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Mar 21st, 2018
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  1. Update v1.2.23 Changelog:
  2. __________________________________________
  3.  
  4. [FIXES]
  5. • The third objective (Bullet) of "The Gunfather" quest is now unlockable if the player possesses non custom Riftborn
  6. • The quest fleet from the "Flight of Eyder" can no longer travel in warp mode, to prevent the quest from failing due to the time it took it to reach another system
  7. • Fixed an issue in chapter 2 part 2 of the Lumeris main quest with the Ecologist choice. The Ecologist law now validates properly
  8. • Fixed Singularity notification not telling which empire deployed it
  9. • Cravers Quest no longer gives a system (Infinite Factory) which is invisible and unreachable by other players, preventing an elimination of the Cravers player "To do, or not to do..."
  10. • The quest can now be completed when having a custom faction with Riftborn or Continuum Sculptors affinity
  11. • Objectives from the part 2 now display a progress tracker
  12. • One of the choices from part 2 has been temporarily locked pending a fix
  13. • Fixed a warning generated when quickly switching from a notification with one objective to another with two objectives
  14. • Fixed Sowers assimilation bonus applying only for one population unit per system
  15.  
  16. [BALANCE]
  17. • Removed Science resource reward: it is difficult to balance and players used to lose a part of their gain which was unfair
  18. • Added a cap on all buyout costs reductions (capped to 95% reduction)
  19.  
  20.  
  21. Update v1.2.20 Changelog:
  22. __________________________________________
  23.  
  24. Fixes
  25. • Fixed the "Preserve" reward of the "Ghoul or Gourmand" quest.
  26. • Fixed the completion prerequisites of "The Gunfather" quest.
  27. • Fixed the second part of the "To do, or not to do" quest trigger.
  28. • Fixed a bug preventing the Sefaloros to appear in-game.
  29. • Fixed a bug preventing the “Developer of Talent” quest of being validated.
  30. • Fixed a bug where the "Take arms" objective of the "To do, or not to do" quest was able to target unique planets.
  31. • Fixed a bug generating an error message after completing the “Take arms" objective from the "To do or not to do" quest.
  32. • Fixed the "To do or not to do... (Part 2)" quest progress counter.
  33.  
  34. Balancing
  35. • Adjusted trade buff; trade companies should start with a higher initial income while still being reasonable in late-game
  36. • Miscellaneous
  37. • Sower pop quest artwork has been flipped left for a better view.
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