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  1. #include "stdafx.h"
  2.  
  3. #include <stack>
  4.  
  5. #include "utils.h"
  6. #include "config.h"
  7. #include "char.h"
  8. #include "char_manager.h"
  9. #include "item_manager.h"
  10. #include "desc.h"
  11. #include "desc_client.h"
  12. #include "desc_manager.h"
  13. #include "packet.h"
  14. #include "affect.h"
  15. #include "skill.h"
  16. #include "start_position.h"
  17. #include "mob_manager.h"
  18. #include "db.h"
  19. #include "log.h"
  20. #include "vector.h"
  21. #include "buffer_manager.h"
  22. #include "questmanager.h"
  23. #include "fishing.h"
  24. #include "party.h"
  25. #include "dungeon.h"
  26. #include "refine.h"
  27. #include "unique_item.h"
  28. #include "war_map.h"
  29. #include "xmas_event.h"
  30. #include "marriage.h"
  31. #include "monarch.h"
  32. #include "polymorph.h"
  33. #include "blend_item.h"
  34. #include "castle.h"
  35. #include "BattleArena.h"
  36. #include "arena.h"
  37. #include "dev_log.h"
  38. #include "pcbang.h"
  39. #include "threeway_war.h"
  40. #include "pvp.h"
  41. #include "safebox.h"
  42. #include "shop.h"
  43.  
  44. #include "../../common/VnumHelper.h"
  45. #include "DragonSoul.h"
  46. #include "buff_on_attributes.h"
  47. #include "belt_inventory_helper.h"
  48. #include "../../common/service.h"
  49. #include "OXEvent.h"
  50. const int ITEM_BROKEN_METIN_VNUM = 28960;
  51.  
  52. // CHANGE_ITEM_ATTRIBUTES
  53. const DWORD CHARACTER::msc_dwDefaultChangeItemAttrCycle = 10;
  54. const char CHARACTER::msc_szLastChangeItemAttrFlag[] = "Item.LastChangeItemAttr";
  55. const char CHARACTER::msc_szChangeItemAttrCycleFlag[] = "change_itemattr_cycle";
  56. // END_OF_CHANGE_ITEM_ATTRIBUTES
  57. const BYTE g_aBuffOnAttrPoints[] = { POINT_ENERGY, POINT_COSTUME_ATTR_BONUS };
  58.  
  59. struct FFindStone
  60. {
  61. std::map<DWORD, LPCHARACTER> m_mapStone;
  62.  
  63. void operator()(LPENTITY pEnt)
  64. {
  65. if (pEnt->IsType(ENTITY_CHARACTER) == true)
  66. {
  67. LPCHARACTER pChar = (LPCHARACTER)pEnt;
  68.  
  69. if (pChar->IsStone() == true)
  70. {
  71. m_mapStone[(DWORD)pChar->GetVID()] = pChar;
  72. }
  73. }
  74. }
  75. };
  76.  
  77.  
  78. //귀환부, 귀환기억부, 결혼반지
  79. static bool IS_SUMMON_ITEM(int vnum)
  80. {
  81. switch (vnum)
  82. {
  83. case 22000:
  84. case 22010:
  85. case 22011:
  86. case 22020:
  87. case ITEM_MARRIAGE_RING:
  88. return true;
  89. }
  90.  
  91. return false;
  92. }
  93.  
  94. static bool IS_MONKEY_DUNGEON(int map_index)
  95. {
  96. switch (map_index)
  97. {
  98. case 5:
  99. case 25:
  100. case 45:
  101. case 108:
  102. case 109:
  103. return true;;
  104. }
  105.  
  106. return false;
  107. }
  108.  
  109. bool IS_SUMMONABLE_ZONE(int map_index)
  110. {
  111. // 몽키던전
  112. if (IS_MONKEY_DUNGEON(map_index))
  113. return false;
  114. // 성
  115. if (IS_CASTLE_MAP(map_index))
  116. return false;
  117.  
  118. switch (map_index)
  119. {
  120. case 66 : // 사귀타워
  121. case 71 : // 거미 던전 2층
  122. case 72 : // 천의 동굴
  123. case 73 : // 천의 동굴 2층
  124. case 193 : // 거미 던전 2-1층
  125. #if 0
  126. case 184 : // 천의 동굴(신수)
  127. case 185 : // 천의 동굴 2층(신수)
  128. case 186 : // 천의 동굴(천조)
  129. case 187 : // 천의 동굴 2층(천조)
  130. case 188 : // 천의 동굴(진노)
  131. case 189 : // 천의 동굴 2층(진노)
  132. #endif
  133. // case 206 : // 아귀동굴
  134. case 216 : // 아귀동굴
  135. case 217 : // 거미 던전 3층
  136. case 208 : // 천의 동굴 (용방)
  137. return false;
  138. }
  139.  
  140. if (CBattleArena::IsBattleArenaMap(map_index)) return false;
  141.  
  142. // 모든 private 맵으론 워프 불가능
  143. if (map_index > 10000) return false;
  144.  
  145. return true;
  146. }
  147.  
  148. bool IS_BOTARYABLE_ZONE(int nMapIndex)
  149. {
  150. if (!g_bEnableBootaryCheck) return true;
  151.  
  152. switch (nMapIndex)
  153. {
  154. case 1 :
  155. case 3 :
  156. case 21 :
  157. case 23 :
  158. case 41 :
  159. case 43 :
  160. return true;
  161. }
  162.  
  163. return false;
  164. }
  165.  
  166. static bool FN_check_item_socket(LPITEM item)
  167. {
  168. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  169. {
  170. if (item->GetSocket(i) != item->GetProto()->alSockets[i])
  171. return false;
  172. }
  173.  
  174. return true;
  175. }
  176.  
  177. // item socket 복사 -- by mhh
  178. static void FN_copy_item_socket(LPITEM dest, LPITEM src)
  179. {
  180. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  181. {
  182. dest->SetSocket(i, src->GetSocket(i));
  183. }
  184. }
  185. static bool FN_check_item_sex(LPCHARACTER ch, LPITEM item)
  186. {
  187. // 남자 금지
  188. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_MALE))
  189. {
  190. if (SEX_MALE==GET_SEX(ch))
  191. return false;
  192. }
  193. // 여자금지
  194. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_FEMALE))
  195. {
  196. if (SEX_FEMALE==GET_SEX(ch))
  197. return false;
  198. }
  199.  
  200. return true;
  201. }
  202.  
  203.  
  204. /////////////////////////////////////////////////////////////////////////////
  205. // ITEM HANDLING
  206. /////////////////////////////////////////////////////////////////////////////
  207. bool CHARACTER::CanHandleItem(bool bSkipCheckRefine, bool bSkipObserver)
  208. {
  209. if (!bSkipObserver)
  210. if (m_bIsObserver)
  211. return false;
  212.  
  213. if (GetMyShop())
  214. return false;
  215.  
  216. if (!bSkipCheckRefine)
  217. if (m_bUnderRefine)
  218. return false;
  219.  
  220. if (IsCubeOpen() || NULL != DragonSoul_RefineWindow_GetOpener())
  221. return false;
  222.  
  223. if (IsWarping())
  224. return false;
  225.  
  226. return true;
  227. }
  228.  
  229. LPITEM CHARACTER::GetInventoryItem(WORD wCell) const
  230. {
  231. return GetItem(TItemPos(INVENTORY, wCell));
  232. }
  233. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  234. LPITEM CHARACTER::GetSkillBookInventoryItem(WORD wCell) const
  235. {
  236. return GetItem(TItemPos(INVENTORY, wCell));
  237. }
  238.  
  239. LPITEM CHARACTER::GetUpgradeItemsInventoryItem(WORD wCell) const
  240. {
  241. return GetItem(TItemPos(INVENTORY, wCell));
  242. }
  243.  
  244. LPITEM CHARACTER::GetStoneInventoryItem(WORD wCell) const
  245. {
  246. return GetItem(TItemPos(INVENTORY, wCell));
  247. }
  248.  
  249. LPITEM CHARACTER::GetGiftBoxInventoryItem(WORD wCell) const
  250. {
  251. return GetItem(TItemPos(INVENTORY, wCell));
  252. }
  253. #endif
  254. LPITEM CHARACTER::GetItem(TItemPos Cell) const
  255. {
  256. if (!IsValidItemPosition(Cell))
  257. return NULL;
  258. WORD wCell = Cell.cell;
  259. BYTE window_type = Cell.window_type;
  260. switch (window_type)
  261. {
  262. case INVENTORY:
  263. case EQUIPMENT:
  264. if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX)
  265. {
  266. sys_err("CHARACTER::GetInventoryItem: invalid item cell %d", wCell);
  267. return NULL;
  268. }
  269. return m_pointsInstant.pItems[wCell];
  270. case DRAGON_SOUL_INVENTORY:
  271. if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  272. {
  273. sys_err("CHARACTER::GetInventoryItem: invalid DS item cell %d", wCell);
  274. return NULL;
  275. }
  276. return m_pointsInstant.pDSItems[wCell];
  277.  
  278. default:
  279. return NULL;
  280. }
  281. return NULL;
  282. }
  283.  
  284. void CHARACTER::SetItem(TItemPos Cell, LPITEM pItem)
  285. {
  286. WORD wCell = Cell.cell;
  287. BYTE window_type = Cell.window_type;
  288. if ((unsigned long)((CItem*)pItem) == 0xff || (unsigned long)((CItem*)pItem) == 0xffffffff)
  289. {
  290. sys_err("!!! FATAL ERROR !!! item == 0xff (char: %s cell: %u)", GetName(), wCell);
  291. core_dump();
  292. return;
  293. }
  294.  
  295. if (pItem && pItem->GetOwner())
  296. {
  297. assert(!"GetOwner exist");
  298. return;
  299. }
  300. // 기본 인벤토리
  301. switch(window_type)
  302. {
  303. case INVENTORY:
  304. case EQUIPMENT:
  305. {
  306. if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX)
  307. {
  308. sys_err("CHARACTER::SetItem: invalid item cell %d", wCell);
  309. return;
  310. }
  311.  
  312. LPITEM pOld = m_pointsInstant.pItems[wCell];
  313.  
  314. if (pOld)
  315. {
  316. if (wCell < INVENTORY_MAX_NUM)
  317. {
  318. for (int i = 0; i < pOld->GetSize(); ++i)
  319. {
  320. int p = wCell + (i * 5);
  321.  
  322. if (p >= INVENTORY_MAX_NUM)
  323. continue;
  324.  
  325. if (m_pointsInstant.pItems[p] && m_pointsInstant.pItems[p] != pOld)
  326. continue;
  327.  
  328. m_pointsInstant.bItemGrid[p] = 0;
  329. }
  330. }
  331. else
  332. m_pointsInstant.bItemGrid[wCell] = 0;
  333. }
  334.  
  335. if (pItem)
  336. {
  337. if (wCell < INVENTORY_MAX_NUM)
  338. {
  339. for (int i = 0; i < pItem->GetSize(); ++i)
  340. {
  341. int p = wCell + (i * 5);
  342.  
  343. if (p >= INVENTORY_MAX_NUM)
  344. continue;
  345.  
  346. // wCell + 1 로 하는 것은 빈곳을 체크할 때 같은
  347. // 아이템은 예외처리하기 위함
  348. m_pointsInstant.bItemGrid[p] = wCell + 1;
  349. }
  350. }
  351. else
  352. m_pointsInstant.bItemGrid[wCell] = wCell + 1;
  353. }
  354.  
  355. m_pointsInstant.pItems[wCell] = pItem;
  356. }
  357. break;
  358. // 용혼석 인벤토리
  359. case DRAGON_SOUL_INVENTORY:
  360. {
  361. LPITEM pOld = m_pointsInstant.pDSItems[wCell];
  362.  
  363. if (pOld)
  364. {
  365. if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM)
  366. {
  367. for (int i = 0; i < pOld->GetSize(); ++i)
  368. {
  369. int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM);
  370.  
  371. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  372. continue;
  373.  
  374. if (m_pointsInstant.pDSItems[p] && m_pointsInstant.pDSItems[p] != pOld)
  375. continue;
  376.  
  377. m_pointsInstant.wDSItemGrid[p] = 0;
  378. }
  379. }
  380. else
  381. m_pointsInstant.wDSItemGrid[wCell] = 0;
  382. }
  383.  
  384. if (pItem)
  385. {
  386. if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  387. {
  388. sys_err("CHARACTER::SetItem: invalid DS item cell %d", wCell);
  389. return;
  390. }
  391.  
  392. if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM)
  393. {
  394. for (int i = 0; i < pItem->GetSize(); ++i)
  395. {
  396. int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM);
  397.  
  398. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  399. continue;
  400.  
  401. // wCell + 1 로 하는 것은 빈곳을 체크할 때 같은
  402. // 아이템은 예외처리하기 위함
  403. m_pointsInstant.wDSItemGrid[p] = wCell + 1;
  404. }
  405. }
  406. else
  407. m_pointsInstant.wDSItemGrid[wCell] = wCell + 1;
  408. }
  409.  
  410. m_pointsInstant.pDSItems[wCell] = pItem;
  411. }
  412. break;
  413. default:
  414. sys_err ("Invalid Inventory type %d", window_type);
  415. return;
  416. }
  417.  
  418. if (GetDesc())
  419. {
  420. // 확장 아이템: 서버에서 아이템 플래그 정보를 보낸다
  421. if (pItem)
  422. {
  423. TPacketGCItemSet pack;
  424. pack.header = HEADER_GC_ITEM_SET;
  425. pack.Cell = Cell;
  426.  
  427. pack.count = pItem->GetCount();
  428. pack.vnum = pItem->GetVnum();
  429. pack.flags = pItem->GetFlag();
  430. pack.anti_flags = pItem->GetAntiFlag();
  431. pack.highlight = (Cell.window_type == DRAGON_SOUL_INVENTORY);
  432.  
  433.  
  434. thecore_memcpy(pack.alSockets, pItem->GetSockets(), sizeof(pack.alSockets));
  435. thecore_memcpy(pack.aAttr, pItem->GetAttributes(), sizeof(pack.aAttr));
  436.  
  437. GetDesc()->Packet(&pack, sizeof(TPacketGCItemSet));
  438. }
  439. else
  440. {
  441. TPacketGCItemDelDeprecated pack;
  442. pack.header = HEADER_GC_ITEM_DEL;
  443. pack.Cell = Cell;
  444. pack.count = 0;
  445. pack.vnum = 0;
  446. memset(pack.alSockets, 0, sizeof(pack.alSockets));
  447. memset(pack.aAttr, 0, sizeof(pack.aAttr));
  448.  
  449. GetDesc()->Packet(&pack, sizeof(TPacketGCItemDelDeprecated));
  450. }
  451. }
  452.  
  453. if (pItem)
  454. {
  455. pItem->SetCell(this, wCell);
  456. switch (window_type)
  457. {
  458. case INVENTORY:
  459. case EQUIPMENT:
  460. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  461. if ((wCell < INVENTORY_MAX_NUM) || (BELT_INVENTORY_SLOT_START <= wCell && BELT_INVENTORY_SLOT_END > wCell) || (SKILL_BOOK_INVENTORY_SLOT_START <= wCell && SKILL_BOOK_INVENTORY_SLOT_END > wCell) || (UPGRADE_ITEMS_INVENTORY_SLOT_START <= wCell && UPGRADE_ITEMS_INVENTORY_SLOT_END > wCell) || (STONE_INVENTORY_SLOT_START <= wCell && STONE_INVENTORY_SLOT_END > wCell) || (GIFT_BOX_INVENTORY_SLOT_START <= wCell && GIFT_BOX_INVENTORY_SLOT_END > wCell))
  462. #else
  463. if ((wCell < INVENTORY_MAX_NUM) || (BELT_INVENTORY_SLOT_START <= wCell && BELT_INVENTORY_SLOT_END > wCell))
  464. #endif
  465. pItem->SetWindow(INVENTORY);
  466. else
  467. pItem->SetWindow(EQUIPMENT);
  468. break;
  469. case DRAGON_SOUL_INVENTORY:
  470. pItem->SetWindow(DRAGON_SOUL_INVENTORY);
  471. break;
  472. }
  473. }
  474. }
  475.  
  476. LPITEM CHARACTER::GetWear(BYTE bCell) const
  477. {
  478. // > WEAR_MAX_NUM : 용혼석 슬롯들.
  479. if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX)
  480. {
  481. sys_err("CHARACTER::GetWear: invalid wear cell %d", bCell);
  482. return NULL;
  483. }
  484.  
  485. return m_pointsInstant.pItems[INVENTORY_MAX_NUM + bCell];
  486. }
  487.  
  488. void CHARACTER::SetWear(BYTE bCell, LPITEM item)
  489. {
  490. // > WEAR_MAX_NUM : 용혼석 슬롯들.
  491. if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX)
  492. {
  493. sys_err("CHARACTER::SetItem: invalid item cell %d", bCell);
  494. return;
  495. }
  496.  
  497. SetItem(TItemPos (INVENTORY, INVENTORY_MAX_NUM + bCell), item);
  498. }
  499.  
  500. void CHARACTER::ClearItem()
  501. {
  502. int i;
  503. LPITEM item;
  504.  
  505. for (i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
  506. {
  507. if ((item = GetInventoryItem(i)))
  508. {
  509. item->SetSkipSave(true);
  510. ITEM_MANAGER::instance().FlushDelayedSave(item);
  511.  
  512. item->RemoveFromCharacter();
  513. M2_DESTROY_ITEM(item);
  514.  
  515. SyncQuickslot(QUICKSLOT_TYPE_ITEM, i, 255);
  516. }
  517. }
  518. for (i = 0; i < DRAGON_SOUL_INVENTORY_MAX_NUM; ++i)
  519. {
  520. if ((item = GetItem(TItemPos(DRAGON_SOUL_INVENTORY, i))))
  521. {
  522. item->SetSkipSave(true);
  523. ITEM_MANAGER::instance().FlushDelayedSave(item);
  524.  
  525. item->RemoveFromCharacter();
  526. M2_DESTROY_ITEM(item);
  527. }
  528. }
  529. }
  530.  
  531. bool CHARACTER::IsEmptyItemGrid(TItemPos Cell, BYTE bSize, int iExceptionCell) const
  532. {
  533. switch (Cell.window_type)
  534. {
  535. case INVENTORY:
  536. {
  537. BYTE bCell = Cell.cell;
  538.  
  539. // bItemCell은 0이 false임을 나타내기 위해 + 1 해서 처리한다.
  540. // 따라서 iExceptionCell에 1을 더해 비교한다.
  541. ++iExceptionCell;
  542.  
  543. if (Cell.IsBeltInventoryPosition())
  544. {
  545. LPITEM beltItem = GetWear(WEAR_BELT);
  546.  
  547. if (NULL == beltItem)
  548. return false;
  549.  
  550. if (false == CBeltInventoryHelper::IsAvailableCell(bCell - BELT_INVENTORY_SLOT_START, beltItem->GetValue(0)))
  551. return false;
  552.  
  553. if (m_pointsInstant.bItemGrid[bCell])
  554. {
  555. if (m_pointsInstant.bItemGrid[bCell] == iExceptionCell)
  556. return true;
  557.  
  558. return false;
  559. }
  560.  
  561. if (bSize == 1)
  562. return true;
  563.  
  564. }
  565. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  566. else if (Cell.IsSkillBookInventoryPosition())
  567. {
  568. if (bCell < SKILL_BOOK_INVENTORY_SLOT_START)
  569. return false;
  570.  
  571. if (bCell > SKILL_BOOK_INVENTORY_SLOT_END)
  572. return false;
  573.  
  574. if (m_pointsInstant.bItemGrid[bCell] == (UINT)iExceptionCell)
  575. {
  576. if (bSize == 1)
  577. return true;
  578.  
  579. int j = 1;
  580. BYTE bPage = bCell / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT);
  581.  
  582. do
  583. {
  584. UINT p = bCell + (5 * j);
  585.  
  586. if (p >= SPECIAL_INVENTORY_MAX_NUM)
  587. return false;
  588.  
  589. if (p / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT) != bPage)
  590. return false;
  591.  
  592. if (m_pointsInstant.bItemGrid[p])
  593. if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
  594. return false;
  595. } while (++j < bSize);
  596.  
  597. return true;
  598. }
  599. }
  600. else if (Cell.IsUpgradeItemsInventoryPosition())
  601. {
  602. if (bCell < UPGRADE_ITEMS_INVENTORY_SLOT_START)
  603. return false;
  604.  
  605. if (bCell > UPGRADE_ITEMS_INVENTORY_SLOT_END)
  606. return false;
  607.  
  608. if (m_pointsInstant.bItemGrid[bCell] == (UINT)iExceptionCell)
  609. {
  610. if (bSize == 1)
  611. return true;
  612.  
  613. int j = 1;
  614. BYTE bPage = bCell / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT);
  615.  
  616. do
  617. {
  618. UINT p = bCell + (5 * j);
  619.  
  620. if (p >= SPECIAL_INVENTORY_MAX_NUM)
  621. return false;
  622.  
  623. if (p / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT) != bPage)
  624. return false;
  625.  
  626. if (m_pointsInstant.bItemGrid[p])
  627. if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
  628. return false;
  629. } while (++j < bSize);
  630.  
  631. return true;
  632. }
  633. }
  634. else if (Cell.IsStoneInventoryPosition())
  635. {
  636. if (bCell < STONE_INVENTORY_SLOT_START)
  637. return false;
  638.  
  639. if (bCell > STONE_INVENTORY_SLOT_END)
  640. return false;
  641.  
  642. if (m_pointsInstant.bItemGrid[bCell] == (UINT)iExceptionCell)
  643. {
  644. if (bSize == 1)
  645. return true;
  646.  
  647. int j = 1;
  648. BYTE bPage = bCell / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT);
  649.  
  650. do
  651. {
  652. UINT p = bCell + (5 * j);
  653.  
  654. if (p >= SPECIAL_INVENTORY_MAX_NUM)
  655. return false;
  656.  
  657. if (p / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT) != bPage)
  658. return false;
  659.  
  660. if (m_pointsInstant.bItemGrid[p])
  661. if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
  662. return false;
  663. } while (++j < bSize);
  664.  
  665. return true;
  666. }
  667. }
  668. else if (Cell.IsGiftBoxInventoryPosition())
  669. {
  670. if (bCell < GIFT_BOX_INVENTORY_SLOT_START)
  671. return false;
  672.  
  673. if (bCell > GIFT_BOX_INVENTORY_SLOT_END)
  674. return false;
  675.  
  676. if (m_pointsInstant.bItemGrid[bCell] == (UINT)iExceptionCell)
  677. {
  678. if (bSize == 1)
  679. return true;
  680.  
  681. int j = 1;
  682. BYTE bPage = bCell / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT);
  683.  
  684. do
  685. {
  686. UINT p = bCell + (5 * j);
  687.  
  688. if (p >= SPECIAL_INVENTORY_MAX_NUM)
  689. return false;
  690.  
  691. if (p / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT) != bPage)
  692. return false;
  693.  
  694. if (m_pointsInstant.bItemGrid[p])
  695. if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
  696. return false;
  697. } while (++j < bSize);
  698.  
  699. return true;
  700. }
  701. }
  702. #endif
  703. else if (bCell >= INVENTORY_MAX_NUM)
  704. return false;
  705.  
  706. if (m_pointsInstant.bItemGrid[bCell])
  707. {
  708. if (m_pointsInstant.bItemGrid[bCell] == iExceptionCell)
  709. {
  710. if (bSize == 1)
  711. return true;
  712.  
  713. int j = 1;
  714. BYTE bPage = bCell / (INVENTORY_MAX_NUM / 4);
  715.  
  716. do
  717. {
  718. BYTE p = bCell + (5 * j);
  719.  
  720. if (p >= INVENTORY_MAX_NUM)
  721. return false;
  722.  
  723. if (p / (INVENTORY_MAX_NUM / 4) != bPage)
  724. return false;
  725.  
  726. if (m_pointsInstant.bItemGrid[p])
  727. if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
  728. return false;
  729. }
  730. while (++j < bSize);
  731.  
  732. return true;
  733. }
  734. else
  735. return false;
  736. }
  737.  
  738. // 크기가 1이면 한칸을 차지하는 것이므로 그냥 리턴
  739. if (1 == bSize)
  740. return true;
  741. else
  742. {
  743. int j = 1;
  744. BYTE bPage = bCell / (INVENTORY_MAX_NUM / 4);
  745.  
  746. do
  747. {
  748. BYTE p = bCell + (5 * j);
  749.  
  750. if (p >= INVENTORY_MAX_NUM)
  751. return false;
  752.  
  753. if (p / (INVENTORY_MAX_NUM / 4) != bPage)
  754. return false;
  755.  
  756. if (m_pointsInstant.bItemGrid[p])
  757. if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
  758. return false;
  759. }
  760. while (++j < bSize);
  761.  
  762. return true;
  763. }
  764. }
  765. break;
  766. case DRAGON_SOUL_INVENTORY:
  767. {
  768. WORD wCell = Cell.cell;
  769. if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  770. return false;
  771.  
  772. // bItemCell은 0이 false임을 나타내기 위해 + 1 해서 처리한다.
  773. // 따라서 iExceptionCell에 1을 더해 비교한다.
  774. iExceptionCell++;
  775.  
  776. if (m_pointsInstant.wDSItemGrid[wCell])
  777. {
  778. if (m_pointsInstant.wDSItemGrid[wCell] == iExceptionCell)
  779. {
  780. if (bSize == 1)
  781. return true;
  782.  
  783. int j = 1;
  784.  
  785. do
  786. {
  787. int p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j);
  788.  
  789. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  790. return false;
  791.  
  792. if (m_pointsInstant.wDSItemGrid[p])
  793. if (m_pointsInstant.wDSItemGrid[p] != iExceptionCell)
  794. return false;
  795. }
  796. while (++j < bSize);
  797.  
  798. return true;
  799. }
  800. else
  801. return false;
  802. }
  803.  
  804. // 크기가 1이면 한칸을 차지하는 것이므로 그냥 리턴
  805. if (1 == bSize)
  806. return true;
  807. else
  808. {
  809. int j = 1;
  810.  
  811. do
  812. {
  813. int p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j);
  814.  
  815. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  816. return false;
  817.  
  818. if (m_pointsInstant.bItemGrid[p])
  819. if (m_pointsInstant.wDSItemGrid[p] != iExceptionCell)
  820. return false;
  821. }
  822. while (++j < bSize);
  823.  
  824. return true;
  825. }
  826. }
  827. }
  828. return false;
  829. }
  830.  
  831. int CHARACTER::GetEmptyInventory(BYTE size) const
  832. {
  833. // NOTE: 현재 이 함수는 아이템 지급, 획득 등의 행위를 할 때 인벤토리의 빈 칸을 찾기 위해 사용되고 있는데,
  834. // 벨트 인벤토리는 특수 인벤토리이므로 검사하지 않도록 한다. (기본 인벤토리: INVENTORY_MAX_NUM 까지만 검사)
  835. for ( int i = 0; i < INVENTORY_MAX_NUM; ++i)
  836. if (IsEmptyItemGrid(TItemPos (INVENTORY, i), size))
  837. return i;
  838. return -1;
  839. }
  840.  
  841. int CHARACTER::GetEmptyDragonSoulInventory(LPITEM pItem) const
  842. {
  843. if (NULL == pItem || !pItem->IsDragonSoul())
  844. return -1;
  845. if (!DragonSoul_IsQualified())
  846. {
  847. return -1;
  848. }
  849. BYTE bSize = pItem->GetSize();
  850. WORD wBaseCell = DSManager::instance().GetBasePosition(pItem);
  851.  
  852. if (WORD_MAX == wBaseCell)
  853. return -1;
  854.  
  855. for (int i = 0; i < DRAGON_SOUL_BOX_SIZE; ++i)
  856. if (IsEmptyItemGrid(TItemPos(DRAGON_SOUL_INVENTORY, i + wBaseCell), bSize))
  857. return i + wBaseCell;
  858.  
  859. return -1;
  860. }
  861.  
  862. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  863. int CHARACTER::GetEmptySkillBookInventory(BYTE size) const
  864. {
  865. for (int i = SKILL_BOOK_INVENTORY_SLOT_START; i < SKILL_BOOK_INVENTORY_SLOT_END; ++i)
  866. if (IsEmptyItemGrid(TItemPos(INVENTORY, i), size))
  867. return i;
  868.  
  869. return -1;
  870. }
  871.  
  872. int CHARACTER::GetEmptyUpgradeItemsInventory(BYTE size) const
  873. {
  874. for (int i = UPGRADE_ITEMS_INVENTORY_SLOT_START; i < UPGRADE_ITEMS_INVENTORY_SLOT_END; ++i)
  875. if (IsEmptyItemGrid(TItemPos(INVENTORY, i), size))
  876. return i;
  877.  
  878. return -1;
  879. }
  880.  
  881. int CHARACTER::GetEmptyStoneInventory(BYTE size) const
  882. {
  883. for (int i = STONE_INVENTORY_SLOT_START; i < STONE_INVENTORY_SLOT_END; ++i)
  884. if (IsEmptyItemGrid(TItemPos(INVENTORY, i), size))
  885. return i;
  886.  
  887. return -1;
  888. }
  889.  
  890. int CHARACTER::GetEmptyGiftBoxInventory(BYTE size) const
  891. {
  892. for (int i = GIFT_BOX_INVENTORY_SLOT_START; i < GIFT_BOX_INVENTORY_SLOT_END; ++i)
  893. if (IsEmptyItemGrid(TItemPos(INVENTORY, i), size))
  894. return i;
  895.  
  896. return -1;
  897. }
  898. #endif
  899.  
  900. void CHARACTER::CopyDragonSoulItemGrid(std::vector<WORD>& vDragonSoulItemGrid) const
  901. {
  902. vDragonSoulItemGrid.resize(DRAGON_SOUL_INVENTORY_MAX_NUM);
  903.  
  904. std::copy(m_pointsInstant.wDSItemGrid, m_pointsInstant.wDSItemGrid + DRAGON_SOUL_INVENTORY_MAX_NUM, vDragonSoulItemGrid.begin());
  905. }
  906.  
  907. int CHARACTER::CountEmptyInventory() const
  908. {
  909. int count = 0;
  910.  
  911. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  912. if (GetInventoryItem(i))
  913. count += GetInventoryItem(i)->GetSize();
  914.  
  915. return (INVENTORY_MAX_NUM - count);
  916. }
  917.  
  918. void TransformRefineItem(LPITEM pkOldItem, LPITEM pkNewItem)
  919. {
  920. // ACCESSORY_REFINE
  921. if (pkOldItem->IsAccessoryForSocket())
  922. {
  923. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  924. {
  925. pkNewItem->SetSocket(i, pkOldItem->GetSocket(i));
  926. }
  927. //pkNewItem->StartAccessorySocketExpireEvent();
  928. }
  929. // END_OF_ACCESSORY_REFINE
  930. else
  931. {
  932. // 여기서 깨진석이 자동적으로 청소 됨
  933. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  934. {
  935. if (!pkOldItem->GetSocket(i))
  936. break;
  937. else
  938. pkNewItem->SetSocket(i, 1);
  939. }
  940.  
  941. // 소켓 설정
  942. int slot = 0;
  943.  
  944. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  945. {
  946. long socket = pkOldItem->GetSocket(i);
  947.  
  948. if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
  949. pkNewItem->SetSocket(slot++, socket);
  950. }
  951.  
  952. }
  953.  
  954. // 매직 아이템 설정
  955. pkOldItem->CopyAttributeTo(pkNewItem);
  956. }
  957.  
  958. void NotifyRefineSuccess(LPCHARACTER ch, LPITEM item, const char* way)
  959. {
  960. if (NULL != ch && item != NULL)
  961. {
  962. ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineSuceeded");
  963.  
  964. LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), 1, way);
  965. }
  966. }
  967.  
  968. void NotifyRefineFail(LPCHARACTER ch, LPITEM item, const char* way, int success = 0)
  969. {
  970. if (NULL != ch && NULL != item)
  971. {
  972. ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineFailed");
  973.  
  974. LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), success, way);
  975. }
  976. }
  977.  
  978. void CHARACTER::SetRefineNPC(LPCHARACTER ch)
  979. {
  980. if ( ch != NULL )
  981. {
  982. m_dwRefineNPCVID = ch->GetVID();
  983. }
  984. else
  985. {
  986. m_dwRefineNPCVID = 0;
  987. }
  988. }
  989.  
  990. bool CHARACTER::DoRefine(LPITEM item, bool bMoneyOnly)
  991. {
  992. if (!CanHandleItem(true))
  993. {
  994. ClearRefineMode();
  995. return false;
  996. }
  997.  
  998. //개량 시간제한 : upgrade_refine_scroll.quest 에서 개량후 5분이내에 일반 개량을
  999. //진행할수 없음
  1000. if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0)
  1001. {
  1002. if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5))
  1003. {
  1004. sys_log(0, "can't refine %d %s", GetPlayerID(), GetName());
  1005. return false;
  1006. }
  1007. }
  1008.  
  1009. const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet());
  1010.  
  1011. if (!prt)
  1012. return false;
  1013.  
  1014. DWORD result_vnum = item->GetRefinedVnum();
  1015.  
  1016. // REFINE_COST
  1017. int cost = ComputeRefineFee(prt->cost);
  1018.  
  1019. int RefineChance = GetQuestFlag("main_quest_lv7.refine_chance");
  1020.  
  1021. if (RefineChance > 0)
  1022. {
  1023. if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON)
  1024. {
  1025. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다"));
  1026. return false;
  1027. }
  1028.  
  1029. cost = 0;
  1030. SetQuestFlag("main_quest_lv7.refine_chance", RefineChance - 1);
  1031. }
  1032. // END_OF_REFINE_COST
  1033.  
  1034. if (result_vnum == 0)
  1035. {
  1036. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다."));
  1037. return false;
  1038. }
  1039.  
  1040. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING)
  1041. return false;
  1042.  
  1043. TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum());
  1044.  
  1045. if (!pProto)
  1046. {
  1047. sys_err("DoRefine NOT GET ITEM PROTO %d", item->GetRefinedVnum());
  1048. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  1049. return false;
  1050. }
  1051.  
  1052. // REFINE_COST
  1053. if (GetGold() < cost)
  1054. {
  1055. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다."));
  1056. return false;
  1057. }
  1058.  
  1059. if (!bMoneyOnly && !RefineChance)
  1060. {
  1061. for (int i = 0; i < prt->material_count; ++i)
  1062. {
  1063. if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count)
  1064. {
  1065. if (test_server)
  1066. {
  1067. ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count);
  1068. }
  1069. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다."));
  1070. return false;
  1071. }
  1072. }
  1073.  
  1074. for (int i = 0; i < prt->material_count; ++i)
  1075. RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count);
  1076. }
  1077.  
  1078. int prob = number(1, 100);
  1079.  
  1080. if (IsRefineThroughGuild() || bMoneyOnly)
  1081. prob -= 10;
  1082.  
  1083. // END_OF_REFINE_COST
  1084.  
  1085. if (prob <= prt->prob)
  1086. {
  1087. // 성공! 모든 아이템이 사라지고, 같은 속성의 다른 아이템 획득
  1088. LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
  1089.  
  1090. if (pkNewItem)
  1091. {
  1092. ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
  1093. LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName());
  1094.  
  1095. BYTE bCell = item->GetCell();
  1096.  
  1097. // DETAIL_REFINE_LOG
  1098. NotifyRefineSuccess(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
  1099. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost);
  1100. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)");
  1101. // END_OF_DETAIL_REFINE_LOG
  1102.  
  1103. pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
  1104. ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
  1105.  
