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- ;======================================================================================
- ;==================================Rp2 Server Settings=================================
- ;======================================================================================
- Version 12.0
- ; The following is a series of premade settings that any server hosting Rp2 can change.
- ; These settings affects things ranging from gameplay elements to admin controls that
- ; can be triggered via the phone (yes I know SSGM does a great job of giving you more
- ; advanced features, however not everyone that hosts Rp2 can use SSGM).
- ;======================================================================================
- ;------------------------------Rp2 San Casina Settings---------------------------------
- ;======================================================================================
- ;----------------------------------Rp2 AI Settings-------------------------------------
- ; Standard game settings, changing these will affect the main map itself.
- SMART_BOTS_ON_MAP 1 ; This setting changes the number of bots on the map
- PLAYERS_REMOVE_BOTS 1 ; This value is used to start removing bots one by one
- ; once the player count exceeds the value.
- BOT_TEAMS 1 ; This is how many fractions the bots are divided into
- ; (max of 2 for the time being, set it to 1 to make them all civilians).
- ALLOW_BOT_COUNT_ADJUST TRUE ; When this is enabled the player can call a phone
- ; number that will allow them to change how many bots are in game.
- MIN_BOT_COUNT_SETTING 10 ; This is the minimum number of bots the player can put
- ; on the main map.
- MAX_BOT_COUNT_SETTING 30 ; This is the maximum number of bots the player can put
- ; on the main map.
- SIMPLE_TRAFFIC_COUNT 50 ; This number controls how many 'dumb' bots there are
- ; on the map at a given time.
- TRAFFIC_AI_PEDESTRIANS 10 ; This number controls the max number of 'dumb'
- ; pedestrians there are running around on the map at any point in time.
- TRAFFIC_AI_POLICE_CARS 50 ; This number controls how many law enforcement
- ; vehicles there can be on the map at a time.
- TRAFFIC_AI_TAXIS 50 ; This number controls how many taxis there are on the
- ; map at a time.
- ALLOW_SPECIAL_TRAFFIC TRUE ; This allows things like civilian aircraft and
- ; gunboats to patrol the ocean, it helps to make san casina look more alive.
- ;----------------------------Rp2 Random Weather Settings-------------------------------
- AVERAGE_TEMPREATURE 60.0f ; This is the temperature the San Casina kind of centers
- ; around, if you make it too low it'll almost always be cold, to high and it'll almost
- ; always be hot (Default is 60.0).
- MINIMUM_TEMPREATURE -20.0 ; Min value is -20 (anything blow 0 is when the screen
- ; starts to fade blue).
- MAXIMUM_TEMPREATURE 120.0 ; Max value is 120 (anything above 100 is when the
- ; screen starts to fade red).
- ALLOW_RANDOM_SNOW False ; Set this to false if you want to allow it to snow
- ; when the temperature is below 32F, some clients have major lag issues with snow so
- ; that’s why the option is here, setting it to false means freezing rain instead.
- ;------------------------------Rp2 Death Message Settings------------------------------
- SHOW_DEATH_MESSAGES 0 ; Value determines what death messages to display, a
- ; value of 0 only displays when a player is killed by a player or ai bot. 1 Displays
- ; whenever a player kills an ai bot or player as well as all things displayed by 0.
- ; 2 Displays all kill messages. Default = 0
- ONLY_SHOW_PLAYERS_KILLS True ; If true, a player will ONLY see kills they made
- ; unless another player kills a player, in which case all players will see that kill.
- ; FALSE means that all players will see all kills made by other players.
- ; Default = True
- ;------------------------------Rp2 Disaster Settings------------------------------
- ALLOW_WEATHER_TORNADOS True ; Allow tornados to spawn when weather permits.
- MIN_DISASTER_TIME 3600 ; The min amount of time between disaster events.
- MAX_DISASTER_TIME 18000 ; The max amount of time between disaster events.
- ; Note: The chance is calculated by adding all the chance amounts together and then
- ; dividing out the specified value for the current.
- UFO_CHANCE 1 ; Chance of a UFO invasion happening.
- ODRDNPA_CHANCE 1 ; Chance of a ODRDNPA Tank being 'lost.'
- MADCAT_CHANCE 1 ; Chance of a Prototype MK5 Madcat being stolen.
- CAT_RAMPAGE_CHANCE 1 ; Chance that a bunch of pissed cats will spawn.
