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- Coding discipline (-4 / 0) :
- void key_2(int keycode, t_list **list, t_basevalue *basevalue);
- void key_3(int keycode, t_list **list, t_basevalue *basevalue);
- void key_4(int keycode, t_list **list, t_basevalue *basevalue);
- void key_5(int keycode, t_list **list, t_basevalue *basevalue);
- void key_6(int keycode, t_list **list, t_basevalue *basevalue);
- void key_7(int keycode, t_list **list, t_basevalue *basevalue);
- void key_8(int keycode, t_list **list, t_basevalue *basevalue);
- void key_9(int keycode, t_list **list, t_basevalue *basevalue);
- et, heureusement, un key_hook!
- Sinon, y a les pointeurs sur fonctions.
- UNE GOD STRUCTURE DE 24 VARIABLES!!!!!!!
- Et des variables "a", "m", ...
- typedef struct s_list
- {
- int initx;
- int inity;
- int z;
- int x;
- int y;
- int x1;
- int y1;
- int x2;
- int y2;
- int color;
- void *init;
- void *window;
- int a;
- int m;
- int c;
- int w;
- char *data;
- int bpp;
- int sizeline;
- int endian;
- void *image_ptr;
- int hau;
- int deg;
- int fd;
- } t_list;
- (et y a pleins d'autres structures chelou "enter", "enter1", "enter2")
- ET UNE STRUCTURE TABLEAU!!!
- typedef struct s_enter2
- {
- int nbr;
- int nbr2;
- int nbr3;
- int nbr4;
- int nbr5;
- } t_enter2;
- Sinon, les tableaux c'est bien aussi.
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