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- Name: Pascal H. Fabron
- Appearance: Essentially a literal plague doctor, at all times. Pascal's head is literally modeled after a beaked mask and is made of carefully sculpted marble. The body itself is likewise, sculpted from smooth marble that at a distance, would look like a human. It's delicately carved, to the point that it even resembles curves and detailed outlines from afar.
- Actual form is literal formless darkness that occupies a space approximately up to 10 feet in diameter at max when spaced out. Typically keeps this very compact. Its base form resembles a 6'7 tall human male.
- Equipment: Plague doctor's clothing. This includes: complete with a beaked mask that includes a pair of thick lenses. A lovely top hat.
- Doctor's bag filled:
- --Black goo (reanimating serums)
- --Several syringes
- --A vial of maggots
- --Several scalpels
- --Tongs, tweezers, and pliers.
- --Spare change of gloves.
- --Sutures & Stitching
- --A bonesaw
- Background: Will work on later
- Weapons: Doctor's Doctoring stick
- Magic(If any): Necromancy.
- --Pascal is capable of reanimating the corpses of those he touches. He may either do this by infusing them with dark energy, or injecting the body with a serum produced through this magic.
- --Pascal may leech away ebbing life force with but a touch. Dying subjects are executed and lose remaining life force, while also healing Pascal.
- --Is really talented at stitching together things, if that really counts.
- --3 Times per day, Pascal may shadow cast any spell within certain limitations. Shadow casted spells are half-illusory, half not. If the subject believes it to be true, then they will suffer its effects.
- --Pascal is capable of detecting when a subject is dying or in a state of expiration. This isn't at his own accord and is simply always active.
- Vessel: An eroded golden pocket watch.
- Quinth type/abilities: Fill this out later
- Skills:
- Strength: 3 How hard you hit, as well as what you can move
- Agility: 9 How fast you are on your feet
- Luck: 1 How much loot you may or may not get
- Resistance: 3 How many times you can cast your Quinth abilities, only applicable after you capture a dungeon
- Wisdom: 10
- Dexterity: 10 How well you can use acrobatics/hold on to your weapons
- Endurance: 5 How effectively you resist spells and damage
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