  1106. sys_log(0, "Refine Success %d", cost);
  1107. pkNewItem->AttrLog();
  1108. //PointChange(POINT_GOLD, -cost);
  1109. sys_log(0, "PayPee %d", cost);
  1110. PayRefineFee(cost);
  1111. sys_log(0, "PayPee End %d", cost);
  1112. }
  1113. else
  1114. {
  1115. // DETAIL_REFINE_LOG
  1116. // 아이템 생성에 실패 -> 개량 실패로 간주
  1117. sys_err("cannot create item %u", result_vnum);
  1118. NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
  1119. // END_OF_DETAIL_REFINE_LOG
  1120. }
  1121. }
  1122. else
  1123. {
  1124. // 실패! 모든 아이템이 사라짐.
  1125. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost);
  1126. NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
  1127. item->AttrLog();
  1128. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)");
  1129.  
  1130. //PointChange(POINT_GOLD, -cost);
  1131. PayRefineFee(cost);
  1132. }
  1133.  
  1134. return true;
  1135. }
  1136.  
  1137. enum enum_RefineScrolls
  1138. {
  1139. CHUKBOK_SCROLL = 0,
  1140. HYUNIRON_CHN = 1, // 중국에서만 사용
  1141. YONGSIN_SCROLL = 2,
  1142. MUSIN_SCROLL = 3,
  1143. YAGONG_SCROLL = 4,
  1144. MEMO_SCROLL = 5,
  1145. BDRAGON_SCROLL = 6,
  1146. };
  1147.  
  1148. bool CHARACTER::DoRefineWithScroll(LPITEM item)
  1149. {
  1150. if (!CanHandleItem(true))
  1151. {
  1152. ClearRefineMode();
  1153. return false;
  1154. }
  1155.  
  1156. ClearRefineMode();
  1157.  
  1158. //개량 시간제한 : upgrade_refine_scroll.quest 에서 개량후 5분이내에 일반 개량을
  1159. //진행할수 없음
  1160. if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0)
  1161. {
  1162. if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5))
  1163. {
  1164. sys_log(0, "can't refine %d %s", GetPlayerID(), GetName());
  1165. return false;
  1166. }
  1167. }
  1168.  
  1169. const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet());
  1170.  
  1171. if (!prt)
  1172. return false;
  1173.  
  1174. LPITEM pkItemScroll;
  1175.  
  1176. // 개량서 체크
  1177. if (m_iRefineAdditionalCell < 0)
  1178. return false;
  1179.  
  1180. pkItemScroll = GetInventoryItem(m_iRefineAdditionalCell);
  1181.  
  1182. if (!pkItemScroll)
  1183. return false;
  1184.  
  1185. if (!(pkItemScroll->GetType() == ITEM_USE && pkItemScroll->GetSubType() == USE_TUNING))
  1186. return false;
  1187.  
  1188. if (pkItemScroll->GetVnum() == item->GetVnum())
  1189. return false;
  1190.  
  1191. DWORD result_vnum = item->GetRefinedVnum();
  1192. DWORD result_fail_vnum = item->GetRefineFromVnum();
  1193.  
  1194. if (result_vnum == 0)
  1195. {
  1196. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다."));
  1197. return false;
  1198. }
  1199.  
  1200. // MUSIN_SCROLL
  1201. if (pkItemScroll->GetValue(0) == MUSIN_SCROLL)
  1202. {
  1203. if (item->GetRefineLevel() >= 4)
  1204. {
  1205. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 더 이상 개량할 수 없습니다."));
  1206. return false;
  1207. }
  1208. }
  1209. // END_OF_MUSIC_SCROLL
  1210.  
  1211. else if (pkItemScroll->GetValue(0) == MEMO_SCROLL)
  1212. {
  1213. if (item->GetRefineLevel() != pkItemScroll->GetValue(1))
  1214. {
  1215. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 개량할 수 없습니다."));
  1216. return false;
  1217. }
  1218. }
  1219. else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
  1220. {
  1221. if (item->GetType() != ITEM_METIN || item->GetRefineLevel() != 4)
  1222. {
  1223. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 개량할 수 없습니다."));
  1224. return false;
  1225. }
  1226. }
  1227.  
  1228. TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum());
  1229.  
  1230. if (!pProto)
  1231. {
  1232. sys_err("DoRefineWithScroll NOT GET ITEM PROTO %d", item->GetRefinedVnum());
  1233. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  1234. return false;
  1235. }
  1236.  
  1237. if (GetGold() < prt->cost)
  1238. {
  1239. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다."));
  1240. return false;
  1241. }
  1242.  
  1243. for (int i = 0; i < prt->material_count; ++i)
  1244. {
  1245. if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count)
  1246. {
  1247. if (test_server)
  1248. {
  1249. ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count);
  1250. }
  1251. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다."));
  1252. return false;
  1253. }
  1254. }
  1255.  
  1256. for (int i = 0; i < prt->material_count; ++i)
  1257. RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count);
  1258.  
  1259. int prob = number(1, 100);
  1260. int success_prob = prt->prob;
  1261. bool bDestroyWhenFail = false;
  1262.  
  1263. const char* szRefineType = "SCROLL";
  1264.  
  1265. if (pkItemScroll->GetValue(0) == HYUNIRON_CHN ||
  1266. pkItemScroll->GetValue(0) == YONGSIN_SCROLL ||
  1267. pkItemScroll->GetValue(0) == YAGONG_SCROLL) // 현철, 용신의 축복서, 야공의 비전서 처리
  1268. {
  1269. const char hyuniron_prob[9] = { 100, 75, 65, 55, 45, 40, 35, 25, 20 };
  1270. const char hyuniron_prob_euckr[9] = { 100, 75, 65, 55, 45, 40, 35, 30, 25 };
  1271.  
  1272. const char yagong_prob[9] = { 100, 100, 90, 80, 70, 60, 50, 30, 20 };
  1273. const char yagong_prob_euckr[9] = { 100, 100, 90, 80, 70, 60, 50, 40, 30 };
  1274.  
  1275. if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL)
  1276. {
  1277. success_prob = hyuniron_prob[MINMAX(0, item->GetRefineLevel(), 8)];
  1278. }
  1279. else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL)
  1280. {
  1281. success_prob = yagong_prob[MINMAX(0, item->GetRefineLevel(), 8)];
  1282. }
  1283. else if (pkItemScroll->GetValue(0) == HYUNIRON_CHN)
  1284. {
  1285. }
  1286. else
  1287. {
  1288. sys_err("REFINE : Unknown refine scroll item. Value0: %d", pkItemScroll->GetValue(0));
  1289. }
  1290. if (test_server)
  1291. {
  1292. ChatPacket(CHAT_TYPE_INFO, "[Only Test] Success_Prob %d, RefineLevel %d ", success_prob, item->GetRefineLevel());
  1293. }
  1294. if (pkItemScroll->GetValue(0) == HYUNIRON_CHN) // 현철은 아이템이 부서져야 한다.
  1295. bDestroyWhenFail = true;
  1296.  
  1297. // DETAIL_REFINE_LOG
  1298. if (pkItemScroll->GetValue(0) == HYUNIRON_CHN)
  1299. {
  1300. szRefineType = "HYUNIRON";
  1301. }
  1302. else if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL)
  1303. {
  1304. szRefineType = "GOD_SCROLL";
  1305. }
  1306. else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL)
  1307. {
  1308. szRefineType = "YAGONG_SCROLL";
  1309. }
  1310. // END_OF_DETAIL_REFINE_LOG
  1311. }
  1312.  
  1313. // DETAIL_REFINE_LOG
  1314. if (pkItemScroll->GetValue(0) == MUSIN_SCROLL) // 무신의 축복서는 100% 성공 (+4까지만)
  1315. {
  1316. success_prob = 100;
  1317.  
  1318. szRefineType = "MUSIN_SCROLL";
  1319. }
  1320. // END_OF_DETAIL_REFINE_LOG
  1321. else if (pkItemScroll->GetValue(0) == MEMO_SCROLL)
  1322. {
  1323. success_prob = 100;
  1324. szRefineType = "MEMO_SCROLL";
  1325. }
  1326. else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
  1327. {
  1328. success_prob = 80;
  1329. szRefineType = "BDRAGON_SCROLL";
  1330. }
  1331.  
  1332. pkItemScroll->SetCount(pkItemScroll->GetCount() - 1);
  1333.  
  1334. if (prob <= success_prob)
  1335. {
  1336. // 성공! 모든 아이템이 사라지고, 같은 속성의 다른 아이템 획득
  1337. LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
  1338.  
  1339. if (pkNewItem)
  1340. {
  1341. ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
  1342. LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName());
  1343.  
  1344. BYTE bCell = item->GetCell();
  1345.  
  1346. NotifyRefineSuccess(this, item, szRefineType);
  1347. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost);
  1348. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)");
  1349.  
  1350. pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
  1351. ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
  1352. pkNewItem->AttrLog();
  1353. //PointChange(POINT_GOLD, -prt->cost);
  1354. PayRefineFee(prt->cost);
  1355. }
  1356. else
  1357. {
  1358. // 아이템 생성에 실패 -> 개량 실패로 간주
  1359. sys_err("cannot create item %u", result_vnum);
  1360. NotifyRefineFail(this, item, szRefineType);
  1361. }
  1362. }
  1363. else if (!bDestroyWhenFail && result_fail_vnum)
  1364. {
  1365. // 실패! 모든 아이템이 사라지고, 같은 속성의 낮은 등급의 아이템 획득
  1366. LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false);
  1367.  
  1368. if (pkNewItem)
  1369. {
  1370. ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
  1371. LogManager::instance().ItemLog(this, pkNewItem, "REFINE FAIL", pkNewItem->GetName());
  1372.  
  1373. BYTE bCell = item->GetCell();
  1374.  
  1375. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost);
  1376. NotifyRefineFail(this, item, szRefineType, -1);
  1377. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)");
  1378.  
  1379. pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
  1380. ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
  1381.  
  1382. pkNewItem->AttrLog();
  1383.  
  1384. //PointChange(POINT_GOLD, -prt->cost);
  1385. PayRefineFee(prt->cost);
  1386. }
  1387. else
  1388. {
  1389. // 아이템 생성에 실패 -> 개량 실패로 간주
  1390. sys_err("cannot create item %u", result_fail_vnum);
  1391. NotifyRefineFail(this, item, szRefineType);
  1392. }
  1393. }
  1394. else
  1395. {
  1396. NotifyRefineFail(this, item, szRefineType); // 개량시 아이템 사라지지 않음
  1397.  
  1398. PayRefineFee(prt->cost);
  1399. }
  1400.  
  1401. return true;
  1402. }
  1403.  
  1404. bool CHARACTER::RefineInformation(BYTE bCell, BYTE bType, int iAdditionalCell)
  1405. {
  1406. if (bCell > INVENTORY_MAX_NUM)
  1407. return false;
  1408.  
  1409. LPITEM item = GetInventoryItem(bCell);
  1410.  
  1411. if (!item)
  1412. return false;
  1413.  
  1414. // REFINE_COST
  1415. if (bType == REFINE_TYPE_MONEY_ONLY && !GetQuestFlag("deviltower_zone.can_refine"))
  1416. {
  1417. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사귀 타워 완료 보상은 한번까지 사용가능합니다."));
  1418. return false;
  1419. }
  1420. // END_OF_REFINE_COST
  1421.  
  1422. TPacketGCRefineInformation p;
  1423.  
  1424. p.header = HEADER_GC_REFINE_INFORMATION;
  1425. p.pos = bCell;
  1426. p.src_vnum = item->GetVnum();
  1427. p.result_vnum = item->GetRefinedVnum();
  1428. p.type = bType;
  1429.  
  1430. if (p.result_vnum == 0)
  1431. {
  1432. sys_err("RefineInformation p.result_vnum == 0");
  1433. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  1434. return false;
  1435. }
  1436.  
  1437. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING)
  1438. {
  1439. if (bType == 0)
  1440. {
  1441. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 이 방식으로는 개량할 수 없습니다."));
  1442. return false;
  1443. }
  1444. else
  1445. {
  1446. LPITEM itemScroll = GetInventoryItem(iAdditionalCell);
  1447. if (!itemScroll || item->GetVnum() == itemScroll->GetVnum())
  1448. {
  1449. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 개량서를 합칠 수는 없습니다."));
  1450. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("축복의 서와 현철을 합칠 수 있습니다."));
  1451. return false;
  1452. }
  1453. }
  1454. }
  1455.  
  1456. CRefineManager & rm = CRefineManager::instance();
  1457.  
  1458. const TRefineTable* prt = rm.GetRefineRecipe(item->GetRefineSet());
  1459.  
  1460. if (!prt)
  1461. {
  1462. sys_err("RefineInformation NOT GET REFINE SET %d", item->GetRefineSet());
  1463. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  1464. return false;
  1465. }
  1466.  
  1467. // REFINE_COST
  1468.  
  1469. //MAIN_QUEST_LV7
  1470. if (GetQuestFlag("main_quest_lv7.refine_chance") > 0)
  1471. {
  1472. // 일본은 제외
  1473. if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON)
  1474. {
  1475. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다"));
  1476. return false;
  1477. }
  1478. p.cost = 0;
  1479. }
  1480. else
  1481. p.cost = ComputeRefineFee(prt->cost);
  1482.  
  1483. //END_MAIN_QUEST_LV7
  1484. p.prob = prt->prob;
  1485. if (bType == REFINE_TYPE_MONEY_ONLY)
  1486. {
  1487. p.material_count = 0;
  1488. memset(p.materials, 0, sizeof(p.materials));
  1489. }
  1490. else
  1491. {
  1492. p.material_count = prt->material_count;
  1493. thecore_memcpy(&p.materials, prt->materials, sizeof(prt->materials));
  1494. }
  1495. // END_OF_REFINE_COST
  1496.  
  1497. GetDesc()->Packet(&p, sizeof(TPacketGCRefineInformation));
  1498.  
  1499. SetRefineMode(iAdditionalCell);
  1500. return true;
  1501. }
  1502.  
  1503. bool CHARACTER::RefineItem(LPITEM pkItem, LPITEM pkTarget)
  1504. {
  1505. if (!CanHandleItem())
  1506. return false;
  1507.  
  1508. if (pkItem->GetSubType() == USE_TUNING)
  1509. {
  1510. // XXX 성능, 소켓 개량서는 사라졌습니다...
  1511. // XXX 성능개량서는 축복의 서가 되었다!
  1512. // MUSIN_SCROLL
  1513. if (pkItem->GetValue(0) == MUSIN_SCROLL)
  1514. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_MUSIN, pkItem->GetCell());
  1515. // END_OF_MUSIN_SCROLL
  1516. else if (pkItem->GetValue(0) == HYUNIRON_CHN)
  1517. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_HYUNIRON, pkItem->GetCell());
  1518. else if (pkItem->GetValue(0) == BDRAGON_SCROLL)
  1519. {
  1520. if (pkTarget->GetRefineSet() != 702) return false;
  1521. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_BDRAGON, pkItem->GetCell());
  1522. }
  1523. else
  1524. {
  1525. if (pkTarget->GetRefineSet() == 501) return false;
  1526. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_SCROLL, pkItem->GetCell());
  1527. }
  1528. }
  1529. else if (pkItem->GetSubType() == USE_DETACHMENT && IS_SET(pkTarget->GetFlag(), ITEM_FLAG_REFINEABLE))
  1530. {
  1531. LogManager::instance().ItemLog(this, pkTarget, "USE_DETACHMENT", pkTarget->GetName());
  1532.  
  1533. bool bHasMetinStone = false;
  1534.  
  1535. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
  1536. {
  1537. long socket = pkTarget->GetSocket(i);
  1538. if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
  1539. {
  1540. bHasMetinStone = true;
  1541. break;
  1542. }
  1543. }
  1544.  
  1545. if (bHasMetinStone)
  1546. {
  1547. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  1548. {
  1549. long socket = pkTarget->GetSocket(i);
  1550. if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
  1551. {
  1552. AutoGiveItem(socket);
  1553. //TItemTable* pTable = ITEM_MANAGER::instance().GetTable(pkTarget->GetSocket(i));
  1554. //pkTarget->SetSocket(i, pTable->alValues[2]);
  1555. // 깨진돌로 대체해준다
  1556. pkTarget->SetSocket(i, ITEM_BROKEN_METIN_VNUM);
  1557. }
  1558. }
  1559. pkItem->SetCount(pkItem->GetCount() - 1);
  1560. return true;
  1561. }
  1562. else
  1563. {
  1564. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 수 있는 메틴석이 없습니다."));
  1565. return false;
  1566. }
  1567. }
  1568.  
  1569. return false;
  1570. }
  1571.  
  1572. EVENTFUNC(kill_campfire_event)
  1573. {
  1574. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  1575.  
  1576. if ( info == NULL )
  1577. {
  1578. sys_err( "kill_campfire_event> <Factor> Null pointer" );
  1579. return 0;
  1580. }
  1581.  
  1582. LPCHARACTER ch = info->ch;
  1583.  
  1584. if (ch == NULL) { // <Factor>
  1585. return 0;
  1586. }
  1587. ch->m_pkMiningEvent = NULL;
  1588. M2_DESTROY_CHARACTER(ch);
  1589. return 0;
  1590. }
  1591.  
  1592. bool CHARACTER::GiveRecallItem(LPITEM item)
  1593. {
  1594. int idx = GetMapIndex();
  1595. int iEmpireByMapIndex = -1;
  1596.  
  1597. if (idx < 20)
  1598. iEmpireByMapIndex = 1;
  1599. else if (idx < 40)
  1600. iEmpireByMapIndex = 2;
  1601. else if (idx < 60)
  1602. iEmpireByMapIndex = 3;
  1603. else if (idx < 10000)
  1604. iEmpireByMapIndex = 0;
  1605.  
  1606. switch (idx)
  1607. {
  1608. case 66:
  1609. case 216:
  1610. iEmpireByMapIndex = -1;
  1611. break;
  1612. }
  1613.  
  1614. if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex)
  1615. {
  1616. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억해 둘 수 없는 위치 입니다."));
  1617. return false;
  1618. }
  1619.  
  1620. int pos;
  1621.  
  1622. if (item->GetCount() == 1) // 아이템이 하나라면 그냥 셋팅.
  1623. {
  1624. item->SetSocket(0, GetX());
  1625. item->SetSocket(1, GetY());
  1626. }
  1627. else if ((pos = GetEmptyInventory(item->GetSize())) != -1) // 그렇지 않다면 다른 인벤토리 슬롯을 찾는다.
  1628. {
  1629. LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1);
  1630.  
  1631. if (NULL != item2)
  1632. {
  1633. item2->SetSocket(0, GetX());
  1634. item2->SetSocket(1, GetY());
  1635. item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
  1636.  
  1637. item->SetCount(item->GetCount() - 1);
  1638. }
  1639. }
  1640. else
  1641. {
  1642. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
  1643. return false;
  1644. }
  1645.  
  1646. return true;
  1647. }
  1648.  
  1649. void CHARACTER::ProcessRecallItem(LPITEM item)
  1650. {
  1651. int idx;
  1652.  
  1653. if ((idx = SECTREE_MANAGER::instance().GetMapIndex(item->GetSocket(0), item->GetSocket(1))) == 0)
  1654. return;
  1655.  
  1656. int iEmpireByMapIndex = -1;
  1657.  
  1658. if (idx < 20)
  1659. iEmpireByMapIndex = 1;
  1660. else if (idx < 40)
  1661. iEmpireByMapIndex = 2;
  1662. else if (idx < 60)
  1663. iEmpireByMapIndex = 3;
  1664. else if (idx < 10000)
  1665. iEmpireByMapIndex = 0;
  1666.  
  1667. switch (idx)
  1668. {
  1669. case 66:
  1670. case 216:
  1671. iEmpireByMapIndex = -1;
  1672. break;
  1673. // 악룡군도 일때
  1674. case 301:
  1675. case 302:
  1676. case 303:
  1677. case 304:
  1678. if( GetLevel() < 90 )
  1679. {
  1680. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다."));
  1681. return;
  1682. }
  1683. else
  1684. break;
  1685. }
  1686.  
  1687. if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex)
  1688. {
  1689. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억된 위치가 타제국에 속해 있어서 귀환할 수 없습니다."));
  1690. item->SetSocket(0, 0);
  1691. item->SetSocket(1, 0);
  1692. }
  1693. else
  1694. {
  1695. sys_log(1, "Recall: %s %d %d -> %d %d", GetName(), GetX(), GetY(), item->GetSocket(0), item->GetSocket(1));
  1696. WarpSet(item->GetSocket(0), item->GetSocket(1));
  1697. item->SetCount(item->GetCount() - 1);
  1698. }
  1699. }
  1700.  
  1701. void CHARACTER::__OpenPrivateShop()
  1702. {
  1703. unsigned bodyPart = GetPart(PART_MAIN);
  1704. switch (bodyPart)
  1705. {
  1706. case 0:
  1707. case 1:
  1708. case 2:
  1709. ChatPacket(CHAT_TYPE_COMMAND, "OpenPrivateShop");
  1710. break;
  1711. default:
  1712. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
  1713. break;
  1714. }
  1715. }
  1716.  
  1717. // MYSHOP_PRICE_LIST
  1718. #ifdef ENABLE_YANG_LIMIT
  1719. void CHARACTER::SendMyShopPriceListCmd(DWORD dwItemVnum, long long dwItemPrice)
  1720. {
  1721. char szLine[256];
  1722. snprintf(szLine, sizeof(szLine), "MyShopPriceList %u %lld", dwItemVnum, dwItemPrice);
  1723. ChatPacket(CHAT_TYPE_COMMAND, szLine);
  1724. sys_log(0, szLine);
  1725. }
  1726. #else
  1727. void CHARACTER::SendMyShopPriceListCmd(DWORD dwItemVnum, DWORD dwItemPrice)
  1728. {
  1729. char szLine[256];
  1730. snprintf(szLine, sizeof(szLine), "MyShopPriceList %u %u", dwItemVnum, dwItemPrice);
  1731. ChatPacket(CHAT_TYPE_COMMAND, szLine);
  1732. sys_log(0, szLine);
  1733. }
  1734. #endif
  1735. //
  1736. // DB 캐시로 부터 받은 리스트를 User 에게 전송하고 상점을 열라는 커맨드를 보낸다.
  1737. //
  1738. void CHARACTER::UseSilkBotaryReal(const TPacketMyshopPricelistHeader* p)
  1739. {
  1740. const TItemPriceInfo* pInfo = (const TItemPriceInfo*)(p + 1);
  1741.  
  1742. if (!p->byCount)
  1743. // 가격 리스트가 없다. dummy 데이터를 넣은 커맨드를 보내준다.
  1744. SendMyShopPriceListCmd(1, 0);
  1745. else {
  1746. for (int idx = 0; idx < p->byCount; idx++)
  1747. SendMyShopPriceListCmd(pInfo[ idx ].dwVnum, pInfo[ idx ].dwPrice);
  1748. }
  1749.  
  1750. __OpenPrivateShop();
  1751. }
  1752.  
  1753. //
  1754. // 이번 접속 후 처음 상점을 Open 하는 경우 리스트를 Load 하기 위해 DB 캐시에 가격정보 리스트 요청 패킷을 보낸다.
  1755. // 이후부터는 바로 상점을 열라는 응답을 보낸다.
  1756. //
  1757. void CHARACTER::UseSilkBotary(void)
  1758. {
  1759. if (m_bNoOpenedShop) {
  1760. DWORD dwPlayerID = GetPlayerID();
  1761. db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_REQ, GetDesc()->GetHandle(), &dwPlayerID, sizeof(DWORD));
  1762. m_bNoOpenedShop = false;
  1763. } else {
  1764. __OpenPrivateShop();
  1765. }
  1766. }
  1767. // END_OF_MYSHOP_PRICE_LIST
  1768.  
  1769.  
  1770. int CalculateConsume(LPCHARACTER ch)
  1771. {
  1772. static const int WARP_NEED_LIFE_PERCENT = 30;
  1773. static const int WARP_MIN_LIFE_PERCENT = 10;
  1774. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  1775. int consumeLife = 0;
  1776. {
  1777. // CheckNeedLifeForWarp
  1778. const int curLife = ch->GetHP();
  1779. const int needPercent = WARP_NEED_LIFE_PERCENT;
  1780. const int needLife = ch->GetMaxHP() * needPercent / 100;
  1781. if (curLife < needLife)
  1782. {
  1783. ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 생명력 양이 모자라 사용할 수 없습니다."));
  1784. return -1;
  1785. }
  1786.  
  1787. consumeLife = needLife;
  1788.  
  1789.  
  1790. // CheckMinLifeForWarp: 독에 의해서 죽으면 안되므로 생명력 최소량는 남겨준다
  1791. const int minPercent = WARP_MIN_LIFE_PERCENT;
  1792. const int minLife = ch->GetMaxHP() * minPercent / 100;
  1793. if (curLife - needLife < minLife)
  1794. consumeLife = curLife - minLife;
  1795.  
  1796. if (consumeLife < 0)
  1797. consumeLife = 0;
  1798. }
  1799. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  1800. return consumeLife;
  1801. }
  1802.  
  1803. bool CHARACTER::CheckTimeUsed(LPITEM item)
  1804. {
  1805. switch (item->GetVnum())
  1806. {
  1807. /****************
  1808. * Type = 27 -> ITEM_BLEND (Delete the other case you do not want for check)
  1809. */
  1810. case 50821: case 50822: case 50823: case 50824: case 50825: case 50826:
  1811.  
  1812. /****************
  1813. * SubType = 7 -> USE_ABILITY_UP (Delete the other case you do not want for check)
  1814. */
  1815. case 27866: case 27868: case 27870: case 27873: case 39026: case 50093: case 50094:
  1816. case 50123: case 50801: case 50802: case 50817: case 50818: case 50819: case 50820:
  1817. /****************
  1818. * SubType = 8 -> USE_AFFECT (Delete the other case you do not want for check)
  1819. */
  1820. case 39010: case 39017: case 39018: case 39019: case 39020: case 39024: case 39025:
  1821. case 39031: case 50813: case 50814: case 71014: case 71015: case 71016: case 71017:
  1822. case 71027: case 71028: case 71029: case 71030: case 71034: case 71044: case 71045:
  1823. case 71101: case 71102: case 71153: case 71154: case 71155: case 71156: case 72025:
  1824. case 72026: case 72027: case 72031: case 72032: case 72033: case 72034: case 72035:
  1825. case 72036: case 72037: case 72038: case 72039: case 72040: case 72041: case 72042:
  1826. case 72046: case 72047: case 72048: case 72312: case 72313: case 72501: case 72502:
  1827. case 76003: case 76017: case 76018:
  1828.  
  1829. int pGetTime[] = {10}; // Set timer for how you need a long after you login for can use item
  1830.  
  1831. int pGetFlag = GetQuestFlag("item.last_time"); // Get questflag where him set from input_login.cpp (Not change)
  1832.  
  1833. const char* pGetMessage[] = {"|cFFd0ffcc|H|hYou cannot use |cFFc9ff00|H|h[%s] |cFFd0ffcc|H|honly after passing |cFFec03e2|H|h[%u] |cFFd0ffcc|H|hseconds of logging!"}; // Get message when you use time so fast
  1834.  
  1835. if (pGetFlag) // Initializate questflag on item
  1836. {
  1837. if (get_global_time() < pGetFlag + pGetTime[0]) // Initializate to get a + second for questflag
  1838. {
  1839. ChatPacket(CHAT_TYPE_INFO, pGetMessage[0], item->GetName(), pGetTime[0]); // Get message
  1840. return false; // Returns false if you use the item quicker than those seconds
  1841. }
  1842. }
  1843. break;
  1844. }
  1845. return true;
  1846. }
  1847.  
  1848. int CalculateConsumeSP(LPCHARACTER lpChar)
  1849. {
  1850. static const int NEED_WARP_SP_PERCENT = 30;
  1851.  
  1852. const int curSP = lpChar->GetSP();
  1853. const int needSP = lpChar->GetMaxSP() * NEED_WARP_SP_PERCENT / 100;
  1854.  
  1855. if (curSP < needSP)
  1856. {
  1857. lpChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 정신력 양이 모자라 사용할 수 없습니다."));
  1858. return -1;
  1859. }
  1860.  
  1861. return needSP;
  1862. }
  1863.  
  1864. bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
  1865. {
  1866. int iLimitRealtimeStartFirstUseFlagIndex = -1;
  1867. int iLimitTimerBasedOnWearFlagIndex = -1;
  1868.  
  1869. WORD wDestCell = DestCell.cell;
  1870. BYTE bDestInven = DestCell.window_type;
  1871. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  1872. {
  1873. long limitValue = item->GetProto()->aLimits[i].lValue;
  1874.  
  1875. switch (item->GetProto()->aLimits[i].bType)
  1876. {
  1877. case LIMIT_LEVEL:
  1878. if (GetLevel() < limitValue)
  1879. {
  1880. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다."));
  1881. return false;
  1882. }
  1883. break;
  1884.  
  1885. case LIMIT_REAL_TIME_START_FIRST_USE:
  1886. iLimitRealtimeStartFirstUseFlagIndex = i;
  1887. break;
  1888.  
  1889. case LIMIT_TIMER_BASED_ON_WEAR:
  1890. iLimitTimerBasedOnWearFlagIndex = i;
  1891. break;
  1892. }
  1893. }
  1894.  
  1895. if (test_server)
  1896. {
  1897. sys_log(0, "USE_ITEM %s, Inven %d, Cell %d, ItemType %d, SubType %d", item->GetName(), bDestInven, wDestCell, item->GetType(), item->GetSubType());
  1898. }
  1899.  
  1900. if ( CArenaManager::instance().IsLimitedItem( GetMapIndex(), item->GetVnum() ) == true )
  1901. {
  1902. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  1903. return false;
  1904. }
  1905.  
  1906. // 아이템 최초 사용 이후부터는 사용하지 않아도 시간이 차감되는 방식 처리.
  1907. if (-1 != iLimitRealtimeStartFirstUseFlagIndex)
  1908. {
  1909. // 한 번이라도 사용한 아이템인지 여부는 Socket1을 보고 판단한다. (Socket1에 사용횟수 기록)
  1910. if (0 == item->GetSocket(1))
  1911. {
  1912. // 사용가능시간은 Default 값으로 Limit Value 값을 사용하되, Socket0에 값이 있으면 그 값을 사용하도록 한다. (단위는 초)
  1913. long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[iLimitRealtimeStartFirstUseFlagIndex].lValue;
  1914.  
  1915. if (0 == duration)
  1916. duration = 60 * 60 * 24 * 7;
  1917.  
  1918. item->SetSocket(0, time(0) + duration);
  1919. item->StartRealTimeExpireEvent();
  1920. }
  1921.  
  1922. if (false == item->IsEquipped())
  1923. item->SetSocket(1, item->GetSocket(1) + 1);
  1924. }
  1925.  
  1926. if (TItemPos(item->GetWindow(), item->GetCell()).IsBeltInventoryPosition())
  1927. {
  1928. LPITEM beltItem = GetWear(WEAR_BELT);
  1929.  
  1930. if (NULL == beltItem)
  1931. {
  1932. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Belt> You can't use this item if you have no equipped belt."));
  1933. return false;
  1934. }
  1935.  
  1936. if (false == CBeltInventoryHelper::IsAvailableCell(item->GetCell() - BELT_INVENTORY_SLOT_START, beltItem->GetValue(0)))
  1937. {
  1938. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Belt> You can't use this item if you don't upgrade your belt."));
  1939. return false;
  1940. }
  1941. }
  1942.  
  1943. switch (item->GetType())
  1944. {
  1945. case ITEM_HAIR:
  1946. return ItemProcess_Hair(item, wDestCell);
  1947.  
  1948. case ITEM_POLYMORPH:
  1949. return ItemProcess_Polymorph(item);
  1950.  
  1951. case ITEM_QUEST:
  1952. if (GetArena() != NULL || IsObserverMode() == true)
  1953. {
  1954. if (item->GetVnum() == 50051 || item->GetVnum() == 50052 || item->GetVnum() == 50053)
  1955. {
  1956. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  1957. return false;
  1958. }
  1959. }
  1960.  
  1961. if (!IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE | ITEM_FLAG_QUEST_USE_MULTIPLE))
  1962. {
  1963. if (item->GetSIGVnum() == 0)
  1964. {
  1965. quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
  1966. }
  1967. else
  1968. {
  1969. quest::CQuestManager::instance().SIGUse(GetPlayerID(), item->GetSIGVnum(), item, false);
  1970. }
  1971. }
  1972. break;
  1973.  
  1974. case ITEM_CAMPFIRE:
  1975. {
  1976.  
  1977. if (GetMapIndex() == 113)
  1978. {
  1979. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Interzis"));
  1980. return false;
  1981. }
  1982.  
  1983. int son_ates = GetQuestFlag("kamp.ates");
  1984. if (get_global_time() - son_ates < 60)
  1985. {
  1986. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Odata la 60sec se poate folosi focul"));
  1987. return false;
  1988. }
  1989.  
  1990. SetQuestFlag("kamp.ates", get_global_time());
  1991.  
  1992. float fx, fy;
  1993. GetDeltaByDegree(GetRotation(), 100.0f, &fx, &fy);
  1994.  
  1995. LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy));
  1996.  
  1997. if (!tree)
  1998. {
  1999. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("모닥불을 피울 수 없는 지점입니다."));
  2000. return false;
  2001. }
  2002.  
  2003. if (tree->IsAttr((long)(GetX()+fx), (long)(GetY()+fy), ATTR_WATER))
  2004. {
  2005. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물 속에 모닥불을 피울 수 없습니다."));
  2006. return false;
  2007. }
  2008.  
  2009. LPCHARACTER campfire = CHARACTER_MANAGER::instance().SpawnMob(fishing::CAMPFIRE_MOB, GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy), 0, false, number(0, 359));
  2010.  
  2011. char_event_info* info = AllocEventInfo<char_event_info>();
  2012.  
  2013. info->ch = campfire;
  2014.  
  2015. campfire->m_pkMiningEvent = event_create(kill_campfire_event, info, PASSES_PER_SEC(40));
  2016.  
  2017. item->SetCount(item->GetCount() - 1);
  2018. }
  2019. break;
  2020.  
  2021. case ITEM_UNIQUE:
  2022. {
  2023. switch (item->GetSubType())
  2024. {
  2025. #ifdef __MOUNT_SYSTEM__
  2026. case USE_MOUNT:
  2027. {
  2028. if (Mount_map_unallowed_find(GetMapIndex()))
  2029. {
  2030. ChatPacket(CHAT_TYPE_INFO, "You can't mount in this map!");
  2031. return false;
  2032. }
  2033.  
  2034. if ((item->GetWearFlag() & WEARABLE_COSTUME_MOUNT))
  2035. {
  2036. if (!item->IsEquipped())
  2037. EquipItem(item);
  2038. else
  2039. UnequipItem(item);
  2040. }
  2041. else
  2042. {
  2043. int mount_effect = item->GetValue(5);
  2044. if (mount_effect > 0)
  2045. this->EffectPacket(mount_effect);
  2046.  
  2047. Mount(item->GetValue(4), false, item->GetValue(0) * 60, item->GetAttributeType(0), item->GetAttributeValue(0));
  2048. item->SetCount(item->GetCount() - 1);
  2049. }
  2050. }
  2051. break;
  2052. #endif
  2053. case USE_ABILITY_UP:
  2054. {
  2055. switch (item->GetValue(0))
  2056. {
  2057. case APPLY_MOV_SPEED:
  2058. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true, true);
  2059. break;
  2060.  
