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1
-- This script has been converted to FE by iPxter
2
 
3
 
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
    print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
    script.Parent = Player.Character
9
 
10
    --RemoteEvent for communicating
11
    local Event = Instance.new("RemoteEvent")
12
    Event.Name = "UserInput_Event"
13
 
14
    --Fake event to make stuff like Mouse.KeyDown work
15
    local function fakeEvent()
16
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
        t.connect = t.Connect
18
        return t
19
    end
20
 
21
    --Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
    end}
27
    --Merged 2 functions into one by checking amount of arguments
28
    CAS.UnbindAction = CAS.BindAction
29
 
30
    --This function will trigger the events that have been :Connect()'ed
31
    local function te(self,ev,...)
32
        local t = m[ev]
33
        if t and t._fakeEvent and t.Function then
34
            t.Function(...)
35
        end
36
    end
37
    m.TrigEvent = te
38
    UIS.TrigEvent = te
39
 
40
    Event.OnServerEvent:Connect(function(plr,io)
41
        if plr~=Player then return end
42
        if io.isMouse then
43
            m.Target = io.Target
44
            m.Hit = io.Hit
45
        else
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").Rohan_Kishiba
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local UIS = game:GetService("UserInputService")
66
    local input = function(io,a)
67
        if a then return end
68
        --Since InputObject is a client-side instance, we create and pass table instead
69
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
    end
71
    UIS.InputBegan:Connect(input)
72
    UIS.InputEnded:Connect(input)
73
 
74
    local Mouse = Player:GetMouse()
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
--[[This is a local script so run as local(obviously)]]--
87
--------------------------------------------------------------------------------------------------
88
--------------------------------------------------------------------------------------------------
89
Me = game:GetService("Players").Rohan_Kishiba
90
Char = Me.Character
91
Mode={"BloodLust","Normal"}
92
DTable={}
93
Combo = 0
94
Name="MoonLight Katana"
95
PrimaryColor = "Really black"
96
SecondaryColor="Lime green"
97
pcall(function() Char:FindFirstChild("WepModel"):Destroy() Me.Backpack:FindFirstChild(Name):Destroy() end)
98
Activated = false
99
Dashing = false
100
Selected = false
101
ADB=false
102
DiffColor = false
103
Camera=game:service("Workspace").CurrentCamera
104
LeftArm = Char["Left Arm"]
105
RightArm = Char["Right Arm"]
106
HRP = Char.HumanoidRootPart["RootJoint"]
107
SavedRoot = HRP.C0
108
necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
109
local WepModel = Instance.new("Model", Char)
110
WepModel.Name = "WepModel"
111
local Debz = game:service("Debris")
112
            ------[[ Create Function  ]]------
113
Create = {}
114
function Create:Part(parent, x,y,z, color, transparency, cancollide, anchored, shape)
115
c = Instance.new("Part",parent)
116
c.Material = "SmoothPlastic"
117
Sheathed = true
118
if shape ~= nil then
119
c.Shape = shape
120
end
121
