samuelitooooo

RetroArch crashes with GL video driver

Jul 25th, 2020
13
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  1. [INFO] RetroArch 1.8.4 (Git f425d8dc8b)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: Intel(R) Atom(TM) CPU N455 @ 1.66GHz
  4. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3
  5. [INFO] Built: Jan 15 2020
  6. [INFO] Version: 1.8.4
  7. [INFO] Git: f425d8dc8b
  8. [INFO] =================================================
  9. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  10. [INFO] Redirecting save file to "C:\Users\Sabrina\AppData\Roaming\RetroArch\saves\.srm".
  11. [INFO] Redirecting savestate to "C:\Users\Sabrina\AppData\Roaming\RetroArch\states\.state".
  12. [INFO] Version of libretro API: 1
  13. [INFO] Compiled against API: 1
  14. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  15. [INFO] [Video]: Video @ 854x480
  16. [INFO] [GL]: Found GL context: wgl
  17. [INFO] [GL]: Detecting screen resolution 1024x600.
  18. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control
  19. [INFO] [WGL]: wglSwapInterval(1)
  20. [INFO] [GL]: Vendor: Intel, Renderer: Intel Pineview Platform.
  21. [INFO] [GL]: Version: 1.4.0 - Build 8.14.10.2230.
  22. [INFO] [GL]: Using resolution 854x480
  23. [INFO] [GL]: Default shader backend found: glsl.
  24. [INFO] [Shader driver]: Using GLSL shader backend.
  25. [INFO] [GLSL]: Checking GLSL shader support ...
  26. [WARN] [GL]: Stock GLSL shaders will be used.
  27. [INFO] [GLSL]: Found GLSL vertex shader.
  28. [INFO] Shader log: No errors.
  29. [INFO] [GLSL]: Found GLSL fragment shader.
  30. [INFO] Shader log: No errors.
  31. [INFO] [GLSL]: Linking GLSL program.
  32.  
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