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yoinkydoodlewastaken

gg no re

Jul 8th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").Rohan_Kishiba
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --[[This is a local script so run as local(obviously)]]--
  87. --------------------------------------------------------------------------------------------------
  88. --------------------------------------------------------------------------------------------------
  89. Me = game:GetService("Players").Rohan_Kishiba
  90. Char = Me.Character
  91. Mode={"BloodLust","Normal"}
  92. DTable={}
  93. Combo = 0
  94. Name="MoonLight Katana"
  95. PrimaryColor = "Really black"
  96. SecondaryColor="Lime green"
  97. pcall(function() Char:FindFirstChild("WepModel"):Destroy() Me.Backpack:FindFirstChild(Name):Destroy() end)
  98. Activated = false
  99. Dashing = false
  100. Selected = false
  101. ADB=false
  102. DiffColor = false
  103. Camera=game:service("Workspace").CurrentCamera
  104. LeftArm = Char["Left Arm"]
  105. RightArm = Char["Right Arm"]
  106. HRP = Char.HumanoidRootPart["RootJoint"]
  107. SavedRoot = HRP.C0
  108. necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  109. local WepModel = Instance.new("Model", Char)
  110. WepModel.Name = "WepModel"
  111. local Debz = game:service("Debris")
  112.             ------[[ Create Function  ]]------
  113. Create = {}
  114. function Create:Part(parent, x,y,z, color, transparency, cancollide, anchored, shape)
  115. c = Instance.new("Part",parent)
  116. c.Material = "SmoothPlastic"
  117. Sheathed = true
  118. if shape ~= nil then
  119. c.Shape = shape
  120. end
  121. c.TopSurface,c.BottomSurface = 0,0
  122. c.Locked = true
  123. c.formFactor = "Custom"
  124. c.Size = Vector3.new(x,y,z)
  125. if color ~= "random" then
  126. c.BrickColor = color
  127. else c.BrickColor = BrickColor:Random() end
  128. c.Transparency = transparency
  129. c.CanCollide = cancollide
  130. if anchored ~= nil then c.Anchored = anchored end
  131. if parent ~= nil then c.Parent = parent end
  132. return c
  133. end;
  134. function Create:BG(parent)
  135. local c = Instance.new("BodyGyro",parent)
  136. c.P = 20e+003
  137. c.cframe = parent.CFrame
  138. c.maxTorque = Vector3.new(c.P,c.P,c.P)
  139. return c
  140. end;
  141. function Create:BP(parent, pos)
  142. local bp = Instance.new("BodyPosition",parent)
  143. bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  144. bp.position = pos
  145. return bp
  146. end;
  147. function Create:F(parent, size, heat, color, secondarycolor, enabled)
  148. f = Instance.new("Fire",parent)
  149. f.Size = size
  150. f.Heat = heat
  151. if enabled ~= nil then f.Enabled = enabled end
  152. if color ~= nil then f.Color = BrickColor.new(color).Color end
  153. if secondarycolor ~= nil then f.SecondaryColor = BrickColor.new(secondarycolor).Color end
  154. return f
  155. end;
  156. function Create:FM(parent, meshid, x,y,z, meshtexture)
  157. if meshid == "cylinder" then
  158. mesh = Instance.new("CylinderMesh",parent)