c.TopSurface,c.BottomSurface = 0,0
122
c.Locked = true
123
c.formFactor = "Custom"
124
c.Size = Vector3.new(x,y,z)
125
if color ~= "random" then
126
c.BrickColor = color
127
else c.BrickColor = BrickColor:Random() end
128
c.Transparency = transparency
129
c.CanCollide = cancollide
130
if anchored ~= nil then c.Anchored = anchored end
131
if parent ~= nil then c.Parent = parent end
132
return c
133
end;
134
function Create:BG(parent)
135
local c = Instance.new("BodyGyro",parent)
136
c.P = 20e+003
137
c.cframe = parent.CFrame
138
c.maxTorque = Vector3.new(c.P,c.P,c.P)
139
return c
140
end;
141
function Create:BP(parent, pos)
142
local bp = Instance.new("BodyPosition",parent)
143
bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
144
bp.position = pos
145
return bp
146
end;
147
function Create:F(parent, size, heat, color, secondarycolor, enabled)
148
f = Instance.new("Fire",parent)
149
f.Size = size
150
f.Heat = heat
151
if enabled ~= nil then f.Enabled = enabled end
152
if color ~= nil then f.Color = BrickColor.new(color).Color end
153
if secondarycolor ~= nil then f.SecondaryColor = BrickColor.new(secondarycolor).Color end
154
return f
155
end;
156
function Create:FM(parent, meshid, x,y,z, meshtexture)
157
if meshid == "cylinder" then
158
mesh = Instance.new("CylinderMesh",parent)
159
mesh.Scale = Vector3.new(x,y,z)
160
return mesh
161
else
162
mesh = Instance.new("SpecialMesh",parent)
163
if meshid ~= "sphere" then
164
if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
165
mesh.MeshId = "rbxassetid://"..meshids[meshid]
166
end
167
else mesh.MeshType = 3 end
168
mesh.Scale = Vector3.new(x,y,z)
169
if meshtexture ~= nil then
170
if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
171
mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
172
end
173
return mesh
174
end
175
end
176
function Create:Weld(parent,P0,P1,nam,c0,c1)
177
Weld = Instance.new("Weld",parent)
178
if P0 then  Weld.Part0 = P0 else error("Invalid Part0",2) end
179
if P1 then Weld.Part1 = P1 else print("Invalid Part1") end
180
if name then Weld.Name = nam else Weld.Name = "Weld" end
181
if c0 then Weld.C0 = c0 else print("Invalid C0") end
182
if c1 then Weld.C1 = c1 else Weld.C1 = CFrame.new(0,0.5,0) end
183
return Weld
184
end
185
M = {["Cos"] = function(a) return math.cos(a) end;
186
["Sin"] = function(a) return math.sin(a) end;
187
["Rad"] = function(a) return math.rad(a) end}
188
L0L=Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),1,false,false)
189
L0LWeld=Create:Weld(L0L,Char.Torso,L0L,"L0LWeld",CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,math.rad(-90),math.rad(90)),CFrame.new(0,-0.951,0))
190
coroutine.wrap(function()
191
for i = 0,1,1/50 do wait()
192
angle = math.rad(360*i)
193
end
194
end)()
195
local Delete = function(parent,time)
196
if time then
197
Debz:AddItem(parent,time)
198
else
199
parent:Destroy()
200
end end
201
Lite = Instance.new("PointLight")
202
Lite.Color = Color3.new(255,255,255)
203
Lite.Range = 10
204
Lite.Brightness = 10
205
Lite.Parent = Char.Torso
206
Handle = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
207
Instance.new("BlockMesh",Handle).Scale = Vector3.new(0.2,1.15,0.275)
208
