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Jul 16th, 2018
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C# 1.05 KB | None | 0 0
  1.     public Vector3 EndPoint;
  2.     public Vector3 StartPoint;
  3.  
  4.     private bool startMove = false;
  5.  
  6.     private float journeyTime = 1f;
  7.     private float startTime;
  8.  
  9.     void Start()
  10.     {
  11.         transform.position = StartPoint;
  12.     }
  13.  
  14.     void Update()
  15.     {
  16.         if (startMove)
  17.         {
  18.             Moving();
  19.         }
  20.         if (transform.position == EndPoint) Destroy(gameObject);
  21.     }
  22.  
  23.     private void StartMove()
  24.     {
  25.         startMove = true;
  26.         startTime = Time.time;
  27.         Destroy(gameObject, journeyTime);
  28.     }
  29.  
  30.     public void Moving()
  31.     {
  32.         Vector3 center = (StartPoint + EndPoint) * 0.5F;
  33.         center -= new Vector3(0, 20f, 0); //Вот здесь попробуй разные значения
  34.         Vector3 riseRelCenter = StartPoint - center;
  35.         Vector3 setRelCenter = EndPoint - center;
  36.         float fracComplete = (Time.time - startTime) / journeyTime;
  37.         transform.position = Vector3.Slerp(riseRelCenter, setRelCenter, fracComplete);
  38.         transform.position += center;
  39.     }
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