  159. mesh.Scale = Vector3.new(x,y,z)
  160. return mesh
  161. else
  162. mesh = Instance.new("SpecialMesh",parent)
  163. if meshid ~= "sphere" then
  164. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  165. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  166. end
  167. else mesh.MeshType = 3 end
  168. mesh.Scale = Vector3.new(x,y,z)
  169. if meshtexture ~= nil then
  170. if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
  171. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  172. end
  173. return mesh
  174. end
  175. end
  176. function Create:Weld(parent,P0,P1,nam,c0,c1)
  177. Weld = Instance.new("Weld",parent)
  178. if P0 then  Weld.Part0 = P0 else error("Invalid Part0",2) end
  179. if P1 then Weld.Part1 = P1 else print("Invalid Part1") end
  180. if name then Weld.Name = nam else Weld.Name = "Weld" end
  181. if c0 then Weld.C0 = c0 else print("Invalid C0") end
  182. if c1 then Weld.C1 = c1 else Weld.C1 = CFrame.new(0,0.5,0) end
  183. return Weld
  184. end
  185. M = {["Cos"] = function(a) return math.cos(a) end;
  186. ["Sin"] = function(a) return math.sin(a) end;
  187. ["Rad"] = function(a) return math.rad(a) end}
  188. L0L=Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),1,false,false)
  189. L0LWeld=Create:Weld(L0L,Char.Torso,L0L,"L0LWeld",CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,math.rad(-90),math.rad(90)),CFrame.new(0,-0.951,0))
  190. coroutine.wrap(function()
  191. for i = 0,1,1/50 do wait()
  192. angle = math.rad(360*i)
  193. end
  194. end)()
  195. local Delete = function(parent,time)
  196. if time then
  197. Debz:AddItem(parent,time)
  198. else
  199. parent:Destroy()
  200. end end
  201. Lite = Instance.new("PointLight")
  202. Lite.Color = Color3.new(255,255,255)
  203. Lite.Range = 10
  204. Lite.Brightness = 10
  205. Lite.Parent = Char.Torso
  206. Handle = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
  207. Instance.new("BlockMesh",Handle).Scale = Vector3.new(0.2,1.15,0.275)
  208. HandleWeld=Create:Weld(Handle,Char.Torso,Handle,"HandleWeld",CFrame.new(1.5,1.8,0.65)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/-4.75))
  209. Hitbox = Create:Part(WepModel,1,6,0.5,BrickColor.new(PrimaryColor),1,false,false)
  210. Hitbox.Name = "Hitbox"
  211. Instance.new("BlockMesh", Hitbox)
  212. BoxWeld=Create:Weld(Hitbox,Handle,Hitbox,"Boxweld",CFrame.new(0,-2.5,0),CFrame.new(0,-0.25,0))
  213. Sheath = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
  214. Instance.new("BlockMesh",Sheath).Scale = Vector3.new(0.3,3,0.3)
  215. SheathWeld=Create:Weld(Char.Torso,Char.Torso,Sheath,"SheathWeld",CFrame.new(0.25,-0.1,0.65)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/-4.75),CFrame.new(0.2,0.5,0))
  216. for i = 1,6 do
  217. Boxes = Create:Part(WepModel,1,1,1,BrickColor.new(SecondaryColor),0,false,false)
  218. Instance.new("BlockMesh",Boxes).Scale = Vector3.new(0.225,0.2,0.31)
  219. BoxesWeld=Create:Weld(Boxes,Char.Torso,Boxes,"BoxesWeld",CFrame.new(1.95,0,0.65)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/-4.75),CFrame.new(1.55,i*0.5,0))
