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#include "stdafx.h" #include <stack> #include "utils.h" #include "config.h" #include "char.h" #include "char_manager.h" #include "item_manager.h" #include "desc.h" #include "desc_client.h" #include "desc_manager.h" #include "packet.h" #include "affect.h" #include "skill.h" #include "start_position.h" #include "mob_manager.h" #include "db.h" #include "log.h" #include "vector.h" #include "buffer_manager.h" #include "questmanager.h" #include "fishing.h" #include "party.h" #include "dungeon.h" #include "refine.h" #include "unique_item.h" #include "war_map.h" #include "xmas_event.h" #include "marriage.h" #include "monarch.h" #include "polymorph.h" #include "blend_item.h" #include "castle.h" #include "BattleArena.h" #include "arena.h" #include "dev_log.h" #include "pcbang.h" #include "threeway_war.h" #include "pvp.h" #include "safebox.h" #include "shop.h" #include "../../common/VnumHelper.h" #include "DragonSoul.h" #include "buff_on_attributes.h" #include "belt_inventory_helper.h" #include "../../common/service.h" #include "OXEvent.h" const int ITEM_BROKEN_METIN_VNUM = 28960; // CHANGE_ITEM_ATTRIBUTES const DWORD CHARACTER::msc_dwDefaultChangeItemAttrCycle = 10; const char CHARACTER::msc_szLastChangeItemAttrFlag[] = "Item.LastChangeItemAttr"; const char CHARACTER::msc_szChangeItemAttrCycleFlag[] = "change_itemattr_cycle"; // END_OF_CHANGE_ITEM_ATTRIBUTES const BYTE g_aBuffOnAttrPoints[] = { POINT_ENERGY, POINT_COSTUME_ATTR_BONUS }; struct FFindStone { std::map<DWORD, LPCHARACTER> m_mapStone; void operator()(LPENTITY pEnt) { if (pEnt->IsType(ENTITY_CHARACTER) == true) { LPCHARACTER pChar = (LPCHARACTER)pEnt; if (pChar->IsStone() == true) { m_mapStone[(DWORD)pChar->GetVID()] = pChar; } } } }; //귀환부, 귀환기억부, 결혼반지 static bool IS_SUMMON_ITEM(int vnum) { switch (vnum) { case 22000: case 22010: case 22011: case 22020: case ITEM_MARRIAGE_RING: return true; } return false; } static bool IS_MONKEY_DUNGEON(int map_index) { switch (map_index) { case 5: case 25: case 45: case 108: case 109: return true;; } return false; } bool IS_SUMMONABLE_ZONE(int map_index) { // 몽키던전 if (IS_MONKEY_DUNGEON(map_index)) return false; // 성 if (IS_CASTLE_MAP(map_index)) return false; switch (map_index) { case 66 : // 사귀타워 case 71 : // 거미 던전 2층 case 72 : // 천의 동굴 case 73 : // 천의 동굴 2층 case 193 : // 거미 던전 2-1층 #if 0 case 184 : // 천의 동굴(신수) case 185 : // 천의 동굴 2층(신수) case 186 : // 천의 동굴(천조) case 187 : // 천의 동굴 2층(천조) case 188 : // 천의 동굴(진노) case 189 : // 천의 동굴 2층(진노) #endif // case 206 : // 아귀동굴 case 216 : // 아귀동굴 case 217 : // 거미 던전 3층 case 208 : // 천의 동굴 (용방) return false; } if (CBattleArena::IsBattleArenaMap(map_index)) return false; // 모든 private 맵으론 워프 불가능 if (map_index > 10000) return false; return true; } bool IS_BOTARYABLE_ZONE(int nMapIndex) { if (!g_bEnableBootaryCheck) return true; switch (nMapIndex) { case 1 : case 3 : case 21 : case 23 : case 41 : case 43 : return true; } return false; } static bool FN_check_item_socket(LPITEM item) { for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) { if (item->GetSocket(i) != item->GetProto()->alSockets[i]) return false; } return true; } // item socket 복사 -- by mhh static void FN_copy_item_socket(LPITEM dest, LPITEM src) { for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) { dest->SetSocket(i, src->GetSocket(i)); } } static bool FN_check_item_sex(LPCHARACTER ch, LPITEM item) { // 남자 금지 if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_MALE)) { if (SEX_MALE==GET_SEX(ch)) return false; } // 여자금지 if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_FEMALE)) { if (SEX_FEMALE==GET_SEX(ch)) return false; } return true; } ///////////////////////////////////////////////////////////////////////////// // ITEM HANDLING ///////////////////////////////////////////////////////////////////////////// bool CHARACTER::CanHandleItem(bool bSkipCheckRefine, bool bSkipObserver) { if (!bSkipObserver) if (m_bIsObserver) return false; if (GetMyShop()) return false; if (!bSkipCheckRefine) if (m_bUnderRefine) return false; if (IsCubeOpen() || NULL != DragonSoul_RefineWindow_GetOpener()) return false; if (IsWarping()) return false; return true; } LPITEM CHARACTER::GetInventoryItem(WORD wCell) const { return GetItem(TItemPos(INVENTORY, wCell)); } #ifdef __SPECIAL_INVENTORY_SYSTEM__ LPITEM CHARACTER::GetSkillBookInventoryItem(WORD wCell) const { return GetItem(TItemPos(INVENTORY, wCell)); } LPITEM CHARACTER::GetUpgradeItemsInventoryItem(WORD wCell) const { return GetItem(TItemPos(INVENTORY, wCell)); } LPITEM CHARACTER::GetStoneInventoryItem(WORD wCell) const { return GetItem(TItemPos(INVENTORY, wCell)); } LPITEM CHARACTER::GetGiftBoxInventoryItem(WORD wCell) const { return GetItem(TItemPos(INVENTORY, wCell)); } #endif LPITEM CHARACTER::GetItem(TItemPos Cell) const { if (!IsValidItemPosition(Cell)) return NULL; WORD wCell = Cell.cell; BYTE window_type = Cell.window_type; switch (window_type) { case INVENTORY: case EQUIPMENT: if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX) { sys_err("CHARACTER::GetInventoryItem: invalid item cell %d", wCell); return NULL; } return m_pointsInstant.pItems[wCell]; case DRAGON_SOUL_INVENTORY: if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM) { sys_err("CHARACTER::GetInventoryItem: invalid DS item cell %d", wCell); return NULL; } return m_pointsInstant.pDSItems[wCell]; default: return NULL; } return NULL; } void CHARACTER::SetItem(TItemPos Cell, LPITEM pItem) { WORD wCell = Cell.cell; BYTE window_type = Cell.window_type; if ((unsigned long)((CItem*)pItem) == 0xff || (unsigned long)((CItem*)pItem) == 0xffffffff) { sys_err("!!! FATAL ERROR !!! item == 0xff (char: %s cell: %u)", GetName(), wCell); core_dump(); return; } if (pItem && pItem->GetOwner()) { assert(!"GetOwner exist"); return; } // 기본 인벤토리 switch(window_type) { case INVENTORY: case EQUIPMENT: { if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX) { sys_err("CHARACTER::SetItem: invalid item cell %d", wCell); return; } LPITEM pOld = m_pointsInstant.pItems[wCell]; if (pOld) { if (wCell < INVENTORY_MAX_NUM) { for (int i = 0; i < pOld->GetSize(); ++i) { int p = wCell + (i * 5); if (p >= INVENTORY_MAX_NUM) continue; if (m_pointsInstant.pItems[p] && m_pointsInstant.pItems[p] != pOld) continue; m_pointsInstant.bItemGrid[p] = 0; } } else m_pointsInstant.bItemGrid[wCell] = 0; } if (pItem) { if (wCell < INVENTORY_MAX_NUM) { for (int i = 0; i < pItem->GetSize(); ++i) { int p = wCell + (i * 5); if (p >= INVENTORY_MAX_NUM) continue; // wCell + 1 로 하는 것은 빈곳을 체크할 때 같은 // 아이템은 예외처리하기 위함 m_pointsInstant.bItemGrid[p] = wCell + 1; } } else m_pointsInstant.bItemGrid[wCell] = wCell + 1; } m_pointsInstant.pItems[wCell] = pItem; } break; // 용혼석 인벤토리 case DRAGON_SOUL_INVENTORY: { LPITEM pOld = m_pointsInstant.pDSItems[wCell]; if (pOld) { if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM) { for (int i = 0; i < pOld->GetSize(); ++i) { int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM); if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM) continue; if (m_pointsInstant.pDSItems[p] && m_pointsInstant.pDSItems[p] != pOld) continue; m_pointsInstant.wDSItemGrid[p] = 0; } } else m_pointsInstant.wDSItemGrid[wCell] = 0; } if (pItem) { if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM) { sys_err("CHARACTER::SetItem: invalid DS item cell %d", wCell); return; } if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM) { for (int i = 0; i < pItem->GetSize(); ++i) { int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM); if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM) continue; // wCell + 1 로 하는 것은 빈곳을 체크할 때 같은 // 아이템은 예외처리하기 위함 m_pointsInstant.wDSItemGrid[p] = wCell + 1; } } else m_pointsInstant.wDSItemGrid[wCell] = wCell + 1; } m_pointsInstant.pDSItems[wCell] = pItem; } break; default: sys_err ("Invalid Inventory type %d", window_type); return; } if (GetDesc()) { // 확장 아이템: 서버에서 아이템 플래그 정보를 보낸다 if (pItem) { TPacketGCItemSet pack; pack.header = HEADER_GC_ITEM_SET; pack.Cell = Cell; pack.count = pItem->GetCount(); pack.vnum = pItem->GetVnum(); pack.flags = pItem->GetFlag(); pack.anti_flags = pItem->GetAntiFlag(); pack.highlight = (Cell.window_type == DRAGON_SOUL_INVENTORY); thecore_memcpy(pack.alSockets, pItem->GetSockets(), sizeof(pack.alSockets)); thecore_memcpy(pack.aAttr, pItem->GetAttributes(), sizeof(pack.aAttr)); GetDesc()->Packet(&pack, sizeof(TPacketGCItemSet)); } else { TPacketGCItemDelDeprecated pack; pack.header = HEADER_GC_ITEM_DEL; pack.Cell = Cell; pack.count = 0; pack.vnum = 0; memset(pack.alSockets, 0, sizeof(pack.alSockets)); memset(pack.aAttr, 0, sizeof(pack.aAttr)); GetDesc()->Packet(&pack, sizeof(TPacketGCItemDelDeprecated)); } } if (pItem) { pItem->SetCell(this, wCell); switch (window_type) { case INVENTORY: case EQUIPMENT: #ifdef __SPECIAL_INVENTORY_SYSTEM__ if ((wCell < INVENTORY_MAX_NUM) || (BELT_INVENTORY_SLOT_START <= wCell && BELT_INVENTORY_SLOT_END > wCell) || (SKILL_BOOK_INVENTORY_SLOT_START <= wCell && SKILL_BOOK_INVENTORY_SLOT_END > wCell) || (UPGRADE_ITEMS_INVENTORY_SLOT_START <= wCell && UPGRADE_ITEMS_INVENTORY_SLOT_END > wCell) || (STONE_INVENTORY_SLOT_START <= wCell && STONE_INVENTORY_SLOT_END > wCell) || (GIFT_BOX_INVENTORY_SLOT_START <= wCell && GIFT_BOX_INVENTORY_SLOT_END > wCell)) #else if ((wCell < INVENTORY_MAX_NUM) || (BELT_INVENTORY_SLOT_START <= wCell && BELT_INVENTORY_SLOT_END > wCell)) #endif pItem->SetWindow(INVENTORY); else pItem->SetWindow(EQUIPMENT); break; case DRAGON_SOUL_INVENTORY: pItem->SetWindow(DRAGON_SOUL_INVENTORY); break; } } } LPITEM CHARACTER::GetWear(BYTE bCell) const { // > WEAR_MAX_NUM : 용혼석 슬롯들. if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX) { sys_err("CHARACTER::GetWear: invalid wear cell %d", bCell); return NULL; } return m_pointsInstant.pItems[INVENTORY_MAX_NUM + bCell]; } void CHARACTER::SetWear(BYTE bCell, LPITEM item) { // > WEAR_MAX_NUM : 용혼석 슬롯들. if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX) { sys_err("CHARACTER::SetItem: invalid item cell %d", bCell); return; } SetItem(TItemPos (INVENTORY, INVENTORY_MAX_NUM + bCell), item); } void CHARACTER::ClearItem() { int i; LPITEM item; for (i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i) { if ((item = GetInventoryItem(i))) { item->SetSkipSave(true); ITEM_MANAGER::instance().FlushDelayedSave(item); item->RemoveFromCharacter(); M2_DESTROY_ITEM(item); SyncQuickslot(QUICKSLOT_TYPE_ITEM, i, 255); } } for (i = 0; i < DRAGON_SOUL_INVENTORY_MAX_NUM; ++i) { if ((item = GetItem(TItemPos(DRAGON_SOUL_INVENTORY, i)))) { item->SetSkipSave(true); ITEM_MANAGER::instance().FlushDelayedSave(item); item->RemoveFromCharacter(); M2_DESTROY_ITEM(item); } } } bool CHARACTER::IsEmptyItemGrid(TItemPos Cell, BYTE bSize, int iExceptionCell) const { switch (Cell.window_type) { case INVENTORY: { BYTE bCell = Cell.cell; // bItemCell은 0이 false임을 나타내기 위해 + 1 해서 처리한다. // 따라서 iExceptionCell에 1을 더해 비교한다. ++iExceptionCell; if (Cell.IsBeltInventoryPosition()) { LPITEM beltItem = GetWear(WEAR_BELT); if (NULL == beltItem) return false; if (false == CBeltInventoryHelper::IsAvailableCell(bCell - BELT_INVENTORY_SLOT_START, beltItem->GetValue(0))) return false; if (m_pointsInstant.bItemGrid[bCell]) { if (m_pointsInstant.bItemGrid[bCell] == iExceptionCell) return true; return false; } if (bSize == 1) return true; } #ifdef __SPECIAL_INVENTORY_SYSTEM__ else if (Cell.IsSkillBookInventoryPosition()) { if (bCell < SKILL_BOOK_INVENTORY_SLOT_START) return false; if (bCell > SKILL_BOOK_INVENTORY_SLOT_END) return false; if (m_pointsInstant.bItemGrid[bCell] == (UINT)iExceptionCell) { if (bSize == 1) return true; int j = 1; BYTE bPage = bCell / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT); do { UINT p = bCell + (5 * j); if (p >= SPECIAL_INVENTORY_MAX_NUM) return false; if (p / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT) != bPage) return false; if (m_pointsInstant.bItemGrid[p]) if (m_pointsInstant.bItemGrid[p] != iExceptionCell) return false; } while (++j < bSize); return true; } } else if (Cell.IsUpgradeItemsInventoryPosition()) { if (bCell < UPGRADE_ITEMS_INVENTORY_SLOT_START) return false; if (bCell > UPGRADE_ITEMS_INVENTORY_SLOT_END) return false; if (m_pointsInstant.bItemGrid[bCell] == (UINT)iExceptionCell) { if (bSize == 1) return true; int j = 1; BYTE bPage = bCell / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT); do { UINT p = bCell + (5 * j); if (p >= SPECIAL_INVENTORY_MAX_NUM) return false; if (p / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT) != bPage) return false; if (m_pointsInstant.bItemGrid[p]) if (m_pointsInstant.bItemGrid[p] != iExceptionCell) return false; } while (++j < bSize); return true; } } else if (Cell.IsStoneInventoryPosition()) { if (bCell < STONE_INVENTORY_SLOT_START) return false; if (bCell > STONE_INVENTORY_SLOT_END) return false; if (m_pointsInstant.bItemGrid[bCell] == (UINT)iExceptionCell) { if (bSize == 1) return true; int j = 1; BYTE bPage = bCell / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT); do { UINT p = bCell + (5 * j); if (p >= SPECIAL_INVENTORY_MAX_NUM) return false; if (p / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT) != bPage) return false; if (m_pointsInstant.bItemGrid[p]) if (m_pointsInstant.bItemGrid[p] != iExceptionCell) return false; } while (++j < bSize); return true; } } else if (Cell.IsGiftBoxInventoryPosition()) { if (bCell < GIFT_BOX_INVENTORY_SLOT_START) return false; if (bCell > GIFT_BOX_INVENTORY_SLOT_END) return false; if (m_pointsInstant.bItemGrid[bCell] == (UINT)iExceptionCell) { if (bSize == 1) return true; int j = 1; BYTE bPage = bCell / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT); do { UINT p = bCell + (5 * j); if (p >= SPECIAL_INVENTORY_MAX_NUM) return false; if (p / (SPECIAL_INVENTORY_MAX_NUM / SPECIAL_INVENTORY_PAGE_COUNT) != bPage) return false; if (m_pointsInstant.bItemGrid[p]) if (m_pointsInstant.bItemGrid[p] != iExceptionCell) return false; } while (++j < bSize); return true; } } #endif else if (bCell >= INVENTORY_MAX_NUM) return false; if (m_pointsInstant.bItemGrid[bCell]) { if (m_pointsInstant.bItemGrid[bCell] == iExceptionCell) { if (bSize == 1) return true; int j = 1; BYTE bPage = bCell / (INVENTORY_MAX_NUM / 4); do { BYTE p = bCell + (5 * j); if (p >= INVENTORY_MAX_NUM) return false; if (p / (INVENTORY_MAX_NUM / 4) != bPage) return false; if (m_pointsInstant.bItemGrid[p]) if (m_pointsInstant.bItemGrid[p] != iExceptionCell) return false; } while (++j < bSize); return true; } else return false; } // 크기가 1이면 한칸을 차지하는 것이므로 그냥 리턴 if (1 == bSize) return true; else { int j = 1; BYTE bPage = bCell / (INVENTORY_MAX_NUM / 4); do { BYTE p = bCell + (5 * j); if (p >= INVENTORY_MAX_NUM) return false; if (p / (INVENTORY_MAX_NUM / 4) != bPage) return false; if (m_pointsInstant.bItemGrid[p]) if (m_pointsInstant.bItemGrid[p] != iExceptionCell) return false; } while (++j < bSize); return true; } } break; case DRAGON_SOUL_INVENTORY: { WORD wCell = Cell.cell; if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM) return false; // bItemCell은 0이 false임을 나타내기 위해 + 1 해서 처리한다. // 따라서 iExceptionCell에 1을 더해 비교한다. iExceptionCell++; if (m_pointsInstant.wDSItemGrid[wCell]) { if (m_pointsInstant.wDSItemGrid[wCell] == iExceptionCell) { if (bSize == 1) return true; int j = 1; do { int p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j); if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM) return false; if (m_pointsInstant.wDSItemGrid[p]) if (m_pointsInstant.wDSItemGrid[p] != iExceptionCell) return false; } while (++j < bSize); return true; } else return false; } // 크기가 1이면 한칸을 차지하는 것이므로 그냥 리턴 if (1 == bSize) return true; else { int j = 1; do { int p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j); if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM) return false; if (m_pointsInstant.bItemGrid[p]) if (m_pointsInstant.wDSItemGrid[p] != iExceptionCell) return false; } while (++j < bSize); return true; } } } return false; } int CHARACTER::GetEmptyInventory(BYTE size) const { // NOTE: 현재 이 함수는 아이템 지급, 획득 등의 행위를 할 때 인벤토리의 빈 칸을 찾기 위해 사용되고 있는데, // 벨트 인벤토리는 특수 인벤토리이므로 검사하지 않도록 한다. (기본 인벤토리: INVENTORY_MAX_NUM 까지만 검사) for ( int i = 0; i < INVENTORY_MAX_NUM; ++i) if (IsEmptyItemGrid(TItemPos (INVENTORY, i), size)) return i; return -1; } int CHARACTER::GetEmptyDragonSoulInventory(LPITEM pItem) const { if (NULL == pItem || !pItem->IsDragonSoul()) return -1; if (!DragonSoul_IsQualified()) { return -1; } BYTE bSize = pItem->GetSize(); WORD wBaseCell = DSManager::instance().GetBasePosition(pItem); if (WORD_MAX == wBaseCell) return -1; for (int i = 0; i < DRAGON_SOUL_BOX_SIZE; ++i) if (IsEmptyItemGrid(TItemPos(DRAGON_SOUL_INVENTORY, i + wBaseCell), bSize)) return i + wBaseCell; return -1; } #ifdef __SPECIAL_INVENTORY_SYSTEM__ int CHARACTER::GetEmptySkillBookInventory(BYTE size) const { for (int i = SKILL_BOOK_INVENTORY_SLOT_START; i < SKILL_BOOK_INVENTORY_SLOT_END; ++i) if (IsEmptyItemGrid(TItemPos(INVENTORY, i), size)) return i; return -1; } int CHARACTER::GetEmptyUpgradeItemsInventory(BYTE size) const { for (int i = UPGRADE_ITEMS_INVENTORY_SLOT_START; i < UPGRADE_ITEMS_INVENTORY_SLOT_END; ++i) if (IsEmptyItemGrid(TItemPos(INVENTORY, i), size)) return i; return -1; } int CHARACTER::GetEmptyStoneInventory(BYTE size) const { for (int i = STONE_INVENTORY_SLOT_START; i < STONE_INVENTORY_SLOT_END; ++i) if (IsEmptyItemGrid(TItemPos(INVENTORY, i), size)) return i; return -1; } int CHARACTER::GetEmptyGiftBoxInventory(BYTE size) const { for (int i = GIFT_BOX_INVENTORY_SLOT_START; i < GIFT_BOX_INVENTORY_SLOT_END; ++i) if (IsEmptyItemGrid(TItemPos(INVENTORY, i), size)) return i; return -1; } #endif void CHARACTER::CopyDragonSoulItemGrid(std::vector<WORD>& vDragonSoulItemGrid) const { vDragonSoulItemGrid.resize(DRAGON_SOUL_INVENTORY_MAX_NUM); std::copy(m_pointsInstant.wDSItemGrid, m_pointsInstant.wDSItemGrid + DRAGON_SOUL_INVENTORY_MAX_NUM, vDragonSoulItemGrid.begin()); } int CHARACTER::CountEmptyInventory() const { int count = 0; for (int i = 0; i < INVENTORY_MAX_NUM; ++i) if (GetInventoryItem(i)) count += GetInventoryItem(i)->GetSize(); return (INVENTORY_MAX_NUM - count); } void TransformRefineItem(LPITEM pkOldItem, LPITEM pkNewItem) { // ACCESSORY_REFINE if (pkOldItem->IsAccessoryForSocket()) { for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) { pkNewItem->SetSocket(i, pkOldItem->GetSocket(i)); } //pkNewItem->StartAccessorySocketExpireEvent(); } // END_OF_ACCESSORY_REFINE else { // 여기서 깨진석이 자동적으로 청소 됨 for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) { if (!pkOldItem->GetSocket(i)) break; else pkNewItem->SetSocket(i, 1); } // 소켓 설정 int slot = 0; for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) { long socket = pkOldItem->GetSocket(i); if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM) pkNewItem->SetSocket(slot++, socket); } } // 매직 아이템 설정 pkOldItem->CopyAttributeTo(pkNewItem); } void NotifyRefineSuccess(LPCHARACTER ch, LPITEM item, const char* way) { if (NULL != ch && item != NULL) { ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineSuceeded"); LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), 1, way); } } void NotifyRefineFail(LPCHARACTER ch, LPITEM item, const char* way, int success = 0) { if (NULL != ch && NULL != item) { ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineFailed"); LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), success, way); } } void CHARACTER::SetRefineNPC(LPCHARACTER ch) { if ( ch != NULL ) { m_dwRefineNPCVID = ch->GetVID(); } else { m_dwRefineNPCVID = 0; } } bool CHARACTER::DoRefine(LPITEM item, bool bMoneyOnly) { if (!CanHandleItem(true)) { ClearRefineMode(); return false; } //개량 시간제한 : upgrade_refine_scroll.quest 에서 개량후 5분이내에 일반 개량을 //진행할수 없음 if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0) { if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5)) { sys_log(0, "can't refine %d %s", GetPlayerID(), GetName()); return false; } } const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet()); if (!prt) return false; DWORD result_vnum = item->GetRefinedVnum(); // REFINE_COST int cost = ComputeRefineFee(prt->cost); int RefineChance = GetQuestFlag("main_quest_lv7.refine_chance"); if (RefineChance > 0) { if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다")); return false; } cost = 0; SetQuestFlag("main_quest_lv7.refine_chance", RefineChance - 1); } // END_OF_REFINE_COST if (result_vnum == 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다.")); return false; } if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING) return false; TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum()); if (!pProto) { sys_err("DoRefine NOT GET ITEM PROTO %d", item->GetRefinedVnum()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); return false; } // REFINE_COST if (GetGold() < cost) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다.")); return false; } if (!bMoneyOnly && !RefineChance) { for (int i = 0; i < prt->material_count; ++i) { if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count) { if (test_server) { ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count); } ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다.")); return false; } } for (int i = 0; i < prt->material_count; ++i) RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count); } int prob = number(1, 100); if (IsRefineThroughGuild() || bMoneyOnly) prob -= 10; // END_OF_REFINE_COST if (prob <= prt->prob) { // 성공! 모든 아이템이 사라지고, 같은 속성의 다른 아이템 획득 LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false); if (pkNewItem) { ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem); LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName()); BYTE bCell = item->GetCell(); // DETAIL_REFINE_LOG NotifyRefineSuccess(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER"); DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost); ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)"); // END_OF_DETAIL_REFINE_LOG pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); sys_log(0, "Refine Success %d", cost); pkNewItem->AttrLog(); //PointChange(POINT_GOLD, -cost); sys_log(0, "PayPee %d", cost); PayRefineFee(cost); sys_log(0, "PayPee End %d", cost); } else { // DETAIL_REFINE_LOG // 아이템 생성에 실패 -> 개량 실패로 간주 sys_err("cannot create item %u", result_vnum); NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER"); // END_OF_DETAIL_REFINE_LOG } } else { // 실패! 