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Thomas the Dank Engine FE

Nov 22nd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros And Edited By SincereProdeadZ")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. -- ty krystalburger
  137. --[[
  138. Thomas The Dank Engine:
  139. By: KrystalTeam
  140. Features: Being a dank engine that kill people
  141. Version: 1.0.0.2
  142. --]]
  143.  
  144. local p = game.Players.LocalPlayer.Character
  145. local weld = Instance.new("Weld",p.Torso)
  146. weld.Part0 = p.Torso
  147.  
  148. local train = Instance.new("Part",p.Torso)
  149. train.Anchored = true
  150. train.CanCollide = false
  151. train.Size = Vector3.new(3,2,6)
  152. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  153. weld.Part1 = train
  154. weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
  155. train.Anchored = false
  156. local TrainMesh = Instance.new("SpecialMesh",train)
  157. TrainMesh.MeshType = Enum.MeshType.FileMesh
  158. TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
  159. TrainMesh.MeshId = "rbxassetid://431017802"
  160. TrainMesh.TextureId = "rbxassetid://431017809"
  161.  
  162.  
  163. local weld2 = Instance.new("Weld",p.Torso)
  164. weld2.Part0 = p.Torso
  165. local Smoke = Instance.new("Part",p.Torso)
  166. Smoke.Anchored = true
  167. Smoke.CanCollide = false
  168. Smoke.Size = Vector3.new(1,1,1)
  169. Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  170. weld2.Part1 = Smoke
  171. weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
  172. Smoke.Anchored = false
  173. Smoke.Transparency = 1;
  174.  
  175. local Particle = Instance.new("ParticleEmitter",Smoke)
  176. Particle.Rate = 50;
  177. Particle.Speed = NumberRange.new(30,60);
  178. Particle.VelocitySpread = 4;
  179. Particle.Texture = "rbxassetid://133619974"
  180.  
  181. local Light = Instance.new("SpotLight",train)
  182. Light.Angle = 45;
  183. Light.Brightness = 100;
  184. Light.Face = Enum.NormalId.Back;
  185. Light.Range = 30;
  186.  
  187. p.Humanoid.WalkSpeed = 60;
  188.  
  189.  
  190. for i,v in pairs(p:GetChildren()) do
  191. if v:IsA("Part") then
  192. v.Transparency = 1;
  193. elseif v:IsA("Hat") then
  194. v:Destroy()
  195. elseif v:IsA("Model") then
  196. v:Destroy()
  197. end
  198. end
  199.  
  200. local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
  201. train.Touched:connect(function(p)
  202. if p.Parent then
  203. if p.Parent:IsA("Model") then
  204. if game.Players:FindFirstChild(p.Parent.Name) then
  205. if p.Parent.Name ~= game.Players.LocalPlayer.Name then
  206. game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
  207. local Whistle = SFX(355786385)
  208. Whistle:Play()
  209. end
  210. end
  211. end
  212. end
  213. end)
  214.  
  215. local Music = SFX(273762389)
  216. Music.Looped = true;
  217. wait(1)
  218. Music:Play();
  219. -- ~CL 2016
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