  2061. case APPLY_ATT_SPEED:
  2062. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true, true);
  2063. break;
  2064.  
  2065. case APPLY_STR:
  2066. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2067. break;
  2068.  
  2069. case APPLY_DEX:
  2070. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2071. break;
  2072.  
  2073. case APPLY_CON:
  2074. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2075. break;
  2076.  
  2077. case APPLY_INT:
  2078. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2079. break;
  2080.  
  2081. case APPLY_CAST_SPEED:
  2082. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2083. break;
  2084.  
  2085. case APPLY_RESIST_MAGIC:
  2086. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_RESIST_MAGIC, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2087. break;
  2088.  
  2089. case APPLY_ATT_GRADE_BONUS:
  2090. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_GRADE_BONUS,
  2091. item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2092. break;
  2093.  
  2094. case APPLY_DEF_GRADE_BONUS:
  2095. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DEF_GRADE_BONUS,
  2096. item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2097. break;
  2098. }
  2099. }
  2100.  
  2101. if (GetDungeon())
  2102. GetDungeon()->UsePotion(this);
  2103.  
  2104. if (GetWarMap())
  2105. GetWarMap()->UsePotion(this, item);
  2106.  
  2107. item->SetCount(item->GetCount() - 1);
  2108. break;
  2109.  
  2110. default:
  2111. {
  2112. if (item->GetSubType() == USE_SPECIAL)
  2113. {
  2114. sys_log(0, "ITEM_UNIQUE: USE_SPECIAL %u", item->GetVnum());
  2115.  
  2116. switch (item->GetVnum())
  2117. {
  2118. case 71049: // 비단보따리
  2119. if (g_bEnableBootaryCheck)
  2120. {
  2121. if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true)
  2122. {
  2123. UseSilkBotary();
  2124. }
  2125. else
  2126. {
  2127. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다"));
  2128. }
  2129. }
  2130. else
  2131. {
  2132. UseSilkBotary();
  2133. }
  2134. break;
  2135. }
  2136. }
  2137. else
  2138. {
  2139. if (!item->IsEquipped())
  2140. EquipItem(item);
  2141. else
  2142. UnequipItem(item);
  2143. }
  2144. }
  2145. break;
  2146. }
  2147. }
  2148. break;
  2149.  
  2150. case ITEM_COSTUME:
  2151. case ITEM_WEAPON:
  2152. case ITEM_ARMOR:
  2153. case ITEM_ROD:
  2154. case ITEM_RING: // 신규 반지 아이템
  2155. case ITEM_BELT: // 신규 벨트 아이템
  2156. // MINING
  2157. case ITEM_PICK:
  2158. // END_OF_MINING
  2159. if (!item->IsEquipped())
  2160. EquipItem(item);
  2161. else
  2162. UnequipItem(item);
  2163. break;
  2164. // 착용하지 않은 용혼석은 사용할 수 없다.
  2165. // 정상적인 클라라면, 용혼석에 관하여 item use 패킷을 보낼 수 없다.
  2166. // 용혼석 착용은 item move 패킷으로 한다.
  2167. // 착용한 용혼석은 추출한다.
  2168. case ITEM_DS:
  2169. {
  2170. if (!item->IsEquipped())
  2171. return false;
  2172. return DSManager::instance().PullOut(this, NPOS, item);
  2173. break;
  2174. }
  2175. case ITEM_SPECIAL_DS:
  2176. if (!item->IsEquipped())
  2177. EquipItem(item);
  2178. else
  2179. UnequipItem(item);
  2180. break;
  2181.  
  2182. case ITEM_FISH:
  2183. {
  2184. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  2185. {
  2186. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2187. return false;
  2188. }
  2189.  
  2190. if (item->GetSubType() == FISH_ALIVE)
  2191. fishing::UseFish(this, item);
  2192. }
  2193. break;
  2194.  
  2195. case ITEM_TREASURE_BOX:
  2196. {
  2197. return false;
  2198. //ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠로 잠겨 있어서 열리지 않는것 같다. 열쇠를 구해보자."));
  2199. }
  2200. break;
  2201.  
  2202. case ITEM_TREASURE_KEY:
  2203. {
  2204. LPITEM item2;
  2205.  
  2206. if (!GetItem(DestCell) || !(item2 = GetItem(DestCell)))
  2207. return false;
  2208.  
  2209. if (item2->IsExchanging())
  2210. return false;
  2211.  
  2212. if (item2->GetType() != ITEM_TREASURE_BOX)
  2213. {
  2214. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠로 여는 물건이 아닌것 같다."));
  2215. return false;
  2216. }
  2217.  
  2218. if (item->GetValue(0) == item2->GetValue(0))
  2219. {
  2220. //ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠는 맞으나 아이템 주는 부분 구현이 안되었습니다."));
  2221. DWORD dwBoxVnum = item2->GetVnum();
  2222. std::vector <DWORD> dwVnums;
  2223. std::vector <DWORD> dwCounts;
  2224. std::vector <LPITEM> item_gets(NULL);
  2225. int count = 0;
  2226.  
  2227. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  2228. {
  2229. ITEM_MANAGER::instance().RemoveItem(item);
  2230. ITEM_MANAGER::instance().RemoveItem(item2);
  2231.  
  2232. for (int i = 0; i < count; i++){
  2233. switch (dwVnums[i])
  2234. {
  2235. case CSpecialItemGroup::GOLD:
  2236. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  2237. break;
  2238. case CSpecialItemGroup::EXP:
  2239. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
  2240. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
  2241. break;
  2242. case CSpecialItemGroup::MOB:
  2243. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  2244. break;
  2245. case CSpecialItemGroup::SLOW:
  2246. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
  2247. break;
  2248. case CSpecialItemGroup::DRAIN_HP:
  2249. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
  2250. break;
  2251. case CSpecialItemGroup::POISON:
  2252. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
  2253. break;
  2254. case CSpecialItemGroup::MOB_GROUP:
  2255. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  2256. break;
  2257. default:
  2258. if (item_gets[i])
  2259. {
  2260. if (dwCounts[i] > 1)
  2261. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
  2262. else
  2263. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
  2264.  
  2265. }
  2266. }
  2267. }
  2268. }
  2269. else
  2270. {
  2271. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다."));
  2272. return false;
  2273. }
  2274. }
  2275. else
  2276. {
  2277. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다."));
  2278. return false;
  2279. }
  2280. }
  2281. break;
  2282.  
  2283. case ITEM_GIFTBOX:
  2284. {
  2285. #ifdef ENABLE_NEWSTUFF
  2286. if (0 != g_BoxUseTimeLimitValue)
  2287. {
  2288. if (get_dword_time() < m_dwLastBoxUseTime+g_BoxUseTimeLimitValue)
  2289. {
  2290. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아직 골드를 버릴 수 없습니다."));
  2291. return false;
  2292. }
  2293. }
  2294.  
  2295. m_dwLastBoxUseTime = get_dword_time();
  2296. #endif
  2297. DWORD dwBoxVnum = item->GetVnum();
  2298. std::vector <DWORD> dwVnums;
  2299. std::vector <DWORD> dwCounts;
  2300. std::vector <LPITEM> item_gets(NULL);
  2301. int count = 0;
  2302.  
  2303. if( (dwBoxVnum > 51500 && dwBoxVnum < 52000) || (dwBoxVnum >= 50255 && dwBoxVnum <= 50260) ) // 용혼원석들
  2304. {
  2305. if( !(this->DragonSoul_IsQualified()) )
  2306. {
  2307. ChatPacket(CHAT_TYPE_INFO,LC_TEXT("먼저 용혼석 퀘스트를 완료하셔야 합니다."));
  2308. return false;
  2309. }
  2310. }
  2311.  
  2312. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  2313. {
  2314. item->SetCount(item->GetCount()-1);
  2315.  
  2316. for (int i = 0; i < count; i++){
  2317. switch (dwVnums[i])
  2318. {
  2319. case CSpecialItemGroup::GOLD:
  2320. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  2321. break;
  2322. case CSpecialItemGroup::EXP:
  2323. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
  2324. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
  2325. break;
  2326. case CSpecialItemGroup::MOB:
  2327. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  2328. break;
  2329. case CSpecialItemGroup::SLOW:
  2330. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
  2331. break;
  2332. case CSpecialItemGroup::DRAIN_HP:
  2333. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
  2334. break;
  2335. case CSpecialItemGroup::POISON:
  2336. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
  2337. break;
  2338. case CSpecialItemGroup::MOB_GROUP:
  2339. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  2340. break;
  2341. default:
  2342. if (item_gets[i])
  2343. {
  2344. if (dwCounts[i] > 1)
  2345. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
  2346. else
  2347. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
  2348. }
  2349. }
  2350. }
  2351. }
  2352. else
  2353. {
  2354. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다."));
  2355. return false;
  2356. }
  2357. }
  2358. break;
  2359.  
  2360. case ITEM_SKILLFORGET:
  2361. {
  2362. if (!item->GetSocket(0))
  2363. {
  2364. ITEM_MANAGER::instance().RemoveItem(item);
  2365. return false;
  2366. }
  2367.  
  2368. DWORD dwVnum = item->GetSocket(0);
  2369.  
  2370. if (SkillLevelDown(dwVnum))
  2371. {
  2372. ITEM_MANAGER::instance().RemoveItem(item);
  2373. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내리는데 성공하였습니다."));
  2374. }
  2375. else
  2376. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내릴 수 없습니다."));
  2377. }
  2378. break;
  2379.  
  2380. case ITEM_SKILLBOOK:
  2381. {
  2382. if (IsPolymorphed())
  2383. {
  2384. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  2385. return false;
  2386. }
  2387.  
  2388. DWORD dwVnum = 0;
  2389.  
  2390. if (item->GetVnum() == 50300)
  2391. {
  2392. dwVnum = item->GetSocket(0);
  2393. }
  2394. else
  2395. {
  2396. // 새로운 수련서는 value 0 에 스킬 번호가 있으므로 그것을 사용.
  2397. dwVnum = item->GetValue(0);
  2398. }
  2399.  
  2400. if (0 == dwVnum)
  2401. {
  2402. ITEM_MANAGER::instance().RemoveItem(item);
  2403.  
  2404. return false;
  2405. }
  2406.  
  2407. if (true == LearnSkillByBook(dwVnum))
  2408. {
  2409. item->SetCount(item->GetCount() - 1);
  2410. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  2411.  
  2412. if (distribution_test_server)
  2413. iReadDelay /= 3;
  2414.  
  2415. SetSkillNextReadTime(dwVnum, get_global_time() + iReadDelay);
  2416. }
  2417. }
  2418. break;
  2419.  
  2420. case ITEM_USE:
  2421. {
  2422. if (item->GetVnum() > 50800 && item->GetVnum() <= 50820)
  2423. {
  2424. if (test_server)
  2425. sys_log (0, "ADD addtional effect : vnum(%d) subtype(%d)", item->GetOriginalVnum(), item->GetSubType());
  2426.  
  2427. int affect_type = AFFECT_EXP_BONUS_EURO_FREE;
  2428. int apply_type = aApplyInfo[item->GetValue(0)].bPointType;
  2429. int apply_value = item->GetValue(2);
  2430. int apply_duration = item->GetValue(1);
  2431.  
  2432. switch (item->GetSubType())
  2433. {
  2434. case USE_ABILITY_UP:
  2435. if (FindAffect(affect_type, apply_type))
  2436. {
  2437. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  2438. return false;
  2439. }
  2440. {
  2441. if ((CheckTimeUsed(item) == false))
  2442. {
  2443. return false;
  2444. }
  2445. switch (item->GetValue(0))
  2446. {
  2447. case APPLY_MOV_SPEED:
  2448. AddAffect(affect_type, apply_type, apply_value, AFF_MOV_SPEED_POTION, apply_duration, 0, true, true);
  2449. break;
  2450.  
  2451. case APPLY_ATT_SPEED:
  2452. AddAffect(affect_type, apply_type, apply_value, AFF_ATT_SPEED_POTION, apply_duration, 0, true, true);
  2453. break;
  2454.  
  2455. case APPLY_STR:
  2456. case APPLY_DEX:
  2457. case APPLY_CON:
  2458. case APPLY_INT:
  2459. case APPLY_CAST_SPEED:
  2460. case APPLY_RESIST_MAGIC:
  2461. case APPLY_ATT_GRADE_BONUS:
  2462. case APPLY_DEF_GRADE_BONUS:
  2463. AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, true, true);
  2464. break;
  2465. }
  2466. }
  2467.  
  2468. if (GetDungeon())
  2469. GetDungeon()->UsePotion(this);
  2470.  
  2471. if (GetWarMap())
  2472. GetWarMap()->UsePotion(this, item);
  2473.  
  2474. item->SetCount(item->GetCount() - 1);
  2475. break;
  2476.  
  2477. case USE_AFFECT :
  2478. {
  2479. if ((CheckTimeUsed(item) == false))
  2480. {
  2481. return false;
  2482. }
  2483. if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, aApplyInfo[item->GetValue(1)].bPointType))
  2484. {
  2485. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  2486. }
  2487. else
  2488. {
  2489. // PC_BANG_ITEM_ADD
  2490. if (item->IsPCBangItem() == true)
  2491. {
  2492. // PC방인지 체크해서 처리
  2493. if (CPCBangManager::instance().IsPCBangIP(GetDesc()->GetHostName()) == false)
  2494. {
  2495. // PC방이 아님!
  2496. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 PC방에서만 사용할 수 있습니다."));
  2497. return false;
  2498. }
  2499. }
  2500. // END_PC_BANG_ITEM_ADD
  2501.  
  2502. AddAffect(AFFECT_EXP_BONUS_EURO_FREE, aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false, true);
  2503. item->SetCount(item->GetCount() - 1);
  2504. }
  2505. }
  2506. break;
  2507.  
  2508. case USE_POTION_NODELAY:
  2509. {
  2510. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  2511. {
  2512. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
  2513. {
  2514. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  2515. return false;
  2516. }
  2517.  
  2518. switch (item->GetVnum())
  2519. {
  2520. case 70020 :
  2521. case 71018 :
  2522. case 71019 :
  2523. case 71020 :
  2524. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
  2525. {
  2526. if (m_nPotionLimit <= 0)
  2527. {
  2528. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
  2529. return false;
  2530. }
  2531. }
  2532. break;
  2533.  
  2534. default :
  2535. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  2536. return false;
  2537. break;
  2538. }
  2539. }
  2540.  
  2541. bool used = false;
  2542.  
  2543. if (item->GetValue(0) != 0) // HP 절대값 회복
  2544. {
  2545. if (GetHP() < GetMaxHP())
  2546. {
  2547. PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  2548. EffectPacket(SE_HPUP_RED);
  2549. used = TRUE;
  2550. }
  2551. }
  2552.  
  2553. if (item->GetValue(1) != 0) // SP 절대값 회복
  2554. {
  2555. if (GetSP() < GetMaxSP())
  2556. {
  2557. PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  2558. EffectPacket(SE_SPUP_BLUE);
  2559. used = TRUE;
  2560. }
  2561. }
  2562.  
  2563. if (item->GetValue(3) != 0) // HP % 회복
  2564. {
  2565. if (GetHP() < GetMaxHP())
  2566. {
  2567. PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100);
  2568. EffectPacket(SE_HPUP_RED);
  2569. used = TRUE;
  2570. }
  2571. }
  2572.  
  2573. if (item->GetValue(4) != 0) // SP % 회복
  2574. {
  2575. if (GetSP() < GetMaxSP())
  2576. {
  2577. PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100);
  2578. EffectPacket(SE_SPUP_BLUE);
  2579. used = TRUE;
  2580. }
  2581. }
  2582.  
  2583. if (used)
  2584. {
  2585. if (item->GetVnum() == 50085 || item->GetVnum() == 50086)
  2586. {
  2587. if (test_server)
  2588. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다"));
  2589. SetUseSeedOrMoonBottleTime();
  2590. }
  2591. if (GetDungeon())
  2592. GetDungeon()->UsePotion(this);
  2593.  
  2594. if (GetWarMap())
  2595. GetWarMap()->UsePotion(this, item);
  2596.  
  2597. m_nPotionLimit--;
  2598.  
  2599. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  2600. item->SetCount(item->GetCount() - 1);
  2601. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  2602. }
  2603. }
  2604. break;
  2605. }
  2606.  
  2607. return true;
  2608. }
  2609.  
  2610.  
  2611. if (item->GetVnum() >= 27863 && item->GetVnum() <= 27883)
  2612. {
  2613. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  2614. {
  2615. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2616. return false;
  2617. }
  2618. }
  2619.  
  2620. if (test_server)
  2621. {
  2622. sys_log (0, "USE_ITEM %s Type %d SubType %d vnum %d", item->GetName(), item->GetType(), item->GetSubType(), item->GetOriginalVnum());
  2623. }
  2624.  
  2625. switch (item->GetSubType())
  2626. {
  2627. case USE_TIME_CHARGE_PER:
  2628. {
  2629. LPITEM pDestItem = GetItem(DestCell);
  2630. if (NULL == pDestItem)
  2631. {
  2632. return false;
  2633. }
  2634. // 우선 용혼석에 관해서만 하도록 한다.
  2635. if (pDestItem->IsDragonSoul())
  2636. {
  2637. int ret;
  2638. char buf[128];
  2639. if (item->GetVnum() == DRAGON_HEART_VNUM)
  2640. {
  2641. ret = pDestItem->GiveMoreTime_Per((float)item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
  2642. }
  2643. else
  2644. {
  2645. ret = pDestItem->GiveMoreTime_Per((float)item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2646. }
  2647. if (ret > 0)
  2648. {
  2649. if (item->GetVnum() == DRAGON_HEART_VNUM)
  2650. {
  2651. sprintf(buf, "Inc %ds by item{VN:%d SOC%d:%ld}", ret, item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
  2652. }
  2653. else
  2654. {
  2655. sprintf(buf, "Inc %ds by item{VN:%d VAL%d:%ld}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2656. }
  2657.  
  2658. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret);
  2659. item->SetCount(item->GetCount() - 1);
  2660. LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf);
  2661. return true;
  2662. }
  2663. else
  2664. {
  2665. if (item->GetVnum() == DRAGON_HEART_VNUM)
  2666. {
  2667. sprintf(buf, "No change by item{VN:%d SOC%d:%ld}", item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
  2668. }
  2669. else
  2670. {
  2671. sprintf(buf, "No change by item{VN:%d VAL%d:%ld}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2672. }
  2673.  
  2674. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다."));
  2675. LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf);
  2676. return false;
  2677. }
  2678. }
  2679. else
  2680. return false;
  2681. }
  2682. break;
  2683. case USE_TIME_CHARGE_FIX:
  2684. {
  2685. LPITEM pDestItem = GetItem(DestCell);
  2686. if (NULL == pDestItem)
  2687. {
  2688. return false;
  2689. }
  2690. // 우선 용혼석에 관해서만 하도록 한다.
  2691. if (pDestItem->IsDragonSoul())
  2692. {
  2693. int ret = pDestItem->GiveMoreTime_Fix(item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2694. char buf[128];
  2695. if (ret)
  2696. {
  2697. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret);
  2698. sprintf(buf, "Increase %ds by item{VN:%d VAL%d:%ld}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2699. LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf);
  2700. item->SetCount(item->GetCount() - 1);
  2701. return true;
  2702. }
  2703. else
  2704. {
  2705. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다."));
  2706. sprintf(buf, "No change by item{VN:%d VAL%d:%ld}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2707. LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf);
  2708. return false;
  2709. }
  2710. }
  2711. else
  2712. return false;
  2713. }
  2714. break;
  2715. case USE_SPECIAL:
  2716.  
  2717. switch (item->GetVnum())
  2718. {
  2719. //크리스마스 란주
  2720. case ITEM_NOG_POCKET:
  2721. {
  2722. /*
  2723. 란주능력치 : item_proto value 의미
  2724. 이동속도 value 1
  2725. 공격력 value 2
  2726. 경험치 value 3
  2727. 지속시간 value 0 (단위 초)
  2728.  
  2729. */
  2730. if (FindAffect(AFFECT_NOG_ABILITY))
  2731. {
  2732. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  2733. return false;
  2734. }
  2735. long time = item->GetValue(0);
  2736. long moveSpeedPer = item->GetValue(1);
  2737. long attPer = item->GetValue(2);
  2738. long expPer = item->GetValue(3);
  2739. AddAffect(AFFECT_NOG_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true);
  2740. AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true);
  2741. AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true);
  2742. item->SetCount(item->GetCount() - 1);
  2743. }
  2744. break;
  2745.  
  2746. case ITEM_RAMADAN_CANDY:
  2747. {
  2748. if (FindAffect(AFFECT_RAMADAN_ABILITY))
  2749. {
  2750. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Fix> Athero Work"));
  2751. return false;
  2752. }
  2753.  
  2754. long time = item->GetValue(0);
  2755. long moveSpeedPer = item->GetValue(1);
  2756. long attPer = item->GetValue(2);
  2757. long expPer = item->GetValue(3);
  2758. AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true);
  2759. AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true);
  2760. AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true);
  2761. item->SetCount(item->GetCount() - 1);
  2762. }
  2763. break;
  2764. case ITEM_MARRIAGE_RING:
  2765. {
  2766. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  2767. if (pMarriage)
  2768. {
  2769. if (pMarriage->ch1 != NULL)
  2770. {
  2771. if (CArenaManager::instance().IsArenaMap(pMarriage->ch1->GetMapIndex()) == true)
  2772. {
  2773. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2774. break;
  2775. }
  2776. }
  2777.  
  2778. if (pMarriage->ch2 != NULL)
  2779. {
  2780. if (CArenaManager::instance().IsArenaMap(pMarriage->ch2->GetMapIndex()) == true)
  2781. {
  2782. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2783. break;
  2784. }
  2785. }
  2786.  
  2787. int consumeSP = CalculateConsumeSP(this);
  2788.  
  2789. if (consumeSP < 0)
  2790. return false;
  2791.  
  2792. PointChange(POINT_SP, -consumeSP, false);
  2793.  
  2794. WarpToPID(pMarriage->GetOther(GetPlayerID()));
  2795. }
  2796. else
  2797. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼 상태가 아니면 결혼반지를 사용할 수 없습니다."));
  2798. }
  2799. break;
  2800.  
  2801. //기존 용기의 망토
  2802. case UNIQUE_ITEM_CAPE_OF_COURAGE:
  2803. //라마단 보상용 용기의 망토
  2804. case 70057:
  2805. case REWARD_BOX_UNIQUE_ITEM_CAPE_OF_COURAGE:
  2806. AggregateMonster();
  2807. item->SetCount(item->GetCount()-1);
  2808. break;
  2809.  
  2810. case UNIQUE_ITEM_WHITE_FLAG:
  2811. ForgetMyAttacker();
  2812. item->SetCount(item->GetCount()-1);
  2813. break;
  2814.  
  2815. case UNIQUE_ITEM_TREASURE_BOX:
  2816. break;
  2817.  
  2818. case 30093:
  2819. case 30094:
  2820. case 30095:
  2821. case 30096:
  2822. // 복주머니
  2823. {
  2824. const int MAX_BAG_INFO = 26;
  2825. static struct LuckyBagInfo
  2826. {
  2827. DWORD count;
  2828. int prob;
  2829. DWORD vnum;
  2830. } b1[MAX_BAG_INFO] =
  2831. {
  2832. { 1000, 302, 1 },
  2833. { 10, 150, 27002 },
  2834. { 10, 75, 27003 },
  2835. { 10, 100, 27005 },
  2836. { 10, 50, 27006 },
  2837. { 10, 80, 27001 },
  2838. { 10, 50, 27002 },
  2839. { 10, 80, 27004 },
  2840. { 10, 50, 27005 },
  2841. { 1, 10, 50300 },
  2842. { 1, 6, 92 },
  2843. { 1, 2, 132 },
  2844. { 1, 6, 1052 },
  2845. { 1, 2, 1092 },
  2846. { 1, 6, 2082 },
  2847. { 1, 2, 2122 },
  2848. { 1, 6, 3082 },
  2849. { 1, 2, 3122 },
  2850. { 1, 6, 5052 },
  2851. { 1, 2, 5082 },
  2852. { 1, 6, 7082 },
  2853. { 1, 2, 7122 },
  2854. { 1, 1, 11282 },
  2855. { 1, 1, 11482 },
  2856. { 1, 1, 11682 },
  2857. { 1, 1, 11882 },
  2858. };
  2859.  
  2860. struct LuckyBagInfo b2[MAX_BAG_INFO] =
  2861. {
  2862. { 1000, 302, 1 },
  2863. { 10, 150, 27002 },
  2864. { 10, 75, 27002 },
  2865. { 10, 100, 27005 },
  2866. { 10, 50, 27005 },
  2867. { 10, 80, 27001 },
  2868. { 10, 50, 27002 },
  2869. { 10, 80, 27004 },
  2870. { 10, 50, 27005 },
  2871. { 1, 10, 50300 },
  2872. { 1, 6, 92 },
  2873. { 1, 2, 132 },
  2874. { 1, 6, 1052 },
  2875. { 1, 2, 1092 },
  2876. { 1, 6, 2082 },
  2877. { 1, 2, 2122 },
  2878. { 1, 6, 3082 },
  2879. { 1, 2, 3122 },
  2880. { 1, 6, 5052 },
  2881. { 1, 2, 5082 },
  2882. { 1, 6, 7082 },
  2883. { 1, 2, 7122 },
  2884. { 1, 1, 11282 },
  2885. { 1, 1, 11482 },
  2886. { 1, 1, 11682 },
  2887. { 1, 1, 11882 },
  2888. };
  2889.  
  2890. LuckyBagInfo * bi = NULL;
  2891. bi = b1;
  2892.  
  2893. int pct = number(1, 1000);
  2894.  
  2895. int i;
  2896. for (i=0;i<MAX_BAG_INFO;i++)
  2897. {
  2898. if (pct <= bi[i].prob)
  2899. break;
  2900. pct -= bi[i].prob;
  2901. }
  2902. if (i>=MAX_BAG_INFO)
  2903. return false;
  2904.  
  2905. if (bi[i].vnum == 50300)
  2906. {
  2907. // 스킬수련서는 특수하게 준다.
  2908. GiveRandomSkillBook();
  2909. }
  2910. else if (bi[i].vnum == 1)
  2911. {
  2912. PointChange(POINT_GOLD, 1000, true);
  2913. }
  2914. else
  2915. {
  2916. AutoGiveItem(bi[i].vnum, bi[i].count);
  2917. }
  2918. ITEM_MANAGER::instance().RemoveItem(item);
  2919. }
  2920. break;
  2921.  
  2922. case 50004: // 이벤트용 감지기
  2923. {
  2924. if (item->GetSocket(0))
  2925. {
  2926. item->SetSocket(0, item->GetSocket(0) + 1);
  2927. }
  2928. else
  2929. {
  2930. // 처음 사용시
  2931. int iMapIndex = GetMapIndex();
  2932.  
  2933. PIXEL_POSITION pos;
  2934.  
  2935. if (SECTREE_MANAGER::instance().GetRandomLocation(iMapIndex, pos, 700))
  2936. {
  2937. item->SetSocket(0, 1);
  2938. item->SetSocket(1, pos.x);
  2939. item->SetSocket(2, pos.y);
  2940. }
  2941. else
  2942. {
  2943. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 곳에선 이벤트용 감지기가 동작하지 않는것 같습니다."));
  2944. return false;
  2945. }
  2946. }
  2947.  
  2948. int dist = 0;
  2949. float distance = (DISTANCE_SQRT(GetX()-item->GetSocket(1), GetY()-item->GetSocket(2)));
  2950.  
  2951. if (distance < 1000.0f)
  2952. {
  2953. // 발견!
  2954. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 신비로운 빛을 내며 사라집니다."));
  2955.  
  2956. // 사용횟수에 따라 주는 아이템을 다르게 한다.
  2957. struct TEventStoneInfo
  2958. {
  2959. DWORD dwVnum;
  2960. int count;
  2961. int prob;
  2962. };
  2963. const int EVENT_STONE_MAX_INFO = 15;
  2964. TEventStoneInfo info_10[EVENT_STONE_MAX_INFO] =
  2965. {
  2966. { 27001, 10, 8 },
  2967. { 27004, 10, 6 },
  2968. { 27002, 10, 12 },
  2969. { 27005, 10, 12 },
  2970. { 27100, 1, 9 },
  2971. { 27103, 1, 9 },
  2972. { 27101, 1, 10 },
  2973. { 27104, 1, 10 },
  2974. { 27999, 1, 12 },
  2975.  
  2976. { 25040, 1, 4 },
  2977.  
  2978. { 27410, 1, 0 },
  2979. { 27600, 1, 0 },
  2980. { 25100, 1, 0 },
  2981.  
  2982. { 50001, 1, 0 },
  2983. { 50003, 1, 1 },
  2984. };
  2985. TEventStoneInfo info_7[EVENT_STONE_MAX_INFO] =
  2986. {
  2987. { 27001, 10, 1 },
  2988. { 27004, 10, 1 },
  2989. { 27004, 10, 9 },
  2990. { 27005, 10, 9 },
  2991. { 27100, 1, 5 },
  2992. { 27103, 1, 5 },
  2993. { 27101, 1, 10 },
  2994. { 27104, 1, 10 },
  2995. { 27999, 1, 14 },
  2996.  
  2997. { 25040, 1, 5 },
  2998.  
  2999. { 27410, 1, 5 },
  3000. { 27600, 1, 5 },
  3001. { 25100, 1, 5 },
  3002.  
  3003. { 50001, 1, 0 },
  3004. { 50003, 1, 5 },
  3005.  
  3006. };
  3007. TEventStoneInfo info_4[EVENT_STONE_MAX_INFO] =
  3008. {
  3009. { 27001, 10, 0 },
  3010. { 27004, 10, 0 },
  3011. { 27002, 10, 0 },
  3012. { 27005, 10, 0 },
  3013. { 27100, 1, 0 },
  3014. { 27103, 1, 0 },
  3015. { 27101, 1, 0 },
  3016. { 27104, 1, 0 },
  3017. { 27999, 1, 25 },
  3018.  
  3019. { 25040, 1, 0 },
  3020.  
  3021. { 27410, 1, 0 },
  3022. { 27600, 1, 0 },
  3023. { 25100, 1, 15 },
  3024.  
  3025. { 50001, 1, 10 },
  3026. { 50003, 1, 50 },
  3027.  
  3028. };
  3029.  
  3030. {
  3031. TEventStoneInfo* info;
  3032. if (item->GetSocket(0) <= 4)
  3033. info = info_4;
  3034. else if (item->GetSocket(0) <= 7)
  3035. info = info_7;
  3036. else
  3037. info = info_10;
  3038.  
  3039. int prob = number(1, 100);
  3040.  
  3041. for (int i = 0; i < EVENT_STONE_MAX_INFO; ++i)
  3042. {
  3043. if (!info[i].prob)
  3044. continue;
  3045.  
  3046. if (prob <= info[i].prob)
  3047. {
  3048. if (info[i].dwVnum == 50001)
  3049. {
  3050. DWORD * pdw = M2_NEW DWORD[2];
  3051.  
  3052. pdw[0] = info[i].dwVnum;
  3053. pdw[1] = info[i].count;
  3054.  
  3055. // 추첨서는 소켓을 설정한다
  3056. DBManager::instance().ReturnQuery(QID_LOTTO, GetPlayerID(), pdw,
  3057. "INSERT INTO lotto_list VALUES(0, 'server%s', %u, NOW())",
  3058. get_table_postfix(), GetPlayerID());
  3059. }
  3060. else
  3061. AutoGiveItem(info[i].dwVnum, info[i].count);
  3062.  
  3063. break;
  3064. }
  3065. prob -= info[i].prob;
  3066. }
  3067. }
  3068.  
  3069. char chatbuf[CHAT_MAX_LEN + 1];
  3070. int len = snprintf(chatbuf, sizeof(chatbuf), "StoneDetect %u 0 0", (DWORD)GetVID());
  3071.  
  3072. if (len < 0 || len >= (int) sizeof(chatbuf))
  3073. len = sizeof(chatbuf) - 1;
  3074.  
  3075. ++len; // \0 문자까지 보내기
  3076.  
  3077. TPacketGCChat pack_chat;
  3078. pack_chat.header = HEADER_GC_CHAT;
  3079. pack_chat.size = sizeof(TPacketGCChat) + len;
  3080. pack_chat.type = CHAT_TYPE_COMMAND;
  3081. pack_chat.id = 0;
  3082. pack_chat.bEmpire = GetDesc()->GetEmpire();
  3083. //pack_chat.id = vid;
  3084.  
  3085. TEMP_BUFFER buf;
  3086. buf.write(&pack_chat, sizeof(TPacketGCChat));
  3087. buf.write(chatbuf, len);
  3088.  
  3089. PacketAround(buf.read_peek(), buf.size());
  3090.  
  3091. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 1");
  3092. return true;
  3093. }
  3094. else if (distance < 20000)
  3095. dist = 1;
  3096. else if (distance < 70000)
  3097. dist = 2;
  3098. else
  3099. dist = 3;
  3100.  
  3101. // 많이 사용했으면 사라진다.
  3102. const int STONE_DETECT_MAX_TRY = 10;
  3103. if (item->GetSocket(0) >= STONE_DETECT_MAX_TRY)
  3104. {
  3105. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 흔적도 없이 사라집니다."));
  3106. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 0");
  3107. AutoGiveItem(27002);
  3108. return true;
  3109. }
  3110.  
  3111. if (dist)
  3112. {
  3113. char chatbuf[CHAT_MAX_LEN + 1];
  3114. int len = snprintf(chatbuf, sizeof(chatbuf),
  3115. "StoneDetect %u %d %d",
  3116. (DWORD)GetVID(), dist, (int)GetDegreeFromPositionXY(GetX(), item->GetSocket(2), item->GetSocket(1), GetY()));
  3117.  
  3118. if (len < 0 || len >= (int) sizeof(chatbuf))
  3119. len = sizeof(chatbuf) - 1;
  3120.  
  3121. ++len; // \0 문자까지 보내기
  3122.  
  3123. TPacketGCChat pack_chat;
  3124. pack_chat.header = HEADER_GC_CHAT;
  3125. pack_chat.size = sizeof(TPacketGCChat) + len;
  3126. pack_chat.type = CHAT_TYPE_COMMAND;
  3127. pack_chat.id = 0;
  3128. pack_chat.bEmpire = GetDesc()->GetEmpire();
  3129. //pack_chat.id = vid;
  3130.  
  3131. TEMP_BUFFER buf;
  3132. buf.write(&pack_chat, sizeof(TPacketGCChat));
  3133. buf.write(chatbuf, len);
  3134.  
  3135. PacketAround(buf.read_peek(), buf.size());
  3136. }
  3137.  
  3138. }
  3139. break;
  3140.  
  3141. case 27989: // 영석감지기
  3142. case 76006: // 선물용 영석감지기
  3143. {
  3144. LPSECTREE_MAP pMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
  3145.  
  3146. if (pMap != NULL)
  3147. {
  3148. item->SetSocket(0, item->GetSocket(0) + 1);
  3149.  
  3150. FFindStone f;
  3151.  
  3152. // <Factor> SECTREE::for_each -> SECTREE::for_each_entity
  3153. pMap->for_each(f);
  3154.  
  3155. if (f.m_mapStone.size() > 0)
  3156. {
  3157. std::map<DWORD, LPCHARACTER>::iterator stone = f.m_mapStone.begin();
  3158.  
  3159. DWORD max = UINT_MAX;
  3160. LPCHARACTER pTarget = stone->second;
  3161.  