HandleWeld=Create:Weld(Handle,Char.Torso,Handle,"HandleWeld",CFrame.new(1.5,1.8,0.65)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/-4.75))
209
Hitbox = Create:Part(WepModel,1,6,0.5,BrickColor.new(PrimaryColor),1,false,false)
210
Hitbox.Name = "Hitbox"
211
Instance.new("BlockMesh", Hitbox)
212
BoxWeld=Create:Weld(Hitbox,Handle,Hitbox,"Boxweld",CFrame.new(0,-2.5,0),CFrame.new(0,-0.25,0))
213
Sheath = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
214
Instance.new("BlockMesh",Sheath).Scale = Vector3.new(0.3,3,0.3)
215
SheathWeld=Create:Weld(Char.Torso,Char.Torso,Sheath,"SheathWeld",CFrame.new(0.25,-0.1,0.65)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/-4.75),CFrame.new(0.2,0.5,0))
216
for i = 1,6 do
217
Boxes = Create:Part(WepModel,1,1,1,BrickColor.new(SecondaryColor),0,false,false)
218
Instance.new("BlockMesh",Boxes).Scale = Vector3.new(0.225,0.2,0.31)
219
BoxesWeld=Create:Weld(Boxes,Char.Torso,Boxes,"BoxesWeld",CFrame.new(1.95,0,0.65)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/-4.75),CFrame.new(1.55,i*0.5,0))
220
end
221
SheathTip = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
222
SheathMesh = Instance.new("SpecialMesh", SheathTip)
223
SheathMesh.MeshType = "Wedge"
224
SheathMesh.Scale = Vector3.new(0.3,0.75,0.3)
225
SheathTipWeld=Create:Weld(Char.Torso,Sheath,SheathTip,"SheathTipWeld",CFrame.new(0.25,-2,0.65)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,3.15),CFrame.new(0.65,0.14,0.25))
226
print(SheathTip.Position,SheathTip.Transparency)
227
HandleBase = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
228
Instance.new("BlockMesh",HandleBase).Scale = Vector3.new(0.45,0.25,0.45)
229
HandleBaseWeld=Create:Weld(HandleBase,Handle,HandleBase,"HandleBaseWeld",CFrame.new(0,-0.175,0))
230
Blade = Create:Part(WepModel,1,1,1,BrickColor.new(SecondaryColor),0,false,false)
231
Instance.new("BlockMesh",Blade).Scale = Vector3.new(0.2,3,0.155)
232
BladeWeld=Create:Weld(Blade,Handle,Blade,"BladeWeld",CFrame.new(0,-1.75,0))
233
Blade2 = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
234
Instance.new("BlockMesh",Blade2).Scale = Vector3.new(0.1,3,0.156)
235
Blade2Weld=Create:Weld(Blade2,Handle,Blade2,"Blade2Weld",CFrame.new(0,-1.75,0))
236
Tip = Create:Part(WepModel,1,1,1,BrickColor.new(SecondaryColor),0,false,false)
237
TipMesh = Instance.new("SpecialMesh", Tip)
238
TipMesh.MeshType = "Wedge"
239
TipMesh.Scale = Vector3.new(0.155,0.5,0.2)
240
TipWeld=Create:Weld(Tip,Handle,Tip,"TipWeld",CFrame.new(0,-4.5,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,3.15),CFrame.new(0.01,0.5,0))
241
Tip2 = Create:Part(WepModel,1,1,1,BrickColor.new(PrimaryColor),0,false,false)
242
Tip2Mesh = Instance.new("SpecialMesh", Tip2)
243
Tip2Mesh.MeshType = "Wedge"
244
Tip2Mesh.Scale = Vector3.new(0.16,0.3,0.1)
245
Tip2Weld=Create:Weld(Tip2,Handle,Tip2,"Tip2Weld",CFrame.new(0,-4.4,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,3.15),CFrame.new(0.01,0.5,0))
246
function Dash()
247
Dashing = true
248
DBounce=true
249
playSound(153092348,Hitbox,1,1)
250
local vel = Instance.new("BodyVelocity", Char.Torso)
251
vel.maxForce = Vector3.new(math.huge,math.huge,math.huge)
252
coroutine.resume(coroutine.create(function()
253
while Dashing == true do wait()
254
vel.velocity = Char.Head.CFrame.lookVector * 70
255