모든 아이템이 사라짐. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost); NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER"); item->AttrLog(); ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)"); //PointChange(POINT_GOLD, -cost); PayRefineFee(cost); } return true; } enum enum_RefineScrolls { CHUKBOK_SCROLL = 0, HYUNIRON_CHN = 1, // 중국에서만 사용 YONGSIN_SCROLL = 2, MUSIN_SCROLL = 3, YAGONG_SCROLL = 4, MEMO_SCROLL = 5, BDRAGON_SCROLL = 6, }; bool CHARACTER::DoRefineWithScroll(LPITEM item) { if (!CanHandleItem(true)) { ClearRefineMode(); return false; } ClearRefineMode(); //개량 시간제한 : upgrade_refine_scroll.quest 에서 개량후 5분이내에 일반 개량을 //진행할수 없음 if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0) { if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5)) { sys_log(0, "can't refine %d %s", GetPlayerID(), GetName()); return false; } } const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet()); if (!prt) return false; LPITEM pkItemScroll; // 개량서 체크 if (m_iRefineAdditionalCell < 0) return false; pkItemScroll = GetInventoryItem(m_iRefineAdditionalCell); if (!pkItemScroll) return false; if (!(pkItemScroll->GetType() == ITEM_USE && pkItemScroll->GetSubType() == USE_TUNING)) return false; if (pkItemScroll->GetVnum() == item->GetVnum()) return false; DWORD result_vnum = item->GetRefinedVnum(); DWORD result_fail_vnum = item->GetRefineFromVnum(); if (result_vnum == 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다.")); return false; } // MUSIN_SCROLL if (pkItemScroll->GetValue(0) == MUSIN_SCROLL) { if (item->GetRefineLevel() >= 4) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 더 이상 개량할 수 없습니다.")); return false; } } // END_OF_MUSIC_SCROLL else if (pkItemScroll->GetValue(0) == MEMO_SCROLL) { if (item->GetRefineLevel() != pkItemScroll->GetValue(1)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 개량할 수 없습니다.")); return false; } } else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL) { if (item->GetType() != ITEM_METIN || item->GetRefineLevel() != 4) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 개량할 수 없습니다.")); return false; } } TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum()); if (!pProto) { sys_err("DoRefineWithScroll NOT GET ITEM PROTO %d", item->GetRefinedVnum()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); return false; } if (GetGold() < prt->cost) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다.")); return false; } for (int i = 0; i < prt->material_count; ++i) { if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count) { if (test_server) { ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count); } ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다.")); return false; } } for (int i = 0; i < prt->material_count; ++i) RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count); int prob = number(1, 100); int success_prob = prt->prob; bool bDestroyWhenFail = false; const char* szRefineType = "SCROLL"; if (pkItemScroll->GetValue(0) == HYUNIRON_CHN || pkItemScroll->GetValue(0) == YONGSIN_SCROLL || pkItemScroll->GetValue(0) == YAGONG_SCROLL) // 현철, 용신의 축복서, 야공의 비전서 처리 { const char hyuniron_prob[9] = { 100, 75, 65, 55, 45, 40, 35, 25, 20 }; const char hyuniron_prob_euckr[9] = { 100, 75, 65, 55, 45, 40, 35, 30, 25 }; const char yagong_prob[9] = { 100, 100, 90, 80, 70, 60, 50, 30, 20 }; const char yagong_prob_euckr[9] = { 100, 100, 90, 80, 70, 60, 50, 40, 30 }; if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL) { success_prob = hyuniron_prob[MINMAX(0, item->GetRefineLevel(), 8)]; } else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL) { success_prob = yagong_prob[MINMAX(0, item->GetRefineLevel(), 8)]; } else if (pkItemScroll->GetValue(0) == HYUNIRON_CHN) { } else { sys_err("REFINE : Unknown refine scroll item. Value0: %d", pkItemScroll->GetValue(0)); } if (test_server) { ChatPacket(CHAT_TYPE_INFO, "[Only Test] Success_Prob %d, RefineLevel %d ", success_prob, item->GetRefineLevel()); } if (pkItemScroll->GetValue(0) == HYUNIRON_CHN) // 현철은 아이템이 부서져야 한다. bDestroyWhenFail = true; // DETAIL_REFINE_LOG if (pkItemScroll->GetValue(0) == HYUNIRON_CHN) { szRefineType = "HYUNIRON"; } else if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL) { szRefineType = "GOD_SCROLL"; } else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL) { szRefineType = "YAGONG_SCROLL"; } // END_OF_DETAIL_REFINE_LOG } // DETAIL_REFINE_LOG if (pkItemScroll->GetValue(0) == MUSIN_SCROLL) // 무신의 축복서는 100% 성공 (+4까지만) { success_prob = 100; szRefineType = "MUSIN_SCROLL"; } // END_OF_DETAIL_REFINE_LOG else if (pkItemScroll->GetValue(0) == MEMO_SCROLL) { success_prob = 100; szRefineType = "MEMO_SCROLL"; } else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL) { success_prob = 80; szRefineType = "BDRAGON_SCROLL"; } pkItemScroll->SetCount(pkItemScroll->GetCount() - 1); if (prob <= success_prob) { // 성공! 모든 아이템이 사라지고, 같은 속성의 다른 아이템 획득 LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false); if (pkNewItem) { ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem); LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName()); BYTE bCell = item->GetCell(); NotifyRefineSuccess(this, item, szRefineType); DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost); ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)"); pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); pkNewItem->AttrLog(); //PointChange(POINT_GOLD, -prt->cost); PayRefineFee(prt->cost); } else { // 아이템 생성에 실패 -> 개량 실패로 간주 sys_err("cannot create item %u", result_vnum); NotifyRefineFail(this, item, szRefineType); } } else if (!bDestroyWhenFail && result_fail_vnum) { // 실패! 모든 아이템이 사라지고, 같은 속성의 낮은 등급의 아이템 획득 LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false); if (pkNewItem) { ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem); LogManager::instance().ItemLog(this, pkNewItem, "REFINE FAIL", pkNewItem->GetName()); BYTE bCell = item->GetCell(); DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost); NotifyRefineFail(this, item, szRefineType, -1); ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)"); pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); pkNewItem->AttrLog(); //PointChange(POINT_GOLD, -prt->cost); PayRefineFee(prt->cost); } else { // 아이템 생성에 실패 -> 개량 실패로 간주 sys_err("cannot create item %u", result_fail_vnum); NotifyRefineFail(this, item, szRefineType); } } else { NotifyRefineFail(this, item, szRefineType); // 개량시 아이템 사라지지 않음 PayRefineFee(prt->cost); } return true; } bool CHARACTER::RefineInformation(BYTE bCell, BYTE bType, int iAdditionalCell) { if (bCell > INVENTORY_MAX_NUM) return false; LPITEM item = GetInventoryItem(bCell); if (!item) return false; // REFINE_COST if (bType == REFINE_TYPE_MONEY_ONLY && !GetQuestFlag("deviltower_zone.can_refine")) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사귀 타워 완료 보상은 한번까지 사용가능합니다.")); return false; } // END_OF_REFINE_COST TPacketGCRefineInformation p; p.header = HEADER_GC_REFINE_INFORMATION; p.pos = bCell; p.src_vnum = item->GetVnum(); p.result_vnum = item->GetRefinedVnum(); p.type = bType; if (p.result_vnum == 0) { sys_err("RefineInformation p.result_vnum == 0"); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); return false; } if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING) { if (bType == 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 이 방식으로는 개량할 수 없습니다.")); return false; } else { LPITEM itemScroll = GetInventoryItem(iAdditionalCell); if (!itemScroll || item->GetVnum() == itemScroll->GetVnum()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 개량서를 합칠 수는 없습니다.")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("축복의 서와 현철을 합칠 수 있습니다.")); return false; } } } CRefineManager & rm = CRefineManager::instance(); const TRefineTable* prt = rm.GetRefineRecipe(item->GetRefineSet()); if (!prt) { sys_err("RefineInformation NOT GET REFINE SET %d", item->GetRefineSet()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); return false; } // REFINE_COST //MAIN_QUEST_LV7 if (GetQuestFlag("main_quest_lv7.refine_chance") > 0) { // 일본은 제외 if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다")); return false; } p.cost = 0; } else p.cost = ComputeRefineFee(prt->cost); //END_MAIN_QUEST_LV7 p.prob = prt->prob; if (bType == REFINE_TYPE_MONEY_ONLY) { p.material_count = 0; memset(p.materials, 0, sizeof(p.materials)); } else { p.material_count = prt->material_count; thecore_memcpy(&p.materials, prt->materials, sizeof(prt->materials)); } // END_OF_REFINE_COST GetDesc()->Packet(&p, sizeof(TPacketGCRefineInformation)); SetRefineMode(iAdditionalCell); return true; } bool CHARACTER::RefineItem(LPITEM pkItem, LPITEM pkTarget) { if (!CanHandleItem()) return false; if (pkItem->GetSubType() == USE_TUNING) { // XXX 성능, 소켓 개량서는 사라졌습니다... // XXX 성능개량서는 축복의 서가 되었다! // MUSIN_SCROLL if (pkItem->GetValue(0) == MUSIN_SCROLL) RefineInformation(pkTarget->GetCell(), REFINE_TYPE_MUSIN, pkItem->GetCell()); // END_OF_MUSIN_SCROLL else if (pkItem->GetValue(0) == HYUNIRON_CHN) RefineInformation(pkTarget->GetCell(), REFINE_TYPE_HYUNIRON, pkItem->GetCell()); else if (pkItem->GetValue(0) == BDRAGON_SCROLL) { if (pkTarget->GetRefineSet() != 702) return false; RefineInformation(pkTarget->GetCell(), REFINE_TYPE_BDRAGON, pkItem->GetCell()); } else { if (pkTarget->GetRefineSet() == 501) return false; RefineInformation(pkTarget->GetCell(), REFINE_TYPE_SCROLL, pkItem->GetCell()); } } else if (pkItem->GetSubType() == USE_DETACHMENT && IS_SET(pkTarget->GetFlag(), ITEM_FLAG_REFINEABLE)) { LogManager::instance().ItemLog(this, pkTarget, "USE_DETACHMENT", pkTarget->GetName()); bool bHasMetinStone = false; for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++) { long socket = pkTarget->GetSocket(i); if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM) { bHasMetinStone = true; break; } } if (bHasMetinStone) { for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) { long socket = pkTarget->GetSocket(i); if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM) { AutoGiveItem(socket); //TItemTable* pTable = ITEM_MANAGER::instance().GetTable(pkTarget->GetSocket(i)); //pkTarget->SetSocket(i, pTable->alValues[2]); // 깨진돌로 대체해준다 pkTarget->SetSocket(i, ITEM_BROKEN_METIN_VNUM); } } pkItem->SetCount(pkItem->GetCount() - 1); return true; } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 수 있는 메틴석이 없습니다.")); return false; } } return false; } EVENTFUNC(kill_campfire_event) { char_event_info* info = dynamic_cast<char_event_info*>( event->info ); if ( info == NULL ) { sys_err( "kill_campfire_event> <Factor> Null pointer" ); return 0; } LPCHARACTER ch = info->ch; if (ch == NULL) { // <Factor> return 0; } ch->m_pkMiningEvent = NULL; M2_DESTROY_CHARACTER(ch); return 0; } bool CHARACTER::GiveRecallItem(LPITEM item) { int idx = GetMapIndex(); int iEmpireByMapIndex = -1; if (idx < 20) iEmpireByMapIndex = 1; else if (idx < 40) iEmpireByMapIndex = 2; else if (idx < 60) iEmpireByMapIndex = 3; else if (idx < 10000) iEmpireByMapIndex = 0; switch (idx) { case 66: case 216: iEmpireByMapIndex = -1; break; } if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억해 둘 수 없는 위치 입니다.")); return false; } int pos; if (item->GetCount() == 1) // 아이템이 하나라면 그냥 셋팅. { item->SetSocket(0, GetX()); item->SetSocket(1, GetY()); } else if ((pos = GetEmptyInventory(item->GetSize())) != -1) // 그렇지 않다면 다른 인벤토리 슬롯을 찾는다. { LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1); if (NULL != item2) { item2->SetSocket(0, GetX()); item2->SetSocket(1, GetY()); item2->AddToCharacter(this, TItemPos(INVENTORY, pos)); item->SetCount(item->GetCount() - 1); } } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다.")); return false; } return true; } void CHARACTER::ProcessRecallItem(LPITEM item) { int idx; if ((idx = SECTREE_MANAGER::instance().GetMapIndex(item->GetSocket(0), item->GetSocket(1))) == 0) return; int iEmpireByMapIndex = -1; if (idx < 20) iEmpireByMapIndex = 1; else if (idx < 40) iEmpireByMapIndex = 2; else if (idx < 60) iEmpireByMapIndex = 3; else if (idx < 10000) iEmpireByMapIndex = 0; switch (idx) { case 66: case 216: iEmpireByMapIndex = -1; break; // 악룡군도 일때 case 301: case 302: case 303: case 304: if( GetLevel() < 90 ) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다.")); return; } else break; } if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억된 위치가 타제국에 속해 있어서 귀환할 수 없습니다.")); item->SetSocket(0, 0); item->SetSocket(1, 0); } else { sys_log(1, "Recall: %s %d %d -> %d %d", GetName(), GetX(), GetY(), item->GetSocket(0), item->GetSocket(1)); WarpSet(item->GetSocket(0), item->GetSocket(1)); item->SetCount(item->GetCount() - 1); } } void CHARACTER::__OpenPrivateShop() { unsigned bodyPart = GetPart(PART_MAIN); switch (bodyPart) { case 0: case 1: case 2: ChatPacket(CHAT_TYPE_COMMAND, "OpenPrivateShop"); break; default: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다.")); break; } } // MYSHOP_PRICE_LIST #ifdef ENABLE_YANG_LIMIT void CHARACTER::SendMyShopPriceListCmd(DWORD dwItemVnum, long long dwItemPrice) { char szLine[256]; snprintf(szLine, sizeof(szLine), "MyShopPriceList %u %lld", dwItemVnum, dwItemPrice); ChatPacket(CHAT_TYPE_COMMAND, szLine); sys_log(0, szLine); } #else void CHARACTER::SendMyShopPriceListCmd(DWORD dwItemVnum, DWORD dwItemPrice) { char szLine[256]; snprintf(szLine, sizeof(szLine), "MyShopPriceList %u %u", dwItemVnum, dwItemPrice); ChatPacket(CHAT_TYPE_COMMAND, szLine); sys_log(0, szLine); } #endif // // DB 캐시로 부터 받은 리스트를 User 에게 전송하고 상점을 열라는 커맨드를 보낸다. // void CHARACTER::UseSilkBotaryReal(const TPacketMyshopPricelistHeader* p) { const TItemPriceInfo* pInfo = (const TItemPriceInfo*)(p + 1); if (!p->byCount) // 가격 리스트가 없다. dummy 데이터를 넣은 커맨드를 보내준다. SendMyShopPriceListCmd(1, 0); else { for (int idx = 0; idx < p->byCount; idx++) SendMyShopPriceListCmd(pInfo[ idx ].dwVnum, pInfo[ idx ].dwPrice); } __OpenPrivateShop(); } // // 이번 접속 후 처음 상점을 Open 하는 경우 리스트를 Load 하기 위해 DB 캐시에 가격정보 리스트 요청 패킷을 보낸다. // 이후부터는 바로 상점을 열라는 응답을 보낸다. // void CHARACTER::UseSilkBotary(void) { if (m_bNoOpenedShop) { DWORD dwPlayerID = GetPlayerID(); db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_REQ, GetDesc()->GetHandle(), &dwPlayerID, sizeof(DWORD)); m_bNoOpenedShop = false; } else { __OpenPrivateShop(); } } // END_OF_MYSHOP_PRICE_LIST int CalculateConsume(LPCHARACTER ch) { static const int WARP_NEED_LIFE_PERCENT = 30; static const int WARP_MIN_LIFE_PERCENT = 10; // CONSUME_LIFE_WHEN_USE_WARP_ITEM int consumeLife = 0; { // CheckNeedLifeForWarp const int curLife = ch->GetHP(); const int needPercent = WARP_NEED_LIFE_PERCENT; const int needLife = ch->GetMaxHP() * needPercent / 100; if (curLife < needLife) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 생명력 양이 모자라 사용할 수 없습니다.")); return -1; } consumeLife = needLife; // CheckMinLifeForWarp: 독에 의해서 죽으면 안되므로 생명력 최소량는 남겨준다 const int minPercent = WARP_MIN_LIFE_PERCENT; const int minLife = ch->GetMaxHP() * minPercent / 100; if (curLife - needLife < minLife) consumeLife = curLife - minLife; if (consumeLife < 0) consumeLife = 0; } // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM return consumeLife; } bool CHARACTER::CheckTimeUsed(LPITEM item) { switch (item->GetVnum()) { /**************** * Type = 27 -> ITEM_BLEND (Delete the other case you do not want for check) */ case 50821: case 50822: case 50823: case 50824: case 50825: case 50826: /**************** * SubType = 7 -> USE_ABILITY_UP (Delete the other case you do not want for check) */ case 27866: case 27868: case 27870: case 27873: case 39026: case 50093: case 50094: case 50123: case 50801: case 50802: case 50817: case 50818: case 50819: case 50820: /**************** * SubType = 8 -> USE_AFFECT (Delete the other case you do not want for check) */ case 39010: case 39017: case 39018: case 39019: case 39020: case 39024: case 39025: case 39031: case 50813: case 50814: case 71014: case 71015: case 71016: case 71017: case 71027: case 71028: case 71029: case 71030: case 71034: case 71044: case 71045: case 71101: case 71102: case 71153: case 71154: case 71155: case 71156: case 72025: case 72026: case 72027: case 72031: case 72032: case 72033: case 72034: case 72035: case 72036: case 72037: case 72038: case 72039: case 72040: case 72041: case 72042: case 72046: case 72047: case 72048: case 72312: case 72313: case 72501: case 72502: case 76003: case 76017: case 76018: int pGetTime[] = {10}; // Set timer for how you need a long after you login for can use item int pGetFlag = GetQuestFlag("item.last_time"); // Get questflag where him set from input_login.cpp (Not change) const char* pGetMessage[] = {"|cFFd0ffcc|H|hYou cannot use |cFFc9ff00|H|h[%s] |cFFd0ffcc|H|honly after passing |cFFec03e2|H|h[%u] |cFFd0ffcc|H|hseconds of logging!"}; // Get message when you use time so fast if (pGetFlag) // Initializate questflag on item { if (get_global_time() < pGetFlag + pGetTime[0]) // Initializate to get a + second for questflag { ChatPacket(CHAT_TYPE_INFO, pGetMessage[0], item->GetName(), pGetTime[0]); // Get message return false; // Returns false if you use the item quicker than those seconds } } break; } return true; } int CalculateConsumeSP(LPCHARACTER lpChar) { static const int NEED_WARP_SP_PERCENT = 30; const int curSP = lpChar->GetSP(); const int needSP = lpChar->GetMaxSP() * NEED_WARP_SP_PERCENT / 100; if (curSP < needSP) { lpChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 정신력 양이 모자라 사용할 수 없습니다.")); return -1; } return needSP; } bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell) { int iLimitRealtimeStartFirstUseFlagIndex = -1; int iLimitTimerBasedOnWearFlagIndex = -1; WORD wDestCell = DestCell.cell; BYTE bDestInven = DestCell.window_type; for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) { long limitValue = item->GetProto()->aLimits[i].lValue; switch (item->GetProto()->aLimits[i].bType) { case LIMIT_LEVEL: if (GetLevel() < limitValue) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다.")); return false; } break; case LIMIT_REAL_TIME_START_FIRST_USE: iLimitRealtimeStartFirstUseFlagIndex = i; break; case LIMIT_TIMER_BASED_ON_WEAR: iLimitTimerBasedOnWearFlagIndex = i; break; } } if (test_server) { sys_log(0, "USE_ITEM %s, Inven %d, Cell %d, ItemType %d, SubType %d", item->GetName(), bDestInven, wDestCell, item->GetType(), item->GetSubType()); } if ( CArenaManager::instance().IsLimitedItem( GetMapIndex(), item->GetVnum() ) == true ) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); return false; } // 아이템 최초 사용 이후부터는 사용하지 않아도 시간이 차감되는 방식 처리. if (-1 != iLimitRealtimeStartFirstUseFlagIndex) { // 한 번이라도 사용한 아이템인지 여부는 Socket1을 보고 판단한다. (Socket1에 사용횟수 기록) if (0 == item->GetSocket(1)) { // 사용가능시간은 Default 값으로 Limit Value 값을 사용하되, Socket0에 값이 있으면 그 값을 사용하도록 한다. (단위는 초) long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[iLimitRealtimeStartFirstUseFlagIndex].lValue; if (0 == duration) duration = 60 * 60 * 24 * 7; item->SetSocket(0, time(0) + duration); item->StartRealTimeExpireEvent(); } if (false == item->IsEquipped()) item->SetSocket(1, item->GetSocket(1) + 1); } if (TItemPos(item->GetWindow(), item->GetCell()).IsBeltInventoryPosition()) { LPITEM beltItem = GetWear(WEAR_BELT); if (NULL == beltItem) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Belt> You can't use this item if you have no equipped belt.")); return false; } if (false == CBeltInventoryHelper::IsAvailableCell(item->GetCell() - BELT_INVENTORY_SLOT_START, beltItem->GetValue(0))) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Belt> You can't use this item if you don't upgrade your belt.")); return false; } } switch (item->GetType()) { case ITEM_HAIR: return ItemProcess_Hair(item, wDestCell); case ITEM_POLYMORPH: return ItemProcess_Polymorph(item); case ITEM_QUEST: if (GetArena() != NULL || IsObserverMode() == true) { if (item->GetVnum() == 50051 || item->GetVnum() == 50052 || item->GetVnum() == 50053) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); return false; } } if (!IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE | ITEM_FLAG_QUEST_USE_MULTIPLE)) { if (item->GetSIGVnum() == 0) { quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); } else { quest::CQuestManager::instance().SIGUse(GetPlayerID(), item->GetSIGVnum(), item, false); } } break; case ITEM_CAMPFIRE: { if (GetMapIndex() == 113) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Interzis")); return false; } int son_ates = GetQuestFlag("kamp.ates"); if (get_global_time() - son_ates < 60) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Odata la 60sec se poate folosi focul")); return false; } SetQuestFlag("kamp.ates", get_global_time()); float fx, fy; GetDeltaByDegree(GetRotation(), 100.0f, &fx, &fy); LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy)); if (!tree) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("모닥불을 피울 수 없는 지점입니다.")); return false; } if (tree->IsAttr((long)(GetX()+fx), (long)(GetY()+fy), ATTR_WATER)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물 속에 모닥불을 피울 수 없습니다.")); return false; } LPCHARACTER campfire = CHARACTER_MANAGER::instance().SpawnMob(fishing::CAMPFIRE_MOB, GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy), 0, false, number(0, 359)); char_event_info* info = AllocEventInfo<char_event_info>(); info->ch = campfire; campfire->m_pkMiningEvent = event_create(kill_campfire_event, info, PASSES_PER_SEC(40)); item->SetCount(item->GetCount() - 1); } break; case ITEM_UNIQUE: { switch (item->GetSubType()) { #ifdef __MOUNT_SYSTEM__ case USE_MOUNT: { if (Mount_map_unallowed_find(GetMapIndex())) { ChatPacket(CHAT_TYPE_INFO, "You can't mount in this map!"); return false; } if ((item->GetWearFlag() & WEARABLE_COSTUME_MOUNT)) { if (!item->IsEquipped()) EquipItem(item); else UnequipItem(item); } else { int mount_effect = item->GetValue(5); if (mount_effect > 0) this->EffectPacket(mount_effect); Mount(item->GetValue(4), false, item->GetValue(0) * 60, item->GetAttributeType(0), item->GetAttributeValue(0)); item->SetCount(item->GetCount() - 1); } } break; #endif case USE_ABILITY_UP: { switch (item->GetValue(0)) { case APPLY_MOV_SPEED: AddAffect(AFFECT_UNIQUE_ABILITY, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true, true); break; case APPLY_ATT_SPEED: AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true, true); break; case APPLY_STR: AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true, true); break; case APPLY_DEX: AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true, true); break; case APPLY_CON: AddAffect(AFFECT_UNIQUE_ABILITY, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true, true); break; case APPLY_INT: AddAffect(AFFECT_UNIQUE_ABILITY, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true, true); break; case APPLY_CAST_SPEED: AddAffect(AFFECT_UNIQUE_ABILITY, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true, true); break; case APPLY_RESIST_MAGIC: AddAffect(AFFECT_UNIQUE_ABILITY, POINT_RESIST_MAGIC, item->GetValue(2), 0, item->GetValue(1), 0, true, true); break; case APPLY_ATT_GRADE_BONUS: AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_GRADE_BONUS, item->GetValue(2), 0, item->GetValue(1), 0, true, true); break; case APPLY_DEF_GRADE_BONUS: AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DEF_GRADE_BONUS, item->GetValue(2), 0, item->GetValue(1), 0, true, true); break; } } if (GetDungeon()) GetDungeon()->UsePotion(this); if (GetWarMap()) GetWarMap()->UsePotion(this, item); item->SetCount(item->GetCount() - 1); break; default: { if (item->GetSubType() == USE_SPECIAL) { sys_log(0, "ITEM_UNIQUE: USE_SPECIAL %u", item->GetVnum()); switch (item->GetVnum()) { case 71049: // 비단보따리 if (g_bEnableBootaryCheck) { if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true) { UseSilkBotary(); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다")); } } else { UseSilkBotary(); } break; } } else { if (!item->IsEquipped()) EquipItem(item); else UnequipItem(item); } } break; } } break; case ITEM_COSTUME: case ITEM_WEAPON: case ITEM_ARMOR: case ITEM_ROD: case ITEM_RING: // 신규 반지 아이템 case ITEM_BELT: // 신규 벨트 아이템 // MINING case ITEM_PICK: // END_OF_MINING if (!item->IsEquipped()) EquipItem(item); else UnequipItem(item); break; // 착용하지 않은 용혼석은 사용할 수 없다. // 정상적인 클라라면, 용혼석에 관하여 item use 패킷을 보낼 수 없다. // 용혼석 착용은 item move 패킷으로 한다. // 착용한 용혼석은 추출한다. case ITEM_DS: { if (!item->IsEquipped()) return false; return DSManager::instance().PullOut(this, NPOS, item); break; } case ITEM_SPECIAL_DS: if (!item->IsEquipped()) EquipItem(item); else UnequipItem(item); break; case ITEM_FISH: { if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); return false; } if (item->GetSubType() == FISH_ALIVE) fishing::UseFish(this, item); } break; case ITEM_TREASURE_BOX: { return false; //ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠로 잠겨 있어서 열리지 않는것 같다. 