargets={}
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- if v.Character:FindFirstChild("HumanoidRootPart")then
- local start=game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.5,0)+Vector3.new(0,game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0)
- local Raycock=Ray.new(start,v.Character.HumanoidRootPart.Position-start)
- local part=game.Workspace:FindPartOnRayWithIgnoreList(Raycock,ArsoniaTable.Variables.Functions.GetIgnore())
- if part==v.Character.HumanoidRootPart or part:IsDescendantOf(v.Character)then
- table.insert(ArsoniaTable.Variables.WallTargets,v.Character.HumanoidRootPart)
- end
- end
- end
- end)
- pcall(function()
- if ArsoniaTable.Variables.WallTargets[1]then
- local b=math.huge
- local wallplayer
- for _,v in pairs(ArsoniaTable.Variables.WallTargets)do
- if(v.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude<b then
- b=(v.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
- wallplayer=v
- end
- end
- game.ReplicatedStorage.Events.BuildWall:FireServer(
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position,
- CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,wallplayer.Position).LookVector*10000000000)
- else
- game.ReplicatedStorage.Events.BuildWall:FireServer(
- Vector3.new(math.huge,math.huge,math.huge),
- Vector3.new(math.huge,math.huge,math.huge))
- end
- end)
- end
- end
- end)
- end
- end)()
- coroutine.wrap(function()
- while game.RunService.RenderStepped:Wait()do
- pcall(function()
- if ArsoniaTable.Combat.Main.Enabled then
- if ArsoniaTable.Combat.Main.Knifeaura then
- for _,v in pairs(ArsoniaTable.Variables.Functions.GetEnemys())do
- if(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Character.HumanoidRootPart.Position).Magnitude<=25 then
- local knife
- if ArsoniaTable.Combat.Main.KnifeauraValue=="Basic"then
- knife=game.ReplicatedStorage.Weapons.Knife
- else
- knife=game.ReplicatedStorage.Weapons["Golden Knife"]
- end
- local arg1,arg2,arg3=0,0,0
- if ArsoniaTable.Combat.Main.KnifeauraCrit=="Basic"then
- arg1=1
- end
- if ArsoniaTable.Combat.Main.KnifeauraCrit=="Advanced"then
- arg2=1
- end
- if ArsoniaTable.Combat.Main.KnifeauraCrit=="Backstab"then
- arg3=1
- end
- game.ReplicatedStorage.Events.ApplyGun:FireServer(knife,false)
- local Partpos=v.Character.Head.Position+Vector3.new(math.random(),math.random(),math.random())
- local Packedstring=string.pack(
- ArsoniaTable.Variables.Hitparter,
- Partpos.X,
- Partpos.Y,
- Partpos.Z,
- tostring(knife),
- arg1,--headshot=1 none=0
- 0,--unknown
- arg3,--backstab=1 none=0
- arg2,--forcecrit=1 none=0
- 0,--morecrit=1 none=0
- 0,--spoof=2 none=0
- 0,--unkown
- 0,--Player Distance
- 1,--Current Spell
- 0,--scope=1 noscope=0
- ArsoniaTable.Combat.Main.KnifeauraAir--aircrit=1 none=0
- )
- game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head,Packedstring)
- if ArsoniaTable.Combat.Main.KnifeauraFakeaim then
- local bs={}
- for _,v in pairs(game.ReplicatedStorage.Melees[game.Players.LocalPlayer.Data.Melee.Value]:GetChildren())do
- if string.sub(v.Name,1,4)=="Fire"then
- table.insert(bs,v)
- end
- end
- local c=game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(game.ReplicatedStorage.Melees[game.Players.LocalPlayer.Data.Melee.Value].Idle)
- local b=game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(bs[math.random(1,#bs)])
- c:Play()
- b:Play()
- c.Looped=false
- b.Looped=false
- coroutine.wrap(function()
- wait(.8)
- c:Stop()
- b:Stop()
- end)()
- end
- game.ReplicatedStorage.Events.ApplyGun:FireServer(game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value,false)
- wait(.4)
- break
- end
- end
- end
- end
- end)
- end
- end)()
- coroutine.wrap(function()
- while game.RunService.RenderStepped:Wait()do
- pcall(function()
- if ArsoniaTable.Player.Anti_Aim.Enabled then
- if ArsoniaTable.Player.Anti_Aim.FakeLag then
- if ArsoniaTable.Variables.IsAlive then
- if not ArsoniaTable.Variables.Functions.IsRoundOver()then
- if ArsoniaTable.Player.Anti_Aim.FakeLagOffTime==1 then
- game.RunService.RenderStepped:Wait()
- elseif ArsoniaTable.Player.Anti_Aim.FakeLagOffTime~=0 then
- wait(ArsoniaTable.Player.Anti_Aim.FakeLagOffTime)
- end
- if ArsoniaTable.Player.Anti_Aim.FakeLagShow then
- if not game.Workspace.Ray_Ignore:FindFirstChild("Character_FAKE")then
- local a=Instance.new("Folder")
- a.Parent=game.Workspace.Ray_Ignore
- a.Name="Character_FAKE"
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants())do
- if v:IsA("BasePart")then
- if v.Transparency~=1 then
- local a=v:Clone()
- a.CanCollide=false
