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- zmlab = zmlab || {}
- zmlab.config = zmlab.config || {}
- ////////////////////////////////////////////////////////////////////////////////
- // Bought by 76561198139998728
- // Version 1.2.7
- ////////////////////////////////////////////////////////////////////////////////
- // Developed by ZeroChain:
- // http://steamcommunity.com/id/zerochain/
- // https://www.gmodstore.com/users/view/76561198013322242
- // If you wish to contact me:
- // clemensproduction@gmail.com
- ////////////////////////////////////////////////////////////////////////////////
- //////////////BEFORE YOU START BE SURE TO READ THE README.TXT////////////////////
- ////////////////////////////////////////////////////////////////////////////////
- // Misc
- ///////////////////////
- // This enables fast download
- zmlab.config.EnableResourceAddfile = false
- // Some debug information
- zmlab.config.debug = false
- // Disables the Owner Checks so everyone can use everyones methlab entitys
- zmlab.config.SharedOwnership = false
- // This lets you set what Language we want do use
- //*Note Currently its only English "en" , German "de" , French "fr" , Polish "pl" , Turkish = "tr" and Spanish = "es"
- zmlab.config.SelectedLanguage = "en"
- // These Ranks are allowed do use the Chat Command !savezmlab which saves all the NPCs and DropOff Points
- zmlab.config.allowedRanks = {"owner"}
- // Do we have VrondakisLevelSystem installed?
- zmlab.config.VrondakisLevelSystem = true
- zmlab.config.Vrondakis = {}
- zmlab.config.Vrondakis["Selling"] = {XP = 15} // XP per Sold meth (10g = 10XP)
- zmlab.config.Vrondakis["BreakingIce"] = {XP = 15} // XP per produced meth g (10g = 10XP)
- // This disables all the Particle/Audio FX
- zmlab.config.NoEffects = false
- //*Note All the Effects get created by default on Client via NetMessage but if you have a massive SERVER with 90> Players then disabling the effects can increase Performance
- ///////////////////////
- // General
- ///////////////////////
- // This is used for making sure the right functions are used
- zmlab.config.GameMode = "DarkRP"
- // Currently available:
- // "DarkRP" is used for the DarkRP GameMode and all that derieve from it
- // "BaseWars" is used for the BaseWars GameMode
- // Sell Currency
- zmlab.config.MethBuyer_Currency = "$"
- // The Damage the entitys have do take before they get destroyed.
- // Setting it to -1 disables it
- zmlab.config.Damageable = {}
- zmlab.config.Damageable["Combiner"] = {EntityHealth = 2000}
- zmlab.config.Damageable["Frezzer"] = {EntityHealth = 1500}
- zmlab.config.Damageable["MethylaminBarrel"] = {EntityHealth = 2500}
- zmlab.config.Damageable["Filter"] = {EntityHealth = 1000}
- // How much MethSludge do we get if we dont use a filter 1 = 100%, 0.5 = 50%, 0.25 = 25%
- zmlab.config.NoFilterPenalty = 0.10
- // The Health of the Filter (Setting it to 0 disables the Filter losing Health)
- zmlab.config.FilterHealth = 100
- // *Note* When the Combiner is in the Filtering Process then the Filter is gonna lose Health every Second if it is installed.
- // The damage a player in distance gets per Second if there is no filter installed (Setting it to 0 disables the Damage)
- zmlab.config.PoisenDamage = 2
- ///////////////////////
- // Meth
- ///////////////////////
- // Should the player drop all of his meth on Death?
- zmlab.config.player_DropMeth_OnDeath = true
- // Should the meth be consumable?
- zmlab.config.meth_Consumable = true
- // The Damage a player gets when consuming meth
- zmlab.config.meth_ConsumableDamage = 10
- // The duration a bag of meth can get you high, This can stack by multiple consumbtion
- zmlab.config.meth_EffectDuration = 60
- // This enables the music that plays while the player is high
- //*Note The music can only be heard from the player that uses the drug
- zmlab.config.meth_EffectMusic = true
- zmlab.config.swep_extractor_disable = false
- // How much Meth do we extract per click
- // *Note This extracts a small bag of meth from a transport crate or Big Bag
- zmlab.config.swep_extractor_amount = 25
- ///////////////////////
- // Production
- ///////////////////////
- // This Values Defines needed Methylamin amount
- zmlab.config.MaxMethylamin = 6
- // Do we want do randomize the needed Methylamin amount for each Cook? (If yes then it will use zmlab.config.MaxMethylamin as max value)
- zmlab.config.RndMethylamin = true
- // This Values Defines needed Aluminium amount
- zmlab.config.MaxAluminium = 6
- // Do we want do randomize the needed Aluminium amount for each Cook? (If yes then it will use zmlab.config.MaxAluminium as max value)
- zmlab.config.RndAluminium = true
- // This Values Defines the Producing Time in seconds
- zmlab.config.MixProcessingTime = 30 // 60
- // This Values Defines the Finishing MethSludge Time in seconds
- zmlab.config.FinishProcessingTime = 60 //100
- // This Values Defines the Filtering Time in seconds.