열쇠를 구해보자.")); } break; case ITEM_TREASURE_KEY: { LPITEM item2; if (!GetItem(DestCell) || !(item2 = GetItem(DestCell))) return false; if (item2->IsExchanging()) return false; if (item2->GetType() != ITEM_TREASURE_BOX) { ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠로 여는 물건이 아닌것 같다.")); return false; } if (item->GetValue(0) == item2->GetValue(0)) { //ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠는 맞으나 아이템 주는 부분 구현이 안되었습니다.")); DWORD dwBoxVnum = item2->GetVnum(); std::vector <DWORD> dwVnums; std::vector <DWORD> dwCounts; std::vector <LPITEM> item_gets(NULL); int count = 0; if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) { ITEM_MANAGER::instance().RemoveItem(item); ITEM_MANAGER::instance().RemoveItem(item2); for (int i = 0; i < count; i++){ switch (dwVnums[i]) { case CSpecialItemGroup::GOLD: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]); break; case CSpecialItemGroup::EXP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다.")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]); break; case CSpecialItemGroup::MOB: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); break; case CSpecialItemGroup::SLOW: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!")); break; case CSpecialItemGroup::DRAIN_HP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다.")); break; case CSpecialItemGroup::POISON: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!")); break; case CSpecialItemGroup::MOB_GROUP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); break; default: if (item_gets[i]) { if (dwCounts[i] > 1) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]); else ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName()); } } } } else { ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다.")); return false; } } else { ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다.")); return false; } } break; case ITEM_GIFTBOX: { #ifdef ENABLE_NEWSTUFF if (0 != g_BoxUseTimeLimitValue) { if (get_dword_time() < m_dwLastBoxUseTime+g_BoxUseTimeLimitValue) { ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아직 골드를 버릴 수 없습니다.")); return false; } } m_dwLastBoxUseTime = get_dword_time(); #endif DWORD dwBoxVnum = item->GetVnum(); std::vector <DWORD> dwVnums; std::vector <DWORD> dwCounts; std::vector <LPITEM> item_gets(NULL); int count = 0; if( (dwBoxVnum > 51500 && dwBoxVnum < 52000) || (dwBoxVnum >= 50255 && dwBoxVnum <= 50260) ) // 용혼원석들 { if( !(this->DragonSoul_IsQualified()) ) { ChatPacket(CHAT_TYPE_INFO,LC_TEXT("먼저 용혼석 퀘스트를 완료하셔야 합니다.")); return false; } } if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) { item->SetCount(item->GetCount()-1); for (int i = 0; i < count; i++){ switch (dwVnums[i]) { case CSpecialItemGroup::GOLD: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]); break; case CSpecialItemGroup::EXP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다.")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]); break; case CSpecialItemGroup::MOB: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); break; case CSpecialItemGroup::SLOW: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!")); break; case CSpecialItemGroup::DRAIN_HP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다.")); break; case CSpecialItemGroup::POISON: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!")); break; case CSpecialItemGroup::MOB_GROUP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); break; default: if (item_gets[i]) { if (dwCounts[i] > 1) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]); else ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName()); } } } } else { ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다.")); return false; } } break; case ITEM_SKILLFORGET: { if (!item->GetSocket(0)) { ITEM_MANAGER::instance().RemoveItem(item); return false; } DWORD dwVnum = item->GetSocket(0); if (SkillLevelDown(dwVnum)) { ITEM_MANAGER::instance().RemoveItem(item); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내리는데 성공하였습니다.")); } else ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내릴 수 없습니다.")); } break; case ITEM_SKILLBOOK: { if (IsPolymorphed()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); return false; } DWORD dwVnum = 0; if (item->GetVnum() == 50300) { dwVnum = item->GetSocket(0); } else { // 새로운 수련서는 value 0 에 스킬 번호가 있으므로 그것을 사용. dwVnum = item->GetValue(0); } if (0 == dwVnum) { ITEM_MANAGER::instance().RemoveItem(item); return false; } if (true == LearnSkillByBook(dwVnum)) { item->SetCount(item->GetCount() - 1); int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); if (distribution_test_server) iReadDelay /= 3; SetSkillNextReadTime(dwVnum, get_global_time() + iReadDelay); } } break; case ITEM_USE: { if (item->GetVnum() > 50800 && item->GetVnum() <= 50820) { if (test_server) sys_log (0, "ADD addtional effect : vnum(%d) subtype(%d)", item->GetOriginalVnum(), item->GetSubType()); int affect_type = AFFECT_EXP_BONUS_EURO_FREE; int apply_type = aApplyInfo[item->GetValue(0)].bPointType; int apply_value = item->GetValue(2); int apply_duration = item->GetValue(1); switch (item->GetSubType()) { case USE_ABILITY_UP: if (FindAffect(affect_type, apply_type)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); return false; } { if ((CheckTimeUsed(item) == false)) { return false; } switch (item->GetValue(0)) { case APPLY_MOV_SPEED: AddAffect(affect_type, apply_type, apply_value, AFF_MOV_SPEED_POTION, apply_duration, 0, true, true); break; case APPLY_ATT_SPEED: AddAffect(affect_type, apply_type, apply_value, AFF_ATT_SPEED_POTION, apply_duration, 0, true, true); break; case APPLY_STR: case APPLY_DEX: case APPLY_CON: case APPLY_INT: case APPLY_CAST_SPEED: case APPLY_RESIST_MAGIC: case APPLY_ATT_GRADE_BONUS: case APPLY_DEF_GRADE_BONUS: AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, true, true); break; } } if (GetDungeon()) GetDungeon()->UsePotion(this); if (GetWarMap()) GetWarMap()->UsePotion(this, item); item->SetCount(item->GetCount() - 1); break; case USE_AFFECT : { if ((CheckTimeUsed(item) == false)) { return false; } if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, aApplyInfo[item->GetValue(1)].bPointType)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); } else { // PC_BANG_ITEM_ADD if (item->IsPCBangItem() == true) { // PC방인지 체크해서 처리 if (CPCBangManager::instance().IsPCBangIP(GetDesc()->GetHostName()) == false) { // PC방이 아님! ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 PC방에서만 사용할 수 있습니다.")); return false; } } // END_PC_BANG_ITEM_ADD AddAffect(AFFECT_EXP_BONUS_EURO_FREE, aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false, true); item->SetCount(item->GetCount() - 1); } } break; case USE_POTION_NODELAY: { if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) { if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); return false; } switch (item->GetVnum()) { case 70020 : case 71018 : case 71019 : case 71020 : if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000) { if (m_nPotionLimit <= 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다.")); return false; } } break; default : ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); return false; break; } } bool used = false; if (item->GetValue(0) != 0) // HP 절대값 회복 { if (GetHP() < GetMaxHP()) { PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100); EffectPacket(SE_HPUP_RED); used = TRUE; } } if (item->GetValue(1) != 0) // SP 절대값 회복 { if (GetSP() < GetMaxSP()) { PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100); EffectPacket(SE_SPUP_BLUE); used = TRUE; } } if (item->GetValue(3) != 0) // HP % 회복 { if (GetHP() < GetMaxHP()) { PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100); EffectPacket(SE_HPUP_RED); used = TRUE; } } if (item->GetValue(4) != 0) // SP % 회복 { if (GetSP() < GetMaxSP()) { PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100); EffectPacket(SE_SPUP_BLUE); used = TRUE; } } if (used) { if (item->GetVnum() == 50085 || item->GetVnum() == 50086) { if (test_server) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다")); SetUseSeedOrMoonBottleTime(); } if (GetDungeon()) GetDungeon()->UsePotion(this); if (GetWarMap()) GetWarMap()->UsePotion(this, item); m_nPotionLimit--; //RESTRICT_USE_SEED_OR_MOONBOTTLE item->SetCount(item->GetCount() - 1); //END_RESTRICT_USE_SEED_OR_MOONBOTTLE } } break; } return true; } if (item->GetVnum() >= 27863 && item->GetVnum() <= 27883) { if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); return false; } } if (test_server) { sys_log (0, "USE_ITEM %s Type %d SubType %d vnum %d", item->GetName(), item->GetType(), item->GetSubType(), item->GetOriginalVnum()); } switch (item->GetSubType()) { case USE_TIME_CHARGE_PER: { LPITEM pDestItem = GetItem(DestCell); if (NULL == pDestItem) { return false; } // 우선 용혼석에 관해서만 하도록 한다. if (pDestItem->IsDragonSoul()) { int ret; char buf[128]; if (item->GetVnum() == DRAGON_HEART_VNUM) { ret = pDestItem->GiveMoreTime_Per((float)item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX)); } else { ret = pDestItem->GiveMoreTime_Per((float)item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); } if (ret > 0) { if (item->GetVnum() == DRAGON_HEART_VNUM) { sprintf(buf, "Inc %ds by item{VN:%d SOC%d:%ld}", ret, item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX)); } else { sprintf(buf, "Inc %ds by item{VN:%d VAL%d:%ld}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); } ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret); item->SetCount(item->GetCount() - 1); LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf); return true; } else { if (item->GetVnum() == DRAGON_HEART_VNUM) { sprintf(buf, "No change by item{VN:%d SOC%d:%ld}", item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX)); } else { sprintf(buf, "No change by item{VN:%d VAL%d:%ld}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); } ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다.")); LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf); return false; } } else return false; } break; case USE_TIME_CHARGE_FIX: { LPITEM pDestItem = GetItem(DestCell); if (NULL == pDestItem) { return false; } // 우선 용혼석에 관해서만 하도록 한다. if (pDestItem->IsDragonSoul()) { int ret = pDestItem->GiveMoreTime_Fix(item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); char buf[128]; if (ret) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret); sprintf(buf, "Increase %ds by item{VN:%d VAL%d:%ld}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf); item->SetCount(item->GetCount() - 1); return true; } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다.")); sprintf(buf, "No change by item{VN:%d VAL%d:%ld}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf); return false; } } else return false; } break; case USE_SPECIAL: switch (item->GetVnum()) { //크리스마스 란주 case ITEM_NOG_POCKET: { /* 란주능력치 : item_proto value 의미 이동속도 value 1 공격력 value 2 경험치 value 3 지속시간 value 0 (단위 초) */ if (FindAffect(AFFECT_NOG_ABILITY)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); return false; } long time = item->GetValue(0); long moveSpeedPer = item->GetValue(1); long attPer = item->GetValue(2); long expPer = item->GetValue(3); AddAffect(AFFECT_NOG_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true); AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true); AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true); item->SetCount(item->GetCount() - 1); } break; case ITEM_RAMADAN_CANDY: { if (FindAffect(AFFECT_RAMADAN_ABILITY)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Fix> Athero Work")); return false; } long time = item->GetValue(0); long moveSpeedPer = item->GetValue(1); long attPer = item->GetValue(2); long expPer = item->GetValue(3); AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true); AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true); AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true); item->SetCount(item->GetCount() - 1); } break; case ITEM_MARRIAGE_RING: { marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID()); if (pMarriage) { if (pMarriage->ch1 != NULL) { if (CArenaManager::instance().IsArenaMap(pMarriage->ch1->GetMapIndex()) == true) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); break; } } if (pMarriage->ch2 != NULL) { if (CArenaManager::instance().IsArenaMap(pMarriage->ch2->GetMapIndex()) == true) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); break; } } int consumeSP = CalculateConsumeSP(this); if (consumeSP < 0) return false; PointChange(POINT_SP, -consumeSP, false); WarpToPID(pMarriage->GetOther(GetPlayerID())); } else ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼 상태가 아니면 결혼반지를 사용할 수 없습니다.")); } break; //기존 용기의 망토 case UNIQUE_ITEM_CAPE_OF_COURAGE: //라마단 보상용 용기의 망토 case 70057: case REWARD_BOX_UNIQUE_ITEM_CAPE_OF_COURAGE: AggregateMonster(); item->SetCount(item->GetCount()-1); break; case UNIQUE_ITEM_WHITE_FLAG: ForgetMyAttacker(); item->SetCount(item->GetCount()-1); break; case UNIQUE_ITEM_TREASURE_BOX: break; case 30093: case 30094: case 30095: case 30096: // 복주머니 { const int MAX_BAG_INFO = 26; static struct LuckyBagInfo { DWORD count; int prob; DWORD vnum; } b1[MAX_BAG_INFO] = { { 1000, 302, 1 }, { 10, 150, 27002 }, { 10, 75, 27003 }, { 10, 100, 27005 }, { 10, 50, 27006 }, { 10, 80, 27001 }, { 10, 50, 27002 }, { 10, 80, 27004 }, { 10, 50, 27005 }, { 1, 10, 50300 }, { 1, 6, 92 }, { 1, 2, 132 }, { 1, 6, 1052 }, { 1, 2, 1092 }, { 1, 6, 2082 }, { 1, 2, 2122 }, { 1, 6, 3082 }, { 1, 2, 3122 }, { 1, 6, 5052 }, { 1, 2, 5082 }, { 1, 6, 7082 }, { 1, 2, 7122 }, { 1, 1, 11282 }, { 1, 1, 11482 }, { 1, 1, 11682 }, { 1, 1, 11882 }, }; struct LuckyBagInfo b2[MAX_BAG_INFO] = { { 1000, 302, 1 }, { 10, 150, 27002 }, { 10, 75, 27002 }, { 10, 100, 27005 }, { 10, 50, 27005 }, { 10, 80, 27001 }, { 10, 50, 27002 }, { 10, 80, 27004 }, { 10, 50, 27005 }, { 1, 10, 50300 }, { 1, 6, 92 }, { 1, 2, 132 }, { 1, 6, 1052 }, { 1, 2, 1092 }, { 1, 6, 2082 }, { 1, 2, 2122 }, { 1, 6, 3082 }, { 1, 2, 3122 }, { 1, 6, 5052 }, { 1, 2, 5082 }, { 1, 6, 7082 }, { 1, 2, 7122 }, { 1, 1, 11282 }, { 1, 1, 11482 }, { 1, 1, 11682 }, { 1, 1, 11882 }, }; LuckyBagInfo * bi = NULL; bi = b1; int pct = number(1, 1000); int i; for (i=0;i<MAX_BAG_INFO;i++) { if (pct <= bi[i].prob) break; pct -= bi[i].prob; } if (i>=MAX_BAG_INFO) return false; if (bi[i].vnum == 50300) { // 스킬수련서는 특수하게 준다. GiveRandomSkillBook(); } else if (bi[i].vnum == 1) { PointChange(POINT_GOLD, 1000, true); } else { AutoGiveItem(bi[i].vnum, bi[i].count); } ITEM_MANAGER::instance().RemoveItem(item); } break; case 50004: // 이벤트용 감지기 { if (item->GetSocket(0)) { item->SetSocket(0, item->GetSocket(0) + 1); } else { // 처음 사용시 int iMapIndex = GetMapIndex(); PIXEL_POSITION pos; if (SECTREE_MANAGER::instance().GetRandomLocation(iMapIndex, pos, 700)) { item->SetSocket(0, 1); item->SetSocket(1, pos.x); item->SetSocket(2, pos.y); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 곳에선 이벤트용 감지기가 동작하지 않는것 같습니다.")); return false; } } int dist = 0; float distance = (DISTANCE_SQRT(GetX()-item->GetSocket(1), GetY()-item->GetSocket(2))); if (distance < 1000.0f) { // 발견! ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 신비로운 빛을 내며 사라집니다.")); // 사용횟수에 따라 주는 아이템을 다르게 한다. struct TEventStoneInfo { DWORD dwVnum; int count; int prob; }; const int EVENT_STONE_MAX_INFO = 15; TEventStoneInfo info_10[EVENT_STONE_MAX_INFO] = { { 27001, 10, 8 }, { 27004, 10, 6 }, { 27002, 10, 12 }, { 27005, 10, 12 }, { 27100, 1, 9 }, { 27103, 1, 9 }, { 27101, 1, 10 }, { 27104, 1, 10 }, { 27999, 1, 12 }, { 25040, 1, 4 }, { 27410, 1, 0 }, { 27600, 1, 0 }, { 25100, 1, 0 }, { 50001, 1, 0 }, { 50003, 1, 1 }, }; TEventStoneInfo info_7[EVENT_STONE_MAX_INFO] = { { 27001, 10, 1 }, { 27004, 10, 1 }, { 27004, 10, 9 }, { 27005, 10, 9 }, { 27100, 1, 5 }, { 27103, 1, 5 }, { 27101, 1, 10 }, { 27104, 1, 10 }, { 27999, 1, 14 }, { 25040, 1, 5 }, { 27410, 1, 5 }, { 27600, 1, 5 }, { 25100, 1, 5 }, { 50001, 1, 0 }, { 50003, 1, 5 }, }; TEventStoneInfo info_4[EVENT_STONE_MAX_INFO] = { { 27001, 10, 0 }, { 27004, 10, 0 }, { 27002, 10, 0 }, { 27005, 10, 0 }, { 27100, 1, 0 }, { 27103, 1, 0 }, { 27101, 1, 0 }, { 27104, 1, 0 }, { 27999, 1, 25 }, { 25040, 1, 0 }, { 27410, 1, 0 }, { 27600, 1, 0 }, { 25100, 1, 15 }, { 50001, 1, 10 }, { 50003, 1, 50 }, }; { TEventStoneInfo* info; if (item->GetSocket(0) <= 4) info = info_4; else if (item->GetSocket(0) <= 7) info = info_7; else info = info_10; int prob = number(1, 100); for (int i = 0; i < EVENT_STONE_MAX_INFO; ++i) { if (!info[i].prob) continue; if (prob <= info[i].prob) { if (info[i].dwVnum == 50001) { DWORD * pdw = M2_NEW DWORD[2]; pdw[0] = info[i].dwVnum; pdw[1] = info[i].count; // 추첨서는 소켓을 설정한다 DBManager::instance().ReturnQuery(QID_LOTTO, GetPlayerID(), pdw, "INSERT INTO lotto_list VALUES(0, 'server%s', %u, NOW())", get_table_postfix(), GetPlayerID()); } else AutoGiveItem(info[i].dwVnum, info[i].count); break; } prob -= info[i].prob; } } char chatbuf[CHAT_MAX_LEN + 1]; int len = snprintf(chatbuf, sizeof(chatbuf), "StoneDetect %u 0 0", (DWORD)GetVID()); if (len < 0 || len >= (int) sizeof(chatbuf)) len = sizeof(chatbuf) - 1; ++len; // \0 문자까지 보내기 TPacketGCChat pack_chat; pack_chat.header = HEADER_GC_CHAT; pack_chat.size = sizeof(TPacketGCChat) + len; pack_chat.type = CHAT_TYPE_COMMAND; pack_chat.id = 0; pack_chat.bEmpire = GetDesc()->GetEmpire(); //pack_chat.id = vid; TEMP_BUFFER buf; buf.write(&pack_chat, sizeof(TPacketGCChat)); buf.write(chatbuf, len); PacketAround(buf.read_peek(), buf.size()); ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 1"); return true; } else if (distance < 20000) dist = 1; else if (distance < 70000) dist = 2; else dist = 3; // 많이 사용했으면 사라진다. const int STONE_DETECT_MAX_TRY = 10; if (item->GetSocket(0) >= STONE_DETECT_MAX_TRY) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 흔적도 없이 사라집니다.")); ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 0"); AutoGiveItem(27002); return true; } if (dist) { char chatbuf[CHAT_MAX_LEN + 1]; int len = snprintf(chatbuf, sizeof(chatbuf), "StoneDetect %u %d %d", (DWORD)GetVID(), dist, (int)GetDegreeFromPositionXY(GetX(), item->GetSocket(2), item->GetSocket(1), GetY())); if (len < 0 || len >= (int) sizeof(chatbuf)) len = sizeof(chatbuf) - 1; ++len; // \0 문자까지 보내기 TPacketGCChat pack_chat; pack_chat.header = HEADER_GC_CHAT; pack_chat.size = sizeof(TPacketGCChat) + len; pack_chat.type = CHAT_TYPE_COMMAND; pack_chat.id = 0; pack_chat.bEmpire = GetDesc()->GetEmpire(); //pack_chat.id = vid; TEMP_BUFFER buf; buf.write(&pack_chat, sizeof(TPacketGCChat)); buf.write(chatbuf, len); PacketAround(buf.read_peek(), buf.size()); } } break; case 27989: // 영석감지기 case 76006: // 선물용 영석감지기 { LPSECTREE_MAP pMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex()); if (pMap != NULL) { item->SetSocket(0, item->GetSocket(0) + 1); FFindStone f; // <Factor> SECTREE::for_each -> SECTREE::for_each_entity pMap->for_each(f); if (f.m_mapStone.size() > 0) { std::map<DWORD, LPCHARACTER>::iterator stone = f.m_mapStone.begin(); DWORD max = UINT_MAX; LPCHARACTER pTarget = stone->second; while (stone != f.m_mapStone.end()) { DWORD dist = (DWORD)DISTANCE_SQRT(GetX()-stone->second->GetX(), GetY()-stone->second->GetY()); if (dist != 0 && max > dist) { max = dist; pTarget = stone->second; } stone++; } if (pTarget != NULL) { int val = 3; if (max < 10000) val = 2; else if (max < 70000) val = 1; ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u %d %d", (DWORD)GetVID(), val, (int)GetDegreeFromPositionXY(GetX(), pTarget->GetY(), pTarget->GetX(), GetY())); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다.")); } } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다.")); } if (item->GetSocket(0) >= 6) { ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u 0 0", (DWORD)GetVID()); ITEM_MANAGER::instance().RemoveItem(item); } } break; } break; case 27996: // 독병 item->SetCount(item->GetCount() - 0); AttackedByPoison(NULL); // @warme008 break; case 27987: // 조개 ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 탄 상태에서 예복을 입을 수 없습니다.")); break; case 71013: // 축제용폭죽 CreateFly(number(FLY_FIREWORK1, FLY_FIREWORK6), this); item->SetCount(item->GetCount() - 0); break; case 50100: // 폭죽 case 50101: case 50102: case 50103: case 50104: case 50105: case 50106: CreateFly(item->GetVnum() - 50100 + FLY_FIREWORK1, this); item->SetCount(item->GetCount() - 1); break; case 50200: // 보따리 // if (GetMapIndex() == OXEVENT_MAP_INDEX || GetMapIndex() == 112 || GetMapIndex() >= 1100000 && GetMapIndex() <= 1110000) // return false; if (g_bEnableBootaryCheck) { if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true) { __OpenPrivateShop(); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다")); } } else { __OpenPrivateShop(); } break; case fishing::FISH_MIND_PILL_VNUM: AddAffect(AFFECT_FISH_MIND_PILL, POINT_NONE, 0, AFF_FISH_MIND, 20*60, 0, true); item->SetCount(item->GetCount() - 1); break; case 50301: // 통솔력 수련서 case 50302: case 50303: { if (IsPolymorphed() == true) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다.")); return false; } int lv = GetSkillLevel(SKILL_LEADERSHIP); if (lv < item->GetValue(0)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다.")); return false; } if (lv >= item->GetValue(1)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 아무리 봐도 도움이 될 것 같지 않습니다.")); return false; } if (LearnSkillByBook(SKILL_LEADERSHIP)) { item->SetCount(item->GetCount() - 1); int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); if (distribution_test_server) iReadDelay /= 3; SetSkillNextReadTime(SKILL_LEADERSHIP, get_global_time() + iReadDelay); } } break; case 50304: // 연계기 수련서 case 50305: case 50306: { if (IsPolymorphed()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); return false; } if (GetSkillLevel(SKILL_COMBO) == 0 && GetLevel() < 30) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 30이 되기 전에는 습득할 수 있을 것 같지 않습니다.")); return false; } if (GetSkillLevel(SKILL_COMBO) == 1 && GetLevel() < 50) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 50이 되기 전에는 습득할 수 있을 것 같지 않습니다.")); return false; } if (GetSkillLevel(SKILL_COMBO) >= 2) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("연계기는 더이상 수련할 수 없습니다.")); return false; } int iPct = item->GetValue(0); if (LearnSkillByBook(SKILL_COMBO, iPct)) { item->SetCount(item->GetCount() - 1); int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); if (distribution_test_server) iReadDelay /= 3; SetSkillNextReadTime(SKILL_COMBO, get_global_time() + iReadDelay); } } break; case 50311: // 언어 수련서 case 50312: case 50313: { if (IsPolymorphed()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); return false; } DWORD dwSkillVnum = item->GetValue(0); int iPct = MINMAX(0, item->GetValue(1), 100); if (GetSkillLevel(dwSkillVnum)>=20 || dwSkillVnum-SKILL_LANGUAGE1+1 == GetEmpire()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 완벽하게 알아들을 수 있는 언어이다.")); return false; } if (LearnSkillByBook(dwSkillVnum, iPct)) { item->SetCount(item->GetCount() - 1); int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); if (distribution_test_server) iReadDelay /= 3; SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); } } break; case 50061 : // 일본 말 소환 스킬 수련서 { if (IsPolymorphed()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); return false; } DWORD dwSkillVnum = item->GetValue(0); int iPct = MINMAX(0, item->GetValue(1), 100); if (GetSkillLevel(dwSkillVnum) >= 10) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다.")); return false; } if (LearnSkillByBook(dwSkillVnum, iPct)) { item->SetCount(item->GetCount() - 1); int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); if (distribution_test_server) iReadDelay /= 3; SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); } } break; case 50314: case 50315: case 50316: // 변신 수련서 case 50323: case 50324: // 증혈 수련서 case 50325: case 50326: // 철통 수련서 { if (IsPolymorphed() == true) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다.")); return false; } int iSkillLevelLowLimit = item->GetValue(0); int iSkillLevelHighLimit = item->GetValue(1); int iPct = MINMAX(0, item->GetValue(2), 100); int iLevelLimit = item->GetValue(3); DWORD dwSkillVnum = 0; switch (item->GetVnum()) { case 50314: case 50315: case 50316: dwSkillVnum = SKILL_POLYMORPH; break; case 50323: case 50324: dwSkillVnum = SKILL_ADD_HP; break; case 50325: case 50326: dwSkillVnum = SKILL_RESIST_PENETRATE; break; default: return false; } if (0 == dwSkillVnum) return false; if (GetLevel() < iLevelLimit) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책을 읽으려면 레벨을 더 올려야 합니다.")); return false; } if (GetSkillLevel(dwSkillVnum) >= 40) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다.")); return false; } if (GetSkillLevel(dwSkillVnum) < iSkillLevelLowLimit) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다.")); return false; } if (GetSkillLevel(dwSkillVnum) >= iSkillLevelHighLimit) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책으로는 더 이상 수련할 수 없습니다.")); return false; } if (LearnSkillByBook(dwSkillVnum, iPct)) { item->SetCount(item->GetCount() - 1); int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); if (distribution_test_server) iReadDelay /= 3; SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); } } break; case 50902: case 50903: case 50904: { if (IsPolymorphed()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); return false; } DWORD dwSkillVnum = SKILL_CREATE; int iPct = MINMAX(0, item->GetValue(1), 100); if (GetSkillLevel(dwSkillVnum)>=40) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다.")); return false; } if (LearnSkillByBook(dwSkillVnum, iPct)) { item->SetCount(item->GetCount() - 1); int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); if (distribution_test_server) iReadDelay /= 3; SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); if (test_server) { ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Success to learn skill "); } } else { if (test_server) { ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Failed to learn skill "); } } } break; // MINING case ITEM_MINING_SKILL_TRAIN_BOOK: { if (IsPolymorphed()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); return false; } DWORD dwSkillVnum = SKILL_MINING; int iPct = MINMAX(0, item->GetValue(1), 100); if (GetSkillLevel(dwSkillVnum)>=40) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다.")); return false; } if (LearnSkillByBook(dwSkillVnum, iPct)) { item->SetCount(item->GetCount() - 1); int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); if (distribution_test_server) iReadDelay /= 3; SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); } } break; // END_OF_MINING case ITEM_HORSE_SKILL_TRAIN_BOOK: { if (IsPolymorphed()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); return false; } DWORD dwSkillVnum = SKILL_HORSE; int iPct = MINMAX(0, item->GetValue(1), 100); if (GetLevel() < 50) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 승마 스킬을 수련할 수 있는 레벨이 아닙니다.")); return false; } if (!test_server && get_global_time() < GetSkillNextReadTime(dwSkillVnum)) { if (FindAffect(AFFECT_SKILL_NO_BOOK_DELAY)) { // 주안술서 사용중에는 시간 제한 무시 RemoveAffect(AFFECT_SKILL_NO_BOOK_DELAY); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("주안술서를 통해 주화입마에서 빠져나왔습니다.")); } else { SkillLearnWaitMoreTimeMessage(GetSkillNextReadTime(dwSkillVnum) - get_global_time()); return false; } } if (GetPoint(POINT_HORSE_SKILL) >= 20 || GetSkillLevel(SKILL_HORSE_WILDATTACK) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60 || GetSkillLevel(SKILL_HORSE_WILDATTACK_RANGE) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 승마 수련서를 읽을 수 없습니다.")); return false; } if (number(1, 100) <= iPct) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서를 읽어 승마 스킬 포인트를 얻었습니다.")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("얻은 포인트로는 승마 스킬의 레벨을 올릴 수 있습니다.")); PointChange(POINT_HORSE_SKILL, 1); int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); if (distribution_test_server) iReadDelay /= 3; if (!test_server) SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서 이해에 실패하였습니다.")); } item->SetCount(item->GetCount() - 1); } break; case 70102: // 선두 case 70103: // 선두 { if (GetAlignment() >= 0) return false; int delta = MIN(-GetAlignment(), item->GetValue(0)); sys_log(0, "%s ALIGNMENT ITEM %d", GetName(), delta); UpdateAlignment(delta); item->SetCount(item->GetCount() - 1); if (delta / 10 > 0) { ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야.")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), delta/10); } } break; case 71107: // 천도복숭아 { int val = item->GetValue(0); int interval = item->GetValue(1); quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID()); int last_use_time = pPC->GetFlag("mythical_peach.last_use_time"); if (get_global_time() - last_use_time < interval * 60 * 60) { if (test_server == false) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다.")); return false; } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("테스트 서버 시간제한 통과")); } } if (GetAlignment() == 200000) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치를 더 이상 올릴 수 없습니다.")); return false; } if (200000 - GetAlignment() < val * 10) { val = (200000 - GetAlignment()) / 10; } int old_alignment = GetAlignment() / 10; UpdateAlignment(val*10); item->SetCount(item->GetCount()-1); pPC->SetFlag("mythical_peach.last_use_time", get_global_time()); ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야.")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), val); char buf[256 + 1]; snprintf(buf, sizeof(buf), "%d %d", old_alignment, GetAlignment() / 10); LogManager::instance().CharLog(this, val, "MYTHICAL_PEACH", buf); } break; case 71109: // 탈석서 case 72719: { LPITEM item2; if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) return false; if (item2->IsExchanging() == true) return false; if (item2->GetSocketCount() == 0) return false; if (item2->IsEquipped()) return false; switch( item2->GetType() ) { case ITEM_WEAPON: break; case ITEM_ARMOR: switch (item2->GetSubType()) { case ARMOR_EAR: case ARMOR_WRIST: case ARMOR_NECK: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다")); return false; } break; default: return false; } std::stack<long> socket; for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) socket.push(item2->GetSocket(i)); int idx = ITEM_SOCKET_MAX_NUM - 1; while (socket.size() > 0) { if (socket.top() > 2 && socket.top() != ITEM_BROKEN_METIN_VNUM) break; idx--; socket.pop(); } if (socket.size() == 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다")); return false; } LPITEM pItemReward = AutoGiveItem(socket.top()); if (pItemReward != NULL) { item2->SetSocket(idx, 1); char buf[256+1]; snprintf(buf, sizeof(buf), "%s(%u) %s(%u)", item2->GetName(), item2->GetID(), pItemReward->GetName(), pItemReward->GetID()); LogManager::instance().ItemLog(this, item, "USE_DETACHMENT_ONE", buf); item->SetCount(item->GetCount() - 1); } } break; case 70201: // 탈색제 case 70202: // 염색약(흰색) case 70203: // 염색약(금색) case 70204: // 염색약(빨간색) case 70205: // 염색약(갈색) case 70206: // 염색약(검은색) { // NEW_HAIR_STYLE_ADD if (GetPart(PART_HAIR) >= 1001) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 헤어스타일에서는 염색과 탈색이 불가능합니다.")); } // END_NEW_HAIR_STYLE_ADD else { quest::CQuestManager& q = quest::CQuestManager::instance(); quest::PC* pPC = q.GetPC(GetPlayerID()); if (pPC) { int last_dye_level = pPC->GetFlag("dyeing_hair.last_dye_level"); if (last_dye_level == 0 || last_dye_level+3 <= GetLevel() || item->GetVnum() == 70201) { SetPart(PART_HAIR, item->GetVnum() - 70201); if (item->GetVnum() == 70201) pPC->SetFlag("dyeing_hair.last_dye_level", 0); else pPC->SetFlag("dyeing_hair.last_dye_level", GetLevel()); item->SetCount(item->GetCount() - 1); UpdatePacket(); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d 레벨이 되어야 다시 염색하실 수 있습니다."), last_dye_level+3); } } } } break; case ITEM_NEW_YEAR_GREETING_VNUM: { DWORD dwBoxVnum = ITEM_NEW_YEAR_GREETING_VNUM; std::vector <DWORD> dwVnums; std::vector <DWORD> dwCounts; std::vector <LPITEM> item_gets; int count = 0; if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) { for (int i = 0; i < count; i++) { if (dwVnums[i] == CSpecialItemGroup::GOLD) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]); } item->SetCount(item->GetCount() - 1); } } break; case ITEM_VALENTINE_ROSE: case ITEM_VALENTINE_CHOCOLATE: { DWORD dwBoxVnum = item->GetVnum(); std::vector <DWORD> dwVnums; std::vector <DWORD> dwCounts; std::vector <LPITEM> item_gets(NULL); int count = 0; if (item->GetVnum() == ITEM_VALENTINE_ROSE && SEX_MALE==GET_SEX(this) || item->GetVnum() == ITEM_VALENTINE_CHOCOLATE && SEX_FEMALE==GET_SEX(this)) { // 성별이 맞지않아 쓸 수 없다. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다.")); return false; } if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) item->SetCount(item->GetCount()-1); } break; case ITEM_WHITEDAY_CANDY: case ITEM_WHITEDAY_ROSE: { DWORD dwBoxVnum = item->GetVnum(); std::vector <DWORD> dwVnums; std::vector <DWORD> dwCounts; std::vector <LPITEM> item_gets(NULL); int count = 0; if (item->GetVnum() == ITEM_WHITEDAY_CANDY && SEX_MALE==GET_SEX(this) || item->GetVnum() == ITEM_WHITEDAY_ROSE && SEX_FEMALE==GET_SEX(this)) { // 성별이 맞지않아 쓸 수 없다. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다.")); return false; } if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) item->SetCount(item->GetCount()-1); } break; case 50011: // 월광보합 { DWORD dwBoxVnum = 50011; std::vector <DWORD> dwVnums; std::vector <DWORD> dwCounts; std::vector <LPITEM> item_gets(NULL); int count = 0; if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) { for (int i = 0; i < count; i++) { char buf[50 + 1]; snprintf(buf, sizeof(buf), "%u %u", dwVnums[i], dwCounts[i]); LogManager::instance().ItemLog(this, item, "MOONLIGHT_GET", buf); //ITEM_MANAGER::instance().RemoveItem(item); item->SetCount(item->GetCount() - 1); switch (dwVnums[i]) { case CSpecialItemGroup::GOLD: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]); break; case CSpecialItemGroup::EXP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다.")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]); break; case CSpecialItemGroup::MOB: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); break; case CSpecialItemGroup::SLOW: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!")); break; case CSpecialItemGroup::DRAIN_HP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다.")); break; case CSpecialItemGroup::POISON: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!")); break; case CSpecialItemGroup::MOB_GROUP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); break; default: if (item_gets[i]) { if (dwCounts[i] > 1) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]); else ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName()); } break; } } } else { ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다.")); return false; } } break; case ITEM_GIVE_STAT_RESET_COUNT_VNUM: { //PointChange(POINT_GOLD, -iCost); PointChange(POINT_STAT_RESET_COUNT, 1); item->SetCount(item->GetCount()-1); } break; case 50107: { EffectPacket(SE_CHINA_FIREWORK); // 스턴 공격을 올려준다 AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true); item->SetCount(item->GetCount()-1); } break; case 50108: { if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); return false; } EffectPacket(SE_SPIN_TOP); // 스턴 공격을 올려준다 AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true); item->SetCount(item->GetCount()-1); } break; case ITEM_WONSO_BEAN_VNUM: PointChange(POINT_HP, GetMaxHP() - GetHP()); item->SetCount(item->GetCount()-1); break; case ITEM_WONSO_SUGAR_VNUM: PointChange(POINT_SP, GetMaxSP() - GetSP()); item->SetCount(item->GetCount()-1); break; case ITEM_WONSO_FRUIT_VNUM: PointChange(POINT_STAMINA, GetMaxStamina()-GetStamina()); item->SetCount(item->GetCount()-1); break; case 90008: // VCARD case 90009: // VCARD VCardUse(this, this, item); break; case ITEM_ELK_VNUM: // 돈꾸러미 { int iGold = item->GetSocket(0); ITEM_MANAGER::instance().RemoveItem(item); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), iGold); PointChange(POINT_GOLD, iGold); } break; //군주의 증표 case 70021: { int HealPrice = quest::CQuestManager::instance().GetEventFlag("MonarchHealGold"); if (HealPrice == 0) HealPrice = 2000000; if (CMonarch::instance().HealMyEmpire(this, HealPrice)) { char szNotice[256]; snprintf(szNotice, sizeof(szNotice), LC_TEXT("군주의 축복으로 이지역 %s 유저는 HP,SP가 모두 채워집니다."), EMPIRE_NAME(GetEmpire())); SendNoticeMap(szNotice, GetMapIndex(), false); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군주의 축복을 사용하였습니다.")); } } break; case 27995: { } break; case 71092 : // 변신 해체부 임시 { if (m_pkChrTarget != NULL) { if (m_pkChrTarget->IsPolymorphed()) { m_pkChrTarget->SetPolymorph(0); m_pkChrTarget->RemoveAffect(AFFECT_POLYMORPH); } } else { if (IsPolymorphed()) { SetPolymorph(0); RemoveAffect(AFFECT_POLYMORPH); } } } break; case 71051 : { LPITEM item2; if (!IsValidItemPosition(DestCell) || !(item2 = GetInventoryItem(wDestCell))) return false; if (item2->IsExchanging() == true) return false; if (item2->GetAttributeSetIndex() == -1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); return false; } if (item2->AddRareAttribute() == true) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성공적으로 속성이 추가 되었습니다")); int iAddedIdx = item2->GetRareAttrCount() + 4; char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); LogManager::instance().ItemLog( GetPlayerID(), item2->GetAttributeType(iAddedIdx), item2->GetAttributeValue(iAddedIdx), item->GetID(), "ADD_RARE_ATTR", buf, GetDesc()->GetHostName(), item->GetOriginalVnum()); item->SetCount(item->GetCount() - 1); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템으로 속성을 추가할 수 없습니다")); } } break; case 71052 : { LPITEM item2; if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) return false; if (item2->IsExchanging() == true) return false; if (item2->GetAttributeSetIndex() == -1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); return false; } if (item2->ChangeRareAttribute() == true) { char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); LogManager::instance().ItemLog(this, item, "CHANGE_RARE_ATTR", buf); item->SetCount(item->GetCount() - 1); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경 시킬 속성이 없습니다")); } } break; case ITEM_AUTO_HP_RECOVERY_S: case ITEM_AUTO_HP_RECOVERY_M: case ITEM_AUTO_HP_RECOVERY_L: case ITEM_AUTO_HP_RECOVERY_X: case ITEM_AUTO_SP_RECOVERY_S: case ITEM_AUTO_SP_RECOVERY_M: case ITEM_AUTO_SP_RECOVERY_L: case ITEM_AUTO_SP_RECOVERY_X: // 무시무시하지만 이전에 하던 걸 고치기는 무섭고... // 그래서 그냥 하드 코딩. 선물 상자용 자동물약 아이템들. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS: case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S: case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS: case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S: case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S: case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S: { if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); return false; } EAffectTypes type = AFFECT_NONE; bool isSpecialPotion = false; { quest::CQuestManager& q = quest::CQuestManager::instance(); quest::PC* pPC = q.GetPC(GetPlayerID()); if (pPC != NULL) { int last_use_time = pPC->GetFlag("auto_recovery.last_use_time"); if (get_global_time() - last_use_time < 3) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Poti folosi elixirul in %d secunde."), 3 - (get_global_time() - last_use_time)); return false; } pPC->SetFlag("auto_recovery.last_use_time", get_global_time()); } } switch (item->GetVnum()) { case ITEM_AUTO_HP_RECOVERY_X: isSpecialPotion = true; case ITEM_AUTO_HP_RECOVERY_S: case ITEM_AUTO_HP_RECOVERY_M: case ITEM_AUTO_HP_RECOVERY_L: case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS: case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S: case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S: type = AFFECT_AUTO_HP_RECOVERY; break; case ITEM_AUTO_SP_RECOVERY_X: isSpecialPotion = true; case ITEM_AUTO_SP_RECOVERY_S: case ITEM_AUTO_SP_RECOVERY_M: case ITEM_AUTO_SP_RECOVERY_L: case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS: case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S: case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S: type = AFFECT_AUTO_SP_RECOVERY; break; } if (AFFECT_NONE == type) break; if (item->GetCount() > 1) { int pos = GetEmptyInventory(item->GetSize()); if (-1 == pos) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다.")); break; } item->SetCount( item->GetCount() - 1 ); LPITEM item2 = ITEM_MANAGER::instance().CreateItem( item->GetVnum(), 1 ); item2->AddToCharacter(this, TItemPos(INVENTORY, pos)); if (item->GetSocket(1) != 0) { item2->SetSocket(1, item->GetSocket(1)); } item = item2; } CAffect* pAffect = FindAffect( type ); if (NULL == pAffect) { EPointTypes bonus = POINT_NONE; if (true == isSpecialPotion) { if (type == AFFECT_AUTO_HP_RECOVERY) { bonus = POINT_MAX_HP_PCT; } else if (type == AFFECT_AUTO_SP_RECOVERY) { bonus = POINT_MAX_SP_PCT; } } AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false); item->Lock(true); item->SetSocket(0, true); AutoRecoveryItemProcess( type ); } else { if (item->GetID() == pAffect->dwFlag) { RemoveAffect( pAffect ); item->Lock(false); item->SetSocket(0, false); } else { LPITEM old = FindItemByID( pAffect->dwFlag ); if (NULL != old) { old->Lock(false); old->SetSocket(0, false); } RemoveAffect( pAffect ); EPointTypes bonus = POINT_NONE; if (true == isSpecialPotion) { if (type == AFFECT_AUTO_HP_RECOVERY) { bonus = POINT_MAX_HP_PCT; } else if (type == AFFECT_AUTO_SP_RECOVERY) { bonus = POINT_MAX_SP_PCT; } } AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false); item->Lock(true); item->SetSocket(0, true); AutoRecoveryItemProcess( type ); } } } break; } break; case USE_CLEAR: { RemoveBadAffect(); item->SetCount(item->GetCount() - 1); } break; case USE_INVISIBILITY: { if (item->GetVnum() == 70026) { quest::CQuestManager& q = quest::CQuestManager::instance(); quest::PC* pPC = q.GetPC(GetPlayerID()); if (pPC != NULL) { int last_use_time = pPC->GetFlag("mirror_of_disapper.last_use_time"); if (get_global_time() - last_use_time < 10*60) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다.")); return false; } pPC->SetFlag("mirror_of_disapper.last_use_time", get_global_time()); } } AddAffect(AFFECT_INVISIBILITY, POINT_NONE, 0, AFF_INVISIBILITY, 300, 0, true); item->SetCount(item->GetCount() - 1); } break; case USE_POTION_NODELAY: { if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) { if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); return false; } switch (item->GetVnum()) { case 70020 : case 71018 : case 71019 : case 71020 : if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000) { if (m_nPotionLimit <= 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다.")); return false; } } break; default : ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); return false; } } bool used = false; if (item->GetValue(0) != 0) // HP 절대값 회복 { if (GetHP() < GetMaxHP()) { PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100); EffectPacket(SE_HPUP_RED); used = TRUE; } } if (item->GetValue(1) != 0) // SP 절대값 회복 { if (GetSP() < GetMaxSP()) { PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100); EffectPacket(SE_SPUP_BLUE); used = TRUE; } } if (item->GetValue(3) != 0) // HP % 회복 { if (GetHP() < GetMaxHP()) { PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100); EffectPacket(SE_HPUP_RED); used = TRUE; } } if (item->GetValue(4) != 0) // SP % 회복 { if (GetSP() < GetMaxSP()) { PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100); EffectPacket(SE_SPUP_BLUE); used = TRUE; } } if (used) { if (item->GetVnum() == 50085 || item->GetVnum() == 50086) { if (test_server) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다")); SetUseSeedOrMoonBottleTime(); } if (GetDungeon()) GetDungeon()->UsePotion(this); if (GetWarMap()) GetWarMap()->UsePotion(this, item); m_nPotionLimit--; //RESTRICT_USE_SEED_OR_MOONBOTTLE item->SetCount(item->GetCount() - 1); //END_RESTRICT_USE_SEED_OR_MOONBOTTLE } } break; case USE_POTION: #ifdef DISABLE_POTION_DUEL if (CPVPManager::instance().IsFighting(GetPlayerID())) { switch (item->GetVnum()) { case 27001: case 27002: case 27003: case 27004: case 27005: case 27006: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can not use potions in a duel!")); return false; break; } } #endif if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) { if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); return false; } switch (item->GetVnum()) { case 27001 : case 27002 : case 27003 : case 27004 : case 27005 : case 27006 : if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000) { if (m_nPotionLimit <= 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다.")); return false; } } break; default : ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); return false; } } if (item->GetValue(1) != 0) { if (GetPoint(POINT_SP_RECOVERY) + GetSP() >= GetMaxSP()) { return false; } PointChange(POINT_SP_RECOVERY, item->GetValue(1) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100); StartAffectEvent(); EffectPacket(SE_SPUP_BLUE); } if (item->GetValue(0) != 0) { if (GetPoint(POINT_HP_RECOVERY) + GetHP() >= GetMaxHP()) { return false; } PointChange(POINT_HP_RECOVERY, item->GetValue(0) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100); StartAffectEvent(); EffectPacket(SE_HPUP_RED); } if (GetDungeon()) GetDungeon()->UsePotion(this); if (GetWarMap()) GetWarMap()->UsePotion(this, item); item->SetCount(item->GetCount() - 1); m_nPotionLimit--; break; case USE_POTION_CONTINUE: { if (item->GetValue(0) != 0) { AddAffect(AFFECT_HP_RECOVER_CONTINUE, POINT_HP_RECOVER_CONTINUE, item->GetValue(0), 0, item->GetValue(2), 0, true); } else if (item->GetValue(1) != 0) { AddAffect(AFFECT_SP_RECOVER_CONTINUE, POINT_SP_RECOVER_CONTINUE, item->GetValue(1), 0, item->GetValue(2), 0, true); } else return false; } if (GetDungeon()) GetDungeon()->UsePotion(this); if (GetWarMap()) GetWarMap()->UsePotion(this, item); item->SetCount(item->GetCount() - 1); break; case USE_ABILITY_UP: { switch (item->GetValue(0)) { #ifdef ENABLE_GREEN_PURPLE_POTION case APPLY_MOV_SPEED: if (FindAffect(AFFECT_MOV_SPEED)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Aceasta potiune este deja activa.")); return false; } AddAffect(AFFECT_MOV_SPEED, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true); EffectPacket(SE_DXUP_PURPLE); break; case APPLY_ATT_SPEED: if (FindAffect(AFFECT_ATT_SPEED)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Aceasta potiune este deja activa.")); return false; } AddAffect(AFFECT_ATT_SPEED, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true); EffectPacket(SE_SPEEDUP_GREEN); break; #else case APPLY_MOV_SPEED: AddAffect(AFFECT_MOV_SPEED, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true); break; case APPLY_ATT_SPEED: AddAffect(AFFECT_ATT_SPEED, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true); break; #endif case APPLY_STR: AddAffect(AFFECT_STR, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true); break; case APPLY_DEX: AddAffect(AFFECT_DEX, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true); break; case APPLY_CON: AddAffect(AFFECT_CON, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true); break; case APPLY_INT: AddAffect(AFFECT_INT, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true); break; case APPLY_CAST_SPEED: AddAffect(AFFECT_CAST_SPEED, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true); break; case APPLY_ATT_GRADE_BONUS: AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE_BONUS, item->GetValue(2), 0, item->GetValue(1), 0, true); break; case APPLY_DEF_GRADE_BONUS: AddAffect(AFFECT_DEF_GRADE, POINT_DEF_GRADE_BONUS, item->GetValue(2), 0, item->GetValue(1), 0, true); break; } } if (GetDungeon()) GetDungeon()->UsePotion(this); if (GetWarMap()) GetWarMap()->UsePotion(this, item); item->SetCount(item->GetCount() - 1); break; case USE_TALISMAN: { const int TOWN_PORTAL = 1; const int MEMORY_PORTAL = 2; // gm_guild_build, oxevent 맵에서 귀환부 귀환기억부 를 사용못하게 막음 if (GetMapIndex() == 200 || GetMapIndex() == 113) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 위치에서 사용할 수 없습니다.")); return false; } if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); return false; } if (m_pkWarpEvent) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동할 준비가 되어있음으로 귀환부를 사용할수 없습니다")); return false; } // CONSUME_LIFE_WHEN_USE_WARP_ITEM int consumeLife = CalculateConsume(this); if (consumeLife < 0) return false; // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM if (item->GetValue(0) == TOWN_PORTAL) // 귀환부 { if (item->GetSocket(0) == 0) { if (!GetDungeon()) if (!GiveRecallItem(item)) return false; PIXEL_POSITION posWarp; if (SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp)) { // CONSUME_LIFE_WHEN_USE_WARP_ITEM PointChange(POINT_HP, -consumeLife, false); // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM WarpSet(posWarp.x, posWarp.y); } else { sys_err("CHARACTER::UseItem : cannot find spawn position (name %s, %d x %d)", GetName(), GetX(), GetY()); } } else { if (test_server) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("원래 위치로 복귀")); ProcessRecallItem(item); } } else if (item->GetValue(0) == MEMORY_PORTAL) // 귀환기억부 { if (item->GetSocket(0) == 0) { if (GetDungeon()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("던전 안에서는 %s%s 사용할 수 없습니다."), item->GetName(), ""); return false; } if (!GiveRecallItem(item)) return false; } else { // CONSUME_LIFE_WHEN_USE_WARP_ITEM PointChange(POINT_HP, -consumeLife, false); // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM ProcessRecallItem(item); } } } break; case USE_TUNING: case USE_DETACHMENT: { LPITEM item2; if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) return false; if (item2->IsExchanging()) return false; if (item2->GetVnum() >= 28330 && item2->GetVnum() <= 28343) // 영석+3 { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("+3 영석은 이 아이템으로 개량할 수 없습니다")); return false; } if (item2->IsEquipped()) return false; if (item2->GetVnum() >= 28430 && item2->GetVnum() <= 28443) // 영석+4 { if (item->GetVnum() == 71056) // 청룡의숨결 { RefineItem(item, item2); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("영석은 이 아이템으로 개량할 수 없습니다")); } } else { RefineItem(item, item2); } } break; // ACCESSORY_REFINE & ADD/CHANGE_ATTRIBUTES case USE_PUT_INTO_BELT_SOCKET: case USE_PUT_INTO_RING_SOCKET: case USE_PUT_INTO_ACCESSORY_SOCKET: case USE_ADD_ACCESSORY_SOCKET: case USE_CLEAN_SOCKET: case USE_CHANGE_ATTRIBUTE: case USE_CHANGE_ATTRIBUTE2 : case USE_ADD_ATTRIBUTE: case USE_ADD_ATTRIBUTE2: { LPITEM item2; if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) return false; if (item2->IsEquipped()) { BuffOnAttr_RemoveBuffsFromItem(item2); } // [NOTE] 코스튬 아이템에는 아이템 최초 생성시 랜덤 속성을 부여하되, 재경재가 등등은 막아달라는 요청이 있었음. // 원래 ANTI_CHANGE_ATTRIBUTE 같은 아이템 Flag를 추가하여 기획 레벨에서 유연하게 컨트롤 할 수 있도록 할 예정이었으나 // 그딴거 필요없으니 닥치고 빨리 해달래서 그냥 여기서 막음... -_- if (ITEM_COSTUME == item2->GetType()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); return false; } if (item2->IsExchanging()) return false; if (item2->IsEquipped()) return false; switch (item->GetSubType()) { case USE_CLEAN_SOCKET: { int i; for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) { if (item2->GetSocket(i) == ITEM_BROKEN_METIN_VNUM) break; } if (i == ITEM_SOCKET_MAX_NUM) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("청소할 석이 박혀있지 않습니다.")); return false; } int j = 0; for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) { if (item2->GetSocket(i) != ITEM_BROKEN_METIN_VNUM && item2->GetSocket(i) != 0) item2->SetSocket(j++, item2->GetSocket(i)); } for (; j < ITEM_SOCKET_MAX_NUM; ++j) { if (item2->GetSocket(j) > 0) item2->SetSocket(j, 1); } { char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); LogManager::instance().ItemLog(this, item, "CLEAN_SOCKET", buf); } item->SetCount(item->GetCount() - 1); } break; case USE_CHANGE_ATTRIBUTE : if (item2->GetAttributeSetIndex() == -1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); return false; } if (item2->GetAttributeCount() == 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경할 속성이 없습니다.")); return false; } if (GM_PLAYER == GetGMLevel() && false == test_server) { // // Event Flag 를 통해 이전에 아이템 속성 변경을 한 시간으로 부터 충분한 시간이 흘렀는지 검사하고 // 시간이 충분히 흘렀다면 현재 속성변경에 대한 시간을 설정해 준다. // DWORD dwChangeItemAttrCycle = quest::CQuestManager::instance().GetEventFlag(msc_szChangeItemAttrCycleFlag); if (dwChangeItemAttrCycle < msc_dwDefaultChangeItemAttrCycle) dwChangeItemAttrCycle = msc_dwDefaultChangeItemAttrCycle; quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID()); if (pPC) { DWORD dwNowMin = get_global_time() / 60; DWORD dwLastChangeItemAttrMin = pPC->GetFlag(msc_szLastChangeItemAttrFlag); if (dwLastChangeItemAttrMin + dwChangeItemAttrCycle > dwNowMin) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 바꾼지 %d분 이내에는 다시 변경할 수 없습니다.(%d 분 남음)"), dwChangeItemAttrCycle, dwChangeItemAttrCycle - (dwNowMin - dwLastChangeItemAttrMin)); return false; } pPC->SetFlag(msc_szLastChangeItemAttrFlag, dwNowMin); } } if (item->GetSubType() == USE_CHANGE_ATTRIBUTE2) { int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] = { 0, 0, 30, 40, 3 }; item2->ChangeAttribute(aiChangeProb); } else if (item->GetVnum() == 76014) { int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] = { 0, 10, 50, 39, 1 }; item2->ChangeAttribute(aiChangeProb); } else { // 연재경 특수처리 // 절대로 연재가 추가 안될거라 하여 하드 코딩함. if (item->GetVnum() == 71151 || item->GetVnum() == 76023) { if ((item2->GetType() == ITEM_WEAPON) || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY)) { bool bCanUse = true; for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) { if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40) { bCanUse = false; break; } } if (false == bCanUse) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다.")); break; } } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다.")); break; } } item2->ChangeAttribute(); } ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경하였습니다.")); { char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); LogManager::instance().ItemLog(this, item, "CHANGE_ATTRIBUTE", buf); } item->SetCount(item->GetCount() - 1); break; case USE_ADD_ATTRIBUTE : if (item2->GetAttributeSetIndex() == -1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); return false; } if (item2->GetAttributeCount() < 4) { // 연재가 특수처리 // 절대로 연재가 추가 안될거라 하여 하드 코딩함. if (item->GetVnum() == 71152 || item->GetVnum() == 76024) { if ((item2->GetType() == ITEM_WEAPON) || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY)) { bool bCanUse = true; for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) { if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40) { bCanUse = false; break; } } if (false == bCanUse) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다.")); break; } } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다.")); break; } } char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()]) { item2->AddAttribute(); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다.")); int iAddedIdx = item2->GetAttributeCount() - 1; LogManager::instance().ItemLog( GetPlayerID(), item2->GetAttributeType(iAddedIdx), item2->GetAttributeValue(iAddedIdx), item->GetID(), "ADD_ATTRIBUTE_SUCCESS", buf, GetDesc()->GetHostName(), item->GetOriginalVnum()); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다.")); LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE_FAIL", buf); } item->SetCount(item->GetCount() - 1); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더이상 이 아이템을 이용하여 속성을 추가할 수 없습니다.")); } break; case USE_ADD_ATTRIBUTE2 : // 축복의 구슬 // 재가비서를 통해 속성을 4개 추가 시킨 아이템에 대해서 하나의 속성을 더 붙여준다. if (item2->GetAttributeSetIndex() == -1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); return false; } // 속성이 이미 4개 추가 되었을 때만 속성을 추가 가능하다. if (item2->GetAttributeCount() == 4) { char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()]) { item2->AddAttribute(); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다.")); int iAddedIdx = item2->GetAttributeCount() - 1; LogManager::instance().ItemLog( GetPlayerID(), item2->GetAttributeType(iAddedIdx), item2->GetAttributeValue(iAddedIdx), item->GetID(), "ADD_ATTRIBUTE2_SUCCESS", buf, GetDesc()->GetHostName(), item->GetOriginalVnum()); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다.")); LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE2_FAIL", buf); } item->SetCount(item->GetCount() - 1); } else if (item2->GetAttributeCount() == 5) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템을 이용하여 속성을 추가할 수 없습니다.")); } else if (item2->GetAttributeCount() < 4) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 재가비서를 이용하여 속성을 추가시켜 주세요.")); } else { // wtf ?! sys_err("ADD_ATTRIBUTE2 : Item has wrong AttributeCount(%d)", item2->GetAttributeCount()); } break; case USE_ADD_ACCESSORY_SOCKET: { char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); if (item2->IsAccessoryForSocket()) { if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM) { if (number(1, 100) <= 50) { item2->SetAccessorySocketMaxGrade(item2->GetAccessorySocketMaxGrade() + 1); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓이 성공적으로 추가되었습니다.")); LogManager::instance().ItemLog(this, item, "ADD_SOCKET_SUCCESS", buf); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓 추가에 실패하였습니다.")); LogManager::instance().ItemLog(this, item, "ADD_SOCKET_FAIL", buf); } item->SetCount(item->GetCount() - 1); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 소켓을 추가할 공간이 없습니다.")); } } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 소켓을 추가할 수 없는 아이템입니다.")); } } break; case USE_PUT_INTO_BELT_SOCKET: case USE_PUT_INTO_ACCESSORY_SOCKET: if (item2->IsAccessoryForSocket() && item->CanPutInto(item2)) { char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); if (item2->GetAccessorySocketGrade() < item2->GetAccessorySocketMaxGrade()) { if (number(1, 100) <= aiAccessorySocketPutPct[item2->GetAccessorySocketGrade()]) { item2->SetAccessorySocketGrade(item2->GetAccessorySocketGrade() + 1); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 성공하였습니다.")); LogManager::instance().ItemLog(this, item, "PUT_SOCKET_SUCCESS", buf); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 실패하였습니다.")); LogManager::instance().ItemLog(this, item, "PUT_SOCKET_FAIL", buf); } item->SetCount(item->GetCount() - 1); } else { if (item2->GetAccessorySocketMaxGrade() == 0) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 다이아몬드로 악세서리에 소켓을 추가해야합니다.")); else if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 장착할 소켓이 없습니다.")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다이아몬드로 소켓을 추가해야합니다.")); } else ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 보석을 장착할 수 없습니다.")); } } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템을 장착할 수 없습니다.")); } break; } if (item2->IsEquipped()) { BuffOnAttr_AddBuffsFromItem(item2); } } break; // END_OF_ACCESSORY_REFINE & END_OF_ADD_ATTRIBUTES & END_OF_CHANGE_ATTRIBUTES case USE_BAIT: { if (m_pkFishingEvent) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시 중에 미끼를 갈아끼울 수 없습니다.")); return false; } LPITEM weapon = GetWear(WEAR_WEAPON); if (!weapon || weapon->GetType() != ITEM_ROD) return false; if (weapon->GetSocket(2)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 꽂혀있던 미끼를 빼고 %s를 끼웁니다."), item->GetName()); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대에 %s를 미끼로 끼웁니다."), item->GetName()); } weapon->SetSocket(2, item->GetValue(0)); item->SetCount(item->GetCount() - 1); } break; case USE_MOVE: case USE_TREASURE_BOX: case USE_MONEYBAG: break; case USE_AFFECT : { if (FindAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); } else { // PC_BANG_ITEM_ADD if (item->IsPCBangItem() == true) { // PC방인지 체크해서 처리 if (CPCBangManager::instance().IsPCBangIP(GetDesc()->GetHostName()) == false) { // PC방이 아님! ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 PC방에서만 사용할 수 있습니다.")); return false; } } // END_PC_BANG_ITEM_ADD AddAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false); item->SetCount(item->GetCount() - 1); } } break; case USE_CREATE_STONE: AutoGiveItem(number(28000, 28013)); item->SetCount(item->GetCount() - 1); break; // 물약 제조 스킬용 레시피 처리 case USE_RECIPE : { LPITEM pSource1 = FindSpecifyItem(item->GetValue(1)); DWORD dwSourceCount1 = item->GetValue(2); LPITEM pSource2 = FindSpecifyItem(item->GetValue(3)); DWORD dwSourceCount2 = item->GetValue(4); if (dwSourceCount1 != 0) { if (pSource1 == NULL) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다.")); return false; } } if (dwSourceCount2 != 0) { if (pSource2 == NULL) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다.")); return false; } } if (pSource1 != NULL) { if (pSource1->GetCount() < dwSourceCount1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource1->GetName()); return false; } pSource1->SetCount(pSource1->GetCount() - dwSourceCount1); } if (pSource2 != NULL) { if (pSource2->GetCount() < dwSourceCount2) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource2->GetName()); return false; } pSource2->SetCount(pSource2->GetCount() - dwSourceCount2); } LPITEM pBottle = FindSpecifyItem(50901); if (!pBottle || pBottle->GetCount() < 1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빈 병이 모자릅니다.")); return false; } pBottle->SetCount(pBottle->GetCount() - 1); if (number(1, 100) > item->GetValue(5)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 제조에 실패했습니다.")); return false; } AutoGiveItem(item->GetValue(0)); } break; } } break; case ITEM_METIN: { LPITEM item2; if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) return false; if (item2->IsExchanging()) return false; if (item2->GetType() == ITEM_PICK) return false; if (item2->GetType() == ITEM_ROD) return false; int i; for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) { DWORD dwVnum; if ((dwVnum = item2->GetSocket(i)) <= 2) continue; TItemTable * p = ITEM_MANAGER::instance().GetTable(dwVnum); if (!p) continue; if (item->GetValue(5) == p->alValues[5]) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 메틴석은 여러개 부착할 수 없습니다.")); return false; } } if (item2->GetType() == ITEM_ARMOR) { if (!IS_SET(item->GetWearFlag(), WEARABLE_BODY) || !IS_SET(item2->GetWearFlag(), WEARABLE_BODY)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 장비에 부착할 수 없습니다.")); return false; } } else if (item2->GetType() == ITEM_WEAPON) { if (!IS_SET(item->GetWearFlag(), WEARABLE_WEAPON)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 무기에 부착할 수 없습니다.")); return false; } } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다.")); return false; } for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) if (item2->GetSocket(i) >= 1 && item2->GetSocket(i) <= 2 && item2->GetSocket(i) >= item->GetValue(2)) { // 석 확률 if (number(1, 100) <= 30) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 성공하였습니다.")); item2->SetSocket(i, item->GetVnum()); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 실패하였습니다.")); item2->SetSocket(i, ITEM_BROKEN_METIN_VNUM); } LogManager::instance().ItemLog(this, item2, "SOCKET", item->GetName()); item->SetCount(item->GetCount() - 1); break; } if (i == ITEM_SOCKET_MAX_NUM) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다.")); } break; case ITEM_AUTOUSE: case ITEM_MATERIAL: case ITEM_SPECIAL: case ITEM_TOOL: case ITEM_LOTTERY: break; case ITEM_TOTEM: { if (!item->IsEquipped()) EquipItem(item); } break; case ITEM_BLEND: // 새로운 약초들 sys_log(0,"ITEM_BLEND!!"); if (Blend_Item_find(item->GetVnum())) { if ((CheckTimeUsed(item) == false)) { return false; } int affect_type = AFFECT_BLEND; if (item->GetSocket(0) >= static_cast<long int>(_countof(aApplyInfo))) { sys_err ("INVALID BLEND ITEM(id : %d, vnum : %d). APPLY TYPE IS %d.", item->GetID(), item->GetVnum(), item->GetSocket(0)); return false; } int apply_type = aApplyInfo[item->GetSocket(0)].bPointType; int apply_value = item->GetSocket(1); int apply_duration = item->GetSocket(2); if (FindAffect(affect_type, apply_type)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); } else { if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, POINT_RESIST_MAGIC)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); } else { AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, false); item->SetCount(item->GetCount() - 1); } } } break; case ITEM_EXTRACT: { LPITEM pDestItem = GetItem(DestCell); if (NULL == pDestItem) { return false; } switch (item->GetSubType()) { case EXTRACT_DRAGON_SOUL: if (pDestItem->IsDragonSoul()) { return DSManager::instance().PullOut(this, NPOS, pDestItem, item); } return false; case EXTRACT_DRAGON_HEART: if (pDestItem->IsDragonSoul()) { return DSManager::instance().ExtractDragonHeart(this, pDestItem, item); } return false; default: return false; } } break; case ITEM_NONE: sys_err("Item type NONE %s", item->GetName()); break; default: sys_log(0, "UseItemEx: Unknown type %s %d", item->GetName(), item->GetType()); return false; } return true; } int g_nPortalLimitTime = 10; bool CHARACTER::UseItem(TItemPos Cell, TItemPos DestCell) { WORD wCell = Cell.cell; BYTE window_type = Cell.window_type; //WORD wDestCell = DestCell.cell; //BYTE bDestInven = DestCell.window_type; LPITEM item; if (!CanHandleItem()) return false; if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell))) return false; sys_log(0, "%s: USE_ITEM %s (inven %d, cell: %d)", GetName(), item->GetName(), window_type, wCell); if (item->IsExchanging()) return false; if (!item->CanUsedBy(this)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군직이 맞지않아 이 아이템을 사용할 수 없습니다.")); return false; } if (IsStun()) return false; if (false == FN_check_item_sex(this, item)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다.")); return false; } //PREVENT_TRADE_WINDOW if (IS_SUMMON_ITEM(item->GetVnum())) { if (false == IS_SUMMONABLE_ZONE(GetMapIndex())) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용할수 없습니다.")); return false; } // 경혼반지 사용지 상대방이 SUMMONABLE_ZONE에 있는가는 WarpToPC()에서 체크 //삼거리 관려 맵에서는 귀환부를 막아버린다. if (CThreeWayWar::instance().IsThreeWayWarMapIndex(GetMapIndex())) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("삼거리 전투 참가중에는 귀환부,귀환기억부를 사용할수 없습니다.")); return false; } int iPulse = thecore_pulse(); //창고 연후 체크 if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime); if (test_server) ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(g_nPortalLimitTime)); return false; } //거래관련 창 체크 if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 귀환부,귀환기억부 를 사용할수 없습니다.")); return false; } //PREVENT_REFINE_HACK //개량후 시간체크 { if (iPulse - GetRefineTime() < PASSES_PER_SEC(g_nPortalLimitTime)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime); return false; } } //END_PREVENT_REFINE_HACK //PREVENT_ITEM_COPY { if (iPulse - GetMyShopTime() < PASSES_PER_SEC(g_nPortalLimitTime)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인상점 사용후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime); return false; } } //END_PREVENT_ITEM_COPY //귀환부 거리체크 if (item->GetVnum() != 70302) { PIXEL_POSITION posWarp; int x = 0; int y = 0; double nDist = 0; const double nDistant = 5000.0; //귀환기억부 if (item->GetVnum() == 22010) { x = item->GetSocket(0) - GetX(); y = item->GetSocket(1) - GetY(); } //귀환부 else if (item->GetVnum() == 22000) { SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp); if (item->GetSocket(0) == 0) { x = posWarp.x - GetX(); y = posWarp.y - GetY(); } else { x = item->GetSocket(0) - GetX(); y = item->GetSocket(1) - GetY(); } } nDist = sqrt(pow((float)x,2) + pow((float)y,2)); if (nDistant > nDist) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동 되어질 위치와 너무 가까워 귀환부를 사용할수 없습니다.")); if (test_server) ChatPacket(CHAT_TYPE_INFO, "PossibleDistant %f nNowDist %f", nDistant,nDist); return false; } } //PREVENT_PORTAL_AFTER_EXCHANGE //교환 후 시간체크 if (iPulse - GetExchangeTime() < PASSES_PER_SEC(g_nPortalLimitTime)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 귀환부,귀환기억부등을 사용할 수 없습니다."), g_nPortalLimitTime); return false; } //END_PREVENT_PORTAL_AFTER_EXCHANGE } //보따리 비단 사용시 거래창 제한 체크 if (item->GetVnum() == 50200 | item->GetVnum() == 71049) { if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 보따리,비단보따리를 사용할수 없습니다.")); return false; } } //END_PREVENT_TRADE_WINDOW if (IS_SET(item->GetFlag(), ITEM_FLAG_LOG)) // 사용 로그를 남기는 아이템 처리 { DWORD vid = item->GetVID(); DWORD oldCount = item->GetCount(); DWORD vnum = item->GetVnum(); char hint[ITEM_NAME_MAX_LEN + 32 + 1]; int len = snprintf(hint, sizeof(hint) - 32, "%s", item->GetName()); if (len < 0 || len >= (int) sizeof(hint) - 32) len = (sizeof(hint) - 32) - 1; bool ret = UseItemEx(item, DestCell); if (NULL == ITEM_MANAGER::instance().FindByVID(vid)) // UseItemEx에서 아이템이 삭제 되었다. 삭제 로그를 남김 { LogManager::instance().ItemLog(this, vid, vnum, "REMOVE", hint); } else if (oldCount != item->GetCount()) { snprintf(hint + len, sizeof(hint) - len, " %u", oldCount - 1); LogManager::instance().ItemLog(this, vid, vnum, "USE_ITEM", hint); } return (ret); } else return UseItemEx(item, DestCell); } #ifdef ENABLE_NEW_STACK_ITEM bool CHARACTER::DropItem(TItemPos Cell, WORD bCount) #else bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount) #endif { bCount = abs(bCount); LPITEM item = NULL; if (!CanHandleItem()) { if (NULL != DragonSoul_RefineWindow_GetOpener()) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다.")); return false; } #ifdef ENABLE_NEWSTUFF if (0 != g_ItemDropTimeLimitValue) { if (get_dword_time() < m_dwLastItemDropTime+g_ItemDropTimeLimitValue) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 골드를 버릴 수 없습니다.")); return false; } } m_dwLastItemDropTime = get_dword_time(); #endif if (IsDead()) return false; if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell))) return false; if (item->IsExchanging()) return false; if (true == item->isLocked()) return false; if (quest::CQuestManager::instance().GetPCForce(GetPlayerID())->IsRunning() == true) return false; if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP | ITEM_ANTIFLAG_GIVE)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("버릴 수 없는 아이템입니다.")); return false; } if (bCount == 0 || bCount > item->GetCount()) bCount = item->GetCount(); SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, 255); // Quickslot 에서 지움 LPITEM pkItemToDrop; if (bCount == item->GetCount()) { item->RemoveFromCharacter(); pkItemToDrop = item; } else { if (bCount == 0) { if (test_server) sys_log(0, "[DROP_ITEM] drop item count == 0"); return false; } item->SetCount(item->GetCount() - bCount); ITEM_MANAGER::instance().FlushDelayedSave(item); pkItemToDrop = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), bCount); FN_copy_item_socket(pkItemToDrop, item); char szBuf[51 + 1]; snprintf(szBuf, sizeof(szBuf), "%u %u", pkItemToDrop->GetID(), pkItemToDrop->GetCount()); LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf); } PIXEL_POSITION pxPos = GetXYZ(); if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 3분 후 사라집니다.")); pkItemToDrop->StartDestroyEvent(300); pkItemToDrop->SetOwnership(this, 300); ITEM_MANAGER::instance().FlushDelayedSave(pkItemToDrop); char szHint[32 + 1]; snprintf(szHint, sizeof(szHint), "%s %u %u", pkItemToDrop->GetName(), pkItemToDrop->GetCount(), pkItemToDrop->GetOriginalVnum()); LogManager::instance().ItemLog(this, pkItemToDrop, "DROP", szHint); } return true; } bool CHARACTER::DropGold(int gold) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Enable fix drop yang.")); return false; } #ifdef ENABLE_NEW_STACK_ITEM bool CHARACTER::MoveItem(TItemPos Cell, TItemPos DestCell, WORD count) #else bool CHARACTER::MoveItem(TItemPos Cell, TItemPos DestCell, BYTE count) #endif { count = abs(count); LPITEM item = NULL; if (!IsValidItemPosition(Cell)) return false; if (Cell.cell == DestCell.cell) return false; if (!(item = GetItem(Cell))) return false; if (item->IsExchanging()) return false; if (item->GetCount() < count) return false; if (INVENTORY == Cell.window_type && Cell.cell >= INVENTORY_MAX_NUM && IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE)) return false; if (true == item->isLocked()) return false; if (!IsValidItemPosition(DestCell)) { return false; } if (!CanHandleItem()) { if (NULL != DragonSoul_RefineWindow_GetOpener()) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다.")); return false; } // 기획자의 요청으로 벨트 인벤토리에는 특정 타입의 아이템만 넣을 수 있다. if (DestCell.IsBeltInventoryPosition() && false == CBeltInventoryHelper::CanMoveIntoBeltInventory(item)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 벨트 인벤토리로 옮길 수 없습니다.")); return false; } #ifdef __SPECIAL_INVENTORY_SYSTEM__ if (DestCell.IsSkillBookInventoryPosition() && (item->IsEquipped() || Cell.IsBeltInventoryPosition())) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory.")); return false; } if (DestCell.IsUpgradeItemsInventoryPosition() && (item->IsEquipped() || Cell.IsBeltInventoryPosition())) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory.")); return false; } if (DestCell.IsStoneInventoryPosition() && (item->IsEquipped() || Cell.IsBeltInventoryPosition())) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory.")); return false; } if (DestCell.IsGiftBoxInventoryPosition() && (item->IsEquipped() || Cell.IsBeltInventoryPosition())) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory.")); return false; } if ((Cell.IsSkillBookInventoryPosition() && !DestCell.IsSkillBookInventoryPosition() && !DestCell.IsDefaultInventoryPosition())) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory.")); return false; } if (Cell.IsUpgradeItemsInventoryPosition() && !DestCell.IsUpgradeItemsInventoryPosition() && !DestCell.IsDefaultInventoryPosition()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory.")); return false; } if (Cell.IsStoneInventoryPosition() && !DestCell.IsStoneInventoryPosition() && !DestCell.IsDefaultInventoryPosition()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory.")); return false; } if (Cell.IsGiftBoxInventoryPosition() && !DestCell.IsGiftBoxInventoryPosition() && !DestCell.IsDefaultInventoryPosition()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't move this item into this inventory.")); return false; } if (Cell.IsDefaultInventoryPosition() && DestCell.IsSkillBookInventoryPosition()) { if (!item->IsSkillBook()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can only move skill books into this inventory.")); return false; } } if (Cell.IsDefaultInventoryPosition() && DestCell.IsUpgradeItemsInventoryPosition()) { if (!item->IsUpgradeItem()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can only move upgrade items into this inventory.")); return false; } } if (Cell.IsDefaultInventoryPosition() && DestCell.IsStoneInventoryPosition()) { if (!item->IsStone()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can only move stones into this inventory.")); return false; } } if (Cell.IsDefaultInventoryPosition() && DestCell.IsGiftBoxInventoryPosition()) { if (!item->IsGiftBox()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can only move chests into this inventory.")); return false; } } #endif // 이미 착용중인 아이템을 다른 곳으로 옮기는 경우, '장책 해제' 가능한 지 확인하고 옮김 if (Cell.IsEquipPosition() && !CanUnequipNow(item)) return false; if (GetWear(WEAR_WEAPON) && GetQuestFlag("timer_skill_ninja") && get_global_time() < GetQuestFlag("timer_skill_ninja")) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("In %d secunde poti dezechipa arma."), (GetQuestFlag("timer_skill_ninja") - get_global_time()) % 60); return false; } if (DestCell.IsEquipPosition()) { if (GetItem(DestCell)) // 장비일 경우 한 곳만 검사해도 된다. { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 장비를 착용하고 있습니다.")); return false; } EquipItem(item, DestCell.cell - INVENTORY_MAX_NUM); } else { if (item->IsDragonSoul()) { if (item->IsEquipped()) { return DSManager::instance().PullOut(this, DestCell, item); } else { if (DestCell.window_type != DRAGON_SOUL_INVENTORY) { return false; } if (!DSManager::instance().IsValidCellForThisItem(item, DestCell)) return false; } } // 용혼석이 아닌 아이템은 용혼석 인벤에 들어갈 수 없다. else if (DRAGON_SOUL_INVENTORY == DestCell.window_type) return false; LPITEM item2; if ((item2 = GetItem(DestCell)) && item != item2 && item2->IsStackable() && !IS_SET(item2->GetAntiFlag(), ITEM_ANTIFLAG_STACK) && item2->GetVnum() == item->GetVnum()) // 합칠 수 있는 아이템의 경우 { for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) if (item2->GetSocket(i) != item->GetSocket(i)) return false; if (count == 0) count = item->GetCount(); sys_log(0, "%s: ITEM_STACK %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell, DestCell.window_type, DestCell.cell, count); #ifdef ENABLE_NEW_STACK_ITEM count = MIN(ITEM_MAX_COUNT - item2->GetCount(), count); #else count = MIN(200 - item2->GetCount(), count); #endif item->SetCount(item->GetCount() - count); item2->SetCount(item2->GetCount() + count); return true; } if (!IsEmptyItemGrid(DestCell, item->GetSize(), Cell.cell)) return false; if (count == 0 || count >= item->GetCount() || !item->IsStackable() || IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK)) { sys_log(0, "%s: ITEM_MOVE %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell, DestCell.window_type, DestCell.cell, count); item->RemoveFromCharacter(); SetItem(DestCell, item); if (INVENTORY == Cell.window_type && INVENTORY == DestCell.window_type) SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, DestCell.cell); } else if (count < item->GetCount()) { sys_log(0, "%s: ITEM_SPLIT %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell, DestCell.window_type, DestCell.cell, count); item->SetCount(item->GetCount() - count); LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), count); FN_copy_item_socket(item2, item); item2->AddToCharacter(this, DestCell); char szBuf[51+1]; snprintf(szBuf, sizeof(szBuf), "%u %u %u %u ", item2->GetID(), item2->GetCount(), item->GetCount(), item->GetCount() + item2->GetCount()); LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf); } } return true; } namespace NPartyPickupDistribute { struct FFindOwnership { LPITEM item; LPCHARACTER owner; FFindOwnership(LPITEM item) : item(item), owner(NULL) { } void operator () (LPCHARACTER ch) { if (item->IsOwnership(ch)) owner = ch; } }; struct FCountNearMember { int total; int x, y; FCountNearMember(LPCHARACTER center ) : total(0), x(center->GetX()), y(center->GetY()) { } void operator () (LPCHARACTER ch) { if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE) total += 1; } }; struct FMoneyDistributor { int total; LPCHARACTER c; int x, y; int iMoney; FMoneyDistributor(LPCHARACTER center, int iMoney) : total(0), c(center), x(center->GetX()), y(center->GetY()), iMoney(iMoney) { } void operator ()(LPCHARACTER ch) { if (ch!=c) if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE) { ch->PointChange(POINT_GOLD, iMoney, true); if (iMoney > 1000) // 천원 이상만 기록한다. LogManager::instance().CharLog(ch, iMoney, "GET_GOLD", ""); } } }; } #ifdef ENABLE_YANG_LIMIT void CHARACTER::GiveGold(long long iAmount) { if (iAmount <= 0) return; sys_log(0, "GIVE_GOLD: %s %lld", GetName(), iAmount); if (GetParty()) { LPPARTY pParty = GetParty(); long long dwTotal = iAmount; long long dwMyAmount = dwTotal; #else void CHARACTER::GiveGold(int iAmount) { if (iAmount <= 0) return; sys_log(0, "GIVE_GOLD: %s %d", GetName(), iAmount); if (GetParty()) { LPPARTY pParty = GetParty(); // 파티가 있는 경우 나누어 가진다. DWORD dwTotal = iAmount; DWORD dwMyAmount = dwTotal; #endif NPartyPickupDistribute::FCountNearMember funcCountNearMember(this); pParty->ForEachOnlineMember(funcCountNearMember); if (funcCountNearMember.total > 1) { DWORD dwShare = dwTotal / funcCountNearMember.total; dwMyAmount -= dwShare * (funcCountNearMember.total - 1); NPartyPickupDistribute::FMoneyDistributor funcMoneyDist(this, dwShare); pParty->ForEachOnlineMember(funcMoneyDist); } PointChange(POINT_GOLD, dwMyAmount, true); if (dwMyAmount > 1000) { LogManager::instance().CharLog(this, dwMyAmount, "GET_GOLD", ""); } } else { PointChange(POINT_GOLD, iAmount, true); if (iAmount > 1000) { LogManager::instance().CharLog(this, iAmount, "GET_GOLD", ""); } } } bool CHARACTER::PickupItem(DWORD dwVID) { LPITEM item = ITEM_MANAGER::instance().FindByVID(dwVID); if (IsObserverMode()) return false; if (!item || !item->GetSectree()) return false; if (item->DistanceValid(this)) { if (item->IsOwnership(this)) { // 만약 주으려 하는 아이템이 엘크라면 if (item->GetType() == ITEM_ELK) { GiveGold(item->GetCount()); item->RemoveFromGround(); M2_DESTROY_ITEM(item); Save(); } // 평범한 아이템이라면 else { if (item->IsStackable() && !IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK)) { #ifdef ENABLE_NEW_STACK_ITEM WORD bCount = item->GetCount(); #else BYTE bCount = item->GetCount(); #endif for (int i = 0; i < INVENTORY_MAX_NUM; ++i) { LPITEM item2 = GetInventoryItem(i); if (!item2) continue; if (item2->GetVnum() == item->GetVnum()) { int j; for (j = 0; j < ITEM_SOCKET_MAX_NUM; ++j) if (item2->GetSocket(j) != item->GetSocket(j)) break; if (j != ITEM_SOCKET_MAX_NUM) continue; #ifdef ENABLE_NEW_STACK_ITEM WORD bCount2 = MIN(ITEM_MAX_COUNT - item2->GetCount(), bCount); #else BYTE bCount2 = MIN(200 - item2->GetCount(), bCount); #endif bCount -= bCount2; item2->SetCount(item2->GetCount() + bCount2); if (bCount == 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item2->GetName()); M2_DESTROY_ITEM(item); if (item2->GetType() == ITEM_QUEST) quest::CQuestManager::instance().PickupItem (GetPlayerID(), item2); return true; } } } item->SetCount(bCount); } #ifdef __SPECIAL_INVENTORY_SYSTEM__ if ((item->IsSkillBook() || item->IsUpgradeItem() || item->IsStone() || item->IsGiftBox()) && item->IsStackable() && !IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK)) { #ifdef ENABLE_NEW_STACK_ITEM WORD bCount = item->GetCount(); #else BYTE bCount = item->GetCount(); #endif for (int i = SKILL_BOOK_INVENTORY_SLOT_START; i < GIFT_BOX_INVENTORY_SLOT_END; ++i) { LPITEM item2 = GetInventoryItem(i); if (!item2) continue; if (item2->GetVnum() == item->GetVnum()) { int j; for (j = 0; j < ITEM_SOCKET_MAX_NUM; ++j) if (item2->GetSocket(j) != item->GetSocket(j)) break; if (j != ITEM_SOCKET_MAX_NUM) continue; #ifdef ENABLE_NEW_STACK_ITEM WORD bCount2 = MIN(ITEM_MAX_COUNT - item2->GetCount(), bCount); #else BYTE bCount2 = MIN(200 - item2->GetCount(), bCount); #endif bCount -= bCount2; item2->SetCount(item2->GetCount() + bCount2); if (bCount == 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item2->GetName()); M2_DESTROY_ITEM(item); // if (item2->GetType() == ITEM_QUEST) quest::CQuestManager::instance().PickupItem(GetPlayerID(), item2); return true; } } } item->SetCount(bCount); } #endif int iEmptyCell; if (item->IsDragonSoul()) { if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1) { sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); return false; } } #ifdef __SPECIAL_INVENTORY_SYSTEM__ else if (item->IsSkillBook()) { if ((iEmptyCell = GetEmptySkillBookInventory(item->GetSize())) == -1) { sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); return false; } } else if (item->IsUpgradeItem()) { if ((iEmptyCell = GetEmptyUpgradeItemsInventory(item->GetSize())) == -1) { sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); return false; } } else if (item->IsStone()) { if ((iEmptyCell = GetEmptyStoneInventory(item->GetSize())) == -1) { sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); return false; } } else if (item->IsGiftBox()) { if ((iEmptyCell = GetEmptyGiftBoxInventory(item->GetSize())) == -1) { sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); return false; } } #endif else { if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1) { sys_log(0, "No empty inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); return false; } } item->RemoveFromGround(); if (item->IsDragonSoul()) item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); #ifdef __SPECIAL_INVENTORY_SYSTEM__ else if (item->IsSkillBook()) { int iOpenCount = GetQuestFlag("special_inventory.open_count"); if (iOpenCount < 3) { ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("%s was added to your special inventory."), item->GetName()); ChatPacket(CHAT_TYPE_COMMAND, "OpenSpecialInventoryWindow 0"); SetQuestFlag("special_inventory.open_count", iOpenCount + 1); } item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); } else if (item->IsUpgradeItem()) { int iOpenCount = GetQuestFlag("special_inventory.open_count"); if (iOpenCount < 3) { ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("%s was added to your special inventory."), item->GetName()); ChatPacket(CHAT_TYPE_COMMAND, "OpenSpecialInventoryWindow 1"); SetQuestFlag("special_inventory.open_count", iOpenCount + 1); } item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); } else if (item->IsStone()) { int iOpenCount = GetQuestFlag("special_inventory.open_count"); if (iOpenCount < 3) { ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("%s was added to your special inventory."), item->GetName()); ChatPacket(CHAT_TYPE_COMMAND, "OpenSpecialInventoryWindow 2"); SetQuestFlag("special_inventory.open_count", iOpenCount + 1); } item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); } else if (item->IsGiftBox()) { int iOpenCount = GetQuestFlag("special_inventory.open_count"); if (iOpenCount < 3) { ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("%s was added to your special inventory."), item->GetName()); ChatPacket(CHAT_TYPE_COMMAND, "OpenSpecialInventoryWindow 3"); SetQuestFlag("special_inventory.open_count", iOpenCount + 1); } item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); } #endif else item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); char szHint[32+1]; snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum()); LogManager::instance().ItemLog(this, item, "GET", szHint); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); if (item->GetType() == ITEM_QUEST) quest::CQuestManager::instance().PickupItem (GetPlayerID(), item); } //Motion(MOTION_PICKUP); return true; } else if (!IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_DROP) && GetParty()) { // 다른 파티원 소유권 아이템을 주으려고 한다면 NPartyPickupDistribute::FFindOwnership funcFindOwnership(item); GetParty()->ForEachOnlineMember(funcFindOwnership); LPCHARACTER owner = funcFindOwnership.owner; int iEmptyCell; if (item->IsDragonSoul()) { if (!