- a.Parent=game.Workspace.Ray_Ignore.Character_FAKE
- a.Anchored=true
- a.Color=ArsoniaTable.Player.Anti_Aim.FakeLagColor
- a.Material=ArsoniaTable.Player.Anti_Aim.FakeLagMaterial
- a.Transparency=ArsoniaTable.Player.Anti_Aim.FakeLagTrans
- a.Reflectance=0
- if a:IsA("MeshPart")then
- a.TextureID=""
- end
- for _,c in pairs(a:GetChildren())do
- if not c:IsA("SpecialMesh")then
- c:Destroy()
- else
- c.TextureId=""
- end
- end
- end
- end
- end
- end
- local c=Instance.new("Part")
- c.Name="FakeLag"
- c.Parent=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- c.Size=Vector3.new(100,100,100)
- c.CFrame=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame
- c.Velocity=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Velocity
- c.CanCollide=false
- c.Transparency=1
- local d=Instance.new("Weld")
- d.Parent=c
- d.Part0=c
- d.Part1=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- --[[coroutine.wrap(function()
- wait(.1)
- while game.RunService.RenderStepped:Wait()do
- if c then
- if c.Parent==nil then
- break--fix fake lag
- end
- end
- if c.Size==Vector3.new(100,100,100)then
- c.Size=Vector3.new()
- else
- c.Size=Vector3.new(100,100,100)
- wait(.1)
- end
- end
- end)()]]
- wait(ArsoniaTable.Player.Anti_Aim.FakeLagOnTime)
- if game.Workspace.Ray_Ignore:FindFirstChild("Character_FAKE")then
- game.Workspace.Ray_Ignore.Character_FAKE:Destroy()
- end
- c:Destroy()
- end
- end
- end
- end
- end)
- end
- end)()
- coroutine.wrap(function()
- while wait(.5)do
- pcall(function()
- if ArsoniaTable.Combat.Main.Enabled then
- if ArsoniaTable.Combat.Main.Bombwalk then
- if ArsoniaTable.Combat.Main.BombwalkBomb=="Basic"then
- game:GetService("ReplicatedStorage").Events.ApplyGun:FireServer(
- game:GetService("ReplicatedStorage").Weapons.Bomb
- )
- game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(
- Vector3.new(),
- 1+math.random(),--unknown
- false,--unknown
- ArsoniaTable.Combat.Main.BombwalkTime/10--time
- )
- game:GetService("ReplicatedStorage").Events.ApplyGun:FireServer(
- game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value
- )
- elseif ArsoniaTable.Combat.Main.BombwalkBomb=="Golden"then
- game:GetService("ReplicatedStorage").Events.ApplyGun:FireServer(
- game:GetService("ReplicatedStorage").Weapons["Golden Bomb"]
- )
- game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(
- Vector3.new(),
- 1+math.random(),--unknown
- false,--unknown
- ArsoniaTable.Combat.Main.BombwalkTime/10--time
- )
- game:GetService("ReplicatedStorage").Events.ApplyGun:FireServer(
- game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value
- )
- elseif ArsoniaTable.Combat.Main.BombwalkBomb=="Cherry (Infinite)"then
- game:GetService("ReplicatedStorage").Events.ApplyGun:FireServer(
- game:GetService("ReplicatedStorage").Weapons.Bomb
- )
- game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(
- Vector3.new(),
- 1+math.random(),--unknown
- false,--unknown
- math.huge--time
- )
- game:GetService("ReplicatedStorage").Events.ApplyGun:FireServer(
- game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value
- )
- end
- end
- end
- end)
- end
- end)()
- coroutine.wrap(function()
- while wait(.1)do
- pcall(function()
- if ArsoniaTable.Misc.Trolling.WallTrap and ArsoniaTable.Misc.Trolling.Enabled then
- for _,v in pairs(game.Players:GetChildren())do
- if string.find(string.lower(tostring(v)),string.lower(ArsoniaTable.Misc.Trolling.WallTrapName))then
- if Vector3.new(math.floor(ArsoniaTable.Variables.TrapPosOld.X),math.floor(ArsoniaTable.Variables.TrapPosOld.Y),math.floor(ArsoniaTable.Variables.TrapPosOld.Z))~=Vector3.new(math.floor(v.Character.HumanoidRootPart.Position.X),math.floor(v.Character.HumanoidRootPart.Position.Y),math.floor(v.Character.HumanoidRootPart.Position.Z))then
- ArsoniaTable.Variables.TrapPosOld=v.Character.HumanoidRootPart.Position
- if ArsoniaTable.Misc.Trolling.WallTrapType=="Forward"then
- game.ReplicatedStorage.Events.BuildWall:FireServer(
- v.Character.HumanoidRootPart.Position+
- v.Character.HumanoidRootPart.CFrame.RightVector*-7,
- v.Character.HumanoidRootPart.CFrame.RightVector*10000000000)
- break
- elseif ArsoniaTable.Misc.Trolling.WallTrapType=="Sideways"then
- game.ReplicatedStorage.Events.BuildWall:FireServer(
- v.Character.HumanoidRootPart.Position+
- v.Character.HumanoidRootPart.CFrame.LookVector*-7,
- v.Character.HumanoidRootPart.CFrame.LookVector*10000000000)
- break
- end
- end
- end
- end
- end
- end)
- end
- end)()
- --Function Hooks
- require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.General).applyvelocity=function(...)
