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  1. /**
  2.  * config
  3.  *
  4.  * Exile Mod
  5.  * www.exilemod.com
  6.  * © 2015 Exile Mod Team
  7.  *
  8.  * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9.  * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10.  */
  11.  
  12.  
  13. class CfgClans
  14. {
  15.     /*
  16.         Defines the amount of pop tabs needed to register a new clan
  17.  
  18.         Default: 20,000
  19.     */
  20.     registrationFee = 20000;
  21.  
  22.     /*
  23.         A list of all characters allowed in a clan *name*
  24.  
  25.         NOTE:
  26.     */
  27.     clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!\\/";
  28.  
  29.     /*
  30.  
  31.         Maximum markers per clan
  32.  
  33.     */
  34.     maximumIcons = 20;
  35.  
  36.     /*
  37.         Maximum number of characters on a Marker in a presistent system
  38.  
  39.         Note: MAX 255!
  40.        
  41.     */
  42.     maximumIconText = 50;
  43.  
  44.     /*
  45.  
  46.         Maximum poly markers per clan
  47.  
  48.     */
  49.     maximumPolys = 10;
  50.  
  51.  
  52.     /*
  53.  
  54.         Maximum points in poly
  55.     */
  56.     maximumPolyNode = 10;
  57. };
  58. class Exile_AbstractCraftingRecipe
  59. {
  60.     name = "";
  61.     pictureItem = "";
  62.     returnedItems[] = {};
  63.     components[] = {}; // Required components
  64.     tools[] = {}; // Required tools (matches, gas cooker etc.)
  65.     requiredInteractionModelGroup = ""; // See CfgInteractionModels
  66.     requiresOcean = 0; // isSurfaceWater test
  67.     requiresFire = 0; // inflamed object nearby
  68.     requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  69. };
  70.  
  71. class CfgCraftingRecipes
  72. {
  73.    
  74. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  75. {
  76.     name = "Breaching Charge (Big Momma)";
  77.     pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  78.     returnedItems[] =
  79.     {
  80.         {1, "Exile_Item_BreachingCharge_BigMomma"}
  81.     };
  82.     tools[] =
  83.     {
  84.         "Exile_Item_Foolbox"
  85.     };
  86.     components[] =
  87.     {
  88.         {3, "Exile_Item_BreachingCharge_Metal"},
  89.         {1, "Exile_Item_MobilePhone"},
  90.         {1, "Exile_Item_DuctTape"},
  91.         {1, "Exile_Item_ZipTie"}
  92.     };
  93. };
  94.  
  95. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  96. {
  97.     name = "Breaching Charge (Metal)";
  98.     pictureItem = "Exile_Item_BreachingCharge_Metal";
  99.     returnedItems[] =
  100.     {
  101.         {1, "Exile_Item_BreachingCharge_Metal"}
  102.     };
  103.     tools[] =
  104.     {
  105.         "Exile_Item_Foolbox"
  106.     };
  107.     components[] =
  108.     {
  109.         {1, "Exile_Item_DuctTape"},
  110.         {1, "SatchelCharge_Remote_Mag"}
  111.     };
  112. };
  113.  
  114. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  115. {
  116.     name = "Breaching Charge (Wood)";
  117.     pictureItem = "Exile_Item_BreachingCharge_Wood";
  118.     returnedItems[] =
  119.     {
  120.         {1, "Exile_Item_BreachingCharge_Wood"}
  121.     };
  122.     tools[] =
  123.     {
  124.         "Exile_Item_Foolbox"
  125.     };
  126.     components[] =
  127.     {
  128.         {1, "Exile_Item_DuctTape"},
  129.         {1, "DemoCharge_Remote_Mag"}
  130.     };
  131. };
  132.  
  133. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  134. {
  135.     name = "Cook BBQ Sandwich";
  136.     pictureItem = "Exile_Item_BBQSandwich_Cooked";
  137.     requiresFire = 1;
  138.     returnedItems[] =
  139.     {
  140.         {1, "Exile_Item_BBQSandwich_Cooked"}
  141.     };
  142.     tools[] =
  143.     {
  144.         "Exile_Item_CookingPot"
  145.     };
  146.     components[] =
  147.     {
  148.         {1, "Exile_Item_BBQSandwich"}
  149.     };
  150. };
  151.  
  152. class CookCatFood: Exile_AbstractCraftingRecipe
  153. {
  154.     name = "Cook Cat Food";
  155.     pictureItem = "Exile_Item_CatFood_Cooked";
  156.     requiresFire = 1;
  157.     returnedItems[] =
  158.     {
  159.         {1, "Exile_Item_CatFood_Cooked"}
  160.     };
  161.     tools[] =
  162.     {
  163.         "Exile_Item_CookingPot"
  164.     };
  165.     components[] =
  166.     {
  167.         {1, "Exile_Item_CatFood"}
  168.     };
  169. };
  170.  
  171. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  172. {
  173.     name = "Cook Christmas Tinner";
  174.     pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  175.     requiresFire = 1;
  176.     returnedItems[] =
  177.     {
  178.         {1, "Exile_Item_ChristmasTinner_Cooked"}
  179.     };
  180.     tools[] =
  181.     {
  182.         "Exile_Item_CookingPot"
  183.     };
  184.     components[] =
  185.     {
  186.         {1, "Exile_Item_ChristmasTinner"}
  187.     };
  188. };
  189. class CookCoffee: Exile_AbstractCraftingRecipe
  190. {
  191.     name = "Brew Coffee";
  192.     pictureItem = "Exile_Item_PlasticBottleCoffee";
  193.     requiresFire = 1;
  194.     returnedItems[] =
  195.     {
  196.         {1, "Exile_Item_PlasticBottleCoffee"}
  197.     };
  198.     tools[] =
  199.     {
  200.         "Exile_Item_CookingPot"
  201.     };
  202.     components[] =
  203.     {
  204.         {1, "Exile_Item_PlasticBottleFreshWater"},
  205.         {1, "Exile_Item_InstantCoffee"}
  206.     };
  207. };
  208. class CookDogFood: Exile_AbstractCraftingRecipe
  209. {
  210.     name = "Cook Dog Food";
  211.     pictureItem = "Exile_Item_DogFood_Cooked";
  212.     requiresFire = 1;
  213.     returnedItems[] =
  214.     {
  215.         {1, "Exile_Item_DogFood_Cooked"}
  216.     };
  217.     tools[] =
  218.     {
  219.         "Exile_Item_CookingPot"
  220.     };
  221.     components[] =
  222.     {
  223.         {1, "Exile_Item_DogFood"}
  224.     };
  225. };
  226.  
  227. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  228. {
  229.     name = "Cook Glorious Knakworst";
  230.     pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  231.     requiresFire = 1;
  232.     returnedItems[] =
  233.     {
  234.         {1, "Exile_Item_GloriousKnakworst_Cooked"}
  235.     };
  236.     tools[] =
  237.     {
  238.         "Exile_Item_CookingPot"
  239.     };
  240.     components[] =
  241.     {
  242.         {1, "Exile_Item_GloriousKnakworst"}
  243.     };
  244. };
  245.  
  246. class CookMacasCheese: Exile_AbstractCraftingRecipe
  247. {
  248.     name = "Cook Macas Cheese";
  249.     pictureItem = "Exile_Item_MacasCheese_Cooked";
  250.     requiresFire = 1;
  251.     returnedItems[] =
  252.     {
  253.         {1, "Exile_Item_MacasCheese_Cooked"}
  254.     };
  255.     tools[] =
  256.     {
  257.         "Exile_Item_CookingPot"
  258.     };
  259.     components[] =
  260.     {
  261.         {1, "Exile_Item_MacasCheese"}
  262.     };
  263. };
  264.  
  265. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  266. {
  267.     name = "Cook Dirty Water";
  268.     pictureItem = "Exile_Item_PlasticBottleFreshWater";
  269.     requiresFire = 1;
  270.     returnedItems[] =
  271.     {
  272.         {1, "Exile_Item_PlasticBottleFreshWater"}
  273.     };
  274.     tools[] =
  275.     {
  276.         "Exile_Item_CookingPot"
  277.     };
  278.     components[] =
  279.     {
  280.         {1, "Exile_Item_PlasticBottleDirtyWater"}
  281.     };
  282. };
  283. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  284. {
  285.     name = "Cook Salt Water";
  286.     pictureItem = "Exile_Item_PlasticBottleFreshWater";
  287.     requiresFire = 1;
  288.     returnedItems[] =
  289.     {
  290.         {1, "Exile_Item_PlasticBottleFreshWater"}
  291.     };
  292.     tools[] =
  293.     {
  294.         "Exile_Item_CookingPot"
  295.     };
  296.     components[] =
  297.     {
  298.         {1, "Exile_Item_PlasticBottleSaltWater"}
  299.     };
  300. };
  301.  
  302. class CookSausageGravy: Exile_AbstractCraftingRecipe
  303. {
  304.     name = "Cook Sausage Gravy";
  305.     pictureItem = "Exile_Item_SausageGravy_Cooked";
  306.     requiresFire = 1;
  307.     returnedItems[] =
  308.     {
  309.         {1, "Exile_Item_SausageGravy_Cooked"}
  310.     };
  311.     tools[] =
  312.     {
  313.         "Exile_Item_CookingPot"
  314.     };
  315.     components[] =
  316.     {
  317.         {1, "Exile_Item_SausageGravy"}
  318.     };
  319. };
  320.  
  321. class CookSurstromming: Exile_AbstractCraftingRecipe
  322. {
  323.     name = "Cook Surströmming";
  324.     pictureItem = "Exile_Item_Surstromming_Cooked";
  325.     requiresFire = 1;
  326.     returnedItems[] =
  327.     {
  328.         {1, "Exile_Item_Surstromming_Cooked"}
  329.     };
  330.     tools[] =
  331.     {
  332.         "Exile_Item_CookingPot"
  333.     };
  334.     components[] =
  335.     {
  336.         {1, "Exile_Item_Surstromming"}
  337.     };
  338. };
  339.  
  340. class CraftBandage: Exile_AbstractCraftingRecipe
  341. {
  342.     name = "Craft Bandage";
  343.     pictureItem = "Exile_Item_Bandage";
  344.     returnedItems[] =
  345.     {
  346.         {1, "Exile_Item_Bandage"}
  347.     };
  348.     components[] =
  349.     {
  350.         {4, "Exile_Item_ToiletPaper"}
  351.     };
  352. };
  353.  
  354. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  355. {
  356.     name = "Craft Concrete Doorway";
  357.     pictureItem = "Exile_Item_ConcreteDoorwayKit";
  358.     requiresConcreteMixer = true;
  359.     returnedItems[] =
  360.     {
  361.         {1, "Exile_Item_ConcreteDoorwayKit"},
  362.         {3, "Exile_Item_WaterCanisterEmpty"},
  363.         {1, "Exile_Item_FuelCanisterEmpty"}
  364.     };
  365.     components[] =
  366.     {
  367.         {3, "Exile_Item_Cement"},
  368.         {3, "Exile_Item_Sand"},
  369.         {3, "Exile_Item_MetalPole"},
  370.         {3, "Exile_Item_WaterCanisterDirtyWater"},
  371.         {1, "Exile_Item_FuelCanisterFull"}
  372.     };
  373. };
  374. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  375. {
  376.     name = "Craft Concrete Floor";
  377.     pictureItem = "Exile_Item_ConcreteFloorKit";
  378.     requiresConcreteMixer = true;
  379.     returnedItems[] =
  380.     {
  381.         {1, "Exile_Item_ConcreteFloorKit"},
  382.         {2, "Exile_Item_WaterCanisterEmpty"},
  383.         {1, "Exile_Item_FuelCanisterEmpty"}
  384.     };
  385.     components[] =
  386.     {
  387.         {2, "Exile_Item_Cement"},
  388.         {2, "Exile_Item_Sand"},
  389.         {2, "Exile_Item_MetalPole"},
  390.         {2, "Exile_Item_WaterCanisterDirtyWater"},
  391.         {1, "Exile_Item_FuelCanisterFull"}
  392.     };
  393. };
  394. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  395. {
  396.     name = "Craft Concrete Floor Port";
  397.     pictureItem = "Exile_Item_ConcreteFloorPortKit";
  398.     requiresConcreteMixer = true;
  399.     returnedItems[] =
  400.     {
  401.         {1, "Exile_Item_ConcreteFloorPortKit"},
  402.         {3, "Exile_Item_WaterCanisterEmpty"},
  403.         {1, "Exile_Item_FuelCanisterEmpty"}
  404.     };
  405.     components[] =
  406.     {
  407.         {3, "Exile_Item_Cement"},
  408.         {3, "Exile_Item_Sand"},
  409.         {3, "Exile_Item_MetalPole"},
  410.         {3, "Exile_Item_WaterCanisterDirtyWater"},
  411.         {1, "Exile_Item_FuelCanisterFull"}
  412.     };
  413. };
  414. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  415. {
  416.     name = "Craft Concrete Gate";
  417.     pictureItem = "Exile_Item_ConcreteGateKit";
  418.     requiresConcreteMixer = true;
  419.     returnedItems[] =
  420.     {
  421.         {1, "Exile_Item_ConcreteGateKit"},
  422.         {4, "Exile_Item_WaterCanisterEmpty"},
  423.         {1, "Exile_Item_FuelCanisterEmpty"}
  424.     };
  425.     components[] =
  426.     {
  427.         {4, "Exile_Item_Cement"},
  428.         {4, "Exile_Item_Sand"},
  429.         {4, "Exile_Item_MetalPole"},
  430.         {4, "Exile_Item_WaterCanisterDirtyWater"},
  431.         {1, "Exile_Item_FuelCanisterFull"}
  432.     };
  433. };
  434. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  435. {
  436.     name = "Craft Concrete Stairs";
  437.     pictureItem = "Exile_Item_ConcreteStairsKit";
  438.     requiresConcreteMixer = true;
  439.     returnedItems[] =
  440.     {
  441.         {1, "Exile_Item_ConcreteStairsKit"},
  442.         {1, "Exile_Item_WaterCanisterEmpty"},
  443.         {1, "Exile_Item_FuelCanisterEmpty"}
  444.     };
  445.     components[] =
  446.     {
  447.         {1, "Exile_Item_Cement"},
  448.         {1, "Exile_Item_Sand"},
  449.         {1, "Exile_Item_MetalPole"},
  450.         {1, "Exile_Item_WaterCanisterDirtyWater"},
  451.         {1, "Exile_Item_FuelCanisterFull"}
  452.     };
  453. };
  454. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  455. {
  456.     name = "Craft Concrete Support";
  457.     pictureItem = "Exile_Item_ConcreteSupportKit";
  458.     requiresConcreteMixer = true;
  459.     returnedItems[] =
  460.     {
  461.         {1, "Exile_Item_ConcreteSupportKit"},
  462.         {1, "Exile_Item_WaterCanisterEmpty"},
  463.         {1, "Exile_Item_FuelCanisterEmpty"}
  464.     };
  465.     components[] =
  466.     {
  467.         {1, "Exile_Item_Cement"},
  468.         {1, "Exile_Item_Sand"},
  469.         {1, "Exile_Item_MetalPole"},
  470.         {1, "Exile_Item_WaterCanisterDirtyWater"},
  471.         {1, "Exile_Item_FuelCanisterFull"}
  472.     };
  473. };
  474. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  475. {
  476.     name = "Craft Concrete Wall";
  477.     pictureItem = "Exile_Item_ConcreteWallKit";
  478.     requiresConcreteMixer = true;
  479.     returnedItems[] =
  480.     {
  481.         {1, "Exile_Item_ConcreteWallKit"},
  482.         {2, "Exile_Item_WaterCanisterEmpty"},
  483.         {1, "Exile_Item_FuelCanisterEmpty"}
  484.     };
  485.     components[] =
  486.     {
  487.         {2, "Exile_Item_Cement"},
  488.         {2, "Exile_Item_Sand"},
  489.         {2, "Exile_Item_MetalPole"},
  490.         {2, "Exile_Item_WaterCanisterDirtyWater"},
  491.         {1, "Exile_Item_FuelCanisterFull"}
  492.     };
  493. };
  494. class CraftFirePlace: Exile_AbstractCraftingRecipe
  495. {
  496.     name = "Craft Fire Place";
  497.     pictureItem = "Exile_Item_CampFireKit";
  498.     returnedItems[] =
  499.     {
  500.         {1, "Exile_Item_CampFireKit"}
  501.     };
  502.     components[] =
  503.     {
  504.         {2, "Exile_Item_WoodLog"}
  505.     };
  506. };
  507. class CraftFloodLight: Exile_AbstractCraftingRecipe
  508. {
  509.     name = "Craft Flood Light";
  510.     pictureItem = "Exile_Item_FloodLightKit";
  511.     requiresFire = 1;
  512.     returnedItems[] =
  513.     {
  514.         {1, "Exile_Item_FloodLightKit"}
  515.     };
  516.     components[] =
  517.     {
  518.         {1, "Exile_Item_MetalPole"},
  519.         {1, "Exile_Item_LightBulb"},
  520.         {1, "Exile_Item_ExtensionCord"}
  521.     };
  522. };
  523. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  524. {
  525.     name = "Craft Fortification Upgrade";
  526.     pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  527.     requiresFire = 1;
  528.     requiredInteractionModelGroup = "WorkBench";
  529.     returnedItems[] =
  530.     {
  531.         {1, "Exile_Item_FortificationUpgrade"}
  532.     };
  533.     components[] =
  534.     {
  535.         {2, "Exile_Item_MetalPole"},
  536.         {4, "Exile_Item_MetalBoard"}
  537.     };
  538.     tools[] = {"Exile_Item_Grinder"};
  539. };
  540. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  541. {
  542.     name = "Craft H-barrier (5 Blocks)";
  543.     pictureItem = "Exile_Item_HBarrier5Kit";
  544.     requiredInteractionModelGroup = "WorkBench";
  545.     tools[] =
  546.     {
  547.         "Exile_Item_Pliers"
  548.     };
  549.     returnedItems[] =
  550.     {
  551.         {1, "Exile_Item_HBarrier5Kit"}
  552.     };
  553.     components[] =
  554.     {
  555.         {3, "Exile_Item_SandBagsKit_Long"},
  556.         {2, "Exile_Item_MetalWire"}
  557.     };
  558. };
  559. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  560. {
  561.     name = "Craft Metal Board";
  562.     pictureItem = "Exile_Item_MetalBoard";
  563.     requiresFire = 1;
  564.     returnedItems[] =
  565.     {
  566.         {1, "Exile_Item_MetalBoard"}
  567.     };
  568.     components[] =
  569.     {
  570.         {2, "Exile_Item_JunkMetal"}
  571.     };
  572.     tools[] = {"Exile_Item_Grinder"};
  573. };
  574. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  575. {
  576.     name = "Craft Metal Hedgehog";
  577.     pictureItem = "Exile_Item_MetalHedgehogKit";
  578.     requiresFire = 1;
  579.     returnedItems[] =
  580.     {
  581.         {1, "Exile_Item_MetalHedgehogKit"}
  582.     };
  583.     components[] =
  584.     {
  585.         {4, "Exile_Item_MetalPole"}
  586.     };
  587.     tools[] = {"Exile_Item_Grinder"};
  588. };
  589. class CraftMetalPole: Exile_AbstractCraftingRecipe
  590. {
  591.     name = "Craft Metal Pole";
  592.     pictureItem = "Exile_Item_MetalPole";
  593.     requiresFire = 1;
  594.     returnedItems[] =
  595.     {
  596.         {1, "Exile_Item_MetalPole"}
  597.     };
  598.     components[] =
  599.     {
  600.         {4, "Exile_Item_JunkMetal"}
  601.     };
  602.     tools[] = {"Exile_Item_Grinder"};
  603. };
  604. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  605. {
  606.     name = "Craft Portable Generator";
  607.     pictureItem = "Exile_Item_PortableGeneratorKit";
  608.     requiresFire = 1;
  609.     returnedItems[] =
  610.     {
  611.         {1, "Exile_Item_PortableGeneratorKit"}
  612.     };
  613.     components[] =
  614.     {
  615.         {4, "Exile_Item_MetalBoard"},
  616.         {1, "Exile_Item_FuelCanisterFull"},
  617.         {1, "Exile_Item_ExtensionCord"}
  618.     };
  619. };
  620. /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  621. {
  622.     name = "Craft Razor Wire Kit Kit";
  623.     pictureItem = "Exile_Item_RazorWireKit_Long";
  624.     requiredInteractionModelGroup = "WorkBench";
  625.     tools[] =
  626.     {
  627.         "Exile_Item_Grinder",
  628.         "Exile_Item_Pliers",
  629.         "Exile_Item_Screwdriver"
  630.     };
  631.     returnedItems[] =
  632.     {
  633.         {1, "Exile_Item_RazorWireKit_Long"}
  634.     };
  635.     components[] =
  636.     {
  637.         {2, "Exile_Item_MetalPole"},
  638.         {4, "Exile_Item_MetalWire"},
  639.         {1, "Exile_Item_MetalScrews"}
  640.     };
  641. };*/
  642. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  643. {
  644.     name = "Craft Concrete Repair Kit";
  645.     pictureItem = "Exile_Item_Cement";
  646.     requiresConcreteMixer = true;
  647.     returnedItems[] =
  648.     {
  649.         {1, "Exile_Item_RepairKitConcrete"},
  650.         {1, "Exile_Item_WaterCanisterEmpty"},
  651.         {1, "Exile_Item_FuelCanisterEmpty"}
  652.     };
  653.     components[] =
  654.     {
  655.         {4, "Exile_Item_Cement"},
  656.         {2, "Exile_Item_Sand"},
  657.         {1, "Exile_Item_WaterCanisterDirtyWater"},
  658.         {1, "Exile_Item_FuelCanisterFull"}
  659.     };
  660. };
  661. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  662. {
  663.     name = "Craft Metal Repair Kit";
  664.     pictureItem = "Exile_Item_RepairKitMetal";
  665.     requiresFire = 0;
  666.     requiredInteractionModelGroup = "WorkBench";
  667.     returnedItems[] =
  668.     {
  669.         {1, "Exile_Item_RepairKitMetal"}
  670.     };
  671.     components[] =
  672.     {
  673.         {4, "Exile_Item_MetalBoard"}
  674.     };
  675.     tools[] =
  676.     {
  677.         "Exile_Item_Foolbox",
  678.         "Exile_Item_Grinder"
  679.     };
  680. };
  681. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  682. {
  683.     name = "Craft Wood Repair Kit";
  684.     pictureItem = "Exile_Item_RepairKitWood";
  685.     requiresFire = 0;
  686.     requiredInteractionModelGroup = "WorkBench";
  687.     returnedItems[] =
  688.     {
  689.         {1, "Exile_Item_RepairKitWood"}
  690.     };
  691.     components[] =
  692.     {
  693.         {4, "Exile_Item_WoodPlank"}
  694.     };
  695.     tools[] =
  696.     {
  697.         "Exile_Item_Foolbox"
  698.     };
  699. };
  700. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  701. {
  702.     name = "Craft Sandbags Kit (Corner)";
  703.     pictureItem = "Exile_Item_SandBagsKit_Corner";
  704.     requiredInteractionModelGroup = "WorkBench";
  705.     returnedItems[] =
  706.     {
  707.         {1, "Exile_Item_SandBagsKit_Corner"}
  708.     };
  709.     components[] =
  710.     {
  711.         {3, "Exile_Item_Sand"}
  712.     };
  713. };
  714. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  715. {
  716.     name = "Craft Sand Bags Kit (Long)";
  717.     pictureItem = "Exile_Item_SandBagsKit_Long";
  718.     requiredInteractionModelGroup = "WorkBench";
  719.     returnedItems[] =
  720.     {
  721.         {1, "Exile_Item_SandBagsKit_Long"}
  722.     };
  723.     components[] =
  724.     {
  725.         {6, "Exile_Item_Sand"}
  726.     };
  727. };
  728. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  729. {
  730.     name = "Craft Storage Crate";
  731.     pictureItem = "Exile_Item_StorageCrateKit";
  732.     requiredInteractionModelGroup = "WorkBench";
  733.     returnedItems[] =
  734.     {
  735.         {1, "Exile_Item_StorageCrateKit"}
  736.     };
  737.     components[] =
  738.     {
  739.         {5, "Exile_Item_WoodPlank"}
  740.     };
  741. };
  742. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  743. {
  744.     name = "Craft Water Barrel";
  745.     pictureItem = "Exile_Item_WaterBarrelKit";
  746.     requiredInteractionModelGroup = "WorkBench";
  747.     requiresFire = 1;
  748.     returnedItems[] =
  749.     {
  750.         {1, "Exile_Item_WaterBarrelKit"}
  751.     };
  752.     components[] =
  753.     {
  754.         {20, "Exile_Item_PlasticBottleEmpty"}
  755.     };
  756. };
  757. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  758. {
  759.     name = "Craft Wire Fence Kit";
  760.     pictureItem = "Exile_Item_WireFenceKit";
  761.     requiredInteractionModelGroup = "WorkBench";
  762.     tools[] =
  763.     {
  764.         "Exile_Item_Grinder",
  765.         "Exile_Item_Pliers",
  766.         "Exile_Item_Screwdriver"
  767.     };
  768.     returnedItems[] =
  769.     {
  770.         {1, "Exile_Item_WireFenceKit"}
  771.     };
  772.     components[] =
  773.     {
  774.         {4, "Exile_Item_MetalPole"},
  775.         {6, "Exile_Item_MetalWire"},
  776.         {1, "Exile_Item_MetalScrews"}
  777.     };
  778. };
  779. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  780. {
  781.     name = "Craft Wood Doorway";
  782.     pictureItem = "Exile_Item_WoodDoorwayKit";
  783.     requiredInteractionModelGroup = "WorkBench";
  784.     returnedItems[] =
  785.     {
  786.         {1, "Exile_Item_WoodDoorwayKit"}
  787.     };
  788.     components[] =
  789.     {
  790.         {6, "Exile_Item_WoodPlank"}
  791.     };
  792. };
  793. class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe
  794. {
  795.     name = "Craft Wood Draw Bridge";
  796.     pictureItem = "Exile_Item_WoodDrawBridgeKit";
  797.     requiredInteractionModelGroup = "WorkBench";
  798.     returnedItems[] =
  799.     {
  800.         {1, "Exile_Item_WoodDrawBridgeKit"}
  801.     };
  802.     components[] =
  803.     {
  804.         {8, "Exile_Item_WoodPlank"},
  805.         {1, "Exile_Item_JunkMetal"},
  806.         {1, "Exile_Item_MetalScrews"}
  807.     };
  808. };
  809. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  810. {
  811.     name = "Craft Wood Floor";
  812.     pictureItem = "Exile_Item_WoodFloorKit";
  813.     requiredInteractionModelGroup = "WorkBench";
  814.     returnedItems[] =
  815.     {
  816.         {1, "Exile_Item_WoodFloorKit"}
  817.     };
  818.     components[] =
  819.     {
  820.         {4, "Exile_Item_WoodPlank"}
  821.     };
  822. };
  823. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  824. {
  825.     name = "Craft Wood Floor Port";
  826.     pictureItem = "Exile_Item_WoodFloorPortKit";
  827.     requiredInteractionModelGroup = "WorkBench";
  828.     returnedItems[] =
  829.     {
  830.         {1, "Exile_Item_WoodFloorPortKit"}
  831.     };
  832.     components[] =
  833.     {
  834.         {6, "Exile_Item_WoodPlank"}
  835.     };
  836. };
  837. class CraftWoodFloorPortSmall: Exile_AbstractCraftingRecipe
  838. {
  839.     name = "Craft Wood Floor Port (Small)";
  840.     pictureItem = "Exile_Item_WoodFloorPortSmallKit";
  841.     requiredInteractionModelGroup = "WorkBench";
  842.     returnedItems[] =
  843.     {
  844.         {1, "Exile_Item_WoodFloorPortSmallKit"}
  845.     };
  846.     components[] =
  847.     {
  848.         {6, "Exile_Item_WoodPlank"}
  849.     };
  850. };
  851. class CraftWoodGate: Exile_AbstractCraftingRecipe
  852. {
  853.     name = "Craft Wood Gate";
  854.     pictureItem = "Exile_Item_WoodGateKit";
  855.     requiredInteractionModelGroup = "WorkBench";
  856.     returnedItems[] =
  857.     {
  858.         {1, "Exile_Item_WoodGateKit"}
  859.     };
  860.     components[] =
  861.     {
  862.         {8, "Exile_Item_WoodPlank"}
  863.     };
  864. };
  865. class CraftWoodLadder: Exile_AbstractCraftingRecipe
  866. {
  867.     name = "Craft Wood Ladder";
  868.     pictureItem = "Exile_Item_WoodLadderKit";
  869.     requiredInteractionModelGroup = "WorkBench";
  870.     returnedItems[] =
  871.     {
  872.         {1, "Exile_Item_WoodLadderKit"}
  873.     };
  874.     components[] =
  875.     {
  876.         {6, "Exile_Item_WoodPlank"}
  877.     };
  878. };
  879. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  880. {
  881.     name = "Craft Wood Plank";
  882.     pictureItem = "Exile_Item_WoodPlank";
  883.     requiredInteractionModelGroup = "WorkBench";
  884.     returnedItems[] =
  885.     {
  886.         {1, "Exile_Item_WoodPlank"}
  887.     };
  888.     components[] =
  889.     {
  890.         {2, "Exile_Item_WoodLog"}
  891.     };
  892.     tools[] = {"Exile_Item_Handsaw"};
  893. };
  894. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  895. {
  896.     name = "Craft Wood Stairs";
  897.     pictureItem = "Exile_Item_WoodStairsKit";
  898.     requiredInteractionModelGroup = "WorkBench";
  899.     returnedItems[] =
  900.     {
  901.         {1, "Exile_Item_WoodStairsKit"}
  902.     };
  903.     components[] =
  904.     {
  905.         {6, "Exile_Item_WoodPlank"}
  906.     };
  907. };
  908. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  909. {
  910.     name = "Craft Wood Support";
  911.     pictureItem = "Exile_Item_WoodSupportKit";
  912.     requiredInteractionModelGroup = "WorkBench";
  913.     returnedItems[] =
  914.     {
  915.         {1, "Exile_Item_WoodSupportKit"}
  916.     };
  917.     components[] =
  918.     {
  919.         {6, "Exile_Item_WoodPlank"}
  920.     };
  921. };
  922. class CraftWoodWall: Exile_AbstractCraftingRecipe
  923. {
  924.     name = "Craft Wood Wall";
  925.     pictureItem = "Exile_Item_WoodWallKit";
  926.     requiredInteractionModelGroup = "WorkBench";
  927.     returnedItems[] =
  928.     {
  929.         {1, "Exile_Item_WoodWallKit"}
  930.     };
  931.     components[] =
  932.     {
  933.         {4, "Exile_Item_WoodPlank"}
  934.     };
  935. };
  936. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  937. {
  938.     name = "Craft 1/2 Wood Wall";
  939.     pictureItem = "Exile_Item_WoodWallHalfKit";
  940.     requiredInteractionModelGroup = "WorkBench";
  941.     returnedItems[] =
  942.     {
  943.         {1, "Exile_Item_WoodWallHalfKit"}
  944.     };
  945.     components[] =
  946.     {
  947.         {2, "Exile_Item_WoodPlank"}
  948.     };
  949. };
  950. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  951. {
  952.     name = "Craft Wood Window";
  953.     pictureItem = "Exile_Item_WoodWindowKit";
  954.     requiredInteractionModelGroup = "WorkBench";
  955.     returnedItems[] =
  956.     {
  957.         {1, "Exile_Item_WoodWindowKit"}
  958.     };
  959.     components[] =
  960.     {
  961.         {6, "Exile_Item_WoodPlank"}
  962.     };
  963. };
  964. class CraftWorkBench: Exile_AbstractCraftingRecipe
  965. {
  966.     name = "Craft Work Bench";
  967.     pictureItem = "Exile_Item_WorkBenchKit";
  968.     returnedItems[] =
  969.     {
  970.         {1, "Exile_Item_WorkBenchKit"}
  971.     };
  972.     components[] =
  973.     {
  974.         {4, "Exile_Item_WoodLog"}
  975.     };
  976. };
  977. class CookAlsatianSteak: Exile_AbstractCraftingRecipe
  978. {
  979.     name = "Cook Alsatian Steak";
  980.     pictureItem = "Exile_Item_AlsatianSteak_Cooked";
  981.     requiresFire = 1;
  982.     returnedItems[] =
  983.     {
  984.         {1, "Exile_Item_AlsatianSteak_Cooked"}
  985.     };
  986.     tools[] =
  987.     {
  988.         "Exile_Item_CookingPot"
  989.     };
  990.     components[] =
  991.     {
  992.         {1, "Exile_Item_AlsatianSteak_Raw"}
  993.     };
  994. };
  995.  
