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- v0.1.3
- The main focus of this update is polishing and expanding the existing gameplay systems.
- The story centers on developing the relationships with Megumin and Chris, as well as setting up the foundation for future events with Yunyun and Rin.
- Story:
- - +13k words, up to the total of 53k
- - +618 images, totaling 2212
- - +3 videos
- - +4 Main Events (and 1 battle)
- - +3 Chris Events (1 H-scene)
- - +2 Megumin Events (1 H-scene)
- - +1 Yunyun Event
- - +1 Rin event
- - +1 Chomusuke event
- - +9 new adventure triggers
- - +1 [REDACTED] mini-scene
- - Added an opening movie
- - Added 3 video animations to Aqua's "Divine Time" event to replace stop-frame animations.
- - Completely revamped Gabriel's and Luna's appearance.
- Technical:
- - Completely redesigned the main menu and the game menu
- - Items now have rarity levels which will be correctly displayed in the inventory screen
- - Usable quest items will now be marked appropriately in the inventory
- - Numerous screens are now animated and more responsive to user actions
- - Made changes to the quick menu, hopefully making it more noticeable and removing redundant options
- - Added an XP bar to the inventory. You can now track how close you are to hitting the next level!
- - Added gifts that you can use to raise your affection levels. You can find them or buy them off of Wiz.
- - Added Effects and Animations options to Preferences menu that the player can turn off in case the game isn't running well on their device.
- - Added a Reputation system; choices that you make may now change it, affecting the way the other characters will see you.
- - Added a What's New screen to showcase new features after an update.
- Adventuring:
- - Replaced recurrent quests with Quest Director system, which will generate a random layout for each adventure you embark on. You can now choose which room to proceed to, allowing you to choose to avoid encounters or seek them out.
- - You will now receive a popup message explaining why you can't use a skill, for example when you're out of mana or there are no valid targets
- - Monster names will now be shown in target selection screen and during enemy turns
- - With every hit, the monsters will flinch ever so slightly to emphasize impact
- - Added animated backgrounds. Now the fog in the dungeon will move as it's supposed to
- - The chance to hit is now displayed when selecting a target
- - Added a new type of miniboss: Skeleton King! You can find these formidable opponents in the tomb, but watch out: they excel at commanding their undead troops.
- - Added a new type of enemy: Foxes! They're cute. That's about it
- - Added collectibles. Keep an eye out for it!
- - Added a new type of curio: fishing spots!
- - Added a new type of curio: buffing and healing stations!
- - Added a new animated popup to display item drops
- - Clearing combat encounters can now provide loot
- - Adventure buttons will now indicate the contents of the next room
- - Added new reactions from party members to different events
- Balancing:
- - Direwolf miniboss can now use an AOE ability to increase dodge of the enemy party.
- - Added Mana Potions, which can be found or bought at Wiz's store.
- - Kazuma's Snipe now deals 30% more damage.
- - Aqua's Turn Undead is now an AOE skill. It will also display an additional visual effect.
- - Skeleton's HP reduced to 85.
- - Aqua's Heal now heals for 20% of a unit's max HP, plus 20% per each boost point spent.
- - Aqua's Heal can now overheal units. However, it can't target units with full HP.
- - Reduced Aqua's base strength by 2.
- - Healing Potions can no longer target healthy units.
- - Killing monsters now grants experience.
- - Increased the amount of Gold that can be stolen from the Mimic to 350.
- - Chunchunmaru.
- Minor changes:
- - Minor adjustments to Aqua's, Megumin's, Yunyun's, Luna's and Rin's models and visuals.
- - Megumin's Explosion will now shake the screen and create an additional Explosion visual effect. A really really cool one. Thanks Leon.
- - Updated Megumin's Explosion visuals and sound effects.
- - Mimic's attack sound is now the chest open&close sound from Minecraft. Thanks Fjalar.
- - Updated the visual effects for all normal attacks.
- - Added a new visual effect for Boost level 2.
- - Set the default character-per-second to 135.
- - Added a tutorial arrow which will point to some things on the screen during tutorials
- - Added a popup screen for when the player levels up.
- - Added a Return button to adventure, allowing the player to return to the city outside of combat.
- - Clicking on Construction will now prompt for confirmation instead of going straight into it.
- - Compressed some less-used assets to save some space.
- - "Polar Opposites" will now take prevalence over Succubi Cafe event when exploring the alleys.
- - "Hecking Paperwork" will now require you complete "Gather Healroot" quest first.
- - "A Business Arrangement" will now require a Salmon in your inventory
- - "Long Live Sexual Assault" will now grant Bear Trap item, and if you decide to steal from Chris, a Panties item.
- - "Extracurricular" will now require you see "Parenting"
- - The bonus event in which you repay the debt you owe to the city will no longer show up in the tracker until you trigger it.
- - When displaying the list of requirements for an event in event tracker, completed requirements will be marked with a checkmark.
- Fixes:
- - Fixed a bug in Quintessential Dream which prevented the replay function from exiting properly. Thanks Leon for reporting.
- - Fixed a bug which could result with the Gift hint screen not going away. Thanks Fjalar for reporting.
- - Fixed a bug which could result in an uncaught exception after selecting a potion, backing out, and attacking an enemy.
- - Fixed a bug which resulted in textboxes not switching styles during H-scenes on Android. Thanks johncop for reporting.
- - Fixed numerous bugs related to patching savefiles from older versions of the game.
- - Fixed some minor clipping in Aqua's visuals.
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