Effect(Char.Torso, 1,0.5,1, 0,0,1, 0,0,0,BrickColor.new("Navy blue"),true, 20329976,Char.Torso.CFrame*CFrame.new(0,-2.75,0).p)
256
end
257
end))
258
wait(1)
259
vel:remove()
260
Dashing = false
261
wait(1)
262
DBounce=false
263
end
264
--Sound Func
265
function playSound(id,parent,volume,pitch)
266
        local sound = Instance.new("Sound",parent or workspace)
267
        sound.SoundId = "http://www.roblox.com/asset?id="..id
268
        sound.Volume = volume or 1
269
        sound.Pitch = pitch or 1
270
        coroutine.wrap(function()
271
                wait()
272
                sound:Play()
273
                wait(10)
274
                sound:Stop()
275
                sound:Destroy()
276
        end)()
277
        return sound
278
end
279
--Play Sound
280
function Shoot()
281
Activated = true
282
Charging = true
283
Idle()
284
StartTrail(Tip)
285
for i = 0,1,0.1 do wait()
286
RW.C0 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(1.5,0,0)
287
RW.C1 = CFrame.new(0.1,0.4,0)*CFrame.fromEulerAnglesXYZ(0,-i*1.575,i*0.15)
288
end
289
coroutine.wrap(function()
290
while Charging == true do wait()
291
Effect2(Tip,0.4,0.4,0.4,0,0,0,BrickColor.new(SecondaryColor))
292
end
293
end)()
294
end
295
function FirstSlash()
296
playSound(10209645,Hitbox,1,1)
297
Activated = true
298
Combo = 1
299
StartTrail(Tip)
300
pcall(function() Hitdmg=Hitbox.Touched:connect(function(hit) Damage(hit, math.random(8,10), hit.CFrame.p) end) end) 
301
Walk()
302
for i = 0,1,0.175 do wait()
303
LW.C1 = CFrame.new(0,0.5,0)*CFrame.fromEulerAnglesXYZ(0,0,i*0.3)
304
RW.C1 = CFrame.new(0.1,0.4,0)*CFrame.fromEulerAnglesXYZ(i*2.15,i*-0.75,i*-1.5)
305
HRP.C0 = SavedRoot*CFrame.fromEulerAnglesXYZ(0,0,i*2)
306
Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-1.45*i)
307
end
308
EndTrail()
309
Hitdmg:disconnect(wait(0.1))
310
Activated = false
311
end
312
function SecondSlash()
313
playSound(10209645,Hitbox,1,1.2)
314
Activated = true
315
Combo = 2
316
StartTrail(Tip)
317
pcall(function() Hitdmg=Hitbox.Touched:connect(function(hit) Damage(hit, math.random(2,6), hit.CFrame.p) end) end)
318
for i = 0,1,0.2 do wait()
319
RW.C0 = CFrame.new(1.45,0.4,0)*CFrame.fromEulerAnglesXYZ(1.5,0,0)
320
RW.C1 = CFrame.new(0.1,0.4,0)*CFrame.fromEulerAnglesXYZ(0,-i*1.5,0)
321
end
322
for i = 0,1,0.2 do wait()
323
Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0.725*i)
324
RW.C1 = CFrame.new(0,0.4,0)*CFrame.fromEulerAnglesXYZ(0,-1.5,i*-1.5)
325
HRP.C0 = HRP.C1*CFrame.fromEulerAnglesXYZ(0,0,i*-0.875)
326
end
327
EndTrail()
328
Hitdmg:disconnect(wait(0.1))
329
Activated = false
330
end
331
function ThirdSlash()
332
playSound(10209645,Hitbox,1,1.3)
333
Activated=true
334
Combo=3
335
StartTrail(Tip)
336
for i = 0,1,0.2 do wait()
337
HRP.C1 = HRP.C1*CFrame.fromEulerAnglesXYZ(0,0,i*-0.25)
338
RW.C0 = CFrame.new(1.45,0.4,0)*CFrame.fromEulerAnglesXYZ(1.5,0,0)
339
RW.C1 = CFrame.new(0,i,-0.15)*CFrame.fromEulerAnglesXYZ(i*-1.05,0,i*0.85)
340
LW.C0 = CFrame.new(-1.45,0.4,0)*CFrame.fromEulerAnglesXYZ(1.5,0,0) 
341
LW.C1 = CFrame.new(0,i,-0.15)*CFrame.fromEulerAnglesXYZ(i*-1.05,0,i*-0.85) 
342
Char.Torso.Neck.C0=necko
343
HandleWeld.C0 = CFrame.new(0,-1.075,0.6)*CFrame.fromEulerAnglesXYZ(math.rad(45/2),math.rad(90),math.rad(69))
344
