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picom.sample.conf

Sep 2nd, 2021
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  1. #################################
  2. #             Shadows           #
  3. #################################
  4.  
  5.  
  6. # Enabled client-side shadows on windows. Note desktop windows
  7. # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
  8. # unless explicitly requested using the wintypes option.
  9. #
  10. # shadow = false
  11. shadow = true;
  12.  
  13. # The blur radius for shadows, in pixels. (defaults to 12)
  14. # shadow-radius = 12
  15. shadow-radius = 7;
  16.  
  17. # The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
  18. # shadow-opacity = .75
  19.  
  20. # The left offset for shadows, in pixels. (defaults to -15)
  21. # shadow-offset-x = -15
  22. shadow-offset-x = -7;
  23.  
  24. # The top offset for shadows, in pixels. (defaults to -15)
  25. # shadow-offset-y = -15
  26. shadow-offset-y = -7;
  27.  
  28. # Avoid drawing shadows on dock/panel windows. This option is deprecated,
  29. # you should use the *wintypes* option in your config file instead.
  30. #
  31. # no-dock-shadow = false
  32.  
  33. # Don't draw shadows on drag-and-drop windows. This option is deprecated,
  34. # you should use the *wintypes* option in your config file instead.
  35. #
  36. # no-dnd-shadow = false
  37.  
  38. # Red color value of shadow (0.0 - 1.0, defaults to 0).
  39. # shadow-red = 0
  40.  
  41. # Green color value of shadow (0.0 - 1.0, defaults to 0).
  42. # shadow-green = 0
  43.  
  44. # Blue color value of shadow (0.0 - 1.0, defaults to 0).
  45. # shadow-blue = 0
  46.  
  47. # Do not paint shadows on shaped windows. Note shaped windows
  48. # here means windows setting its shape through X Shape extension.
  49. # Those using ARGB background is beyond our control.
  50. # Deprecated, use
  51. #   shadow-exclude = 'bounding_shaped'
  52. # or
  53. #   shadow-exclude = 'bounding_shaped && !rounded_corners'
  54. # instead.
  55. #
  56. # shadow-ignore-shaped = ''
  57.  
  58. # Specify a list of conditions of windows that should have no shadow.
  59. #
  60. # examples:
  61. #   shadow-exclude = "n:e:Notification";
  62. #
  63. # shadow-exclude = []
  64. shadow-exclude = [
  65.   "name = 'Notification'",
  66.   "class_g = 'Conky'",
  67.   "class_g ?= 'Notify-osd'",
  68.   "class_g = 'Cairo-clock'",
  69.   "_GTK_FRAME_EXTENTS@:c"
  70. ];
  71.  
  72. # Specify a X geometry that describes the region in which shadow should not
  73. # be painted in, such as a dock window region. Use
  74. #    shadow-exclude-reg = "x10+0+0"
  75. # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
  76. #
  77. # shadow-exclude-reg = ""
  78.  
  79. # Crop shadow of a window fully on a particular Xinerama screen to the screen.
  80. # xinerama-shadow-crop = false
  81.  
  82.  
  83. #################################
  84. #           Fading              #
  85. #################################
  86.  
  87.  
  88. # Fade windows in/out when opening/closing and when opacity changes,
  89. #  unless no-fading-openclose is used.
  90. # fading = false
  91. fading = true
  92.  
  93. # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
  94. # fade-in-step = 0.028
  95. fade-in-step = 0.03;
  96.  
  97. # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
  98. # fade-out-step = 0.03
  99. fade-out-step = 0.03;
  100.  
  101. # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
  102. # fade-delta = 10
  103.  
  104. # Specify a list of conditions of windows that should not be faded.
  105. # fade-exclude = []
  106.  
  107. # Do not fade on window open/close.
  108. # no-fading-openclose = false
  109.  
  110. # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
  111. # no-fading-destroyed-argb = false
  112.  
  113.  
  114. #################################
  115. #   Transparency / Opacity      #
  116. #################################
  117.  
  118.  
  119. # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
  120. # inactive-opacity = 1
  121. inactive-opacity = 0.8;
  122.  
  123. # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
  124. # frame-opacity = 1.0
  125. frame-opacity = 0.7;
  126.  
  127. # Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
  128. # menu-opacity = 1.0
  129.  
  130. # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
  131. # inactive-opacity-override = true
  132. inactive-opacity-override = false;
  133.  
  134. # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
  135. # active-opacity = 1.0
  136.  
  137. # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
  138. # inactive-dim = 0.0
  139.  
  140. # Specify a list of conditions of windows that should always be considered focused.
  141. # focus-exclude = []
  142. focus-exclude = [ "class_g = 'Cairo-clock'" ];
  143.  
  144. # Use fixed inactive dim value, instead of adjusting according to window opacity.
  145. # inactive-dim-fixed = 1.0
  146.  