  220. end
  221. SheathTip = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
  222. SheathMesh = Instance.new("SpecialMesh", SheathTip)
  223. SheathMesh.MeshType = "Wedge"
  224. SheathMesh.Scale = Vector3.new(0.3,0.75,0.3)
  225. SheathTipWeld=Create:Weld(Char.Torso,Sheath,SheathTip,"SheathTipWeld",CFrame.new(0.25,-2,0.65)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,3.15),CFrame.new(0.65,0.14,0.25))
  226. print(SheathTip.Position,SheathTip.Transparency)
  227. HandleBase = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
  228. Instance.new("BlockMesh",HandleBase).Scale = Vector3.new(0.45,0.25,0.45)
  229. HandleBaseWeld=Create:Weld(HandleBase,Handle,HandleBase,"HandleBaseWeld",CFrame.new(0,-0.175,0))
  230. Blade = Create:Part(WepModel,1,1,1,BrickColor.new(SecondaryColor),0,false,false)
  231. Instance.new("BlockMesh",Blade).Scale = Vector3.new(0.2,3,0.155)
  232. BladeWeld=Create:Weld(Blade,Handle,Blade,"BladeWeld",CFrame.new(0,-1.75,0))
  233. Blade2 = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
  234. Instance.new("BlockMesh",Blade2).Scale = Vector3.new(0.1,3,0.156)
  235. Blade2Weld=Create:Weld(Blade2,Handle,Blade2,"Blade2Weld",CFrame.new(0,-1.75,0))
  236. Tip = Create:Part(WepModel,1,1,1,BrickColor.new(SecondaryColor),0,false,false)
  237. TipMesh = Instance.new("SpecialMesh", Tip)
  238. TipMesh.MeshType = "Wedge"
  239. TipMesh.Scale = Vector3.new(0.155,0.5,0.2)
  240. TipWeld=Create:Weld(Tip,Handle,Tip,"TipWeld",CFrame.new(0,-4.5,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,3.15),CFrame.new(0.01,0.5,0))
  241. Tip2 = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
  242. Tip2Mesh = Instance.new("SpecialMesh", Tip2)
  243. Tip2Mesh.MeshType = "Wedge"
  244. Tip2Mesh.Scale = Vector3.new(0.16,0.3,0.1)
  245. Tip2Weld=Create:Weld(Tip2,Handle,Tip2,"Tip2Weld",CFrame.new(0,-4.4,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,3.15),CFrame.new(0.01,0.5,0))
  246. function Dash()
  247. Dashing = true
  248. DBounce=true
  249. playSound(153092348,Hitbox,1,1)
  250. local vel = Instance.new("BodyVelocity", Char.Torso)
  251. vel.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  252. coroutine.resume(coroutine.create(function()
  253. while Dashing == true do wait()
  254. vel.velocity = Char.Head.CFrame.lookVector * 70
  255. Effect(Char.Torso, 1,0.5,1, 0,0,1, 0,0,0,BrickColor.new("Navy blue"),true, 20329976,Char.Torso.CFrame*CFrame.new(0,-2.75,0).p)
  256. end
  257. end))
  258. wait(1)
  259. vel:remove()
  260. Dashing = false
  261. wait(1)
  262. DBounce=false
  263. end
  264. --Sound Func
  265. function playSound(id,parent,volume,pitch)
  266.         local sound = Instance.new("Sound",parent or workspace)
  267.         sound.SoundId = "http://www.roblox.com/asset?id="..id
  268.         sound.Volume = volume or 1
  269.         sound.Pitch = pitch or 1
  270.         coroutine.wrap(function()
  271.                 wait()
  272.                 sound:Play()
  273.                 wait(10)