  996. ///////////////////////////////////////////////////////////////////////////////
  997.  
  998. class CookCatSharkFilet: Exile_AbstractCraftingRecipe
  999. {
  1000.     name = "Cook Cat Shark Filet";
  1001.     pictureItem = "Exile_Item_CatSharkFilet_Cooked";
  1002.     requiresFire = 1;
  1003.     returnedItems[] =
  1004.     {
  1005.         {1, "Exile_Item_CatSharkFilet_Cooked"}
  1006.     };
  1007.     tools[] =
  1008.     {
  1009.         "Exile_Item_CookingPot"
  1010.     };
  1011.     components[] =
  1012.     {
  1013.         {1, "Exile_Item_CatSharkFilet_Raw"}
  1014.     };
  1015. };
  1016.  
  1017. ///////////////////////////////////////////////////////////////////////////////
  1018.  
  1019. class CookChickenFilet: Exile_AbstractCraftingRecipe
  1020. {
  1021.     name = "Cook Chicken Filet";
  1022.     pictureItem = "Exile_Item_ChickenFilet_Cooked";
  1023.     requiresFire = 1;
  1024.     returnedItems[] =
  1025.     {
  1026.         {1, "Exile_Item_ChickenFilet_Cooked"}
  1027.     };
  1028.     tools[] =
  1029.     {
  1030.         "Exile_Item_CookingPot"
  1031.     };
  1032.     components[] =
  1033.     {
  1034.         {1, "Exile_Item_ChickenFilet_Raw"}
  1035.     };
  1036. };
  1037.  
  1038. ///////////////////////////////////////////////////////////////////////////////
  1039.  
  1040. class CookFinSteak: Exile_AbstractCraftingRecipe
  1041. {
  1042.     name = "Cook Fin Steak";
  1043.     pictureItem = "Exile_Item_FinSteak_Cooked";
  1044.     requiresFire = 1;
  1045.     returnedItems[] =
  1046.     {
  1047.         {1, "Exile_Item_FinSteak_Cooked"}
  1048.     };
  1049.     tools[] =
  1050.     {
  1051.         "Exile_Item_CookingPot"
  1052.     };
  1053.     components[] =
  1054.     {
  1055.         {1, "Exile_Item_FinSteak_Raw"}
  1056.     };
  1057. };
  1058.  
  1059. ///////////////////////////////////////////////////////////////////////////////
  1060.  
  1061. class CookGoatSteak: Exile_AbstractCraftingRecipe
  1062. {
  1063.     name = "Cook Goat Steak";
  1064.     pictureItem = "Exile_Item_GoatSteak_Cooked";
  1065.     requiresFire = 1;
  1066.     returnedItems[] =
  1067.     {
  1068.         {1, "Exile_Item_GoatSteak_Cooked"}
  1069.     };
  1070.     tools[] =
  1071.     {
  1072.         "Exile_Item_CookingPot"
  1073.     };
  1074.     components[] =
  1075.     {
  1076.         {1, "Exile_Item_GoatSteak_Raw"}
  1077.     };
  1078. };
  1079.  
  1080. ///////////////////////////////////////////////////////////////////////////////
  1081.  
  1082. class CookMackerelFilet: Exile_AbstractCraftingRecipe
  1083. {
  1084.     name = "Cook Mackerel Filet";
  1085.     pictureItem = "Exile_Item_MackerelFilet_Cooked";
  1086.     requiresFire = 1;
  1087.     returnedItems[] =
  1088.     {
  1089.         {1, "Exile_Item_MackerelFilet_Cooked"}
  1090.     };
  1091.     tools[] =
  1092.     {
  1093.         "Exile_Item_CookingPot"
  1094.     };
  1095.     components[] =
  1096.     {
  1097.         {1, "Exile_Item_MackerelFilet_Raw"}
  1098.     };
  1099. };
  1100.  
  1101. ///////////////////////////////////////////////////////////////////////////////
  1102.  
  1103. class CookMulletFilet: Exile_AbstractCraftingRecipe
  1104. {
  1105.     name = "Cook Mullet Filet";
  1106.     pictureItem = "Exile_Item_MulletFilet_Cooked";
  1107.     requiresFire = 1;
  1108.     returnedItems[] =
  1109.     {
  1110.         {1, "Exile_Item_MulletFilet_Cooked"}
  1111.     };
  1112.     tools[] =
  1113.     {
  1114.         "Exile_Item_CookingPot"
  1115.     };
  1116.     components[] =
  1117.     {
  1118.         {1, "Exile_Item_MulletFilet_Raw"}
  1119.     };
  1120. };
  1121.  
  1122. ///////////////////////////////////////////////////////////////////////////////
  1123.  
  1124. class CookOrnateFilet: Exile_AbstractCraftingRecipe
  1125. {
  1126.     name = "Cook Ornate Filet";
  1127.     pictureItem = "Exile_Item_OrnateFilet_Cooked";
  1128.     requiresFire = 1;
  1129.     returnedItems[] =
  1130.     {
  1131.         {1, "Exile_Item_OrnateFilet_Cooked"}
  1132.     };
  1133.     tools[] =
  1134.     {
  1135.         "Exile_Item_CookingPot"
  1136.     };
  1137.     components[] =
  1138.     {
  1139.         {1, "Exile_Item_OrnateFilet_Raw"}
  1140.     };
  1141. };
  1142.  
  1143. ///////////////////////////////////////////////////////////////////////////////
  1144.  
  1145. class CookRabbitSteak: Exile_AbstractCraftingRecipe
  1146. {
  1147.     name = "Cook Rabbit Steak";
  1148.     pictureItem = "Exile_Item_RabbitSteak_Cooked";
  1149.     requiresFire = 1;
  1150.     returnedItems[] =
  1151.     {
  1152.         {1, "Exile_Item_RabbitSteak_Cooked"}
  1153.     };
  1154.     tools[] =
  1155.     {
  1156.         "Exile_Item_CookingPot"
  1157.     };
  1158.     components[] =
  1159.     {
  1160.         {1, "Exile_Item_RabbitSteak_Raw"}
  1161.     };
  1162. };
  1163.  
  1164. ///////////////////////////////////////////////////////////////////////////////
  1165.  
  1166. class CookRoosterFilet: Exile_AbstractCraftingRecipe
  1167. {
  1168.     name = "Cook Rooster Filet";
  1169.     pictureItem = "Exile_Item_RoosterFilet_Cooked";
  1170.     requiresFire = 1;
  1171.     returnedItems[] =
  1172.     {
  1173.         {1, "Exile_Item_RoosterFilet_Cooked"}
  1174.     };
  1175.     tools[] =
  1176.     {
  1177.         "Exile_Item_CookingPot"
  1178.     };
  1179.     components[] =
  1180.     {
  1181.         {1, "Exile_Item_RoosterFilet_Raw"}
  1182.     };
  1183. };
  1184.  
  1185. ///////////////////////////////////////////////////////////////////////////////
  1186.  
  1187. class CookSalemaFilet: Exile_AbstractCraftingRecipe
  1188. {
  1189.     name = "Cook Salema Filet";
  1190.     pictureItem = "Exile_Item_SalemaFilet_Cooked";
  1191.     requiresFire = 1;
  1192.     returnedItems[] =
  1193.     {
  1194.         {1, "Exile_Item_SalemaFilet_Cooked"}
  1195.     };
  1196.     tools[] =
  1197.     {
  1198.         "Exile_Item_CookingPot"
  1199.     };
  1200.     components[] =
  1201.     {
  1202.         {1, "Exile_Item_SalemaFilet_Raw"}
  1203.     };
  1204. };
  1205.  
  1206. ///////////////////////////////////////////////////////////////////////////////
  1207.  
  1208. class CookSheepSteak: Exile_AbstractCraftingRecipe
  1209. {
  1210.     name = "Cook Sheep Steak";
  1211.     pictureItem = "Exile_Item_SheepSteak_Cooked";
  1212.     requiresFire = 1;
  1213.     returnedItems[] =
  1214.     {
  1215.         {1, "Exile_Item_SheepSteak_Cooked"}
  1216.     };
  1217.     tools[] =
  1218.     {
  1219.         "Exile_Item_CookingPot"
  1220.     };
  1221.     components[] =
  1222.     {
  1223.         {1, "Exile_Item_SheepSteak_Raw"}
  1224.     };
  1225. };
  1226.  
  1227. ///////////////////////////////////////////////////////////////////////////////
  1228.  
  1229. class CookSnakeFilet: Exile_AbstractCraftingRecipe
  1230. {
  1231.     name = "Cook Snake Filet";
  1232.     pictureItem = "Exile_Item_SnakeFilet_Cooked";
  1233.     requiresFire = 1;
  1234.     returnedItems[] =
  1235.     {
  1236.         {1, "Exile_Item_SnakeFilet_Cooked"}
  1237.     };
  1238.     tools[] =
  1239.     {
  1240.         "Exile_Item_CookingPot"
  1241.     };
  1242.     components[] =
  1243.     {
  1244.         {1, "Exile_Item_SnakeFilet_Raw"}
  1245.     };
  1246. };
  1247.  
  1248. ///////////////////////////////////////////////////////////////////////////////
  1249.  
  1250. class CookTunaFilet: Exile_AbstractCraftingRecipe
  1251. {
  1252.     name = "Cook Tuna Filet";
  1253.     pictureItem = "Exile_Item_TunaFilet_Cooked";
  1254.     requiresFire = 1;
  1255.     returnedItems[] =
  1256.     {
  1257.         {1, "Exile_Item_TunaFilet_Cooked"}
  1258.     };
  1259.     tools[] =
  1260.     {
  1261.         "Exile_Item_CookingPot"
  1262.     };
  1263.     components[] =
  1264.     {
  1265.         {1, "Exile_Item_TunaFilet_Raw"}
  1266.     };
  1267. };
  1268.  
  1269. ///////////////////////////////////////////////////////////////////////////////
  1270.  
  1271. class CookTurtleFilet: Exile_AbstractCraftingRecipe
  1272. {
  1273.     name = "Cook Turtle Filet";
  1274.     pictureItem = "Exile_Item_TurtleFilet_Cooked";
  1275.     requiresFire = 1;
  1276.     returnedItems[] =
  1277.     {
  1278.         {1, "Exile_Item_TurtleFilet_Cooked"}
  1279.     };
  1280.     tools[] =
  1281.     {
  1282.         "Exile_Item_CookingPot"
  1283.     };
  1284.     components[] =
  1285.     {
  1286.         {1, "Exile_Item_TurtleFilet_Raw"}
  1287.     };
  1288. };
  1289.  
  1290.  
  1291. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  1292. {
  1293.     name = "Empty Fuel Canister";
  1294.     pictureItem = "Exile_Item_FuelCanisterEmpty";
  1295.     returnedItems[] =
  1296.     {
  1297.         {1, "Exile_Item_FuelCanisterEmpty"}
  1298.     };
  1299.     components[] =
  1300.     {
  1301.         {1, "Exile_Item_FuelCanisterFull"}
  1302.     };
  1303. };
  1304. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  1305. {
  1306.     name = "Empty Dirty Water";
  1307.     pictureItem = "Exile_Item_PlasticBottleEmpty";
  1308.     returnedItems[] =
  1309.     {
  1310.         {1, "Exile_Item_PlasticBottleEmpty"}
  1311.     };
  1312.     components[] =
  1313.     {
  1314.         {1, "Exile_Item_PlasticBottleDirtyWater"}
  1315.     };
  1316. };
  1317. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  1318. {
  1319.     name = "Empty Salt Water";
  1320.     pictureItem = "Exile_Item_PlasticBottleEmpty";
  1321.     returnedItems[] =
  1322.     {
  1323.         {1, "Exile_Item_PlasticBottleEmpty"}
  1324.     };
  1325.     components[] =
  1326.     {
  1327.         {1, "Exile_Item_PlasticBottleSaltWater"}
  1328.     };
  1329. };
  1330. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  1331. {
  1332.     name = "Fill Dirty Water";
  1333.     pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  1334.     requiredInteractionModelGroup = "WaterSource";
  1335.     returnedItems[] =
  1336.     {
  1337.         {1, "Exile_Item_PlasticBottleDirtyWater"}
  1338.     };
  1339.     components[] =
  1340.     {
  1341.         {1, "Exile_Item_PlasticBottleEmpty"}
  1342.     };
  1343. };
  1344. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  1345. {
  1346.     name = "Fill Fresh Water";
  1347.     pictureItem = "Exile_Item_PlasticBottleFreshWater";
  1348.     requiredInteractionModelGroup = "CleanWaterSource";
  1349.     returnedItems[] =
  1350.     {
  1351.         {1, "Exile_Item_PlasticBottleFreshWater"}
  1352.     };
  1353.     components[] =
  1354.     {
  1355.         {1, "Exile_Item_PlasticBottleEmpty"}
  1356.     };
  1357. };
  1358. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1359. {
  1360.     name = "Fill Salt Water";
  1361.     pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1362.     requiresOcean = 1;
  1363.     returnedItems[] =
  1364.     {
  1365.         {1, "Exile_Item_PlasticBottleSaltWater"}
  1366.     };
  1367.     components[] =
  1368.     {
  1369.         {1, "Exile_Item_PlasticBottleEmpty"}
  1370.     };
  1371. };
  1372. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1373. {
  1374.     name = "Fill Dirty Water";
  1375.     pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1376.     requiredInteractionModelGroup = "WaterSource";
  1377.     returnedItems[] =
  1378.     {
  1379.         {1, "Exile_Item_WaterCanisterDirtyWater"}
  1380.     };
  1381.     components[] =
  1382.     {
  1383.         {1, "Exile_Item_WaterCanisterEmpty"}
  1384.     };
  1385. };
  1386. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1387. {
  1388.     name = "Fill Fuel Canister";
  1389.     pictureItem = "Exile_Item_FuelCanisterFull";
  1390.     requiredInteractionModelGroup = "FuelSource";
  1391.     returnedItems[] =
  1392.     {
  1393.         {1, "Exile_Item_FuelCanisterFull"}
  1394.     };
  1395.     components[] =
  1396.     {
  1397.         {1, "Exile_Item_FuelCanisterEmpty"}
  1398.     };
  1399. };
  1400. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1401. {
  1402.     name = "Upgrade to Concrete Door";
  1403.     pictureItem = "Exile_Item_ConcreteDoorKit";
  1404.     requiredInteractionModelGroup = "WorkBench";
  1405.     returnedItems[] =
  1406.     {
  1407.         {1, "Exile_Item_ConcreteDoorKit"}
  1408.     };
  1409.     components[] =
  1410.     {
  1411.         {1, "Exile_Item_ConcreteDoorwayKit"},
  1412.         {2, "Exile_Item_MetalPole"},
  1413.         {4, "Exile_Item_MetalBoard"}
  1414.     };
  1415. };
  1416. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1417. {
  1418.     name = "Upgrade to Concrete Floor Port";
  1419.     pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1420.     requiredInteractionModelGroup = "WorkBench";
  1421.     returnedItems[] =
  1422.     {
  1423.         {1, "Exile_Item_ConcreteFloorPortKit"}
  1424.     };
  1425.     components[] =
  1426.     {
  1427.         {1, "Exile_Item_ConcreteFloorKit"},
  1428.         {2, "Exile_Item_MetalPole"},
  1429.         {4, "Exile_Item_MetalBoard"}
  1430.     };
  1431. };
  1432. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1433. {
  1434.     name = "Upgrade to Concrete Gate";
  1435.     pictureItem = "Exile_Item_ConcreteGateKit";
  1436.     requiredInteractionModelGroup = "WorkBench";
  1437.     returnedItems[] =
  1438.     {
  1439.         {1, "Exile_Item_ConcreteGateKit"}
  1440.     };
  1441.     components[] =
  1442.     {
  1443.         {1, "Exile_Item_ConcreteWallKit"},
  1444.         {2, "Exile_Item_MetalPole"},
  1445.         {4, "Exile_Item_MetalBoard"}
  1446.     };
  1447. };
  1448. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1449. {
  1450.     name = "Upgrade to Concrete Window";
  1451.     pictureItem = "Exile_Item_ConcreteWindowKit";
  1452.     requiredInteractionModelGroup = "WorkBench";
  1453.     returnedItems[] =
  1454.     {
  1455.         {1, "Exile_Item_ConcreteWindowKit"}
  1456.     };
  1457.     components[] =
  1458.     {
  1459.         {1, "Exile_Item_ConcreteWallKit"},
  1460.         {2, "Exile_Item_MetalPole"},
  1461.         {4, "Exile_Item_MetalBoard"}
  1462.     };
  1463. };
  1464. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1465. {
  1466.     name = "Upgrade to Wood Door";
  1467.     pictureItem = "Exile_Item_WoodDoorKit";
  1468.     requiredInteractionModelGroup = "WorkBench";
  1469.     returnedItems[] =
  1470.     {
  1471.         {1, "Exile_Item_WoodDoorKit"}
  1472.     };
  1473.     components[] =
  1474.     {
  1475.         {1, "Exile_Item_WoodDoorwayKit"},
  1476.         {2, "Exile_Item_WoodPlank"}
  1477.     };
  1478. };
  1479. class UpgradeToWoodDrawBridge: Exile_AbstractCraftingRecipe
  1480. {
  1481.     name = "Upgrade to Wood Draw Bridge";
  1482.     pictureItem = "Exile_Item_WoodDrawBridgeKit";
  1483.     requiredInteractionModelGroup = "WorkBench";
  1484.     returnedItems[] =
  1485.     {
  1486.         {1, "Exile_Item_WoodDrawBridgeKit"}
  1487.     };
  1488.     components[] =
  1489.     {
  1490.         {1, "Exile_Item_WoodGateKit"},
  1491.         {2, "Exile_Item_WoodPlank"},
  1492.         {1, "Exile_Item_JunkMetal"},
  1493.         {1, "Exile_Item_MetalScrews"}
  1494.     };
  1495. };
  1496. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1497. {
  1498.     name = "Upgrade to Wood Floor Port";
  1499.     pictureItem = "Exile_Item_WoodFloorPortKit";
  1500.     requiredInteractionModelGroup = "WorkBench";
  1501.     returnedItems[] =
  1502.     {
  1503.         {1, "Exile_Item_WoodFloorPortKit"}
  1504.     };
  1505.     components[] =
  1506.     {
  1507.         {1, "Exile_Item_WoodFloorKit"},
  1508.         {2, "Exile_Item_WoodPlank"}
  1509.     };
  1510. };
  1511. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1512. {
  1513.     name = "Upgrade to Wood Gate";
  1514.     pictureItem = "Exile_Item_WoodGateKit";
  1515.     requiredInteractionModelGroup = "WorkBench";
  1516.     returnedItems[] =
  1517.     {
  1518.         {1, "Exile_Item_WoodGateKit"}
  1519.     };
  1520.     components[] =
  1521.     {
  1522.         {1, "Exile_Item_WoodWallKit"},
  1523.         {4, "Exile_Item_WoodPlank"}
  1524.     };
  1525. };
  1526. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1527. {
  1528.     name = "Upgrade to Wood Wall";
  1529.     pictureItem = "Exile_Item_WoodWallHalfKit";
  1530.     requiredInteractionModelGroup = "WorkBench";
  1531.     returnedItems[] =
  1532.     {
  1533.         {1, "Exile_Item_WoodWallKit"}
  1534.     };
  1535.     components[] =
  1536.     {
  1537.         {2, "Exile_Item_WoodWallHalfKit"}
  1538.     };
  1539. };
  1540. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1541. {
  1542.     name = "Upgrade to Wood Window";
  1543.     pictureItem = "Exile_Item_WoodWindowKit";
  1544.     requiredInteractionModelGroup = "WorkBench";
  1545.     returnedItems[] =
  1546.     {
  1547.         {1, "Exile_Item_WoodWindowKit"}
  1548.     };
  1549.     components[] =
  1550.     {
  1551.         {1, "Exile_Item_WoodWallKit"},
  1552.         {2, "Exile_Item_WoodPlank"}
  1553.     };
  1554. };
  1555. };
  1556. class CfgExileAnimals
  1557. {
  1558.     /**
  1559.      * Should animals spawn on your server? Y/N?
  1560.      */
  1561.     enabled = 1;
  1562.  
  1563.     /**
  1564.      * Should vanilla Arma animals (fish, rabbits, bees, etc.) be disabled?
  1565.      * We think it should, since it might confuse players if they cant eat them. *munches on bees*
  1566.      */
  1567.     disableVanillaAnimals = 1;
  1568.  
  1569.     /**
  1570.      * Which animals to spawn.
  1571.      * Exile automatically spawns a color variation of that animal, if variations exist.
  1572.      * Each player (client) has a maximum of one animal at a time.
  1573.      * Exile checks which animal type can spawn in front of the player and then
  1574.      * picks a random one.
  1575.      *
  1576.      * For now it is like this:
  1577.      *
  1578.      * - Goats spawn on hill tops, but not in forests
  1579.      * - Sheep spawn on meadows, but not next to forests and not on hill tops
  1580.      * - Hens and roosters spawn next to buildings only
  1581.      *
  1582.      * => More animal types will follow in upcoming Exile versions, hopefully.
  1583.      */
  1584.     animalTypes[] =
  1585.     {
  1586.         "Exile_Animal_Rooster_Abstract",
  1587.         "Exile_Animal_Hen_Abstract",
  1588.         "Exile_Animal_Goat_Abstract",
  1589.         "Exile_Animal_Sheep_Abstract"
  1590.     };
  1591.  
  1592.     /**
  1593.      * Animals are always spawned in front of the player, but
  1594.      * at least a certain distance away. The radius is applied on top.
  1595.      *
  1596.      * Example:
  1597.      * Distance = 150
  1598.      * Radius = 50
  1599.      *
  1600.      * => Minimum Distance from Player = 150
  1601.      * => Maximum Distance from Player = 150 + 50 * 2
  1602.      */
  1603.     spawnDistance = 150;
  1604.     spawnRadius = 50;
  1605.  
  1606.     /**
  1607.      * Specifies the minimum time in seconds between spawning animals.
  1608.      * When the animal diededed, this time has to pass before it spawns
  1609.      * a new one.
  1610.      *
  1611.      * It is a min/max setting, so the intervals will be uneven and a bit random.
  1612.      * By default it will take 5 to 10 minutes to respawn a new animal.
  1613.      */
  1614.     minimumSpawnDelay = 5 * 60;
  1615.     maximumSpawnDelay = 10 * 60;
  1616.  
  1617.     /**
  1618.      * Clients will despawn animals if no player is in this radius around the animal
  1619.      * This check is ran every 1 minute, so it is pretty unprecise, but performance-friendly.
  1620.      */
  1621.     keepAliveRadius = 500;
  1622.  
  1623.     /**
  1624.      * Defines the minimum lifetime of an animal in seconds. During this time, right after spawning,
  1625.      * it will not despawn. (+-0..1 minute delay)
  1626.      */
  1627.     minimumLifetime = 5 * 60;
  1628. };
  1629. class CfgExileArsenal
  1630. {
  1631.     class Exile_Uniform_BambiOverall                { quality = 1; price = 1; sellPrice = 1; };
  1632.  
  1633.     ///////////////////////////////////////////////////////////////////////////////
  1634.     // Civillian Clothing
  1635.     ///////////////////////////////////////////////////////////////////////////////
  1636.     class U_C_Journalist                            { quality = 1; price = 20; };
  1637.     class U_C_Poloshirt_blue                        { quality = 1; price = 20; };
  1638.     class U_C_Poloshirt_burgundy                    { quality = 1; price = 20; };
  1639.     class U_C_Poloshirt_salmon                      { quality = 1; price = 20; };
  1640.     class U_C_Poloshirt_stripped                    { quality = 1; price = 20; };
  1641.     class U_C_Poloshirt_tricolour                   { quality = 1; price = 20; };
  1642.     class U_C_Poor_1                                { quality = 1; price = 20; };
  1643.     class U_C_Poor_2                                { quality = 1; price = 20; };
  1644.     class U_C_Poor_shorts_1                         { quality = 1; price = 20; };
  1645.     class U_C_Scientist                             { quality = 1; price = 20; };
  1646.     class U_OrestesBody                             { quality = 1; price = 40; };
  1647.     class U_Rangemaster                             { quality = 1; price = 40; };
  1648.     class U_NikosAgedBody                           { quality = 1; price = 40; };
  1649.     class U_NikosBody                               { quality = 1; price = 40; };
  1650.     class U_Competitor                              { quality = 1; price = 40; };
  1651.  
  1652.     ///////////////////////////////////////////////////////////////////////////////
  1653.     // Soldier Uniforms
  1654.     ///////////////////////////////////////////////////////////////////////////////
  1655.     class U_B_CombatUniform_mcam                    { quality = 2; price = 40; };
  1656.     class U_B_CombatUniform_mcam_tshirt             { quality = 2; price = 40; };
  1657.     class U_B_CombatUniform_mcam_vest               { quality = 2; price = 40; };
  1658.     class U_B_CombatUniform_mcam_worn               { quality = 2; price = 40; };
  1659.     class U_B_CTRG_1                                { quality = 2; price = 40; };
  1660.     class U_B_CTRG_2                                { quality = 2; price = 40; };
  1661.     class U_B_CTRG_3                                { quality = 2; price = 40; };
  1662.     class U_I_CombatUniform                         { quality = 2; price = 40; };
  1663.     class U_I_CombatUniform_shortsleeve             { quality = 2; price = 40; };
  1664.     class U_I_CombatUniform_tshirt                  { quality = 2; price = 40; };
  1665.     class U_I_OfficerUniform                        { quality = 2; price = 40; };
  1666.     class U_O_CombatUniform_ocamo                   { quality = 2; price = 40; };
  1667.     class U_O_CombatUniform_oucamo                  { quality = 2; price = 40; };
  1668.     class U_O_OfficerUniform_ocamo                  { quality = 3; price = 80; };
  1669.     class U_B_SpecopsUniform_sgg                    { quality = 3; price = 80; };
  1670.     class U_O_SpecopsUniform_blk                    { quality = 3; price = 80; };
  1671.     class U_O_SpecopsUniform_ocamo                  { quality = 3; price = 80; };
  1672.     class U_I_G_Story_Protagonist_F                 { quality = 3; price = 100; };
  1673.     class Exile_Uniform_Woodland                    { quality = 3; price = 150; };
  1674.  
  1675.     ///////////////////////////////////////////////////////////////////////////////
  1676.     // Guerilla Uniforms
  1677.     ///////////////////////////////////////////////////////////////////////////////
  1678.     class U_C_HunterBody_grn                        { quality = 2; price = 40; };
  1679.     class U_IG_Guerilla1_1                          { quality = 2; price = 40; };
  1680.     class U_IG_Guerilla2_1                          { quality = 2; price = 60; };
  1681.     class U_IG_Guerilla2_2                          { quality = 2; price = 40; };
  1682.     class U_IG_Guerilla2_3                          { quality = 2; price = 40; };
  1683.     class U_IG_Guerilla3_1                          { quality = 2; price = 40; };
  1684.     class U_BG_Guerilla2_1                          { quality = 2; price = 40; };
  1685.     class U_IG_Guerilla3_2                          { quality = 2; price = 40; };
  1686.     class U_BG_Guerrilla_6_1                        { quality = 2; price = 60; };
  1687.     class U_BG_Guerilla1_1                          { quality = 2; price = 40; };
  1688.     class U_BG_Guerilla2_2                          { quality = 2; price = 40; };
  1689.     class U_BG_Guerilla2_3                          { quality = 2; price = 40; };
  1690.     class U_BG_Guerilla3_1                          { quality = 2; price = 40; };
  1691.     class U_BG_leader                               { quality = 3; price = 40; };
  1692.     class U_IG_leader                               { quality = 3; price = 40; };
  1693.     class U_I_G_resistanceLeader_F                  { quality = 3; price = 100; };
  1694.  
  1695.     ///////////////////////////////////////////////////////////////////////////////
  1696.     // Ghillie Suits
  1697.     ///////////////////////////////////////////////////////////////////////////////
  1698.     class U_B_FullGhillie_ard                       { quality = 4; price = 150; };
  1699.     class U_B_FullGhillie_lsh                       { quality = 4; price = 150; };
  1700.     class U_B_FullGhillie_sard                      { quality = 4; price = 150; };
  1701.     class U_B_GhillieSuit                           { quality = 3; price = 100; };
  1702.     class U_I_FullGhillie_ard                       { quality = 4; price = 150; };
  1703.     class U_I_FullGhillie_lsh                       { quality = 4; price = 150; };
  1704.     class U_I_FullGhillie_sard                      { quality = 4; price = 150; };
  1705.     class U_I_GhillieSuit                           { quality = 3; price = 100; };
  1706.     class U_O_FullGhillie_ard                       { quality = 6; price = 150; };
  1707.     class U_O_FullGhillie_lsh                       { quality = 6; price = 150; };
  1708.     class U_O_FullGhillie_sard                      { quality = 6; price = 150; };
  1709.     class U_O_GhillieSuit                           { quality = 5; price = 100; };
  1710.  
  1711.     ///////////////////////////////////////////////////////////////////////////////
  1712.     // Wet Suits
  1713.     ///////////////////////////////////////////////////////////////////////////////
  1714.     class U_I_Wetsuit                               { quality = 3; price = 80; };
  1715.     class U_O_Wetsuit                               { quality = 3; price = 80; };
  1716.     class U_B_Wetsuit                               { quality = 3; price = 80; };
  1717.     class U_B_survival_uniform                      { quality = 3; price = 80; };
  1718.  
  1719.     ///////////////////////////////////////////////////////////////////////////////
  1720.     // Bandolliers
  1721.     ///////////////////////////////////////////////////////////////////////////////
  1722.     class V_BandollierB_blk                         { quality = 1; price = 20; };
  1723.     class V_BandollierB_cbr                         { quality = 1; price = 20; };
  1724.     class V_BandollierB_khk                         { quality = 1; price = 20; };
  1725.     class V_BandollierB_oli                         { quality = 1; price = 20; };
  1726.     class V_BandollierB_rgr                         { quality = 1; price = 20; };
  1727.  
  1728.     ///////////////////////////////////////////////////////////////////////////////
  1729.     // Chestrigs
  1730.     ///////////////////////////////////////////////////////////////////////////////
  1731.     class V_Chestrig_blk                            { quality = 1; price = 30; };
  1732.     class V_Chestrig_khk                            { quality = 1; price = 30; };
  1733.     class V_Chestrig_oli                            { quality = 1; price = 30; };
  1734.     class V_Chestrig_rgr                            { quality = 1; price = 30; };
  1735.  