- MUTANT_ASSAULT_CHANCE 1 ; Chance a mutant invasion will begin.
- ;--------------------------------------Misc.--------------------------------------
- MAP_TIME_LIMIT_OVERRIDE -1 ; When the value is not -1 the value specified
- ; overrides the time limit specified in the server config file, 0 turns off timer.
- ;======================================================================================
- ;----------------------------Rp2 Mutant Assault Settings-------------------------------
- ;======================================================================================
- ;-------------------------Mutant Assault Difficulty Settings---------------------------
- MA_DIFFICULTY 0.6 ; Difficulty Settings for Mutant Assault
- ; Easy = 1.0, Medium = 2.0, Hard = 3.0, Extreme = 4.0. If you desire more difficulty, a
- ; value can be entered up to 1800, or if you desire something easier than easy, a value
- ; as low as 0.0001 can be entered. Default = 0.5
- PLAYER_ADD_DIFFICULTY 0.025 ; This controls how much difficulty to add for each
- ; player in game.
- BASE_MUTANT_HEALTH 0.1 ; This value is the starting health of the mutants.
- ; Default = 0.1
- MIN_MUTANT_HEALTH_RATIO 0.0 ; This allows you to set the min value that the health
- ; ratio of the mutants can reach. Towards the start of the round mutants are weaker.
- ; Default = 0.0
- MAX_MUTANT_HEALTH_RATIO 1.0 ; This allows you to set the max value that the health
- ; ratio of the mutants can reach. Towards the start of the round mutants are stronger.
- ; Default = 1.0
- BASE_MUTANT_SPEED 0.1 ; This value is the starting speed of the mutants.
- ; Default = 0.1
- MUTANT_SPEED_RATIO_WT 1.0 ; This value is how much the games current difficulty
- ; affects the speed of the mutants. Default = 0.75
- MIN_MUTANT_SPEED_RATIO 0.0 ; This value allows you to set the min value for the
- ; mutants movement speed ratio. Towards the start of the game mutants move slower.
- ; Default = 0.0
- MAX_MUTANT_SPEED_RATIO 1.0 ; This value allows you to set the max value for the
- ; mutants movement speed ratio. Towards the end of the game mutants move faster.
- ; Default = 1.0
- MIN_MUTANT_SPAWN_TIME 0.0 ; This value is used to control the minimum amount of
- ; time it takes for the mutants to respawn, towards the start of the round mutants
- ; spawn slower. Default = 0.0
- MAX_MUTANT_SPAWN_TIME 60.0 ; This value is used to control the maximum amount of
- ; time it takes for the mutants to respawn, towards the end of the round mutants
- ; spawn faster. Default = 60.0
- ;-------------------------Mutant Assault "Evolution" Settings---------------------------
- MUTANT_MUTATION_AMOUNT 0.00167 ; This value is used to determine how fast the mutants
- ; 'evolve', if left at 0 the mutant spawn probabilities start at max. Default = 0.00167
- MUTANT_MUTATION_RATE 1.0 ; This is how often the probabilities are updated, min
- ; value of 0.1 (IE ten times a second). Default = 1.0
- ;---------------------------Mutant Assault Spawn Settings------------------------------
- MIN_AI_DEFENDERS 5 ; The number of Friendly AI you have to help you in
- ; your fight against the mutants. Default = 5
- STARTING_AI_MUTANTS 5 ; The min number of Mutants that populate the map, keep
- ; in mind that this value increases by 1 for every player that joins the game, in
- ; addition, this value does not control the max size of the mutant teams growth.
