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- //--------------------------------------------------------------------------------------------------
- // About Types
- //--------------------------------------------------------------------------------------------------
- //
- // -- Complex types and automatic deletion --
- //
- // Many native types represent "complex" objects (i.e. larger than 4 bytes). The script language
- // automatically keeps track of these objects and deletes them from memory when they are no longer
- // used (that is, when nothing in the script references them any longer). The types which benefit
- // from automatic deletion are:
- //
- // abilcmd, bank, camerainfo, marker, order, playergroup, point,
- // region, soundlink, string, text, timer, transmissionsource, unitfilter, unitgroup, unitref,
- // waveinfo, wavetarget
- //
- // Other object types must be explicitly destroyed with the appropriate native function when you
- // are done using them.
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