  1736.     ///////////////////////////////////////////////////////////////////////////////
  1737.     // Vests
  1738.     ///////////////////////////////////////////////////////////////////////////////
  1739.     class V_Press_F                                 { quality = 1; price = 10; };
  1740.     class V_Rangemaster_belt                        { quality = 1; price = 6; };
  1741.     class V_TacVest_blk                             { quality = 2; price = 50; };
  1742.     class V_TacVest_blk_POLICE                      { quality = 3; price = 50; };
  1743.     class V_TacVest_brn                             { quality = 2; price = 50; };
  1744.     class V_TacVest_camo                            { quality = 2; price = 50; };
  1745.     class V_TacVest_khk                             { quality = 2; price = 50; };
  1746.     class V_TacVest_oli                             { quality = 2; price = 50; };
  1747.     class V_TacVestCamo_khk                         { quality = 2; price = 50; };
  1748.     class V_TacVestIR_blk                           { quality = 2; price = 50; };
  1749.     class V_I_G_resistanceLeader_F                  { quality = 2; price = 50; };
  1750.  
  1751.     ///////////////////////////////////////////////////////////////////////////////
  1752.     // Harnesses
  1753.     ///////////////////////////////////////////////////////////////////////////////
  1754.     class V_HarnessO_brn                            { quality = 1; price = 40; };
  1755.     class V_HarnessO_gry                            { quality = 1; price = 40; };
  1756.     class V_HarnessOGL_brn                          { quality = 1; price = 30; };
  1757.     class V_HarnessOGL_gry                          { quality = 1; price = 30; };
  1758.     class V_HarnessOSpec_brn                        { quality = 1; price = 40; };
  1759.     class V_HarnessOSpec_gry                        { quality = 1; price = 40; };
  1760.  
  1761.     ///////////////////////////////////////////////////////////////////////////////
  1762.     // Plate Carriers
  1763.     ///////////////////////////////////////////////////////////////////////////////
  1764.     class V_PlateCarrier1_blk                       { quality = 1; price = 80; };
  1765.     class V_PlateCarrier1_rgr                       { quality = 1; price = 80; };
  1766.     class V_PlateCarrier2_rgr                       { quality = 2; price = 100; };
  1767.     class V_PlateCarrier3_rgr                       { quality = 2; price = 100; };
  1768.     class V_PlateCarrierGL_blk                      { quality = 6; price = 500; };
  1769.     class V_PlateCarrierGL_mtp                      { quality = 6; price = 500; };
  1770.     class V_PlateCarrierGL_rgr                      { quality = 6; price = 500; };
  1771.     class V_PlateCarrierH_CTRG                      { quality = 2; price = 100; };
  1772.     class V_PlateCarrierIA1_dgtl                    { quality = 2; price = 80; };
  1773.     class V_PlateCarrierIA2_dgtl                    { quality = 2; price = 100; };
  1774.     class V_PlateCarrierIAGL_dgtl                   { quality = 3; price = 400; };
  1775.     class V_PlateCarrierIAGL_oli                    { quality = 3; price = 400; };
  1776.     class V_PlateCarrierL_CTRG                      { quality = 2; price = 100; };
  1777.     class V_PlateCarrierSpec_blk                    { quality = 5; price = 200; };
  1778.     class V_PlateCarrierSpec_mtp                    { quality = 5; price = 200; };
  1779.     class V_PlateCarrierSpec_rgr                    { quality = 5; price = 200; };
  1780.  
  1781.     ///////////////////////////////////////////////////////////////////////////////
  1782.     // Caps
  1783.     ///////////////////////////////////////////////////////////////////////////////
  1784.     class H_Cap_blk                                 { quality = 1; price = 6; };
  1785.     class H_Cap_blk_Raven                           { quality = 1; price = 6; };
  1786.     class H_Cap_blu                                 { quality = 1; price = 6; };
  1787.     class H_Cap_brn_SPECOPS                         { quality = 1; price = 6; };
  1788.     class H_Cap_grn                                 { quality = 1; price = 6; };
  1789.     class H_Cap_headphones                          { quality = 1; price = 6; };
  1790.     class H_Cap_khaki_specops_UK                    { quality = 1; price = 6; };
  1791.     class H_Cap_oli                                 { quality = 1; price = 6; };
  1792.     class H_Cap_press                               { quality = 1; price = 6; };
  1793.     class H_Cap_red                                 { quality = 1; price = 6; };
  1794.     class H_Cap_tan                                 { quality = 1; price = 6; };
  1795.     class H_Cap_tan_specops_US                      { quality = 1; price = 6; };
  1796.  
  1797.     ///////////////////////////////////////////////////////////////////////////////
  1798.     // Glasses
  1799.     ///////////////////////////////////////////////////////////////////////////////
  1800.     class G_Spectacles                  { quality = 1; price = 6; };
  1801.     class G_Spectacles_Tinted           { quality = 1; price = 6; };
  1802.     class G_Combat                      { quality = 1; price = 6; };
  1803.     class G_Lowprofile                  { quality = 1; price = 6; };
  1804.     class G_Shades_Black                { quality = 1; price = 6; };
  1805.     class G_Shades_Green                { quality = 1; price = 6; };
  1806.     class G_Shades_Red                  { quality = 1; price = 6; };
  1807.     class G_Squares                     { quality = 1; price = 6; };
  1808.     class G_Squares_Tinted              { quality = 1; price = 6; };
  1809.     class G_Sport_BlackWhite            { quality = 1; price = 6; };
  1810.     class G_Sport_Blackyellow           { quality = 1; price = 6; };
  1811.     class G_Sport_Greenblack            { quality = 1; price = 6; };
  1812.     class G_Sport_Checkered             { quality = 1; price = 6; };
  1813.     class G_Sport_Red                   { quality = 1; price = 6; };
  1814.     class G_Tactical_Black              { quality = 1; price = 6; };
  1815.     class G_Aviator                     { quality = 1; price = 6; };
  1816.     class G_Lady_Mirror                 { quality = 1; price = 6; };
  1817.     class G_Lady_Dark                   { quality = 1; price = 6; };
  1818.     class G_Lady_Red                    { quality = 1; price = 6; };
  1819.     class G_Lady_Blue                   { quality = 1; price = 6; };
  1820.     class G_Diving                      { quality = 1; price = 6; };
  1821.     class G_B_Diving                    { quality = 1; price = 6; };
  1822.     class G_O_Diving                    { quality = 1; price = 6; };
  1823.     class G_I_Diving                    { quality = 1; price = 6; };
  1824.     class G_Goggles_VR                  { quality = 1; price = 6; };
  1825.     class G_Balaclava_blk               { quality = 2; price = 10; };
  1826.     class G_Balaclava_oli               { quality = 2; price = 10; };
  1827.     class G_Balaclava_combat            { quality = 2; price = 10; };
  1828.     class G_Balaclava_lowprofile        { quality = 2; price = 10; };
  1829.     class G_Bandanna_blk                { quality = 1; price = 6; };
  1830.     class G_Bandanna_oli                { quality = 1; price = 6; };
  1831.     class G_Bandanna_khk                { quality = 1; price = 6; };
  1832.     class G_Bandanna_tan                { quality = 1; price = 6; };
  1833.     class G_Bandanna_beast              { quality = 1; price = 6; };
  1834.     class G_Bandanna_shades             { quality = 1; price = 6; };
  1835.     class G_Bandanna_sport              { quality = 1; price = 6; };
  1836.     class G_Bandanna_aviator            { quality = 1; price = 6; };
  1837.     class G_Shades_Blue                 { quality = 1; price = 6; };
  1838.     class G_Sport_Blackred              { quality = 1; price = 6; };
  1839.     class G_Tactical_Clear              { quality = 1; price = 6; };
  1840.     class G_Balaclava_TI_blk_F          { quality = 2; price = 15; };
  1841.     class G_Balaclava_TI_tna_F          { quality = 2; price = 15; };
  1842.     class G_Balaclava_TI_G_blk_F        { quality = 2; price = 15; };
  1843.     class G_Balaclava_TI_G_tna_F        { quality = 2; price = 15; };
  1844.     class G_Combat_Goggles_tna_F        { quality = 1; price = 6; };
  1845.  
  1846.     ///////////////////////////////////////////////////////////////////////////////
  1847.     // Military Caps
  1848.     ///////////////////////////////////////////////////////////////////////////////
  1849.     class H_MilCap_blue                             { quality = 1; price = 8; };
  1850.     class H_MilCap_dgtl                             { quality = 1; price = 8; };
  1851.     class H_MilCap_mcamo                            { quality = 1; price = 8; };
  1852.     class H_MilCap_ocamo                            { quality = 1; price = 8; };
  1853.     class H_MilCap_oucamo                           { quality = 1; price = 8; };
  1854.     class H_MilCap_rucamo                           { quality = 1; price = 8; };
  1855.  
  1856.     ///////////////////////////////////////////////////////////////////////////////
  1857.     // Beanies
  1858.     ///////////////////////////////////////////////////////////////////////////////
  1859.     class H_Watchcap_blk                            { quality = 1; price = 6; };
  1860.     class H_Watchcap_camo                           { quality = 1; price = 6; };
  1861.     class H_Watchcap_khk                            { quality = 1; price = 6; };
  1862.     class H_Watchcap_sgg                            { quality = 1; price = 6; };
  1863.  
  1864.     ///////////////////////////////////////////////////////////////////////////////
  1865.     // Bandannas
  1866.     ///////////////////////////////////////////////////////////////////////////////
  1867.     class H_Bandanna_camo                           { quality = 1; price = 4; };
  1868.     class H_Bandanna_cbr                            { quality = 1; price = 4; };
  1869.     class H_Bandanna_gry                            { quality = 1; price = 4; };
  1870.     class H_Bandanna_khk                            { quality = 1; price = 4; };
  1871.     class H_Bandanna_khk_hs                         { quality = 1; price = 4; };
  1872.     class H_Bandanna_mcamo                          { quality = 1; price = 4; };
  1873.     class H_Bandanna_sgg                            { quality = 1; price = 4; };
  1874.     class H_Bandanna_surfer                         { quality = 1; price = 4; };
  1875.  
  1876.     ///////////////////////////////////////////////////////////////////////////////
  1877.     // Boonie Hats
  1878.     ///////////////////////////////////////////////////////////////////////////////
  1879.     class H_Booniehat_dgtl                          { quality = 1; price = 6; };
  1880.     class H_Booniehat_dirty                         { quality = 1; price = 6; };
  1881.     class H_Booniehat_grn                           { quality = 1; price = 6; };
  1882.     class H_Booniehat_indp                          { quality = 1; price = 6; };
  1883.     class H_Booniehat_khk                           { quality = 1; price = 6; };
  1884.     class H_Booniehat_khk_hs                        { quality = 1; price = 6; };
  1885.     class H_Booniehat_mcamo                         { quality = 1; price = 6; };
  1886.     class H_Booniehat_tan                           { quality = 1; price = 6; };
  1887.  
  1888.     ///////////////////////////////////////////////////////////////////////////////
  1889.     // Hats
  1890.     ///////////////////////////////////////////////////////////////////////////////
  1891.     class H_Hat_blue                                { quality = 1; price = 6; };
  1892.     class H_Hat_brown                               { quality = 1; price = 6; };
  1893.     class H_Hat_camo                                { quality = 1; price = 6; };
  1894.     class H_Hat_checker                             { quality = 1; price = 6; };
  1895.     class H_Hat_grey                                { quality = 1; price = 6; };
  1896.     class H_Hat_tan                                 { quality = 1; price = 6; };
  1897.     class H_StrawHat                                { quality = 1; price = 6; };
  1898.     class H_StrawHat_dark                           { quality = 1; price = 6; };
  1899.     class Exile_Headgear_SantaHat                   { quality = 1; price = 10; };
  1900.     class Exile_Headgear_SafetyHelmet               { quality = 1; price = 20; };
  1901.  
  1902.     ///////////////////////////////////////////////////////////////////////////////
  1903.     // Berets
  1904.     ///////////////////////////////////////////////////////////////////////////////
  1905.     class H_Beret_02                                { quality = 2; price = 6; };
  1906.     class H_Beret_blk                               { quality = 2; price = 6; };
  1907.     class H_Beret_blk_POLICE                        { quality = 2; price = 6; };
  1908.     class H_Beret_brn_SF                            { quality = 2; price = 6; };
  1909.     class H_Beret_Colonel                           { quality = 3; price = 8; };
  1910.     class H_Beret_grn                               { quality = 2; price = 6; };
  1911.     class H_Beret_grn_SF                            { quality = 2; price = 6; };
  1912.     class H_Beret_ocamo                             { quality = 2; price = 6; };
  1913.     class H_Beret_red                               { quality = 2; price = 6; };
  1914.  
  1915.     ///////////////////////////////////////////////////////////////////////////////
  1916.     // Shemags
  1917.     ///////////////////////////////////////////////////////////////////////////////
  1918.     class H_Shemag_khk                              { quality = 1; price = 10; };
  1919.     class H_Shemag_olive                            { quality = 1; price = 10; };
  1920.     class H_Shemag_olive_hs                         { quality = 1; price = 10; };
  1921.     class H_Shemag_tan                              { quality = 1; price = 10; };
  1922.     class H_ShemagOpen_khk                          { quality = 1; price = 10; };
  1923.     class H_ShemagOpen_tan                          { quality = 1; price = 10; };
  1924.     class H_TurbanO_blk                             { quality = 1; price = 10; };
  1925.  
  1926.     ///////////////////////////////////////////////////////////////////////////////
  1927.     // Light Helmets
  1928.     ///////////////////////////////////////////////////////////////////////////////
  1929.     class H_HelmetB_light                           { quality = 2; price = 20; };
  1930.     class H_HelmetB_light_black                     { quality = 2; price = 20; };
  1931.     class H_HelmetB_light_desert                    { quality = 2; price = 20; };
  1932.     class H_HelmetB_light_grass                     { quality = 2; price = 20; };
  1933.     class H_HelmetB_light_sand                      { quality = 2; price = 20; };
  1934.     class H_HelmetB_light_snakeskin                 { quality = 2; price = 20; };
  1935.  
  1936.     ///////////////////////////////////////////////////////////////////////////////
  1937.     // Helmets
  1938.     ///////////////////////////////////////////////////////////////////////////////
  1939.     class H_HelmetIA                                { quality = 3; price = 40; };
  1940.     class H_HelmetIA_camo                           { quality = 3; price = 40; };
  1941.     class H_HelmetIA_net                            { quality = 3; price = 40; };
  1942.     class H_HelmetB                                 { quality = 3; price = 60; };
  1943.     class H_HelmetB_black                           { quality = 3; price = 60; };
  1944.     class H_HelmetB_camo                            { quality = 3; price = 80; }; // This one is awesome!
  1945.     class H_HelmetB_desert                          { quality = 3; price = 60; };
  1946.     class H_HelmetB_grass                           { quality = 3; price = 60; };
  1947.     class H_HelmetB_paint                           { quality = 3; price = 60; };
  1948.     class H_HelmetB_plain_blk                       { quality = 3; price = 60; };
  1949.     class H_HelmetB_sand                            { quality = 3; price = 60; };
  1950.     class H_HelmetB_snakeskin                       { quality = 3; price = 60; };
  1951.  
  1952.     ///////////////////////////////////////////////////////////////////////////////
  1953.     // Spec Ops Helmets
  1954.     ///////////////////////////////////////////////////////////////////////////////
  1955.     class H_HelmetSpecB                             { quality = 4; price = 80; };
  1956.     class H_HelmetSpecB_blk                         { quality = 4; price = 80; };
  1957.     class H_HelmetSpecB_paint1                      { quality = 4; price = 80; };
  1958.     class H_HelmetSpecB_paint2                      { quality = 4; price = 80; };
  1959.  
  1960.     ///////////////////////////////////////////////////////////////////////////////
  1961.     // Super Helmets
  1962.     ///////////////////////////////////////////////////////////////////////////////
  1963.     class H_HelmetO_ocamo                           { quality = 5; price = 150; };
  1964.     class H_HelmetO_oucamo                          { quality = 5; price = 150; };
  1965.     class H_HelmetSpecO_blk                         { quality = 5; price = 100; };
  1966.     class H_HelmetSpecO_ocamo                       { quality = 5; price = 100; };
  1967.     class H_HelmetLeaderO_ocamo                     { quality = 5; price = 200; };
  1968.     class H_HelmetLeaderO_oucamo                    { quality = 5; price = 200; };
  1969.  
  1970.     ///////////////////////////////////////////////////////////////////////////////
  1971.     // Pointer Attachments
  1972.     ///////////////////////////////////////////////////////////////////////////////
  1973.     class acc_flashlight                            { quality = 1; price = 4; };
  1974.     class acc_flashlight_pistol                     { quality = 1; price = 4; };
  1975.     class acc_pointer_IR                            { quality = 1; price = 10; };
  1976.  
  1977.     ///////////////////////////////////////////////////////////////////////////////
  1978.     // Bitpod Attachments
  1979.     ///////////////////////////////////////////////////////////////////////////////
  1980.     class bipod_01_F_blk                            { quality = 2; price = 10; };
  1981.     class bipod_01_F_mtp                            { quality = 2; price = 10; };
  1982.     class bipod_01_F_snd                            { quality = 2; price = 10; };
  1983.     class bipod_02_F_blk                            { quality = 2; price = 10; };
  1984.     class bipod_02_F_hex                            { quality = 2; price = 10; };
  1985.     class bipod_02_F_tan                            { quality = 2; price = 10; };
  1986.     class bipod_03_F_blk                            { quality = 2; price = 10; };
  1987.     class bipod_03_F_oli                            { quality = 2; price = 10; };
  1988.  
  1989.     ///////////////////////////////////////////////////////////////////////////////
  1990.     // Muzzle Attachments
  1991.     ///////////////////////////////////////////////////////////////////////////////
  1992.     class muzzle_snds_338_black                     { quality = 5; price = 50; };
  1993.     class muzzle_snds_338_green                     { quality = 5; price = 50; };
  1994.     class muzzle_snds_338_sand                      { quality = 5; price = 50; };
  1995.     class muzzle_snds_93mmg                         { quality = 4; price = 50; };
  1996.     class muzzle_snds_93mmg_tan                     { quality = 4; price = 50; };
  1997.     class muzzle_snds_acp                           { quality = 1; price = 10; };
  1998.     class muzzle_snds_B                             { quality = 3; price = 20; };
  1999.     class muzzle_snds_H                             { quality = 2; price = 20; };
  2000.     class muzzle_snds_H_MG                          { quality = 2; price = 20; };
  2001.     class muzzle_snds_H_SW                          { quality = 2; price = 20; };
  2002.     class muzzle_snds_L                             { quality = 1; price = 10; };
  2003.     class muzzle_snds_M                             { quality = 1; price = 10; };
  2004.  
  2005.     ///////////////////////////////////////////////////////////////////////////////
  2006.     // UAVS
  2007.     ///////////////////////////////////////////////////////////////////////////////
  2008.     class I_UavTerminal                             { quality = 4; price = 750; };
  2009.     class I_UAV_01_backpack_F                       { quality = 4; price = 3000; };
  2010.  
  2011.     ///////////////////////////////////////////////////////////////////////////////
  2012.     // Static MGs
  2013.     ///////////////////////////////////////////////////////////////////////////////
  2014.     class O_HMG_01_weapon_F                         { quality = 4; price = 5000; };
  2015.     class O_HMG_01_support_F                        { quality = 4; price = 1000; };
  2016.     // Does not seem to work with HMG01, only the lower version does
  2017.     //class O_HMG_01_support_high_F                 { quality = QUALITY_LEVEL_9000; price = 5000; };
  2018.  
  2019.     ///////////////////////////////////////////////////////////////////////////////
  2020.     // Optic Attachments
  2021.     ///////////////////////////////////////////////////////////////////////////////
  2022.     class optic_Aco                                 { quality = 1; price = 70; };
  2023.     class optic_ACO_grn                             { quality = 1; price = 70; };
  2024.     class optic_ACO_grn_smg                         { quality = 1; price = 70; };
  2025.     class optic_Aco_smg                             { quality = 1; price = 70; };
  2026.     class optic_AMS                                 { quality = 5; price = 300; };
  2027.     class optic_AMS_khk                             { quality = 5; price = 300; };
  2028.     class optic_AMS_snd                             { quality = 5; price = 300; };
  2029.     class optic_Arco                                { quality = 1; price = 100; };
  2030.     class optic_DMS                                 { quality = 2; price = 150; };
  2031.     class optic_Hamr                                { quality = 3; price = 200; };
  2032.     class optic_Holosight                           { quality = 1; price = 50; };
  2033.     class optic_Holosight_smg                       { quality = 1; price = 50; };
  2034.     class optic_KHS_blk                             { quality = 4; price = 300; };
  2035.     class optic_KHS_hex                             { quality = 4; price = 300; };
  2036.     class optic_KHS_old                             { quality = 4; price = 300; };
  2037.     class optic_KHS_tan                             { quality = 4; price = 300; };
  2038.     class optic_LRPS                                { quality = 5; price = 300; };
  2039.     class optic_MRCO                                { quality = 1; price = 100; };
  2040.     class optic_MRD                                 { quality = 1; price = 10; };
  2041.     class optic_Nightstalker                        { quality = 6; price = 1000; };
  2042.     class optic_NVS                                 { quality = 4; price = 500; };
  2043.     class optic_SOS                                 { quality = 2; price = 200; };
  2044.     //class optic_tws                                   { quality = QUALITY_LEVEL_9000; price = 1500; };
  2045.     //class optic_tws_mg                                { quality = QUALITY_LEVEL_9000; price = 1500; };
  2046.     class optic_Yorris                              { quality = 1; price = 10; };
  2047.  
  2048.     ///////////////////////////////////////////////////////////////////////////////
  2049.     // Hardware
  2050.     ///////////////////////////////////////////////////////////////////////////////
  2051.     class Exile_Item_Rope                           { quality = 1; price = 20; };
  2052.     class Exile_Item_DuctTape                       { quality = 1; price = 300; };
  2053.     class Exile_Item_ExtensionCord                  { quality = 1; price = 40; };
  2054.     class Exile_Item_FuelCanisterEmpty              { quality = 1; price = 40; };
  2055.     class Exile_Item_JunkMetal                      { quality = 1; price = 400; };
  2056.     class Exile_Item_LightBulb                      { quality = 1; price = 20; };
  2057.     class Exile_Item_MetalBoard                     { quality = 1; price = 600; };
  2058.     //class Exile_Item_MetalHedgehogKit             { quality = 1; price = 1200; };
  2059.     class Exile_Item_SafeKit                        { quality = 4; price = 25000; };
  2060.     class Exile_Item_CodeLock                       { quality = 1; price = 5000; };
  2061.     //class Exile_Item_Laptop                       { quality = 2; price = 9000; };
  2062.     //class Exile_Item_BaseCameraKit                { quality = 2; price = 5000; };
  2063.     class Exile_Item_CamoTentKit                    { quality = 1; price = 250; };
  2064.     class Exile_Item_MetalPole                      { quality = 1; price = 800; };
  2065.     class Exile_Item_MetalScrews                    { quality = 1; price = 100; };
  2066.     //class Exile_Item_MetalWire                    { quality = 1; price = 100; };
  2067.     //class Exile_Item_Cement                       { quality = 1; price = 20; };
  2068.     //class Exile_Item_Sand                         { quality = 1; price = 20; };
  2069.     //class Exile_Item_CarWheel                     { quality = 1; price = 1000; };
  2070.    
  2071.     // Added in 1.0.3, but not used
  2072.     //class Exile_Item_SprayCan_Black               { quality = 2; price = 20; };
  2073.     //class Exile_Item_SprayCan_Red                 { quality = 2; price = 20; };
  2074.     //class Exile_Item_SprayCan_Green               { quality = 2; price = 20; };
  2075.     //class Exile_Item_SprayCan_White               { quality = 2; price = 20; };
  2076.     //class Exile_Item_SprayCan_Blue                { quality = 2; price = 20; };
  2077.     //class Exile_Item_BurlapSack                   { quality = 2; price = 5; };
  2078.     //class Exile_Item_Bullets_556                  { quality = 2; price = 5; };
  2079.     //class Exile_Item_Bullets_762                  { quality = 2; price = 5; };
  2080.     //class Exile_Item_WeaponParts                  { quality = 2; price = 20; };
  2081.  
  2082.     ///////////////////////////////////////////////////////////////////////////////
  2083.     // Food
  2084.     ///////////////////////////////////////////////////////////////////////////////
  2085.     class Exile_Item_SheepSteak_Cooked              { quality = 4; price = 230; }; //100, 30
  2086.     class Exile_Item_AlsatianSteak_Cooked           { quality = 4; price = 230; }; //100, 30
  2087.     class Exile_Item_CatSharkFilet_Cooked           { quality = 4; price = 230; }; //100, 30
  2088.     class Exile_Item_FinSteak_Cooked                { quality = 4; price = 230; }; //100, 30
  2089.     class Exile_Item_GoatSteak_Cooked               { quality = 4; price = 230; }; //100, 30
  2090.     class Exile_Item_TurtleFilet_Cooked             { quality = 4; price = 230; }; //100, 30
  2091.     class Exile_Item_TunaFilet_Cooked               { quality = 3; price = 220; }; //90, 30
  2092.     class Exile_Item_RabbitSteak_Cooked             { quality = 3; price = 215; }; //80, 30
  2093.     class Exile_Item_EMRE                           { quality = 3; price = 54; }; //75, 60
  2094.     class Exile_Item_ChickenFilet_Cooked            { quality = 3; price = 205; }; //70, 30
  2095.     class Exile_Item_RoosterFilet_Cooked            { quality = 3; price = 205; }; //70, 30
  2096.     class Exile_Item_MulletFilet_Cooked             { quality = 3; price = 200; }; //65, 30
  2097.     class Exile_Item_SalemaFilet_Cooked             { quality = 3; price = 200; }; //65, 30
  2098.     class Exile_Item_GloriousKnakworst              { quality = 3; price = 40; }; //60, 30
  2099.     class Exile_Item_MackerelFilet_Cooked           { quality = 3; price = 190; }; //55, 30
  2100.     class Exile_Item_Surstromming                   { quality = 3; price = 34; }; //55, 25
  2101.     class Exile_Item_SausageGravy                   { quality = 3; price = 30; }; //50, 25
  2102.     class Exile_Item_OrnateFilet_Cooked             { quality = 3; price = 180; }; //40, 30
  2103.     class Exile_Item_SnakeFilet_Cooked              { quality = 3; price = 180; }; //40, 30
  2104.     class Exile_Item_Catfood                        { quality = 2; price = 24; }; //40, 40
  2105.     class Exile_Item_ChristmasTinner                { quality = 3; price = 20; }; //40, 60
  2106.     class Exile_Item_BBQSandwich                    { quality = 3; price = 20; }; //40, 60
  2107.     class Exile_Item_MacasCheese                    { quality = 3; price = 20; }; //40, 60
  2108.     class Exile_Item_Dogfood                        { quality = 2; price = 18; }; //30, 30
  2109.     class Exile_Item_BeefParts                      { quality = 2; price = 18; }; //30, 30
  2110.     class Exile_Item_Cheathas                       { quality = 2; price = 18; }; //30, 30
  2111.     class Exile_Item_CatSharkFilet_Raw              { quality = 2; price = 125; }; //25, 30
  2112.     class Exile_Item_Noodles                        { quality = 1; price = 14; }; //25, 50
  2113.     class Exile_Item_SeedAstics                     { quality = 1; price = 12; }; //20, 40
  2114.     class Exile_Item_TunaFilet_Raw                  { quality = 2; price = 120; }; //20, 30
  2115.     class Exile_Item_AlsatianSteak_Raw              { quality = 2; price = 115; };  //15, 30
  2116.     class Exile_Item_TurtleFilet_Raw                { quality = 2; price = 115; }; //15, 30
  2117.     class Exile_Item_SheepSteak_Raw                 { quality = 2; price = 115; }; //15, 30
  2118.     class Exile_Item_FinSteak_Raw                   { quality = 2; price = 115; }; //15, 30
  2119.     class Exile_Item_GoatSteak_Raw                  { quality = 2; price = 115; }; //15, 30
  2120.     class Exile_Item_Raisins                        { quality = 1; price = 10; }; //15, 30
  2121.     class Exile_Item_ChickenFilet_Raw               { quality = 2; price = 110; }; //10, 30
  2122.     class Exile_Item_RoosterFilet_Raw               { quality = 2; price = 110; }; //10, 30
  2123.     class Exile_Item_Moobar                         { quality = 1; price = 8; }; //10, 30
  2124.     class Exile_Item_InstantCoffee                  { quality = 1; price = 20; }; //5, 10
  2125.     class Exile_Item_MackerelFilet_Raw              { quality = 2; price = 108; }; //5, 30
  2126.     class Exile_Item_MulletFilet_Raw                { quality = 2; price = 108; }; //5, 30
  2127.     class Exile_Item_OrnateFilet_Raw                { quality = 2; price = 108; }; //5, 30
  2128.     class Exile_Item_RabbitSteak_Raw                { quality = 2; price = 108; }; //5, 30
  2129.     class Exile_Item_SalemaFilet_Raw                { quality = 2; price = 108; }; //5, 30
  2130.     class Exile_Item_SnakeFilet_Raw                 { quality = 2; price = 108; }; //5, 30
  2131.     class Exile_Item_Can_Empty                      { quality = 1; price = 1; sellPrice = 1; };
  2132.  
  2133.     ///////////////////////////////////////////////////////////////////////////////
  2134.     // Drinks
  2135.     ///////////////////////////////////////////////////////////////////////////////
  2136.     class Exile_Item_PlasticBottleCoffee            { quality = 3; price = 70; sellPrice = 10; };//100, 60
  2137.     class Exile_Item_PowerDrink                     { quality = 3; price = 60; }; //95, 10
  2138.     class Exile_Item_PlasticBottleFreshWater        { quality = 2; price = 50; sellPrice = 4; }; //80, 15
  2139.     class Exile_Item_Beer                           { quality = 1; price = 50; }; //75, 30
  2140.     class Exile_Item_EnergyDrink                    { quality = 1; price = 40; }; //75, 20
  2141.     class Exile_Item_ChocolateMilk                  { quality = 1; price = 25; }; //75, 20
  2142.     class Exile_Item_MountainDupe                   { quality = 1; price = 30; }; //50, 20
  2143.     class Exile_Item_PlasticBottleEmpty             { quality = 1; price = 4; };
  2144.  
  2145.     ///////////////////////////////////////////////////////////////////////////////
  2146.     // First Aid
  2147.     ///////////////////////////////////////////////////////////////////////////////
  2148.     class Exile_Item_InstaDoc                       { quality = 5; price = 1250; };
  2149.     class Exile_Item_Vishpirin                      { quality = 3; price = 300; };
  2150.     class Exile_Item_Bandage                        { quality = 2; price = 100; };
  2151.     class Exile_Item_Heatpack                       { quality = 1; price = 50; };
  2152.  
  2153.     //class Exile_Item_Defibrillator                { quality = 1; price = 7500; };
  2154.  
  2155.     ///////////////////////////////////////////////////////////////////////////////
  2156.     // Tools
  2157.     ///////////////////////////////////////////////////////////////////////////////
  2158.     class Exile_Item_Matches                        { quality = 1; price = 60; };
  2159.     class Exile_Item_CookingPot                     { quality = 2; price = 80; };
  2160.     class Exile_Melee_Axe                           { quality = 2; price = 100; };
  2161.     class Exile_Melee_SledgeHammmer                 { quality = 3; price = 500; };
  2162.     class Exile_Item_CanOpener                      { quality = 1; price = 80; };
  2163.     class Exile_Item_Handsaw                        { quality = 2; price = 500; };
  2164.     class Exile_Item_Pliers                         { quality = 2; price = 350; };
  2165.     class Exile_Item_Grinder                        { quality = 2; price = 1250; };
  2166.     class Exile_Item_Foolbox                        { quality = 2; price = 4000; };
  2167.     //class Exile_Item_CordlessScrewdriver          { quality = 1; price = 750; };
  2168.     //class Exile_Item_FireExtinguisher             { quality = 1; price = 650; };
  2169.     //class Exile_Item_Hammer                       { quality = 1; price = 600; };
  2170.     //class Exile_Item_OilCanister                  { quality = 1; price = 1750; };
  2171.     //class Exile_Item_Screwdriver                  { quality = 1; price = 250; };
  2172.     //class Exile_Item_Shovel                       { quality = 1; price = 700; };
  2173.     //class Exile_Item_Wrench                       { quality = 1; price = 250; };
  2174.     //class Exile_Item_SleepingMat                  { quality = 1; price = 1250; };
  2175.     //class Exile_Item_ToiletPaper                  { quality = 1; price = 5; };
  2176.     //class Exile_Item_ZipTie                       { quality = 1; price = 250; };
  2177.  