  274.                 sound:Stop()
  275.                 sound:Destroy()
  276.         end)()
  277.         return sound
  278. end
  279. --Play Sound
  280. function Shoot()
  281. Activated = true
  282. Charging = true
  283. Idle()
  284. StartTrail(Tip)
  285. for i = 0,1,0.1 do wait()
  286. RW.C0 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(1.5,0,0)
  287. RW.C1 = CFrame.new(0.1,0.4,0)*CFrame.fromEulerAnglesXYZ(0,-i*1.575,i*0.15)
  288. end
  289. coroutine.wrap(function()
  290. while Charging == true do wait()
  291. Effect2(Tip,0.4,0.4,0.4,0,0,0,BrickColor.new(SecondaryColor))
  292. end
  293. end)()
  294. end
  295. function FirstSlash()
  296. playSound(10209645,Hitbox,1,1)
  297. Activated = true
  298. Combo = 1
  299. StartTrail(Tip)
  300. pcall(function() Hitdmg=Hitbox.Touched:connect(function(hit) Damage(hit, math.random(8,10), hit.CFrame.p) end) end)
  301. Walk()
  302. for i = 0,1,0.175 do wait()
  303. LW.C1 = CFrame.new(0,0.5,0)*CFrame.fromEulerAnglesXYZ(0,0,i*0.3)
  304. RW.C1 = CFrame.new(0.1,0.4,0)*CFrame.fromEulerAnglesXYZ(i*2.15,i*-0.75,i*-1.5)
  305. HRP.C0 = SavedRoot*CFrame.fromEulerAnglesXYZ(0,0,i*2)
  306. Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-1.45*i)
  307. end
  308. EndTrail()
  309. Hitdmg:disconnect(wait(0.1))
  310. Activated = false
  311. end
  312. function SecondSlash()
  313. playSound(10209645,Hitbox,1,1.2)
  314. Activated = true
  315. Combo = 2
  316. StartTrail(Tip)
  317. pcall(function() Hitdmg=Hitbox.Touched:connect(function(hit) Damage(hit, math.random(2,6), hit.CFrame.p) end) end)
  318. for i = 0,1,0.2 do wait()
  319. RW.C0 = CFrame.new(1.45,0.4,0)*CFrame.fromEulerAnglesXYZ(1.5,0,0)
  320. RW.C1 = CFrame.new(0.1,0.4,0)*CFrame.fromEulerAnglesXYZ(0,-i*1.5,0)
  321. end
  322. for i = 0,1,0.2 do wait()
  323. Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0.725*i)
  324. RW.C1 = CFrame.new(0,0.4,0)*CFrame.fromEulerAnglesXYZ(0,-1.5,i*-1.5)
  325. HRP.C0 = HRP.C1*CFrame.fromEulerAnglesXYZ(0,0,i*-0.875)
  326. end
  327. EndTrail()
  328. Hitdmg:disconnect(wait(0.1))
  329. Activated = false
  330. end
  331. function ThirdSlash()
  332. playSound(10209645,Hitbox,1,1.3)
  333. Activated=true
  334. Combo=3
  335. StartTrail(Tip)
  336. for i = 0,1,0.2 do wait()
  337. HRP.C1 = HRP.C1*CFrame.fromEulerAnglesXYZ(0,0,i*-0.25)
  338. RW.C0 = CFrame.new(1.45,0.4,0)*CFrame.fromEulerAnglesXYZ(1.5,0,0)
  339. RW.C1 = CFrame.new(0,i,-0.15)*CFrame.fromEulerAnglesXYZ(i*-1.05,0,i*0.85)
  340. LW.C0 = CFrame.new(-1.45,0.4,0)*CFrame.fromEulerAnglesXYZ(1.5,0,0)
  341. LW.C1 = CFrame.new(0,i,-0.15)*CFrame.fromEulerAnglesXYZ(i*-1.05,0,i*-0.85)
  342. Char.Torso.Neck.C0=necko
  343. HandleWeld.C0 = CFrame.new(0,-1.075,0.6)*CFrame.fromEulerAnglesXYZ(math.rad(45/2),math.rad(90),math.rad(69))
  344. HandleWeld.C1 = CFrame.new(0,0.3,0.25)*CFrame.Angles(math.rad(-40),math.rad(-12),math.rad(-10))
  345. end
  346. pcall(function() Hitdmg=Hitbox.Touched:connect(function(hit) Damage(hit, math.random(20,35), hit.CFrame.p,0)
  347. if hit:IsA("Part") then