HandleWeld.C1 = CFrame.new(0,0.3,0.25)*CFrame.Angles(math.rad(-40),math.rad(-12),math.rad(-10))
345
end
346
pcall(function() Hitdmg=Hitbox.Touched:connect(function(hit) Damage(hit, math.random(20,35), hit.CFrame.p,0)
347
if hit:IsA("Part") then
348
local evel = Instance.new("BodyVelocity", hit)
349
evel.maxForce = Vector3.new(math.huge,math.huge,math.huge)
350
evel.velocity = Char.Torso.CFrame.lookVector * 100
351
Delete(evel,0.025)
352
end end) end)
353
for i = 0,1,0.2 do wait()
354
RW.C1 = RW.C1*CFrame.new(0,-0.05,0)*CFrame.fromEulerAnglesXYZ(i*0.75,0,0)
355
LW.C1 = LW.C1*CFrame.new(0,-0.05,0)*CFrame.fromEulerAnglesXYZ(i*0.75,0,0) 
356
end
357
Hitdmg:disconnect(wait(0.1))
358
EndTrail()
359
Activated=false
360
end
361
function BDown()
362
if Activated then return end
363
if Combo == 0 then
364
FirstSlash()
365
coroutine.wrap(function()
366
wait(0.2)
367
if Activated == false then 
368
Combo = 0
369
end
370
end)()
371
elseif Combo == 1 then 
372
SecondSlash() 
373
coroutine.wrap(function()
374
wait(0.2) 
375
if Activated == false then 
376
Combo = 0
377
end
378
end)()
379
elseif Combo == 2 then
380
ThirdSlash()
381
coroutine.wrap(function()
382
wait(0.2) 
383
if Activated == false then 
384
Combo = 0
385
end
386
end)()
387
end
388
end
389
function key(key)
390
if Activated then return end
391
if key == "x" and not DBounce then
392
Dash()
393
end
394
end
395
function Walk()
396
Camera.CameraSubject=Char.Humanoid
397
Char.Humanoid.WalkSpeed = 25
398
RW.C0 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(3.45,0,-0.2)
399
RW.C1 = CFrame.new(0,0.35,0)*CFrame.fromEulerAnglesXYZ(3.5,0.5,0.9)
400
LW.C0 = CFrame.new(-1.4,0.45,0)*CFrame.fromEulerAnglesXYZ(0.4,0.25,-0.5)
401
LW.C1 = CFrame.new(0,0.5,0)
402
HRP.C0 = SavedRoot*CFrame.fromEulerAnglesXYZ(0,0,-1.5)
403
HRP.C1=CFrame.new(0,0,0,-1,-0,-0,0,0,1,0,1,0)
404
Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.5)
405
HandleWeld.Part0 = RightArm
406
HandleWeld.C0 = CFrame.new(0,-1.075,0.5)*CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi/2,0)
407
HandleWeld.C1 = CFrame.new(0,0.5,0)
408
HandleWeld.Part1 = Handle
409
end
410
411
function Idle()
412
if RW and LW then
413
RW.Part0 = Char.Torso
414
RW.C0 = CFrame.new(1.5, 0.5, -0)*CFrame.fromEulerAnglesXYZ(0,0,0.2)
415
RW.C1 = CFrame.new(0, 0.5, 0)
416
RW.Part1 = RightArm
417
LW.Part0 = Char.Torso 
418
LW.C0 = CFrame.new(-1.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,0,-0.2)
419
LW.C1 = CFrame.new(0, 0.5, 0) 
420
LW.Part1 = LeftArm
421
Char.Torso.Neck.C0=necko
422
Camera.CameraSubject=Char.Humanoid
423
HRP.C0=SavedRoot
424
HRP.C1=CFrame.new(0,0,0,-1,-0,-0,0,0,1,0,1,0)
425
Char.Humanoid.WalkSpeed = 16
426
HandleWeld.Part0 = RightArm
427
HandleWeld.C0 = CFrame.new(0,-1.075,0.5)*CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi/2,0)
428
HandleWeld.C1 = CFrame.new(0,0.5,0)
429
HandleWeld.Part1 = Handle
430
end
431
end
432
function Selection()
433
for i = 0,1,0.1 do wait()
434
RW.C0 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(3.45*i,0,i*-0.2)
435
end
436
playSound(130785405,Hitbox,1,1)
437
438
HandleWeld.Part0 = RightArm
439
HandleWeld.C0 = CFrame.new(0,-1.075,0.5)*CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi/2,0)
440
HandleWeld.C1 = CFrame.new(0,0.5,0)
441