  2178.     ///////////////////////////////////////////////////////////////////////////////
  2179.     // Navigation
  2180.     ///////////////////////////////////////////////////////////////////////////////
  2181.     class ItemWatch                                 { quality = 1; price = 2; };
  2182.     class ItemGPS                                   { quality = 2; price = 40; };
  2183.     class ItemMap                                   { quality = 1; price = 6; };
  2184.     class ItemCompass                               { quality = 1; price = 6; };
  2185.     class ItemRadio                                 { quality = 1; price = 40; };
  2186.     class Binocular                                 { quality = 1; price = 40; };
  2187.     class Rangefinder                               { quality = 3; price = 200; };
  2188.     class Laserdesignator                           { quality = 6; price = 750; };
  2189.     class Laserdesignator_02                        { quality = 6; price = 750; };
  2190.     class Laserdesignator_03                        { quality = 6; price = 750; };
  2191.     class NVGoggles                                 { quality = 2; price = 100; };
  2192.     class NVGoggles_INDEP                           { quality = 2; price = 100; };
  2193.     class NVGoggles_OPFOR                           { quality = 2; price = 100; };
  2194.     class Exile_Item_XM8                            { quality = 2; price = 20; };
  2195.     class Exile_Item_MobilePhone                    { quality = 6; price = 500; };
  2196.  
  2197.     ///////////////////////////////////////////////////////////////////////////////
  2198.     // Watch out for a Walter fart! He has gas!
  2199.     ///////////////////////////////////////////////////////////////////////////////
  2200.     class Exile_Headgear_GasMask                    { quality = 4; price = 500; };
  2201.  
  2202.     ///////////////////////////////////////////////////////////////////////////////
  2203.     // Rebreather
  2204.     ///////////////////////////////////////////////////////////////////////////////
  2205.     class V_RebreatherB                             { quality = 2; price = 250; };
  2206.     class V_RebreatherIA                            { quality = 2; price = 250; };
  2207.     class V_RebreatherIR                            { quality = 2; price = 250; };
  2208.  
  2209.     ///////////////////////////////////////////////////////////////////////////////
  2210.     // Pilot Stuff
  2211.     ///////////////////////////////////////////////////////////////////////////////
  2212.     class B_Parachute                               { quality = 3; price = 150; };
  2213.     class H_CrewHelmetHeli_B                        { quality = 3; price = 150; };
  2214.     class H_CrewHelmetHeli_I                        { quality = 3; price = 150; };
  2215.     class H_CrewHelmetHeli_O                        { quality = 3; price = 150; };
  2216.     class H_HelmetCrew_I                            { quality = 3; price = 100; };
  2217.     class H_HelmetCrew_B                            { quality = 3; price = 100; };
  2218.     class H_HelmetCrew_O                            { quality = 3; price = 100; };
  2219.     class H_PilotHelmetHeli_B                       { quality = 4; price = 100; };
  2220.     class H_PilotHelmetHeli_I                       { quality = 4; price = 100; };
  2221.     class H_PilotHelmetHeli_O                       { quality = 4; price = 100; };
  2222.     class U_B_HeliPilotCoveralls                    { quality = 4; price = 80; };
  2223.     class U_B_PilotCoveralls                        { quality = 2; price = 60; };
  2224.     class U_I_HeliPilotCoveralls                    { quality = 2; price = 60; };
  2225.     class U_I_pilotCoveralls                        { quality = 2; price = 60; };
  2226.     class U_O_PilotCoveralls                        { quality = 2; price = 60; };
  2227.     class H_PilotHelmetFighter_B                    { quality = 5; price = 150; };
  2228.     class H_PilotHelmetFighter_I                    { quality = 5; price = 150; };
  2229.     class H_PilotHelmetFighter_O                    { quality = 5; price = 150; };
  2230.  
  2231.     ///////////////////////////////////////////////////////////////////////////////
  2232.     // Backpacks
  2233.     ///////////////////////////////////////////////////////////////////////////////
  2234.     class B_HuntingBackpack                         { quality = 3; price = 70; };
  2235.     class B_OutdoorPack_blk                         { quality = 1; price = 80; };
  2236.     class B_OutdoorPack_blu                         { quality = 1; price = 80; };
  2237.     class B_OutdoorPack_tan                         { quality = 1; price = 80; };
  2238.     class B_AssaultPack_blk                         { quality = 1; price = 90; };
  2239.     class B_AssaultPack_cbr                         { quality = 1; price = 90; };
  2240.     class B_AssaultPack_dgtl                        { quality = 1; price = 90; };
  2241.     class B_AssaultPack_khk                         { quality = 1; price = 90; };
  2242.     class B_AssaultPack_mcamo                       { quality = 1; price = 90; };
  2243.     class B_AssaultPack_rgr                         { quality = 1; price = 90; };
  2244.     class B_AssaultPack_sgg                         { quality = 1; price = 90; };
  2245.     class B_FieldPack_blk                           { quality = 2; price = 120; };
  2246.     class B_FieldPack_cbr                           { quality = 2; price = 120; };
  2247.     class B_FieldPack_ocamo                         { quality = 2; price = 120; };
  2248.     class B_FieldPack_oucamo                        { quality = 2; price = 120; };
  2249.     class B_TacticalPack_blk                        { quality = 2; price = 150; };
  2250.     class B_TacticalPack_rgr                        { quality = 2; price = 150; };
  2251.     class B_TacticalPack_ocamo                      { quality = 2; price = 150; };
  2252.     class B_TacticalPack_mcamo                      { quality = 2; price = 150; };
  2253.     class B_TacticalPack_oli                        { quality = 2; price = 150; };
  2254.     class B_Kitbag_cbr                              { quality = 3; price = 200; };
  2255.     class B_Kitbag_mcamo                            { quality = 3; price = 200; };
  2256.     class B_Kitbag_sgg                              { quality = 3; price = 200; };
  2257.     class B_Bergen_blk                              { quality = 3; price = 200; };
  2258.     class B_Bergen_mcamo                            { quality = 3; price = 200; };
  2259.     class B_Bergen_rgr                              { quality = 3; price = 200; };
  2260.     class B_Bergen_sgg                              { quality = 3; price = 200; };
  2261.     class B_Carryall_cbr                            { quality = 4; price = 300; };
  2262.     class B_Carryall_khk                            { quality = 4; price = 300; };
  2263.     class B_Carryall_mcamo                          { quality = 4; price = 300; };
  2264.     class B_Carryall_ocamo                          { quality = 4; price = 300; };
  2265.     class B_Carryall_oli                            { quality = 4; price = 300; };
  2266.     class B_Carryall_oucamo                         { quality = 4; price = 300; };
  2267.  
  2268.     ///////////////////////////////////////////////////////////////////////////////
  2269.     // Ammunition
  2270.     ///////////////////////////////////////////////////////////////////////////////
  2271.     class 100Rnd_65x39_caseless_mag                         { quality = 2; price = 30; };
  2272.     class 100Rnd_65x39_caseless_mag_Tracer                  { quality = 2; price = 40; };
  2273.     class 10Rnd_127x54_Mag                                  { quality = 4; price = 30; };
  2274.     // Broken in Arma
  2275.     class 10Rnd_338_Mag                                     { quality = 5; price = 30; };
  2276.  
  2277.     class 10Rnd_762x54_Mag                                  { quality = 3; price = 30; };
  2278.     //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
  2279.     class 10Rnd_93x64_DMR_05_Mag                            { quality = 4; price = 40; };
  2280.     class 11Rnd_45ACP_Mag                                   { quality = 1; price = 8; };
  2281.     class 150Rnd_762x54_Box                                 { quality = 3; price = 20; };
  2282.     class 150Rnd_762x54_Box_Tracer                          { quality = 3; price = 30; };
  2283.     class 16Rnd_9x21_Mag                                    { quality = 1; price = 20; };
  2284.     class 200Rnd_65x39_cased_Box                            { quality = 2; price = 30; };
  2285.     class 200Rnd_65x39_cased_Box_Tracer                     { quality = 2; price = 30; };
  2286.     class 150Rnd_93x64_Mag                                  { quality = 6; price = 50; };
  2287.     class 130Rnd_338_Mag                                    { quality = 5; price = 40; };
  2288.     class 20Rnd_556x45_UW_mag                               { quality = 1; price = 20; };
  2289.     class 20Rnd_762x51_Mag                                  { quality = 2; price = 20; };
  2290.     class 30Rnd_45ACP_Mag_SMG_01                            { quality = 1; price = 10; };
  2291.     class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green               { quality = 1; price = 10; };
  2292.     class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow              { quality = 1; price = 10; };
  2293.     class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red                 { quality = 1; price = 10; };
  2294.     class 30Rnd_556x45_Stanag                               { quality = 1; price = 20; };
  2295.     class 30Rnd_556x45_Stanag_Tracer_Green                  { quality = 1; price = 20; };
  2296.     class 30Rnd_556x45_Stanag_green                         { quality = 1; price = 20; };
  2297.     class 30Rnd_556x45_Stanag_Tracer_Red                    { quality = 1; price = 20; };
  2298.     class 30Rnd_556x45_Stanag_Tracer_Yellow                 { quality = 1; price = 20; };
  2299.     class 30Rnd_556x45_Stanag_red                           { quality = 1; price = 20; };
  2300.     class 30Rnd_65x39_caseless_green                        { quality = 2; price = 20; };
  2301.     class 30Rnd_65x39_caseless_green_mag_Tracer             { quality = 2; price = 30; };
  2302.     class 30Rnd_65x39_caseless_mag                          { quality = 2; price = 20; };
  2303.     class 30Rnd_65x39_caseless_mag_Tracer                   { quality = 2; price = 30; };
  2304.     class 30Rnd_9x21_Mag                                    { quality = 1; price = 40; };
  2305.     class 30Rnd_9x21_Yellow_Mag                             { quality = 1; price = 40; };
  2306.     class 30Rnd_9x21_Green_Mag                              { quality = 1; price = 40; };
  2307.     class 30Rnd_9x21_Red_Mag                                { quality = 1; price = 40; };
  2308.     class 5Rnd_127x108_APDS_Mag                             { quality = 6; price = 50; };
  2309.     class 5Rnd_127x108_Mag                                  { quality = 6; price = 40; };
  2310.     class 6Rnd_45ACP_Cylinder                               { quality = 1; price = 8; };
  2311.     class 6Rnd_GreenSignal_F                                { quality = 1; price = 30; };
  2312.     class 6Rnd_RedSignal_F                                  { quality = 1; price = 30; };
  2313.     class 7Rnd_408_Mag                                      { quality = 6; price = 10; };
  2314.     class 9Rnd_45ACP_Mag                                    { quality = 1; price = 6; };
  2315.  
  2316.     // Price for bullet cam magazines is normal magazine price + 20 pop tabs per bullet
  2317.     class Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag            { quality = 6; price = 40 +  5 * 20; };
  2318.     class Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag       { quality = 6; price = 40 +  5 * 20; };
  2319.     class Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag      { quality = 6; price = 40 + 10 * 20; };
  2320.     class Exile_Magazine_7Rnd_408_Bullet_Cam_Mag                { quality = 6; price = 10 +  7 * 20; };
  2321.     class Exile_Magazine_10Rnd_338_Bullet_Cam_Mag               { quality = 6; price = 30 + 10 * 20; };
  2322.     class Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag       { quality = 6; price = 40 + 10 * 20; };
  2323.     class Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag       { quality = 6; price = 40 +  5 * 20; };
  2324.     class Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag  { quality = 6; price = 40 +  5 * 20; };
  2325.  
  2326.     ///////////////////////////////////////////////////////////////////////////////
  2327.     // Flares
  2328.     ///////////////////////////////////////////////////////////////////////////////
  2329.     class Chemlight_blue                            { quality = 1; price = 2; };
  2330.     class Chemlight_green                           { quality = 1; price = 2; };
  2331.     class Chemlight_red                             { quality = 1; price = 2; };
  2332.     class FlareGreen_F                              { quality = 1; price = 6; };
  2333.     class FlareRed_F                                { quality = 1; price = 6; };
  2334.     class FlareWhite_F                              { quality = 1; price = 6; };
  2335.     class FlareYellow_F                             { quality = 1; price = 6; };
  2336.     class UGL_FlareGreen_F                          { quality = 2; price = 8; };
  2337.     class UGL_FlareRed_F                            { quality = 2; price = 8; };
  2338.     class UGL_FlareWhite_F                          { quality = 2; price = 8; };
  2339.     class UGL_FlareYellow_F                         { quality = 2; price = 8; };
  2340.     class 3Rnd_UGL_FlareGreen_F                     { quality = 3; price = 8*3; };
  2341.     class 3Rnd_UGL_FlareRed_F                       { quality = 3; price = 8*3; };
  2342.     class 3Rnd_UGL_FlareWhite_F                     { quality = 3; price = 8*3; };
  2343.     class 3Rnd_UGL_FlareYellow_F                    { quality = 3; price = 8*3; };
  2344.  
  2345.     ///////////////////////////////////////////////////////////////////////////////
  2346.     // Smokes
  2347.     ///////////////////////////////////////////////////////////////////////////////
  2348.     class SmokeShell                                { quality = 1; price = 6; };
  2349.     class SmokeShellBlue                            { quality = 1; price = 6; };
  2350.     class SmokeShellGreen                           { quality = 1; price = 6; };
  2351.     class SmokeShellOrange                          { quality = 1; price = 6; };
  2352.     class SmokeShellPurple                          { quality = 1; price = 6; };
  2353.     class SmokeShellRed                             { quality = 1; price = 6; };
  2354.     class SmokeShellYellow                          { quality = 1; price = 6; };
  2355.     class 1Rnd_Smoke_Grenade_shell                  { quality = 2; price = 8; };
  2356.     class 1Rnd_SmokeBlue_Grenade_shell              { quality = 2; price = 8; };
  2357.     class 1Rnd_SmokeGreen_Grenade_shell             { quality = 2; price = 8; };
  2358.     class 1Rnd_SmokeOrange_Grenade_shell            { quality = 2; price = 8; };
  2359.     class 1Rnd_SmokePurple_Grenade_shell            { quality = 2; price = 8; };
  2360.     class 1Rnd_SmokeRed_Grenade_shell               { quality = 2; price = 8; };
  2361.     class 1Rnd_SmokeYellow_Grenade_shell            { quality = 2; price = 8; };
  2362.     class 3Rnd_Smoke_Grenade_shell                  { quality = 3; price = 8*3; };
  2363.     class 3Rnd_SmokeBlue_Grenade_shell              { quality = 3; price = 8*3; };
  2364.     class 3Rnd_SmokeGreen_Grenade_shell             { quality = 3; price = 8*3; };
  2365.     class 3Rnd_SmokeOrange_Grenade_shell            { quality = 3; price = 8*3; };
  2366.     class 3Rnd_SmokePurple_Grenade_shell            { quality = 3; price = 8*3; };
  2367.     class 3Rnd_SmokeRed_Grenade_shell               { quality = 3; price = 8*3; };
  2368.     class 3Rnd_SmokeYellow_Grenade_shell            { quality = 3; price = 8*3; };
  2369.  
  2370.     ///////////////////////////////////////////////////////////////////////////////
  2371.     // Explosives
  2372.     ///////////////////////////////////////////////////////////////////////////////
  2373.     class HandGrenade                               { quality = 3; price = 40; };
  2374.     class MiniGrenade                               { quality = 2; price = 30; };
  2375.     class B_IR_Grenade                              { quality = 1; price = 50; };
  2376.     class O_IR_Grenade                              { quality = 1; price = 50; };
  2377.     class I_IR_Grenade                              { quality = 1; price = 50; };
  2378.     class 1Rnd_HE_Grenade_shell                     { quality = 2; price = 70; };
  2379.     class 3Rnd_HE_Grenade_shell                     { quality = 3; price = 70*3; };
  2380.     class APERSBoundingMine_Range_Mag               { quality = 3; price = 500; };
  2381.     class APERSMine_Range_Mag                       { quality = 3; price = 600; };
  2382.     class APERSTripMine_Wire_Mag                    { quality = 3; price = 300; };
  2383.     class ClaymoreDirectionalMine_Remote_Mag        { quality = 3; price = 350; };
  2384.     class DemoCharge_Remote_Mag                     { quality = 4; price = 700; };
  2385.     class IEDLandBig_Remote_Mag                     { quality = 3; price = 600; };
  2386.     class IEDLandSmall_Remote_Mag                   { quality = 3; price = 300; };
  2387.     class IEDUrbanBig_Remote_Mag                    { quality = 3; price = 800; };
  2388.     class IEDUrbanSmall_Remote_Mag                  { quality = 3; price = 400; };
  2389.     class SatchelCharge_Remote_Mag                  { quality = 5; price = 1000; };
  2390.     class SLAMDirectionalMine_Wire_Mag              { quality = 3; price = 700; };
  2391.  
  2392.     ///////////////////////////////////////////////////////////////////////////////
  2393.     // Pistols
  2394.     ///////////////////////////////////////////////////////////////////////////////
  2395.     class hgun_ACPC2_F                              { quality = 1; price = 50; };
  2396.     class hgun_P07_F                                { quality = 1; price = 50; };
  2397.     class hgun_Pistol_heavy_01_F                    { quality = 2; price = 80; };
  2398.     class hgun_Pistol_heavy_02_F                    { quality = 2; price = 80; };
  2399.     class hgun_Pistol_Signal_F                      { quality = 1; price = 100; };
  2400.     class hgun_Rook40_F                             { quality = 1; price = 50; };
  2401.  
  2402.     ///////////////////////////////////////////////////////////////////////////////
  2403.     // Sub Machine Guns
  2404.     ///////////////////////////////////////////////////////////////////////////////
  2405.     class hgun_PDW2000_F                            { quality = 1; price = 100; };
  2406.     class SMG_01_F                                  { quality = 1; price = 150; };
  2407.     class SMG_02_F                                  { quality = 1; price = 150; };
  2408.  
  2409.     ///////////////////////////////////////////////////////////////////////////////
  2410.     // Light Machine Guns
  2411.     ///////////////////////////////////////////////////////////////////////////////
  2412.     class arifle_MX_SW_Black_F                      { quality = 2; price = 250; };
  2413.     class arifle_MX_SW_F                            { quality = 2; price = 250; };
  2414.     class LMG_Mk200_F                               { quality = 2; price = 300; };
  2415.     class LMG_Zafir_F                               { quality = 3; price = 350; };
  2416.     class MMG_01_hex_F                              { quality = 6; price = 800; };
  2417.     class MMG_01_tan_F                              { quality = 6; price = 800; };
  2418.     class MMG_02_black_F                            { quality = 6; price = 450; };
  2419.     class MMG_02_camo_F                             { quality = 5; price = 450; };
  2420.     class MMG_02_sand_F                             { quality = 5; price = 450; };
  2421.  
  2422.     ///////////////////////////////////////////////////////////////////////////////
  2423.     // Assault Rifles
  2424.     ///////////////////////////////////////////////////////////////////////////////
  2425.     class arifle_Katiba_C_F                         { quality = 2; price = 150; };
  2426.     class arifle_Katiba_F                           { quality = 2; price = 150; };
  2427.     class arifle_Katiba_GL_F                        { quality = 2; price = 200; };
  2428.     class arifle_Mk20_F                             { quality = 1; price = 150; };
  2429.     class arifle_Mk20_GL_F                          { quality = 1; price = 200; };
  2430.     class arifle_Mk20_GL_plain_F                    { quality = 1; price = 200; };
  2431.     class arifle_Mk20_plain_F                       { quality = 1; price = 150; };
  2432.     class arifle_Mk20C_F                            { quality = 1; price = 150; };
  2433.     class arifle_Mk20C_plain_F                      { quality = 1; price = 150; };
  2434.     class arifle_MX_Black_F                         { quality = 2; price = 450; };
  2435.     class arifle_MX_F                               { quality = 2; price = 450; };
  2436.     class arifle_MX_GL_Black_F                      { quality = 2; price = 450; };
  2437.     class arifle_MX_GL_F                            { quality = 2; price = 450; };
  2438.     class arifle_MXC_Black_F                        { quality = 2; price = 350; };
  2439.     class arifle_MXC_F                              { quality = 2; price = 350; };
  2440.     class arifle_SDAR_F                             { quality = 1; price = 650; };
  2441.     class arifle_TRG20_F                            { quality = 1; price = 250; };
  2442.     class arifle_TRG21_F                            { quality = 1; price = 250; };
  2443.     class arifle_TRG21_GL_F                         { quality = 1; price = 350; };
  2444.  
  2445.     ///////////////////////////////////////////////////////////////////////////////
  2446.     // Sniper Rifles
  2447.     ///////////////////////////////////////////////////////////////////////////////
  2448.     class arifle_MXM_Black_F                        { quality = 2; price = 550; };
  2449.     class arifle_MXM_F                              { quality = 2; price = 550; };
  2450.     class srifle_DMR_01_F                           { quality = 3; price = 600; };
  2451.     class srifle_DMR_02_camo_F                      { quality = 3; price = 800; };
  2452.     class srifle_DMR_02_F                           { quality = 3; price = 800; };
  2453.     class srifle_DMR_02_sniper_F                    { quality = 3; price = 800; };
  2454.     class srifle_DMR_03_F                           { quality = 3; price = 750; };
  2455.     class srifle_DMR_03_khaki_F                     { quality = 3; price = 750; };
  2456.     class srifle_DMR_03_multicam_F                  { quality = 3; price = 750; };
  2457.     class srifle_DMR_03_tan_F                       { quality = 3; price = 750; };
  2458.     class srifle_DMR_03_woodland_F                  { quality = 3; price = 750; };
  2459.     class srifle_DMR_04_F                           { quality = 4; price = 700; };
  2460.     class srifle_DMR_04_Tan_F                       { quality = 4; price = 700; };
  2461.     class srifle_DMR_05_blk_F                       { quality = 4; price = 850; };
  2462.     class srifle_DMR_05_hex_F                       { quality = 4; price = 850; };
  2463.     class srifle_DMR_05_tan_f                       { quality = 4; price = 850; };
  2464.     class srifle_DMR_06_camo_F                      { quality = 5; price = 800; };
  2465.     class srifle_DMR_06_olive_F                     { quality = 5; price = 800; };
  2466.     class srifle_EBR_F                              { quality = 3; price = 700; };
  2467.     class srifle_GM6_camo_F                         { quality = 6; price = 900; };
  2468.     class srifle_GM6_F                              { quality = 6; price = 900; };
  2469.     class srifle_LRR_camo_F                         { quality = 6; price = 850; };
  2470.     class srifle_LRR_F                              { quality = 6; price = 850; };
  2471.  
  2472.     ///////////////////////////////////////////////////////////////////////////////
  2473.     // ArmA 2 Weapons
  2474.     ///////////////////////////////////////////////////////////////////////////////
  2475.     class Exile_Weapon_AK107                        { quality = 1; price = 300; };
  2476.     class Exile_Weapon_AK107_GL                     { quality = 2; price = 400; };
  2477.     class Exile_Weapon_AK74                         { quality = 2; price = 350; };
  2478.     class Exile_Weapon_AK74_GL                      { quality = 2; price = 400; };
  2479.     class Exile_Weapon_AK47                         { quality = 3; price = 500; };
  2480.     class Exile_Weapon_AKM                          { quality = 3; price = 500; };
  2481.     class Exile_Weapon_AKS                          { quality = 3; price = 500; };
  2482.     class Exile_Weapon_AKS_Gold                     { quality = 3; price = 550; };
  2483.     class Exile_Weapon_DMR                          { quality = 3; price = 650; };
  2484.     class Exile_Weapon_LeeEnfield                   { quality = 1; price = 250; };
  2485.     class Exile_Weapon_CZ550                        { quality = 2; price = 400; };
  2486.     class Exile_Weapon_SVD                          { quality = 4; price = 800; };
  2487.     class Exile_Weapon_SVDCamo                      { quality = 4; price = 850; };
  2488.     class Exile_Weapon_VSSVintorez                  { quality = 3; price = 600; };
  2489.     class Exile_Weapon_RPK                          { quality = 2; price = 250; };
  2490.     class Exile_Weapon_PK                           { quality = 3; price = 300; };
  2491.     class Exile_Weapon_PKP                          { quality = 3; price = 350; };
  2492.     class Exile_Weapon_Colt1911                     { quality = 1; price = 100; };
  2493.     class Exile_Weapon_Makarov                      { quality = 1; price = 100; };
  2494.     class Exile_Weapon_Taurus                       { quality = 1; price = 100; };
  2495.     class Exile_Weapon_TaurusGold                   { quality = 1; price = 150; };
  2496.     class Exile_Weapon_M1014                        { quality = 2; price = 200; };
  2497.     class Exile_Weapon_SA61                         { quality = 1; price = 150; };
  2498.     class Exile_Weapon_m107                         { quality = 5; price = 850; };
  2499.     class Exile_Weapon_ksvk                         { quality = 5; price = 850; };
  2500.     class Exile_Weapon_M4                           { quality = 2; price = 300; };
  2501.     class Exile_Weapon_M16A4                        { quality = 2; price = 350; };
  2502.     class Exile_Weapon_M16A2                        { quality = 1; price = 300; };
  2503.  
  2504.     ///////////////////////////////////////////////////////////////////////////////
  2505.     // ArmA 2 Ammunition
  2506.     ///////////////////////////////////////////////////////////////////////////////
  2507.     class Exile_Magazine_30Rnd_762x39_AK                { quality = 3; price = 20; };
  2508.     class Exile_Magazine_30Rnd_545x39_AK                { quality = 1; price = 20; };
  2509.     class Exile_Magazine_30Rnd_545x39_AK_Green          { quality = 1; price = 20; };
  2510.     class Exile_Magazine_30Rnd_545x39_AK_Red            { quality = 1; price = 20; };
  2511.     class Exile_Magazine_30Rnd_545x39_AK_White          { quality = 1; price = 20; };
  2512.     class Exile_Magazine_30Rnd_545x39_AK_Yellow         { quality = 1; price = 20; };
  2513.     class Exile_Magazine_45Rnd_545x39_RPK_Green         { quality = 1; price = 20; };
  2514.     class Exile_Magazine_75Rnd_545x39_RPK_Green         { quality = 1; price = 20; };
  2515.     class Exile_Magazine_20Rnd_762x51_DMR               { quality = 3; price = 20; };
  2516.     class Exile_Magazine_20Rnd_762x51_DMR_Yellow        { quality = 3; price = 20; };
  2517.     class Exile_Magazine_20Rnd_762x51_DMR_Red           { quality = 3; price = 20; };
  2518.     class Exile_Magazine_20Rnd_762x51_DMR_Green         { quality = 3; price = 20; };
  2519.     class Exile_Magazine_10Rnd_303                      { quality = 1; price = 20; };
  2520.     class Exile_Magazine_100Rnd_762x54_PK_Green         { quality = 3; price = 20; };
  2521.     class Exile_Magazine_7Rnd_45ACP                     { quality = 1; price = 20; };
  2522.     class Exile_Magazine_8Rnd_9x18                      { quality = 1; price = 20; };
  2523.     class Exile_Magazine_6Rnd_45ACP                     { quality = 1; price = 20; };
  2524.     class Exile_Magazine_5Rnd_22LR                      { quality = 1; price = 20; };
  2525.     class Exile_Magazine_10Rnd_762x54                   { quality = 1; price = 20; };
  2526.     class Exile_Magazine_10Rnd_9x39                     { quality = 1; price = 20; };
  2527.     class Exile_Magazine_20Rnd_9x39                     { quality = 1; price = 20; };
  2528.     class Exile_Magazine_8Rnd_74Slug                    { quality = 1; price = 20; };
  2529.     class Exile_Magazine_8Rnd_74Pellets                 { quality = 1; price = 20; }; // broken?
  2530.     class Exile_Magazine_10Rnd_765x17_SA61              { quality = 1; price = 10; };
  2531.     class Exile_Magazine_20Rnd_765x17_SA61              { quality = 1; price = 20; };
  2532.     class Exile_Magazine_10Rnd_127x99_m107              { quality = 3; price = 30; };
  2533.     class Exile_Magazine_5Rnd_127x108_APDS_KSVK         { quality = 3; price = 40; };
  2534.     class Exile_Magazine_5Rnd_127x108_KSVK              { quality = 3; price = 30; };
  2535.  
  2536.  