  147. # Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
  148. # like `50:name *= "Firefox"`. picom-trans is recommended over this.
  149. # Note we don't make any guarantee about possible conflicts with other
  150. # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
  151. # example:
  152. #    opacity-rule = [ "80:class_g = 'URxvt'" ];
  153. #
  154. # opacity-rule = []
  155.  
  156.  
  157. #################################
  158. #     Background-Blurring       #
  159. #################################
  160.  
  161.  
  162. # Parameters for background blurring, see the *BLUR* section for more information.
  163. # blur-method =
  164. # blur-size = 12
  165. #
  166. # blur-deviation = false
  167.  
  168. # Blur background of semi-transparent / ARGB windows.
  169. # Bad in performance, with driver-dependent behavior.
  170. # The name of the switch may change without prior notifications.
  171. #
  172. # blur-background = false
  173.  
  174. # Blur background of windows when the window frame is not opaque.
  175. # Implies:
  176. #    blur-background
  177. # Bad in performance, with driver-dependent behavior. The name may change.
  178. #
  179. # blur-background-frame = false
  180.  
  181.  
  182. # Use fixed blur strength rather than adjusting according to window opacity.
  183. # blur-background-fixed = false
  184.  
  185.  
  186. # Specify the blur convolution kernel, with the following format:
  187. # example:
  188. #   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
  189. #
  190. # blur-kern = ''
  191. blur-kern = "3x3box";
  192.  
  193.  
  194. # Exclude conditions for background blur.
  195. # blur-background-exclude = []
  196. blur-background-exclude = [
  197.   "window_type = 'dock'",
  198.   "window_type = 'desktop'",
  199.   "_GTK_FRAME_EXTENTS@:c"
  200. ];
  201.  
  202. #################################
  203. #       General Settings        #
  204. #################################
  205.  
  206. # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
  207. # daemon = false
  208.  
  209. # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
  210. # `xrender` is the default one.
  211. #
  212. # backend = 'glx'
  213. backend = "xrender";
  214.  
  215. # Enable/disable VSync.
  216. # vsync = false
  217. vsync = true
  218.  
  219. # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
  220. # dbus = false
  221.  
  222. # Try to detect WM windows (a non-override-redirect window with no
  223. # child that has 'WM_STATE') and mark them as active.
  224. #
  225. # mark-wmwin-focused = false
  226. mark-wmwin-focused = true;
  227.  
  228. # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
  229. # mark-ovredir-focused = false
  230. mark-ovredir-focused = true;
  231.  
  232. # Try to detect windows with rounded corners and don't consider them
  233. # shaped windows. The accuracy is not very high, unfortunately.
  234. #
  235. # detect-rounded-corners = false
  236. detect-rounded-corners = true;
  237.  
  238. # Detect '_NET_WM_OPACITY' on client windows, useful for window managers
  239. # not passing '_NET_WM_OPACITY' of client windows to frame windows.
  240. #
  241. # detect-client-opacity = false
  242. detect-client-opacity = true;
  243.  
  244. # Specify refresh rate of the screen. If not specified or 0, picom will
  245. # try detecting this with X RandR extension.
  246. #
  247. # refresh-rate = 60
  248. refresh-rate = 0
  249.  
  250. # Limit picom to repaint at most once every 1 / 'refresh_rate' second to
  251. # boost performance. This should not be used with
  252. #   vsync drm/opengl/opengl-oml
  253. # as they essentially does sw-opti's job already,
  254. # unless you wish to specify a lower refresh rate than the actual value.
  255. #
  256. # sw-opti =
  257.  
  258. # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
  259. # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
  260. # provided that the WM supports it.
  261. #
  262. # use-ewmh-active-win = false
  263.  
  264. # Unredirect all windows if a full-screen opaque window is detected,
  265. # to maximize performance for full-screen windows. Known to cause flickering
  266. # when redirecting/unredirecting windows.
  267. #
  268. # unredir-if-possible = false
  269.  
  270. # Delay before unredirecting the window, in milliseconds. Defaults to 0.
  271. # unredir-if-possible-delay = 0
  272.  
  273. # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
  274. # unredir-if-possible-exclude = []
  275.  
  276. # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
  277. # in the same group focused at the same time.
  278. #
  279. # detect-transient = false
  280. detect-transient = true
  281.  
  282. # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
  283. # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
  284. # detect-transient is enabled, too.
  285. #
  286. # detect-client-leader = false
  287. detect-client-leader = true
  288.  
  289. # Resize damaged region by a specific number of pixels.
  290. # A positive value enlarges it while a negative one shrinks it.
  291. # If the value is positive, those additional pixels will not be actually painted
  292. # to screen, only used in blur calculation, and such. (Due to technical limitations,
  293. # with use-damage, those pixels will still be incorrectly painted to screen.)
