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1 | - | Name: |
1 | + | Name: Pascal H. Fabron |
2 | ||
3 | - | Appearance: |
3 | + | Appearance: Essentially a literal plague doctor, at all times. Pascal's head is literally modeled after a beaked mask and is made of carefully sculpted marble. The body itself is likewise, sculpted from smooth marble that at a distance, would look like a human. It's delicately carved, to the point that it even resembles curves and detailed outlines from afar. |
4 | ||
5 | - | Equipment: |
5 | + | Actual form is literal formless darkness that occupies a space approximately up to 10 feet in diameter at max when spaced out. Typically keeps this very compact. Its base form resembles a 6'7 tall human male. |
6 | ||
7 | - | Background: |
7 | + | Equipment: Plague doctor's clothing. This includes: complete with a beaked mask that includes a pair of thick lenses. A lovely top hat. |
8 | ||
9 | - | Weapons: |
9 | + | Doctor's bag filled: |
10 | ||
11 | - | Magic(If any): |
11 | + | --Black goo (reanimating serums) |
12 | ||
13 | - | Vessel: This is an item with great sentamental value to your character, that your Quinth will house itself in |
13 | + | --Several syringes |
14 | ||
15 | --A vial of maggots | |
16 | ||
17 | --Several scalpels | |
18 | ||
19 | - | You get 20 points to spend in the various abilities, with a cap of 10 in each skill. |
19 | + | --Tongs, tweezers, and pliers. |
20 | ||
21 | --Spare change of gloves. | |
22 | - | Agility: 3 How fast you are on your feet |
22 | + | |
23 | - | Luck: 3 How much loot you may or may not get |
23 | + | --Sutures & Stitching |
24 | - | Resistance: 1 How many times you can cast your Quinth abilities, only applicable after you capture a dungeon |
24 | + | |
25 | - | Wisdom: 3 How effective your critical attacks and Quinth spells are |
25 | + | --A bonesaw |
26 | - | Dexterity: 3 How well you can use acrobatics/hold on to your weapons |
26 | + | |
27 | - | Endurance: 3 How effectively you resist spells and damage |
27 | + | Background: Will work on later |
28 | ||
29 | Weapons: Doctor's Doctoring stick | |
30 | ||
31 | Magic(If any): Necromancy. | |
32 | ||
33 | --Pascal is capable of reanimating the corpses of those he touches. He may either do this by infusing them with dark energy, or injecting the body with a serum produced through this magic. | |
34 | ||
35 | --Pascal may leech away ebbing life force with but a touch. Dying subjects are executed and lose remaining life force, while also healing Pascal. | |
36 | ||
37 | --Is really talented at stitching together things, if that really counts. | |
38 | ||
39 | --3 Times per day, Pascal may shadow cast any spell within certain limitations. Shadow casted spells are half-illusory, half not. If the subject believes it to be true, then they will suffer its effects. | |
40 | ||
41 | --Pascal is capable of detecting when a subject is dying or in a state of expiration. This isn't at his own accord and is simply always active. | |
42 | ||
43 | Vessel: An eroded golden pocket watch. | |
44 | ||
45 | Quinth type/abilities: Fill this out later | |
46 | ||
47 | Skills: | |
48 | ||
49 | Strength: 3 How hard you hit, as well as what you can move | |
50 | ||
51 | Agility: 9 How fast you are on your feet | |
52 | ||
53 | Luck: 1 How much loot you may or may not get | |
54 | ||
55 | Resistance: 3 How many times you can cast your Quinth abilities, only applicable after you capture a dungeon | |
56 | ||
57 | Wisdom: 10 | |
58 | ||
59 | Dexterity: 10 How well you can use acrobatics/hold on to your weapons | |
60 | ||
61 | Endurance: 5 How effectively you resist spells and damage |