  2537.     ///////////////////////////////////////////////////////////////////////////////
  2538.     // Apex Items & Weapons
  2539.     ///////////////////////////////////////////////////////////////////////////////
  2540.     class hgun_Pistol_01_F            { quality = 1; price = 65; };
  2541.     class hgun_P07_khk_F              { quality = 1; price = 65; };
  2542.     class SMG_05_F                    { quality = 1; price = 150; };
  2543.     class LMG_03_F                    { quality = 2; price = 300; };
  2544.     class arifle_MX_khk_F             { quality = 2; price = 450; };
  2545.     class arifle_MX_GL_khk_F          { quality = 2; price = 500; };
  2546.     class arifle_MXC_khk_F            { quality = 2; price = 350; };
  2547.     class arifle_MXM_khk_F            { quality = 2; price = 500; };
  2548.     class srifle_LRR_tna_F            { quality = 6; price = 850; };
  2549.     class srifle_GM6_ghex_F           { quality = 6; price = 900; };
  2550.     class srifle_DMR_07_blk_F         { quality = 4; price = 750; };
  2551.     class srifle_DMR_07_hex_F         { quality = 4; price = 750; };
  2552.     class srifle_DMR_07_ghex_F        { quality = 4; price = 750; };
  2553.     class arifle_AK12_F               { quality = 3; price = 650; };
  2554.     class arifle_AK12_GL_F            { quality = 3; price = 700; };
  2555.     class arifle_AKM_F                { quality = 3; price = 400; };
  2556.     class arifle_AKM_FL_F             { quality = 3; price = 400; };
  2557.     class arifle_AKS_F                { quality = 3; price = 350; };
  2558.     class arifle_ARX_blk_F            { quality = 5; price = 900; };
  2559.     class arifle_ARX_ghex_F           { quality = 5; price = 900; };
  2560.     class arifle_ARX_hex_F            { quality = 5; price = 900; };
  2561.     class arifle_CTAR_blk_F           { quality = 2; price = 450; };
  2562.     class arifle_CTAR_hex_F           { quality = 2; price = 450; };
  2563.     class arifle_CTAR_ghex_F          { quality = 2; price = 450; };
  2564.     class arifle_CTAR_GL_blk_F        { quality = 2; price = 450; };
  2565.     class arifle_CTARS_blk_F          { quality = 2; price = 450; };
  2566.     class arifle_CTARS_ghex_F          { quality = 2; price = 450; };
  2567.     class arifle_CTARS_hex_F          { quality = 2; price = 450; };
  2568.     class arifle_SPAR_01_blk_F        { quality = 1; price = 400; };
  2569.     class arifle_SPAR_01_khk_F        { quality = 1; price = 400; };
  2570.     class arifle_SPAR_01_snd_F        { quality = 1; price = 400; };
  2571.     class arifle_SPAR_01_GL_blk_F     { quality = 1; price = 500; };
  2572.     class arifle_SPAR_01_GL_khk_F     { quality = 1; price = 500; };
  2573.     class arifle_SPAR_01_GL_snd_F     { quality = 1; price = 500; };
  2574.     class arifle_SPAR_02_blk_F        { quality = 2; price = 550; };
  2575.     class arifle_SPAR_02_khk_F        { quality = 2; price = 550; };
  2576.     class arifle_SPAR_02_snd_F        { quality = 2; price = 550; };
  2577.     class arifle_SPAR_03_blk_F        { quality = 3; price = 600; };
  2578.     class arifle_SPAR_03_khk_F        { quality = 3; price = 600; };
  2579.     class arifle_SPAR_03_snd_F        { quality = 3; price = 600; };
  2580.     class muzzle_snds_H_khk_F         { quality = 2; price = 50; };
  2581.     class muzzle_snds_H_snd_F         { quality = 2; price = 50; };
  2582.     class muzzle_snds_58_blk_F        { quality = 1; price = 20; };
  2583.     class muzzle_snds_m_khk_F         { quality = 1; price = 15; };
  2584.     class muzzle_snds_m_snd_F         { quality = 1; price = 15; };
  2585.     class muzzle_snds_B_khk_F         { quality = 3; price = 50; };
  2586.     class muzzle_snds_B_snd_F         { quality = 3; price = 50; };
  2587.     class muzzle_snds_58_wdm_F        { quality = 1; price = 20; };
  2588.     class muzzle_snds_65_TI_blk_F     { quality = 2; price = 75; };
  2589.     class muzzle_snds_65_TI_hex_F     { quality = 2; price = 75; };
  2590.     class muzzle_snds_65_TI_ghex_F    { quality = 2; price = 75; };
  2591.     class muzzle_snds_H_MG_blk_F      { quality = 2; price = 20; };
  2592.     class muzzle_snds_H_MG_khk_F      { quality = 2; price = 20; };
  2593.     class optic_Arco_blk_F            { quality = 1; price = 100; };
  2594.     class optic_Arco_ghex_F           { quality = 1; price = 100; };
  2595.     class optic_DMS_ghex_F            { quality = 2; price = 150; };
  2596.     class optic_Hamr_khk_F            { quality = 3; price = 200; };
  2597.     class optic_ERCO_blk_F            { quality = 1; price = 125; };
  2598.     class optic_ERCO_khk_F            { quality = 1; price = 125; };
  2599.     class optic_ERCO_snd_F            { quality = 1; price = 125; };
  2600.     class optic_SOS_khk_F             { quality = 2; price = 200; };
  2601.     class optic_LRPS_tna_F            { quality = 5; price = 300; };
  2602.     class optic_LRPS_ghex_F           { quality = 5; price = 300; };
  2603.     class optic_Holosight_blk_F       { quality = 1; price = 50; };
  2604.     class optic_Holosight_khk_F       { quality = 1; price = 50; };
  2605.     class optic_Holosight_smg_blk_F   { quality = 1; price = 50; };
  2606.     class bipod_01_F_khk              { quality = 2; price = 10; };
  2607.     class O_NVGoggles_hex_F           { quality = 3; price = 150; };
  2608.     class O_NVGoggles_urb_F           { quality = 3; price = 150; };
  2609.     class O_NVGoggles_ghex_F          { quality = 3; price = 150; };
  2610.     class NVGoggles_tna_F             { quality = 2; price = 100; };
  2611.     //class NVGogglesB_blk_F            { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2612.     //class NVGogglesB_grn_F            { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2613.     //class NVGogglesB_gry_F            { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2614.     //class Laserdesignator_01_khk_F    { quality = 1; price = 1000; }; //Thermal
  2615.     //class Laserdesignator_02_ghex_F   { quality = 1; price = 1000; }; //Thermal
  2616.     class U_B_T_Soldier_F             { quality = 2; price = 40; };
  2617.     class U_B_T_Soldier_AR_F          { quality = 2; price = 40; };
  2618.     class U_B_T_Soldier_SL_F          { quality = 2; price = 40; };
  2619.     class U_B_T_Sniper_F              { quality = 3; price = 100; };
  2620.     class U_B_T_FullGhillie_tna_F     { quality = 4; price = 150; };
  2621.     class U_B_CTRG_Soldier_F          { quality = 2; price = 40; };
  2622.     class U_B_CTRG_Soldier_2_F        { quality = 2; price = 40; };
  2623.     class U_B_CTRG_Soldier_3_F        { quality = 2; price = 40; };
  2624.     class U_B_GEN_Soldier_F           { quality = 2; price = 35; };
  2625.     class U_B_GEN_Commander_F         { quality = 2; price = 35; };
  2626.     class U_O_T_Soldier_F             { quality = 2; price = 40; };
  2627.     class U_O_T_Officer_F             { quality = 3; price = 40; };
  2628.     class U_O_T_Sniper_F              { quality = 3; price = 100; };
  2629.     class U_O_T_FullGhillie_tna_F     { quality = 4; price = 150; };
  2630.     class U_O_V_Soldier_Viper_F       { quality = 4; price = 150; };
  2631.     class U_O_V_Soldier_Viper_hex_F   { quality = 4; price = 150; };
  2632.     class U_I_C_Soldier_Para_1_F      { quality = 2; price = 30; };
  2633.     class U_I_C_Soldier_Para_2_F      { quality = 2; price = 30; };
  2634.     class U_I_C_Soldier_Para_3_F      { quality = 2; price = 30; };
  2635.     class U_I_C_Soldier_Para_4_F      { quality = 2; price = 30; };
  2636.     class U_I_C_Soldier_Para_5_F      { quality = 2; price = 30; };
  2637.     class U_I_C_Soldier_Bandit_1_F    { quality = 1; price = 15; };
  2638.     class U_I_C_Soldier_Bandit_2_F    { quality = 1; price = 15; };
  2639.     class U_I_C_Soldier_Bandit_3_F    { quality = 1; price = 15; };
  2640.     class U_I_C_Soldier_Bandit_4_F    { quality = 1; price = 15; };
  2641.     class U_I_C_Soldier_Bandit_5_F    { quality = 1; price = 15; };
  2642.     class U_I_C_Soldier_Camo_F        { quality = 2; price = 30; };
  2643.     class U_C_man_sport_1_F           { quality = 1; price = 10; };
  2644.     class U_C_man_sport_2_F           { quality = 1; price = 10; };
  2645.     class U_C_man_sport_3_F           { quality = 1; price = 10; };
  2646.     class U_C_Man_casual_1_F          { quality = 1; price = 10; };
  2647.     class U_C_Man_casual_2_F          { quality = 1; price = 10; };
  2648.     class U_C_Man_casual_3_F          { quality = 1; price = 10; };
  2649.     class U_C_Man_casual_4_F          { quality = 1; price = 10; };
  2650.     class U_C_Man_casual_5_F          { quality = 1; price = 10; };
  2651.     class U_C_Man_casual_6_F          { quality = 1; price = 10; };
  2652.     class U_B_CTRG_Soldier_urb_1_F    { quality = 2; price = 40; };
  2653.     class U_B_CTRG_Soldier_urb_2_F    { quality = 2; price = 40; };
  2654.     class U_B_CTRG_Soldier_urb_3_F    { quality = 2; price = 40; };
  2655.     class H_Helmet_Skate              { quality = 2; price = 20; };
  2656.     class H_HelmetB_TI_tna_F          { quality = 4; price = 100; };
  2657.     //class H_HelmetO_ViperSP_hex_F     { quality = 4; price = 1000; };     //Themal
  2658.     //class H_HelmetO_ViperSP_ghex_F    { quality = 4; price = 1000; };     //Themal
  2659.     class H_HelmetB_tna_F             { quality = 3; price = 50; };
  2660.     class H_HelmetB_Enh_tna_F         { quality = 4; price = 100; };
  2661.     class H_HelmetB_Light_tna_F       { quality = 2; price = 20; };
  2662.     class H_HelmetSpecO_ghex_F        { quality = 5; price = 100; };
  2663.     class H_HelmetLeaderO_ghex_F      { quality = 5; price = 175; };
  2664.     class H_HelmetO_ghex_F            { quality = 5; price = 75; };
  2665.     class H_HelmetCrew_O_ghex_F       { quality = 3; price = 75; };
  2666.     class H_MilCap_tna_F              { quality = 1; price = 8; };
  2667.     class H_MilCap_ghex_F             { quality = 1; price = 8; };
  2668.     class H_Booniehat_tna_F           { quality = 1; price = 4; };
  2669.     class H_Beret_gen_F               { quality = 2; price = 12; };
  2670.     class H_MilCap_gen_F              { quality = 1; price = 10; };
  2671.     class H_Cap_oli_Syndikat_F        { quality = 1; price = 6; };
  2672.     class H_Cap_tan_Syndikat_F        { quality = 1; price = 6; };
  2673.     class H_Cap_blk_Syndikat_F        { quality = 1; price = 6; };
  2674.     class H_Cap_grn_Syndikat_F        { quality = 1; price = 6; };
  2675.     class H_FakeHeadgear_Syndikat_F   { quality = 1; price = 6; };
  2676.     class V_TacChestrig_grn_F         { quality = 1; price = 15; };
  2677.     class V_TacChestrig_oli_F         { quality = 1; price = 15; };
  2678.     class V_TacChestrig_cbr_F         { quality = 1; price = 15; };
  2679.     class V_PlateCarrier1_tna_F       { quality = 3; price = 50; };
  2680.     class V_PlateCarrier2_tna_F       { quality = 3; price = 60; };
  2681.     class V_PlateCarrierSpec_tna_F    { quality = 5; price = 100; };
  2682.     class V_PlateCarrierGL_tna_F      { quality = 6; price = 500; };
  2683.     class V_HarnessO_ghex_F           { quality = 2; price = 50; };
  2684.     class V_HarnessOGL_ghex_F         { quality = 1; price = 30; };
  2685.     class V_BandollierB_ghex_F        { quality = 1; price = 10; };
  2686.     class V_TacVest_gen_F             { quality = 1; price = 25; };
  2687.     class V_PlateCarrier1_rgr_noflag_F      { quality = 2; price = 50; };
  2688.     class V_PlateCarrier2_rgr_noflag_F      { quality = 2; price = 60; };
  2689.     class B_Bergen_Base_F                   { quality = 5; price = 400; };
  2690.     class B_Bergen_mcamo_F                  { quality = 5; price = 400; };
  2691.     class B_Bergen_dgtl_F                   { quality = 5; price = 400; };
  2692.     class B_Bergen_hex_F                    { quality = 5; price = 400; };
  2693.     class B_Bergen_tna_F                    { quality = 5; price = 400; };
  2694.     class B_AssaultPack_tna_F               { quality = 1; price = 90; };
  2695.     class B_Carryall_ghex_F                 { quality = 4; price = 300; };
  2696.     class B_FieldPack_ghex_F                { quality = 2; price = 120; };
  2697.     class B_ViperHarness_base_F             { quality = 3; price = 250; };
  2698.     class B_ViperHarness_blk_F              { quality = 3; price = 250; };
  2699.     class B_ViperHarness_ghex_F             { quality = 3; price = 250; };
  2700.     class B_ViperHarness_hex_F              { quality = 3; price = 250; };
  2701.     class B_ViperHarness_khk_F              { quality = 3; price = 250; };
  2702.     class B_ViperHarness_oli_F              { quality = 3; price = 250; };
  2703.     class B_ViperLightHarness_base_F        { quality = 2; price = 200; };
  2704.     class B_ViperLightHarness_blk_F         { quality = 2; price = 200; };
  2705.     class B_ViperLightHarness_ghex_F        { quality = 2; price = 200; };
  2706.     class B_ViperLightHarness_hex_F         { quality = 2; price = 200; };
  2707.     class B_ViperLightHarness_khk_F         { quality = 2; price = 200; };
  2708.     class B_ViperLightHarness_oli_F         { quality = 2; price = 200; };
  2709.  
  2710.     class 30Rnd_9x21_Mag_SMG_02                     {quality = 1; price = 10; };
  2711.     class 30Rnd_9x21_Mag_SMG_02_Tracer_Red          {quality = 1; price = 15; };
  2712.     class 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow       {quality = 1; price = 15; };
  2713.     class 30Rnd_9x21_Mag_SMG_02_Tracer_Green        {quality = 1; price = 15; };
  2714.     class 30Rnd_580x42_Mag_F                        {quality = 2; price = 15; };
  2715.     class 30Rnd_580x42_Mag_Tracer_F                 {quality = 2; price = 15; };
  2716.     class 100Rnd_580x42_Mag_F                       {quality = 2; price = 15; };
  2717.     class 100Rnd_580x42_Mag_Tracer_F                {quality = 2; price = 15; };
  2718.     class 20Rnd_650x39_Cased_Mag_F                  {quality = 4; price = 20; };
  2719.     class 10Rnd_50BW_Mag_F                          {quality = 5; price = 35; };
  2720.     class 150Rnd_556x45_Drum_Mag_F                  {quality = 2; price = 75; };
  2721.     class 150Rnd_556x45_Drum_Mag_Tracer_F           {quality = 2; price = 75; };
  2722.     class 30Rnd_762x39_Mag_F                        {quality = 3; price = 25; };
  2723.     class 30Rnd_762x39_Mag_Green_F                  {quality = 3; price = 25; };
  2724.     class 30Rnd_762x39_Mag_Tracer_F                 {quality = 3; price = 25; };
  2725.     class 30Rnd_762x39_Mag_Tracer_Green_F           {quality = 3; price = 25; };
  2726.     class 30Rnd_545x39_Mag_F                        {quality = 1; price = 10; };
  2727.     class 30Rnd_545x39_Mag_Green_F                  {quality = 1; price = 10; };
  2728.     class 30Rnd_545x39_Mag_Tracer_F                 {quality = 1; price = 10; };
  2729.     class 30Rnd_545x39_Mag_Tracer_Green_F           {quality = 1; price = 10; };
  2730.     class 200Rnd_556x45_Box_F                       {quality = 1; price = 90; };
  2731.     class 200Rnd_556x45_Box_Red_F                   {quality = 1; price = 90; };
  2732.     class 200Rnd_556x45_Box_Tracer_F                {quality = 1; price = 90; };
  2733.     class 200Rnd_556x45_Box_Tracer_Red_F            {quality = 1; price = 90; };
  2734.     class 10Rnd_9x21_Mag                            {quality = 1; price = 10; };
  2735.    
  2736.     // Jets DLC items
  2737.     class V_DeckCrew_yellow_F                       { quality = 2; price = 30; };
  2738.     class V_DeckCrew_blue_F                         { quality = 2; price = 30; };
  2739.     class V_DeckCrew_green_F                        { quality = 2; price = 30; };
  2740.     class V_DeckCrew_red_F                          { quality = 2; price = 30; };
  2741.     class V_DeckCrew_white_F                        { quality = 2; price = 30; };
  2742.     class V_DeckCrew_brown_F                        { quality = 2; price = 30; };
  2743.     class V_DeckCrew_violet_F                       { quality = 2; price = 30; };
  2744.  
  2745.     ///////////////////////////////////////////////////////////////////////////////
  2746.     // BIKES
  2747.     ///////////////////////////////////////////////////////////////////////////////
  2748.     class Exile_Bike_OldBike                        { quality = 1; price = 40; };
  2749.     class Exile_Bike_MountainBike                   { quality = 1; price = 50; };
  2750.  
  2751.     ///////////////////////////////////////////////////////////////////////////////
  2752.     // QUAD BIKES
  2753.     ///////////////////////////////////////////////////////////////////////////////
  2754.     class Exile_Bike_QuadBike_Black                 { quality = 1; price = 2500; };
  2755.     class Exile_Bike_QuadBike_Blue                  { quality = 1; price = 2500; };
  2756.     class Exile_Bike_QuadBike_Red                   { quality = 1; price = 2500; };
  2757.     class Exile_Bike_QuadBike_White                 { quality = 1; price = 2500; };
  2758.     class Exile_Bike_QuadBike_Nato                  { quality = 1; price = 2500; };
  2759.     class Exile_Bike_QuadBike_Csat                  { quality = 1; price = 2500; };
  2760.     class Exile_Bike_QuadBike_Fia                   { quality = 1; price = 2500; };
  2761.     class Exile_Bike_QuadBike_Guerilla01            { quality = 1; price = 2500; };
  2762.     class Exile_Bike_QuadBike_Guerilla02            { quality = 1; price = 2500; };
  2763.  
  2764.     ///////////////////////////////////////////////////////////////////////////////
  2765.     // KARTS
  2766.     ///////////////////////////////////////////////////////////////////////////////
  2767.     class Exile_Car_Kart_BluKing                    { quality = 1; price = 1100; };
  2768.     class Exile_Car_Kart_RedStone                   { quality = 1; price = 1100; };
  2769.     class Exile_Car_Kart_Vrana                      { quality = 1; price = 1100; };
  2770.     class Exile_Car_Kart_Green                      { quality = 1; price = 1100; };
  2771.     class Exile_Car_Kart_Blue                       { quality = 1; price = 1100; };
  2772.     class Exile_Car_Kart_Orange                     { quality = 1; price = 1100; };
  2773.     class Exile_Car_Kart_White                      { quality = 1; price = 1100; };
  2774.     class Exile_Car_Kart_Yellow                     { quality = 1; price = 1100; };
  2775.     class Exile_Car_Kart_Black                      { quality = 1; price = 1100; };
  2776.  
  2777.     ///////////////////////////////////////////////////////////////////////////////
  2778.     // MOTOR BOATS
  2779.     ///////////////////////////////////////////////////////////////////////////////
  2780.     class Exile_Boat_MotorBoat_Police               { quality = 1; price = 700; };
  2781.     class Exile_Boat_MotorBoat_Orange               { quality = 1; price = 700; };
  2782.     class Exile_Boat_MotorBoat_White                { quality = 1; price = 700; };
  2783.  
  2784.     ///////////////////////////////////////////////////////////////////////////////
  2785.     // RUBBER DUCKS
  2786.     ///////////////////////////////////////////////////////////////////////////////
  2787.     class Exile_Boat_RubberDuck_CSAT                { quality = 1; price = 500; };
  2788.     class Exile_Boat_RubberDuck_Digital             { quality = 1; price = 500; };
  2789.     class Exile_Boat_RubberDuck_Orange              { quality = 1; price = 500; };
  2790.     class Exile_Boat_RubberDuck_Blue                { quality = 1; price = 500; };
  2791.     class Exile_Boat_RubberDuck_Black               { quality = 1; price = 500; };
  2792.  
  2793.     ///////////////////////////////////////////////////////////////////////////////
  2794.     // SDV
  2795.     ///////////////////////////////////////////////////////////////////////////////
  2796.     class Exile_Boat_SDV_CSAT                       { quality = 2; price = 11000; };
  2797.     class Exile_Boat_SDV_Digital                    { quality = 2; price = 11000; };
  2798.     class Exile_Boat_SDV_Grey                       { quality = 2; price = 11000; };
  2799.  
  2800.     ///////////////////////////////////////////////////////////////////////////////
  2801.     // UH-1H Huey
  2802.     ///////////////////////////////////////////////////////////////////////////////
  2803.     class Exile_Chopper_Huey_Green                  { quality = 2; price = 21000; };
  2804.     class Exile_Chopper_Huey_Desert                 { quality = 2; price = 21000; };
  2805.     class Exile_Chopper_Huey_Armed_Green            { quality = 2; price = 25000; };
  2806.     class Exile_Chopper_Huey_Armed_Desert           { quality = 2; price = 25000; };
  2807.  
  2808.     ///////////////////////////////////////////////////////////////////////////////
  2809.     // Hellcat
  2810.     ///////////////////////////////////////////////////////////////////////////////
  2811.     class Exile_Chopper_Hellcat_Green               { quality = 3; price = 27500; };
  2812.     class Exile_Chopper_Hellcat_FIA                 { quality = 3; price = 27500; };
  2813.  
  2814.     ///////////////////////////////////////////////////////////////////////////////
  2815.     // Hummingbird
  2816.     ///////////////////////////////////////////////////////////////////////////////
  2817.     class Exile_Chopper_Hummingbird_Green           { quality = 3; price = 23000; };
  2818.  
  2819.     ///////////////////////////////////////////////////////////////////////////////
  2820.     // Hummingbird (Civillian)
  2821.     ///////////////////////////////////////////////////////////////////////////////
  2822.     class Exile_Chopper_Hummingbird_Civillian_Blue              { quality = 1; price = 17000; };
  2823.     class Exile_Chopper_Hummingbird_Civillian_Red               { quality = 1; price = 17000; };
  2824.     class Exile_Chopper_Hummingbird_Civillian_ION               { quality = 1; price = 17000; };
  2825.     class Exile_Chopper_Hummingbird_Civillian_BlueLine          { quality = 1; price = 17000; };
  2826.     class Exile_Chopper_Hummingbird_Civillian_Digital           { quality = 1; price = 17000; };
  2827.     class Exile_Chopper_Hummingbird_Civillian_Elliptical        { quality = 1; price = 17000; };
  2828.     class Exile_Chopper_Hummingbird_Civillian_Furious           { quality = 1; price = 17000; };
  2829.     class Exile_Chopper_Hummingbird_Civillian_GrayWatcher       { quality = 1; price = 17000; };
  2830.     class Exile_Chopper_Hummingbird_Civillian_Jeans             { quality = 1; price = 17000; };
  2831.     class Exile_Chopper_Hummingbird_Civillian_Light             { quality = 1; price = 17000; };
  2832.     class Exile_Chopper_Hummingbird_Civillian_Shadow            { quality = 1; price = 17000; };
  2833.     class Exile_Chopper_Hummingbird_Civillian_Sheriff           { quality = 1; price = 17000; };
  2834.     class Exile_Chopper_Hummingbird_Civillian_Speedy            { quality = 1; price = 17000; };
  2835.     class Exile_Chopper_Hummingbird_Civillian_Sunset            { quality = 1; price = 17000; };
  2836.     class Exile_Chopper_Hummingbird_Civillian_Vrana             { quality = 1; price = 17000; };
  2837.     class Exile_Chopper_Hummingbird_Civillian_Wasp              { quality = 1; price = 17000; };
  2838.     class Exile_Chopper_Hummingbird_Civillian_Wave              { quality = 1; price = 17000; };
  2839.  
  2840.     ///////////////////////////////////////////////////////////////////////////////
  2841.     // Huron
  2842.     ///////////////////////////////////////////////////////////////////////////////
  2843.     class Exile_Chopper_Huron_Black                             { quality = 5; price = 50000; };
  2844.     class Exile_Chopper_Huron_Green                             { quality = 5; price = 50000; };
  2845.  
  2846.     ///////////////////////////////////////////////////////////////////////////////
  2847.     // Mohawk
  2848.     ///////////////////////////////////////////////////////////////////////////////
  2849.     class Exile_Chopper_Mohawk_FIA                              { quality = 4; price = 45000; };
  2850.  
  2851.     ///////////////////////////////////////////////////////////////////////////////
  2852.     // Orca
  2853.     ///////////////////////////////////////////////////////////////////////////////
  2854.     class Exile_Chopper_Orca_CSAT                               { quality = 3; price = 28000; };
  2855.     class Exile_Chopper_Orca_Black                              { quality = 3; price = 28000; };
  2856.     class Exile_Chopper_Orca_BlackCustom                        { quality = 3; price = 28000; };
  2857.  
  2858.     ///////////////////////////////////////////////////////////////////////////////
  2859.     // Taru
  2860.     ///////////////////////////////////////////////////////////////////////////////
  2861.     class Exile_Chopper_Taru_Transport_CSAT                     { quality = 3; price = 17000; };
  2862.     class Exile_Chopper_Taru_Transport_Black                    { quality = 3; price = 17000; };
  2863.  
  2864.     class Exile_Chopper_Taru_CSAT                               { quality = 4; price = 33000; };
  2865.     class Exile_Chopper_Taru_Black                              { quality = 4; price = 33000; };
  2866.  
  2867.     class Exile_Chopper_Taru_Covered_CSAT                       { quality = 4; price = 43000; };
  2868.     class Exile_Chopper_Taru_Covered_Black                      { quality = 4; price = 43000; };
  2869.  
  2870.     ///////////////////////////////////////////////////////////////////////////////
  2871.     // Cessna
  2872.     ///////////////////////////////////////////////////////////////////////////////
  2873.     class Exile_Plane_Cessna                                    { quality = 1; price = 16500; };
  2874.  
  2875.     ///////////////////////////////////////////////////////////////////////////////
  2876.     // An-2
  2877.     ///////////////////////////////////////////////////////////////////////////////
  2878.     class Exile_Plane_AN2_Green                                 { quality = 2; price = 17000; };
  2879.     class Exile_Plane_AN2_White                                 { quality = 2; price = 17000; };
  2880.     class Exile_Plane_AN2_Stripe                                { quality = 2; price = 17000; };
  2881.  
  2882.     ///////////////////////////////////////////////////////////////////////////////
  2883.     // Hatchback
  2884.     ///////////////////////////////////////////////////////////////////////////////
  2885.     class Exile_Car_Hatchback_Beige                     { quality = 3; price = 12000; };
  2886.     class Exile_Car_Hatchback_Green                     { quality = 3; price = 12000; };
  2887.     class Exile_Car_Hatchback_Blue                      { quality = 3; price = 12000; };
  2888.     class Exile_Car_Hatchback_BlueCustom                { quality = 3; price = 12000; };
  2889.     class Exile_Car_Hatchback_BeigeCustom               { quality = 3; price = 12000; };
  2890.     class Exile_Car_Hatchback_Yellow                    { quality = 3; price = 12000; };
  2891.     class Exile_Car_Hatchback_Grey                      { quality = 3; price = 12000; };
  2892.     class Exile_Car_Hatchback_Black                     { quality = 3; price = 12000; };
  2893.     class Exile_Car_Hatchback_Dark                      { quality = 3; price = 12000; };
  2894.     class Exile_Car_Hatchback_Rusty1                    { quality = 3; price = 12000; };
  2895.     class Exile_Car_Hatchback_Rusty2                    { quality = 3; price = 12000; };
  2896.     class Exile_Car_Hatchback_Rusty3                    { quality = 3; price = 12000; };
  2897.  
  2898.     ///////////////////////////////////////////////////////////////////////////////
  2899.     // Golf
  2900.     ///////////////////////////////////////////////////////////////////////////////
  2901.     class Exile_Car_Golf_Red                            { quality = 1; price = 8000; };
  2902.     class Exile_Car_Golf_Black                          { quality = 1; price = 8000; };
  2903.  
  2904.     ///////////////////////////////////////////////////////////////////////////////
  2905.     // Ikarus
  2906.     ///////////////////////////////////////////////////////////////////////////////
  2907.     class Exile_Car_Ikarus_Blue                 { quality = 1; price = 17000; };
  2908.     class Exile_Car_Ikarus_Red                  { quality = 1; price = 17000; };
  2909.     class Exile_Car_Ikarus_Party                { quality = 1; price = 17000; };
  2910.  
  2911.     ///////////////////////////////////////////////////////////////////////////////
  2912.     // Ural (Open)
  2913.     ///////////////////////////////////////////////////////////////////////////////
  2914.     class Exile_Car_Ural_Open_Blue          { quality = 2; price = 25000; };
  2915.     class Exile_Car_Ural_Open_Yellow        { quality = 2; price = 25000; };
  2916.     class Exile_Car_Ural_Open_Worker        { quality = 2; price = 25000; };
  2917.     class Exile_Car_Ural_Open_Military      { quality = 2; price = 25000; };
  2918.  
  2919.     ///////////////////////////////////////////////////////////////////////////////
  2920.     // Ural (Covered)
  2921.     ///////////////////////////////////////////////////////////////////////////////
  2922.     class Exile_Car_Ural_Covered_Blue           { quality = 2; price = 28000; };
  2923.     class Exile_Car_Ural_Covered_Yellow         { quality = 2; price = 28000; };
  2924.     class Exile_Car_Ural_Covered_Worker         { quality = 2; price = 28000; };
  2925.     class Exile_Car_Ural_Covered_Military       { quality = 2; price = 28000; };
  2926.  
  2927.     ///////////////////////////////////////////////////////////////////////////////
  2928.     // V3S
  2929.     ///////////////////////////////////////////////////////////////////////////////
  2930.     class Exile_Car_V3S_Open            { quality = 2; price = 28000; };
  2931.     class Exile_Car_V3S_Covered         { quality = 2; price = 28000; };
  2932.  
  2933.     ///////////////////////////////////////////////////////////////////////////////
  2934.     // SUVXL
  2935.     ///////////////////////////////////////////////////////////////////////////////
  2936.     class Exile_Car_SUVXL_Black                 { quality = 3; price = 20000; };
  2937.  
  2938.     ///////////////////////////////////////////////////////////////////////////////
  2939.     // Tractor
  2940.     ///////////////////////////////////////////////////////////////////////////////
  2941.     class Exile_Car_Tractor_Red                 { quality = 1; price = 2000; };
  2942.  
  2943.     ///////////////////////////////////////////////////////////////////////////////
  2944.     // Tractor (Old)
  2945.     ///////////////////////////////////////////////////////////////////////////////
  2946.     class Exile_Car_OldTractor_Red              { quality = 1; price = 1200; };
  2947.  
  2948.     ///////////////////////////////////////////////////////////////////////////////
  2949.     // Tow Tractor
  2950.     ///////////////////////////////////////////////////////////////////////////////
  2951.     class Exile_Car_TowTractor_White            { quality = 1; price = 1800; };
  2952.  
  2953.     ///////////////////////////////////////////////////////////////////////////////
  2954.     // Octavius
  2955.     ///////////////////////////////////////////////////////////////////////////////
  2956.     class Exile_Car_Octavius_White              { quality = 2; price = 6000; };
  2957.     class Exile_Car_Octavius_Black              { quality = 2; price = 6000; };
  2958.  
  2959.     ///////////////////////////////////////////////////////////////////////////////
  2960.     // UAZ
  2961.     ///////////////////////////////////////////////////////////////////////////////
  2962.     class Exile_Car_UAZ_Green               { quality = 2; price = 7000; };
  2963.  
  2964.     ///////////////////////////////////////////////////////////////////////////////
  2965.     // UAZ (Open)
  2966.     ///////////////////////////////////////////////////////////////////////////////
  2967.     class Exile_Car_UAZ_Open_Green          { quality = 2; price = 8000; };
  2968.  
  2969.     ///////////////////////////////////////////////////////////////////////////////
  2970.     // Land Rover
  2971.     ///////////////////////////////////////////////////////////////////////////////
  2972.     class Exile_Car_LandRover_Red               { quality = 3; price = 11000; };
  2973.     class Exile_Car_LandRover_Urban             { quality = 3; price = 11000; };
  2974.     class Exile_Car_LandRover_Green             { quality = 3; price = 11000; };
  2975.     class Exile_Car_LandRover_Sand              { quality = 3; price = 11000; };
  2976.     class Exile_Car_LandRover_Desert            { quality = 3; price = 11000; };
  2977.  
  2978.     ///////////////////////////////////////////////////////////////////////////////
  2979.     // Land Rover (Ambulance)
  2980.     ///////////////////////////////////////////////////////////////////////////////
  2981.     class Exile_Car_LandRover_Ambulance_Green       { quality = 3; price = 12000; };
  2982.     class Exile_Car_LandRover_Ambulance_Desert      { quality = 3; price = 12000; };
  2983.     class Exile_Car_LandRover_Ambulance_Sand        { quality = 3; price = 12000; };
  2984.  
  2985.     ///////////////////////////////////////////////////////////////////////////////
  2986.     // Lada
  2987.     ///////////////////////////////////////////////////////////////////////////////
  2988.     class Exile_Car_Lada_Green              { quality = 2; price = 6000; };
  2989.     class Exile_Car_Lada_Taxi               { quality = 2; price = 6000; };
  2990.     class Exile_Car_Lada_Red                { quality = 2; price = 6000; };
  2991.     class Exile_Car_Lada_White              { quality = 2; price = 6000; };
  2992.     class Exile_Car_Lada_Hipster            { quality = 2; price = 6000; };
  2993.  
  2994.     ///////////////////////////////////////////////////////////////////////////////
  2995.     // Volha
  2996.     ///////////////////////////////////////////////////////////////////////////////
  2997.     class Exile_Car_Volha_Blue              { quality = 2; price = 6000; };
  2998.     class Exile_Car_Volha_White             { quality = 2; price = 6000; };
  2999.     class Exile_Car_Volha_Black             { quality = 2; price = 6000; };
  3000.  