  348. local evel = Instance.new("BodyVelocity", hit)
  349. evel.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  350. evel.velocity = Char.Torso.CFrame.lookVector * 100
  351. Delete(evel,0.025)
  352. end end) end)
  353. for i = 0,1,0.2 do wait()
  354. RW.C1 = RW.C1*CFrame.new(0,-0.05,0)*CFrame.fromEulerAnglesXYZ(i*0.75,0,0)
  355. LW.C1 = LW.C1*CFrame.new(0,-0.05,0)*CFrame.fromEulerAnglesXYZ(i*0.75,0,0)
  356. end
  357. Hitdmg:disconnect(wait(0.1))
  358. EndTrail()
  359. Activated=false
  360. end
  361. function BDown()
  362. if Activated then return end
  363. if Combo == 0 then
  364. FirstSlash()
  365. coroutine.wrap(function()
  366. wait(0.2)
  367. if Activated == false then
  368. Combo = 0
  369. end
  370. end)()
  371. elseif Combo == 1 then
  372. SecondSlash()
  373. coroutine.wrap(function()
  374. wait(0.2)
  375. if Activated == false then
  376. Combo = 0
  377. end
  378. end)()
  379. elseif Combo == 2 then
  380. ThirdSlash()
  381. coroutine.wrap(function()
  382. wait(0.2)
  383. if Activated == false then
  384. Combo = 0
  385. end
  386. end)()
  387. end
  388. end
  389. function key(key)
  390. if Activated then return end
  391. if key == "x" and not DBounce then
  392. Dash()
  393. end
  394. end
  395. function Walk()
  396. Camera.CameraSubject=Char.Humanoid
  397. Char.Humanoid.WalkSpeed = 25
  398. RW.C0 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(3.45,0,-0.2)
  399. RW.C1 = CFrame.new(0,0.35,0)*CFrame.fromEulerAnglesXYZ(3.5,0.5,0.9)
  400. LW.C0 = CFrame.new(-1.4,0.45,0)*CFrame.fromEulerAnglesXYZ(0.4,0.25,-0.5)
  401. LW.C1 = CFrame.new(0,0.5,0)
  402. HRP.C0 = SavedRoot*CFrame.fromEulerAnglesXYZ(0,0,-1.5)
  403. HRP.C1=CFrame.new(0,0,0,-1,-0,-0,0,0,1,0,1,0)
  404. Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.5)
  405. HandleWeld.Part0 = RightArm
  406. HandleWeld.C0 = CFrame.new(0,-1.075,0.5)*CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi/2,0)
  407. HandleWeld.C1 = CFrame.new(0,0.5,0)
  408. HandleWeld.Part1 = Handle
  409. end
  410.  
  411. function Idle()
  412. if RW and LW then
  413. RW.Part0 = Char.Torso
  414. RW.C0 = CFrame.new(1.5, 0.5, -0)*CFrame.fromEulerAnglesXYZ(0,0,0.2)
  415. RW.C1 = CFrame.new(0, 0.5, 0)
  416. RW.Part1 = RightArm
  417. LW.Part0 = Char.Torso
  418. LW.C0 = CFrame.new(-1.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,0,-0.2)
  419. LW.C1 = CFrame.new(0, 0.5, 0)
  420. LW.Part1 = LeftArm
  421. Char.Torso.Neck.C0=necko
  422. Camera.CameraSubject=Char.Humanoid
  423. HRP.C0=SavedRoot
  424. HRP.C1=CFrame.new(0,0,0,-1,-0,-0,0,0,1,0,1,0)
  425. Char.Humanoid.WalkSpeed = 16
  426. HandleWeld.Part0 = RightArm
  427. HandleWeld.C0 = CFrame.new(0,-1.075,0.5)*CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi/2,0)
  428. HandleWeld.C1 = CFrame.new(0,0.5,0)
  429. HandleWeld.Part1 = Handle
  430. end
  431. end
  432. function Selection()
  433. for i = 0,1,0.1 do wait()
  434. RW.C0 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(3.45*i,0,i*-0.2)
  435. end
  436. playSound(130785405,Hitbox,1,1)
  437.  