HandleWeld.Part1 = Handle
442
for i = 0,1,0.15 do wait()
443
RW.C1 = CFrame.new(0,0.35,0)*CFrame.fromEulerAnglesXYZ(i*3.5,i*0.75,i)
444
LW.C0 = CFrame.new(-1.4,0.45,0)*CFrame.fromEulerAnglesXYZ(i*0.4,i*0.25,i*-0.25)
445
end
446
Idle()
447
Selected = true
448
Sheathed = false
449
end
450
function s()
451
if Sheathing then return end
452
RSH = Char.Torso["Right Shoulder"] 
453
LSH = Char.Torso["Left Shoulder"]
454
RW=Create:Weld(RightArm,Char.Torso,RightArm,"RW",CFrame.new(1.5, 0.5, -0)*CFrame.fromEulerAnglesXYZ(1.5,1.15,-0.25))
455
LW=Create:Weld(LeftArm,Char.Torso,LeftArm,"LW",CFrame.new(-1.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-0.5,0,-0.1))
456
Selection()
457
Idle()
458
Sheathed = false
459
end
460
function ds()
461
Sheathing = true
462
RW.C0 = CFrame.new(1.5, 0.5, -0)
463
RW.C1 = CFrame.new(0, 0.5, 0)
464
for i =0,1,0.1 do wait()
465
RW.C0 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(3.45*i,0,i*-0.2)
466
end
467
playSound(130785407,Hitbox,1,1)
468
HandleWeld.Part0 = Char.Torso
469
HandleWeld.C0 = CFrame.new(1.5,1.8,0.65)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/-4.75)
470
HandleWeld.C1 = CFrame.new(0,0.5,0)
471
HandleWeld.Part1 = Handle
472
pcall(function() HRP.C0 = SavedRoot
473
RW.Parent = nil
474
LW.Parent = nil
475
Char.Torso.Neck.C0 = necko
476
RSH.Parent = Char.Torso
477
LSH.Parent = Char.Torso end)
478
Sheathing = false
479
Sheathed = true
480
Char.Humanoid.WalkSpeed = 16
481
end
482
function StartTrail(part,color)
483
trailin = true
484
local lastPoint = part.Position
485
coroutine.wrap(function()
486
while trailin do wait()
487
local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0)
488
local mag = (lastPoint - part.Position).magnitude
489
local p = Create:Part(Char,1,1,1,BrickColor.new(PrimaryColor),0.1,false,true)
490
if color then p.BrickColor = BrickColor.new(color) end
491
Instance.new("SpecialMesh",p).Scale=Vector3.new(0.125, mag, 0.125)
492
p.CFrame = point * CFrame.new(0, mag/1.95, 0)
493
lastPoint = part.Position
494
coroutine.wrap(function() for i = 0,1,0.1 do wait() p.Transparency = i end p:Destroy() end)()
495
end
496
end)()
497
end
498
function EndTrail()
499
trailin = false
500
end
501
Damage = function(hit, dmg, pos,time)
502
if ADB == false then 
503
ADB = true 
504
coroutine.wrap(function()
505
if time ==nil then
506
ADB=false
507
else
508
wait(time)
509
end
510
ADB = false 
511
end)()
512
if hit.Parent==nil and hit.Parent.Torso == nil then 
513
return
514
print("hai")
515
end
516
if hit~=nil and hit.Parent ~= Char then
517
hum = hit.Parent:FindFirstChild("Humanoid")
518
if hum and hum.Health ~= 0 then
519
playSound(153092292,Hitbox,1,1)
520
critcalchance = math.ceil(math.random(1,15))
521
if critcalchance == 5 then
522
pcall(function() hum.Health = hum.Health - dmg*2 end)
523
if hum.Health == 0 then
524
KO=true
525
else
526
KO=false
527
end
528
crit = true
529
else
530
pcall(function() hum.Health = hum.Health - dmg end)
531
if hum.Health == 0 then
532
KO=true
533
else
534
KO=false
535
end
536
crit = false
537
end
538
mod = Instance.new("Model",game:service("Workspace"))
539
if not KO then
540
if crit == true then
541
mod.Name = "-"..(dmg*2)
542
else
543
mod.Name = "-"..dmg
544
end
545
else
546
mod.Name = "KO!"