  3001.     ///////////////////////////////////////////////////////////////////////////////
  3002.     // Hatchback (Sport)
  3003.     ///////////////////////////////////////////////////////////////////////////////
  3004.     class Exile_Car_Hatchback_Sport_Red                 { quality = 4; price = 14000; };
  3005.     class Exile_Car_Hatchback_Sport_Blue                { quality = 4; price = 14000; };
  3006.     class Exile_Car_Hatchback_Sport_Orange              { quality = 4; price = 14000; };
  3007.     class Exile_Car_Hatchback_Sport_White               { quality = 4; price = 14000; };
  3008.     class Exile_Car_Hatchback_Sport_Beige               { quality = 4; price = 14000; };
  3009.     class Exile_Car_Hatchback_Sport_Green               { quality = 4; price = 14000; };
  3010.  
  3011.     ///////////////////////////////////////////////////////////////////////////////
  3012.     // HEMMT
  3013.     ///////////////////////////////////////////////////////////////////////////////
  3014.     class Exile_Car_HEMMT                               { quality = 3; price = 48000; };
  3015.  
  3016.     ///////////////////////////////////////////////////////////////////////////////
  3017.     // Hunter
  3018.     ///////////////////////////////////////////////////////////////////////////////
  3019.     class Exile_Car_Hunter                              { quality = 5; price = 26500; };
  3020.  
  3021.     ///////////////////////////////////////////////////////////////////////////////
  3022.     // Ifrit
  3023.     ///////////////////////////////////////////////////////////////////////////////
  3024.     class Exile_Car_Ifrit                               { quality = 4; price = 23000; };
  3025.  
  3026.     ///////////////////////////////////////////////////////////////////////////////
  3027.     // Offroad
  3028.     ///////////////////////////////////////////////////////////////////////////////
  3029.     class Exile_Car_Offroad_Red                         { quality = 3; price = 16000; };
  3030.     class Exile_Car_Offroad_Beige                       { quality = 3; price = 16000; };
  3031.     class Exile_Car_Offroad_White                       { quality = 3; price = 16000; };
  3032.     class Exile_Car_Offroad_Blue                        { quality = 3; price = 16000; };
  3033.     class Exile_Car_Offroad_DarkRed                     { quality = 3; price = 16000; };
  3034.     class Exile_Car_Offroad_BlueCustom                  { quality = 3; price = 16000; };
  3035.     class Exile_Car_Offroad_Guerilla01                  { quality = 3; price = 16000; };
  3036.     class Exile_Car_Offroad_Guerilla02                  { quality = 3; price = 16000; };
  3037.     class Exile_Car_Offroad_Guerilla03                  { quality = 3; price = 16000; };
  3038.     class Exile_Car_Offroad_Guerilla04                  { quality = 3; price = 16000; };
  3039.     class Exile_Car_Offroad_Guerilla05                  { quality = 3; price = 16000; };
  3040.     class Exile_Car_Offroad_Guerilla06                  { quality = 3; price = 16000; };
  3041.     class Exile_Car_Offroad_Guerilla07                  { quality = 3; price = 16000; };
  3042.     class Exile_Car_Offroad_Guerilla08                  { quality = 3; price = 16000; };
  3043.     class Exile_Car_Offroad_Guerilla09                  { quality = 3; price = 16000; };
  3044.     class Exile_Car_Offroad_Guerilla10                  { quality = 3; price = 16000; };
  3045.     class Exile_Car_Offroad_Guerilla11                  { quality = 3; price = 16000; };
  3046.     class Exile_Car_Offroad_Guerilla12                  { quality = 3; price = 16000; };
  3047.     class Exile_Car_Offroad_Rusty1                      { quality = 3; price = 16000; };
  3048.     class Exile_Car_Offroad_Rusty2                      { quality = 3; price = 16000; };
  3049.     class Exile_Car_Offroad_Rusty3                      { quality = 3; price = 16000; };
  3050.  
  3051.     ///////////////////////////////////////////////////////////////////////////////
  3052.     // Offroad (Armed)
  3053.     ///////////////////////////////////////////////////////////////////////////////
  3054.     class Exile_Car_Offroad_Armed_Guerilla01            { quality = 5; price = 25000; };
  3055.     class Exile_Car_Offroad_Armed_Guerilla02            { quality = 5; price = 25000; };
  3056.     class Exile_Car_Offroad_Armed_Guerilla03            { quality = 5; price = 25000; };
  3057.     class Exile_Car_Offroad_Armed_Guerilla04            { quality = 5; price = 25000; };
  3058.     class Exile_Car_Offroad_Armed_Guerilla05            { quality = 5; price = 25000; };
  3059.     class Exile_Car_Offroad_Armed_Guerilla06            { quality = 5; price = 25000; };
  3060.     class Exile_Car_Offroad_Armed_Guerilla07            { quality = 5; price = 25000; };
  3061.     class Exile_Car_Offroad_Armed_Guerilla08            { quality = 5; price = 25000; };
  3062.     class Exile_Car_Offroad_Armed_Guerilla09            { quality = 5; price = 25000; };
  3063.     class Exile_Car_Offroad_Armed_Guerilla10            { quality = 5; price = 25000; };
  3064.     class Exile_Car_Offroad_Armed_Guerilla11            { quality = 5; price = 25000; };
  3065.     class Exile_Car_Offroad_Armed_Guerilla12            { quality = 5; price = 25000; };
  3066.  
  3067.     ///////////////////////////////////////////////////////////////////////////////
  3068.     // Offroad (Repair)
  3069.     ///////////////////////////////////////////////////////////////////////////////
  3070.     class Exile_Car_Offroad_Repair_Civillian            { quality = 4; price = 12500; };
  3071.     class Exile_Car_Offroad_Repair_Red                  { quality = 4; price = 12500; };
  3072.     class Exile_Car_Offroad_Repair_Beige                { quality = 4; price = 12500; };
  3073.     class Exile_Car_Offroad_Repair_White                { quality = 4; price = 12500; };
  3074.     class Exile_Car_Offroad_Repair_Blue                 { quality = 4; price = 12500; };
  3075.     class Exile_Car_Offroad_Repair_DarkRed              { quality = 4; price = 12500; };
  3076.     class Exile_Car_Offroad_Repair_BlueCustom           { quality = 4; price = 12500; };
  3077.     class Exile_Car_Offroad_Repair_Guerilla01           { quality = 4; price = 12500; };
  3078.     class Exile_Car_Offroad_Repair_Guerilla02           { quality = 4; price = 12500; };
  3079.     class Exile_Car_Offroad_Repair_Guerilla03           { quality = 4; price = 12500; };
  3080.     class Exile_Car_Offroad_Repair_Guerilla04           { quality = 4; price = 12500; };
  3081.     class Exile_Car_Offroad_Repair_Guerilla05           { quality = 4; price = 12500; };
  3082.     class Exile_Car_Offroad_Repair_Guerilla06           { quality = 4; price = 12500; };
  3083.     class Exile_Car_Offroad_Repair_Guerilla07           { quality = 4; price = 12500; };
  3084.     class Exile_Car_Offroad_Repair_Guerilla08           { quality = 4; price = 12500; };
  3085.     class Exile_Car_Offroad_Repair_Guerilla09           { quality = 4; price = 12500; };
  3086.     class Exile_Car_Offroad_Repair_Guerilla10           { quality = 4; price = 12500; };
  3087.     class Exile_Car_Offroad_Repair_Guerilla11           { quality = 4; price = 12500; };
  3088.     class Exile_Car_Offroad_Repair_Guerilla12           { quality = 4; price = 12500; };
  3089.  
  3090.     ///////////////////////////////////////////////////////////////////////////////
  3091.     // Strider
  3092.     ///////////////////////////////////////////////////////////////////////////////
  3093.     class Exile_Car_Strider                             { quality = 6; price = 44000; };
  3094.  
  3095.     ///////////////////////////////////////////////////////////////////////////////
  3096.     // SUV
  3097.     ///////////////////////////////////////////////////////////////////////////////
  3098.     class Exile_Car_SUV_Red                             { quality = 3; price = 14000; };
  3099.     class Exile_Car_SUV_Black                           { quality = 3; price = 14000; };
  3100.     class Exile_Car_SUV_Grey                            { quality = 3; price = 14000; };
  3101.     class Exile_Car_SUV_Orange                          { quality = 3; price = 14000; };
  3102.  
  3103.     ///////////////////////////////////////////////////////////////////////////////
  3104.     // SUV (Armed)
  3105.     ///////////////////////////////////////////////////////////////////////////////
  3106.     class Exile_Car_SUV_Armed_Black                     { quality = 4; price = 25000; };
  3107.  
  3108.     ///////////////////////////////////////////////////////////////////////////////
  3109.     // BRDM2
  3110.     ///////////////////////////////////////////////////////////////////////////////
  3111.     class Exile_Car_BRDM2_HQ                            { quality = 5; price = 25000; };
  3112.  
  3113.     ///////////////////////////////////////////////////////////////////////////////
  3114.     // BTR40
  3115.     ///////////////////////////////////////////////////////////////////////////////
  3116.     class Exile_Car_BTR40_MG_Green                          { quality = 6; price = 38000; };
  3117.     class Exile_Car_BTR40_MG_Camo                           { quality = 6; price = 38000; };
  3118.     class Exile_Car_BTR40_Green                             { quality = 2; price = 15000; };
  3119.     class Exile_Car_BTR40_Camo                              { quality = 2; price = 15000; };
  3120.  
  3121.     ///////////////////////////////////////////////////////////////////////////////
  3122.     // HMMWV
  3123.     ///////////////////////////////////////////////////////////////////////////////
  3124.     class Exile_Car_HMMWV_M134_Green                            { quality = 5; price = 33000; };
  3125.     class Exile_Car_HMMWV_M134_Desert                           { quality = 5; price = 33000; };
  3126.     class Exile_Car_HMMWV_M2_Green                              { quality = 6; price = 40000; };
  3127.     class Exile_Car_HMMWV_M2_Desert                             { quality = 6; price = 40000; };
  3128.     class Exile_Car_HMMWV_MEV_Green                             { quality = 3; price = 21000; };
  3129.     class Exile_Car_HMMWV_MEV_Desert                            { quality = 3; price = 21000; };
  3130.     class Exile_Car_HMMWV_UNA_Green                             { quality = 3; price = 21000; };
  3131.     class Exile_Car_HMMWV_UNA_Desert                            { quality = 3; price = 21000; };
  3132.  
  3133.     ///////////////////////////////////////////////////////////////////////////////
  3134.     // Tempest
  3135.     ///////////////////////////////////////////////////////////////////////////////
  3136.     class Exile_Car_Tempest                             { quality = 4; price = 48300; };
  3137.  
  3138.     ///////////////////////////////////////////////////////////////////////////////
  3139.     // Van
  3140.     ///////////////////////////////////////////////////////////////////////////////
  3141.     class Exile_Car_Van_Black                           { quality = 2; price = 12000; };
  3142.     class Exile_Car_Van_White                           { quality = 2; price = 12000; };
  3143.     class Exile_Car_Van_Red                             { quality = 2; price = 12000; };
  3144.     class Exile_Car_Van_Guerilla01                      { quality = 2; price = 12000; };
  3145.     class Exile_Car_Van_Guerilla02                      { quality = 2; price = 12000; };
  3146.     class Exile_Car_Van_Guerilla03                      { quality = 2; price = 12000; };
  3147.     class Exile_Car_Van_Guerilla04                      { quality = 2; price = 12000; };
  3148.     class Exile_Car_Van_Guerilla05                      { quality = 2; price = 12000; };
  3149.     class Exile_Car_Van_Guerilla06                      { quality = 2; price = 12000; };
  3150.     class Exile_Car_Van_Guerilla07                      { quality = 2; price = 12000; };
  3151.     class Exile_Car_Van_Guerilla08                      { quality = 2; price = 12000; };
  3152.  
  3153.     ///////////////////////////////////////////////////////////////////////////////
  3154.     // Van (Box)
  3155.     ///////////////////////////////////////////////////////////////////////////////
  3156.     class Exile_Car_Van_Box_Black                       { quality = 3; price = 17000; };
  3157.     class Exile_Car_Van_Box_White                       { quality = 3; price = 17000; };
  3158.     class Exile_Car_Van_Box_Red                         { quality = 3; price = 17000; };
  3159.     class Exile_Car_Van_Box_Guerilla01                  { quality = 3; price = 17000; };
  3160.     class Exile_Car_Van_Box_Guerilla02                  { quality = 3; price = 17000; };
  3161.     class Exile_Car_Van_Box_Guerilla03                  { quality = 3; price = 17000; };
  3162.     class Exile_Car_Van_Box_Guerilla04                  { quality = 3; price = 17000; };
  3163.     class Exile_Car_Van_Box_Guerilla05                  { quality = 3; price = 17000; };
  3164.     class Exile_Car_Van_Box_Guerilla06                  { quality = 3; price = 17000; };
  3165.     class Exile_Car_Van_Box_Guerilla07                  { quality = 3; price = 17000; };
  3166.     class Exile_Car_Van_Box_Guerilla08                  { quality = 3; price = 17000; };
  3167.  
  3168.     ///////////////////////////////////////////////////////////////////////////////
  3169.     // Van (Fuel)
  3170.     ///////////////////////////////////////////////////////////////////////////////
  3171.     class Exile_Car_Van_Fuel_Black                      { quality = 3; price = 15000; };
  3172.     class Exile_Car_Van_Fuel_White                      { quality = 3; price = 15000; };
  3173.     class Exile_Car_Van_Fuel_Red                        { quality = 3; price = 15000; };
  3174.     class Exile_Car_Van_Fuel_Guerilla01                 { quality = 3; price = 15000; };
  3175.     class Exile_Car_Van_Fuel_Guerilla02                 { quality = 3; price = 15000; };
  3176.     class Exile_Car_Van_Fuel_Guerilla03                 { quality = 3; price = 15000; };
  3177.  
  3178.     ///////////////////////////////////////////////////////////////////////////////
  3179.     // Zamak
  3180.     ///////////////////////////////////////////////////////////////////////////////
  3181.     class Exile_Car_Zamak                               { quality = 4; price = 43000; };
  3182.  
  3183.     ///////////////////////////////////////////////////////////////////////////////
  3184.     // Water Scooter
  3185.     ///////////////////////////////////////////////////////////////////////////////
  3186.     class Exile_Boat_WaterScooter                       { quality = 2; price = 800; };
  3187.  
  3188.     ///////////////////////////////////////////////////////////////////////////////
  3189.     // RHIB
  3190.     ///////////////////////////////////////////////////////////////////////////////
  3191.     class Exile_Boat_RHIB                               { quality = 3; price = 1500; };
  3192.  
  3193.     ///////////////////////////////////////////////////////////////////////////////
  3194.     // Ceaser BTT
  3195.     ///////////////////////////////////////////////////////////////////////////////
  3196.     class Exile_Plane_Ceasar                            { quality = 2; price = 15000; };
  3197.  
  3198.     ///////////////////////////////////////////////////////////////////////////////
  3199.     // V-44 X Blackfish
  3200.     ///////////////////////////////////////////////////////////////////////////////
  3201.     class Exile_Plane_BlackfishInfantry                         { quality = 6; price = 60000; };
  3202.     class Exile_Plane_BlackfishVehicle                          { quality = 6; price = 60000; };
  3203.  
  3204.     ///////////////////////////////////////////////////////////////////////////////
  3205.     // Prowler
  3206.     ///////////////////////////////////////////////////////////////////////////////
  3207.     class Exile_Car_ProwlerLight                            { quality = 3; price = 22000; };
  3208.     class Exile_Car_ProwlerUnarmed                          { quality = 3; price = 22000; };
  3209.  
  3210.     ///////////////////////////////////////////////////////////////////////////////
  3211.     // Qilin
  3212.     ///////////////////////////////////////////////////////////////////////////////
  3213.     class Exile_Car_QilinUnarmed                            { quality = 3; price = 21000; };
  3214.  
  3215.     ///////////////////////////////////////////////////////////////////////////////
  3216.     // MB 4WD
  3217.     ///////////////////////////////////////////////////////////////////////////////
  3218.     class Exile_Car_MB4WD                           { quality = 2; price = 15000; };
  3219.     class Exile_Car_MB4WDOpen                           { quality = 2; price = 15000; };
  3220.  
  3221.     ///////////////////////////////////////////////////////////////////////////////
  3222.     // Flags
  3223.     ///////////////////////////////////////////////////////////////////////////////
  3224.     class Exile_Item_FlagStolen1                        { quality = 1; price = 5000;  sellPrice = 5000;  };
  3225.     class Exile_Item_FlagStolen2                        { quality = 1; price = 10000; sellPrice = 10000; };
  3226.     class Exile_Item_FlagStolen3                        { quality = 1; price = 15000; sellPrice = 15000; };
  3227.     class Exile_Item_FlagStolen4                        { quality = 1; price = 20000; sellPrice = 20000; };
  3228.     class Exile_Item_FlagStolen5                        { quality = 1; price = 25000; sellPrice = 25000; };
  3229.     class Exile_Item_FlagStolen6                        { quality = 1; price = 30000; sellPrice = 30000; };
  3230.     class Exile_Item_FlagStolen7                        { quality = 1; price = 35000; sellPrice = 35000; };
  3231.     class Exile_Item_FlagStolen8                        { quality = 1; price = 40000; sellPrice = 40000; };
  3232.     class Exile_Item_FlagStolen9                        { quality = 1; price = 45000; sellPrice = 45000; };
  3233.     class Exile_Item_FlagStolen10                       { quality = 1; price = 50000; sellPrice = 50000; };
  3234. };
  3235.  
  3236.  
  3237.  
  3238. class CfgExileCustomCode
  3239. {
  3240.     /*
  3241.         You can overwrite every single file of our code without touching it.
  3242.         To do that, add the function name you want to overwrite plus the
  3243.         path to your custom file here. If you wonder how this works, have a
  3244.         look at our bootstrap/fn_preInit.sqf function.
  3245.  
  3246.         Simply add the following scheme here:
  3247.  
  3248.         <Function Name of Exile> = "<New File Name>";
  3249.  
  3250.         Example:
  3251.  
  3252.         ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
  3253.     */
  3254. };
  3255. class CfgExileEnvironment
  3256. {
  3257.     class Altis
  3258.     {
  3259.         class FireFlies
  3260.         {
  3261.             // 1 = enabled, 0 = disabled
  3262.             enable = 0;
  3263.  
  3264.             // At this hour fire flies begin to spawn
  3265.             startHour = 18;
  3266.  
  3267.             // At this hour fire flies stop spawning
  3268.             endHour = 4;
  3269.         };
  3270.  
  3271.         class Anomalies
  3272.         {
  3273.             // 1 = enabled, 0 = disabled
  3274.             enable = 0;
  3275.  
  3276.             // At this hour anomalies begin to spawn
  3277.             startHour = 19;
  3278.  
  3279.             // At this hour anomalies stop spawning
  3280.             endHour = 6;
  3281.         };
  3282.  
  3283.         class Breathing
  3284.         {
  3285.             // 1 = enabled, 0 = disabled
  3286.             enable = 0;
  3287.         };
  3288.  
  3289.         class Snow
  3290.         {
  3291.             // 1 = enabled, 0 = disabled
  3292.             enable = 0;
  3293.  
  3294.             // https://community.bistudio.com/wiki/surfaceType
  3295.             surfaces[] = {};
  3296.         };
  3297.  
  3298.         class Radiation
  3299.         {
  3300.             // 1 = enabled, 0 = disabled
  3301.             enable = 1;
  3302.         };
  3303.  
  3304.         class Temperature
  3305.         {
  3306.             // Temperature in °C for the time of day, per hour
  3307.             // Add the first index to the last index, so it is 25 indizes!
  3308.             daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  3309.        
  3310.             // Temperature change in °C when it is 100% overcast
  3311.             overcast = -2;
  3312.  
  3313.             // Temperature change in °C when it is 100% raining
  3314.             rain = -5;
  3315.  
  3316.             // Temperature change in °C when it is 100% windy
  3317.             wind = -1;
  3318.  
  3319.             // Temperature change per 100m altitude in °C
  3320.             altitude = -0.5;
  3321.  
  3322.             // Difference from the daytime temperature to the water temperature
  3323.             water = -5;
  3324.         };
  3325.     };
  3326.  
  3327.     class Namalsk: Altis
  3328.     {
  3329.         class FireFlies: FireFlies
  3330.         {
  3331.             enable = 1;
  3332.         };
  3333.  
  3334.         class Anomalies: Anomalies
  3335.         {
  3336.             enable = 1;
  3337.         };
  3338.  
  3339.         class Breathing: Breathing
  3340.         {
  3341.             enable = 1;
  3342.         };
  3343.  
  3344.         class Snow: Snow
  3345.         {
  3346.             enable = 1;
  3347.             surfaces[] = {"#nam_snow"};
  3348.         };
  3349.  
  3350.         class Radiation: Radiation
  3351.         {
  3352.             enable = 1;
  3353.             contaminatedZones[] =
  3354.             {
  3355.                 {{3960.148454.75,    152.862},   80,     140},   // Object A1
  3356.                 {{4974.706632.82,    4.74293},   40,     150},   // Object A2
  3357.                 {{6487.929302.03,    36.0014},   60,     110}    // Sebjan Chemical Factory
  3358.             };
  3359.         };
  3360.  
  3361.         class Temperature: Temperature
  3362.         {
  3363.             daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  3364.         };
  3365.     };
  3366.  
  3367.     class Tanoa: Altis
  3368.     {
  3369.         class FireFlies: FireFlies
  3370.         {
  3371.             enable = 0;
  3372.         };
  3373.  
  3374.         class Anomalies: Anomalies
  3375.         {
  3376.             enable = 0;
  3377.         };
  3378.  
  3379.         class Breathing: Breathing
  3380.         {
  3381.             enable = 0;
  3382.         };
  3383.  
  3384.         class Snow: Snow
  3385.         {
  3386.             enable = 0;
  3387.         };
  3388.  
  3389.         class Radiation: Radiation
  3390.         {
  3391.             enable = 1;
  3392.         };
  3393.  
  3394.         class Temperature: Temperature
  3395.         {
  3396.             daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  3397.         };
  3398.     };
  3399. };
  3400. class CfgExileHUD
  3401. {
  3402.     class ShortItemNames
  3403.     {
  3404.         SmokeShell[]                        = {"WHITE",     "SMOKE"};
  3405.         1Rnd_Smoke_Grenade_shell[]          = {"WHITE",     "SMOKE"};
  3406.         3Rnd_Smoke_Grenade_shell[]          = {"WHITE",     "SMOKE"};
  3407.  
  3408.         SmokeShellBlue[]                    = {"BLUE",      "SMOKE"};
  3409.         1Rnd_SmokeBlue_Grenade_shell[]      = {"BLUE",      "SMOKE"};
  3410.         3Rnd_SmokeBlue_Grenade_shell[]      = {"BLUE",      "SMOKE"};
  3411.  
  3412.         SmokeShellGreen[]                   = {"GREEN",     "SMOKE"};
  3413.         1Rnd_SmokeGreen_Grenade_shell[]     = {"GREEN",     "SMOKE"};
  3414.         3Rnd_SmokeGreen_Grenade_shell[]     = {"GREEN",     "SMOKE"};
  3415.  
  3416.         SmokeShellOrange[]                  = {"ORANGE",    "SMOKE"};
  3417.         1Rnd_SmokeOrange_Grenade_shell[]    = {"ORANGE",    "SMOKE"};
  3418.         3Rnd_SmokeOrange_Grenade_shell[]    = {"ORANGE",    "SMOKE"};
  3419.  
  3420.         SmokeShellPurple[]                  = {"PURPLE",    "SMOKE"};
  3421.         1Rnd_SmokePurple_Grenade_shell[]    = {"PURPLE",    "SMOKE"};
  3422.         3Rnd_SmokePurple_Grenade_shell[]    = {"PURPLE",    "SMOKE"};
  3423.  
  3424.         SmokeShellRed[]                     = {"RED",       "SMOKE"};
  3425.         1Rnd_SmokeRed_Grenade_shell[]       = {"RED",       "SMOKE"};
  3426.         3Rnd_SmokeRed_Grenade_shell[]       = {"RED",       "SMOKE"};
  3427.                
  3428.         SmokeShellYellow[]                  = {"YELLOW",    "SMOKE"};
  3429.         1Rnd_SmokeYellow_Grenade_shell[]    = {"YELLOW",    "SMOKE"};
  3430.         3Rnd_SmokeYellow_Grenade_shell[]    = {"YELLOW",    "SMOKE"};
  3431.                
  3432.         UGL_FlareCIR_F[]                    = {"IR",        "FLARE"};
  3433.         3Rnd_UGL_FlareCIR_F[]               = {"IR",        "FLARE"};
  3434.  
  3435.         UGL_FlareGreen_F[]                  = {"GREEN",     "FLARE"};
  3436.         3Rnd_UGL_FlareGreen_F[]             = {"GREEN",     "FLARE"};
  3437.  
  3438.         UGL_FlareRed_F[]                    = {"RED",       "FLARE"};
  3439.         3Rnd_UGL_FlareRed_F[]               = {"RED",       "FLARE"};
  3440.  
  3441.         UGL_FlareWhite_F[]                  = {"WHITE",     "FLARE"};
  3442.         3Rnd_UGL_FlareWhite_F[]             = {"WHITE",     "FLARE"};
  3443.  
  3444.         UGL_FlareYellow_F[]                 = {"YELLOW",    "FLARE"};
  3445.         3Rnd_UGL_FlareYellow_F[]            = {"YELLOW",    "FLARE"};
  3446.  
  3447.         Chemlight_blue[]                    = {"BLUE",      "LIGHT"};
  3448.         Chemlight_green[]                   = {"GREEN",     "LIGHT"};
  3449.         Chemlight_red[]                     = {"RED",       "LIGHT"};
  3450.         Chemlight_yellow[]                  = {"YELLOW",    "LIGHT"};
  3451.  
  3452.         1Rnd_HE_Grenade_shell[]             = {"40MM"};
  3453.         3Rnd_HE_Grenade_shell[]             = {"40MM"};
  3454.  
  3455.         O_IR_Grenade[]                      = {"IR"};
  3456.         I_IR_Grenade[]                      = {"IR"};
  3457.         B_IR_Grenade[]                      = {"IR"};
  3458.  
  3459.         HandGrenade[]                       = {"RGO"};
  3460.         MiniGrenade[]                       = {"RGN"};
  3461.  
  3462.         Exile_Item_ZipTie[]                 = {"ZIP", "TIE"};
  3463.     };
  3464. };
  3465. class CfgExileLootSettings
  3466. {
  3467.     /**
  3468.      * Lifetime of loot in minutes. Synchronize this with
  3469.      * the garbage collector settings of your server
  3470.      * CfgSettings!
  3471.      */
  3472.     lifeTime = 8;
  3473.  
  3474.     /**
  3475.      * Interval in seconds when the client searches for
  3476.      * new buildings to spawn loot in
  3477.      */
  3478.     spawnInterval = 30;
  3479.  
  3480.     /**
  3481.      * This is a percentage value to determine how many loot
  3482.      * positions should contain loot when the system spawns loot.
  3483.      *
  3484.      * If a building has 20 positions defined, Exile will
  3485.      * spawn loot in 10 random positions of them.
  3486.      *
  3487.      * This means smaller buildings spawn less loot and larger
  3488.      * ones spawn more loot.
  3489.      *
  3490.      * You can also cap it at a maximum value. See below.
  3491.      */
  3492.     maximumPositionCoverage = 30;
  3493.  
  3494.     /**
  3495.      * Limit the number of loot positions per building. If the
  3496.      * above percentage value exceeds this value, it will be capped.
  3497.      *
  3498.      * Example: Coverage is 50%. Building has 60 loot positions defined.
  3499.      * This results in 30 loot positions and that is too much. So we
  3500.      * cap this at 10
  3501.      */
  3502.     maximumNumberOfLootSpotsPerBuilding = 3;
  3503.  
  3504.     /**
  3505.      * Exile spawns a random number of items per loot spot. This
  3506.      * is the upper cap for that. So 3 means it could spawn 1, 2
  3507.      * or 3.
  3508.      */
  3509.     maximumNumberOfItemsPerLootSpot = 2;
  3510.  
  3511.     /**
  3512.      * Radius in meter to spawn loot AROUND each player.
  3513.      * Do NOT touch this value if you dont know what you do.
  3514.      * The higher the number, the higher the drop rates, the
  3515.      * easier your server will lag.
  3516.      *
  3517.      * 50m  = Minimum
  3518.      * 200m = Maximum
  3519.      */
  3520.     spawnRadius = 60;
  3521.  
  3522.     /**
  3523.      * Defines the radius around trader cities where the system should
  3524.      * not spawn loot. Set this to 0 if you want to have loot spawning
  3525.      * in trader citites, ugh.
  3526.      */
  3527.     minimumDistanceToTraderZones = 500;
  3528.  
  3529.     /**
  3530.      * Defines the radius around territories where no loot spawns.
  3531.      * This does not regard the actual size of a territory. So do not
  3532.      * set this to a lower value than the maximum radius of a territory,
  3533.      * which is 150m by default.
  3534.      */
  3535.     minimumDistanceToTerritories = 150;
  3536. };
  3537. class CfgExileMobileXM8
  3538. {
  3539.     /**
  3540.      * Add the 4 digit permission code here, so players can authorize
  3541.      * your server to send them messages to their Mobile XM8 app.
  3542.      */
  3543.     code = "";
  3544. };
  3545. class CfgExileMusic
  3546. {
  3547.     Ambient[] = {"ExileTrack03","ExileTrack04"};
  3548.     Combat[] = {"ExileTrack06","ExileTrack07"};
  3549.     Intro[] = {"ExileTrack02","ExileTrack03"};
  3550. };
  3551. class CfgExileParty
  3552. {
  3553.     showESP = 1;
  3554.     allow3DMarkers = 1;
  3555. };
  3556. class CfgExileRussianRoulette
  3557. {
  3558.     /*
  3559.         Minimum amount to join a session of
  3560.         russian roulette
  3561.     */
  3562.     buyInAmount = 100;
  3563. };
  3564. class CfgFlags
  3565. {
  3566.     class USA
  3567.     {
  3568.         name = "USA";
  3569.         texture = "\A3\Data_F\Flags\flag_us_co.paa";
  3570.         uids[] = {};
  3571.     };
  3572. };
  3573.  
  3574. class ExileAbstractAction
  3575. {
  3576.     title = "";
  3577.     condition = "true";
  3578.     action = "";
  3579.     priority = 1.5;
  3580.     showWindow = false;
  3581. };
  3582.  
  3583. /**
  3584.  * Sort this by probability of occurence to speed things up a bit
  3585.  */
  3586. class CfgInteractionMenus
  3587. {
  3588.     class Car
  3589.     {
  3590.         targetType = 2;
  3591.         target = "Car";
  3592.  
  3593.         class Actions
  3594.         {
  3595.             class ScanLock: ExileAbstractAction
  3596.             {
  3597.                 title = "Scan Lock";
  3598.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  3599.                 action = "_this call ExileClient_object_lock_scan";
  3600.             };
  3601.  
  3602.             // Locks a vehicle
  3603.             class Lock: ExileAbstractAction
  3604.             {
  3605.                 title = "Lock";
  3606.                 condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3607.                 action = "true spawn ExileClient_object_lock_toggle";
  3608.             };
  3609.  
  3610.             // Unlocks a vehicle
  3611.             class Unlock: ExileAbstractAction
  3612.             {
  3613.                 title = "Unlock";
  3614.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3615.                 action = "false spawn ExileClient_object_lock_toggle";
  3616.             };
  3617.  