  438. HandleWeld.Part0 = RightArm
  439. HandleWeld.C0 = CFrame.new(0,-1.075,0.5)*CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi/2,0)
  440. HandleWeld.C1 = CFrame.new(0,0.5,0)
  441. HandleWeld.Part1 = Handle
  442. for i = 0,1,0.15 do wait()
  443. RW.C1 = CFrame.new(0,0.35,0)*CFrame.fromEulerAnglesXYZ(i*3.5,i*0.75,i)
  444. LW.C0 = CFrame.new(-1.4,0.45,0)*CFrame.fromEulerAnglesXYZ(i*0.4,i*0.25,i*-0.25)
  445. end
  446. Idle()
  447. Selected = true
  448. Sheathed = false
  449. end
  450. function s()
  451. if Sheathing then return end
  452. RSH = Char.Torso["Right Shoulder"]
  453. LSH = Char.Torso["Left Shoulder"]
  454. RW=Create:Weld(RightArm,Char.Torso,RightArm,"RW",CFrame.new(1.5, 0.5, -0)*CFrame.fromEulerAnglesXYZ(1.5,1.15,-0.25))
  455. LW=Create:Weld(LeftArm,Char.Torso,LeftArm,"LW",CFrame.new(-1.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-0.5,0,-0.1))
  456. Selection()
  457. Idle()
  458. Sheathed = false
  459. end
  460. function ds()
  461. Sheathing = true
  462. RW.C0 = CFrame.new(1.5, 0.5, -0)
  463. RW.C1 = CFrame.new(0, 0.5, 0)
  464. for i =0,1,0.1 do wait()
  465. RW.C0 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(3.45*i,0,i*-0.2)
  466. end
  467. playSound(130785407,Hitbox,1,1)
  468. HandleWeld.Part0 = Char.Torso
  469. HandleWeld.C0 = CFrame.new(1.5,1.8,0.65)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/-4.75)
  470. HandleWeld.C1 = CFrame.new(0,0.5,0)
  471. HandleWeld.Part1 = Handle
  472. pcall(function() HRP.C0 = SavedRoot
  473. RW.Parent = nil
  474. LW.Parent = nil
  475. Char.Torso.Neck.C0 = necko
  476. RSH.Parent = Char.Torso
  477. LSH.Parent = Char.Torso end)
  478. Sheathing = false
  479. Sheathed = true
  480. Char.Humanoid.WalkSpeed = 16
  481. end
  482. function StartTrail(part,color)
  483. trailin = true
  484. local lastPoint = part.Position
  485. coroutine.wrap(function()
  486. while trailin do wait()
  487. local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  488. local mag = (lastPoint - part.Position).magnitude
  489. local p = Create:Part(Char,1,1,1,BrickColor.new(PrimaryColor),0.1,false,true)
  490. if color then p.BrickColor = BrickColor.new(color) end
  491. Instance.new("SpecialMesh",p).Scale=Vector3.new(0.125, mag, 0.125)
  492. p.CFrame = point * CFrame.new(0, mag/1.95, 0)
  493. lastPoint = part.Position
  494. coroutine.wrap(function() for i = 0,1,0.1 do wait() p.Transparency = i end p:Destroy() end)()
  495. end
  496. end)()
  497. end
  498. function EndTrail()
  499. trailin = false
  500. end
  501. Damage = function(hit, dmg, pos,time)
  502. if ADB == false then
  503. ADB = true
  504. coroutine.wrap(function()
  505. if time ==nil then
  506. ADB=false
  507. else
  508. wait(time)
  509. end
  510. ADB = false
  511. end)()
  512. if hit.Parent==nil and hit.Parent.Torso == nil then
  513. return
  514. print("hai")
  515. end
  516. if hit~=nil and hit.Parent ~= Char then
  517. hum = hit.Parent:FindFirstChild("Humanoid")
  518. if hum and hum.Health ~= 0 then
  519. playSound(153092292,Hitbox,1,1)
  520. critcalchance = math.ceil(math.random(1,15))
  521. if critcalchance == 5 then
  522. pcall(function() hum.Health = hum.Health - dmg*2 end)
  523. if hum.Health == 0 then
  524. KO=true
  525. else
  526. KO=false
  527. end
  528. crit = true
  529. else
  530. pcall(function() hum.Health = hum.Health - dmg end)
  531. if hum.Health == 0 then
  532. KO=true
  533. else
  534. KO=false
  535. end
  536. crit = false
  537. end
  538. mod = Instance.new("Model",game:service("Workspace"))
  539. if not KO then
  540. if crit == true then
  541. mod.Name = "-"..(dmg*2)
  542. else
  543. mod.Name = "-"..dmg
  544. end
  545. else
  546. mod.Name = "KO!"