547
crit=true
548
end
549
if not crit then
550
p = Create:Part(mod,0.25,0.15,0.25, BrickColor.new(SecondaryColor),0.25,false,false)
551
else
552
p = Create:Part(mod,0.35,0.25,0.35, BrickColor.new("Really red"),0.25,false,false)
553
end
554
p.CFrame = CFrame.new(pos)*CFrame.new(0,1,math.random(-2,2))
555
BP = Create:BP(p,p.Position+Vector3.new(0,6,0))
556
BP.P = 1500
557
s = Instance.new("SelectionBox",p)
558
s.Adornee = s.Parent
559
s.Transparency=p.Transparency
560
s.Color = p.BrickColor
561
local BGUI = Instance.new("BillboardGui",p)
562
BGUI.Size = UDim2.new(1,0,1,0)
563
BGUI.StudsOffset = Vector3.new(0,1,0)
564
BGUI.Adornee = BGUI.Parent
565
local frame = Instance.new("Frame",BGUI)
566
frame.Size = UDim2.new(1, 0, 1, 0)
567
frame.BackgroundTransparency = 1
568
frame.BackgroundColor3 = Color3.new(1, 1, 1)
569
local BText = Instance.new("TextLabel",BGUI)
570
BText.TextStrokeTransparency = 0
571
BText.TextStrokeColor3 = BrickColor.new(PrimaryColor).Color
572
BText.BackgroundTransparency = 1
573
BText.Position = UDim2.new(0, 0, 0.1, 0)
574
BText.FontSize = "Size18"
575
BText.Size = UDim2.new(0.9, 0, 0.4, 0)
576
if not crit and not KO then
577
BText.Font = "SourceSans"
578
BText.TextColor3 = BrickColor.new(SecondaryColor).Color
579
elseif crit and not KO then
580
BText.FontSize = "Size24"
581
BText.Font = "SourceSans"
582
BText.TextColor3 = BrickColor.new("Really red").Color
583
elseif KO and crit then
584
BText.FontSize = "Size36"
585
BText.Font = "Legacy"
586
BText.TextColor3 = BrickColor.new("Really red").Color
587
end
588
BText.Font = "SourceSans"
589
BText.Text = mod.Name
590
Delete(mod,2.5)
591
coroutine.wrap(function()
592
wait(0.5)
593
for i = 0,1,0.035 do wait()
594
BText.TextTransparency = i
595
BText.TextStrokeTransparency = BText.TextStrokeTransparency + i
596
end
597
end)()
598
end
599
end
600
end
601
end
602
function Effect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color,meshid,id,pos,collid)
603
S=Create:Part(Char, 1,1,1, color, 0, false, true)
604
if collid then
605
S.CanCollide=collid
606
else
607
S.CanCollide=false
608
end
609
S.CFrame = CFrame.new(pos)
610
S.CFrame=S.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
611
if meshid == true then
612
local msh1 = Instance.new("SpecialMesh",S) 
613
msh1.Scale = Vector3.new(1,1,1) 
614
msh1.MeshType = "FileMesh"
615
msh1.MeshId = "http://www.roblox.com/asset/?id="..id..""