  3162. while (stone != f.m_mapStone.end())
  3163. {
  3164. DWORD dist = (DWORD)DISTANCE_SQRT(GetX()-stone->second->GetX(), GetY()-stone->second->GetY());
  3165.  
  3166. if (dist != 0 && max > dist)
  3167. {
  3168. max = dist;
  3169. pTarget = stone->second;
  3170. }
  3171. stone++;
  3172. }
  3173.  
  3174. if (pTarget != NULL)
  3175. {
  3176. int val = 3;
  3177.  
  3178. if (max < 10000) val = 2;
  3179. else if (max < 70000) val = 1;
  3180.  
  3181. ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u %d %d", (DWORD)GetVID(), val,
  3182. (int)GetDegreeFromPositionXY(GetX(), pTarget->GetY(), pTarget->GetX(), GetY()));
  3183. }
  3184. else
  3185. {
  3186. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다."));
  3187. }
  3188. }
  3189. else
  3190. {
  3191. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다."));
  3192. }
  3193.  
  3194. if (item->GetSocket(0) >= 6)
  3195. {
  3196. ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u 0 0", (DWORD)GetVID());
  3197. ITEM_MANAGER::instance().RemoveItem(item);
  3198. }
  3199. }
  3200. break;
  3201. }
  3202. break;
  3203.  
  3204. case 27996: // 독병
  3205. item->SetCount(item->GetCount() - 0);
  3206. AttackedByPoison(NULL); // @warme008
  3207. break;
  3208.  
  3209. case 27987: // 조개
  3210. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 탄 상태에서 예복을 입을 수 없습니다."));
  3211. break;
  3212.  
  3213. case 71013: // 축제용폭죽
  3214. CreateFly(number(FLY_FIREWORK1, FLY_FIREWORK6), this);
  3215. item->SetCount(item->GetCount() - 0);
  3216. break;
  3217.  
  3218. case 50100: // 폭죽
  3219. case 50101:
  3220. case 50102:
  3221. case 50103:
  3222. case 50104:
  3223. case 50105:
  3224. case 50106:
  3225. CreateFly(item->GetVnum() - 50100 + FLY_FIREWORK1, this);
  3226. item->SetCount(item->GetCount() - 1);
  3227. break;
  3228.  
  3229. case 50200: // 보따리
  3230. // if (GetMapIndex() == OXEVENT_MAP_INDEX || GetMapIndex() == 112 || GetMapIndex() >= 1100000 && GetMapIndex() <= 1110000)
  3231. // return false;
  3232.  
  3233. if (g_bEnableBootaryCheck)
  3234. {
  3235. if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true)
  3236. {
  3237. __OpenPrivateShop();
  3238. }
  3239. else
  3240. {
  3241. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다"));
  3242. }
  3243. }
  3244. else
  3245. {
  3246. __OpenPrivateShop();
  3247. }
  3248. break;
  3249.  
  3250. case fishing::FISH_MIND_PILL_VNUM:
  3251. AddAffect(AFFECT_FISH_MIND_PILL, POINT_NONE, 0, AFF_FISH_MIND, 20*60, 0, true);
  3252. item->SetCount(item->GetCount() - 1);
  3253. break;
  3254.  
  3255. case 50301: // 통솔력 수련서
  3256. case 50302:
  3257. case 50303:
  3258. {
  3259. if (IsPolymorphed() == true)
  3260. {
  3261. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다."));
  3262. return false;
  3263. }
  3264.  
  3265. int lv = GetSkillLevel(SKILL_LEADERSHIP);
  3266.  
  3267. if (lv < item->GetValue(0))
  3268. {
  3269. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다."));
  3270. return false;
  3271. }
  3272.  
  3273. if (lv >= item->GetValue(1))
  3274. {
  3275. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 아무리 봐도 도움이 될 것 같지 않습니다."));
  3276. return false;
  3277. }
  3278.  
  3279. if (LearnSkillByBook(SKILL_LEADERSHIP))
  3280. {
  3281. item->SetCount(item->GetCount() - 1);
  3282. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3283. if (distribution_test_server) iReadDelay /= 3;
  3284.  
  3285. SetSkillNextReadTime(SKILL_LEADERSHIP, get_global_time() + iReadDelay);
  3286. }
  3287. }
  3288. break;
  3289.  
  3290. case 50304: // 연계기 수련서
  3291. case 50305:
  3292. case 50306:
  3293. {
  3294. if (IsPolymorphed())
  3295. {
  3296. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3297. return false;
  3298.  
  3299. }
  3300. if (GetSkillLevel(SKILL_COMBO) == 0 && GetLevel() < 30)
  3301. {
  3302. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 30이 되기 전에는 습득할 수 있을 것 같지 않습니다."));
  3303. return false;
  3304. }
  3305.  
  3306. if (GetSkillLevel(SKILL_COMBO) == 1 && GetLevel() < 50)
  3307. {
  3308. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 50이 되기 전에는 습득할 수 있을 것 같지 않습니다."));
  3309. return false;
  3310. }
  3311.  
  3312. if (GetSkillLevel(SKILL_COMBO) >= 2)
  3313. {
  3314. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("연계기는 더이상 수련할 수 없습니다."));
  3315. return false;
  3316. }
  3317.  
  3318. int iPct = item->GetValue(0);
  3319.  
  3320. if (LearnSkillByBook(SKILL_COMBO, iPct))
  3321. {
  3322. item->SetCount(item->GetCount() - 1);
  3323. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3324. if (distribution_test_server) iReadDelay /= 3;
  3325.  
  3326. SetSkillNextReadTime(SKILL_COMBO, get_global_time() + iReadDelay);
  3327. }
  3328. }
  3329. break;
  3330. case 50311: // 언어 수련서
  3331. case 50312:
  3332. case 50313:
  3333. {
  3334. if (IsPolymorphed())
  3335. {
  3336. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3337. return false;
  3338.  
  3339. }
  3340. DWORD dwSkillVnum = item->GetValue(0);
  3341. int iPct = MINMAX(0, item->GetValue(1), 100);
  3342. if (GetSkillLevel(dwSkillVnum)>=20 || dwSkillVnum-SKILL_LANGUAGE1+1 == GetEmpire())
  3343. {
  3344. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 완벽하게 알아들을 수 있는 언어이다."));
  3345. return false;
  3346. }
  3347.  
  3348. if (LearnSkillByBook(dwSkillVnum, iPct))
  3349. {
  3350. item->SetCount(item->GetCount() - 1);
  3351.  
  3352. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3353. if (distribution_test_server) iReadDelay /= 3;
  3354.  
  3355. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3356. }
  3357. }
  3358. break;
  3359.  
  3360. case 50061 : // 일본 말 소환 스킬 수련서
  3361. {
  3362. if (IsPolymorphed())
  3363. {
  3364. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3365. return false;
  3366.  
  3367. }
  3368. DWORD dwSkillVnum = item->GetValue(0);
  3369. int iPct = MINMAX(0, item->GetValue(1), 100);
  3370.  
  3371. if (GetSkillLevel(dwSkillVnum) >= 10)
  3372. {
  3373. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3374. return false;
  3375. }
  3376.  
  3377. if (LearnSkillByBook(dwSkillVnum, iPct))
  3378. {
  3379. item->SetCount(item->GetCount() - 1);
  3380.  
  3381. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3382. if (distribution_test_server) iReadDelay /= 3;
  3383.  
  3384. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3385. }
  3386. }
  3387. break;
  3388.  
  3389. case 50314: case 50315: case 50316: // 변신 수련서
  3390. case 50323: case 50324: // 증혈 수련서
  3391. case 50325: case 50326: // 철통 수련서
  3392. {
  3393. if (IsPolymorphed() == true)
  3394. {
  3395. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다."));
  3396. return false;
  3397. }
  3398.  
  3399. int iSkillLevelLowLimit = item->GetValue(0);
  3400. int iSkillLevelHighLimit = item->GetValue(1);
  3401. int iPct = MINMAX(0, item->GetValue(2), 100);
  3402. int iLevelLimit = item->GetValue(3);
  3403. DWORD dwSkillVnum = 0;
  3404.  
  3405. switch (item->GetVnum())
  3406. {
  3407. case 50314: case 50315: case 50316:
  3408. dwSkillVnum = SKILL_POLYMORPH;
  3409. break;
  3410.  
  3411. case 50323: case 50324:
  3412. dwSkillVnum = SKILL_ADD_HP;
  3413. break;
  3414.  
  3415. case 50325: case 50326:
  3416. dwSkillVnum = SKILL_RESIST_PENETRATE;
  3417. break;
  3418.  
  3419. default:
  3420. return false;
  3421. }
  3422.  
  3423. if (0 == dwSkillVnum)
  3424. return false;
  3425.  
  3426. if (GetLevel() < iLevelLimit)
  3427. {
  3428. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책을 읽으려면 레벨을 더 올려야 합니다."));
  3429. return false;
  3430. }
  3431.  
  3432. if (GetSkillLevel(dwSkillVnum) >= 40)
  3433. {
  3434. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3435. return false;
  3436. }
  3437.  
  3438. if (GetSkillLevel(dwSkillVnum) < iSkillLevelLowLimit)
  3439. {
  3440. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다."));
  3441. return false;
  3442. }
  3443.  
  3444. if (GetSkillLevel(dwSkillVnum) >= iSkillLevelHighLimit)
  3445. {
  3446. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책으로는 더 이상 수련할 수 없습니다."));
  3447. return false;
  3448. }
  3449.  
  3450. if (LearnSkillByBook(dwSkillVnum, iPct))
  3451. {
  3452. item->SetCount(item->GetCount() - 1);
  3453. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3454. if (distribution_test_server) iReadDelay /= 3;
  3455.  
  3456. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3457. }
  3458. }
  3459. break;
  3460.  
  3461. case 50902:
  3462. case 50903:
  3463. case 50904:
  3464. {
  3465. if (IsPolymorphed())
  3466. {
  3467. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3468. return false;
  3469.  
  3470. }
  3471. DWORD dwSkillVnum = SKILL_CREATE;
  3472. int iPct = MINMAX(0, item->GetValue(1), 100);
  3473.  
  3474. if (GetSkillLevel(dwSkillVnum)>=40)
  3475. {
  3476. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3477. return false;
  3478. }
  3479.  
  3480. if (LearnSkillByBook(dwSkillVnum, iPct))
  3481. {
  3482. item->SetCount(item->GetCount() - 1);
  3483. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3484. if (distribution_test_server) iReadDelay /= 3;
  3485.  
  3486. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3487.  
  3488. if (test_server)
  3489. {
  3490. ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Success to learn skill ");
  3491. }
  3492. }
  3493. else
  3494. {
  3495. if (test_server)
  3496. {
  3497. ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Failed to learn skill ");
  3498. }
  3499. }
  3500. }
  3501. break;
  3502.  
  3503. // MINING
  3504. case ITEM_MINING_SKILL_TRAIN_BOOK:
  3505. {
  3506. if (IsPolymorphed())
  3507. {
  3508. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3509. return false;
  3510.  
  3511. }
  3512. DWORD dwSkillVnum = SKILL_MINING;
  3513. int iPct = MINMAX(0, item->GetValue(1), 100);
  3514.  
  3515. if (GetSkillLevel(dwSkillVnum)>=40)
  3516. {
  3517. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3518. return false;
  3519. }
  3520.  
  3521. if (LearnSkillByBook(dwSkillVnum, iPct))
  3522. {
  3523. item->SetCount(item->GetCount() - 1);
  3524. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3525. if (distribution_test_server) iReadDelay /= 3;
  3526.  
  3527. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3528. }
  3529. }
  3530. break;
  3531. // END_OF_MINING
  3532.  
  3533. case ITEM_HORSE_SKILL_TRAIN_BOOK:
  3534. {
  3535. if (IsPolymorphed())
  3536. {
  3537. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3538. return false;
  3539.  
  3540. }
  3541. DWORD dwSkillVnum = SKILL_HORSE;
  3542. int iPct = MINMAX(0, item->GetValue(1), 100);
  3543.  
  3544. if (GetLevel() < 50)
  3545. {
  3546. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 승마 스킬을 수련할 수 있는 레벨이 아닙니다."));
  3547. return false;
  3548. }
  3549.  
  3550. if (!test_server && get_global_time() < GetSkillNextReadTime(dwSkillVnum))
  3551. {
  3552. if (FindAffect(AFFECT_SKILL_NO_BOOK_DELAY))
  3553. {
  3554. // 주안술서 사용중에는 시간 제한 무시
  3555. RemoveAffect(AFFECT_SKILL_NO_BOOK_DELAY);
  3556. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("주안술서를 통해 주화입마에서 빠져나왔습니다."));
  3557. }
  3558. else
  3559. {
  3560. SkillLearnWaitMoreTimeMessage(GetSkillNextReadTime(dwSkillVnum) - get_global_time());
  3561. return false;
  3562. }
  3563. }
  3564.  
  3565. if (GetPoint(POINT_HORSE_SKILL) >= 20 ||
  3566. GetSkillLevel(SKILL_HORSE_WILDATTACK) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60 ||
  3567. GetSkillLevel(SKILL_HORSE_WILDATTACK_RANGE) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60)
  3568. {
  3569. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 승마 수련서를 읽을 수 없습니다."));
  3570. return false;
  3571. }
  3572.  
  3573. if (number(1, 100) <= iPct)
  3574. {
  3575. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서를 읽어 승마 스킬 포인트를 얻었습니다."));
  3576. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("얻은 포인트로는 승마 스킬의 레벨을 올릴 수 있습니다."));
  3577. PointChange(POINT_HORSE_SKILL, 1);
  3578.  
  3579. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3580. if (distribution_test_server) iReadDelay /= 3;
  3581.  
  3582. if (!test_server)
  3583. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3584. }
  3585. else
  3586. {
  3587. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서 이해에 실패하였습니다."));
  3588. }
  3589.  
  3590. item->SetCount(item->GetCount() - 1);
  3591. }
  3592. break;
  3593.  
  3594. case 70102: // 선두
  3595. case 70103: // 선두
  3596. {
  3597. if (GetAlignment() >= 0)
  3598. return false;
  3599.  
  3600. int delta = MIN(-GetAlignment(), item->GetValue(0));
  3601.  
  3602. sys_log(0, "%s ALIGNMENT ITEM %d", GetName(), delta);
  3603.  
  3604. UpdateAlignment(delta);
  3605. item->SetCount(item->GetCount() - 1);
  3606.  
  3607. if (delta / 10 > 0)
  3608. {
  3609. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야."));
  3610. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), delta/10);
  3611. }
  3612. }
  3613. break;
  3614.  
  3615. case 71107: // 천도복숭아
  3616. {
  3617. int val = item->GetValue(0);
  3618. int interval = item->GetValue(1);
  3619. quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID());
  3620. int last_use_time = pPC->GetFlag("mythical_peach.last_use_time");
  3621.  
  3622. if (get_global_time() - last_use_time < interval * 60 * 60)
  3623. {
  3624. if (test_server == false)
  3625. {
  3626. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다."));
  3627. return false;
  3628. }
  3629. else
  3630. {
  3631. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("테스트 서버 시간제한 통과"));
  3632. }
  3633. }
  3634.  
  3635. if (GetAlignment() == 200000)
  3636. {
  3637. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치를 더 이상 올릴 수 없습니다."));
  3638. return false;
  3639. }
  3640.  
  3641. if (200000 - GetAlignment() < val * 10)
  3642. {
  3643. val = (200000 - GetAlignment()) / 10;
  3644. }
  3645.  
  3646. int old_alignment = GetAlignment() / 10;
  3647.  
  3648. UpdateAlignment(val*10);
  3649.  
  3650. item->SetCount(item->GetCount()-1);
  3651. pPC->SetFlag("mythical_peach.last_use_time", get_global_time());
  3652.  
  3653. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야."));
  3654. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), val);
  3655.  
  3656. char buf[256 + 1];
  3657. snprintf(buf, sizeof(buf), "%d %d", old_alignment, GetAlignment() / 10);
  3658. LogManager::instance().CharLog(this, val, "MYTHICAL_PEACH", buf);
  3659. }
  3660. break;
  3661.  
  3662. case 71109: // 탈석서
  3663. case 72719:
  3664. {
  3665. LPITEM item2;
  3666.  
  3667. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  3668. return false;
  3669.  
  3670. if (item2->IsExchanging() == true)
  3671. return false;
  3672.  
  3673. if (item2->GetSocketCount() == 0)
  3674. return false;
  3675.  
  3676. if (item2->IsEquipped())
  3677. return false;
  3678.  
  3679. switch( item2->GetType() )
  3680. {
  3681. case ITEM_WEAPON:
  3682. break;
  3683. case ITEM_ARMOR:
  3684. switch (item2->GetSubType())
  3685. {
  3686. case ARMOR_EAR:
  3687. case ARMOR_WRIST:
  3688. case ARMOR_NECK:
  3689. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다"));
  3690. return false;
  3691. }
  3692. break;
  3693.  
  3694. default:
  3695. return false;
  3696. }
  3697.  
  3698. std::stack<long> socket;
  3699.  
  3700. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  3701. socket.push(item2->GetSocket(i));
  3702.  
  3703. int idx = ITEM_SOCKET_MAX_NUM - 1;
  3704.  
  3705. while (socket.size() > 0)
  3706. {
  3707. if (socket.top() > 2 && socket.top() != ITEM_BROKEN_METIN_VNUM)
  3708. break;
  3709.  
  3710. idx--;
  3711. socket.pop();
  3712. }
  3713.  
  3714. if (socket.size() == 0)
  3715. {
  3716. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다"));
  3717. return false;
  3718. }
  3719.  
  3720. LPITEM pItemReward = AutoGiveItem(socket.top());
  3721.  
  3722. if (pItemReward != NULL)
  3723. {
  3724. item2->SetSocket(idx, 1);
  3725.  
  3726. char buf[256+1];
  3727. snprintf(buf, sizeof(buf), "%s(%u) %s(%u)",
  3728. item2->GetName(), item2->GetID(), pItemReward->GetName(), pItemReward->GetID());
  3729. LogManager::instance().ItemLog(this, item, "USE_DETACHMENT_ONE", buf);
  3730.  
  3731. item->SetCount(item->GetCount() - 1);
  3732. }
  3733. }
  3734. break;
  3735.  
  3736. case 70201: // 탈색제
  3737. case 70202: // 염색약(흰색)
  3738. case 70203: // 염색약(금색)
  3739. case 70204: // 염색약(빨간색)
  3740. case 70205: // 염색약(갈색)
  3741. case 70206: // 염색약(검은색)
  3742. {
  3743. // NEW_HAIR_STYLE_ADD
  3744. if (GetPart(PART_HAIR) >= 1001)
  3745. {
  3746. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 헤어스타일에서는 염색과 탈색이 불가능합니다."));
  3747. }
  3748. // END_NEW_HAIR_STYLE_ADD
  3749. else
  3750. {
  3751. quest::CQuestManager& q = quest::CQuestManager::instance();
  3752. quest::PC* pPC = q.GetPC(GetPlayerID());
  3753.  
  3754. if (pPC)
  3755. {
  3756. int last_dye_level = pPC->GetFlag("dyeing_hair.last_dye_level");
  3757.  
  3758. if (last_dye_level == 0 ||
  3759. last_dye_level+3 <= GetLevel() ||
  3760. item->GetVnum() == 70201)
  3761. {
  3762. SetPart(PART_HAIR, item->GetVnum() - 70201);
  3763.  
  3764. if (item->GetVnum() == 70201)
  3765. pPC->SetFlag("dyeing_hair.last_dye_level", 0);
  3766. else
  3767. pPC->SetFlag("dyeing_hair.last_dye_level", GetLevel());
  3768.  
  3769. item->SetCount(item->GetCount() - 1);
  3770. UpdatePacket();
  3771. }
  3772. else
  3773. {
  3774. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d 레벨이 되어야 다시 염색하실 수 있습니다."), last_dye_level+3);
  3775. }
  3776. }
  3777. }
  3778. }
  3779. break;
  3780.  
  3781. case ITEM_NEW_YEAR_GREETING_VNUM:
  3782. {
  3783. DWORD dwBoxVnum = ITEM_NEW_YEAR_GREETING_VNUM;
  3784. std::vector <DWORD> dwVnums;
  3785. std::vector <DWORD> dwCounts;
  3786. std::vector <LPITEM> item_gets;
  3787. int count = 0;
  3788.  
  3789. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3790. {
  3791. for (int i = 0; i < count; i++)
  3792. {
  3793. if (dwVnums[i] == CSpecialItemGroup::GOLD)
  3794. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  3795. }
  3796.  
  3797. item->SetCount(item->GetCount() - 1);
  3798. }
  3799. }
  3800. break;
  3801.  
  3802. case ITEM_VALENTINE_ROSE:
  3803. case ITEM_VALENTINE_CHOCOLATE:
  3804. {
  3805. DWORD dwBoxVnum = item->GetVnum();
  3806. std::vector <DWORD> dwVnums;
  3807. std::vector <DWORD> dwCounts;
  3808. std::vector <LPITEM> item_gets(NULL);
  3809. int count = 0;
  3810.  
  3811.  
  3812. if (item->GetVnum() == ITEM_VALENTINE_ROSE && SEX_MALE==GET_SEX(this) ||
  3813. item->GetVnum() == ITEM_VALENTINE_CHOCOLATE && SEX_FEMALE==GET_SEX(this))
  3814. {
  3815. // 성별이 맞지않아 쓸 수 없다.
  3816. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다."));
  3817. return false;
  3818. }
  3819.  
  3820.  
  3821. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3822. item->SetCount(item->GetCount()-1);
  3823. }
  3824. break;
  3825.  
  3826. case ITEM_WHITEDAY_CANDY:
  3827. case ITEM_WHITEDAY_ROSE:
  3828. {
  3829. DWORD dwBoxVnum = item->GetVnum();
  3830. std::vector <DWORD> dwVnums;
  3831. std::vector <DWORD> dwCounts;
  3832. std::vector <LPITEM> item_gets(NULL);
  3833. int count = 0;
  3834.  
  3835.  
  3836. if (item->GetVnum() == ITEM_WHITEDAY_CANDY && SEX_MALE==GET_SEX(this) ||
  3837. item->GetVnum() == ITEM_WHITEDAY_ROSE && SEX_FEMALE==GET_SEX(this))
  3838. {
  3839. // 성별이 맞지않아 쓸 수 없다.
  3840. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다."));
  3841. return false;
  3842. }
  3843.  
  3844.  
  3845. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3846. item->SetCount(item->GetCount()-1);
  3847. }
  3848. break;
  3849.  
  3850. case 50011: // 월광보합
  3851. {
  3852. DWORD dwBoxVnum = 50011;
  3853. std::vector <DWORD> dwVnums;
  3854. std::vector <DWORD> dwCounts;
  3855. std::vector <LPITEM> item_gets(NULL);
  3856. int count = 0;
  3857.  
  3858. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3859. {
  3860. for (int i = 0; i < count; i++)
  3861. {
  3862. char buf[50 + 1];
  3863. snprintf(buf, sizeof(buf), "%u %u", dwVnums[i], dwCounts[i]);
  3864. LogManager::instance().ItemLog(this, item, "MOONLIGHT_GET", buf);
  3865.  
  3866. //ITEM_MANAGER::instance().RemoveItem(item);
  3867. item->SetCount(item->GetCount() - 1);
  3868.  
  3869. switch (dwVnums[i])
  3870. {
  3871. case CSpecialItemGroup::GOLD:
  3872. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  3873. break;
  3874.  
  3875. case CSpecialItemGroup::EXP:
  3876. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
  3877. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
  3878. break;
  3879.  
  3880. case CSpecialItemGroup::MOB:
  3881. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  3882. break;
  3883.  
  3884. case CSpecialItemGroup::SLOW:
  3885. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
  3886. break;
  3887.  
  3888. case CSpecialItemGroup::DRAIN_HP:
  3889. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
  3890. break;
  3891.  
  3892. case CSpecialItemGroup::POISON:
  3893. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
  3894. break;
  3895.  
  3896. case CSpecialItemGroup::MOB_GROUP:
  3897. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  3898. break;
  3899.  
  3900. default:
  3901. if (item_gets[i])
  3902. {
  3903. if (dwCounts[i] > 1)
  3904. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
  3905. else
  3906. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
  3907. }
  3908. break;
  3909. }
  3910. }
  3911. }
  3912. else
  3913. {
  3914. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다."));
  3915. return false;
  3916. }
  3917. }
  3918. break;
  3919.  
  3920. case ITEM_GIVE_STAT_RESET_COUNT_VNUM:
  3921. {
  3922. //PointChange(POINT_GOLD, -iCost);
  3923. PointChange(POINT_STAT_RESET_COUNT, 1);
  3924. item->SetCount(item->GetCount()-1);
  3925. }
  3926. break;
  3927.  
  3928. case 50107:
  3929. {
  3930. EffectPacket(SE_CHINA_FIREWORK);
  3931. // 스턴 공격을 올려준다
  3932. AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true);
  3933. item->SetCount(item->GetCount()-1);
  3934. }
  3935. break;
  3936.  
  3937. case 50108:
  3938. {
  3939. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  3940. {
  3941. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  3942. return false;
  3943. }
  3944.  
  3945. EffectPacket(SE_SPIN_TOP);
  3946. // 스턴 공격을 올려준다
  3947. AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true);
  3948. item->SetCount(item->GetCount()-1);
  3949. }
  3950. break;
  3951.  
  3952. case ITEM_WONSO_BEAN_VNUM:
  3953. PointChange(POINT_HP, GetMaxHP() - GetHP());
  3954. item->SetCount(item->GetCount()-1);
  3955. break;
  3956.  
  3957. case ITEM_WONSO_SUGAR_VNUM:
  3958. PointChange(POINT_SP, GetMaxSP() - GetSP());
  3959. item->SetCount(item->GetCount()-1);
  3960. break;
  3961.  
  3962. case ITEM_WONSO_FRUIT_VNUM:
  3963. PointChange(POINT_STAMINA, GetMaxStamina()-GetStamina());
  3964. item->SetCount(item->GetCount()-1);
  3965. break;
  3966.  
  3967. case 90008: // VCARD
  3968. case 90009: // VCARD
  3969. VCardUse(this, this, item);
  3970. break;
  3971.  
  3972. case ITEM_ELK_VNUM: // 돈꾸러미
  3973. {
  3974. int iGold = item->GetSocket(0);
  3975. ITEM_MANAGER::instance().RemoveItem(item);
  3976. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), iGold);
  3977. PointChange(POINT_GOLD, iGold);
  3978. }
  3979. break;
  3980.  
  3981. //군주의 증표
  3982. case 70021:
  3983. {
  3984. int HealPrice = quest::CQuestManager::instance().GetEventFlag("MonarchHealGold");
  3985. if (HealPrice == 0)
  3986. HealPrice = 2000000;
  3987.  
  3988. if (CMonarch::instance().HealMyEmpire(this, HealPrice))
  3989. {
  3990. char szNotice[256];
  3991. snprintf(szNotice, sizeof(szNotice), LC_TEXT("군주의 축복으로 이지역 %s 유저는 HP,SP가 모두 채워집니다."), EMPIRE_NAME(GetEmpire()));
  3992. SendNoticeMap(szNotice, GetMapIndex(), false);
  3993.  
  3994. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군주의 축복을 사용하였습니다."));
  3995. }
  3996. }
  3997. break;
  3998.  
  3999. case 27995:
  4000. {
  4001. }
  4002. break;
  4003.  
  4004. case 71092 : // 변신 해체부 임시
  4005. {
  4006. if (m_pkChrTarget != NULL)
  4007. {
  4008. if (m_pkChrTarget->IsPolymorphed())
  4009. {
  4010. m_pkChrTarget->SetPolymorph(0);
  4011. m_pkChrTarget->RemoveAffect(AFFECT_POLYMORPH);
  4012. }
  4013. }
  4014. else
  4015. {
  4016. if (IsPolymorphed())
  4017. {
  4018. SetPolymorph(0);
  4019. RemoveAffect(AFFECT_POLYMORPH);
  4020. }
  4021. }
  4022. }
  4023. break;
  4024.  
  4025. case 71051 :
  4026. {
  4027. LPITEM item2;
  4028.  
  4029. if (!IsValidItemPosition(DestCell) || !(item2 = GetInventoryItem(wDestCell)))
  4030. return false;
  4031.  
  4032. if (item2->IsExchanging() == true)
  4033. return false;
  4034.  
  4035. if (item2->GetAttributeSetIndex() == -1)
  4036. {
  4037. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4038. return false;
  4039. }
  4040.  
  4041. if (item2->AddRareAttribute() == true)
  4042. {
  4043. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성공적으로 속성이 추가 되었습니다"));
  4044.  
  4045. int iAddedIdx = item2->GetRareAttrCount() + 4;
  4046. char buf[21];
  4047. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4048.  
  4049. LogManager::instance().ItemLog(
  4050. GetPlayerID(),
  4051. item2->GetAttributeType(iAddedIdx),
  4052. item2->GetAttributeValue(iAddedIdx),
  4053. item->GetID(),
  4054. "ADD_RARE_ATTR",
  4055. buf,
  4056. GetDesc()->GetHostName(),
  4057. item->GetOriginalVnum());
  4058.  
  4059. item->SetCount(item->GetCount() - 1);
  4060. }
  4061. else
  4062. {
  4063. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템으로 속성을 추가할 수 없습니다"));
  4064. }
  4065. }
  4066. break;
  4067.  
  4068. case 71052 :
  4069. {
  4070. LPITEM item2;
  4071.  
  4072. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  4073. return false;
  4074.  
  4075. if (item2->IsExchanging() == true)
  4076. return false;
  4077.  
  4078. if (item2->GetAttributeSetIndex() == -1)
  4079. {
  4080. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4081. return false;
  4082. }
  4083.  
  4084. if (item2->ChangeRareAttribute() == true)
  4085. {
  4086. char buf[21];
  4087. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4088. LogManager::instance().ItemLog(this, item, "CHANGE_RARE_ATTR", buf);
  4089.  
  4090. item->SetCount(item->GetCount() - 1);
  4091. }
  4092. else
  4093. {
  4094. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경 시킬 속성이 없습니다"));
  4095. }
  4096. }
  4097. break;
  4098.  
  4099. case ITEM_AUTO_HP_RECOVERY_S:
  4100. case ITEM_AUTO_HP_RECOVERY_M:
  4101. case ITEM_AUTO_HP_RECOVERY_L:
  4102. case ITEM_AUTO_HP_RECOVERY_X:
  4103. case ITEM_AUTO_SP_RECOVERY_S:
  4104. case ITEM_AUTO_SP_RECOVERY_M:
  4105. case ITEM_AUTO_SP_RECOVERY_L:
  4106. case ITEM_AUTO_SP_RECOVERY_X:
  4107. // 무시무시하지만 이전에 하던 걸 고치기는 무섭고...
  4108. // 그래서 그냥 하드 코딩. 선물 상자용 자동물약 아이템들.
  4109. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
  4110. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
  4111. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
  4112. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
  4113. case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
  4114. case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
  4115. {
  4116. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  4117. {
  4118. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4119. return false;
  4120. }
  4121.  
  4122. EAffectTypes type = AFFECT_NONE;
  4123. bool isSpecialPotion = false;
  4124. {
  4125. quest::CQuestManager& q = quest::CQuestManager::instance();
  4126. quest::PC* pPC = q.GetPC(GetPlayerID());
  4127.  
  4128. if (pPC != NULL)
  4129. {
  4130. int last_use_time = pPC->GetFlag("auto_recovery.last_use_time");
  4131.  
  4132. if (get_global_time() - last_use_time < 3)
  4133. {
  4134. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Poti folosi elixirul in %d secunde."), 3 - (get_global_time() - last_use_time));
  4135. return false;
  4136. }
  4137.  
  4138. pPC->SetFlag("auto_recovery.last_use_time", get_global_time());
  4139. }
  4140. }
  4141. switch (item->GetVnum())
  4142. {
  4143. case ITEM_AUTO_HP_RECOVERY_X:
  4144. isSpecialPotion = true;
  4145.  
  4146. case ITEM_AUTO_HP_RECOVERY_S:
  4147. case ITEM_AUTO_HP_RECOVERY_M:
  4148. case ITEM_AUTO_HP_RECOVERY_L:
  4149. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
  4150. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
  4151. case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
  4152. type = AFFECT_AUTO_HP_RECOVERY;
  4153. break;
  4154.  
  4155. case ITEM_AUTO_SP_RECOVERY_X:
  4156. isSpecialPotion = true;
  4157.  
  4158. case ITEM_AUTO_SP_RECOVERY_S:
  4159. case ITEM_AUTO_SP_RECOVERY_M:
  4160. case ITEM_AUTO_SP_RECOVERY_L:
  4161. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
  4162. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
  4163. case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
  4164. type = AFFECT_AUTO_SP_RECOVERY;
  4165. break;
  4166. }
  4167.  
  4168. if (AFFECT_NONE == type)
  4169. break;
  4170.  
  4171. if (item->GetCount() > 1)
  4172. {
  4173. int pos = GetEmptyInventory(item->GetSize());
  4174.  
  4175. if (-1 == pos)
  4176. {
  4177. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
  4178. break;
  4179. }
  4180.  
  4181. item->SetCount( item->GetCount() - 1 );
  4182.  
  4183. LPITEM item2 = ITEM_MANAGER::instance().CreateItem( item->GetVnum(), 1 );
  4184. item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
  4185.  
  4186. if (item->GetSocket(1) != 0)
  4187. {
  4188. item2->SetSocket(1, item->GetSocket(1));
  4189. }
  4190.  
  4191. item = item2;
  4192. }
  4193.  
  4194. CAffect* pAffect = FindAffect( type );
  4195.  
  4196. if (NULL == pAffect)
  4197. {
  4198. EPointTypes bonus = POINT_NONE;
  4199.  
  4200. if (true == isSpecialPotion)
  4201. {
  4202. if (type == AFFECT_AUTO_HP_RECOVERY)
  4203. {
  4204. bonus = POINT_MAX_HP_PCT;
  4205. }
  4206. else if (type == AFFECT_AUTO_SP_RECOVERY)
  4207. {
  4208. bonus = POINT_MAX_SP_PCT;
  4209. }
  4210. }
  4211.  
  4212. AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false);
  4213.  
  4214. item->Lock(true);
  4215. item->SetSocket(0, true);
  4216.  
  4217. AutoRecoveryItemProcess( type );
  4218. }
  4219. else
  4220. {
  4221. if (item->GetID() == pAffect->dwFlag)
  4222. {
  4223. RemoveAffect( pAffect );
  4224.  
  4225. item->Lock(false);
  4226. item->SetSocket(0, false);
  4227. }
  4228. else
  4229. {
  4230. LPITEM old = FindItemByID( pAffect->dwFlag );
  4231.  
  4232. if (NULL != old)
  4233. {
  4234. old->Lock(false);
  4235. old->SetSocket(0, false);
  4236. }
  4237.  
  4238. RemoveAffect( pAffect );
  4239.  
  4240. EPointTypes bonus = POINT_NONE;
  4241.  
  4242. if (true == isSpecialPotion)
  4243. {
  4244. if (type == AFFECT_AUTO_HP_RECOVERY)
  4245. {
  4246. bonus = POINT_MAX_HP_PCT;
  4247. }
  4248. else if (type == AFFECT_AUTO_SP_RECOVERY)
  4249. {
  4250. bonus = POINT_MAX_SP_PCT;
  4251. }
  4252. }
  4253.  
  4254. AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false);
  4255.  
  4256. item->Lock(true);
  4257. item->SetSocket(0, true);
  4258.  