(owner && (iEmptyCell = owner->GetEmptyDragonSoulInventory(item)) != -1)) { owner = this; if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1) { owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); return false; } } } #ifdef __SPECIAL_INVENTORY_SYSTEM__ else if (item->IsSkillBook()) { if (!(owner && (iEmptyCell = owner->GetEmptySkillBookInventory(item->GetSize())) != -1)) { owner = this; if ((iEmptyCell = GetEmptySkillBookInventory(item->GetSize())) == -1) { owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); return false; } } } else if (item->IsUpgradeItem()) { if (!(owner && (iEmptyCell = owner->GetEmptyUpgradeItemsInventory(item->GetSize())) != -1)) { owner = this; if ((iEmptyCell = GetEmptyUpgradeItemsInventory(item->GetSize())) == -1) { owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); return false; } } } else if (item->IsStone()) { if (!(owner && (iEmptyCell = owner->GetEmptyStoneInventory(item->GetSize())) != -1)) { owner = this; if ((iEmptyCell = GetEmptyStoneInventory(item->GetSize())) == -1) { owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); return false; } } } else if (item->IsGiftBox()) { if (!(owner && (iEmptyCell = owner->GetEmptyGiftBoxInventory(item->GetSize())) != -1)) { owner = this; if ((iEmptyCell = GetEmptyGiftBoxInventory(item->GetSize())) == -1) { owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); return false; } } } #endif else { if (!(owner && (iEmptyCell = owner->GetEmptyInventory(item->GetSize())) != -1)) { owner = this; if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1) { owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); return false; } } } item->RemoveFromGround(); if (item->IsDragonSoul()) item->AddToCharacter(owner, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); #ifdef __SPECIAL_INVENTORY_SYSTEM__ else if (item->IsSkillBook()) item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell)); else if (item->IsUpgradeItem()) item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell)); else if (item->IsStone()) item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell)); else if (item->IsGiftBox()) item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell)); #endif else item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell)); char szHint[32+1]; snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum()); LogManager::instance().ItemLog(owner, item, "GET", szHint); if (owner == this) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); else { owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s 님으로부터 %s"), GetName(), item->GetName()); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 전달: %s 님에게 %s"), owner->GetName(), item->GetName()); } if (item->GetType() == ITEM_QUEST) quest::CQuestManager::instance().PickupItem (owner->GetPlayerID(), item); return true; } } return false; } bool CHARACTER::SwapItem(BYTE bCell, BYTE bDestCell) { if (!CanHandleItem()) return false; TItemPos srcCell(INVENTORY, bCell), destCell(INVENTORY, bDestCell); if (srcCell.IsDragonSoulEquipPosition() || destCell.IsDragonSoulEquipPosition()) return false; if (bCell == bDestCell) return false; if (srcCell.IsEquipPosition() && destCell.IsEquipPosition()) return false; LPITEM item1, item2; if (srcCell.IsEquipPosition()) { item1 = GetInventoryItem(bDestCell); item2 = GetInventoryItem(bCell); } else { item1 = GetInventoryItem(bCell); item2 = GetInventoryItem(bDestCell); } if (!item1 || !item2) return false; if (item1 == item2) { sys_log(0, "[WARNING][WARNING][HACK USER!] : %s %d %d", m_stName.c_str(), bCell, bDestCell); return false; } if (!IsEmptyItemGrid(TItemPos (INVENTORY, item1->GetCell()), item2->GetSize(), item1->GetCell())) return false; if (TItemPos(EQUIPMENT, item2->GetCell()).IsEquipPosition()) { BYTE bEquipCell = item2->GetCell() - INVENTORY_MAX_NUM; BYTE bInvenCell = item1->GetCell(); if (item2->IsDragonSoul() || item2->GetType() == ITEM_BELT) { if (false == CanUnequipNow(item2) || false == CanEquipNow(item1)) return false; } if (bEquipCell != item1->FindEquipCell(this)) return false; item2->RemoveFromCharacter(); if (item1->EquipTo(this, bEquipCell)) item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell)); else sys_err("SwapItem cannot equip %s! item1 %s", item2->GetName(), item1->GetName()); } else { BYTE bCell1 = item1->GetCell(); BYTE bCell2 = item2->GetCell(); item1->RemoveFromCharacter(); item2->RemoveFromCharacter(); item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2)); item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1)); } return true; } bool CHARACTER::UnequipItem(LPITEM item) { int pos; if (false == CanUnequipNow(item)) return false; if (GetWear(WEAR_WEAPON) && GetQuestFlag("timer_skill_ninja") && get_global_time() < GetQuestFlag("timer_skill_ninja")) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("In %d secunde poti dezechipa arma."), (GetQuestFlag("timer_skill_ninja") - get_global_time()) % 60); return false; } if (item->IsDragonSoul()) pos = GetEmptyDragonSoulInventory(item); #ifdef __SPECIAL_INVENTORY_SYSTEM__ else if (item->IsSkillBook()) pos = GetEmptySkillBookInventory(item->GetSize()); else if (item->IsUpgradeItem()) pos = GetEmptyUpgradeItemsInventory(item->GetSize()); else if (item->IsStone()) pos = GetEmptyStoneInventory(item->GetSize()); else if (item->IsGiftBox()) pos = GetEmptyGiftBoxInventory(item->GetSize()); #endif else pos = GetEmptyInventory(item->GetSize()); // HARD CODING if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE) ShowAlignment(true); item->RemoveFromCharacter(); if (item->IsDragonSoul()) { item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos)); } #ifdef __SPECIAL_INVENTORY_SYSTEM__ else if (item->IsSkillBook()) item->AddToCharacter(this, TItemPos(INVENTORY, pos)); else if (item->IsUpgradeItem()) item->AddToCharacter(this, TItemPos(INVENTORY, pos)); else if (item->IsStone()) item->AddToCharacter(this, TItemPos(INVENTORY, pos)); else if (item->IsGiftBox()) item->AddToCharacter(this, TItemPos(INVENTORY, pos)); #endif else item->AddToCharacter(this, TItemPos(INVENTORY, pos)); CheckMaximumPoints(); return true; } bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell) { if (GetWear(WEAR_BODY) && GetWear(WEAR_BODY)->GetVnum() >= 11901 && GetWear(WEAR_BODY)->GetVnum() <= 11904 && item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_BODY) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti purta un costum atat timp cat ai echipat un obiect de nunta.")); return false; } if (GetWear(WEAR_COSTUME_BODY) && item->GetVnum() >= 11901 && item->GetVnum() <= 11904) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti purta un costum atat timp cat ai echipat un obiect de nunta.")); return false; } if (item->IsExchanging()) return false; if (false == item->IsEquipable()) return false; if (false == CanEquipNow(item)) return false; int iWearCell = item->FindEquipCell(this, iCandidateCell); if (iWearCell < 0) return false; // 무언가를 탄 상태에서 턱시도 입기 금지 if (iWearCell == WEAR_BODY && IsRiding() && (item->GetVnum() >= 11901 && item->GetVnum() <= 11904)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 탄 상태에서 예복을 입을 수 없습니다.")); return false; } if (iWearCell != WEAR_ARROW && IsPolymorphed()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 착용중인 장비를 변경할 수 없습니다.")); return false; } if (FN_check_item_sex(this, item) == false) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다.")); return false; } //신규 탈것 사용시 기존 말 사용여부 체크 if(item->IsRideItem() && IsRiding()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 탈것을 이용중입니다.")); return false; } // 화살 이외에는 마지막 공격 시간 또는 스킬 사용 1.5 후에 장비 교체가 가능 DWORD dwCurTime = get_dword_time(); if (iWearCell != WEAR_ARROW && (dwCurTime - GetLastAttackTime() <= 1500 || dwCurTime - m_dwLastSkillTime <= 1500)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("가만히 있을 때만 착용할 수 있습니다.")); return false; } // 용혼석 특수 처리 if (item->IsDragonSoul()) { // 같은 타입의 용혼석이 이미 들어가 있다면 착용할 수 없다. // 용혼석은 swap을 지원하면 안됨. if(GetInventoryItem(INVENTORY_MAX_NUM + iWearCell)) { ChatPacket(CHAT_TYPE_INFO, "이미 같은 종류의 용혼석을 착용하고 있습니다."); return false; } if (!item->EquipTo(this, iWearCell)) { return false; } } // 용혼석이 아님. else { // 착용할 곳에 아이템이 있다면, if (GetWear(iWearCell) && !IS_SET(GetWear(iWearCell)->GetFlag(), ITEM_FLAG_IRREMOVABLE)) { // 이 아이템은 한번 박히면 변경 불가. swap 역시 완전 불가 if (item->GetWearFlag() == WEARABLE_ABILITY) return false; if (false == SwapItem(item->GetCell(), INVENTORY_MAX_NUM + iWearCell)) { return false; } } else { BYTE bOldCell = item->GetCell(); if (item->EquipTo(this, iWearCell)) { SyncQuickslot(QUICKSLOT_TYPE_ITEM, bOldCell, iWearCell); } } } if (true == item->IsEquipped()) { // 아이템 최초 사용 이후부터는 사용하지 않아도 시간이 차감되는 방식 처리. if (-1 != item->GetProto()->cLimitRealTimeFirstUseIndex) { // 한 번이라도 사용한 아이템인지 여부는 Socket1을 보고 판단한다. (Socket1에 사용횟수 기록) if (0 == item->GetSocket(1)) { // 사용가능시간은 Default 값으로 Limit Value 값을 사용하되, Socket0에 값이 있으면 그 값을 사용하도록 한다. (단위는 초) long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[static_cast<unsigned char>(item->GetProto()->cLimitRealTimeFirstUseIndex)].lValue; if (0 == duration) duration = 60 * 60 * 24 * 7; item->SetSocket(0, time(0) + duration); item->StartRealTimeExpireEvent(); } item->SetSocket(1, item->GetSocket(1) + 1); } if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE) ShowAlignment(false); const DWORD& dwVnum = item->GetVnum(); // 라마단 이벤트 초승달의 반지(71135) 착용시 이펙트 발동 if (true == CItemVnumHelper::IsRamadanMoonRing(dwVnum)) { this->EffectPacket(SE_EQUIP_RAMADAN_RING); } // 할로윈 사탕(71136) 착용시 이펙트 발동 else if (true == CItemVnumHelper::IsHalloweenCandy(dwVnum)) { this->EffectPacket(SE_EQUIP_HALLOWEEN_CANDY); } // 행복의 반지(71143) 착용시 이펙트 발동 else if (true == CItemVnumHelper::IsHappinessRing(dwVnum)) { this->EffectPacket(SE_EQUIP_HAPPINESS_RING); } // 사랑의 팬던트(71145) 착용시 이펙트 발동 else if (true == CItemVnumHelper::IsLovePendant(dwVnum)) { this->EffectPacket(SE_EQUIP_LOVE_PENDANT); } // ITEM_UNIQUE의 경우, SpecialItemGroup에 정의되어 있고, (item->GetSIGVnum() != NULL) // else if (ITEM_UNIQUE == item->GetType() && 0 != item->GetSIGVnum()) { const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(item->GetSIGVnum()); if (NULL != pGroup) { const CSpecialAttrGroup* pAttrGroup = ITEM_MANAGER::instance().GetSpecialAttrGroup(pGroup->GetAttrVnum(item->GetVnum())); if (NULL != pAttrGroup) { const std::string& std = pAttrGroup->m_stEffectFileName; SpecificEffectPacket(std.c_str()); } } } if (UNIQUE_SPECIAL_RIDE == item->GetSubType() && IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE)) { quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); } #ifdef __MOUNT_SYSTEM__ if (item->IsMountItem()) { int mount_effect = item->GetValue(5); if (mount_effect > 0) this->EffectPacket(mount_effect); } #endif } return true; } void CHARACTER::BuffOnAttr_AddBuffsFromItem(LPITEM pItem) { for (unsigned int i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++) { TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]); if (it != m_map_buff_on_attrs.end()) { it->second->AddBuffFromItem(pItem); } } } void CHARACTER::BuffOnAttr_RemoveBuffsFromItem(LPITEM pItem) { for (unsigned int i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++) { TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]); if (it != m_map_buff_on_attrs.end()) { it->second->RemoveBuffFromItem(pItem); } } } void CHARACTER::BuffOnAttr_ClearAll() { for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++) { CBuffOnAttributes* pBuff = it->second; if (pBuff) { pBuff->Initialize(); } } } void CHARACTER::BuffOnAttr_ValueChange(BYTE bType, BYTE bOldValue, BYTE bNewValue) { TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(bType); if (0 == bNewValue) { if (m_map_buff_on_attrs.end() == it) return; else it->second->Off(); } else if(0 == bOldValue) { CBuffOnAttributes* pBuff; if (m_map_buff_on_attrs.end() == it) { switch (bType) { case POINT_ENERGY: { static BYTE abSlot[] = { WEAR_BODY, WEAR_HEAD, WEAR_FOOTS, WEAR_WRIST, WEAR_WEAPON, WEAR_NECK, WEAR_EAR, WEAR_SHIELD }; static std::vector <BYTE> vec_slots (abSlot, abSlot + _countof(abSlot)); pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots); } break; case POINT_COSTUME_ATTR_BONUS: { static BYTE abSlot[] = { WEAR_COSTUME_BODY, WEAR_COSTUME_HAIR }; static std::vector <BYTE> vec_slots (abSlot, abSlot + _countof(abSlot)); pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots); } break; default: break; } m_map_buff_on_attrs.insert(TMapBuffOnAttrs::value_type(bType, pBuff)); } else pBuff = it->second; pBuff->On(bNewValue); } else { if (m_map_buff_on_attrs.end() == it) return; else it->second->ChangeBuffValue(bNewValue); } } LPITEM CHARACTER::FindSpecifyItem(DWORD vnum) const { for (int i = 0; i < INVENTORY_MAX_NUM; ++i) if (GetInventoryItem(i) && GetInventoryItem(i)->GetVnum() == vnum) return GetInventoryItem(i); #ifdef __SPECIAL_INVENTORY_SYSTEM__ for (int i = SKILL_BOOK_INVENTORY_SLOT_START; i < GIFT_BOX_INVENTORY_SLOT_END; ++i) { if (GetInventoryItem(i) && GetInventoryItem(i)->GetVnum() == vnum) return GetInventoryItem(i); } #endif return NULL; } LPITEM CHARACTER::FindItemByID(DWORD id) const { for (int i=0 ; i < INVENTORY_MAX_NUM ; ++i) { if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id) return GetInventoryItem(i); } for (int i=BELT_INVENTORY_SLOT_START; i < BELT_INVENTORY_SLOT_END ; ++i) { if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id) return GetInventoryItem(i); } return NULL; } int CHARACTER::CountSpecifyItem(DWORD vnum) const { int count = 0; LPITEM item; for (int i = 0; i < INVENTORY_MAX_NUM; ++i) { item = GetInventoryItem(i); if (NULL != item && item->GetVnum() == vnum) { // 개인 상점에 등록된 물건이면 넘어간다. if (m_pkMyShop && m_pkMyShop->IsSellingItem(item->GetID())) { continue; } else { count += item->GetCount(); } } } #ifdef __SPECIAL_INVENTORY_SYSTEM__ for (int i = SKILL_BOOK_INVENTORY_SLOT_START; i < GIFT_BOX_INVENTORY_SLOT_END; ++i) { item = GetInventoryItem(i); if (NULL != item && item->GetVnum() == vnum) { // 개인 상점에 등록된 물건이면 넘어간다. if (m_pkMyShop && m_pkMyShop->IsSellingItem(item->GetID())) { continue; } else { count += item->GetCount(); } } } #endif return count; } void CHARACTER::RemoveSpecifyItem(DWORD vnum, DWORD count) { if (0 == count) return; for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i) { if (NULL == GetInventoryItem(i)) continue; if (GetInventoryItem(i)->GetVnum() != vnum) continue; //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!) if(m_pkMyShop) { bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID()); if (isItemSelling) continue; } if (vnum >= 80003 && vnum <= 80007) LogManager::instance().GoldBarLog(GetPlayerID(), GetInventoryItem(i)->GetID(), QUEST, "RemoveSpecifyItem"); if (count >= GetInventoryItem(i)->GetCount()) { count -= GetInventoryItem(i)->GetCount(); GetInventoryItem(i)->SetCount(0); if (0 == count) return; } else { GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count); return; } } #ifdef __SPECIAL_INVENTORY_SYSTEM__ for (UINT i = SKILL_BOOK_INVENTORY_SLOT_START; i < GIFT_BOX_INVENTORY_SLOT_END; ++i) { if (NULL == GetInventoryItem(i)) continue; if (GetInventoryItem(i)->GetVnum() != vnum) continue; //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!) if (m_pkMyShop) { bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID()); if (isItemSelling) continue; } if (vnum >= 80003 && vnum <= 80007) LogManager::instance().GoldBarLog(GetPlayerID(), GetInventoryItem(i)->GetID(), QUEST, "RemoveSpecifyItem"); if (count >= GetInventoryItem(i)->GetCount()) { count -= GetInventoryItem(i)->GetCount(); GetInventoryItem(i)->SetCount(0); if (0 == count) return; } else { GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count); return; } } #endif // 예외처리가 약하다. if (count) sys_log(0, "CHARACTER::RemoveSpecifyItem cannot remove enough item vnum %u, still remain %d", vnum, count); } int CHARACTER::CountSpecifyTypeItem(BYTE type) const { int count = 0; for (int i = 0; i < INVENTORY_MAX_NUM; ++i) { LPITEM pItem = GetInventoryItem(i); if (pItem != NULL && pItem->GetType() == type) { count += pItem->GetCount(); } } return count; } void CHARACTER::RemoveSpecifyTypeItem(BYTE type, DWORD count) { if (0 == count) return; for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i) { if (NULL == GetInventoryItem(i)) continue; if (GetInventoryItem(i)->GetType() != type) continue; //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!) if(m_pkMyShop) { bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID()); if (isItemSelling) continue; } if (count >= GetInventoryItem(i)->GetCount()) { count -= GetInventoryItem(i)->GetCount(); GetInventoryItem(i)->SetCount(0); if (0 == count) return; } else { GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count); return; } } #ifdef __SPECIAL_INVENTORY_SYSTEM__ for (UINT i = SKILL_BOOK_INVENTORY_SLOT_START; i < GIFT_BOX_INVENTORY_SLOT_END; ++i) { if (NULL == GetInventoryItem(i)) continue; if (GetInventoryItem(i)->GetType() != type) continue; //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!) if (m_pkMyShop) { bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID()); if (isItemSelling) continue; } if (count >= GetInventoryItem(i)->GetCount()) { count -= GetInventoryItem(i)->GetCount(); GetInventoryItem(i)->SetCount(0); if (0 == count) return; } else { GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count); return; } } #endif } void CHARACTER::AutoGiveItem(LPITEM item, bool longOwnerShip) { if (NULL == item) { sys_err ("NULL point."); return; } if (item->GetOwner()) { sys_err ("item %d 's owner exists!",item->GetID()); return; } int cell; if (item->IsDragonSoul()) { cell = GetEmptyDragonSoulInventory(item); } #ifdef __SPECIAL_INVENTORY_SYSTEM__ else if (item->IsSkillBook()) { cell = GetEmptySkillBookInventory(item->GetSize()); } else if (item->IsUpgradeItem()) { cell = GetEmptyUpgradeItemsInventory(item->GetSize()); } else if (item->IsStone()) { cell = GetEmptyStoneInventory(item->GetSize()); } else if (item->IsGiftBox()) { cell = GetEmptyGiftBoxInventory(item->GetSize()); } #endif else { cell = GetEmptyInventory (item->GetSize()); } if (cell != -1) { if (item->IsDragonSoul()) item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, cell)); #ifdef __SPECIAL_INVENTORY_SYSTEM__ else if (item->IsSkillBook()) item->AddToCharacter(this, TItemPos(INVENTORY, cell)); else if (item->IsUpgradeItem()) item->AddToCharacter(this, TItemPos(INVENTORY, cell)); else if (item->IsStone()) item->AddToCharacter(this, TItemPos(INVENTORY, cell)); else if (item->IsGiftBox()) item->AddToCharacter(this, TItemPos(INVENTORY, cell)); #endif else item->AddToCharacter(this, TItemPos(INVENTORY, cell)); LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName()); if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION) { TQuickslot * pSlot; for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i) if (GetQuickslot(i, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE) { TQuickslot slot; slot.type = QUICKSLOT_TYPE_ITEM; slot.pos = cell; SetQuickslot(i, slot); break; } } } else { item->AddToGround (GetMapIndex(), GetXYZ()); #ifdef ENABLE_NEWSTUFF item->StartDestroyEvent(g_aiItemDestroyTime[ITEM_DESTROY_TIME_AUTOGIVE]); #else item->StartDestroyEvent(); #endif if (longOwnerShip) item->SetOwnership (this, 300); else item->SetOwnership (this, 60); LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName()); } } #ifdef ENABLE_NEW_STACK_ITEM LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, WORD bCount, int iRarePct, bool bMsg) #else LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, BYTE bCount, int iRarePct, bool bMsg) #endif { TItemTable * p = ITEM_MANAGER::instance().GetTable(dwItemVnum); if (!p) return NULL; DBManager::instance().SendMoneyLog(MONEY_LOG_DROP, dwItemVnum, bCount); if (p->dwFlags & ITEM_FLAG_STACKABLE && p->bType != ITEM_BLEND) { for (int i = 0; i < INVENTORY_MAX_NUM; ++i) { LPITEM item = GetInventoryItem(i); if (!item) continue; if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item)) { if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT)) { if (bCount < p->alValues[1]) bCount = p->alValues[1]; } #ifdef ENABLE_NEW_STACK_ITEM WORD bCount2 = MIN(ITEM_MAX_COUNT - item->GetCount(), bCount); #else BYTE bCount2 = MIN(200 - item->GetCount(), bCount); #endif bCount -= bCount2; item->SetCount(item->GetCount() + bCount2); if (bCount == 0) { if (bMsg) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); return item; } } } #ifdef __SPECIAL_INVENTORY_SYSTEM__ for (int i = SKILL_BOOK_INVENTORY_SLOT_START; i < SKILL_BOOK_INVENTORY_SLOT_END; ++i) { LPITEM item = GetSkillBookInventoryItem(i); if (!item) continue; if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item)) { if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT)) { if (bCount < p->alValues[1]) bCount = p->alValues[1]; } #ifdef ENABLE_NEW_STACK_ITEM short bCount2 = MIN(ITEM_MAX_COUNT - item->GetCount(), bCount); #else BYTE bCount2 = MIN(200 - item->GetCount(), bCount); #endif bCount -= bCount2; item->SetCount(item->GetCount() + bCount2); if (bCount == 0) { if (bMsg) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); return item; } } } for (int i = UPGRADE_ITEMS_INVENTORY_SLOT_START; i < UPGRADE_ITEMS_INVENTORY_SLOT_END; ++i) { LPITEM item = GetUpgradeItemsInventoryItem(i); if (!item) continue; if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item)) { if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT)) { if (bCount < p->alValues[1]) bCount = p->alValues[1]; } #ifdef ENABLE_NEW_STACK_ITEM short bCount2 = MIN(ITEM_MAX_COUNT - item->GetCount(), bCount); #else BYTE bCount2 = MIN(200 - item->GetCount(), bCount); #endif bCount -= bCount2; item->SetCount(item->GetCount() + bCount2); if (bCount == 0) { if (bMsg) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); return item; } } } for (int i = STONE_INVENTORY_SLOT_START; i < STONE_INVENTORY_SLOT_END; ++i) { LPITEM item = GetStoneInventoryItem(i); if (!item) continue; if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item)) { if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT)) { if (bCount < p->alValues[1]) bCount = p->alValues[1]; } #ifdef ENABLE_NEW_STACK_ITEM short bCount2 = MIN(ITEM_MAX_COUNT - item->GetCount(), bCount); #else BYTE bCount2 = MIN(200 - item->GetCount(), bCount); #endif bCount -= bCount2; item->SetCount(item->GetCount() + bCount2); if (bCount == 0) { if (bMsg) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); return item; } } } for (int i = GIFT_BOX_INVENTORY_SLOT_START; i < GIFT_BOX_INVENTORY_SLOT_END; ++i) { LPITEM item = GetGiftBoxInventoryItem(i); if (!item) continue; if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item)) { if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT)) { if (bCount < p->alValues[1]) bCount = p->alValues[1]; } #ifdef ENABLE_NEW_STACK_ITEM short bCount2 = MIN(ITEM_MAX_COUNT - item->GetCount(), bCount); #else BYTE bCount2 = MIN(200 - item->GetCount(), bCount); #endif bCount -= bCount2; item->SetCount(item->GetCount() + bCount2); if (bCount == 0) { if (bMsg) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); return item; } } } #endif } LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true); if (!item) { sys_err("cannot create item by vnum %u (name: %s)", dwItemVnum, GetName()); return NULL; } if (item->GetType() == ITEM_BLEND) { for (int i=0; i < INVENTORY_MAX_NUM; i++) { LPITEM inv_item = GetInventoryItem(i); if (inv_item == NULL) continue; if (inv_item->GetType() == ITEM_BLEND) { if (inv_item->GetVnum() == item->GetVnum()) { if (inv_item->GetSocket(0) == item->GetSocket(0) && inv_item->GetSocket(1) == item->GetSocket(1) && inv_item->GetSocket(2) == item->GetSocket(2) && inv_item->GetCount() < ITEM_MAX_COUNT) { inv_item->SetCount(inv_item->GetCount() + item->GetCount()); // Memory Leak Fix M2_DESTROY_ITEM(item); return inv_item; } } } } } int iEmptyCell; if (item->IsDragonSoul()) iEmptyCell = GetEmptyDragonSoulInventory(item); #ifdef __SPECIAL_INVENTORY_SYSTEM__ else if (item->IsSkillBook()) iEmptyCell = GetEmptySkillBookInventory(item->GetSize()); else if (item->IsUpgradeItem()) iEmptyCell = GetEmptyUpgradeItemsInventory(item->GetSize()); else if (item->IsStone()) iEmptyCell = GetEmptyStoneInventory(item->GetSize()); else if (item->IsGiftBox()) iEmptyCell = GetEmptyGiftBoxInventory(item->GetSize()); #endif else iEmptyCell = GetEmptyInventory(item->GetSize()); if (iEmptyCell != -1) { if (bMsg) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); if (item->IsDragonSoul()) item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); #ifdef __SPECIAL_INVENTORY_SYSTEM__ else if (item->IsSkillBook()) item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); else if (item->IsUpgradeItem()) item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); else if (item->IsStone()) item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); else if (item->IsGiftBox()) item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); #endif else item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName()); if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION) { TQuickslot * pSlot; for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i) if (GetQuickslot(i, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE) { TQuickslot slot; slot.type = QUICKSLOT_TYPE_ITEM; slot.pos = iEmptyCell; SetQuickslot(i, slot); break; } } } else { item->AddToGround(GetMapIndex(), GetXYZ()); #ifdef ENABLE_NEWSTUFF item->StartDestroyEvent(g_aiItemDestroyTime[ITEM_DESTROY_TIME_AUTOGIVE]); #else item->StartDestroyEvent(); #endif if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP)) item->SetOwnership(this, 300); else item->SetOwnership(this, 60); LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName()); } sys_log(0, "7: %d %d", dwItemVnum, bCount); return item; } bool CHARACTER::GiveItem(LPCHARACTER victim, TItemPos Cell) { if (!CanHandleItem()) return false; LPITEM item = GetItem(Cell); if (item && !item->IsExchanging()) { if (victim->CanReceiveItem(this, item)) { victim->ReceiveItem(this, item); return true; } } return false; } bool CHARACTER::CanReceiveItem(LPCHARACTER from, LPITEM item) const { if (IsPC()) return false; // TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX if (DISTANCE_APPROX(GetX() - from->GetX(), GetY() - from->GetY()) > 2000) return false; // END_OF_TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX switch (GetRaceNum()) { case fishing::CAMPFIRE_MOB: if (item->GetType() == ITEM_FISH && (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD)) return true; break; case fishing::FISHER_MOB: if (item->GetType() == ITEM_ROD) return true; break; // BUILDING_NPC case BLACKSMITH_WEAPON_MOB: case DEVILTOWER_BLACKSMITH_WEAPON_MOB: if (item->GetType() == ITEM_WEAPON && item->GetRefinedVnum()) return true; else return false; break; case BLACKSMITH_ARMOR_MOB: case DEVILTOWER_BLACKSMITH_ARMOR_MOB: if (item->GetType() == ITEM_ARMOR && (item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) && item->GetRefinedVnum()) return true; else return false; break; case BLACKSMITH_ACCESSORY_MOB: case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB: if (item->GetType() == ITEM_ARMOR && !(item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) && item->GetRefinedVnum()) return true; else return false; break; // END_OF_BUILDING_NPC case BLACKSMITH_MOB: if (item->GetRefinedVnum() && item->GetRefineSet() < 500) { return true; } else { return false; } case BLACKSMITH2_MOB: if (item->GetRefineSet() >= 500) { return true; } else { return false; } case ALCHEMIST_MOB: if (item->GetRefinedVnum()) return true; break; case 20101: case 20102: case 20103: // 초급 말 if (item->GetVnum() == ITEM_REVIVE_HORSE_1) { if (!IsDead()) { from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다.")); return false; } return true; } else if (item->GetVnum() == ITEM_HORSE_FOOD_1) { if (IsDead()) { from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다.")); return false; } return true; } else if (item->GetVnum() == ITEM_HORSE_FOOD_2 || item->GetVnum() == ITEM_HORSE_FOOD_3) { return false; } break; case 20104: case 20105: case 20106: // 중급 말 if (item->GetVnum() == ITEM_REVIVE_HORSE_2) { if (!IsDead()) { from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다.")); return false; } return true; } else if (item->GetVnum() == ITEM_HORSE_FOOD_2) { if (IsDead()) { from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다.")); return false; } return true; } else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_3) { return false; } break; case 20107: case 20108: case 20109: // 고급 말 if (item->GetVnum() == ITEM_REVIVE_HORSE_3) { if (!IsDead()) { from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다.")); return false; } return true; } else if (item->GetVnum() == ITEM_HORSE_FOOD_3) { if (IsDead()) { from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다.")); return false; } return true; } else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_2) { return false; } break; } //if (IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_GIVE)) { return true; } return false; } void CHARACTER::ReceiveItem(LPCHARACTER from, LPITEM item) { if (IsPC()) return; switch (GetRaceNum()) { case fishing::CAMPFIRE_MOB: if (item->GetType() == ITEM_FISH && (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD)) fishing::Grill(from, item); else { // TAKE_ITEM_BUG_FIX from->SetQuestNPCID(GetVID()); // END_OF_TAKE_ITEM_BUG_FIX quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item); } break; // DEVILTOWER_NPC case DEVILTOWER_BLACKSMITH_WEAPON_MOB: case DEVILTOWER_BLACKSMITH_ARMOR_MOB: case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB: if (item->GetRefinedVnum() != 0 && item->GetRefineSet() != 0 && item->GetRefineSet() < 500) { from->SetRefineNPC(this); from->RefineInformation(item->GetCell(), REFINE_TYPE_MONEY_ONLY); } else { from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); } break; // END_OF_DEVILTOWER_NPC case BLACKSMITH_MOB: case BLACKSMITH2_MOB: case BLACKSMITH_WEAPON_MOB: case BLACKSMITH_ARMOR_MOB: case BLACKSMITH_ACCESSORY_MOB: if (item->GetRefinedVnum()) { from->SetRefineNPC(this); from->RefineInformation(item->GetCell(), REFINE_TYPE_NORMAL); } else { from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); } break; case 20101: case 20102: case 20103: case 20104: case 20105: case 20106: case 20107: case 20108: case 20109: if (item->GetVnum() == ITEM_REVIVE_HORSE_1 || item->GetVnum() == ITEM_REVIVE_HORSE_2 || item->GetVnum() == ITEM_REVIVE_HORSE_3) { from->ReviveHorse(); item->SetCount(item->GetCount()-1); from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 선초를 주었습니다.")); } else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_2 || item->GetVnum() == ITEM_HORSE_FOOD_3) { from->FeedHorse(); from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 사료를 주었습니다.")); item->SetCount(item->GetCount()-1); EffectPacket(SE_HPUP_RED); } break; default: sys_log(0, "TakeItem %s %d %s", from->GetName(), GetRaceNum(), item->GetName()); from->SetQuestNPCID(GetVID()); quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item); break; } } bool CHARACTER::IsEquipUniqueItem(DWORD dwItemVnum) const { { LPITEM u = GetWear(WEAR_UNIQUE1); if (u && u->GetVnum() == dwItemVnum) return true; } { LPITEM u = GetWear(WEAR_UNIQUE2); if (u && u->GetVnum() == dwItemVnum) return true; } // 언어반지인 경우 언어반지(견본) 인지도 체크한다. if (dwItemVnum == UNIQUE_ITEM_RING_OF_LANGUAGE) return IsEquipUniqueItem(UNIQUE_ITEM_RING_OF_LANGUAGE_SAMPLE); return false; } // CHECK_UNIQUE_GROUP bool CHARACTER::IsEquipUniqueGroup(DWORD dwGroupVnum) const { { LPITEM u = GetWear(WEAR_UNIQUE1); if (u && u->GetSpecialGroup() == (int) dwGroupVnum) return true; } { LPITEM u = GetWear(WEAR_UNIQUE2); if (u && u->GetSpecialGroup() == (int) dwGroupVnum) return true; } return false; } // END_OF_CHECK_UNIQUE_GROUP void CHARACTER::SetRefineMode(int iAdditionalCell) { m_iRefineAdditionalCell = iAdditionalCell; m_bUnderRefine = true; } void CHARACTER::ClearRefineMode() { m_bUnderRefine = false; SetRefineNPC( NULL ); } bool CHARACTER::GiveItemFromSpecialItemGroup(DWORD dwGroupNum, std::vector<DWORD> &dwItemVnums, std::vector<DWORD> &dwItemCounts, std::vector <LPITEM> &item_gets, int &count) { const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(dwGroupNum); if (!pGroup) { sys_err("cannot find special item group %d", dwGroupNum); return false; } std::vector <int> idxes; int n = pGroup->GetMultiIndex(idxes); bool bSuccess; for (int i = 0; i < n; i++) { bSuccess = false; int idx = idxes[i]; DWORD dwVnum = pGroup->GetVnum(idx); DWORD dwCount = pGroup->GetCount(idx); int iRarePct = pGroup->GetRarePct(idx); LPITEM item_get = NULL; switch (dwVnum) { case CSpecialItemGroup::GOLD: PointChange(POINT_GOLD, dwCount); LogManager::instance().CharLog(this, dwCount, "TREASURE_GOLD", ""); bSuccess = true; break; case CSpecialItemGroup::EXP: { PointChange(POINT_EXP, dwCount); LogManager::instance().CharLog(this, dwCount, "TREASURE_EXP", ""); bSuccess = true; } break; case CSpecialItemGroup::MOB: { sys_log(0, "CSpecialItemGroup::MOB %d", dwCount); int x = GetX() + number(-500, 500); int y = GetY() + number(-500, 500); LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(dwCount, GetMapIndex(), x, y, 0, true, -1); if (ch) ch->SetAggressive(); bSuccess = true; } break; case CSpecialItemGroup::SLOW: { sys_log(0, "CSpecialItemGroup::SLOW %d", -(int)dwCount); AddAffect(AFFECT_SLOW, POINT_MOV_SPEED, -(int)dwCount, AFF_SLOW, 300, 0, true); bSuccess = true; } break; case CSpecialItemGroup::DRAIN_HP: { int iDropHP = GetMaxHP()*dwCount/100; sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP); iDropHP = MIN(iDropHP, GetHP()-1); sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP); PointChange(POINT_HP, -iDropHP); bSuccess = true; } break; case CSpecialItemGroup::POISON: { AttackedByPoison(NULL); bSuccess = true; } break; case CSpecialItemGroup::MOB_GROUP: { int sx = GetX() - number(300, 500); int sy = GetY() - number(300, 500); int ex = GetX() + number(300, 500); int ey = GetY() + number(300, 500); CHARACTER_MANAGER::instance().SpawnGroup(dwCount, GetMapIndex(), sx, sy, ex, ey, NULL, true); bSuccess = true; } break; default: { item_get = AutoGiveItem(dwVnum, dwCount, iRarePct); if (item_get) { bSuccess = true; } } break; } if (bSuccess) { dwItemVnums.push_back(dwVnum); dwItemCounts.push_back(dwCount); item_gets.push_back(item_get); count++; } else { return false; } } return bSuccess; } // NEW_HAIR_STYLE_ADD bool CHARACTER::ItemProcess_Hair(LPITEM item, int iDestCell) { if (item->CheckItemUseLevel(GetLevel()) == false) { // 레벨 제한에 걸림 ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 이 머리를 사용할 수 없는 레벨입니다.")); return false; } DWORD hair = item->GetVnum(); switch (GetJob()) { case JOB_WARRIOR : hair -= 72000; // 73001 - 72000 = 1001 부터 헤어 번호 시작 break; case JOB_ASSASSIN : hair -= 71250; break; case JOB_SURA : hair -= 70500; break; case JOB_SHAMAN : hair -= 69750; break; default : return false; break; } if (hair == GetPart(PART_HAIR)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("동일한 머리 스타일로는 교체할 수 없습니다.")); return true; } item->SetCount(item->GetCount() - 1); SetPart(PART_HAIR, hair); UpdatePacket(); return true; } // END_NEW_HAIR_STYLE_ADD bool CHARACTER::ItemProcess_Polymorph(LPITEM item) { if (IsPolymorphed()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 둔갑중인 상태입니다.")); return false; } if (true == IsRiding()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑할 수 없는 상태입니다.")); return false; } DWORD dwVnum = item->GetSocket(0); if (dwVnum == 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다.")); item->SetCount(item->GetCount()-1); return false; } const CMob* pMob = CMobManager::instance().Get(dwVnum); if (pMob == NULL) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다.")); item->SetCount(item->GetCount()-1); return false; } switch (item->GetVnum()) { case 70104 : case 70105 : case 70106 : case 70107 : case 71093 : { // 둔갑구 처리 sys_log(0, "USE_POLYMORPH_BALL PID(%d) vnum(%d)", GetPlayerID(), dwVnum); // 레벨 제한 체크 int iPolymorphLevelLimit = MAX(0, 20 - GetLevel() * 3 / 10); if (pMob->m_table.bLevel >= GetLevel() + iPolymorphLevelLimit) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("나보다 너무 높은 레벨의 몬스터로는 변신 할 수 없습니다.")); return false; } int iDuration = GetSkillLevel(POLYMORPH_SKILL_ID) == 0 ? 5 : (5 + (5 + GetSkillLevel(POLYMORPH_SKILL_ID)/40 * 25)); iDuration *= 60; DWORD dwBonus = 0; dwBonus = (2 + GetSkillLevel(POLYMORPH_SKILL_ID)/40) * 100; AddAffect(AFFECT_POLYMORPH, POINT_POLYMORPH, dwVnum, AFF_POLYMORPH, iDuration, 0, true); AddAffect(AFFECT_POLYMORPH, POINT_ATT_BONUS, dwBonus, AFF_POLYMORPH, iDuration, 0, false); item->SetCount(item->GetCount()-1); } break; case 50322: { // 보류 // 둔갑서 처리 // 소켓0 소켓1 소켓2 // 둔갑할 몬스터 번호 수련정도 둔갑서 레벨 sys_log(0, "USE_POLYMORPH_BOOK: %s(%u) vnum(%u)", GetName(), GetPlayerID(), dwVnum); if (CPolymorphUtils::instance().PolymorphCharacter(this, item, pMob) == true) { CPolymorphUtils::instance().UpdateBookPracticeGrade(this, item); } else { } } break; default : sys_err("POLYMORPH invalid item passed PID(%d) vnum(%d)", GetPlayerID(), item->GetOriginalVnum()); return false; } return true; } bool CHARACTER::CanDoCube() const { if (m_bIsObserver) return false; if (GetShop()) return false; if (GetMyShop()) return false; if (m_bUnderRefine) return false; if (IsWarping()) return false; return true; } #ifdef __MOUNT_SYSTEM__ bool CHARACTER::UnEquipMountUniqueItem() { LPITEM pkItem = GetWear(WEAR_COSTUME_MOUNT); if (pkItem != NULL) return UnequipItem(pkItem); return false; } #endif bool CHARACTER::UnEquipSpecialRideUniqueItem() { LPITEM Unique1 = GetWear(WEAR_UNIQUE1); LPITEM Unique2 = GetWear(WEAR_UNIQUE2); if( NULL != Unique1 ) { if( UNIQUE_GROUP_SPECIAL_RIDE == Unique1->GetSpecialGroup() ) { return UnequipItem(Unique1); } } if( NULL != Unique2 ) { if( UNIQUE_GROUP_SPECIAL_RIDE == Unique2->GetSpecialGroup() ) { return UnequipItem(Unique2); } } return true; } void CHARACTER::AutoRecoveryItemProcess(const EAffectTypes type) { if (true == IsDead() || true == IsStun()) return; if (false == IsPC()) return; if (AFFECT_AUTO_HP_RECOVERY != type && AFFECT_AUTO_SP_RECOVERY != type) return; if (NULL != FindAffect(AFFECT_STUN)) return; { const DWORD stunSkills[] = { SKILL_TANHWAN, SKILL_GEOMPUNG, SKILL_BYEURAK, SKILL_GIGUNG }; for (size_t i=0 ; i < sizeof(stunSkills)/sizeof(DWORD) ; ++i) { const CAffect* p = FindAffect(stunSkills[i]); if (NULL != p && AFF_STUN == p->dwFlag) return; } } const CAffect* pAffect = FindAffect(type); const size_t idx_of_amount_of_used = 1; const size_t idx_of_amount_of_full = 2; if (NULL != pAffect) { LPITEM pItem = FindItemByID(pAffect->dwFlag); if (NULL != pItem && true == pItem->GetSocket(0)) { if (false == CArenaManager::instance().IsArenaMap(GetMapIndex())) { const long amount_of_used = pItem->GetSocket(idx_of_amount_of_used); const long amount_of_full = pItem->GetSocket(idx_of_amount_of_full); const int32_t avail = amount_of_full - amount_of_used; int32_t amount = 0; if (AFFECT_AUTO_HP_RECOVERY == type) { amount = GetMaxHP() - (GetHP() + GetPoint(POINT_HP_RECOVERY)); } else if (AFFECT_AUTO_SP_RECOVERY == type) { amount = GetMaxSP() - (GetSP() + GetPoint(POINT_SP_RECOVERY)); } if (amount > 0) { if (avail > amount) { const int pct_of_used = amount_of_used * 100 / amount_of_full; const int pct_of_will_used = (amount_of_used + amount) * 100 / amount_of_full; bool bLog = false; // 사용량의 10% 단위로 로그를 남김 // (사용량의 %에서, 십의 자리가 바뀔 때마다 로그를 남김.) if ((pct_of_will_used / 10) - (pct_of_used / 10) >= 1) bLog = true; pItem->SetSocket(idx_of_amount_of_used, amount_of_used + amount, bLog); } else { amount = avail; ITEM_MANAGER::instance().RemoveItem( pItem ); } if (AFFECT_AUTO_HP_RECOVERY == type) { PointChange( POINT_HP_RECOVERY, amount ); EffectPacket( SE_AUTO_HPUP ); } else if (AFFECT_AUTO_SP_RECOVERY == type) { PointChange( POINT_SP_RECOVERY, amount ); EffectPacket( SE_AUTO_SPUP ); } } } else { pItem->Lock(false); pItem->SetSocket(0, false); RemoveAffect( const_cast<CAffect*>(pAffect) ); } } else { RemoveAffect( const_cast<CAffect*>(pAffect) ); } } } bool CHARACTER::IsValidItemPosition(TItemPos Pos) const { BYTE window_type = Pos.window_type; WORD cell = Pos.cell; switch (window_type) { case RESERVED_WINDOW: return false; case INVENTORY: case EQUIPMENT: return cell < (INVENTORY_AND_EQUIP_SLOT_MAX); case DRAGON_SOUL_INVENTORY: return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM); case SAFEBOX: if (NULL != m_pkSafebox) return m_pkSafebox->IsValidPosition(cell); else return false; case MALL: if (NULL != m_pkMall) return m_pkMall->IsValidPosition(cell); else return false; default: return false; } } // 귀찮아서 만든 매크로.. exp가 true면 msg를 출력하고 return false 하는 매크로 (일반적인 verify 용도랑은 return 때문에 약간 반대라 이름때문에 헷갈릴 수도 있겠다..) #define VERIFY_MSG(exp, msg) \ if (true == (exp)) { \ ChatPacket(CHAT_TYPE_INFO, LC_TEXT(msg)); \ return false; \ } /// 현재 캐릭터의 상태를 바탕으로 주어진 item을 착용할 수 있는 지 확인하고, 불가능 하다면 캐릭터에게 이유를 알려주는 함수 bool CHARACTER::CanEquipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/ { const TItemTable* itemTable = item->GetProto(); // BYTE itemType = item->GetType(); // BYTE itemSubType = item->GetSubType(); switch (GetJob()) { case JOB_WARRIOR: if (item->GetAntiFlag() & ITEM_ANTIFLAG_WARRIOR) return false; break; case JOB_ASSASSIN: if (item->GetAntiFlag() & ITEM_ANTIFLAG_ASSASSIN) return false; break; case JOB_SHAMAN: if (item->GetAntiFlag() & ITEM_ANTIFLAG_SHAMAN) return false; break; case JOB_SURA: if (item->GetAntiFlag() & ITEM_ANTIFLAG_SURA) return false; break; } for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) { long limit = itemTable->aLimits[i].lValue; switch (itemTable->aLimits[i].bType) { case LIMIT_LEVEL: if (GetLevel() < limit) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨이 낮아 착용할 수 없습니다.")); return false; } break; case LIMIT_STR: if (GetPoint(POINT_ST) < limit) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("근력이 낮아 착용할 수 없습니다.")); return false; } break; case LIMIT_INT: if (GetPoint(POINT_IQ) < limit) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("지능이 낮아 착용할 수 없습니다.")); return false; } break; case LIMIT_DEX: if (GetPoint(POINT_DX) < limit) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("민첩이 낮아 착용할 수 없습니다.")); return false; } break; case LIMIT_CON: if (GetPoint(POINT_HT) < limit) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("체력이 낮아 착용할 수 없습니다.")); return false; } break; } } if (item->GetWearFlag() & WEARABLE_UNIQUE) { if ((GetWear(WEAR_UNIQUE1) && GetWear(WEAR_UNIQUE1)->IsSameSpecialGroup(item)) || (GetWear(WEAR_UNIQUE2) && GetWear(WEAR_UNIQUE2)->IsSameSpecialGroup(item))) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 유니크 아이템 두 개를 동시에 장착할 수 없습니다.")); return false; } if (marriage::CManager::instance().IsMarriageUniqueItem(item->GetVnum()) && !marriage::CManager::instance().IsMarried(GetPlayerID())) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼하지 않은 상태에서 예물을 착용할 수 없습니다.")); return false; } } if (item->GetType() == ITEM_RING) { LPITEM ringItems[2] = { GetWear(WEAR_RING1), GetWear(WEAR_RING2) }; for (int i = 0; i < 2; i++) { if (ringItems[i]) { if (ringItems[i]->GetVnum() == item->GetVnum()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti echipa acest item de doua ori!")); return false; } } } } return true; } bool CHARACTER::CanUnequipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/ { if (item->GetType() == ITEM_WEAPON) { if (IsAffectFlag(AFF_GWIGUM)) RemoveAffect(SKILL_GWIGEOM); if (IsAffectFlag(AFF_GEOMGYEONG)) RemoveAffect(SKILL_GEOMKYUNG); } if (ITEM_BELT == item->GetType()) VERIFY_MSG(CBeltInventoryHelper::IsExistItemInBeltInventory(this), "벨트 인벤토리에 아이템이 존재하면 해제할 수 없습니다."); if (IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE)) return false; { int pos = -1; if (item->IsDragonSoul()) pos = GetEmptyDragonSoulInventory(item); #ifdef __SPECIAL_INVENTORY_SYSTEM__ else if (item->IsSkillBook()) pos = GetEmptySkillBookInventory(item->GetSize()); else if (item->IsUpgradeItem()) pos = GetEmptyUpgradeItemsInventory(item->GetSize()); else if (item->IsStone()) pos = GetEmptyStoneInventory(item->GetSize()); else if (item->IsGiftBox()) pos = GetEmptyGiftBoxInventory(item->GetSize()); #endif else pos = GetEmptyInventory(item->GetSize()); VERIFY_MSG( -1 == pos, "소지품에 빈 공간이 없습니다." ); } return true; }
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