  3618.             // Repairs a vehicle to 100%. Requires Duckttape
  3619.             class Repair: ExileAbstractAction
  3620.             {
  3621.                 title = "Repair";
  3622.                 condition = "true";
  3623.                 action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3624.             };
  3625.  
  3626.             // Hot-wires a vehicle
  3627.             class Hotwire: ExileAbstractAction
  3628.             {
  3629.                 title = "Hotwire";
  3630.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3631.                 action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3632.             };
  3633.  
  3634.             // Flips a vehicle so the player doesnt have to call an admin
  3635.             // Check if vector up is fucked
  3636.             class Flip: ExileAbstractAction
  3637.             {
  3638.                 title = "Flip";
  3639.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3640.                 action = "_this call ExileClient_object_vehicle_flip";
  3641.             };
  3642.  
  3643.             // Fills fuel from a can into a car
  3644.             class Refuel: ExileAbstractAction
  3645.             {
  3646.                 title = "Refuel";
  3647.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3648.                 action = "_this call ExileClient_object_vehicle_refuel";
  3649.             };
  3650.  
  3651.             // Drains fuel from a car into an empty jerry can
  3652.             class DrainFuel: ExileAbstractAction
  3653.             {
  3654.                 title = "Drain Fuel";
  3655.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3656.                 action = "_this call ExileClient_object_vehicle_drain";
  3657.             };
  3658.         };
  3659.     };
  3660.  
  3661.     class Air
  3662.     {
  3663.         target = "Air";
  3664.         targetType = 2;
  3665.  
  3666.         class Actions
  3667.         {
  3668.             class ScanLock: ExileAbstractAction
  3669.             {
  3670.                 title = "Scan Lock";
  3671.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  3672.                 action = "_this call ExileClient_object_lock_scan";
  3673.             };
  3674.  
  3675.             // Locks a vehicle
  3676.             class Lock: ExileAbstractAction
  3677.             {
  3678.                 title = "Lock";
  3679.                 condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3680.                 action = "true spawn ExileClient_object_lock_toggle";
  3681.             };
  3682.  
  3683.             // Unlocks a vehicle
  3684.             class Unlock: ExileAbstractAction
  3685.             {
  3686.                 title = "Unlock";
  3687.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3688.                 action = "false spawn ExileClient_object_lock_toggle";
  3689.             };
  3690.  
  3691.             // Hot-wires a vehicle
  3692.             class Hotwire: ExileAbstractAction
  3693.             {
  3694.                 title = "Hotwire";
  3695.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3696.                 action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3697.             };
  3698.  
  3699.             // Repairs a vehicle to 100%. Requires Duckttape
  3700.             class Repair: ExileAbstractAction
  3701.             {
  3702.                 title = "Repair";
  3703.                 condition = "true";
  3704.                 action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3705.             };
  3706.  
  3707.             // Flips a vehicle so the player doesnt have to call an admin
  3708.             // Check if vector up is fucked
  3709.             class Flip: ExileAbstractAction
  3710.             {
  3711.                 title = "Flip";
  3712.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3713.                 action = "_this call ExileClient_object_vehicle_flip";
  3714.             };
  3715.  
  3716.             // Fills fuel from a can into a car
  3717.             class Refuel: ExileAbstractAction
  3718.             {
  3719.                 title = "Refuel";
  3720.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3721.                 action = "_this call ExileClient_object_vehicle_refuel";
  3722.             };
  3723.  
  3724.             // Drains fuel from a car into an empty jerry can
  3725.             class DrainFuel: ExileAbstractAction
  3726.             {
  3727.                 title = "Drain Fuel";
  3728.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3729.                 action = "_this call ExileClient_object_vehicle_drain";
  3730.             };
  3731.  
  3732.             class RotateLeft: ExileAbstractAction
  3733.             {
  3734.                 title = "Rotate Left"; 
  3735.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3736.                 action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  3737.             };
  3738.  
  3739.             class RotateRight: ExileAbstractAction
  3740.             {
  3741.                 title = "Rotate Right";
  3742.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3743.                 action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  3744.             };
  3745.         };
  3746.     };
  3747.  
  3748.     class Safe
  3749.     {
  3750.         targetType = 2;
  3751.         target = "Exile_Container_Safe";
  3752.  
  3753.         class Actions
  3754.         {
  3755.             class ScanLock: ExileAbstractAction
  3756.             {
  3757.                 title = "Scan Lock";
  3758.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  3759.                 action = "_this call ExileClient_object_lock_scan";
  3760.             };
  3761.  
  3762.             // Locks a vehicle
  3763.             class Lock : ExileAbstractAction
  3764.             {
  3765.                 title = "Lock";
  3766.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3767.                 action = "true spawn ExileClient_object_lock_toggle";
  3768.             };
  3769.  
  3770.             class Unlock : ExileAbstractAction
  3771.             {
  3772.                 title = "Unlock";
  3773.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3774.                 action = "false spawn ExileClient_object_lock_toggle";
  3775.             };
  3776.  
  3777.             class Pack : ExileAbstractAction
  3778.             {
  3779.                 title = "Pack";
  3780.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3781.                 action = "_this spawn ExileClient_object_container_pack";
  3782.             };
  3783.  
  3784.             class SetPinCode : ExileAbstractAction
  3785.             {
  3786.                 title = "Set PIN";
  3787.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3788.                 action = "_this spawn ExileClient_object_lock_setPin";
  3789.             };
  3790.         };
  3791.     };
  3792.  
  3793.     class Laptop
  3794.     {
  3795.         targetType = 2;
  3796.         target = "Exile_Construction_Laptop_Static";
  3797.  
  3798.         class Actions
  3799.         {
  3800.             class CameraSystem: ExileAbstractAction
  3801.             {
  3802.                 title = "CCTV Access";
  3803.                 condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  3804.                 action = "_this call ExileClient_gui_baseCamera_show";
  3805.             };
  3806.         };
  3807.     };
  3808.  
  3809.     class SupplyBox
  3810.     {
  3811.         targetType = 2;
  3812.         target = "Exile_Container_SupplyBox";
  3813.  
  3814.         class Actions
  3815.         {
  3816.             class Mount: ExileAbstractAction
  3817.             {
  3818.                 title = "Mount";
  3819.                 condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3820.                 action = "_this call ExileClient_object_supplyBox_mount";
  3821.             };
  3822.  
  3823.             class Install: ExileAbstractAction
  3824.             {
  3825.                 title = "Install";
  3826.                 condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3827.                 action = "_this call ExileClient_object_supplyBox_install";
  3828.             };
  3829.  
  3830.             class Unmount: ExileAbstractAction
  3831.             {
  3832.                 title = "Unmount";
  3833.                 condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3834.                 action = "_this call ExileClient_object_supplyBox_unmount";
  3835.             };
  3836.         };
  3837.     };
  3838.    
  3839.     class Drawbridge
  3840.     {
  3841.         targetType = 2;
  3842.         target = "Exile_Construction_WoodDrawBridge_Abstract";
  3843.  
  3844.         class Actions
  3845.         {
  3846.             class Lower: ExileAbstractAction
  3847.             {
  3848.                 title = "Lower";
  3849.                 condition = "ExileClientInteractionObject call ExileClient_object_construction_openBridgeShow";
  3850.                 action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 0];";
  3851.             };
  3852.            
  3853.             class Raise: ExileAbstractAction
  3854.             {
  3855.                 title = "Raise";
  3856.                 condition = "((ExileClientInteractionObject animationSourcePhase 'DrawBridge_Source') < 0.5)";
  3857.                 action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 2]";
  3858.             };
  3859.         };
  3860.     };
  3861.  
  3862.     class Construction
  3863.     {
  3864.         targetType = 2;
  3865.         target = "Exile_Construction_Abstract_Static";
  3866.  
  3867.         class Actions
  3868.         {
  3869.             class ScanLock: ExileAbstractAction
  3870.             {
  3871.                 title = "Scan Lock";
  3872.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  3873.                 action = "_this call ExileClient_object_lock_scan";
  3874.             };
  3875.  
  3876.             class Unlock : ExileAbstractAction
  3877.             {
  3878.                 title = "Unlock";
  3879.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3880.                 action = "false spawn ExileClient_object_lock_toggle";
  3881.             };
  3882.  
  3883.             class Lock : ExileAbstractAction
  3884.             {
  3885.                 title = "Lock";
  3886.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3887.                 action = "true spawn ExileClient_object_lock_toggle";
  3888.             };
  3889.  
  3890.             // Picks up the construction so you can move it
  3891.             class Move: ExileAbstractAction
  3892.             {
  3893.                 title = "Move";
  3894.                 condition = "call ExileClient_util_world_isInOwnTerritory";
  3895.                 action = "_this spawn ExileClient_object_construction_move";
  3896.             };
  3897.  
  3898.             // Removes the construction.
  3899.             class Deconstruct: ExileAbstractAction
  3900.             {
  3901.                 title = "Remove";
  3902.                 condition = "call ExileClient_util_world_isInOwnTerritory";
  3903.                 action = "_this spawn ExileClient_object_construction_deconstruct";
  3904.             };
  3905.  
  3906.             class AddALock : ExileAbstractAction
  3907.             {
  3908.                 title = "Add a Lock";
  3909.                 condition = "call ExileClient_object_construction_lockAddShow";
  3910.                 action = "_this spawn ExileClient_object_construction_lockAdd";
  3911.             };
  3912.  
  3913.             class Upgrade : ExileAbstractAction
  3914.             {
  3915.                 title = "Upgrade";
  3916.                 condition = "call ExileClient_object_construction_upgradeShow";
  3917.                 action = "_this call ExileClient_object_construction_upgrade";
  3918.             };
  3919.  
  3920.             class MakeBoom : ExileAbstractAction
  3921.             {
  3922.                 title = "Plant charge";
  3923.                 condition = "call ExileClient_system_breaching_condition";
  3924.                 action = "_this call ExileClient_system_breaching_action";
  3925.             };
  3926.  
  3927.             class Repair : ExileAbstractAction
  3928.             {
  3929.                 title = "Repair";
  3930.                 condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  3931.                 action = "_this call ExileClient_object_construction_repair";
  3932.             };
  3933.  
  3934.         };
  3935.     };
  3936.  
  3937.     /*
  3938.         Tent, Storage crate etc.
  3939.     */
  3940.     class Container
  3941.     {
  3942.         targetType = 2;
  3943.         target = "Exile_Container_Abstract";
  3944.  
  3945.         class Actions
  3946.         {
  3947.             class Pack
  3948.             {
  3949.                 title = "Pack";
  3950.                 condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  3951.                 action = "_this spawn ExileClient_object_container_pack";
  3952.             };
  3953.             // Picks up the container so you can move it
  3954.             class Move: ExileAbstractAction
  3955.             {
  3956.                 title = "Move";
  3957.                 condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3958.                 action = "_this spawn ExileClient_object_construction_move";
  3959.             };
  3960.         };
  3961.     };
  3962.    
  3963.     class Flag
  3964.     {
  3965.         targetType = 2;
  3966.         target = "Exile_Construction_Flag_Static";
  3967.  
  3968.         class Actions
  3969.         {
  3970.             /*
  3971.             class Manage : ExileAbstractAction
  3972.             {
  3973.                 title = "Manage";
  3974.                 condition = "true";
  3975.                 action = "_this call ExileClient_gui_baseManagement_event_show";
  3976.             };
  3977.             */
  3978.             class StealFlag: ExileAbstractAction
  3979.             {
  3980.                 title = "Steal Flag";
  3981.                 condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  3982.                 action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  3983.             };
  3984.            
  3985.             class RestoreFlag: ExileAbstractAction
  3986.             {
  3987.                 title = "Restore Flag";
  3988.                 condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  3989.                 action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  3990.             };
  3991.         };
  3992.     };
  3993.  
  3994.     class Boat
  3995.     {
  3996.         targetType = 2;
  3997.         target = "Ship";
  3998.  
  3999.         class Actions
  4000.         {
  4001.             // Locks a vehicle
  4002.             class Lock: ExileAbstractAction
  4003.             {
  4004.                 title = "Lock";
  4005.                 condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  4006.                 action = "true spawn ExileClient_object_lock_toggle";
  4007.             };
  4008.  
  4009.             // Unlocks a vehicle
  4010.             class Unlock: ExileAbstractAction
  4011.             {
  4012.                 title = "Unlock";
  4013.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  4014.                 action = "false spawn ExileClient_object_lock_toggle";
  4015.             };
  4016.  
  4017.             // Hot-wires a vehicle
  4018.             class Hotwire: ExileAbstractAction
  4019.             {
  4020.                 title = "Hotwire";
  4021.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  4022.                 action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  4023.             };
  4024.  
  4025.             // Repairs a vehicle to 100%. Requires Duckttape
  4026.             class Repair: ExileAbstractAction
  4027.             {
  4028.                 title = "Repair";
  4029.                 condition = "true";
  4030.                 action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  4031.             };
  4032.  
  4033.             // Fills fuel from a can into a car
  4034.             class Refuel: ExileAbstractAction
  4035.             {
  4036.                 title = "Refuel";
  4037.                 condition = "call ExileClient_object_vehicle_interaction_show";
  4038.                 action = "_this call ExileClient_object_vehicle_refuel";
  4039.             };
  4040.  
  4041.             // Drains fuel from a car into an empty jerry can
  4042.             class DrainFuel: ExileAbstractAction
  4043.             {
  4044.                 title = "Drain Fuel";
  4045.                 condition = "call ExileClient_object_vehicle_interaction_show";
  4046.                 action = "_this call ExileClient_object_vehicle_drain";
  4047.             };
  4048.  
  4049.             // Pushes a boat into look direction to move into water
  4050.             class Push: ExileAbstractAction
  4051.             {
  4052.                 title = "Fus Ro Dah!";
  4053.                 condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  4054.                 action = "_this call ExileClient_object_vehicle_push";
  4055.             };
  4056.         };
  4057.     };
  4058.  
  4059.     class Bikes
  4060.     {
  4061.         targetType = 2;
  4062.         target = "Bicycle";
  4063.  
  4064.         class Actions
  4065.         {
  4066.             class Flip: ExileAbstractAction
  4067.             {
  4068.                 title = "Flip";
  4069.                 condition = "true";
  4070.                 action = "_this call ExileClient_object_vehicle_flip";
  4071.             };
  4072.         };
  4073.     };
  4074.  
  4075.     class Player
  4076.     {
  4077.         targetType = 2;
  4078.         target = "Exile_Unit_Player";
  4079.  
  4080.         class Actions
  4081.         {
  4082.             class Free: ExileAbstractAction
  4083.             {
  4084.                 title = "Free";
  4085.                 condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  4086.                 action = "_this call ExileClient_object_handcuffs_free";
  4087.             };
  4088.            
  4089.             class Search: ExileAbstractAction
  4090.             {
  4091.                 title = "Search Gear";
  4092.                 condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  4093.                 action = "_this call ExileClient_object_handcuffs_searchGear";
  4094.             };
  4095.  
  4096.             class Identify: ExileAbstractAction
  4097.             {
  4098.                 title = "Identify Body";
  4099.                 condition = "!(alive ExileClientInteractionObject)";
  4100.                 action = "_this call ExileClient_object_player_identifyBody";
  4101.             };
  4102.            
  4103.             class HideCorpse: ExileAbstractAction
  4104.             {
  4105.                 title = "Hide Body";
  4106.                 condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  4107.                 action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  4108.             };
  4109.         };
  4110.     };
  4111.    
  4112.     class Animal
  4113.     {
  4114.         targetType = 2;
  4115.         target = "Exile_Animal_Abstract";
  4116.  
  4117.         class Actions
  4118.         {          
  4119.             class Gut: ExileAbstractAction
  4120.             {
  4121.                 title = "Gut Animal";
  4122.                 condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])";
  4123.                 action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute";
  4124.             };
  4125.         };
  4126.     };
  4127. };
  4128. /**
  4129.  * Classname is used for reference
  4130.  * name is displayed in crafting requirements
  4131.  * models is used for crafting and interaction menus
  4132.  */
  4133. class CfgInteractionModels
  4134. {
  4135.     class WaterSource
  4136.     {
  4137.         name = "Water tanks, barrels, coolers or pumps";
  4138.         models[] =  
  4139.         {
  4140.             "barrelwater_f",
  4141.             "barrelwater_grey_f",
  4142.             "waterbarrel_f",
  4143.             "watertank_f",
  4144.             "stallwater_f",
  4145.             "waterpump_01_f",
  4146.             "water_source_f",
  4147.  
  4148.             // Namalsk
  4149.             "wellpump",
  4150.             "Land_jhad_stand_water",
  4151.             "Land_Jbad_Misc_Well_L",
  4152.             "Land_jbad_Fridge",
  4153.             "Land_jbad_reservoir",
  4154.             "Land_jbad_teapot",
  4155.             "Land_KBud",
  4156.            
  4157.             //Tanoa
  4158.             "watertank_01_f",
  4159.             "watertank_02_f",
  4160.             "watertank_03_f",
  4161.             "watertank_04_f"
  4162.         };
  4163.     };
  4164.  
  4165.     class CleanWaterSource
  4166.     {
  4167.         name = "Water cooler";
  4168.         models[] =  
  4169.         {
  4170.             "watercooler"
  4171.         };
  4172.     };
  4173.  
  4174.     class WorkBench
  4175.     {
  4176.         name = "Work Bench";
  4177.         models[] =
  4178.         {
  4179.             "workstand_f.p3d"
  4180.         };
  4181.     };
  4182.  
  4183.     class ShippingContainerSource
  4184.     {
  4185.         name = "Shipping Containers";
  4186.         models[] =
  4187.         {
  4188.             // Arma 3
  4189.             "CargoBox_V1_F",
  4190.             "Cargo20_blue_F",
  4191.             "Cargo20_brick_red_F",
  4192.             "Cargo20_cyan_F",
  4193.             "Cargo20_grey_F",
  4194.             "Cargo20_light_blue_F",
  4195.             "Cargo20_light_green_F",
  4196.             "Cargo20_military_green_F",
  4197.             "Cargo20_military_ruins_F",
  4198.             "Cargo20_orange_F",
  4199.             "Cargo20_red_F",
  4200.             "Cargo20_sand_F",
  4201.             "Cargo20_white_F",
  4202.             "Cargo20_yellow_F",
  4203.             "Cargo40_blue_F",
  4204.             "Cargo40_brick_red_F",
  4205.             "Cargo40_cyan_F",
  4206.             "Cargo40_grey_F",
  4207.             "Cargo40_light_blue_F",
  4208.             "Cargo40_light_green_F",
  4209.             "Cargo40_military_green_F",
  4210.             "Cargo40_orange_F",
  4211.             "Cargo40_red_F",
  4212.             "Cargo40_sand_F",
  4213.             "Cargo40_white_F",
  4214.             "Cargo40_yellow_F",
  4215.  
  4216.             // Namalsk
  4217.             "nam_container.p3d",
  4218.             "misc_cargo1d.p3d",
  4219.             "misc_cargo1b.p3d",
  4220.             "misc_cargo1bo.p3d",
  4221.             "misc_cargo2c.p3d",
  4222.             "misc_cargo1ao.p3d",
  4223.            
  4224.             //Tanoa
  4225.             "Land_ContainerLine_01_F",
  4226.             "Land_ContainerLine_02_F",
  4227.             "Land_ContainerLine_03_F",
  4228.  
  4229.             // Also allow wrecks
  4230.             "wreck_"
  4231. /*         
  4232.             "wreck_bmp2_f.p3d",
  4233.             "wreck_brdm2_f.p3d",
  4234.             "wreck_car2_f.p3d",
  4235.             "wreck_car3_f.p3d",
  4236.             "wreck_car_f.p3d",
  4237.             "wreck_cardismantled_f.p3d",
  4238.             "wreck_hmmwv_f.p3d",
  4239.             "wreck_hunter_f.p3d",
  4240.             "wreck_offroad2_f.p3d",
  4241.             "wreck_offroad_f.p3d",
  4242.             "wreck_skodovka_f.p3d",
  4243.             "wreck_slammer_f.p3d",
  4244.             "wreck_slammer_hull_f.p3d",
  4245.             "wreck_slammer_turret_f.p3d",
  4246.             "wreck_t72_hull_f.p3d",
  4247.             "wreck_t72_turret_f.p3d",
  4248.             "wreck_truck_dropside_f.p3d",
  4249.             "wreck_truck_f.p3d",
  4250.             "wreck_uaz_f.p3d",
  4251.             "wreck_ural_f.p3d"
  4252.             "wreck_van_f.p3d",
  4253.             */
  4254.  
  4255.  
  4256.             // TODO: Ask community for CUP/AiA model names 
  4257.         };
  4258.     };
  4259.  
  4260.     class WoodSource
  4261.     {
  4262.         name = "Trees";
  4263.         models[] =
  4264.         {
  4265.             " t_",
  4266.             " bo_t_",
  4267.  
  4268.             // A2 trees
  4269.             " str_",
  4270.             " Smrk_",
  4271.             " les_",
  4272.             " brg_"        
  4273.         };
  4274.     };
  4275.  
  4276.     // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  4277.     class FuelSource
  4278.     {
  4279.         name = "Fuel pumps, stations or barrels";
  4280.         models[] =
  4281.         {
  4282.             "fuelstation_feed_f.p3d",
  4283.             "metalbarrel_f.p3d",
  4284.             "flexibletank_01_f.p3d",
  4285.             "fs_feed_f.p3d",
  4286.             //Tanoa
  4287.             "fuelstation_01_pump_f.p3d",
  4288.             "fuelstation_02_pump_f.p3d"
  4289.         }; 
  4290.     };
  4291. };
  4292. class CfgLocker
  4293. {
  4294.     numbersOnly = "0123456789";
  4295.    
  4296.     maxDeposit = 25000;
  4297. };
  4298.  
  4299. class CfgPlayer
  4300. {
  4301.     // In minutes ammount of time it takes to go from 100 - 0 if stationary
  4302.     hungerDecay = 90;
  4303.     thirstDecay = 60;
  4304.  
  4305.     // Damage taken from 0 (health||thirst)/sec
  4306.     healthDecay = 5.0;
  4307.  
  4308.     // Health regen if over BOTH
  4309.     thirstRegen = 90;
  4310.     hungerRegen = 90;
  4311.  
  4312.     // IF above meet recover HP%/MIN
  4313.     recoveryPerMinute = 2;
  4314.  
  4315.     // Set custom aim precision coefficient for weapon sway
  4316.     // https://community.bistudio.com/wiki/Arma_3_Stamina
  4317.     // Set to -1 if you want to use Arma 3 default value
  4318.     // setCustomAimCoef
  4319.     customAimCoefficient = 0.5;
  4320.  
  4321.     // 0 or 1
  4322.     enableFatigue = 0;
  4323.     enableStamina = 0;
  4324.  
  4325.     disableMapDrawing = 1;
  4326.    
  4327.     // Use the current gradient to affect the players movement when autorunning.
  4328.     // 0 == default exile auto run
  4329.     useGradientAffectedAutoRun = 0;
  4330. };
  4331. class CfgSlothMachine
  4332. {
  4333.     spinCost = 100;
  4334.     Jackpot = 10100;
  4335.    
  4336.     chances[] =
  4337.     {
  4338.         {85, ""},                   // 85% = Nothing
  4339.         {95, "Level1"},             // 10% = 1pt
  4340.         {96, "Level2"},             // 1% = 10pt
  4341.         {97, "Level3"},             // 1% = 25pt
  4342.         {98, "Level4"},             // 1% = 50pt
  4343.         {99, "Level5"},             // 1% = 100pt
  4344.         {100, "Jackpot"}            // 1% = Jackpot
  4345.     };
  4346.  
  4347.     class Prizes
  4348.     {
  4349.         class Level1
  4350.         {
  4351.             symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  4352.             prize = 101;
  4353.         };
  4354.  
  4355.         class Level2
  4356.         {
  4357.             symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  4358.             prize = 110;
  4359.         };
  4360.  
  4361.         class Level3
  4362.         {
  4363.             symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  4364.             prize = 125;
  4365.         };
  4366.  
  4367.         class Level4
  4368.         {
  4369.             symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  4370.             prize = 150;
  4371.         };
  4372.  
  4373.         class Level5
  4374.         {
  4375.             symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  4376.             prize = 200;
  4377.         };
  4378.        
  4379.         class Jackpot
  4380.         {
  4381.             symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  4382.         };
  4383.     };
  4384. };
  4385. class CfgTerritories
  4386. {
  4387.     // Base Cost / Radius
  4388.     // Level 1 is allways for Pop Tabs, >= 2 for Respect
  4389.     prices[] =
  4390.     {
  4391.         // Purchase Price       Radius      Number of Objects
  4392.         {5000,                  15,         75                  }, // Level 1
  4393.         {10000,                 30,         150                 }, // Level 2
  4394.         {15000,                 45,         225                 }, // Level 3
  4395.         {20000,                 60,         300                 }, // Level 4
  4396.         {25000,                 75,         375                 }, // Level 5
  4397.         {30000,                 90,         450                 }, // Level 6
  4398.         {35000,                 105,        525                 }, // Level 7
  4399.         {40000,                 120,        600                 }, // Level 8
  4400.         {45000,                 135,        675                 }, // Level 9
  4401.         {50000,                 150,        750                 }  // Level 10
  4402.     };
  4403.  
  4404.     // A shortcut of the above maximum radius
  4405.     maximumRadius = 150;
  4406.  
  4407.     // The above * 2 plus coverving the 20m you can move while placing things
  4408.     minimumDistanceToOtherTerritories = 325;
  4409.  
  4410.     // Maximum number of territories a player can own
  4411.     maximumNumberOfTerritoriesPerPlayer = 2;
  4412.  
  4413.     /**
  4414.      * Defines the minimum distance to safe zones / trader cities where players
  4415.      * cannot build territories
  4416.      */
  4417.     minimumDistanceToTraderZones = 1000;
  4418.  
  4419.     /**
  4420.      * Defines the minimum distance to spawn zones where players
  4421.      * cannot build territories
  4422.      */
  4423.     minimumDistanceToSpawnZones = 1000;
  4424.  
  4425.     // Amount of pop tabs per object to pay
  4426.     popTabAmountPerObject = 50;
  4427. };
  4428. class CfgTraderCategories
  4429. {
  4430.     class Community
  4431.     {
  4432.         name = "Community Items";
  4433.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4434.         items[] =
  4435.         {
  4436.             // Add your items here <3
  4437.         };
  4438.     };
  4439.  
  4440.     class Community2
  4441.     {
  4442.         name = "Community Items 2";
  4443.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4444.         items[] =
  4445.         {
  4446.             // Add your items here <3
  4447.         };
  4448.     };
  4449.  
  4450.     class Community3
  4451.     {
  4452.         name = "Community Items 3";
  4453.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4454.         items[] =
  4455.         {
  4456.             // Add your items here <3
  4457.         };
  4458.     };
  4459.  
  4460.     class Community4
  4461.     {
  4462.         name = "Community Items 4";
  4463.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4464.         items[] =
  4465.         {
  4466.             // Add your items here <3
  4467.         };
  4468.     };
  4469.  
  4470.     class Community5
  4471.     {
  4472.         name = "Community Items 5";
  4473.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4474.         items[] =
  4475.         {
  4476.             // Add your items here <3
  4477.         };
  4478.     };
  4479.  
  4480.     class Community6
  4481.     {
  4482.         name = "Community Items 6";
  4483.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4484.         items[] =
  4485.         {
  4486.             // Add your items here <3
  4487.         };
  4488.     };
  4489.  
  4490.     class Community7
  4491.     {
  4492.         name = "Community Items 7";
  4493.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4494.         items[] =
  4495.         {
  4496.             // Add your items here <3
  4497.         };
  4498.     };
  4499.  
  4500.     class Community8
  4501.     {
  4502.         name = "Community Items 8";
  4503.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4504.         items[] =
  4505.         {
  4506.             // Add your items here <3
  4507.         };
  4508.     };
  4509.  
  4510.     class Community9
  4511.     {
  4512.         name = "Community Items 9";
  4513.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4514.         items[] =
  4515.         {
  4516.             // Add your items here <3
  4517.         };
  4518.     };
  4519.  
  4520.     class Community10
  4521.     {
  4522.         name = "Community Items 10";
  4523.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4524.         items[] =
  4525.         {
  4526.             // Add your items here <3
  4527.         };
  4528.     };
  4529.  
  4530.     class Uniforms
  4531.     {
  4532.         name = "Uniforms";
  4533.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4534.         items[] =
  4535.         {
  4536.             "U_C_Journalist",
  4537.             "U_C_Poloshirt_blue",
  4538.             "U_C_Poloshirt_burgundy",
  4539.             "U_C_Poloshirt_salmon",
  4540.             "U_C_Poloshirt_stripped",
  4541.             "U_C_Poloshirt_tricolour",
  4542.             "U_C_Poor_1",
  4543.             "U_C_Poor_2",
  4544.             "U_C_Poor_shorts_1",
  4545.             "U_C_Scientist",
  4546.             "U_OrestesBody",
  4547.             "U_Rangemaster",
  4548.             "U_NikosAgedBody",
  4549.             "U_NikosBody",
  4550.             "U_Competitor",
  4551.             "U_B_CombatUniform_mcam",
  4552.             "U_B_CombatUniform_mcam_tshirt",
  4553.             "U_B_CombatUniform_mcam_vest",
  4554.             "U_B_CombatUniform_mcam_worn",
  4555.             "U_B_CTRG_1",
  4556.             "U_B_CTRG_2",
  4557.             "U_B_CTRG_3",
  4558.             "U_I_CombatUniform",
  4559.             "U_I_CombatUniform_shortsleeve",
  4560.             "U_I_CombatUniform_tshirt",
  4561.             "U_I_OfficerUniform",
  4562.             "U_O_CombatUniform_ocamo",
  4563.             "U_O_CombatUniform_oucamo",
  4564.             "U_O_OfficerUniform_ocamo",
  4565.             "U_B_SpecopsUniform_sgg",
  4566.             "U_O_SpecopsUniform_blk",
  4567.             "U_O_SpecopsUniform_ocamo",
  4568.             "U_I_G_Story_Protagonist_F",
  4569.             "Exile_Uniform_Woodland",
  4570.             "U_C_HunterBody_grn",
  4571.             "U_IG_Guerilla1_1",
  4572.             "U_IG_Guerilla2_1",
  4573.             "U_IG_Guerilla2_2",
  4574.             "U_IG_Guerilla2_3",
  4575.             "U_IG_Guerilla3_1",
  4576.             "U_BG_Guerilla2_1",
  4577.             "U_IG_Guerilla3_2",
  4578.             "U_BG_Guerrilla_6_1",
  4579.             "U_BG_Guerilla1_1",
  4580.             "U_BG_Guerilla2_2",
  4581.             "U_BG_Guerilla2_3",
  4582.             "U_BG_Guerilla3_1",
  4583.             "U_BG_leader",
  4584.             "U_IG_leader",
  4585.             "U_I_G_resistanceLeader_F",
  4586.             /*"U_B_FullGhillie_ard",
  4587.             "U_B_FullGhillie_lsh",
  4588.             "U_B_FullGhillie_sard",
  4589.             "U_B_GhillieSuit",
  4590.             "U_I_FullGhillie_ard",
  4591.             "U_I_FullGhillie_lsh",
  4592.             "U_I_FullGhillie_sard",
  4593.             "U_I_GhillieSuit",
  4594.             "U_O_FullGhillie_ard",
  4595.             "U_O_FullGhillie_lsh",
  4596.             "U_O_FullGhillie_sard",
  4597.             "U_O_GhillieSuit",*/
  4598.             "U_I_Wetsuit",
  4599.             "U_O_Wetsuit",
  4600.             "U_B_Wetsuit",
  4601.             "U_B_survival_uniform",
  4602.             "U_B_HeliPilotCoveralls",
  4603.             "U_I_HeliPilotCoveralls",
  4604.             "U_B_PilotCoveralls",
  4605.             "U_I_pilotCoveralls",
  4606.             "U_O_PilotCoveralls",
  4607.             //Apex
  4608.             "U_B_T_Soldier_F",
  4609.             "U_B_T_Soldier_AR_F",
  4610.             "U_B_T_Soldier_SL_F",
  4611.             //"U_B_T_Sniper_F",
  4612.             //"U_B_T_FullGhillie_tna_F",
  4613.             "U_B_CTRG_Soldier_F",
  4614.             "U_B_CTRG_Soldier_2_F",
  4615.             "U_B_CTRG_Soldier_3_F",
  4616.             "U_B_GEN_Soldier_F",
  4617.             "U_B_GEN_Commander_F",
  4618.             "U_O_T_Soldier_F",
  4619.             "U_O_T_Officer_F",
  4620.             //"U_O_T_Sniper_F",
  4621.             //"U_O_T_FullGhillie_tna_F",
  4622.             "U_O_V_Soldier_Viper_F",
  4623.             "U_O_V_Soldier_Viper_hex_F",
  4624.             "U_I_C_Soldier_Para_1_F",
  4625.             "U_I_C_Soldier_Para_2_F",
  4626.             "U_I_C_Soldier_Para_3_F",
  4627.             "U_I_C_Soldier_Para_4_F",
  4628.             "U_I_C_Soldier_Para_5_F",
  4629.             "U_I_C_Soldier_Bandit_1_F",
  4630.             "U_I_C_Soldier_Bandit_2_F",
  4631.             "U_I_C_Soldier_Bandit_3_F",
  4632.             "U_I_C_Soldier_Bandit_4_F",
  4633.             "U_I_C_Soldier_Bandit_5_F",
  4634.             "U_I_C_Soldier_Camo_F",
  4635.             "U_C_man_sport_1_F",
  4636.             "U_C_man_sport_2_F",
  4637.             "U_C_man_sport_3_F",
  4638.             "U_C_Man_casual_1_F",
  4639.             "U_C_Man_casual_2_F",
  4640.             "U_C_Man_casual_3_F",
  4641.             "U_C_Man_casual_4_F",
  4642.             "U_C_Man_casual_5_F",
  4643.             "U_C_Man_casual_6_F",
  4644.             "U_B_CTRG_Soldier_urb_1_F",
  4645.             "U_B_CTRG_Soldier_urb_2_F",
  4646.             "U_B_CTRG_Soldier_urb_3_F"
  4647.         };
  4648.     };
  4649.  