  4259. AutoRecoveryItemProcess( type );
  4260. }
  4261. }
  4262. }
  4263. break;
  4264. }
  4265. break;
  4266.  
  4267. case USE_CLEAR:
  4268. {
  4269. RemoveBadAffect();
  4270. item->SetCount(item->GetCount() - 1);
  4271. }
  4272. break;
  4273.  
  4274. case USE_INVISIBILITY:
  4275. {
  4276. if (item->GetVnum() == 70026)
  4277. {
  4278. quest::CQuestManager& q = quest::CQuestManager::instance();
  4279. quest::PC* pPC = q.GetPC(GetPlayerID());
  4280.  
  4281. if (pPC != NULL)
  4282. {
  4283. int last_use_time = pPC->GetFlag("mirror_of_disapper.last_use_time");
  4284.  
  4285. if (get_global_time() - last_use_time < 10*60)
  4286. {
  4287. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다."));
  4288. return false;
  4289. }
  4290.  
  4291. pPC->SetFlag("mirror_of_disapper.last_use_time", get_global_time());
  4292. }
  4293. }
  4294.  
  4295. AddAffect(AFFECT_INVISIBILITY, POINT_NONE, 0, AFF_INVISIBILITY, 300, 0, true);
  4296. item->SetCount(item->GetCount() - 1);
  4297. }
  4298. break;
  4299.  
  4300. case USE_POTION_NODELAY:
  4301. {
  4302. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  4303. {
  4304. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
  4305. {
  4306. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4307. return false;
  4308. }
  4309.  
  4310. switch (item->GetVnum())
  4311. {
  4312. case 70020 :
  4313. case 71018 :
  4314. case 71019 :
  4315. case 71020 :
  4316. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
  4317. {
  4318. if (m_nPotionLimit <= 0)
  4319. {
  4320. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
  4321. return false;
  4322. }
  4323. }
  4324. break;
  4325.  
  4326. default :
  4327. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4328. return false;
  4329. }
  4330. }
  4331.  
  4332. bool used = false;
  4333.  
  4334. if (item->GetValue(0) != 0) // HP 절대값 회복
  4335. {
  4336. if (GetHP() < GetMaxHP())
  4337. {
  4338. PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  4339. EffectPacket(SE_HPUP_RED);
  4340. used = TRUE;
  4341. }
  4342. }
  4343.  
  4344. if (item->GetValue(1) != 0) // SP 절대값 회복
  4345. {
  4346. if (GetSP() < GetMaxSP())
  4347. {
  4348. PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  4349. EffectPacket(SE_SPUP_BLUE);
  4350. used = TRUE;
  4351. }
  4352. }
  4353.  
  4354. if (item->GetValue(3) != 0) // HP % 회복
  4355. {
  4356. if (GetHP() < GetMaxHP())
  4357. {
  4358. PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100);
  4359. EffectPacket(SE_HPUP_RED);
  4360. used = TRUE;
  4361. }
  4362. }
  4363.  
  4364. if (item->GetValue(4) != 0) // SP % 회복
  4365. {
  4366. if (GetSP() < GetMaxSP())
  4367. {
  4368. PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100);
  4369. EffectPacket(SE_SPUP_BLUE);
  4370. used = TRUE;
  4371. }
  4372. }
  4373.  
  4374. if (used)
  4375. {
  4376. if (item->GetVnum() == 50085 || item->GetVnum() == 50086)
  4377. {
  4378. if (test_server)
  4379. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다"));
  4380. SetUseSeedOrMoonBottleTime();
  4381. }
  4382. if (GetDungeon())
  4383. GetDungeon()->UsePotion(this);
  4384.  
  4385. if (GetWarMap())
  4386. GetWarMap()->UsePotion(this, item);
  4387.  
  4388. m_nPotionLimit--;
  4389.  
  4390. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  4391. item->SetCount(item->GetCount() - 1);
  4392. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  4393. }
  4394. }
  4395. break;
  4396.  
  4397. case USE_POTION:
  4398. #ifdef DISABLE_POTION_DUEL
  4399. if (CPVPManager::instance().IsFighting(GetPlayerID()))
  4400. {
  4401. switch (item->GetVnum())
  4402. {
  4403. case 27001:
  4404. case 27002:
  4405. case 27003:
  4406. case 27004:
  4407. case 27005:
  4408. case 27006:
  4409. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can not use potions in a duel!"));
  4410. return false;
  4411. break;
  4412. }
  4413. }
  4414. #endif
  4415. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  4416. {
  4417. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
  4418. {
  4419. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4420. return false;
  4421. }
  4422.  
  4423. switch (item->GetVnum())
  4424. {
  4425. case 27001 :
  4426. case 27002 :
  4427. case 27003 :
  4428. case 27004 :
  4429. case 27005 :
  4430. case 27006 :
  4431. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
  4432. {
  4433. if (m_nPotionLimit <= 0)
  4434. {
  4435. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
  4436. return false;
  4437. }
  4438. }
  4439. break;
  4440.  
  4441. default :
  4442. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4443. return false;
  4444. }
  4445. }
  4446.  
  4447. if (item->GetValue(1) != 0)
  4448. {
  4449. if (GetPoint(POINT_SP_RECOVERY) + GetSP() >= GetMaxSP())
  4450. {
  4451. return false;
  4452. }
  4453.  
  4454. PointChange(POINT_SP_RECOVERY, item->GetValue(1) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100);
  4455. StartAffectEvent();
  4456. EffectPacket(SE_SPUP_BLUE);
  4457. }
  4458.  
  4459. if (item->GetValue(0) != 0)
  4460. {
  4461. if (GetPoint(POINT_HP_RECOVERY) + GetHP() >= GetMaxHP())
  4462. {
  4463. return false;
  4464. }
  4465.  
  4466. PointChange(POINT_HP_RECOVERY, item->GetValue(0) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100);
  4467. StartAffectEvent();
  4468. EffectPacket(SE_HPUP_RED);
  4469. }
  4470.  
  4471. if (GetDungeon())
  4472. GetDungeon()->UsePotion(this);
  4473.  
  4474. if (GetWarMap())
  4475. GetWarMap()->UsePotion(this, item);
  4476.  
  4477. item->SetCount(item->GetCount() - 1);
  4478. m_nPotionLimit--;
  4479. break;
  4480.  
  4481. case USE_POTION_CONTINUE:
  4482. {
  4483. if (item->GetValue(0) != 0)
  4484. {
  4485. AddAffect(AFFECT_HP_RECOVER_CONTINUE, POINT_HP_RECOVER_CONTINUE, item->GetValue(0), 0, item->GetValue(2), 0, true);
  4486. }
  4487. else if (item->GetValue(1) != 0)
  4488. {
  4489. AddAffect(AFFECT_SP_RECOVER_CONTINUE, POINT_SP_RECOVER_CONTINUE, item->GetValue(1), 0, item->GetValue(2), 0, true);
  4490. }
  4491. else
  4492. return false;
  4493. }
  4494.  
  4495. if (GetDungeon())
  4496. GetDungeon()->UsePotion(this);
  4497.  
  4498. if (GetWarMap())
  4499. GetWarMap()->UsePotion(this, item);
  4500.  
  4501. item->SetCount(item->GetCount() - 1);
  4502. break;
  4503.  
  4504. case USE_ABILITY_UP:
  4505. {
  4506. switch (item->GetValue(0))
  4507. {
  4508.  
  4509. #ifdef ENABLE_GREEN_PURPLE_POTION
  4510.  
  4511. case APPLY_MOV_SPEED:
  4512. if (FindAffect(AFFECT_MOV_SPEED))
  4513. {
  4514. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Aceasta potiune este deja activa."));
  4515. return false;
  4516. }
  4517. AddAffect(AFFECT_MOV_SPEED, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true);
  4518. EffectPacket(SE_DXUP_PURPLE);
  4519. break;
  4520.  
  4521. case APPLY_ATT_SPEED:
  4522. if (FindAffect(AFFECT_ATT_SPEED))
  4523. {
  4524. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Aceasta potiune este deja activa."));
  4525. return false;
  4526. }
  4527.  
  4528. AddAffect(AFFECT_ATT_SPEED, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true);
  4529. EffectPacket(SE_SPEEDUP_GREEN);
  4530. break;
  4531. #else
  4532.  
  4533. case APPLY_MOV_SPEED:
  4534. AddAffect(AFFECT_MOV_SPEED, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true);
  4535. break;
  4536.  
  4537. case APPLY_ATT_SPEED:
  4538. AddAffect(AFFECT_ATT_SPEED, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true);
  4539. break;
  4540.  
  4541. #endif
  4542.  
  4543. case APPLY_STR:
  4544. AddAffect(AFFECT_STR, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4545. break;
  4546.  
  4547. case APPLY_DEX:
  4548. AddAffect(AFFECT_DEX, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4549. break;
  4550.  
  4551. case APPLY_CON:
  4552. AddAffect(AFFECT_CON, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4553. break;
  4554.  
  4555. case APPLY_INT:
  4556. AddAffect(AFFECT_INT, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4557. break;
  4558.  
  4559. case APPLY_CAST_SPEED:
  4560. AddAffect(AFFECT_CAST_SPEED, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4561. break;
  4562.  
  4563. case APPLY_ATT_GRADE_BONUS:
  4564. AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE_BONUS,
  4565. item->GetValue(2), 0, item->GetValue(1), 0, true);
  4566. break;
  4567.  
  4568. case APPLY_DEF_GRADE_BONUS:
  4569. AddAffect(AFFECT_DEF_GRADE, POINT_DEF_GRADE_BONUS,
  4570. item->GetValue(2), 0, item->GetValue(1), 0, true);
  4571. break;
  4572. }
  4573. }
  4574.  
  4575. if (GetDungeon())
  4576. GetDungeon()->UsePotion(this);
  4577.  
  4578. if (GetWarMap())
  4579. GetWarMap()->UsePotion(this, item);
  4580.  
  4581. item->SetCount(item->GetCount() - 1);
  4582. break;
  4583.  
  4584. case USE_TALISMAN:
  4585. {
  4586. const int TOWN_PORTAL = 1;
  4587. const int MEMORY_PORTAL = 2;
  4588.  
  4589.  
  4590. // gm_guild_build, oxevent 맵에서 귀환부 귀환기억부 를 사용못하게 막음
  4591. if (GetMapIndex() == 200 || GetMapIndex() == 113)
  4592. {
  4593. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 위치에서 사용할 수 없습니다."));
  4594. return false;
  4595. }
  4596.  
  4597. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  4598. {
  4599. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  4600. return false;
  4601. }
  4602.  
  4603. if (m_pkWarpEvent)
  4604. {
  4605. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동할 준비가 되어있음으로 귀환부를 사용할수 없습니다"));
  4606. return false;
  4607. }
  4608.  
  4609. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4610. int consumeLife = CalculateConsume(this);
  4611.  
  4612. if (consumeLife < 0)
  4613. return false;
  4614. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4615.  
  4616. if (item->GetValue(0) == TOWN_PORTAL) // 귀환부
  4617. {
  4618. if (item->GetSocket(0) == 0)
  4619. {
  4620. if (!GetDungeon())
  4621. if (!GiveRecallItem(item))
  4622. return false;
  4623.  
  4624. PIXEL_POSITION posWarp;
  4625.  
  4626. if (SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp))
  4627. {
  4628. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4629. PointChange(POINT_HP, -consumeLife, false);
  4630. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4631.  
  4632. WarpSet(posWarp.x, posWarp.y);
  4633. }
  4634. else
  4635. {
  4636. sys_err("CHARACTER::UseItem : cannot find spawn position (name %s, %d x %d)", GetName(), GetX(), GetY());
  4637. }
  4638. }
  4639. else
  4640. {
  4641. if (test_server)
  4642. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("원래 위치로 복귀"));
  4643.  
  4644. ProcessRecallItem(item);
  4645. }
  4646. }
  4647. else if (item->GetValue(0) == MEMORY_PORTAL) // 귀환기억부
  4648. {
  4649. if (item->GetSocket(0) == 0)
  4650. {
  4651. if (GetDungeon())
  4652. {
  4653. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("던전 안에서는 %s%s 사용할 수 없습니다."),
  4654. item->GetName(),
  4655. "");
  4656. return false;
  4657. }
  4658.  
  4659. if (!GiveRecallItem(item))
  4660. return false;
  4661. }
  4662. else
  4663. {
  4664. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4665. PointChange(POINT_HP, -consumeLife, false);
  4666. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4667.  
  4668. ProcessRecallItem(item);
  4669. }
  4670. }
  4671. }
  4672. break;
  4673.  
  4674. case USE_TUNING:
  4675. case USE_DETACHMENT:
  4676. {
  4677. LPITEM item2;
  4678.  
  4679. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  4680. return false;
  4681.  
  4682. if (item2->IsExchanging())
  4683. return false;
  4684.  
  4685. if (item2->GetVnum() >= 28330 && item2->GetVnum() <= 28343) // 영석+3
  4686. {
  4687. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("+3 영석은 이 아이템으로 개량할 수 없습니다"));
  4688. return false;
  4689. }
  4690.  
  4691. if (item2->IsEquipped())
  4692. return false;
  4693.  
  4694. if (item2->GetVnum() >= 28430 && item2->GetVnum() <= 28443) // 영석+4
  4695. {
  4696. if (item->GetVnum() == 71056) // 청룡의숨결
  4697. {
  4698. RefineItem(item, item2);
  4699. }
  4700. else
  4701. {
  4702. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("영석은 이 아이템으로 개량할 수 없습니다"));
  4703. }
  4704. }
  4705. else
  4706. {
  4707. RefineItem(item, item2);
  4708. }
  4709. }
  4710. break;
  4711.  
  4712. // ACCESSORY_REFINE & ADD/CHANGE_ATTRIBUTES
  4713. case USE_PUT_INTO_BELT_SOCKET:
  4714. case USE_PUT_INTO_RING_SOCKET:
  4715. case USE_PUT_INTO_ACCESSORY_SOCKET:
  4716. case USE_ADD_ACCESSORY_SOCKET:
  4717. case USE_CLEAN_SOCKET:
  4718. case USE_CHANGE_ATTRIBUTE:
  4719. case USE_CHANGE_ATTRIBUTE2 :
  4720. case USE_ADD_ATTRIBUTE:
  4721. case USE_ADD_ATTRIBUTE2:
  4722. {
  4723. LPITEM item2;
  4724. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  4725. return false;
  4726.  
  4727. if (item2->IsEquipped())
  4728. {
  4729. BuffOnAttr_RemoveBuffsFromItem(item2);
  4730. }
  4731.  
  4732. // [NOTE] 코스튬 아이템에는 아이템 최초 생성시 랜덤 속성을 부여하되, 재경재가 등등은 막아달라는 요청이 있었음.
  4733. // 원래 ANTI_CHANGE_ATTRIBUTE 같은 아이템 Flag를 추가하여 기획 레벨에서 유연하게 컨트롤 할 수 있도록 할 예정이었으나
  4734. // 그딴거 필요없으니 닥치고 빨리 해달래서 그냥 여기서 막음... -_-
  4735. if (ITEM_COSTUME == item2->GetType())
  4736. {
  4737. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4738. return false;
  4739. }
  4740.  
  4741. if (item2->IsExchanging())
  4742. return false;
  4743.  
  4744. if (item2->IsEquipped())
  4745. return false;
  4746.  
  4747. switch (item->GetSubType())
  4748. {
  4749. case USE_CLEAN_SOCKET:
  4750. {
  4751. int i;
  4752. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  4753. {
  4754. if (item2->GetSocket(i) == ITEM_BROKEN_METIN_VNUM)
  4755. break;
  4756. }
  4757.  
  4758. if (i == ITEM_SOCKET_MAX_NUM)
  4759. {
  4760. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("청소할 석이 박혀있지 않습니다."));
  4761. return false;
  4762. }
  4763.  
  4764. int j = 0;
  4765.  
  4766. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  4767. {
  4768. if (item2->GetSocket(i) != ITEM_BROKEN_METIN_VNUM && item2->GetSocket(i) != 0)
  4769. item2->SetSocket(j++, item2->GetSocket(i));
  4770. }
  4771.  
  4772. for (; j < ITEM_SOCKET_MAX_NUM; ++j)
  4773. {
  4774. if (item2->GetSocket(j) > 0)
  4775. item2->SetSocket(j, 1);
  4776. }
  4777.  
  4778. {
  4779. char buf[21];
  4780. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4781. LogManager::instance().ItemLog(this, item, "CLEAN_SOCKET", buf);
  4782. }
  4783.  
  4784. item->SetCount(item->GetCount() - 1);
  4785.  
  4786. }
  4787. break;
  4788.  
  4789. case USE_CHANGE_ATTRIBUTE :
  4790. if (item2->GetAttributeSetIndex() == -1)
  4791. {
  4792. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4793. return false;
  4794. }
  4795.  
  4796. if (item2->GetAttributeCount() == 0)
  4797. {
  4798. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경할 속성이 없습니다."));
  4799. return false;
  4800. }
  4801.  
  4802. if (GM_PLAYER == GetGMLevel() && false == test_server)
  4803. {
  4804. //
  4805. // Event Flag 를 통해 이전에 아이템 속성 변경을 한 시간으로 부터 충분한 시간이 흘렀는지 검사하고
  4806. // 시간이 충분히 흘렀다면 현재 속성변경에 대한 시간을 설정해 준다.
  4807. //
  4808.  
  4809. DWORD dwChangeItemAttrCycle = quest::CQuestManager::instance().GetEventFlag(msc_szChangeItemAttrCycleFlag);
  4810. if (dwChangeItemAttrCycle < msc_dwDefaultChangeItemAttrCycle)
  4811. dwChangeItemAttrCycle = msc_dwDefaultChangeItemAttrCycle;
  4812.  
  4813. quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID());
  4814.  
  4815. if (pPC)
  4816. {
  4817. DWORD dwNowMin = get_global_time() / 60;
  4818.  
  4819. DWORD dwLastChangeItemAttrMin = pPC->GetFlag(msc_szLastChangeItemAttrFlag);
  4820.  
  4821. if (dwLastChangeItemAttrMin + dwChangeItemAttrCycle > dwNowMin)
  4822. {
  4823. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 바꾼지 %d분 이내에는 다시 변경할 수 없습니다.(%d 분 남음)"),
  4824. dwChangeItemAttrCycle, dwChangeItemAttrCycle - (dwNowMin - dwLastChangeItemAttrMin));
  4825. return false;
  4826. }
  4827.  
  4828. pPC->SetFlag(msc_szLastChangeItemAttrFlag, dwNowMin);
  4829. }
  4830. }
  4831.  
  4832. if (item->GetSubType() == USE_CHANGE_ATTRIBUTE2)
  4833. {
  4834. int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] =
  4835. {
  4836. 0, 0, 30, 40, 3
  4837. };
  4838.  
  4839. item2->ChangeAttribute(aiChangeProb);
  4840. }
  4841. else if (item->GetVnum() == 76014)
  4842. {
  4843. int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] =
  4844. {
  4845. 0, 10, 50, 39, 1
  4846. };
  4847.  
  4848. item2->ChangeAttribute(aiChangeProb);
  4849. }
  4850.  
  4851. else
  4852. {
  4853. // 연재경 특수처리
  4854. // 절대로 연재가 추가 안될거라 하여 하드 코딩함.
  4855. if (item->GetVnum() == 71151 || item->GetVnum() == 76023)
  4856. {
  4857. if ((item2->GetType() == ITEM_WEAPON)
  4858. || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY))
  4859. {
  4860. bool bCanUse = true;
  4861. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  4862. {
  4863. if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40)
  4864. {
  4865. bCanUse = false;
  4866. break;
  4867. }
  4868. }
  4869. if (false == bCanUse)
  4870. {
  4871. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다."));
  4872. break;
  4873. }
  4874. }
  4875. else
  4876. {
  4877. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다."));
  4878. break;
  4879. }
  4880. }
  4881. item2->ChangeAttribute();
  4882. }
  4883.  
  4884. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경하였습니다."));
  4885. {
  4886. char buf[21];
  4887. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4888. LogManager::instance().ItemLog(this, item, "CHANGE_ATTRIBUTE", buf);
  4889. }
  4890.  
  4891. item->SetCount(item->GetCount() - 1);
  4892. break;
  4893.  
  4894. case USE_ADD_ATTRIBUTE :
  4895. if (item2->GetAttributeSetIndex() == -1)
  4896. {
  4897. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4898. return false;
  4899. }
  4900.  
  4901. if (item2->GetAttributeCount() < 4)
  4902. {
  4903. // 연재가 특수처리
  4904. // 절대로 연재가 추가 안될거라 하여 하드 코딩함.
  4905. if (item->GetVnum() == 71152 || item->GetVnum() == 76024)
  4906. {
  4907. if ((item2->GetType() == ITEM_WEAPON)
  4908. || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY))
  4909. {
  4910. bool bCanUse = true;
  4911. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  4912. {
  4913. if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40)
  4914. {
  4915. bCanUse = false;
  4916. break;
  4917. }
  4918. }
  4919. if (false == bCanUse)
  4920. {
  4921. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다."));
  4922. break;
  4923. }
  4924. }
  4925. else
  4926. {
  4927. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다."));
  4928. break;
  4929. }
  4930. }
  4931. char buf[21];
  4932. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4933.  
  4934. if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
  4935. {
  4936. item2->AddAttribute();
  4937. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다."));
  4938.  
  4939. int iAddedIdx = item2->GetAttributeCount() - 1;
  4940. LogManager::instance().ItemLog(
  4941. GetPlayerID(),
  4942. item2->GetAttributeType(iAddedIdx),
  4943. item2->GetAttributeValue(iAddedIdx),
  4944. item->GetID(),
  4945. "ADD_ATTRIBUTE_SUCCESS",
  4946. buf,
  4947. GetDesc()->GetHostName(),
  4948. item->GetOriginalVnum());
  4949. }
  4950. else
  4951. {
  4952. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다."));
  4953. LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE_FAIL", buf);
  4954. }
  4955.  
  4956. item->SetCount(item->GetCount() - 1);
  4957. }
  4958. else
  4959. {
  4960. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더이상 이 아이템을 이용하여 속성을 추가할 수 없습니다."));
  4961. }
  4962. break;
  4963.  
  4964. case USE_ADD_ATTRIBUTE2 :
  4965. // 축복의 구슬
  4966. // 재가비서를 통해 속성을 4개 추가 시킨 아이템에 대해서 하나의 속성을 더 붙여준다.
  4967. if (item2->GetAttributeSetIndex() == -1)
  4968. {
  4969. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4970. return false;
  4971. }
  4972.  
  4973. // 속성이 이미 4개 추가 되었을 때만 속성을 추가 가능하다.
  4974. if (item2->GetAttributeCount() == 4)
  4975. {
  4976. char buf[21];
  4977. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4978.  
  4979. if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
  4980. {
  4981. item2->AddAttribute();
  4982. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다."));
  4983.  
  4984. int iAddedIdx = item2->GetAttributeCount() - 1;
  4985. LogManager::instance().ItemLog(
  4986. GetPlayerID(),
  4987. item2->GetAttributeType(iAddedIdx),
  4988. item2->GetAttributeValue(iAddedIdx),
  4989. item->GetID(),
  4990. "ADD_ATTRIBUTE2_SUCCESS",
  4991. buf,
  4992. GetDesc()->GetHostName(),
  4993. item->GetOriginalVnum());
  4994. }
  4995. else
  4996. {
  4997. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다."));
  4998. LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE2_FAIL", buf);
  4999. }
  5000.  
  5001. item->SetCount(item->GetCount() - 1);
  5002. }
  5003. else if (item2->GetAttributeCount() == 5)
  5004. {
  5005. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템을 이용하여 속성을 추가할 수 없습니다."));
  5006. }
  5007. else if (item2->GetAttributeCount() < 4)
  5008. {
  5009. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 재가비서를 이용하여 속성을 추가시켜 주세요."));
  5010. }
  5011. else
  5012. {
  5013. // wtf ?!
  5014. sys_err("ADD_ATTRIBUTE2 : Item has wrong AttributeCount(%d)", item2->GetAttributeCount());
  5015. }
  5016. break;
  5017.  
  5018. case USE_ADD_ACCESSORY_SOCKET:
  5019. {
  5020. char buf[21];
  5021. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  5022.  
  5023. if (item2->IsAccessoryForSocket())
  5024. {
  5025. if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM)
  5026. {
  5027. if (number(1, 100) <= 50)
  5028. {
  5029. item2->SetAccessorySocketMaxGrade(item2->GetAccessorySocketMaxGrade() + 1);
  5030. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓이 성공적으로 추가되었습니다."));
  5031. LogManager::instance().ItemLog(this, item, "ADD_SOCKET_SUCCESS", buf);
  5032. }
  5033. else
  5034. {
  5035. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓 추가에 실패하였습니다."));
  5036. LogManager::instance().ItemLog(this, item, "ADD_SOCKET_FAIL", buf);
  5037. }
  5038.  
  5039. item->SetCount(item->GetCount() - 1);
  5040. }
  5041. else
  5042. {
  5043. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 소켓을 추가할 공간이 없습니다."));
  5044. }
  5045. }
  5046. else
  5047. {
  5048. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 소켓을 추가할 수 없는 아이템입니다."));
  5049. }
  5050. }
  5051. break;
  5052.  
  5053. case USE_PUT_INTO_BELT_SOCKET:
  5054. case USE_PUT_INTO_ACCESSORY_SOCKET:
  5055. if (item2->IsAccessoryForSocket() && item->CanPutInto(item2))
  5056. {
  5057. char buf[21];
  5058. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  5059.  
  5060. if (item2->GetAccessorySocketGrade() < item2->GetAccessorySocketMaxGrade())
  5061. {
  5062. if (number(1, 100) <= aiAccessorySocketPutPct[item2->GetAccessorySocketGrade()])
  5063. {
  5064. item2->SetAccessorySocketGrade(item2->GetAccessorySocketGrade() + 1);
  5065. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 성공하였습니다."));
  5066. LogManager::instance().ItemLog(this, item, "PUT_SOCKET_SUCCESS", buf);
  5067. }
  5068. else
  5069. {
  5070. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 실패하였습니다."));
  5071. LogManager::instance().ItemLog(this, item, "PUT_SOCKET_FAIL", buf);
  5072. }
  5073.  
  5074. item->SetCount(item->GetCount() - 1);
  5075. }
  5076. else
  5077. {
  5078. if (item2->GetAccessorySocketMaxGrade() == 0)
  5079. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 다이아몬드로 악세서리에 소켓을 추가해야합니다."));
  5080. else if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM)
  5081. {
  5082. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 장착할 소켓이 없습니다."));
  5083. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다이아몬드로 소켓을 추가해야합니다."));
  5084. }
  5085. else
  5086. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 보석을 장착할 수 없습니다."));
  5087. }
  5088. }
  5089. else
  5090. {
  5091. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템을 장착할 수 없습니다."));
  5092. }
  5093. break;
  5094. }
  5095. if (item2->IsEquipped())
  5096. {
  5097. BuffOnAttr_AddBuffsFromItem(item2);
  5098. }
  5099. }
  5100. break;
  5101. // END_OF_ACCESSORY_REFINE & END_OF_ADD_ATTRIBUTES & END_OF_CHANGE_ATTRIBUTES
  5102.  
  5103. case USE_BAIT:
  5104. {
  5105.  
  5106. if (m_pkFishingEvent)
  5107. {
  5108. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시 중에 미끼를 갈아끼울 수 없습니다."));
  5109. return false;
  5110. }
  5111.  
  5112. LPITEM weapon = GetWear(WEAR_WEAPON);
  5113.  
  5114. if (!weapon || weapon->GetType() != ITEM_ROD)
  5115. return false;
  5116.  
  5117. if (weapon->GetSocket(2))
  5118. {
  5119. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 꽂혀있던 미끼를 빼고 %s를 끼웁니다."), item->GetName());
  5120. }
  5121. else
  5122. {
  5123. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대에 %s를 미끼로 끼웁니다."), item->GetName());
  5124. }
  5125.  
  5126. weapon->SetSocket(2, item->GetValue(0));
  5127. item->SetCount(item->GetCount() - 1);
  5128. }
  5129. break;
  5130.  
  5131. case USE_MOVE:
  5132. case USE_TREASURE_BOX:
  5133. case USE_MONEYBAG:
  5134. break;
  5135.  
  5136. case USE_AFFECT :
  5137. {
  5138. if (FindAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType))
  5139. {
  5140. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  5141. }
  5142. else
  5143. {
  5144. // PC_BANG_ITEM_ADD
  5145. if (item->IsPCBangItem() == true)
  5146. {
  5147. // PC방인지 체크해서 처리
  5148. if (CPCBangManager::instance().IsPCBangIP(GetDesc()->GetHostName()) == false)
  5149. {
  5150. // PC방이 아님!
  5151. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 PC방에서만 사용할 수 있습니다."));
  5152. return false;
  5153. }
  5154. }
  5155. // END_PC_BANG_ITEM_ADD
  5156.  
  5157. AddAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false);
  5158. item->SetCount(item->GetCount() - 1);
  5159. }
  5160. }
  5161. break;
  5162.  
  5163. case USE_CREATE_STONE:
  5164. AutoGiveItem(number(28000, 28013));
  5165. item->SetCount(item->GetCount() - 1);
  5166. break;
  5167.  
  5168. // 물약 제조 스킬용 레시피 처리
  5169. case USE_RECIPE :
  5170. {
  5171. LPITEM pSource1 = FindSpecifyItem(item->GetValue(1));
  5172. DWORD dwSourceCount1 = item->GetValue(2);
  5173.  
  5174. LPITEM pSource2 = FindSpecifyItem(item->GetValue(3));
  5175. DWORD dwSourceCount2 = item->GetValue(4);
  5176.  
  5177. if (dwSourceCount1 != 0)
  5178. {
  5179. if (pSource1 == NULL)
  5180. {
  5181. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다."));
  5182. return false;
  5183. }
  5184. }
  5185.  
  5186. if (dwSourceCount2 != 0)
  5187. {
  5188. if (pSource2 == NULL)
  5189. {
  5190. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다."));
  5191. return false;
  5192. }
  5193. }
  5194.  
  5195. if (pSource1 != NULL)
  5196. {
  5197. if (pSource1->GetCount() < dwSourceCount1)
  5198. {
  5199. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource1->GetName());
  5200. return false;
  5201. }
  5202.  
  5203. pSource1->SetCount(pSource1->GetCount() - dwSourceCount1);
  5204. }
  5205.  
  5206. if (pSource2 != NULL)
  5207. {
  5208. if (pSource2->GetCount() < dwSourceCount2)
  5209. {
  5210. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource2->GetName());
  5211. return false;
  5212. }
  5213.  
  5214. pSource2->SetCount(pSource2->GetCount() - dwSourceCount2);
  5215. }
  5216.  
  5217. LPITEM pBottle = FindSpecifyItem(50901);
  5218.  
  5219. if (!pBottle || pBottle->GetCount() < 1)
  5220. {
  5221. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빈 병이 모자릅니다."));
  5222. return false;
  5223. }
  5224.  
  5225. pBottle->SetCount(pBottle->GetCount() - 1);
  5226.  
  5227. if (number(1, 100) > item->GetValue(5))
  5228. {
  5229. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 제조에 실패했습니다."));
  5230. return false;
  5231. }
  5232.  
  5233. AutoGiveItem(item->GetValue(0));
  5234. }
  5235. break;
  5236. }
  5237. }
  5238. break;
  5239.  
  5240. case ITEM_METIN:
  5241. {
  5242. LPITEM item2;
  5243.  
  5244. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  5245. return false;
  5246.  
  5247. if (item2->IsExchanging())
  5248. return false;
  5249.  
  5250. if (item2->GetType() == ITEM_PICK) return false;
  5251. if (item2->GetType() == ITEM_ROD) return false;
  5252.  
  5253. int i;
  5254.  
  5255. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  5256. {
  5257. DWORD dwVnum;
  5258.  
  5259. if ((dwVnum = item2->GetSocket(i)) <= 2)
  5260. continue;
  5261.  
  5262. TItemTable * p = ITEM_MANAGER::instance().GetTable(dwVnum);
  5263.  
  5264. if (!p)
  5265. continue;
  5266.  
  5267. if (item->GetValue(5) == p->alValues[5])
  5268. {
  5269. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 메틴석은 여러개 부착할 수 없습니다."));
  5270. return false;
  5271. }
  5272. }
  5273.  
  5274. if (item2->GetType() == ITEM_ARMOR)
  5275. {
  5276. if (!IS_SET(item->GetWearFlag(), WEARABLE_BODY) || !IS_SET(item2->GetWearFlag(), WEARABLE_BODY))
  5277. {
  5278. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 장비에 부착할 수 없습니다."));
  5279. return false;
  5280. }
  5281. }
  5282. else if (item2->GetType() == ITEM_WEAPON)
  5283. {
  5284. if (!IS_SET(item->GetWearFlag(), WEARABLE_WEAPON))
  5285. {
  5286. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 무기에 부착할 수 없습니다."));
  5287. return false;
  5288. }
  5289. }
  5290. else
  5291. {
  5292. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다."));
  5293. return false;
  5294. }
  5295.  
  5296. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  5297. if (item2->GetSocket(i) >= 1 && item2->GetSocket(i) <= 2 && item2->GetSocket(i) >= item->GetValue(2))
  5298. {
  5299. // 석 확률
  5300. if (number(1, 100) <= 30)
  5301. {
  5302. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 성공하였습니다."));
  5303. item2->SetSocket(i, item->GetVnum());
  5304. }
  5305. else
  5306. {
  5307. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 실패하였습니다."));
  5308. item2->SetSocket(i, ITEM_BROKEN_METIN_VNUM);
  5309. }
  5310.  
  5311. LogManager::instance().ItemLog(this, item2, "SOCKET", item->GetName());
  5312. item->SetCount(item->GetCount() - 1);
  5313. break;
  5314. }
  5315.  
  5316. if (i == ITEM_SOCKET_MAX_NUM)
  5317. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다."));
  5318. }
  5319. break;
  5320.  
  5321. case ITEM_AUTOUSE:
  5322. case ITEM_MATERIAL:
  5323. case ITEM_SPECIAL:
  5324. case ITEM_TOOL:
  5325. case ITEM_LOTTERY:
  5326. break;
  5327.  
  5328. case ITEM_TOTEM:
  5329. {
  5330. if (!item->IsEquipped())
  5331. EquipItem(item);
  5332. }
  5333. break;
  5334.  
  5335. case ITEM_BLEND:
  5336. // 새로운 약초들
  5337. sys_log(0,"ITEM_BLEND!!");
  5338. if (Blend_Item_find(item->GetVnum()))
  5339. {
  5340. if ((CheckTimeUsed(item) == false))
  5341. {
  5342. return false;
  5343. }
  5344.  
  5345. int affect_type = AFFECT_BLEND;
  5346. if (item->GetSocket(0) >= static_cast<long int>(_countof(aApplyInfo)))
  5347. {
  5348. sys_err ("INVALID BLEND ITEM(id : %d, vnum : %d). APPLY TYPE IS %d.", item->GetID(), item->GetVnum(), item->GetSocket(0));
  5349. return false;
  5350. }
  5351. int apply_type = aApplyInfo[item->GetSocket(0)].bPointType;
  5352. int apply_value = item->GetSocket(1);
  5353. int apply_duration = item->GetSocket(2);
  5354.  