  547. crit=true
  548. end
  549. if not crit then
  550. p = Create:Part(mod,0.25,0.15,0.25, BrickColor.new(SecondaryColor),0.25,false,false)
  551. else
  552. p = Create:Part(mod,0.35,0.25,0.35, BrickColor.new("Really red"),0.25,false,false)
  553. end
  554. p.CFrame = CFrame.new(pos)*CFrame.new(0,1,math.random(-2,2))
  555. BP = Create:BP(p,p.Position+Vector3.new(0,6,0))
  556. BP.P = 1500
  557. s = Instance.new("SelectionBox",p)
  558. s.Adornee = s.Parent
  559. s.Transparency=p.Transparency
  560. s.Color = p.BrickColor
  561. local BGUI = Instance.new("BillboardGui",p)
  562. BGUI.Size = UDim2.new(1,0,1,0)
  563. BGUI.StudsOffset = Vector3.new(0,1,0)
  564. BGUI.Adornee = BGUI.Parent
  565. local frame = Instance.new("Frame",BGUI)
  566. frame.Size = UDim2.new(1, 0, 1, 0)
  567. frame.BackgroundTransparency = 1
  568. frame.BackgroundColor3 = Color3.new(1, 1, 1)
  569. local BText = Instance.new("TextLabel",BGUI)
  570. BText.TextStrokeTransparency = 0
  571. BText.TextStrokeColor3 = BrickColor.new(PrimaryColor).Color
  572. BText.BackgroundTransparency = 1
  573. BText.Position = UDim2.new(0, 0, 0.1, 0)
  574. BText.FontSize = "Size18"
  575. BText.Size = UDim2.new(0.9, 0, 0.4, 0)
  576. if not crit and not KO then
  577. BText.Font = "SourceSans"
  578. BText.TextColor3 = BrickColor.new(SecondaryColor).Color
  579. elseif crit and not KO then
  580. BText.FontSize = "Size24"
  581. BText.Font = "SourceSans"
  582. BText.TextColor3 = BrickColor.new("Really red").Color
  583. elseif KO and crit then
  584. BText.FontSize = "Size36"
  585. BText.Font = "Legacy"
  586. BText.TextColor3 = BrickColor.new("Really red").Color
  587. end
  588. BText.Font = "SourceSans"
  589. BText.Text = mod.Name
  590. Delete(mod,2.5)
  591. coroutine.wrap(function()
  592. wait(0.5)
  593. for i = 0,1,0.035 do wait()
  594. BText.TextTransparency = i
  595. BText.TextStrokeTransparency = BText.TextStrokeTransparency + i
  596. end
  597. end)()
  598. end
  599. end
  600. end
  601. end
  602. function Effect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color,meshid,id,pos,collid)
  603. S=Create:Part(Char, 1,1,1, color, 0, false, true)
  604. if collid then
  605. S.CanCollide=collid
  606. else
  607. S.CanCollide=false
  608. end
  609. S.CFrame = CFrame.new(pos)
  610. S.CFrame=S.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  611. if meshid == true then
  612. local msh1 = Instance.new("SpecialMesh",S)
  613. msh1.Scale = Vector3.new(1,1,1)
  614. msh1.MeshType = "FileMesh"
  615. msh1.MeshId = "http://www.roblox.com/asset/?id="..id..""