616
end
617
if meshid == "block" then
618
msh1 = Instance.new("BlockMesh",S)
619
msh1.Scale = Vector3.new(1,1,1)
620
elseif meshid == "ball" then
621
local msh1 = Instance.new("SpecialMesh",S) 
622
msh1.Scale = Vector3.new(1,1,1) 
623
msh1.MeshType = "Sphere"
624
end
625
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(x1, y1, z1) Part.Transparency=i*.1 wait() end Part:Destroy() end),S,S.CFrame)
626
end
627
Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency)
628
local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
629
for i=1,Times do 
630
local li = Instance.new("Part",workspace) 
631
li.Material = "SmoothPlastic"
632
li.TopSurface = "SmoothNoOutlines"
633
li.BottomSurface = "SmoothNoOutlines"
634
li.RightSurface = "SmoothNoOutlines"
635
li.LeftSurface = "SmoothNoOutlines"
636
li.Anchored = true  li.Transparency = 
637
Transparency or 0.4 li.BrickColor = 
638
BrickColor.new(Color)
639
li.formFactor = "Custom" 
640
li.CanCollide = false 
641
li.Size = Vector3.new(1,1,1) 
642
lim = Instance.new("BlockMesh",li) 
643
lim.Scale = Vector3.new(Thickness,Thickness,magz/Times) 
644
local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
645
function touch(hit)
646
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent ~= Char then
647
Damage(hit, math.random(1,2), hit.CFrame.p)
648
end end li.Touched:connect(touch)
649
local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
650
if Times == i then
651
local magz2 = (curpos - End).magnitude lim.Scale = Vector3.new(Thickness,Thickness,magz2)
652
li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
653
else
654
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
655
end
656
curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25)
657
end
658
end
659
function Effect2(part,x1,y1,z1,x2,y2,z2,color)
660
local msh2 = Instance.new("BlockMesh") 
661
msh2.Scale = Vector3.new(x1, y1, z1) 
662
S=Create:Part(Char, 1,1,1, color, 0.5, false, true)
663
msh2.Parent = S
664
S.CFrame=part.CFrame*CFrame.new(x2, y2, z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
665
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
666
end
667
coroutine.wrap(function()
668
game:service("RunService").Heartbeat:connect(function()
669
if not Sheathed and not Activated and not Sheathing and Combo == 0 then
670
if Vector3.new(Char.Torso.Velocity.x, 0, Char.Torso.Velocity.z).magnitude > 2 then
671
Walk()
672
else
673
Idle()
674
end
675
end
676
end)
677
end)()
678
pcall(function() script.source.Value = "l0l" end)
679
remote=Instance.new('RemoteFunction',script);
680
remote.OnServerInvoke=function(p,r,...)
681
	if(p~=owner)then return error('You cannot invoke this remote',0); end;
682
	
683
	if (r == 1) then
684
		key(...);
685
	elseif (r == 2) then
686
		BDown(...);
687
	elseif (r == 3) then
688
		s();
689
	elseif (r == 4) then
690
		ds();
691
	end;
692
end;
693
remote.Name='S';
694
while true do game:GetService("RunService").Heartbeat:wait(-9001)
695
if not Sheathed then
696
wait(math.random(-1,2))
697
lightswitch = math.random(1,2)
698
if lightswitch == 1 then
699
Lightning(HandleBase.CFrame*CFrame.new(0,1,0).p,Tip.CFrame.p,math.random(3,6),math.random(-0.75,0.75),"White",0.04,0.2)
700
elseif lightswitch == 2 then
701
Lightning(HandleBase.CFrame*CFrame.new(0,1,0).p,Tip.CFrame.p,math.random(3,6),math.random(-0.75,0.75),PrimaryColor,0.04,0.2)
702
end
703
end
704
end
705
706-
]==], Me.Character):WaitForChild 'S';
706+
Me.Character):WaitForChild 'S';
707
708
b=Instance.new'HopperBin';
709
b.Name = 'Katana';
710
b.Parent = owner.Backpack;
711
712
b.Selected:Connect(function(m) 
713
	
714
	r:InvokeServer(3);
715
	
716
	m.KeyDown:Connect(function(k)
717
		if (k ~= 'x') then return end;
718
		r:InvokeServer(1,k);
719
	end);
720
	m.Button1Down:Connect(function()
721
		r:InvokeServer(2,m.Hit);
722
	end);
723
	
724
end);
725
726
b.Deselected:Connect (function()
727
	r:InvokeServer (4);
728
end);