  5355. if (FindAffect(affect_type, apply_type))
  5356. {
  5357. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  5358. }
  5359. else
  5360. {
  5361. if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, POINT_RESIST_MAGIC))
  5362. {
  5363. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  5364. }
  5365. else
  5366. {
  5367. AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, false);
  5368. item->SetCount(item->GetCount() - 1);
  5369. }
  5370. }
  5371. }
  5372. break;
  5373. case ITEM_EXTRACT:
  5374. {
  5375. LPITEM pDestItem = GetItem(DestCell);
  5376. if (NULL == pDestItem)
  5377. {
  5378. return false;
  5379. }
  5380. switch (item->GetSubType())
  5381. {
  5382. case EXTRACT_DRAGON_SOUL:
  5383. if (pDestItem->IsDragonSoul())
  5384. {
  5385. return DSManager::instance().PullOut(this, NPOS, pDestItem, item);
  5386. }
  5387. return false;
  5388. case EXTRACT_DRAGON_HEART:
  5389. if (pDestItem->IsDragonSoul())
  5390. {
  5391. return DSManager::instance().ExtractDragonHeart(this, pDestItem, item);
  5392. }
  5393. return false;
  5394. default:
  5395. return false;
  5396. }
  5397. }
  5398. break;
  5399.  
  5400. case ITEM_NONE:
  5401. sys_err("Item type NONE %s", item->GetName());
  5402. break;
  5403.  
  5404. default:
  5405. sys_log(0, "UseItemEx: Unknown type %s %d", item->GetName(), item->GetType());
  5406. return false;
  5407. }
  5408.  
  5409. return true;
  5410. }
  5411.  
  5412. int g_nPortalLimitTime = 10;
  5413.  
  5414. bool CHARACTER::UseItem(TItemPos Cell, TItemPos DestCell)
  5415. {
  5416. WORD wCell = Cell.cell;
  5417. BYTE window_type = Cell.window_type;
  5418. //WORD wDestCell = DestCell.cell;
  5419. //BYTE bDestInven = DestCell.window_type;
  5420. LPITEM item;
  5421.  
  5422. if (!CanHandleItem())
  5423. return false;
  5424.  
  5425. if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell)))
  5426. return false;
  5427.  
  5428. sys_log(0, "%s: USE_ITEM %s (inven %d, cell: %d)", GetName(), item->GetName(), window_type, wCell);
  5429.  
  5430. if (item->IsExchanging())
  5431. return false;
  5432.  
  5433. if (!item->CanUsedBy(this))
  5434. {
  5435. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군직이 맞지않아 이 아이템을 사용할 수 없습니다."));
  5436. return false;
  5437. }
  5438.  
  5439. if (IsStun())
  5440. return false;
  5441.  
  5442. if (false == FN_check_item_sex(this, item))
  5443. {
  5444. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다."));
  5445. return false;
  5446. }
  5447.  
  5448. //PREVENT_TRADE_WINDOW
  5449. if (IS_SUMMON_ITEM(item->GetVnum()))
  5450. {
  5451. if (false == IS_SUMMONABLE_ZONE(GetMapIndex()))
  5452. {
  5453. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용할수 없습니다."));
  5454. return false;
  5455. }
  5456.  
  5457. // 경혼반지 사용지 상대방이 SUMMONABLE_ZONE에 있는가는 WarpToPC()에서 체크
  5458.  
  5459. //삼거리 관려 맵에서는 귀환부를 막아버린다.
  5460. if (CThreeWayWar::instance().IsThreeWayWarMapIndex(GetMapIndex()))
  5461. {
  5462. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("삼거리 전투 참가중에는 귀환부,귀환기억부를 사용할수 없습니다."));
  5463. return false;
  5464. }
  5465. int iPulse = thecore_pulse();
  5466.  
  5467. //창고 연후 체크
  5468. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  5469. {
  5470. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
  5471.  
  5472. if (test_server)
  5473. ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(g_nPortalLimitTime));
  5474. return false;
  5475. }
  5476.  
  5477. //거래관련 창 체크
  5478. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
  5479. {
  5480. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 귀환부,귀환기억부 를 사용할수 없습니다."));
  5481. return false;
  5482. }
  5483.  
  5484. //PREVENT_REFINE_HACK
  5485. //개량후 시간체크
  5486. {
  5487. if (iPulse - GetRefineTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  5488. {
  5489. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
  5490. return false;
  5491. }
  5492. }
  5493. //END_PREVENT_REFINE_HACK
  5494.  
  5495.  
  5496. //PREVENT_ITEM_COPY
  5497. {
  5498. if (iPulse - GetMyShopTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  5499. {
  5500. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인상점 사용후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
  5501. return false;
  5502. }
  5503.  
  5504. }
  5505. //END_PREVENT_ITEM_COPY
  5506.  
  5507.  
  5508. //귀환부 거리체크
  5509. if (item->GetVnum() != 70302)
  5510. {
  5511. PIXEL_POSITION posWarp;
  5512.  
  5513. int x = 0;
  5514. int y = 0;
  5515.  
  5516. double nDist = 0;
  5517. const double nDistant = 5000.0;
  5518. //귀환기억부
  5519. if (item->GetVnum() == 22010)
  5520. {
  5521. x = item->GetSocket(0) - GetX();
  5522. y = item->GetSocket(1) - GetY();
  5523. }
  5524. //귀환부
  5525. else if (item->GetVnum() == 22000)
  5526. {
  5527. SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp);
  5528.  
  5529. if (item->GetSocket(0) == 0)
  5530. {
  5531. x = posWarp.x - GetX();
  5532. y = posWarp.y - GetY();
  5533. }
  5534. else
  5535. {
  5536. x = item->GetSocket(0) - GetX();
  5537. y = item->GetSocket(1) - GetY();
  5538. }
  5539. }
  5540.  
  5541. nDist = sqrt(pow((float)x,2) + pow((float)y,2));
  5542.  
  5543. if (nDistant > nDist)
  5544. {
  5545. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동 되어질 위치와 너무 가까워 귀환부를 사용할수 없습니다."));
  5546. if (test_server)
  5547. ChatPacket(CHAT_TYPE_INFO, "PossibleDistant %f nNowDist %f", nDistant,nDist);
  5548. return false;
  5549. }
  5550. }
  5551.  
  5552. //PREVENT_PORTAL_AFTER_EXCHANGE
  5553. //교환 후 시간체크
  5554. if (iPulse - GetExchangeTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  5555. {
  5556. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 귀환부,귀환기억부등을 사용할 수 없습니다."), g_nPortalLimitTime);
  5557. return false;
  5558. }
  5559. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  5560.  
  5561. }
  5562.  
  5563. //보따리 비단 사용시 거래창 제한 체크
  5564. if (item->GetVnum() == 50200 | item->GetVnum() == 71049)
  5565. {
  5566. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
  5567. {
  5568. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 보따리,비단보따리를 사용할수 없습니다."));
  5569. return false;
  5570. }
  5571.  
  5572. }
  5573. //END_PREVENT_TRADE_WINDOW
  5574.  
  5575. if (IS_SET(item->GetFlag(), ITEM_FLAG_LOG)) // 사용 로그를 남기는 아이템 처리
  5576. {
  5577. DWORD vid = item->GetVID();
  5578. DWORD oldCount = item->GetCount();
  5579. DWORD vnum = item->GetVnum();
  5580.  
  5581. char hint[ITEM_NAME_MAX_LEN + 32 + 1];
  5582. int len = snprintf(hint, sizeof(hint) - 32, "%s", item->GetName());
  5583.  
  5584. if (len < 0 || len >= (int) sizeof(hint) - 32)
  5585. len = (sizeof(hint) - 32) - 1;
  5586.  
  5587. bool ret = UseItemEx(item, DestCell);
  5588.  
  5589. if (NULL == ITEM_MANAGER::instance().FindByVID(vid)) // UseItemEx에서 아이템이 삭제 되었다. 삭제 로그를 남김
  5590. {
  5591. LogManager::instance().ItemLog(this, vid, vnum, "REMOVE", hint);
  5592. }
  5593. else if (oldCount != item->GetCount())
  5594. {
  5595. snprintf(hint + len, sizeof(hint) - len, " %u", oldCount - 1);
  5596. LogManager::instance().ItemLog(this, vid, vnum, "USE_ITEM", hint);
  5597. }
  5598. return (ret);
  5599. }
  5600. else
  5601. return UseItemEx(item, DestCell);
  5602. }
  5603.  
  5604. #ifdef ENABLE_NEW_STACK_ITEM
  5605. bool CHARACTER::DropItem(TItemPos Cell, WORD bCount)
  5606. #else
  5607. bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount)
  5608. #endif
  5609. {
  5610. bCount = abs(bCount);
  5611. LPITEM item = NULL;
  5612.  
  5613. if (!CanHandleItem())
  5614. {
  5615. if (NULL != DragonSoul_RefineWindow_GetOpener())
  5616. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다."));
  5617. return false;
  5618. }
  5619.  
  5620. #ifdef ENABLE_NEWSTUFF
  5621. if (0 != g_ItemDropTimeLimitValue)
  5622. {
  5623. if (get_dword_time() < m_dwLastItemDropTime+g_ItemDropTimeLimitValue)
  5624. {
  5625. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 골드를 버릴 수 없습니다."));
  5626. return false;
  5627. }
  5628. }
  5629.  
  5630. m_dwLastItemDropTime = get_dword_time();
  5631. #endif
  5632.  
  5633. if (IsDead())
  5634. return false;
  5635.  
  5636. if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell)))
  5637. return false;
  5638.  
  5639. if (item->IsExchanging())
  5640. return false;
  5641.  
  5642. if (true == item->isLocked())
  5643. return false;
  5644.  
  5645. if (quest::CQuestManager::instance().GetPCForce(GetPlayerID())->IsRunning() == true)
  5646. return false;
  5647.  
  5648. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP | ITEM_ANTIFLAG_GIVE))
  5649. {
  5650. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("버릴 수 없는 아이템입니다."));
  5651. return false;
  5652. }
  5653.  
  5654. if (bCount == 0 || bCount > item->GetCount())
  5655. bCount = item->GetCount();
  5656.  
  5657. SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, 255); // Quickslot 에서 지움
  5658.  
  5659. LPITEM pkItemToDrop;
  5660.  
  5661. if (bCount == item->GetCount())
  5662. {
  5663. item->RemoveFromCharacter();
  5664. pkItemToDrop = item;
  5665. }
  5666. else
  5667. {
  5668. if (bCount == 0)
  5669. {
  5670. if (test_server)
  5671. sys_log(0, "[DROP_ITEM] drop item count == 0");
  5672. return false;
  5673. }
  5674.  
  5675. item->SetCount(item->GetCount() - bCount);
  5676. ITEM_MANAGER::instance().FlushDelayedSave(item);
  5677. pkItemToDrop = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), bCount);
  5678. FN_copy_item_socket(pkItemToDrop, item);
  5679.  
  5680. char szBuf[51 + 1];
  5681. snprintf(szBuf, sizeof(szBuf), "%u %u", pkItemToDrop->GetID(), pkItemToDrop->GetCount());
  5682. LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf);
  5683. }
  5684.  
  5685. PIXEL_POSITION pxPos = GetXYZ();
  5686.  
  5687. if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos))
  5688. {
  5689. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 3분 후 사라집니다."));
  5690. pkItemToDrop->StartDestroyEvent(300);
  5691.  
  5692. pkItemToDrop->SetOwnership(this, 300);
  5693. ITEM_MANAGER::instance().FlushDelayedSave(pkItemToDrop);
  5694.  
  5695. char szHint[32 + 1];
  5696. snprintf(szHint, sizeof(szHint), "%s %u %u", pkItemToDrop->GetName(), pkItemToDrop->GetCount(), pkItemToDrop->GetOriginalVnum());
  5697. LogManager::instance().ItemLog(this, pkItemToDrop, "DROP", szHint);
  5698. }
  5699.  
  5700. return true;
  5701. }
  5702.  
  5703. bool CHARACTER::DropGold(int gold)
  5704. {
  5705. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Enable fix drop yang."));
  5706. return false;
  5707. }
  5708.  
  5709. #ifdef ENABLE_NEW_STACK_ITEM
  5710. bool CHARACTER::MoveItem(TItemPos Cell, TItemPos DestCell, WORD count)
  5711. #else
  5712. bool CHARACTER::MoveItem(TItemPos Cell, TItemPos DestCell, BYTE count)
  5713. #endif
  5714. {
  5715. count = abs(count);
  5716. LPITEM item = NULL;
  5717.  
  5718. if (!IsValidItemPosition(Cell))
  5719. return false;
  5720.  
  5721. if (Cell.cell == DestCell.cell)
  5722. return false;
  5723.  
  5724. if (!(item = GetItem(Cell)))
  5725. return false;
  5726.  
  5727. if (item->IsExchanging())
  5728. return false;
  5729.  
  5730. if (item->GetCount() < count)
  5731. return false;
  5732.  
  5733. if (INVENTORY == Cell.window_type && Cell.cell >= INVENTORY_MAX_NUM && IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE))
  5734. return false;
  5735.  
  5736. if (true == item->isLocked())
  5737. return false;
  5738.  
  5739. if (!IsValidItemPosition(DestCell))
  5740. {
  5741. return false;
  5742. }
  5743.  
  5744. if (!CanHandleItem())
  5745. {
  5746. if (NULL != DragonSoul_RefineWindow_GetOpener())
  5747. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다."));
  5748. return false;
  5749. }
  5750.  
  5751. // 기획자의 요청으로 벨트 인벤토리에는 특정 타입의 아이템만 넣을 수 있다.
  5752. if (DestCell.IsBeltInventoryPosition() && false == CBeltInventoryHelper::CanMoveIntoBeltInventory(item))
  5753. {
  5754. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 벨트 인벤토리로 옮길 수 없습니다."));
  5755. return false;
  5756. }
  5757.  
  5758. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  5759. if (DestCell.IsSkillBookInventoryPosition() && (item->IsEquipped() || Cell.IsBeltInventoryPosition()))
  5760. {
  5761. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory."));
  5762. return false;
  5763. }
  5764.  
  5765. if (DestCell.IsUpgradeItemsInventoryPosition() && (item->IsEquipped() || Cell.IsBeltInventoryPosition()))
  5766. {
  5767. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory."));
  5768. return false;
  5769. }
  5770.  
  5771. if (DestCell.IsStoneInventoryPosition() && (item->IsEquipped() || Cell.IsBeltInventoryPosition()))
  5772. {
  5773. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory."));
  5774. return false;
  5775. }
  5776.  
  5777. if (DestCell.IsGiftBoxInventoryPosition() && (item->IsEquipped() || Cell.IsBeltInventoryPosition()))
  5778. {
  5779. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory."));
  5780. return false;
  5781. }
  5782.  
  5783. if ((Cell.IsSkillBookInventoryPosition() && !DestCell.IsSkillBookInventoryPosition() && !DestCell.IsDefaultInventoryPosition()))
  5784. {
  5785. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory."));
  5786. return false;
  5787. }
  5788.  
  5789. if (Cell.IsUpgradeItemsInventoryPosition() && !DestCell.IsUpgradeItemsInventoryPosition() && !DestCell.IsDefaultInventoryPosition())
  5790. {
  5791. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory."));
  5792. return false;
  5793. }
  5794.  
  5795. if (Cell.IsStoneInventoryPosition() && !DestCell.IsStoneInventoryPosition() && !DestCell.IsDefaultInventoryPosition())
  5796. {
  5797. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory."));
  5798. return false;
  5799. }
  5800.  
  5801. if (Cell.IsGiftBoxInventoryPosition() && !DestCell.IsGiftBoxInventoryPosition() && !DestCell.IsDefaultInventoryPosition())
  5802. {
  5803. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory."));
  5804. return false;
  5805. }
  5806.  
  5807. if (Cell.IsDefaultInventoryPosition() && DestCell.IsSkillBookInventoryPosition())
  5808. {
  5809. if (!item->IsSkillBook())
  5810. {
  5811. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can only move skill books into this inventory."));
  5812. return false;
  5813. }
  5814. }
  5815.  
  5816. if (Cell.IsDefaultInventoryPosition() && DestCell.IsUpgradeItemsInventoryPosition())
  5817. {
  5818. if (!item->IsUpgradeItem())
  5819. {
  5820. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can only move upgrade items into this inventory."));
  5821. return false;
  5822. }
  5823. }
  5824.  
  5825. if (Cell.IsDefaultInventoryPosition() && DestCell.IsStoneInventoryPosition())
  5826. {
  5827. if (!item->IsStone())
  5828. {
  5829. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can only move stones into this inventory."));
  5830. return false;
  5831. }
  5832. }
  5833.  
  5834. if (Cell.IsDefaultInventoryPosition() && DestCell.IsGiftBoxInventoryPosition())
  5835. {
  5836. if (!item->IsGiftBox())
  5837. {
  5838. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can only move chests into this inventory."));
  5839. return false;
  5840. }
  5841. }
  5842. #endif
  5843.  
  5844. // 이미 착용중인 아이템을 다른 곳으로 옮기는 경우, '장책 해제' 가능한 지 확인하고 옮김
  5845. if (Cell.IsEquipPosition() && !CanUnequipNow(item))
  5846. return false;
  5847.  
  5848. if (GetWear(WEAR_WEAPON) && GetQuestFlag("timer_skill_ninja") && get_global_time() < GetQuestFlag("timer_skill_ninja"))
  5849. {
  5850. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("In %d secunde poti dezechipa arma."), (GetQuestFlag("timer_skill_ninja") - get_global_time()) % 60);
  5851. return false;
  5852. }
  5853.  
  5854. if (DestCell.IsEquipPosition())
  5855. {
  5856. if (GetItem(DestCell)) // 장비일 경우 한 곳만 검사해도 된다.
  5857. {
  5858. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 장비를 착용하고 있습니다."));
  5859.  
  5860. return false;
  5861. }
  5862.  
  5863. EquipItem(item, DestCell.cell - INVENTORY_MAX_NUM);
  5864. }
  5865. else
  5866. {
  5867. if (item->IsDragonSoul())
  5868. {
  5869. if (item->IsEquipped())
  5870. {
  5871. return DSManager::instance().PullOut(this, DestCell, item);
  5872. }
  5873. else
  5874. {
  5875. if (DestCell.window_type != DRAGON_SOUL_INVENTORY)
  5876. {
  5877. return false;
  5878. }
  5879.  
  5880. if (!DSManager::instance().IsValidCellForThisItem(item, DestCell))
  5881. return false;
  5882. }
  5883. }
  5884. // 용혼석이 아닌 아이템은 용혼석 인벤에 들어갈 수 없다.
  5885. else if (DRAGON_SOUL_INVENTORY == DestCell.window_type)
  5886. return false;
  5887.  
  5888. LPITEM item2;
  5889.  
  5890. if ((item2 = GetItem(DestCell)) && item != item2 && item2->IsStackable() &&
  5891. !IS_SET(item2->GetAntiFlag(), ITEM_ANTIFLAG_STACK) &&
  5892. item2->GetVnum() == item->GetVnum()) // 합칠 수 있는 아이템의 경우
  5893. {
  5894. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  5895. if (item2->GetSocket(i) != item->GetSocket(i))
  5896. return false;
  5897.  
  5898. if (count == 0)
  5899. count = item->GetCount();
  5900.  
  5901. sys_log(0, "%s: ITEM_STACK %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
  5902. DestCell.window_type, DestCell.cell, count);
  5903.  
  5904. #ifdef ENABLE_NEW_STACK_ITEM
  5905. count = MIN(ITEM_MAX_COUNT - item2->GetCount(), count);
  5906. #else
  5907. count = MIN(200 - item2->GetCount(), count);
  5908. #endif
  5909.  
  5910. item->SetCount(item->GetCount() - count);
  5911. item2->SetCount(item2->GetCount() + count);
  5912. return true;
  5913. }
  5914.  
  5915. if (!IsEmptyItemGrid(DestCell, item->GetSize(), Cell.cell))
  5916. return false;
  5917.  
  5918. if (count == 0 || count >= item->GetCount() || !item->IsStackable() || IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))
  5919. {
  5920. sys_log(0, "%s: ITEM_MOVE %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
  5921. DestCell.window_type, DestCell.cell, count);
  5922.  
  5923. item->RemoveFromCharacter();
  5924. SetItem(DestCell, item);
  5925.  
  5926. if (INVENTORY == Cell.window_type && INVENTORY == DestCell.window_type)
  5927. SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, DestCell.cell);
  5928. }
  5929. else if (count < item->GetCount())
  5930. {
  5931. sys_log(0, "%s: ITEM_SPLIT %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
  5932. DestCell.window_type, DestCell.cell, count);
  5933.  
  5934. item->SetCount(item->GetCount() - count);
  5935. LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), count);
  5936. FN_copy_item_socket(item2, item);
  5937. item2->AddToCharacter(this, DestCell);
  5938.  
  5939. char szBuf[51+1];
  5940. snprintf(szBuf, sizeof(szBuf), "%u %u %u %u ", item2->GetID(), item2->GetCount(), item->GetCount(), item->GetCount() + item2->GetCount());
  5941. LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf);
  5942. }
  5943. }
  5944.  
  5945. return true;
  5946. }
  5947.  
  5948. namespace NPartyPickupDistribute
  5949. {
  5950. struct FFindOwnership
  5951. {
  5952. LPITEM item;
  5953. LPCHARACTER owner;
  5954.  
  5955. FFindOwnership(LPITEM item)
  5956. : item(item), owner(NULL)
  5957. {
  5958. }
  5959.  
  5960. void operator () (LPCHARACTER ch)
  5961. {
  5962. if (item->IsOwnership(ch))
  5963. owner = ch;
  5964. }
  5965. };
  5966.  
  5967. struct FCountNearMember
  5968. {
  5969. int total;
  5970. int x, y;
  5971.  
  5972. FCountNearMember(LPCHARACTER center )
  5973. : total(0), x(center->GetX()), y(center->GetY())
  5974. {
  5975. }
  5976.  
  5977. void operator () (LPCHARACTER ch)
  5978. {
  5979. if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE)
  5980. total += 1;
  5981. }
  5982. };
  5983.  
  5984. struct FMoneyDistributor
  5985. {
  5986. int total;
  5987. LPCHARACTER c;
  5988. int x, y;
  5989. int iMoney;
  5990.  
  5991. FMoneyDistributor(LPCHARACTER center, int iMoney)
  5992. : total(0), c(center), x(center->GetX()), y(center->GetY()), iMoney(iMoney)
  5993. {
  5994. }
  5995.  
  5996. void operator ()(LPCHARACTER ch)
  5997. {
  5998. if (ch!=c)
  5999. if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE)
  6000. {
  6001. ch->PointChange(POINT_GOLD, iMoney, true);
  6002.  
  6003. if (iMoney > 1000) // 천원 이상만 기록한다.
  6004. LogManager::instance().CharLog(ch, iMoney, "GET_GOLD", "");
  6005. }
  6006. }
  6007. };
  6008. }
  6009.  
  6010. #ifdef ENABLE_YANG_LIMIT
  6011. void CHARACTER::GiveGold(long long iAmount)
  6012. {
  6013. if (iAmount <= 0)
  6014. return;
  6015.  
  6016. sys_log(0, "GIVE_GOLD: %s %lld", GetName(), iAmount);
  6017.  
  6018. if (GetParty())
  6019. {
  6020. LPPARTY pParty = GetParty();
  6021.  
  6022. long long dwTotal = iAmount;
  6023. long long dwMyAmount = dwTotal;
  6024. #else
  6025. void CHARACTER::GiveGold(int iAmount)
  6026. {
  6027. if (iAmount <= 0)
  6028. return;
  6029.  
  6030. sys_log(0, "GIVE_GOLD: %s %d", GetName(), iAmount);
  6031.  
  6032. if (GetParty())
  6033. {
  6034. LPPARTY pParty = GetParty();
  6035.  
  6036. // 파티가 있는 경우 나누어 가진다.
  6037. DWORD dwTotal = iAmount;
  6038. DWORD dwMyAmount = dwTotal;
  6039. #endif
  6040. NPartyPickupDistribute::FCountNearMember funcCountNearMember(this);
  6041. pParty->ForEachOnlineMember(funcCountNearMember);
  6042.  
  6043. if (funcCountNearMember.total > 1)
  6044. {
  6045. DWORD dwShare = dwTotal / funcCountNearMember.total;
  6046. dwMyAmount -= dwShare * (funcCountNearMember.total - 1);
  6047.  
  6048. NPartyPickupDistribute::FMoneyDistributor funcMoneyDist(this, dwShare);
  6049.  
  6050. pParty->ForEachOnlineMember(funcMoneyDist);
  6051. }
  6052.  
  6053. PointChange(POINT_GOLD, dwMyAmount, true);
  6054.  
  6055. if (dwMyAmount > 1000)
  6056. {
  6057. LogManager::instance().CharLog(this, dwMyAmount, "GET_GOLD", "");
  6058. }
  6059. }
  6060. else
  6061. {
  6062. PointChange(POINT_GOLD, iAmount, true);
  6063.  
  6064. if (iAmount > 1000)
  6065. {
  6066. LogManager::instance().CharLog(this, iAmount, "GET_GOLD", "");
  6067. }
  6068. }
  6069. }
  6070.  
  6071. bool CHARACTER::PickupItem(DWORD dwVID)
  6072. {
  6073. LPITEM item = ITEM_MANAGER::instance().FindByVID(dwVID);
  6074.  
  6075. if (IsObserverMode())
  6076. return false;
  6077.  
  6078. if (!item || !item->GetSectree())
  6079. return false;
  6080.  
  6081. if (item->DistanceValid(this))
  6082. {
  6083. if (item->IsOwnership(this))
  6084. {
  6085. // 만약 주으려 하는 아이템이 엘크라면
  6086. if (item->GetType() == ITEM_ELK)
  6087. {
  6088. GiveGold(item->GetCount());
  6089. item->RemoveFromGround();
  6090.  
  6091. M2_DESTROY_ITEM(item);
  6092.  
  6093. Save();
  6094. }
  6095. // 평범한 아이템이라면
  6096. else
  6097. {
  6098. if (item->IsStackable() && !IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))
  6099. {
  6100. #ifdef ENABLE_NEW_STACK_ITEM
  6101. WORD bCount = item->GetCount();
  6102. #else
  6103. BYTE bCount = item->GetCount();
  6104. #endif
  6105.  
  6106. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  6107. {
  6108. LPITEM item2 = GetInventoryItem(i);
  6109.  
  6110. if (!item2)
  6111. continue;
  6112.  
  6113. if (item2->GetVnum() == item->GetVnum())
  6114. {
  6115. int j;
  6116.  
  6117. for (j = 0; j < ITEM_SOCKET_MAX_NUM; ++j)
  6118. if (item2->GetSocket(j) != item->GetSocket(j))
  6119. break;
  6120.  
  6121. if (j != ITEM_SOCKET_MAX_NUM)
  6122. continue;
  6123.  
  6124. #ifdef ENABLE_NEW_STACK_ITEM
  6125. WORD bCount2 = MIN(ITEM_MAX_COUNT - item2->GetCount(), bCount);
  6126. #else
  6127. BYTE bCount2 = MIN(200 - item2->GetCount(), bCount);
  6128. #endif
  6129. bCount -= bCount2;
  6130.  
  6131. item2->SetCount(item2->GetCount() + bCount2);
  6132.  
  6133. if (bCount == 0)
  6134. {
  6135. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item2->GetName());
  6136. M2_DESTROY_ITEM(item);
  6137. if (item2->GetType() == ITEM_QUEST)
  6138. quest::CQuestManager::instance().PickupItem (GetPlayerID(), item2);
  6139. return true;
  6140. }
  6141. }
  6142. }
  6143.  
  6144. item->SetCount(bCount);
  6145. }
  6146. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  6147. if ((item->IsSkillBook() || item->IsUpgradeItem() || item->IsStone() || item->IsGiftBox()) && item->IsStackable() && !IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))
  6148. {
  6149. #ifdef ENABLE_NEW_STACK_ITEM
  6150. WORD bCount = item->GetCount();
  6151. #else
  6152. BYTE bCount = item->GetCount();
  6153. #endif
  6154.  
  6155. for (int i = SKILL_BOOK_INVENTORY_SLOT_START; i < GIFT_BOX_INVENTORY_SLOT_END; ++i)
  6156. {
  6157. LPITEM item2 = GetInventoryItem(i);
  6158.  
  6159. if (!item2)
  6160. continue;
  6161.  
  6162. if (item2->GetVnum() == item->GetVnum())
  6163. {
  6164. int j;
  6165.  
  6166. for (j = 0; j < ITEM_SOCKET_MAX_NUM; ++j)
  6167. if (item2->GetSocket(j) != item->GetSocket(j))
  6168. break;
  6169.  
  6170. if (j != ITEM_SOCKET_MAX_NUM)
  6171. continue;
  6172.  
  6173. #ifdef ENABLE_NEW_STACK_ITEM
  6174. WORD bCount2 = MIN(ITEM_MAX_COUNT - item2->GetCount(), bCount);
  6175. #else
  6176. BYTE bCount2 = MIN(200 - item2->GetCount(), bCount);
  6177. #endif
  6178. bCount -= bCount2;
  6179.  
  6180. item2->SetCount(item2->GetCount() + bCount2);
  6181.  
  6182. if (bCount == 0)
  6183. {
  6184. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item2->GetName());
  6185. M2_DESTROY_ITEM(item);
  6186. // if (item2->GetType() == ITEM_QUEST)
  6187. quest::CQuestManager::instance().PickupItem(GetPlayerID(), item2);
  6188. return true;
  6189. }
  6190. }
  6191. }
  6192.  
  6193. item->SetCount(bCount);
  6194. }
  6195. #endif
  6196.  
  6197. int iEmptyCell;
  6198. if (item->IsDragonSoul())
  6199. {
  6200. if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1)
  6201. {
  6202. sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
  6203. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6204. return false;
  6205. }
  6206. }
  6207. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  6208. else if (item->IsSkillBook())
  6209. {
  6210. if ((iEmptyCell = GetEmptySkillBookInventory(item->GetSize())) == -1)
  6211. {
  6212. sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
  6213. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6214. return false;
  6215. }
  6216. }
  6217. else if (item->IsUpgradeItem())
  6218. {
  6219. if ((iEmptyCell = GetEmptyUpgradeItemsInventory(item->GetSize())) == -1)
  6220. {
  6221. sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
  6222. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6223. return false;
  6224. }
  6225. }
  6226. else if (item->IsStone())
  6227. {
  6228. if ((iEmptyCell = GetEmptyStoneInventory(item->GetSize())) == -1)
  6229. {
  6230. sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
  6231. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6232. return false;
  6233. }
  6234. }
  6235. else if (item->IsGiftBox())
  6236. {
  6237. if ((iEmptyCell = GetEmptyGiftBoxInventory(item->GetSize())) == -1)
  6238. {
  6239. sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
  6240. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6241. return false;
  6242. }
  6243. }
  6244. #endif
  6245. else
  6246. {
  6247. if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1)
  6248. {
  6249. sys_log(0, "No empty inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
  6250. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6251. return false;
  6252. }
  6253. }
  6254.  
  6255. item->RemoveFromGround();
  6256.  
  6257. if (item->IsDragonSoul())
  6258. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
  6259. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  6260. else if (item->IsSkillBook())
  6261. {
  6262. int iOpenCount = GetQuestFlag("special_inventory.open_count");
  6263. if (iOpenCount < 3)
  6264. {
  6265. ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("%s was added to your special inventory."), item->GetName());
  6266. ChatPacket(CHAT_TYPE_COMMAND, "OpenSpecialInventoryWindow 0");
  6267. SetQuestFlag("special_inventory.open_count", iOpenCount + 1);
  6268. }
  6269. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  6270. }
  6271. else if (item->IsUpgradeItem())
  6272. {
  6273. int iOpenCount = GetQuestFlag("special_inventory.open_count");
  6274. if (iOpenCount < 3)
  6275. {
  6276. ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("%s was added to your special inventory."), item->GetName());
  6277. ChatPacket(CHAT_TYPE_COMMAND, "OpenSpecialInventoryWindow 1");
  6278. SetQuestFlag("special_inventory.open_count", iOpenCount + 1);
  6279. }
  6280. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  6281. }
  6282. else if (item->IsStone())
  6283. {
  6284. int iOpenCount = GetQuestFlag("special_inventory.open_count");
  6285. if (iOpenCount < 3)
  6286. {
  6287. ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("%s was added to your special inventory."), item->GetName());
  6288. ChatPacket(CHAT_TYPE_COMMAND, "OpenSpecialInventoryWindow 2");
  6289. SetQuestFlag("special_inventory.open_count", iOpenCount + 1);
  6290. }
  6291. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  6292. }
  6293. else if (item->IsGiftBox())
  6294. {
  6295. int iOpenCount = GetQuestFlag("special_inventory.open_count");
  6296. if (iOpenCount < 3)
  6297. {
  6298. ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("%s was added to your special inventory."), item->GetName());
  6299. ChatPacket(CHAT_TYPE_COMMAND, "OpenSpecialInventoryWindow 3");
  6300. SetQuestFlag("special_inventory.open_count", iOpenCount + 1);
  6301. }
  6302. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  6303. }
  6304. #endif
  6305. else
  6306. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  6307.  
  6308. char szHint[32+1];
  6309. snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum());
  6310. LogManager::instance().ItemLog(this, item, "GET", szHint);
  6311. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  6312.  
  6313. if (item->GetType() == ITEM_QUEST)
  6314. quest::CQuestManager::instance().PickupItem (GetPlayerID(), item);
  6315. }
  6316.  
  6317. //Motion(MOTION_PICKUP);
  6318. return true;
  6319. }
  6320. else if (!IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_DROP) && GetParty())
  6321. {
  6322. // 다른 파티원 소유권 아이템을 주으려고 한다면
  6323. NPartyPickupDistribute::FFindOwnership funcFindOwnership(item);
  6324.  
  6325. GetParty()->ForEachOnlineMember(funcFindOwnership);
  6326.  
  6327. LPCHARACTER owner = funcFindOwnership.owner;
  6328.  
  6329. int iEmptyCell;
  6330.  
  6331. if (item->IsDragonSoul())
  6332. {
  6333. if (!(owner && (iEmptyCell = owner->GetEmptyDragonSoulInventory(item)) != -1))
  6334. {
  6335. owner = this;
  6336.  
  6337. if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1)
  6338. {
  6339. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6340. return false;
  6341. }
  6342. }
  6343. }
  6344. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  6345. else if (item->IsSkillBook())
  6346. {
  6347. if (!(owner && (iEmptyCell = owner->GetEmptySkillBookInventory(item->GetSize())) != -1))
  6348. {
  6349. owner = this;
  6350.  
  6351. if ((iEmptyCell = GetEmptySkillBookInventory(item->GetSize())) == -1)
  6352. {
  6353. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6354. return false;
  6355. }
  6356. }
  6357. }
  6358. else if (item->IsUpgradeItem())
  6359. {
  6360. if (!(owner && (iEmptyCell = owner->GetEmptyUpgradeItemsInventory(item->GetSize())) != -1))
  6361. {
  6362. owner = this;
  6363.  
  6364. if ((iEmptyCell = GetEmptyUpgradeItemsInventory(item->GetSize())) == -1)
  6365. {
  6366. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6367. return false;
  6368. }
  6369. }
  6370. }
  6371. else if (item->IsStone())
  6372. {
  6373. if (!(owner && (iEmptyCell = owner->GetEmptyStoneInventory(item->GetSize())) != -1))
  6374. {
  6375. owner = this;
  6376.  
  6377. if ((iEmptyCell = GetEmptyStoneInventory(item->GetSize())) == -1)
  6378. {
  6379. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6380. return false;
  6381. }
  6382. }
  6383. }
  6384. else if (item->IsGiftBox())
  6385. {
  6386. if (!(owner && (iEmptyCell = owner->GetEmptyGiftBoxInventory(item->GetSize())) != -1))
  6387. {
  6388. owner = this;
  6389.  