  616. end
  617. if meshid == "block" then
  618. msh1 = Instance.new("BlockMesh",S)
  619. msh1.Scale = Vector3.new(1,1,1)
  620. elseif meshid == "ball" then
  621. local msh1 = Instance.new("SpecialMesh",S)
  622. msh1.Scale = Vector3.new(1,1,1)
  623. msh1.MeshType = "Sphere"
  624. end
  625. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(x1, y1, z1) Part.Transparency=i*.1 wait() end Part:Destroy() end),S,S.CFrame)
  626. end
  627. Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency)
  628. local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
  629. for i=1,Times do
  630. local li = Instance.new("Part",workspace)
  631. li.Material = "SmoothPlastic"
  632. li.TopSurface = "SmoothNoOutlines"
  633. li.BottomSurface = "SmoothNoOutlines"
  634. li.RightSurface = "SmoothNoOutlines"
  635. li.LeftSurface = "SmoothNoOutlines"
  636. li.Anchored = true  li.Transparency =
  637. Transparency or 0.4 li.BrickColor =
  638. BrickColor.new(Color)
  639. li.formFactor = "Custom"
  640. li.CanCollide = false
  641. li.Size = Vector3.new(1,1,1)
  642. lim = Instance.new("BlockMesh",li)
  643. lim.Scale = Vector3.new(Thickness,Thickness,magz/Times)
  644. local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  645. function touch(hit)
  646. if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent ~= Char then
  647. Damage(hit, math.random(1,2), hit.CFrame.p)
  648. end end li.Touched:connect(touch)
  649. local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
  650. if Times == i then
  651. local magz2 = (curpos - End).magnitude lim.Scale = Vector3.new(Thickness,Thickness,magz2)
  652. li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
  653. else
  654. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  655. end
  656. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25)
  657. end
  658. end
  659. function Effect2(part,x1,y1,z1,x2,y2,z2,color)
  660. local msh2 = Instance.new("BlockMesh")
  661. msh2.Scale = Vector3.new(x1, y1, z1)
  662. S=Create:Part(Char, 1,1,1, color, 0.5, false, true)
  663. msh2.Parent = S
  664. S.CFrame=part.CFrame*CFrame.new(x2, y2, z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  665. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  666. end
  667. coroutine.wrap(function()
  668. game:service("RunService").Heartbeat:connect(function()
  669. if not Sheathed and not Activated and not Sheathing and Combo == 0 then
  670. if Vector3.new(Char.Torso.Velocity.x, 0, Char.Torso.Velocity.z).magnitude > 2 then
  671. Walk()
  672. else
  673. Idle()
  674. end
  675. end
  676. end)
  677. end)()
  678. pcall(function() script.source.Value = "l0l" end)
  679. remote=Instance.new('RemoteFunction',script);
  680. remote.OnServerInvoke=function(p,r,...)
  681.     if(p~=owner)then return error('You cannot invoke this remote',0); end;
  682.    
  683.     if (r == 1) then
  684.         key(...);
  685.     elseif (r == 2) then
  686.         BDown(...);
  687.     elseif (r == 3) then
  688.         s();
  689.     elseif (r == 4) then
  690.         ds();
  691.     end;
  692. end;
  693. remote.Name='S';
  694. while true do game:GetService("RunService").Heartbeat:wait(-9001)
  695. if not Sheathed then
  696. wait(math.random(-1,2))
  697. lightswitch = math.random(1,2)
  698. if lightswitch == 1 then
  699. Lightning(HandleBase.CFrame*CFrame.new(0,1,0).p,Tip.CFrame.p,math.random(3,6),math.random(-0.75,0.75),"White",0.04,0.2)
  700. elseif lightswitch == 2 then
  701. Lightning(HandleBase.CFrame*CFrame.new(0,1,0).p,Tip.CFrame.p,math.random(3,6),math.random(-0.75,0.75),PrimaryColor,0.04,0.2)
  702. end
  703. end
  704. end
  705.  
  706. Me.Character):WaitForChild 'S';
  707.  
  708. b=Instance.new'HopperBin';
  709. b.Name = 'Katana';
  710. b.Parent = owner.Backpack;
  711.  
  712. b.Selected:Connect(function(m)
  713.    
  714.     r:InvokeServer(3);
  715.    
  716.     m.KeyDown:Connect(function(k)
  717.         if (k ~= 'x') then return end;
  718.         r:InvokeServer(1,k);
  719.     end);
  720.     m.Button1Down:Connect(function()
  721.         r:InvokeServer(2,m.Hit);
  722.     end);
  723.    
  724. end);
  725.  
  726. b.Deselected:Connect (function()
  727.     r:InvokeServer (4);
  728. end);
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