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- using UnityEngine;
- public class InputBugTest : MonoBehaviour
- {
- private void Update()
- {
- var buttonDown = Input.GetKeyDown(KeyCode.Mouse0);
- var buttonUp = Input.GetKeyUp(KeyCode.Mouse0);
- var buttonProceed = Input.GetKey(KeyCode.Mouse0);
- if (buttonDown && buttonUp && buttonProceed)
- {
- Debug.Log("Gotcha!");
- }
- }
- }
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