  6390. if ((iEmptyCell = GetEmptyGiftBoxInventory(item->GetSize())) == -1)
  6391. {
  6392. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6393. return false;
  6394. }
  6395. }
  6396. }
  6397. #endif
  6398. else
  6399. {
  6400. if (!(owner && (iEmptyCell = owner->GetEmptyInventory(item->GetSize())) != -1))
  6401. {
  6402. owner = this;
  6403.  
  6404. if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1)
  6405. {
  6406. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6407. return false;
  6408. }
  6409. }
  6410. }
  6411.  
  6412. item->RemoveFromGround();
  6413.  
  6414. if (item->IsDragonSoul())
  6415. item->AddToCharacter(owner, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
  6416. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  6417. else if (item->IsSkillBook())
  6418. item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell));
  6419. else if (item->IsUpgradeItem())
  6420. item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell));
  6421. else if (item->IsStone())
  6422. item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell));
  6423. else if (item->IsGiftBox())
  6424. item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell));
  6425. #endif
  6426. else
  6427. item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell));
  6428.  
  6429. char szHint[32+1];
  6430. snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum());
  6431. LogManager::instance().ItemLog(owner, item, "GET", szHint);
  6432.  
  6433. if (owner == this)
  6434. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  6435. else
  6436. {
  6437. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s 님으로부터 %s"), GetName(), item->GetName());
  6438. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 전달: %s 님에게 %s"), owner->GetName(), item->GetName());
  6439. }
  6440.  
  6441. if (item->GetType() == ITEM_QUEST)
  6442. quest::CQuestManager::instance().PickupItem (owner->GetPlayerID(), item);
  6443.  
  6444. return true;
  6445. }
  6446. }
  6447.  
  6448. return false;
  6449. }
  6450.  
  6451. bool CHARACTER::SwapItem(BYTE bCell, BYTE bDestCell)
  6452. {
  6453. if (!CanHandleItem())
  6454. return false;
  6455.  
  6456. TItemPos srcCell(INVENTORY, bCell), destCell(INVENTORY, bDestCell);
  6457.  
  6458. if (srcCell.IsDragonSoulEquipPosition() || destCell.IsDragonSoulEquipPosition())
  6459. return false;
  6460.  
  6461. if (bCell == bDestCell)
  6462. return false;
  6463.  
  6464. if (srcCell.IsEquipPosition() && destCell.IsEquipPosition())
  6465. return false;
  6466.  
  6467. LPITEM item1, item2;
  6468.  
  6469. if (srcCell.IsEquipPosition())
  6470. {
  6471. item1 = GetInventoryItem(bDestCell);
  6472. item2 = GetInventoryItem(bCell);
  6473. }
  6474. else
  6475. {
  6476. item1 = GetInventoryItem(bCell);
  6477. item2 = GetInventoryItem(bDestCell);
  6478. }
  6479.  
  6480. if (!item1 || !item2)
  6481. return false;
  6482.  
  6483. if (item1 == item2)
  6484. {
  6485. sys_log(0, "[WARNING][WARNING][HACK USER!] : %s %d %d", m_stName.c_str(), bCell, bDestCell);
  6486. return false;
  6487. }
  6488.  
  6489. if (!IsEmptyItemGrid(TItemPos (INVENTORY, item1->GetCell()), item2->GetSize(), item1->GetCell()))
  6490. return false;
  6491.  
  6492. if (TItemPos(EQUIPMENT, item2->GetCell()).IsEquipPosition())
  6493. {
  6494. BYTE bEquipCell = item2->GetCell() - INVENTORY_MAX_NUM;
  6495. BYTE bInvenCell = item1->GetCell();
  6496.  
  6497. if (item2->IsDragonSoul() || item2->GetType() == ITEM_BELT)
  6498. {
  6499. if (false == CanUnequipNow(item2) || false == CanEquipNow(item1))
  6500. return false;
  6501. }
  6502.  
  6503. if (bEquipCell != item1->FindEquipCell(this))
  6504. return false;
  6505.  
  6506. item2->RemoveFromCharacter();
  6507.  
  6508. if (item1->EquipTo(this, bEquipCell))
  6509. item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell));
  6510. else
  6511. sys_err("SwapItem cannot equip %s! item1 %s", item2->GetName(), item1->GetName());
  6512. }
  6513. else
  6514. {
  6515. BYTE bCell1 = item1->GetCell();
  6516. BYTE bCell2 = item2->GetCell();
  6517.  
  6518. item1->RemoveFromCharacter();
  6519. item2->RemoveFromCharacter();
  6520.  
  6521. item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2));
  6522. item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1));
  6523. }
  6524.  
  6525. return true;
  6526. }
  6527.  
  6528. bool CHARACTER::UnequipItem(LPITEM item)
  6529. {
  6530. int pos;
  6531.  
  6532. if (false == CanUnequipNow(item))
  6533. return false;
  6534.  
  6535. if (GetWear(WEAR_WEAPON) && GetQuestFlag("timer_skill_ninja") && get_global_time() < GetQuestFlag("timer_skill_ninja"))
  6536. {
  6537. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("In %d secunde poti dezechipa arma."), (GetQuestFlag("timer_skill_ninja") - get_global_time()) % 60);
  6538. return false;
  6539. }
  6540.  
  6541. if (item->IsDragonSoul())
  6542. pos = GetEmptyDragonSoulInventory(item);
  6543. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  6544. else if (item->IsSkillBook())
  6545. pos = GetEmptySkillBookInventory(item->GetSize());
  6546. else if (item->IsUpgradeItem())
  6547. pos = GetEmptyUpgradeItemsInventory(item->GetSize());
  6548. else if (item->IsStone())
  6549. pos = GetEmptyStoneInventory(item->GetSize());
  6550. else if (item->IsGiftBox())
  6551. pos = GetEmptyGiftBoxInventory(item->GetSize());
  6552. #endif
  6553. else
  6554. pos = GetEmptyInventory(item->GetSize());
  6555.  
  6556. // HARD CODING
  6557. if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE)
  6558. ShowAlignment(true);
  6559.  
  6560. item->RemoveFromCharacter();
  6561. if (item->IsDragonSoul())
  6562. {
  6563. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos));
  6564. }
  6565. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  6566. else if (item->IsSkillBook())
  6567. item->AddToCharacter(this, TItemPos(INVENTORY, pos));
  6568. else if (item->IsUpgradeItem())
  6569. item->AddToCharacter(this, TItemPos(INVENTORY, pos));
  6570. else if (item->IsStone())
  6571. item->AddToCharacter(this, TItemPos(INVENTORY, pos));
  6572. else if (item->IsGiftBox())
  6573. item->AddToCharacter(this, TItemPos(INVENTORY, pos));
  6574. #endif
  6575. else
  6576. item->AddToCharacter(this, TItemPos(INVENTORY, pos));
  6577.  
  6578. CheckMaximumPoints();
  6579.  
  6580. return true;
  6581. }
  6582.  
  6583. bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell)
  6584. {
  6585.  
  6586. if (GetWear(WEAR_BODY) && GetWear(WEAR_BODY)->GetVnum() >= 11901 && GetWear(WEAR_BODY)->GetVnum() <= 11904 &&
  6587. item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_BODY)
  6588. {
  6589. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti purta un costum atat timp cat ai echipat un obiect de nunta."));
  6590. return false;
  6591. }
  6592.  
  6593. if (GetWear(WEAR_COSTUME_BODY) && item->GetVnum() >= 11901 && item->GetVnum() <= 11904)
  6594. {
  6595. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti purta un costum atat timp cat ai echipat un obiect de nunta."));
  6596. return false;
  6597. }
  6598.  
  6599. if (item->IsExchanging())
  6600. return false;
  6601.  
  6602. if (false == item->IsEquipable())
  6603. return false;
  6604.  
  6605. if (false == CanEquipNow(item))
  6606. return false;
  6607.  
  6608. int iWearCell = item->FindEquipCell(this, iCandidateCell);
  6609.  
  6610. if (iWearCell < 0)
  6611. return false;
  6612.  
  6613. // 무언가를 탄 상태에서 턱시도 입기 금지
  6614. if (iWearCell == WEAR_BODY && IsRiding() && (item->GetVnum() >= 11901 && item->GetVnum() <= 11904))
  6615. {
  6616. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 탄 상태에서 예복을 입을 수 없습니다."));
  6617. return false;
  6618. }
  6619.  
  6620. if (iWearCell != WEAR_ARROW && IsPolymorphed())
  6621. {
  6622. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 착용중인 장비를 변경할 수 없습니다."));
  6623. return false;
  6624. }
  6625.  
  6626. if (FN_check_item_sex(this, item) == false)
  6627. {
  6628. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다."));
  6629. return false;
  6630. }
  6631.  
  6632. //신규 탈것 사용시 기존 말 사용여부 체크
  6633. if(item->IsRideItem() && IsRiding())
  6634. {
  6635. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 탈것을 이용중입니다."));
  6636. return false;
  6637. }
  6638.  
  6639. // 화살 이외에는 마지막 공격 시간 또는 스킬 사용 1.5 후에 장비 교체가 가능
  6640. DWORD dwCurTime = get_dword_time();
  6641.  
  6642. if (iWearCell != WEAR_ARROW
  6643. && (dwCurTime - GetLastAttackTime() <= 1500 || dwCurTime - m_dwLastSkillTime <= 1500))
  6644. {
  6645. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("가만히 있을 때만 착용할 수 있습니다."));
  6646. return false;
  6647. }
  6648.  
  6649. // 용혼석 특수 처리
  6650. if (item->IsDragonSoul())
  6651. {
  6652. // 같은 타입의 용혼석이 이미 들어가 있다면 착용할 수 없다.
  6653. // 용혼석은 swap을 지원하면 안됨.
  6654. if(GetInventoryItem(INVENTORY_MAX_NUM + iWearCell))
  6655. {
  6656. ChatPacket(CHAT_TYPE_INFO, "이미 같은 종류의 용혼석을 착용하고 있습니다.");
  6657. return false;
  6658. }
  6659.  
  6660. if (!item->EquipTo(this, iWearCell))
  6661. {
  6662. return false;
  6663. }
  6664. }
  6665. // 용혼석이 아님.
  6666. else
  6667. {
  6668. // 착용할 곳에 아이템이 있다면,
  6669. if (GetWear(iWearCell) && !IS_SET(GetWear(iWearCell)->GetFlag(), ITEM_FLAG_IRREMOVABLE))
  6670. {
  6671. // 이 아이템은 한번 박히면 변경 불가. swap 역시 완전 불가
  6672. if (item->GetWearFlag() == WEARABLE_ABILITY)
  6673. return false;
  6674.  
  6675. if (false == SwapItem(item->GetCell(), INVENTORY_MAX_NUM + iWearCell))
  6676. {
  6677. return false;
  6678. }
  6679. }
  6680. else
  6681. {
  6682. BYTE bOldCell = item->GetCell();
  6683.  
  6684. if (item->EquipTo(this, iWearCell))
  6685. {
  6686. SyncQuickslot(QUICKSLOT_TYPE_ITEM, bOldCell, iWearCell);
  6687. }
  6688. }
  6689. }
  6690.  
  6691. if (true == item->IsEquipped())
  6692. {
  6693. // 아이템 최초 사용 이후부터는 사용하지 않아도 시간이 차감되는 방식 처리.
  6694. if (-1 != item->GetProto()->cLimitRealTimeFirstUseIndex)
  6695. {
  6696. // 한 번이라도 사용한 아이템인지 여부는 Socket1을 보고 판단한다. (Socket1에 사용횟수 기록)
  6697. if (0 == item->GetSocket(1))
  6698. {
  6699. // 사용가능시간은 Default 값으로 Limit Value 값을 사용하되, Socket0에 값이 있으면 그 값을 사용하도록 한다. (단위는 초)
  6700. long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[static_cast<unsigned char>(item->GetProto()->cLimitRealTimeFirstUseIndex)].lValue;
  6701.  
  6702. if (0 == duration)
  6703. duration = 60 * 60 * 24 * 7;
  6704.  
  6705. item->SetSocket(0, time(0) + duration);
  6706. item->StartRealTimeExpireEvent();
  6707. }
  6708.  
  6709. item->SetSocket(1, item->GetSocket(1) + 1);
  6710. }
  6711.  
  6712. if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE)
  6713. ShowAlignment(false);
  6714.  
  6715. const DWORD& dwVnum = item->GetVnum();
  6716.  
  6717. // 라마단 이벤트 초승달의 반지(71135) 착용시 이펙트 발동
  6718. if (true == CItemVnumHelper::IsRamadanMoonRing(dwVnum))
  6719. {
  6720. this->EffectPacket(SE_EQUIP_RAMADAN_RING);
  6721. }
  6722. // 할로윈 사탕(71136) 착용시 이펙트 발동
  6723. else if (true == CItemVnumHelper::IsHalloweenCandy(dwVnum))
  6724. {
  6725. this->EffectPacket(SE_EQUIP_HALLOWEEN_CANDY);
  6726. }
  6727. // 행복의 반지(71143) 착용시 이펙트 발동
  6728. else if (true == CItemVnumHelper::IsHappinessRing(dwVnum))
  6729. {
  6730. this->EffectPacket(SE_EQUIP_HAPPINESS_RING);
  6731. }
  6732. // 사랑의 팬던트(71145) 착용시 이펙트 발동
  6733. else if (true == CItemVnumHelper::IsLovePendant(dwVnum))
  6734. {
  6735. this->EffectPacket(SE_EQUIP_LOVE_PENDANT);
  6736. }
  6737. // ITEM_UNIQUE의 경우, SpecialItemGroup에 정의되어 있고, (item->GetSIGVnum() != NULL)
  6738. //
  6739. else if (ITEM_UNIQUE == item->GetType() && 0 != item->GetSIGVnum())
  6740. {
  6741. const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(item->GetSIGVnum());
  6742. if (NULL != pGroup)
  6743. {
  6744. const CSpecialAttrGroup* pAttrGroup = ITEM_MANAGER::instance().GetSpecialAttrGroup(pGroup->GetAttrVnum(item->GetVnum()));
  6745. if (NULL != pAttrGroup)
  6746. {
  6747. const std::string& std = pAttrGroup->m_stEffectFileName;
  6748. SpecificEffectPacket(std.c_str());
  6749. }
  6750. }
  6751. }
  6752.  
  6753. if (UNIQUE_SPECIAL_RIDE == item->GetSubType() && IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE))
  6754. {
  6755. quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
  6756. }
  6757. #ifdef __MOUNT_SYSTEM__
  6758. if (item->IsMountItem())
  6759. {
  6760. int mount_effect = item->GetValue(5);
  6761. if (mount_effect > 0)
  6762. this->EffectPacket(mount_effect);
  6763. }
  6764. #endif
  6765. }
  6766.  
  6767. return true;
  6768. }
  6769.  
  6770. void CHARACTER::BuffOnAttr_AddBuffsFromItem(LPITEM pItem)
  6771. {
  6772. for (unsigned int i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++)
  6773. {
  6774. TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]);
  6775. if (it != m_map_buff_on_attrs.end())
  6776. {
  6777. it->second->AddBuffFromItem(pItem);
  6778. }
  6779. }
  6780. }
  6781.  
  6782. void CHARACTER::BuffOnAttr_RemoveBuffsFromItem(LPITEM pItem)
  6783. {
  6784. for (unsigned int i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++)
  6785. {
  6786. TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]);
  6787. if (it != m_map_buff_on_attrs.end())
  6788. {
  6789. it->second->RemoveBuffFromItem(pItem);
  6790. }
  6791. }
  6792. }
  6793.  
  6794. void CHARACTER::BuffOnAttr_ClearAll()
  6795. {
  6796. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  6797. {
  6798. CBuffOnAttributes* pBuff = it->second;
  6799. if (pBuff)
  6800. {
  6801. pBuff->Initialize();
  6802. }
  6803. }
  6804. }
  6805.  
  6806. void CHARACTER::BuffOnAttr_ValueChange(BYTE bType, BYTE bOldValue, BYTE bNewValue)
  6807. {
  6808. TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(bType);
  6809.  
  6810. if (0 == bNewValue)
  6811. {
  6812. if (m_map_buff_on_attrs.end() == it)
  6813. return;
  6814. else
  6815. it->second->Off();
  6816. }
  6817. else if(0 == bOldValue)
  6818. {
  6819. CBuffOnAttributes* pBuff;
  6820. if (m_map_buff_on_attrs.end() == it)
  6821. {
  6822. switch (bType)
  6823. {
  6824. case POINT_ENERGY:
  6825. {
  6826. static BYTE abSlot[] = { WEAR_BODY, WEAR_HEAD, WEAR_FOOTS, WEAR_WRIST, WEAR_WEAPON, WEAR_NECK, WEAR_EAR, WEAR_SHIELD };
  6827. static std::vector <BYTE> vec_slots (abSlot, abSlot + _countof(abSlot));
  6828. pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots);
  6829. }
  6830. break;
  6831. case POINT_COSTUME_ATTR_BONUS:
  6832. {
  6833. static BYTE abSlot[] = { WEAR_COSTUME_BODY, WEAR_COSTUME_HAIR };
  6834. static std::vector <BYTE> vec_slots (abSlot, abSlot + _countof(abSlot));
  6835. pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots);
  6836. }
  6837. break;
  6838. default:
  6839. break;
  6840. }
  6841. m_map_buff_on_attrs.insert(TMapBuffOnAttrs::value_type(bType, pBuff));
  6842.  
  6843. }
  6844. else
  6845. pBuff = it->second;
  6846.  
  6847. pBuff->On(bNewValue);
  6848. }
  6849. else
  6850. {
  6851. if (m_map_buff_on_attrs.end() == it)
  6852. return;
  6853. else
  6854. it->second->ChangeBuffValue(bNewValue);
  6855. }
  6856. }
  6857.  
  6858.  
  6859. LPITEM CHARACTER::FindSpecifyItem(DWORD vnum) const
  6860. {
  6861. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  6862. if (GetInventoryItem(i) && GetInventoryItem(i)->GetVnum() == vnum)
  6863. return GetInventoryItem(i);
  6864.  
  6865. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  6866. for (int i = SKILL_BOOK_INVENTORY_SLOT_START; i < GIFT_BOX_INVENTORY_SLOT_END; ++i)
  6867. {
  6868. if (GetInventoryItem(i) && GetInventoryItem(i)->GetVnum() == vnum)
  6869. return GetInventoryItem(i);
  6870. }
  6871. #endif
  6872.  
  6873. return NULL;
  6874. }
  6875.  
  6876. LPITEM CHARACTER::FindItemByID(DWORD id) const
  6877. {
  6878. for (int i=0 ; i < INVENTORY_MAX_NUM ; ++i)
  6879. {
  6880. if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id)
  6881. return GetInventoryItem(i);
  6882. }
  6883.  
  6884. for (int i=BELT_INVENTORY_SLOT_START; i < BELT_INVENTORY_SLOT_END ; ++i)
  6885. {
  6886. if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id)
  6887. return GetInventoryItem(i);
  6888. }
  6889.  
  6890. return NULL;
  6891. }
  6892.  
  6893. int CHARACTER::CountSpecifyItem(DWORD vnum) const
  6894. {
  6895. int count = 0;
  6896. LPITEM item;
  6897.  
  6898. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  6899. {
  6900. item = GetInventoryItem(i);
  6901. if (NULL != item && item->GetVnum() == vnum)
  6902. {
  6903. // 개인 상점에 등록된 물건이면 넘어간다.
  6904. if (m_pkMyShop && m_pkMyShop->IsSellingItem(item->GetID()))
  6905. {
  6906. continue;
  6907. }
  6908. else
  6909. {
  6910. count += item->GetCount();
  6911. }
  6912. }
  6913. }
  6914. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  6915. for (int i = SKILL_BOOK_INVENTORY_SLOT_START; i < GIFT_BOX_INVENTORY_SLOT_END; ++i)
  6916. {
  6917. item = GetInventoryItem(i);
  6918. if (NULL != item && item->GetVnum() == vnum)
  6919. {
  6920. // 개인 상점에 등록된 물건이면 넘어간다.
  6921. if (m_pkMyShop && m_pkMyShop->IsSellingItem(item->GetID()))
  6922. {
  6923. continue;
  6924. }
  6925. else
  6926. {
  6927. count += item->GetCount();
  6928. }
  6929. }
  6930. }
  6931. #endif
  6932.  
  6933. return count;
  6934. }
  6935.  
  6936. void CHARACTER::RemoveSpecifyItem(DWORD vnum, DWORD count)
  6937. {
  6938. if (0 == count)
  6939. return;
  6940.  
  6941. for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i)
  6942. {
  6943. if (NULL == GetInventoryItem(i))
  6944. continue;
  6945.  
  6946. if (GetInventoryItem(i)->GetVnum() != vnum)
  6947. continue;
  6948.  
  6949. //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!)
  6950. if(m_pkMyShop)
  6951. {
  6952. bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID());
  6953. if (isItemSelling)
  6954. continue;
  6955. }
  6956.  
  6957. if (vnum >= 80003 && vnum <= 80007)
  6958. LogManager::instance().GoldBarLog(GetPlayerID(), GetInventoryItem(i)->GetID(), QUEST, "RemoveSpecifyItem");
  6959.  
  6960. if (count >= GetInventoryItem(i)->GetCount())
  6961. {
  6962. count -= GetInventoryItem(i)->GetCount();
  6963. GetInventoryItem(i)->SetCount(0);
  6964.  
  6965. if (0 == count)
  6966. return;
  6967. }
  6968. else
  6969. {
  6970. GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count);
  6971. return;
  6972. }
  6973. }
  6974. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  6975. for (UINT i = SKILL_BOOK_INVENTORY_SLOT_START; i < GIFT_BOX_INVENTORY_SLOT_END; ++i)
  6976. {
  6977. if (NULL == GetInventoryItem(i))
  6978. continue;
  6979.  
  6980. if (GetInventoryItem(i)->GetVnum() != vnum)
  6981. continue;
  6982.  
  6983. //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!)
  6984. if (m_pkMyShop)
  6985. {
  6986. bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID());
  6987. if (isItemSelling)
  6988. continue;
  6989. }
  6990.  
  6991. if (vnum >= 80003 && vnum <= 80007)
  6992. LogManager::instance().GoldBarLog(GetPlayerID(), GetInventoryItem(i)->GetID(), QUEST, "RemoveSpecifyItem");
  6993.  
  6994. if (count >= GetInventoryItem(i)->GetCount())
  6995. {
  6996. count -= GetInventoryItem(i)->GetCount();
  6997. GetInventoryItem(i)->SetCount(0);
  6998.  
  6999. if (0 == count)
  7000. return;
  7001. }
  7002. else
  7003. {
  7004. GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count);
  7005. return;
  7006. }
  7007. }
  7008. #endif
  7009. // 예외처리가 약하다.
  7010. if (count)
  7011. sys_log(0, "CHARACTER::RemoveSpecifyItem cannot remove enough item vnum %u, still remain %d", vnum, count);
  7012. }
  7013.  
  7014. int CHARACTER::CountSpecifyTypeItem(BYTE type) const
  7015. {
  7016. int count = 0;
  7017.  
  7018. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  7019. {
  7020. LPITEM pItem = GetInventoryItem(i);
  7021. if (pItem != NULL && pItem->GetType() == type)
  7022. {
  7023. count += pItem->GetCount();
  7024. }
  7025. }
  7026.  
  7027. return count;
  7028. }
  7029.  
  7030. void CHARACTER::RemoveSpecifyTypeItem(BYTE type, DWORD count)
  7031. {
  7032. if (0 == count)
  7033. return;
  7034.  
  7035. for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i)
  7036. {
  7037. if (NULL == GetInventoryItem(i))
  7038. continue;
  7039.  
  7040. if (GetInventoryItem(i)->GetType() != type)
  7041. continue;
  7042.  
  7043. //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!)
  7044. if(m_pkMyShop)
  7045. {
  7046. bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID());
  7047. if (isItemSelling)
  7048. continue;
  7049. }
  7050.  
  7051. if (count >= GetInventoryItem(i)->GetCount())
  7052. {
  7053. count -= GetInventoryItem(i)->GetCount();
  7054. GetInventoryItem(i)->SetCount(0);
  7055.  
  7056. if (0 == count)
  7057. return;
  7058. }
  7059. else
  7060. {
  7061. GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count);
  7062. return;
  7063. }
  7064. }
  7065. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  7066. for (UINT i = SKILL_BOOK_INVENTORY_SLOT_START; i < GIFT_BOX_INVENTORY_SLOT_END; ++i)
  7067. {
  7068. if (NULL == GetInventoryItem(i))
  7069. continue;
  7070.  
  7071. if (GetInventoryItem(i)->GetType() != type)
  7072. continue;
  7073.  
  7074. //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!)
  7075. if (m_pkMyShop)
  7076. {
  7077. bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID());
  7078. if (isItemSelling)
  7079. continue;
  7080. }
  7081.  
  7082. if (count >= GetInventoryItem(i)->GetCount())
  7083. {
  7084. count -= GetInventoryItem(i)->GetCount();
  7085. GetInventoryItem(i)->SetCount(0);
  7086.  
  7087. if (0 == count)
  7088. return;
  7089. }
  7090. else
  7091. {
  7092. GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count);
  7093. return;
  7094. }
  7095. }
  7096. #endif
  7097. }
  7098.  
  7099. void CHARACTER::AutoGiveItem(LPITEM item, bool longOwnerShip)
  7100. {
  7101. if (NULL == item)
  7102. {
  7103. sys_err ("NULL point.");
  7104. return;
  7105. }
  7106. if (item->GetOwner())
  7107. {
  7108. sys_err ("item %d 's owner exists!",item->GetID());
  7109. return;
  7110. }
  7111.  
  7112. int cell;
  7113. if (item->IsDragonSoul())
  7114. {
  7115. cell = GetEmptyDragonSoulInventory(item);
  7116. }
  7117. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  7118. else if (item->IsSkillBook())
  7119. {
  7120. cell = GetEmptySkillBookInventory(item->GetSize());
  7121. }
  7122. else if (item->IsUpgradeItem())
  7123. {
  7124. cell = GetEmptyUpgradeItemsInventory(item->GetSize());
  7125. }
  7126. else if (item->IsStone())
  7127. {
  7128. cell = GetEmptyStoneInventory(item->GetSize());
  7129. }
  7130. else if (item->IsGiftBox())
  7131. {
  7132. cell = GetEmptyGiftBoxInventory(item->GetSize());
  7133. }
  7134. #endif
  7135. else
  7136. {
  7137. cell = GetEmptyInventory (item->GetSize());
  7138. }
  7139.  
  7140. if (cell != -1)
  7141. {
  7142. if (item->IsDragonSoul())
  7143. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, cell));
  7144. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  7145. else if (item->IsSkillBook())
  7146. item->AddToCharacter(this, TItemPos(INVENTORY, cell));
  7147. else if (item->IsUpgradeItem())
  7148. item->AddToCharacter(this, TItemPos(INVENTORY, cell));
  7149. else if (item->IsStone())
  7150. item->AddToCharacter(this, TItemPos(INVENTORY, cell));
  7151. else if (item->IsGiftBox())
  7152. item->AddToCharacter(this, TItemPos(INVENTORY, cell));
  7153. #endif
  7154. else
  7155. item->AddToCharacter(this, TItemPos(INVENTORY, cell));
  7156.  
  7157. LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName());
  7158.  
  7159. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION)
  7160. {
  7161. TQuickslot * pSlot;
  7162. for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
  7163. if (GetQuickslot(i, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE)
  7164. {
  7165. TQuickslot slot;
  7166. slot.type = QUICKSLOT_TYPE_ITEM;
  7167. slot.pos = cell;
  7168. SetQuickslot(i, slot);
  7169. break;
  7170. }
  7171. }
  7172. }
  7173. else
  7174. {
  7175. item->AddToGround (GetMapIndex(), GetXYZ());
  7176. #ifdef ENABLE_NEWSTUFF
  7177. item->StartDestroyEvent(g_aiItemDestroyTime[ITEM_DESTROY_TIME_AUTOGIVE]);
  7178. #else
  7179. item->StartDestroyEvent();
  7180. #endif
  7181.  
  7182. if (longOwnerShip)
  7183. item->SetOwnership (this, 300);
  7184. else
  7185. item->SetOwnership (this, 60);
  7186. LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName());
  7187. }
  7188. }
  7189.  
  7190. #ifdef ENABLE_NEW_STACK_ITEM
  7191. LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, WORD bCount, int iRarePct, bool bMsg)
  7192. #else
  7193. LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, BYTE bCount, int iRarePct, bool bMsg)
  7194. #endif
  7195. {
  7196. TItemTable * p = ITEM_MANAGER::instance().GetTable(dwItemVnum);
  7197.  
  7198. if (!p)
  7199. return NULL;
  7200.  
  7201. DBManager::instance().SendMoneyLog(MONEY_LOG_DROP, dwItemVnum, bCount);
  7202.  
  7203. if (p->dwFlags & ITEM_FLAG_STACKABLE && p->bType != ITEM_BLEND)
  7204. {
  7205. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  7206. {
  7207. LPITEM item = GetInventoryItem(i);
  7208.  
  7209. if (!item)
  7210. continue;
  7211.  
  7212. if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item))
  7213. {
  7214. if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT))
  7215. {
  7216. if (bCount < p->alValues[1])
  7217. bCount = p->alValues[1];
  7218. }
  7219.  
  7220. #ifdef ENABLE_NEW_STACK_ITEM
  7221. WORD bCount2 = MIN(ITEM_MAX_COUNT - item->GetCount(), bCount);
  7222. #else
  7223. BYTE bCount2 = MIN(200 - item->GetCount(), bCount);
  7224. #endif
  7225. bCount -= bCount2;
  7226.  
  7227. item->SetCount(item->GetCount() + bCount2);
  7228.  
  7229. if (bCount == 0)
  7230. {
  7231. if (bMsg)
  7232. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  7233.  
  7234. return item;
  7235. }
  7236. }
  7237. }
  7238. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  7239. for (int i = SKILL_BOOK_INVENTORY_SLOT_START; i < SKILL_BOOK_INVENTORY_SLOT_END; ++i)
  7240. {
  7241. LPITEM item = GetSkillBookInventoryItem(i);
  7242.  
  7243. if (!item)
  7244. continue;
  7245.  
  7246. if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item))
  7247. {
  7248. if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT))
  7249. {
  7250. if (bCount < p->alValues[1])
  7251. bCount = p->alValues[1];
  7252. }
  7253.  
  7254. #ifdef ENABLE_NEW_STACK_ITEM
  7255. short bCount2 = MIN(ITEM_MAX_COUNT - item->GetCount(), bCount);
  7256. #else
  7257. BYTE bCount2 = MIN(200 - item->GetCount(), bCount);
  7258. #endif
  7259. bCount -= bCount2;
  7260.  
  7261. item->SetCount(item->GetCount() + bCount2);
  7262.  
  7263. if (bCount == 0)
  7264. {
  7265. if (bMsg)
  7266. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  7267.  
  7268. return item;
  7269. }
  7270. }
  7271. }
  7272.  
  7273. for (int i = UPGRADE_ITEMS_INVENTORY_SLOT_START; i < UPGRADE_ITEMS_INVENTORY_SLOT_END; ++i)
  7274. {
  7275. LPITEM item = GetUpgradeItemsInventoryItem(i);
  7276.  
  7277. if (!item)
  7278. continue;
  7279.  
  7280. if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item))
  7281. {
  7282. if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT))
  7283. {
  7284. if (bCount < p->alValues[1])
  7285. bCount = p->alValues[1];
  7286. }
  7287.  
  7288. #ifdef ENABLE_NEW_STACK_ITEM
  7289. short bCount2 = MIN(ITEM_MAX_COUNT - item->GetCount(), bCount);
  7290. #else
  7291. BYTE bCount2 = MIN(200 - item->GetCount(), bCount);
  7292. #endif
  7293. bCount -= bCount2;
  7294.  
  7295. item->SetCount(item->GetCount() + bCount2);
  7296.  
  7297. if (bCount == 0)
  7298. {
  7299. if (bMsg)
  7300. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  7301.  
  7302. return item;
  7303. }
  7304. }
  7305. }
  7306.  
  7307. for (int i = STONE_INVENTORY_SLOT_START; i < STONE_INVENTORY_SLOT_END; ++i)
  7308. {
  7309. LPITEM item = GetStoneInventoryItem(i);
  7310.  
  7311. if (!item)
  7312. continue;
  7313.  
  7314. if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item))
  7315. {
  7316. if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT))
  7317. {
  7318. if (bCount < p->alValues[1])
  7319. bCount = p->alValues[1];
  7320. }
  7321.  
  7322. #ifdef ENABLE_NEW_STACK_ITEM
  7323. short bCount2 = MIN(ITEM_MAX_COUNT - item->GetCount(), bCount);
  7324. #else
  7325. BYTE bCount2 = MIN(200 - item->GetCount(), bCount);
  7326. #endif
  7327. bCount -= bCount2;
  7328.  
  7329. item->SetCount(item->GetCount() + bCount2);
  7330.  
  7331. if (bCount == 0)
  7332. {
  7333. if (bMsg)
  7334. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  7335.  
  7336. return item;
  7337. }
  7338. }
  7339. }
  7340.  
  7341. for (int i = GIFT_BOX_INVENTORY_SLOT_START; i < GIFT_BOX_INVENTORY_SLOT_END; ++i)
  7342. {
  7343. LPITEM item = GetGiftBoxInventoryItem(i);
  7344.  
  7345. if (!item)
  7346. continue;
  7347.  
  7348. if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item))
  7349. {
  7350. if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT))
  7351. {
  7352. if (bCount < p->alValues[1])
  7353. bCount = p->alValues[1];
  7354. }
  7355.  
  7356. #ifdef ENABLE_NEW_STACK_ITEM
  7357. short bCount2 = MIN(ITEM_MAX_COUNT - item->GetCount(), bCount);
  7358. #else
  7359. BYTE bCount2 = MIN(200 - item->GetCount(), bCount);
  7360. #endif
  7361. bCount -= bCount2;
  7362.  
  7363. item->SetCount(item->GetCount() + bCount2);
  7364.  
  7365. if (bCount == 0)
  7366. {
  7367. if (bMsg)
  7368. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  7369.  
  7370. return item;
  7371. }
  7372. }
  7373. }
  7374. #endif
  7375. }
  7376.  
  7377. LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true);
  7378.  
  7379. if (!item)
  7380. {
  7381. sys_err("cannot create item by vnum %u (name: %s)", dwItemVnum, GetName());
  7382. return NULL;
  7383. }
  7384.  
  7385. if (item->GetType() == ITEM_BLEND)
  7386. {
  7387. for (int i=0; i < INVENTORY_MAX_NUM; i++)
  7388. {
  7389. LPITEM inv_item = GetInventoryItem(i);
  7390.  
  7391. if (inv_item == NULL) continue;
  7392.  
  7393. if (inv_item->GetType() == ITEM_BLEND)
  7394. {
  7395. if (inv_item->GetVnum() == item->GetVnum())
  7396. {
  7397. if (inv_item->GetSocket(0) == item->GetSocket(0) &&
  7398. inv_item->GetSocket(1) == item->GetSocket(1) &&
  7399. inv_item->GetSocket(2) == item->GetSocket(2) &&
  7400. inv_item->GetCount() < ITEM_MAX_COUNT)
  7401. {
  7402. inv_item->SetCount(inv_item->GetCount() + item->GetCount());
  7403. // Memory Leak Fix
  7404. M2_DESTROY_ITEM(item);
  7405. return inv_item;
  7406. }
  7407. }
  7408. }
  7409. }
  7410. }
  7411.  