- if ArsoniaTable.Player.Misc.Enabled then
- if ArsoniaTable.Player.Misc.AntiFling then
- local args={...}
- if args[5]~=game.Players.LocalPlayer.Name then
- return
- end
- end
- end
- return ArsoniaTable.Variables.Functions.OldApplyVelocity(...)
- end
- require(game.ReplicatedStorage.Modules.ClientFunctions).CreateProjectile=function(a,b,c,d,e,...)
- if ArsoniaTable.Aimbot.Silentaim.Enabled then
- if ArsoniaTable.Variables.__SilentAimTarget then
- if tostring(a)==game.Players.LocalPlayer.Name then
- if b=="Arrow"then
- --[[game.ReplicatedStorage.Events.Burn:FireServer(
- ArsoniaTable.Variables.__SilentAimTarget,
- game.ReplicatedStorage.Weapons.Bow,
- 1,
- ArsoniaTable.Variables.__SilentAimTarget.Position)]]
- local Partpos=ArsoniaTable.Variables.__SilentAimTarget.Position+Vector3.new(math.random(),math.random(),math.random())
- local Packedstring=string.pack(
- ArsoniaTable.Variables.Hitparter,
- Partpos.X,
- Partpos.Y,
- Partpos.Z,
- "Bow",
- 0,--headshot=1 none=0
- 0,--unknown
- 0,--backstab=1 none=0
- 0,--forcecrit=1 none=0
- 0,--morecrit=1 none=0
- 0,--spoof=2 none=0
- 0,--unkown
- 0,--Player Distance
- 1,--Current Spell
- 0,--scope=1 noscope=0
- 0--aircrit=1 none=0
- )
- game.ReplicatedStorage.Events.HitPart:FireServer(ArsoniaTable.Variables.__SilentAimTarget,Packedstring)
- else
- c=750
- d=ArsoniaTable.Variables.__SilentAimTarget.Position
- e=CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.5+game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0))
- end
- end
- end
- end
- return ArsoniaTable.Variables.Functions.CreateProjectile(a,b,c,d,e,...)
- end
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).flamemoment.doflame=function(a,b,...)
- if ArsoniaTable.Aimbot.Silentaim.Enabled then
- if ArsoniaTable.Variables.__SilentAimTarget then
- if tostring(a)==game.Players.LocalPlayer.Name then
- b=CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,1.5+game.Players.LocalPlayer.Character.Humanoid.CameraOffset.Y,0),ArsoniaTable.Variables.__SilentAimTarget.Position)
- end
- end
- end
- return ArsoniaTable.Variables.Functions.DoFlame(a,b,...)
- end
- getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).ShakeCam=function(...)
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if ArsoniaTable.Combat.Gunmods.Removerecoil then
- return
- end
- end
- return ArsoniaTable.Variables.Functions.Shakecam(...)
- end
- require(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).getammo=function(...)
- if ArsoniaTable.Combat.Gunmods.Enabled then
- return math.clamp(ArsoniaTable.Variables.Functions.Getammo(...)+ArsoniaTable.Combat.Gunmods.Clipsize,0,999)
- end
- return ArsoniaTable.Variables.Functions.Getammo(...)
- end
- require(game.ReplicatedStorage.Modules.Spread).calcspread=function(a,...)
- if ArsoniaTable.Combat.Gunmods.Enabled then
- if ArsoniaTable.Combat.Gunmods.Removespread then
- a=0
- end
- end
- return ArsoniaTable.Variables.Functions.CalculateSpread(a,...)
- end
- --Fixes
- ArsoniaTable.Variables.Levels.StartBar=ArsoniaTable.Variables.Levels_OLD.StartBar
- ArsoniaTable.Variables.Levels.EndBar=ArsoniaTable.Variables.Levels_OLD.EndBar
- game:GetService("StarterGui"):SetCore("SendNotification",{Title="Made By: The3Bakers#4565",Text="https://discord.gg/yBEzKHB3Qr",Duration=99999})
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