- ; Default = 5
- TARGET_MUTANT_COUNT 50 ; This is the value that the game will slowly increase
- ; or decrease to as the map runs. Default = 50
- MAX_MUTANT_INFECTED 25 ; This is the max number of infected mutants (the
- ; mutants that are spawned when a mutant kills a defender). If set to 0 the infection
- ; cannot spread. Default = 25
- MUTANT_COUNT_CHANGE 5 ; This is the value that the game will increase by to
- ; reach the target value. Default = 5
- MUTANT_CHANGE_RATE 60 ; This is how fast (seconds) the mutant count will
- ; increase/decrease to reach the target value. Default = 60.0
- ;----------------------------Mutant Assault Wave Settings------------------------------
- NEXT_WAVE_TRIGGER 0 ; This setting is used the let the game know if the
- ; mutants should attach in waves. 0 Means that there is no trigger, there by spawning
- ; the mutants every time the delay timer expires. 1 Means that the next wave will spawn
- ; after all the previously spawned mutants have been killed. 2 Means that the next wave
- ; will spawn after all the previously spawned mutants AND the infected mutants have
- ; been killed. Default = 0
- NEXT_WAVE_DELAY 0 ; This is the delay after the trigger has fired before
- ; the next wave of mutants can attack. Default = 0
- NEXT_WAVE_DELAY_ADD 0 ; This is the amount of time to add to the wave delay
- ; per wave, this value is useful to either make the waves start coming faster or slower
- ; as the game continues. Default = 0
- ANNOUNCE_WAVE_ARRIVAL false ; This is used to alert the players to the arrival of
- ; another wave of mutants. Default = false
- ;----------------------------Mutant Assault Cat Settings-------------------------------
- ALLOW_CAT_CASCADE True ; If one cat isn't hard enough for you, enable this to
- ; allow another cat to spawn if the first one is taking too long. Default = True
- CAT_RESPAWN_BUILD 30 ; If greater than 0, the value is used to decrease the
- ; delay between when the next cat comes every time a cat is spawned. If less than 0,
- ; the time will be incrased before the next cat comes. This delay is reset when the
- ; defenders lose a control point. Default = 30
- ALLOW_CAT_TIME 1200 ; The amount of time (in seconds) that must pass
- ; before cats can start coming. If a value of -1 is entered, the cat must wait until
- ; the game reaches max difficulty. Default = 1200
- MAX_CAT_DELAY 240 ; The longest amount of time it takes for another cat
- ; to come once cats are allowed. Default = 240
- MIN_CAT_DELAY 30 ; The min amount of respawn time cats can have if
- ; respawn build is enabled or if a player recaps a cp. Default = 30
- ;======================================================================================
- ;-----------------------------------Phone Settings-------------------------------------
- ;======================================================================================
- ; These settings change the advanced phone numbers that your users can use, they also
- ; allow you to specify what user groups can use them IE:
- ; 0 - anyone
- ; 1 - Admins
- ; 2 - Mods & Admins
- ; 3 - anyone, however players will have to vote for it
- ; FunctionName PhoneNumber UserGroup
- END_GAME 9872 2
- SAVE_GAME 9873 2
- SPAWN_AI_SWARM 4000 2
- SPAWN_ZOMBIES 4001 2
- SPAWN_RESPAWING_AI 4002 2
- SPAWN_CAT_SWARM 4003 2
- ;======================================================================================
- ;-------------------------------Map Specific Overrides---------------------------------
- ;======================================================================================
- DEFAULT_MAP_SETTINGS_OVERRIDE "Rp2_Mutant Assault.mix"
- STARTING_AI_MUTANTS 20
- TARGET_MUTANT_COUNT 200
- MUTANT_COUNT_CHANGE 10
- MUTANT_CHANGE_RATE 30
- ALLOW_CAT_TIME 750
- MIN_CAT_DELAY 60
- DEFAULT_MAP_SETTINGS_OVERRIDE "Rp2_MA_Desert.mix"
- ALLOW_CAT_TIME 450
- CAT_RESPAWN_BUILD 50
- DEFAULT_MAP_SETTINGS_OVERRIDE "Rp2_MA_Island.mix"
- ALLOW_CAT_TIME 750
- MUTANT_SPEED_RATIO_WT 0.85
- DEFAULT_MAP_SETTINGS_OVERRIDE "Rp2_MA_Frontlines.mix"
- ALLOW_CAT_TIME 900
- MUTANT_SPEED_RATIO_WT 0.85
- DEFAULT_MAP_SETTINGS_OVERRIDE "Rp2_San Casina.mix"
- SHOW_DEATH_MESSAGES 2
- DEFAULT_MAP_SETTINGS_OVERRIDE "Rp2_DM_Desert.mix"
- MAP_TIME_LIMIT_OVERRIDE 25
- DEFAULT_MAP_SETTINGS_OVERRIDE "Rp2_DM_ACC.mix"
- MAP_TIME_LIMIT_OVERRIDE 25
- DEFAULT_MAP_SETTINGS_OVERRIDE "Rp2_DM_CarnageClub.mix"
- MAP_TIME_LIMIT_OVERRIDE 25
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