  7412. int iEmptyCell;
  7413. if (item->IsDragonSoul())
  7414. iEmptyCell = GetEmptyDragonSoulInventory(item);
  7415. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  7416. else if (item->IsSkillBook())
  7417. iEmptyCell = GetEmptySkillBookInventory(item->GetSize());
  7418. else if (item->IsUpgradeItem())
  7419. iEmptyCell = GetEmptyUpgradeItemsInventory(item->GetSize());
  7420. else if (item->IsStone())
  7421. iEmptyCell = GetEmptyStoneInventory(item->GetSize());
  7422. else if (item->IsGiftBox())
  7423. iEmptyCell = GetEmptyGiftBoxInventory(item->GetSize());
  7424. #endif
  7425. else
  7426. iEmptyCell = GetEmptyInventory(item->GetSize());
  7427.  
  7428. if (iEmptyCell != -1)
  7429. {
  7430. if (bMsg)
  7431. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  7432.  
  7433. if (item->IsDragonSoul())
  7434. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
  7435. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  7436. else if (item->IsSkillBook())
  7437. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  7438. else if (item->IsUpgradeItem())
  7439. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  7440. else if (item->IsStone())
  7441. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  7442. else if (item->IsGiftBox())
  7443. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  7444. #endif
  7445. else
  7446. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  7447. LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName());
  7448.  
  7449. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION)
  7450. {
  7451. TQuickslot * pSlot;
  7452. for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
  7453. if (GetQuickslot(i, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE)
  7454. {
  7455. TQuickslot slot;
  7456. slot.type = QUICKSLOT_TYPE_ITEM;
  7457. slot.pos = iEmptyCell;
  7458. SetQuickslot(i, slot);
  7459. break;
  7460. }
  7461. }
  7462. }
  7463. else
  7464. {
  7465. item->AddToGround(GetMapIndex(), GetXYZ());
  7466. #ifdef ENABLE_NEWSTUFF
  7467. item->StartDestroyEvent(g_aiItemDestroyTime[ITEM_DESTROY_TIME_AUTOGIVE]);
  7468. #else
  7469. item->StartDestroyEvent();
  7470. #endif
  7471. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP))
  7472. item->SetOwnership(this, 300);
  7473. else
  7474. item->SetOwnership(this, 60);
  7475. LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName());
  7476. }
  7477.  
  7478. sys_log(0,
  7479. "7: %d %d", dwItemVnum, bCount);
  7480. return item;
  7481. }
  7482.  
  7483. bool CHARACTER::GiveItem(LPCHARACTER victim, TItemPos Cell)
  7484. {
  7485. if (!CanHandleItem())
  7486. return false;
  7487.  
  7488. LPITEM item = GetItem(Cell);
  7489.  
  7490. if (item && !item->IsExchanging())
  7491. {
  7492. if (victim->CanReceiveItem(this, item))
  7493. {
  7494. victim->ReceiveItem(this, item);
  7495. return true;
  7496. }
  7497. }
  7498.  
  7499. return false;
  7500. }
  7501.  
  7502. bool CHARACTER::CanReceiveItem(LPCHARACTER from, LPITEM item) const
  7503. {
  7504. if (IsPC())
  7505. return false;
  7506.  
  7507. // TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX
  7508. if (DISTANCE_APPROX(GetX() - from->GetX(), GetY() - from->GetY()) > 2000)
  7509. return false;
  7510. // END_OF_TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX
  7511.  
  7512. switch (GetRaceNum())
  7513. {
  7514. case fishing::CAMPFIRE_MOB:
  7515. if (item->GetType() == ITEM_FISH &&
  7516. (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD))
  7517. return true;
  7518. break;
  7519.  
  7520. case fishing::FISHER_MOB:
  7521. if (item->GetType() == ITEM_ROD)
  7522. return true;
  7523. break;
  7524.  
  7525. // BUILDING_NPC
  7526. case BLACKSMITH_WEAPON_MOB:
  7527. case DEVILTOWER_BLACKSMITH_WEAPON_MOB:
  7528. if (item->GetType() == ITEM_WEAPON &&
  7529. item->GetRefinedVnum())
  7530. return true;
  7531. else
  7532. return false;
  7533. break;
  7534.  
  7535. case BLACKSMITH_ARMOR_MOB:
  7536. case DEVILTOWER_BLACKSMITH_ARMOR_MOB:
  7537. if (item->GetType() == ITEM_ARMOR &&
  7538. (item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) &&
  7539. item->GetRefinedVnum())
  7540. return true;
  7541. else
  7542. return false;
  7543. break;
  7544.  
  7545. case BLACKSMITH_ACCESSORY_MOB:
  7546. case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB:
  7547. if (item->GetType() == ITEM_ARMOR &&
  7548. !(item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) &&
  7549. item->GetRefinedVnum())
  7550. return true;
  7551. else
  7552. return false;
  7553. break;
  7554. // END_OF_BUILDING_NPC
  7555.  
  7556. case BLACKSMITH_MOB:
  7557. if (item->GetRefinedVnum() && item->GetRefineSet() < 500)
  7558. {
  7559. return true;
  7560. }
  7561. else
  7562. {
  7563. return false;
  7564. }
  7565.  
  7566. case BLACKSMITH2_MOB:
  7567. if (item->GetRefineSet() >= 500)
  7568. {
  7569. return true;
  7570. }
  7571. else
  7572. {
  7573. return false;
  7574. }
  7575.  
  7576. case ALCHEMIST_MOB:
  7577. if (item->GetRefinedVnum())
  7578. return true;
  7579. break;
  7580.  
  7581. case 20101:
  7582. case 20102:
  7583. case 20103:
  7584. // 초급 말
  7585. if (item->GetVnum() == ITEM_REVIVE_HORSE_1)
  7586. {
  7587. if (!IsDead())
  7588. {
  7589. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
  7590. return false;
  7591. }
  7592. return true;
  7593. }
  7594. else if (item->GetVnum() == ITEM_HORSE_FOOD_1)
  7595. {
  7596. if (IsDead())
  7597. {
  7598. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
  7599. return false;
  7600. }
  7601. return true;
  7602. }
  7603. else if (item->GetVnum() == ITEM_HORSE_FOOD_2 || item->GetVnum() == ITEM_HORSE_FOOD_3)
  7604. {
  7605. return false;
  7606. }
  7607. break;
  7608. case 20104:
  7609. case 20105:
  7610. case 20106:
  7611. // 중급 말
  7612. if (item->GetVnum() == ITEM_REVIVE_HORSE_2)
  7613. {
  7614. if (!IsDead())
  7615. {
  7616. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
  7617. return false;
  7618. }
  7619. return true;
  7620. }
  7621. else if (item->GetVnum() == ITEM_HORSE_FOOD_2)
  7622. {
  7623. if (IsDead())
  7624. {
  7625. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
  7626. return false;
  7627. }
  7628. return true;
  7629. }
  7630. else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_3)
  7631. {
  7632. return false;
  7633. }
  7634. break;
  7635. case 20107:
  7636. case 20108:
  7637. case 20109:
  7638. // 고급 말
  7639. if (item->GetVnum() == ITEM_REVIVE_HORSE_3)
  7640. {
  7641. if (!IsDead())
  7642. {
  7643. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
  7644. return false;
  7645. }
  7646. return true;
  7647. }
  7648. else if (item->GetVnum() == ITEM_HORSE_FOOD_3)
  7649. {
  7650. if (IsDead())
  7651. {
  7652. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
  7653. return false;
  7654. }
  7655. return true;
  7656. }
  7657. else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_2)
  7658. {
  7659. return false;
  7660. }
  7661. break;
  7662. }
  7663.  
  7664. //if (IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_GIVE))
  7665. {
  7666. return true;
  7667. }
  7668.  
  7669. return false;
  7670. }
  7671.  
  7672. void CHARACTER::ReceiveItem(LPCHARACTER from, LPITEM item)
  7673. {
  7674. if (IsPC())
  7675. return;
  7676.  
  7677. switch (GetRaceNum())
  7678. {
  7679. case fishing::CAMPFIRE_MOB:
  7680. if (item->GetType() == ITEM_FISH && (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD))
  7681. fishing::Grill(from, item);
  7682. else
  7683. {
  7684. // TAKE_ITEM_BUG_FIX
  7685. from->SetQuestNPCID(GetVID());
  7686. // END_OF_TAKE_ITEM_BUG_FIX
  7687. quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item);
  7688. }
  7689. break;
  7690.  
  7691. // DEVILTOWER_NPC
  7692. case DEVILTOWER_BLACKSMITH_WEAPON_MOB:
  7693. case DEVILTOWER_BLACKSMITH_ARMOR_MOB:
  7694. case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB:
  7695. if (item->GetRefinedVnum() != 0 && item->GetRefineSet() != 0 && item->GetRefineSet() < 500)
  7696. {
  7697. from->SetRefineNPC(this);
  7698. from->RefineInformation(item->GetCell(), REFINE_TYPE_MONEY_ONLY);
  7699. }
  7700. else
  7701. {
  7702. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  7703. }
  7704. break;
  7705. // END_OF_DEVILTOWER_NPC
  7706.  
  7707. case BLACKSMITH_MOB:
  7708. case BLACKSMITH2_MOB:
  7709. case BLACKSMITH_WEAPON_MOB:
  7710. case BLACKSMITH_ARMOR_MOB:
  7711. case BLACKSMITH_ACCESSORY_MOB:
  7712. if (item->GetRefinedVnum())
  7713. {
  7714. from->SetRefineNPC(this);
  7715. from->RefineInformation(item->GetCell(), REFINE_TYPE_NORMAL);
  7716. }
  7717. else
  7718. {
  7719. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  7720. }
  7721. break;
  7722.  
  7723. case 20101:
  7724. case 20102:
  7725. case 20103:
  7726. case 20104:
  7727. case 20105:
  7728. case 20106:
  7729. case 20107:
  7730. case 20108:
  7731. case 20109:
  7732. if (item->GetVnum() == ITEM_REVIVE_HORSE_1 ||
  7733. item->GetVnum() == ITEM_REVIVE_HORSE_2 ||
  7734. item->GetVnum() == ITEM_REVIVE_HORSE_3)
  7735. {
  7736. from->ReviveHorse();
  7737. item->SetCount(item->GetCount()-1);
  7738. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 선초를 주었습니다."));
  7739. }
  7740. else if (item->GetVnum() == ITEM_HORSE_FOOD_1 ||
  7741. item->GetVnum() == ITEM_HORSE_FOOD_2 ||
  7742. item->GetVnum() == ITEM_HORSE_FOOD_3)
  7743. {
  7744. from->FeedHorse();
  7745. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 사료를 주었습니다."));
  7746. item->SetCount(item->GetCount()-1);
  7747. EffectPacket(SE_HPUP_RED);
  7748. }
  7749. break;
  7750.  
  7751. default:
  7752. sys_log(0, "TakeItem %s %d %s", from->GetName(), GetRaceNum(), item->GetName());
  7753. from->SetQuestNPCID(GetVID());
  7754. quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item);
  7755. break;
  7756. }
  7757. }
  7758.  
  7759. bool CHARACTER::IsEquipUniqueItem(DWORD dwItemVnum) const
  7760. {
  7761. {
  7762. LPITEM u = GetWear(WEAR_UNIQUE1);
  7763.  
  7764. if (u && u->GetVnum() == dwItemVnum)
  7765. return true;
  7766. }
  7767.  
  7768. {
  7769. LPITEM u = GetWear(WEAR_UNIQUE2);
  7770.  
  7771. if (u && u->GetVnum() == dwItemVnum)
  7772. return true;
  7773. }
  7774.  
  7775. // 언어반지인 경우 언어반지(견본) 인지도 체크한다.
  7776. if (dwItemVnum == UNIQUE_ITEM_RING_OF_LANGUAGE)
  7777. return IsEquipUniqueItem(UNIQUE_ITEM_RING_OF_LANGUAGE_SAMPLE);
  7778.  
  7779. return false;
  7780. }
  7781.  
  7782. // CHECK_UNIQUE_GROUP
  7783. bool CHARACTER::IsEquipUniqueGroup(DWORD dwGroupVnum) const
  7784. {
  7785. {
  7786. LPITEM u = GetWear(WEAR_UNIQUE1);
  7787.  
  7788. if (u && u->GetSpecialGroup() == (int) dwGroupVnum)
  7789. return true;
  7790. }
  7791.  
  7792. {
  7793. LPITEM u = GetWear(WEAR_UNIQUE2);
  7794.  
  7795. if (u && u->GetSpecialGroup() == (int) dwGroupVnum)
  7796. return true;
  7797. }
  7798.  
  7799. return false;
  7800. }
  7801. // END_OF_CHECK_UNIQUE_GROUP
  7802.  
  7803. void CHARACTER::SetRefineMode(int iAdditionalCell)
  7804. {
  7805. m_iRefineAdditionalCell = iAdditionalCell;
  7806. m_bUnderRefine = true;
  7807. }
  7808.  
  7809. void CHARACTER::ClearRefineMode()
  7810. {
  7811. m_bUnderRefine = false;
  7812. SetRefineNPC( NULL );
  7813. }
  7814.  
  7815. bool CHARACTER::GiveItemFromSpecialItemGroup(DWORD dwGroupNum, std::vector<DWORD> &dwItemVnums,
  7816. std::vector<DWORD> &dwItemCounts, std::vector <LPITEM> &item_gets, int &count)
  7817. {
  7818. const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(dwGroupNum);
  7819.  
  7820. if (!pGroup)
  7821. {
  7822. sys_err("cannot find special item group %d", dwGroupNum);
  7823. return false;
  7824. }
  7825.  
  7826. std::vector <int> idxes;
  7827. int n = pGroup->GetMultiIndex(idxes);
  7828.  
  7829. bool bSuccess;
  7830.  
  7831. for (int i = 0; i < n; i++)
  7832. {
  7833. bSuccess = false;
  7834. int idx = idxes[i];
  7835. DWORD dwVnum = pGroup->GetVnum(idx);
  7836. DWORD dwCount = pGroup->GetCount(idx);
  7837. int iRarePct = pGroup->GetRarePct(idx);
  7838. LPITEM item_get = NULL;
  7839. switch (dwVnum)
  7840. {
  7841. case CSpecialItemGroup::GOLD:
  7842. PointChange(POINT_GOLD, dwCount);
  7843. LogManager::instance().CharLog(this, dwCount, "TREASURE_GOLD", "");
  7844.  
  7845. bSuccess = true;
  7846. break;
  7847. case CSpecialItemGroup::EXP:
  7848. {
  7849. PointChange(POINT_EXP, dwCount);
  7850. LogManager::instance().CharLog(this, dwCount, "TREASURE_EXP", "");
  7851.  
  7852. bSuccess = true;
  7853. }
  7854. break;
  7855.  
  7856. case CSpecialItemGroup::MOB:
  7857. {
  7858. sys_log(0, "CSpecialItemGroup::MOB %d", dwCount);
  7859. int x = GetX() + number(-500, 500);
  7860. int y = GetY() + number(-500, 500);
  7861.  
  7862. LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(dwCount, GetMapIndex(), x, y, 0, true, -1);
  7863. if (ch)
  7864. ch->SetAggressive();
  7865. bSuccess = true;
  7866. }
  7867. break;
  7868. case CSpecialItemGroup::SLOW:
  7869. {
  7870. sys_log(0, "CSpecialItemGroup::SLOW %d", -(int)dwCount);
  7871. AddAffect(AFFECT_SLOW, POINT_MOV_SPEED, -(int)dwCount, AFF_SLOW, 300, 0, true);
  7872. bSuccess = true;
  7873. }
  7874. break;
  7875. case CSpecialItemGroup::DRAIN_HP:
  7876. {
  7877. int iDropHP = GetMaxHP()*dwCount/100;
  7878. sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP);
  7879. iDropHP = MIN(iDropHP, GetHP()-1);
  7880. sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP);
  7881. PointChange(POINT_HP, -iDropHP);
  7882. bSuccess = true;
  7883. }
  7884. break;
  7885. case CSpecialItemGroup::POISON:
  7886. {
  7887. AttackedByPoison(NULL);
  7888. bSuccess = true;
  7889. }
  7890. break;
  7891.  
  7892. case CSpecialItemGroup::MOB_GROUP:
  7893. {
  7894. int sx = GetX() - number(300, 500);
  7895. int sy = GetY() - number(300, 500);
  7896. int ex = GetX() + number(300, 500);
  7897. int ey = GetY() + number(300, 500);
  7898. CHARACTER_MANAGER::instance().SpawnGroup(dwCount, GetMapIndex(), sx, sy, ex, ey, NULL, true);
  7899.  
  7900. bSuccess = true;
  7901. }
  7902. break;
  7903. default:
  7904. {
  7905. item_get = AutoGiveItem(dwVnum, dwCount, iRarePct);
  7906.  
  7907. if (item_get)
  7908. {
  7909. bSuccess = true;
  7910. }
  7911. }
  7912. break;
  7913. }
  7914.  
  7915. if (bSuccess)
  7916. {
  7917. dwItemVnums.push_back(dwVnum);
  7918. dwItemCounts.push_back(dwCount);
  7919. item_gets.push_back(item_get);
  7920. count++;
  7921.  
  7922. }
  7923. else
  7924. {
  7925. return false;
  7926. }
  7927. }
  7928. return bSuccess;
  7929. }
  7930.  
  7931. // NEW_HAIR_STYLE_ADD
  7932. bool CHARACTER::ItemProcess_Hair(LPITEM item, int iDestCell)
  7933. {
  7934. if (item->CheckItemUseLevel(GetLevel()) == false)
  7935. {
  7936. // 레벨 제한에 걸림
  7937. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 이 머리를 사용할 수 없는 레벨입니다."));
  7938. return false;
  7939. }
  7940.  
  7941. DWORD hair = item->GetVnum();
  7942.  
  7943. switch (GetJob())
  7944. {
  7945. case JOB_WARRIOR :
  7946. hair -= 72000; // 73001 - 72000 = 1001 부터 헤어 번호 시작
  7947. break;
  7948.  
  7949. case JOB_ASSASSIN :
  7950. hair -= 71250;
  7951. break;
  7952.  
  7953. case JOB_SURA :
  7954. hair -= 70500;
  7955. break;
  7956.  
  7957. case JOB_SHAMAN :
  7958. hair -= 69750;
  7959. break;
  7960.  
  7961. default :
  7962. return false;
  7963. break;
  7964. }
  7965.  
  7966. if (hair == GetPart(PART_HAIR))
  7967. {
  7968. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("동일한 머리 스타일로는 교체할 수 없습니다."));
  7969. return true;
  7970. }
  7971.  
  7972. item->SetCount(item->GetCount() - 1);
  7973.  
  7974. SetPart(PART_HAIR, hair);
  7975. UpdatePacket();
  7976.  
  7977. return true;
  7978. }
  7979. // END_NEW_HAIR_STYLE_ADD
  7980.  
  7981. bool CHARACTER::ItemProcess_Polymorph(LPITEM item)
  7982. {
  7983. if (IsPolymorphed())
  7984. {
  7985. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 둔갑중인 상태입니다."));
  7986. return false;
  7987. }
  7988.  
  7989. if (true == IsRiding())
  7990. {
  7991. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑할 수 없는 상태입니다."));
  7992. return false;
  7993. }
  7994.  
  7995. DWORD dwVnum = item->GetSocket(0);
  7996.  
  7997. if (dwVnum == 0)
  7998. {
  7999. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다."));
  8000. item->SetCount(item->GetCount()-1);
  8001. return false;
  8002. }
  8003.  
  8004. const CMob* pMob = CMobManager::instance().Get(dwVnum);
  8005.  
  8006. if (pMob == NULL)
  8007. {
  8008. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다."));
  8009. item->SetCount(item->GetCount()-1);
  8010. return false;
  8011. }
  8012.  
  8013. switch (item->GetVnum())
  8014. {
  8015. case 70104 :
  8016. case 70105 :
  8017. case 70106 :
  8018. case 70107 :
  8019. case 71093 :
  8020. {
  8021. // 둔갑구 처리
  8022. sys_log(0, "USE_POLYMORPH_BALL PID(%d) vnum(%d)", GetPlayerID(), dwVnum);
  8023.  
  8024. // 레벨 제한 체크
  8025. int iPolymorphLevelLimit = MAX(0, 20 - GetLevel() * 3 / 10);
  8026. if (pMob->m_table.bLevel >= GetLevel() + iPolymorphLevelLimit)
  8027. {
  8028. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("나보다 너무 높은 레벨의 몬스터로는 변신 할 수 없습니다."));
  8029. return false;
  8030. }
  8031.  
  8032. int iDuration = GetSkillLevel(POLYMORPH_SKILL_ID) == 0 ? 5 : (5 + (5 + GetSkillLevel(POLYMORPH_SKILL_ID)/40 * 25));
  8033. iDuration *= 60;
  8034.  
  8035. DWORD dwBonus = 0;
  8036.  
  8037. dwBonus = (2 + GetSkillLevel(POLYMORPH_SKILL_ID)/40) * 100;
  8038.  
  8039. AddAffect(AFFECT_POLYMORPH, POINT_POLYMORPH, dwVnum, AFF_POLYMORPH, iDuration, 0, true);
  8040. AddAffect(AFFECT_POLYMORPH, POINT_ATT_BONUS, dwBonus, AFF_POLYMORPH, iDuration, 0, false);
  8041.  
  8042. item->SetCount(item->GetCount()-1);
  8043. }
  8044. break;
  8045.  
  8046. case 50322:
  8047. {
  8048. // 보류
  8049.  
  8050. // 둔갑서 처리
  8051. // 소켓0 소켓1 소켓2
  8052. // 둔갑할 몬스터 번호 수련정도 둔갑서 레벨
  8053. sys_log(0, "USE_POLYMORPH_BOOK: %s(%u) vnum(%u)", GetName(), GetPlayerID(), dwVnum);
  8054.  
  8055. if (CPolymorphUtils::instance().PolymorphCharacter(this, item, pMob) == true)
  8056. {
  8057. CPolymorphUtils::instance().UpdateBookPracticeGrade(this, item);
  8058. }
  8059. else
  8060. {
  8061. }
  8062. }
  8063. break;
  8064.  
  8065. default :
  8066. sys_err("POLYMORPH invalid item passed PID(%d) vnum(%d)", GetPlayerID(), item->GetOriginalVnum());
  8067. return false;
  8068. }
  8069.  
  8070. return true;
  8071. }
  8072.  
  8073. bool CHARACTER::CanDoCube() const
  8074. {
  8075. if (m_bIsObserver) return false;
  8076. if (GetShop()) return false;
  8077. if (GetMyShop()) return false;
  8078. if (m_bUnderRefine) return false;
  8079. if (IsWarping()) return false;
  8080.  
  8081. return true;
  8082. }
  8083.  
  8084. #ifdef __MOUNT_SYSTEM__
  8085. bool CHARACTER::UnEquipMountUniqueItem()
  8086. {
  8087. LPITEM pkItem = GetWear(WEAR_COSTUME_MOUNT);
  8088. if (pkItem != NULL)
  8089. return UnequipItem(pkItem);
  8090.  
  8091. return false;
  8092. }
  8093. #endif
  8094.  
  8095. bool CHARACTER::UnEquipSpecialRideUniqueItem()
  8096. {
  8097. LPITEM Unique1 = GetWear(WEAR_UNIQUE1);
  8098. LPITEM Unique2 = GetWear(WEAR_UNIQUE2);
  8099.  
  8100. if( NULL != Unique1 )
  8101. {
  8102. if( UNIQUE_GROUP_SPECIAL_RIDE == Unique1->GetSpecialGroup() )
  8103. {
  8104. return UnequipItem(Unique1);
  8105. }
  8106. }
  8107.  
  8108. if( NULL != Unique2 )
  8109. {
  8110. if( UNIQUE_GROUP_SPECIAL_RIDE == Unique2->GetSpecialGroup() )
  8111. {
  8112. return UnequipItem(Unique2);
  8113. }
  8114. }
  8115.  
  8116. return true;
  8117. }
  8118.  
  8119. void CHARACTER::AutoRecoveryItemProcess(const EAffectTypes type)
  8120. {
  8121. if (true == IsDead() || true == IsStun())
  8122. return;
  8123.  
  8124. if (false == IsPC())
  8125. return;
  8126.  
  8127. if (AFFECT_AUTO_HP_RECOVERY != type && AFFECT_AUTO_SP_RECOVERY != type)
  8128. return;
  8129.  
  8130. if (NULL != FindAffect(AFFECT_STUN))
  8131. return;
  8132.  
  8133. {
  8134. const DWORD stunSkills[] = { SKILL_TANHWAN, SKILL_GEOMPUNG, SKILL_BYEURAK, SKILL_GIGUNG };
  8135.  
  8136. for (size_t i=0 ; i < sizeof(stunSkills)/sizeof(DWORD) ; ++i)
  8137. {
  8138. const CAffect* p = FindAffect(stunSkills[i]);
  8139.  
  8140. if (NULL != p && AFF_STUN == p->dwFlag)
  8141. return;
  8142. }
  8143. }
  8144.  
  8145. const CAffect* pAffect = FindAffect(type);
  8146. const size_t idx_of_amount_of_used = 1;
  8147. const size_t idx_of_amount_of_full = 2;
  8148.  
  8149. if (NULL != pAffect)
  8150. {
  8151. LPITEM pItem = FindItemByID(pAffect->dwFlag);
  8152.  
  8153. if (NULL != pItem && true == pItem->GetSocket(0))
  8154. {
  8155. if (false == CArenaManager::instance().IsArenaMap(GetMapIndex()))
  8156. {
  8157. const long amount_of_used = pItem->GetSocket(idx_of_amount_of_used);
  8158. const long amount_of_full = pItem->GetSocket(idx_of_amount_of_full);
  8159.  
  8160. const int32_t avail = amount_of_full - amount_of_used;
  8161.  
  8162. int32_t amount = 0;
  8163.  
  8164. if (AFFECT_AUTO_HP_RECOVERY == type)
  8165. {
  8166. amount = GetMaxHP() - (GetHP() + GetPoint(POINT_HP_RECOVERY));
  8167. }
  8168. else if (AFFECT_AUTO_SP_RECOVERY == type)
  8169. {
  8170. amount = GetMaxSP() - (GetSP() + GetPoint(POINT_SP_RECOVERY));
  8171. }
  8172.  
  8173. if (amount > 0)
  8174. {
  8175. if (avail > amount)
  8176. {
  8177. const int pct_of_used = amount_of_used * 100 / amount_of_full;
  8178. const int pct_of_will_used = (amount_of_used + amount) * 100 / amount_of_full;
  8179.  
  8180. bool bLog = false;
  8181. // 사용량의 10% 단위로 로그를 남김
  8182. // (사용량의 %에서, 십의 자리가 바뀔 때마다 로그를 남김.)
  8183. if ((pct_of_will_used / 10) - (pct_of_used / 10) >= 1)
  8184. bLog = true;
  8185. pItem->SetSocket(idx_of_amount_of_used, amount_of_used + amount, bLog);
  8186. }
  8187. else
  8188. {
  8189. amount = avail;
  8190.  
  8191. ITEM_MANAGER::instance().RemoveItem( pItem );
  8192. }
  8193.  
  8194. if (AFFECT_AUTO_HP_RECOVERY == type)
  8195. {
  8196. PointChange( POINT_HP_RECOVERY, amount );
  8197. EffectPacket( SE_AUTO_HPUP );
  8198. }
  8199. else if (AFFECT_AUTO_SP_RECOVERY == type)
  8200. {
  8201. PointChange( POINT_SP_RECOVERY, amount );
  8202. EffectPacket( SE_AUTO_SPUP );
  8203. }
  8204. }
  8205. }
  8206. else
  8207. {
  8208. pItem->Lock(false);
  8209. pItem->SetSocket(0, false);
  8210. RemoveAffect( const_cast<CAffect*>(pAffect) );
  8211. }
  8212. }
  8213. else
  8214. {
  8215. RemoveAffect( const_cast<CAffect*>(pAffect) );
  8216. }
  8217. }
  8218. }
  8219.  
  8220. bool CHARACTER::IsValidItemPosition(TItemPos Pos) const
  8221. {
  8222. BYTE window_type = Pos.window_type;
  8223. WORD cell = Pos.cell;
  8224.  
  8225. switch (window_type)
  8226. {
  8227. case RESERVED_WINDOW:
  8228. return false;
  8229.  
  8230. case INVENTORY:
  8231. case EQUIPMENT:
  8232. return cell < (INVENTORY_AND_EQUIP_SLOT_MAX);
  8233.  
  8234. case DRAGON_SOUL_INVENTORY:
  8235. return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM);
  8236.  
  8237. case SAFEBOX:
  8238. if (NULL != m_pkSafebox)
  8239. return m_pkSafebox->IsValidPosition(cell);
  8240. else
  8241. return false;
  8242.  
  8243. case MALL:
  8244. if (NULL != m_pkMall)
  8245. return m_pkMall->IsValidPosition(cell);
  8246. else
  8247. return false;
  8248. default:
  8249. return false;
  8250. }
  8251. }
  8252.  
  8253.  
  8254. // 귀찮아서 만든 매크로.. exp가 true면 msg를 출력하고 return false 하는 매크로 (일반적인 verify 용도랑은 return 때문에 약간 반대라 이름때문에 헷갈릴 수도 있겠다..)
  8255. #define VERIFY_MSG(exp, msg) \
  8256. if (true == (exp)) { \
  8257. ChatPacket(CHAT_TYPE_INFO, LC_TEXT(msg)); \
  8258. return false; \
  8259. }
  8260.  
  8261.  
  8262. /// 현재 캐릭터의 상태를 바탕으로 주어진 item을 착용할 수 있는 지 확인하고, 불가능 하다면 캐릭터에게 이유를 알려주는 함수
  8263. bool CHARACTER::CanEquipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/
  8264. {
  8265. const TItemTable* itemTable = item->GetProto();
  8266. // BYTE itemType = item->GetType();
  8267. // BYTE itemSubType = item->GetSubType();
  8268.  
  8269. switch (GetJob())
  8270. {
  8271. case JOB_WARRIOR:
  8272. if (item->GetAntiFlag() & ITEM_ANTIFLAG_WARRIOR)
  8273. return false;
  8274. break;
  8275.  
  8276. case JOB_ASSASSIN:
  8277. if (item->GetAntiFlag() & ITEM_ANTIFLAG_ASSASSIN)
  8278. return false;
  8279. break;
  8280.  
  8281. case JOB_SHAMAN:
  8282. if (item->GetAntiFlag() & ITEM_ANTIFLAG_SHAMAN)
  8283. return false;
  8284. break;
  8285.  
  8286. case JOB_SURA:
  8287. if (item->GetAntiFlag() & ITEM_ANTIFLAG_SURA)
  8288. return false;
  8289. break;
  8290. }
  8291.  
  8292. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  8293. {
  8294. long limit = itemTable->aLimits[i].lValue;
  8295. switch (itemTable->aLimits[i].bType)
  8296. {
  8297. case LIMIT_LEVEL:
  8298. if (GetLevel() < limit)
  8299. {
  8300. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨이 낮아 착용할 수 없습니다."));
  8301. return false;
  8302. }
  8303. break;
  8304.  
  8305. case LIMIT_STR:
  8306. if (GetPoint(POINT_ST) < limit)
  8307. {
  8308. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("근력이 낮아 착용할 수 없습니다."));
  8309. return false;
  8310. }
  8311. break;
  8312.  
  8313. case LIMIT_INT:
  8314. if (GetPoint(POINT_IQ) < limit)
  8315. {
  8316. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("지능이 낮아 착용할 수 없습니다."));
  8317. return false;
  8318. }
  8319. break;
  8320.  
  8321. case LIMIT_DEX:
  8322. if (GetPoint(POINT_DX) < limit)
  8323. {
  8324. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("민첩이 낮아 착용할 수 없습니다."));
  8325. return false;
  8326. }
  8327. break;
  8328.  
  8329. case LIMIT_CON:
  8330. if (GetPoint(POINT_HT) < limit)
  8331. {
  8332. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("체력이 낮아 착용할 수 없습니다."));
  8333. return false;
  8334. }
  8335. break;
  8336. }
  8337. }
  8338.  
  8339. if (item->GetWearFlag() & WEARABLE_UNIQUE)
  8340. {
  8341. if ((GetWear(WEAR_UNIQUE1) && GetWear(WEAR_UNIQUE1)->IsSameSpecialGroup(item)) ||
  8342. (GetWear(WEAR_UNIQUE2) && GetWear(WEAR_UNIQUE2)->IsSameSpecialGroup(item)))
  8343. {
  8344. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 유니크 아이템 두 개를 동시에 장착할 수 없습니다."));
  8345. return false;
  8346. }
  8347.  
  8348. if (marriage::CManager::instance().IsMarriageUniqueItem(item->GetVnum()) &&
  8349. !marriage::CManager::instance().IsMarried(GetPlayerID()))
  8350. {
  8351. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼하지 않은 상태에서 예물을 착용할 수 없습니다."));
  8352. return false;
  8353. }
  8354. }
  8355.  
  8356. if (item->GetType() == ITEM_RING)
  8357. {
  8358. LPITEM ringItems[2] = { GetWear(WEAR_RING1), GetWear(WEAR_RING2) };
  8359. for (int i = 0; i < 2; i++)
  8360. {
  8361. if (ringItems[i])
  8362. {
  8363. if (ringItems[i]->GetVnum() == item->GetVnum())
  8364. {
  8365. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti echipa acest item de doua ori!"));
  8366. return false;
  8367. }
  8368. }
  8369. }
  8370. }
  8371.  
  8372. return true;
  8373. }
  8374.  
  8375. bool CHARACTER::CanUnequipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/
  8376. {
  8377. if (item->GetType() == ITEM_WEAPON)
  8378. {
  8379. if (IsAffectFlag(AFF_GWIGUM))
  8380. RemoveAffect(SKILL_GWIGEOM);
  8381. if (IsAffectFlag(AFF_GEOMGYEONG))
  8382. RemoveAffect(SKILL_GEOMKYUNG);
  8383. }
  8384.  
  8385. if (ITEM_BELT == item->GetType())
  8386. VERIFY_MSG(CBeltInventoryHelper::IsExistItemInBeltInventory(this), "벨트 인벤토리에 아이템이 존재하면 해제할 수 없습니다.");
  8387.  
  8388. if (IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE))
  8389. return false;
  8390.  
  8391. {
  8392. int pos = -1;
  8393.  
  8394. if (item->IsDragonSoul())
  8395. pos = GetEmptyDragonSoulInventory(item);
  8396. #ifdef __SPECIAL_INVENTORY_SYSTEM__
  8397. else if (item->IsSkillBook())
  8398. pos = GetEmptySkillBookInventory(item->GetSize());
  8399. else if (item->IsUpgradeItem())
  8400. pos = GetEmptyUpgradeItemsInventory(item->GetSize());
  8401. else if (item->IsStone())
  8402. pos = GetEmptyStoneInventory(item->GetSize());
  8403. else if (item->IsGiftBox())
  8404. pos = GetEmptyGiftBoxInventory(item->GetSize());
  8405. #endif
  8406. else
  8407. pos = GetEmptyInventory(item->GetSize());
  8408.  
  8409. VERIFY_MSG( -1 == pos, "소지품에 빈 공간이 없습니다." );
  8410. }
  8411.  
  8412. return true;
  8413. }
  8414.  
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