  294. # Primarily used to fix the line corruption issues of blur,
  295. # in which case you should use the blur radius value here
  296. # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
  297. # with a 5x5 one you use `--resize-damage 2`, and so on).
  298. # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
  299. #
  300. # resize-damage = 1
  301.  
  302. # Specify a list of conditions of windows that should be painted with inverted color.
  303. # Resource-hogging, and is not well tested.
  304. #
  305. # invert-color-include = []
  306.  
  307. # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
  308. # Might cause incorrect opacity when rendering transparent content (but never
  309. # practically happened) and may not work with blur-background.
  310. # My tests show a 15% performance boost. Recommended.
  311. #
  312. # glx-no-stencil = false
  313.  
  314. # GLX backend: Avoid rebinding pixmap on window damage.
  315. # Probably could improve performance on rapid window content changes,
  316. # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
  317. # Recommended if it works.
  318. #
  319. # glx-no-rebind-pixmap = false
  320.  
  321. # Disable the use of damage information.
  322. # This cause the whole screen to be redrawn everytime, instead of the part of the screen
  323. # has actually changed. Potentially degrades the performance, but might fix some artifacts.
  324. # The opposing option is use-damage
  325. #
  326. # no-use-damage = false
  327. use-damage = true
  328.  
  329. # Use X Sync fence to sync clients' draw calls, to make sure all draw
  330. # calls are finished before picom starts drawing. Needed on nvidia-drivers
  331. # with GLX backend for some users.
  332. #
  333. # xrender-sync-fence = false
  334.  
  335. # GLX backend: Use specified GLSL fragment shader for rendering window contents.
  336. # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
  337. # in the source tree for examples.
  338. #
  339. # glx-fshader-win = ''
  340.  
  341. # Force all windows to be painted with blending. Useful if you
  342. # have a glx-fshader-win that could turn opaque pixels transparent.
  343. #
  344. # force-win-blend = false
  345.  
  346. # Do not use EWMH to detect fullscreen windows.
  347. # Reverts to checking if a window is fullscreen based only on its size and coordinates.
  348. #
  349. # no-ewmh-fullscreen = false
  350.  
  351. # Dimming bright windows so their brightness doesn't exceed this set value.
  352. # Brightness of a window is estimated by averaging all pixels in the window,
  353. # so this could comes with a performance hit.
  354. # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
  355. #
  356. # max-brightness = 1.0
  357.  
  358. # Make transparent windows clip other windows like non-transparent windows do,
  359. # instead of blending on top of them.
  360. #
  361. # transparent-clipping = false
  362.  
  363. # Set the log level. Possible values are:
  364. #  "trace", "debug", "info", "warn", "error"
  365. # in increasing level of importance. Case doesn't matter.
  366. # If using the "TRACE" log level, it's better to log into a file
  367. # using *--log-file*, since it can generate a huge stream of logs.
  368. #
  369. # log-level = "debug"
  370. log-level = "warn";
  371.  
  372. # Set the log file.
  373. # If *--log-file* is never specified, logs will be written to stderr.
  374. # Otherwise, logs will to written to the given file, though some of the early
  375. # logs might still be written to the stderr.
  376. # When setting this option from the config file, it is recommended to use an absolute path.
  377. #
  378. # log-file = '/path/to/your/log/file'
  379.  
  380. # Show all X errors (for debugging)
  381. # show-all-xerrors = false
  382.  
  383. # Write process ID to a file.
  384. # write-pid-path = '/path/to/your/log/file'
  385.  
  386. # Window type settings
  387. #
  388. # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
  389. #     "unknown", "desktop", "dock", "toolbar", "menu", "utility",
  390. #     "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
  391. #     "tooltip", "notification", "combo", and "dnd".
  392. #
  393. # Following per window-type options are available: ::
  394. #
  395. #   fade, shadow:::
  396. #     Controls window-type-specific shadow and fade settings.
  397. #
  398. #   opacity:::
  399. #     Controls default opacity of the window type.
  400. #
  401. #   focus:::
  402. #     Controls whether the window of this type is to be always considered focused.
  403. #     (By default, all window types except "normal" and "dialog" has this on.)
  404. #
  405. #   full-shadow:::
  406. #     Controls whether shadow is drawn under the parts of the window that you
  407. #     normally won't be able to see. Useful when the window has parts of it
  408. #     transparent, and you want shadows in those areas.
  409. #
  410. #   redir-ignore:::
  411. #     Controls whether this type of windows should cause screen to become
  412. #     redirected again after been unredirected. If you have unredir-if-possible
  413. #     set, and doesn't want certain window to cause unnecessary screen redirection,
  414. #     you can set this to `true`.
  415. #
  416. wintypes:
  417. {
  418.   tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
  419.   dock = { shadow = false; }
  420.   dnd = { shadow = false; }
  421.   popup_menu = { opacity = 0.8; }
  422.   dropdown_menu = { opacity = 0.8; }
  423. };
  424.  
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