- zmlab.config.FilterProcessingTime = 90 // 200
- // *Note* I made FilterProcessingTime as a seperate Value since in this time the Filter can lose Health and the Player can get Damage depending on the Values bellow.
- ///////////////////////
- // Post Production
- ///////////////////////
- // This Values Defines the Meth Sludge the combiner can produce per Cook
- zmlab.config.Max_Meth_perBatch = 1250
- // This Values Defines how fast the Meth Sludge gets Pumped out of the Combiner
- zmlab.config.Combiner_PumpAmount = 8
- // The amount a frezzing Tray can hold
- zmlab.config.TrayCapacity = 250
- // How much dirty gets the combiner per Batch (Setting it to 0 means it never gets dirty)
- zmlab.config.Combiner_DirtAmount = 150
- // How much dirt can the player clean per Use/Click
- zmlab.config.Combiner_CleanAmount = 10
- // How much Meth do we lose when breaking it (0.05 = 5%)
- zmlab.config.MethBreakLoss = 0.05
- // How much Meth does remain after its frozen/dry (0.05 = 5%)
- zmlab.config.MethFrezzeLoss = 0.1
- // The Time in seconds it takes for the Meth do frezze
- zmlab.config.FrezzingProcess = 15
- // The amount a Transport crate can hold
- zmlab.config.TransportCrate_Capacity = 1000
- // This will let you collect the TransportCrate no matter if its complete full or not (Only works on zmlab.config.MethBuyer_Mode 1 and 3)
- zmlab.config.TransportCrate_NoWait = true
- // Should the TransportCrate collide with everything?
- zmlab.config.TransportCrate_FullCollide = true
- ///////////////////////
- // Meth Buyer
- ///////////////////////
- // The Model of the Meth Buyer
- zmlab.config.MethBuyer_Model = "models/npc/cdc_soldier_npc_friendly.mdl"
- // Note* You need do make sure the Model got compiled with the animations you want to use
- // The Idle Animations of the Meth Buyer
- zmlab.config.MethBuyer_anim_idle = {"idle_angry","idle_subtle"}
- // The Sell Animations of the Meth Buyer
- zmlab.config.MethBuyer_anim_sell = {"takepackage","cheer1","cheer2"}
- // Sell Price per unit
- zmlab.config.MethBuyer_SellPrice = 500
- // Here you can add all the Jobs that can sell Meth
- //*Note* This has do be the exact name of the Job
- zmlab.config.MethBuyer_customers = {"Meth Manufacturer (Super Donator)"}
- // Do we want do Show a Sell/Cash Effect if the user sells something?
- zmlab.config.MethBuyer_ShowEffect = true
- // What Sell mode do we want?
- zmlab.config.MethBuyer_Mode = 2
- // 1 = Methcrates can be absorbed by Players and sold by the MethBuyer on use
- // 2 = Methcrates cant be absorbed and the MethBuyer tells you a dropoff point instead
- // 3 = Methcrates can be absorbed and the MethBuyer tells you a dropoff point
- // Do we want the DropOff Point do close as soon as it gets a Meth Drop
- zmlab.config.MethBuyer_DropOffPoint_OnTimeUse = true
- // The Time in seconds before Dropoff Point closes.
- zmlab.config.MethBuyer_DeliverTime = 180
- // The Time in seconds till you can request another dropoff point.
- zmlab.config.MethBuyer_DeliverRequest_CoolDown = 60
- // The Color of the Meth Drop Indicator Circle
- zmlab.config.DropOffPoint_CircleColor = Color( 0, 200, 255, 255)
- // The Color of the Meth Drop Indicator Text
- zmlab.config.DropOffPoint_TextColor = Color( 255, 255, 255, 255)
- ///////////////////////
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