  4650.     class Vests
  4651.     {
  4652.         name = "Vests";
  4653.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  4654.         items[] =
  4655.         {
  4656.             "V_Press_F",
  4657.             "V_Rangemaster_belt",
  4658.             "V_TacVest_blk",
  4659.             "V_TacVest_blk_POLICE",
  4660.             "V_TacVest_brn",
  4661.             "V_TacVest_camo",
  4662.             "V_TacVest_khk",
  4663.             "V_TacVest_oli",
  4664.             "V_TacVestCamo_khk",
  4665.             "V_TacVestIR_blk",
  4666.             "V_I_G_resistanceLeader_F",
  4667.             "V_BandollierB_blk",
  4668.             "V_BandollierB_cbr",
  4669.             "V_BandollierB_khk",
  4670.             "V_BandollierB_oli",
  4671.             "V_BandollierB_rgr",
  4672.             "V_Chestrig_blk",
  4673.             "V_Chestrig_khk",
  4674.             "V_Chestrig_oli",
  4675.             "V_Chestrig_rgr",
  4676.             "V_HarnessO_brn",
  4677.             "V_HarnessO_gry",
  4678.             "V_HarnessOGL_brn",
  4679.             "V_HarnessOGL_gry",
  4680.             "V_HarnessOSpec_brn",
  4681.             "V_HarnessOSpec_gry",
  4682.             "V_PlateCarrier1_blk",
  4683.             "V_PlateCarrier1_rgr",
  4684.             "V_PlateCarrier2_rgr",
  4685.             "V_PlateCarrier3_rgr",
  4686.             "V_PlateCarrierGL_blk",
  4687.             "V_PlateCarrierGL_mtp",
  4688.             "V_PlateCarrierGL_rgr",
  4689.             "V_PlateCarrierH_CTRG",
  4690.             "V_PlateCarrierIA1_dgtl",
  4691.             "V_PlateCarrierIA2_dgtl",
  4692.             "V_PlateCarrierIAGL_dgtl",
  4693.             "V_PlateCarrierIAGL_oli",
  4694.             "V_PlateCarrierL_CTRG",
  4695.             "V_PlateCarrierSpec_blk",
  4696.             "V_PlateCarrierSpec_mtp",
  4697.             "V_PlateCarrierSpec_rgr",
  4698.             //Apex
  4699.             "V_TacChestrig_grn_F",
  4700.             "V_TacChestrig_oli_F",
  4701.             "V_TacChestrig_cbr_F",
  4702.             "V_PlateCarrier1_tna_F",
  4703.             "V_PlateCarrier2_tna_F",
  4704.             "V_PlateCarrierSpec_tna_F",
  4705.             "V_PlateCarrierGL_tna_F",
  4706.             "V_HarnessO_ghex_F",
  4707.             "V_HarnessOGL_ghex_F",
  4708.             "V_BandollierB_ghex_F",
  4709.             "V_TacVest_gen_F",
  4710.             "V_PlateCarrier1_rgr_noflag_F",
  4711.             "V_PlateCarrier2_rgr_noflag_F",
  4712.             // Jets
  4713.             "V_DeckCrew_yellow_F",
  4714.             "V_DeckCrew_blue_F",
  4715.             "V_DeckCrew_green_F",
  4716.             "V_DeckCrew_red_F",
  4717.             "V_DeckCrew_white_F",
  4718.             "V_DeckCrew_brown_F",
  4719.             "V_DeckCrew_violet_F"
  4720.         };
  4721.     };
  4722.  
  4723.     class Headgear
  4724.     {
  4725.         name = "Headgear";
  4726.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  4727.         items[] =
  4728.         {
  4729.             "Exile_Headgear_SantaHat",
  4730.             "Exile_Headgear_SafetyHelmet",
  4731.             "H_Cap_blk",
  4732.             "H_Cap_blk_Raven",
  4733.             "H_Cap_blu",
  4734.             "H_Cap_brn_SPECOPS",
  4735.             "H_Cap_grn",
  4736.             "H_Cap_headphones",
  4737.             "H_Cap_khaki_specops_UK",
  4738.             "H_Cap_oli",
  4739.             "H_Cap_press",
  4740.             "H_Cap_red",
  4741.             "H_Cap_tan",
  4742.             "H_Cap_tan_specops_US",
  4743.             "H_Watchcap_blk",
  4744.             "H_Watchcap_camo",
  4745.             "H_Watchcap_khk",
  4746.             "H_Watchcap_sgg",
  4747.             "H_MilCap_blue",
  4748.             "H_MilCap_dgtl",
  4749.             "H_MilCap_mcamo",
  4750.             "H_MilCap_ocamo",
  4751.             "H_MilCap_oucamo",
  4752.             "H_MilCap_rucamo",
  4753.             "H_Bandanna_camo",
  4754.             "H_Bandanna_cbr",
  4755.             "H_Bandanna_gry",
  4756.             "H_Bandanna_khk",
  4757.             "H_Bandanna_khk_hs",
  4758.             "H_Bandanna_mcamo",
  4759.             "H_Bandanna_sgg",
  4760.             "H_Bandanna_surfer",
  4761.             "H_Booniehat_dgtl",
  4762.             "H_Booniehat_dirty",
  4763.             "H_Booniehat_grn",
  4764.             "H_Booniehat_indp",
  4765.             "H_Booniehat_khk",
  4766.             "H_Booniehat_khk_hs",
  4767.             "H_Booniehat_mcamo",
  4768.             "H_Booniehat_tan",
  4769.             "H_Hat_blue",
  4770.             "H_Hat_brown",
  4771.             "H_Hat_camo",
  4772.             "H_Hat_checker",
  4773.             "H_Hat_grey",
  4774.             "H_Hat_tan",
  4775.             "H_StrawHat",
  4776.             "H_StrawHat_dark",
  4777.             "H_Beret_02",
  4778.             "H_Beret_blk",
  4779.             "H_Beret_blk_POLICE",
  4780.             "H_Beret_brn_SF",
  4781.             "H_Beret_Colonel",
  4782.             "H_Beret_grn",
  4783.             "H_Beret_grn_SF",
  4784.             "H_Beret_ocamo",
  4785.             "H_Beret_red",
  4786.             "H_Shemag_khk",
  4787.             "H_Shemag_olive",
  4788.             "H_Shemag_olive_hs",
  4789.             "H_Shemag_tan",
  4790.             "H_ShemagOpen_khk",
  4791.             "H_ShemagOpen_tan",
  4792.             "H_TurbanO_blk",
  4793.             "H_HelmetB",
  4794.             "H_HelmetB_black",
  4795.             "H_HelmetB_camo",
  4796.             "H_HelmetB_desert",
  4797.             "H_HelmetB_grass",
  4798.             "H_HelmetB_light",
  4799.             "H_HelmetB_light_black",
  4800.             "H_HelmetB_light_desert",
  4801.             "H_HelmetB_light_grass",
  4802.             "H_HelmetB_light_sand",
  4803.             "H_HelmetB_light_snakeskin",
  4804.             "H_HelmetB_paint",
  4805.             "H_HelmetB_plain_blk",
  4806.             "H_HelmetB_sand",
  4807.             "H_HelmetB_snakeskin",
  4808.             "H_HelmetCrew_B",
  4809.             "H_HelmetCrew_I",
  4810.             "H_HelmetCrew_O",
  4811.             "H_HelmetIA",
  4812.             "H_HelmetIA_camo",
  4813.             "H_HelmetIA_net",
  4814.             "H_HelmetLeaderO_ocamo",
  4815.             "H_HelmetLeaderO_oucamo",
  4816.             "H_HelmetO_ocamo",
  4817.             "H_HelmetO_oucamo",
  4818.             "H_HelmetSpecB",
  4819.             "H_HelmetSpecB_blk",
  4820.             "H_HelmetSpecB_paint1",
  4821.             "H_HelmetSpecB_paint2",
  4822.             "H_HelmetSpecO_blk",
  4823.             "H_HelmetSpecO_ocamo",
  4824.             "H_CrewHelmetHeli_B",
  4825.             "H_CrewHelmetHeli_I",
  4826.             "H_CrewHelmetHeli_O",
  4827.             "H_HelmetCrew_I",
  4828.             "H_HelmetCrew_B",
  4829.             "H_HelmetCrew_O",
  4830.             "H_PilotHelmetHeli_B",
  4831.             "H_PilotHelmetHeli_I",
  4832.             "H_PilotHelmetHeli_O",
  4833.  
  4834.             //Apex
  4835.             "H_Helmet_Skate",
  4836.             "H_HelmetB_TI_tna_F",
  4837.             //"H_HelmetO_ViperSP_hex_F",
  4838.             //"H_HelmetO_ViperSP_ghex_F",
  4839.             "H_HelmetB_tna_F",
  4840.             "H_HelmetB_Enh_tna_F",
  4841.             "H_HelmetB_Light_tna_F",
  4842.             "H_HelmetSpecO_ghex_F",
  4843.             "H_HelmetLeaderO_ghex_F",
  4844.             "H_HelmetO_ghex_F",
  4845.             "H_HelmetCrew_O_ghex_F",
  4846.             "H_MilCap_tna_F",
  4847.             "H_MilCap_ghex_F",
  4848.             "H_Booniehat_tna_F",
  4849.             "H_Beret_gen_F",
  4850.             "H_MilCap_gen_F",
  4851.             "H_Cap_oli_Syndikat_F",
  4852.             "H_Cap_tan_Syndikat_F",
  4853.             "H_Cap_blk_Syndikat_F",
  4854.             "H_Cap_grn_Syndikat_F"
  4855.         };
  4856.     };
  4857.  
  4858.     class Glasses
  4859.     {
  4860.         name = "Glasses";
  4861.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa";
  4862.         items[] =
  4863.         {
  4864.             "G_Spectacles",
  4865.             "G_Spectacles_Tinted",
  4866.             "G_Combat",
  4867.             "G_Lowprofile",
  4868.             "G_Shades_Black",
  4869.             "G_Shades_Green",
  4870.             "G_Shades_Red",
  4871.             "G_Squares",
  4872.             "G_Squares_Tinted",
  4873.             "G_Sport_BlackWhite",
  4874.             "G_Sport_Blackyellow",
  4875.             "G_Sport_Greenblack",
  4876.             "G_Sport_Checkered",
  4877.             "G_Sport_Red",
  4878.             "G_Tactical_Black",
  4879.             "G_Aviator",
  4880.             "G_Lady_Mirror",
  4881.             "G_Lady_Dark",
  4882.             "G_Lady_Red",
  4883.             "G_Lady_Blue",
  4884.             "G_Diving",
  4885.             "G_B_Diving",
  4886.             "G_O_Diving",
  4887.             "G_I_Diving",
  4888.             "G_Goggles_VR",
  4889.             "G_Balaclava_blk",
  4890.             "G_Balaclava_oli",
  4891.             "G_Balaclava_combat",
  4892.             "G_Balaclava_lowprofile",
  4893.             "G_Bandanna_blk",
  4894.             "G_Bandanna_oli",
  4895.             "G_Bandanna_khk",
  4896.             "G_Bandanna_tan",
  4897.             "G_Bandanna_beast",
  4898.             "G_Bandanna_shades",
  4899.             "G_Bandanna_sport",
  4900.             "G_Bandanna_aviator",
  4901.             "G_Shades_Blue",
  4902.             "G_Sport_Blackred",
  4903.             "G_Tactical_Clear",
  4904.             "G_Balaclava_TI_blk_F",
  4905.             "G_Balaclava_TI_tna_F",
  4906.             "G_Balaclava_TI_G_blk_F",
  4907.             "G_Balaclava_TI_G_tna_F",
  4908.             "G_Combat_Goggles_tna_F"
  4909.         };
  4910.     };
  4911.  
  4912.     class PointerAttachments
  4913.     {
  4914.         name = "Pointer Attachments";
  4915.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4916.         items[] =
  4917.         {
  4918.             "acc_flashlight",
  4919.             "acc_pointer_IR",
  4920.             "acc_flashlight_pistol"
  4921.         };
  4922.     };
  4923.  
  4924.     class BipodAttachments
  4925.     {
  4926.         name = "Bipod Attachments";
  4927.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  4928.         items[] =
  4929.         {
  4930.             "bipod_01_F_blk",
  4931.             "bipod_01_F_mtp",
  4932.             "bipod_01_F_snd",
  4933.             "bipod_02_F_blk",
  4934.             "bipod_02_F_hex",
  4935.             "bipod_02_F_tan",
  4936.             "bipod_03_F_blk",
  4937.             "bipod_03_F_oli",
  4938.             //Apex
  4939.             "bipod_01_F_khk"
  4940.         };
  4941.     };
  4942.  
  4943.     class MuzzleAttachments
  4944.     {
  4945.         name = "Suppressor Attachments";
  4946.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  4947.         items[] =
  4948.         {
  4949.             "muzzle_snds_338_black",
  4950.             "muzzle_snds_338_green",
  4951.             "muzzle_snds_338_sand",
  4952.             "muzzle_snds_93mmg",
  4953.             "muzzle_snds_93mmg_tan",
  4954.             "muzzle_snds_acp",
  4955.             "muzzle_snds_B",
  4956.             "muzzle_snds_H",
  4957.             "muzzle_snds_H_MG",
  4958.             "muzzle_snds_H_SW",
  4959.             "muzzle_snds_L",
  4960.             "muzzle_snds_M",
  4961.             //Apex
  4962.             "muzzle_snds_H_khk_F",
  4963.             "muzzle_snds_H_snd_F",
  4964.             "muzzle_snds_58_blk_F",
  4965.             "muzzle_snds_m_khk_F",
  4966.             "muzzle_snds_m_snd_F",
  4967.             "muzzle_snds_B_khk_F",
  4968.             "muzzle_snds_B_snd_F",
  4969.             "muzzle_snds_58_wdm_F",
  4970.             "muzzle_snds_65_TI_blk_F",
  4971.             "muzzle_snds_65_TI_hex_F",
  4972.             "muzzle_snds_65_TI_ghex_F",
  4973.             "muzzle_snds_H_MG_blk_F",
  4974.             "muzzle_snds_H_MG_khk_F"
  4975.         };
  4976.     };
  4977.  
  4978.     class UAVs
  4979.     {
  4980.         name = "Unmanned Aerial Vehicles";
  4981.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  4982.         items[] =
  4983.         {
  4984.             "I_UavTerminal",
  4985.             "I_UAV_01_backpack_F"
  4986.         };
  4987.     };
  4988.  
  4989.     class StaticMGs
  4990.     {
  4991.         name = "Static Machine Guns";
  4992.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4993.         items[] =
  4994.         {
  4995.             "O_HMG_01_support_F",
  4996.             //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  4997.             "O_HMG_01_weapon_F"
  4998.         };
  4999.     };
  5000.  
  5001.     class OpticAttachments
  5002.     {
  5003.         name = "Scopes";
  5004.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  5005.         items[] =
  5006.         {
  5007.             "optic_Aco",
  5008.             "optic_ACO_grn",
  5009.             "optic_ACO_grn_smg",
  5010.             "optic_Aco_smg",
  5011.             "optic_AMS",
  5012.             "optic_AMS_khk",
  5013.             "optic_AMS_snd",
  5014.             "optic_Arco",
  5015.             "optic_DMS",
  5016.             "optic_Hamr",
  5017.             "optic_Holosight",
  5018.             "optic_Holosight_smg",
  5019.             "optic_KHS_blk",
  5020.             "optic_KHS_hex",
  5021.             "optic_KHS_old",
  5022.             "optic_KHS_tan",
  5023.             "optic_LRPS",
  5024.             "optic_MRCO",
  5025.             "optic_MRD",
  5026.             "optic_Nightstalker",
  5027.             "optic_NVS",
  5028.             "optic_SOS",
  5029.             //"optic_tws",
  5030.             //"optic_tws_mg",
  5031.             "optic_Yorris",
  5032.             //Apex
  5033.             "optic_Arco_blk_F",
  5034.             "optic_Arco_ghex_F",
  5035.             "optic_DMS_ghex_F",
  5036.             "optic_Hamr_khk_F",
  5037.             "optic_ERCO_blk_F",
  5038.             "optic_ERCO_khk_F",
  5039.             "optic_ERCO_snd_F",
  5040.             "optic_SOS_khk_F",
  5041.             "optic_LRPS_tna_F",
  5042.             "optic_LRPS_ghex_F",
  5043.             "optic_Holosight_blk_F",
  5044.             "optic_Holosight_khk_F",
  5045.             "optic_Holosight_smg_blk_F"
  5046.         };
  5047.     };
  5048.  
  5049.     class Hardware
  5050.     {
  5051.         name = "Hardware";
  5052.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5053.         items[] =
  5054.         {
  5055.  
  5056.             "Exile_Item_DuctTape",
  5057.             "Exile_Item_ExtensionCord",
  5058.             "Exile_Item_FuelCanisterEmpty",
  5059.             "Exile_Item_JunkMetal",
  5060.             "Exile_Item_LightBulb",
  5061.             "Exile_Item_MetalBoard",
  5062.             "Exile_Item_MetalPole",
  5063.             "Exile_Item_SafeKit",
  5064.             "Exile_Item_CamoTentKit",
  5065.             "Exile_Item_CodeLock",
  5066.             "Exile_Item_MetalScrews"
  5067.  
  5068.             /*
  5069.             --Not for Sale--
  5070.             "Exile_Item_MetalWire",
  5071.             "Exile_Item_Laptop",
  5072.             "Exile_Item_BaseCameraKit",
  5073.             "Exile_Item_MetalHedgehogKit",
  5074.             "Exile_Item_Cement",
  5075.             "Exile_Item_Sand",
  5076.             "Exile_Item_MobilePhone",
  5077.             --Unused--
  5078.             "Exile_Item_SprayCan_Black",
  5079.             "Exile_Item_SprayCan_Red",
  5080.             "Exile_Item_SprayCan_Green",
  5081.             "Exile_Item_SprayCan_White",
  5082.             "Exile_Item_SprayCan_Blue",
  5083.             "Exile_Item_CordlessScrewdriver",
  5084.             "Exile_Item_FireExtinguisher",
  5085.             "Exile_Item_OilCanister",
  5086.             "Exile_Item_Hammer",
  5087.             "Exile_Item_Carwheel",
  5088.             "Exile_Item_SleepingMat",
  5089.             "Exile_Item_Defibrillator",
  5090.             "Exile_Item_Wrench",
  5091.             "Exile_Item_Rope"
  5092.         */
  5093.         };
  5094.     };
  5095.  
  5096.     class Food
  5097.     {
  5098.         name = "Fast Food";
  5099.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5100.         items[] =
  5101.         {
  5102.             "Exile_Item_EMRE",
  5103.             "Exile_Item_GloriousKnakworst",
  5104.             "Exile_Item_Surstromming",
  5105.             "Exile_Item_SausageGravy",
  5106.             "Exile_Item_Catfood",
  5107.             "Exile_Item_ChristmasTinner",
  5108.             "Exile_Item_BBQSandwich",
  5109.             "Exile_Item_MacasCheese",
  5110.             "Exile_Item_Dogfood",
  5111.             "Exile_Item_BeefParts",
  5112.             "Exile_Item_Cheathas",
  5113.             "Exile_Item_Noodles",
  5114.             "Exile_Item_SeedAstics",
  5115.             "Exile_Item_Raisins",
  5116.             "Exile_Item_Moobar",
  5117.             "Exile_Item_InstantCoffee"
  5118.            
  5119.             // Hunted Animals
  5120.             // Note: Adding these to the trader will defeat the purpose of hunting!
  5121.             /*
  5122.             "Exile_Item_SheepSteak_Cooked",
  5123.             "Exile_Item_AlsatianSteak_Cooked",
  5124.             "Exile_Item_CatSharkFilet_Cooked",
  5125.             "Exile_Item_FinSteak_Cooked",
  5126.             "Exile_Item_GoatSteak_Cooked",
  5127.             "Exile_Item_TurtleFilet_Cooked",
  5128.             "Exile_Item_TunaFilet_Cooked",
  5129.             "Exile_Item_RabbitSteak_Cooked",
  5130.             "Exile_Item_ChickenFilet_Cooked",
  5131.             "Exile_Item_RoosterFilet_Cooked",
  5132.             "Exile_Item_MulletFilet_Cooked",
  5133.             "Exile_Item_SalemaFilet_Cooked",
  5134.             "Exile_Item_MackerelFilet_Cooked",
  5135.             "Exile_Item_OrnateFilet_Cooked",
  5136.             "Exile_Item_SnakeFilet_Cooked",
  5137.             "Exile_Item_CatSharkFilet_Raw",
  5138.             "Exile_Item_TunaFilet_Raw",
  5139.             "Exile_Item_AlsatianSteak_Raw",
  5140.             "Exile_Item_TurtleFilet_Raw",
  5141.             "Exile_Item_SheepSteak_Raw",
  5142.             "Exile_Item_FinSteak_Raw",
  5143.             "Exile_Item_GoatSteak_Raw",
  5144.             "Exile_Item_ChickenFilet_Raw",
  5145.             "Exile_Item_RoosterFilet_Raw",
  5146.             "Exile_Item_MackerelFilet_Raw",
  5147.             "Exile_Item_MulletFilet_Raw",
  5148.             "Exile_Item_OrnateFilet_Raw",
  5149.             "Exile_Item_RabbitSteak_Raw",
  5150.             "Exile_Item_SalemaFilet_Raw",
  5151.             "Exile_Item_SnakeFilet_Raw"
  5152.             */
  5153.         };
  5154.     };
  5155.    
  5156.     class NonVeganFood
  5157.     {
  5158.         name = "Non-Vegan Food";
  5159.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5160.         items[] =
  5161.         {
  5162.             "Exile_Item_CatSharkFilet_Raw",
  5163.             "Exile_Item_TunaFilet_Raw",
  5164.             "Exile_Item_AlsatianSteak_Raw",
  5165.             "Exile_Item_TurtleFilet_Raw",
  5166.             "Exile_Item_SheepSteak_Raw",
  5167.             "Exile_Item_FinSteak_Raw",
  5168.             "Exile_Item_GoatSteak_Raw",
  5169.             "Exile_Item_ChickenFilet_Raw",
  5170.             "Exile_Item_RoosterFilet_Raw",
  5171.             "Exile_Item_MackerelFilet_Raw",
  5172.             "Exile_Item_MulletFilet_Raw",
  5173.             "Exile_Item_OrnateFilet_Raw",
  5174.             "Exile_Item_RabbitSteak_Raw",
  5175.             "Exile_Item_SalemaFilet_Raw",
  5176.             "Exile_Item_SnakeFilet_Raw"
  5177.         };
  5178.     };
  5179.    
  5180.  
  5181.     class Drinks
  5182.     {
  5183.         name = "Drinks";
  5184.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5185.         items[] =
  5186.         {
  5187.             "Exile_Item_PlasticBottleCoffee",
  5188.             "Exile_Item_PowerDrink",
  5189.             "Exile_Item_PlasticBottleFreshWater",
  5190.             "Exile_Item_Beer",
  5191.             "Exile_Item_EnergyDrink",
  5192.             "Exile_Item_ChocolateMilk",
  5193.             "Exile_Item_MountainDupe",
  5194.             "Exile_Item_PlasticBottleEmpty"
  5195.         };
  5196.     };
  5197.  
  5198.     class Tools
  5199.     {
  5200.         name = "Tools";
  5201.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5202.         items[] =
  5203.         {
  5204.             "Exile_Item_Matches",
  5205.             "Exile_Item_CookingPot",
  5206.             "Exile_Item_CanOpener",
  5207.             "Exile_Item_Handsaw",
  5208.             "Exile_Item_Pliers",
  5209.             "Exile_Item_Grinder",
  5210.             "Exile_Item_Foolbox",
  5211.  
  5212.             /*
  5213.             "Exile_Item_CordlessScrewdriver",
  5214.             "Exile_Item_FireExtinguisher",
  5215.             "Exile_Item_Hammer",
  5216.             "Exile_Item_OilCanister",
  5217.             "Exile_Item_Screwdriver",
  5218.             "Exile_Item_Shovel",
  5219.             "Exile_Item_Wrench",
  5220.             "Exile_Item_SleepingMat",
  5221.             "Exile_Item_ToiletPaper",
  5222.             "Exile_Item_ZipTie",
  5223.             "Exile_Item_BurlapSack",
  5224.             "Exile_Item_Bullets_556",
  5225.             "Exile_Item_Bullets_762",
  5226.             "Exile_Item_WeaponParts",
  5227.             */
  5228.  
  5229.             "Binocular",
  5230.             "Rangefinder",
  5231.             /*
  5232.             "Laserdesignator",
  5233.             "Laserdesignator_02",
  5234.             "Laserdesignator_03",
  5235.             */
  5236.            
  5237.             "ItemGPS",
  5238.             "ItemMap",
  5239.             "ItemCompass",
  5240.             "ItemRadio",
  5241.             "ItemWatch",
  5242.             "Exile_Item_XM8"           
  5243.         };
  5244.     };
  5245.  
  5246.     class FirstAid
  5247.     {
  5248.         name = "FirstAid";
  5249.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5250.         items[] =
  5251.         {
  5252.             "Exile_Item_InstaDoc",
  5253.             "Exile_Item_Bandage",
  5254.             "Exile_Item_Vishpirin",
  5255.             "Exile_Item_Heatpack"
  5256.  
  5257.             // Not available in 0.9.4!
  5258.             //"Exile_Item_Defibrillator"
  5259.         };
  5260.     };
  5261.  
  5262.     class Navigation
  5263.     {
  5264.         name = "Special Environment";
  5265.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5266.         items[] =
  5267.         {
  5268.             "B_Parachute",
  5269.             "V_RebreatherB",
  5270.             "V_RebreatherIA",
  5271.             "V_RebreatherIR",
  5272.             "Exile_Headgear_GasMask",
  5273.             "G_Diving",
  5274.             "G_B_Diving",
  5275.             "G_O_Diving",
  5276.             "G_I_Diving",
  5277.             "NVGoggles",
  5278.             "NVGoggles_INDEP",
  5279.             "NVGoggles_OPFOR",
  5280.             "O_NVGoggles_hex_F",
  5281.             "O_NVGoggles_urb_F",
  5282.             "O_NVGoggles_ghex_F",
  5283.             "NVGoggles_tna_F"
  5284.         };
  5285.     };
  5286.  
  5287.     class Backpacks
  5288.     {
  5289.         name = "Backpacks";
  5290.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  5291.         items[] =
  5292.         {
  5293.             "B_AssaultPack_blk",
  5294.             "B_AssaultPack_cbr",
  5295.             "B_AssaultPack_dgtl",
  5296.             "B_AssaultPack_khk",
  5297.             "B_AssaultPack_mcamo",
  5298.             "B_AssaultPack_rgr",
  5299.             "B_AssaultPack_sgg",
  5300.             "B_Bergen_blk",
  5301.             "B_Bergen_mcamo",
  5302.             "B_Bergen_rgr",
  5303.             "B_Bergen_sgg",
  5304.             "B_Carryall_cbr",
  5305.             "B_Carryall_khk",
  5306.             "B_Carryall_mcamo",
  5307.             "B_Carryall_ocamo",
  5308.             "B_Carryall_oli",
  5309.             "B_Carryall_oucamo",
  5310.             "B_FieldPack_blk",
  5311.             "B_FieldPack_cbr",
  5312.             "B_FieldPack_ocamo",
  5313.             "B_FieldPack_oucamo",
  5314.             "B_HuntingBackpack",
  5315.             "B_Kitbag_cbr",
  5316.             "B_Kitbag_mcamo",
  5317.             "B_Kitbag_sgg",
  5318.             "B_OutdoorPack_blk",
  5319.             "B_OutdoorPack_blu",
  5320.             "B_OutdoorPack_tan",
  5321.             "B_TacticalPack_blk",
  5322.             "B_TacticalPack_mcamo",
  5323.             "B_TacticalPack_ocamo",
  5324.             "B_TacticalPack_oli",
  5325.             "B_TacticalPack_rgr",
  5326.             //Apex
  5327.             "B_Bergen_mcamo_F",
  5328.             "B_Bergen_dgtl_F",
  5329.             "B_Bergen_hex_F",
  5330.             "B_Bergen_tna_F",
  5331.             "B_AssaultPack_tna_F",
  5332.             "B_Carryall_ghex_F",
  5333.             "B_FieldPack_ghex_F",
  5334.             "B_ViperHarness_blk_F",
  5335.             "B_ViperHarness_ghex_F",
  5336.             "B_ViperHarness_hex_F",
  5337.             "B_ViperHarness_khk_F",
  5338.             "B_ViperHarness_oli_F",
  5339.             "B_ViperLightHarness_blk_F",
  5340.             "B_ViperLightHarness_ghex_F",
  5341.             "B_ViperLightHarness_hex_F",
  5342.             "B_ViperLightHarness_khk_F",
  5343.             "B_ViperLightHarness_oli_F"
  5344.         };
  5345.     };
  5346.  
  5347.     class Ammunition
  5348.     {
  5349.         name = "Ammunition";
  5350.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa";
  5351.         items[] =
  5352.         {
  5353.             "100Rnd_65x39_caseless_mag",
  5354.             "100Rnd_65x39_caseless_mag_Tracer",
  5355.             "10Rnd_127x54_Mag",
  5356.             "10Rnd_338_Mag",
  5357.             "10Rnd_762x54_Mag",
  5358.             "10Rnd_93x64_DMR_05_Mag",
  5359.             "11Rnd_45ACP_Mag",
  5360.             //"130Rnd_338_Mag", SPMG
  5361.             "150Rnd_762x54_Box",
  5362.             "150Rnd_762x54_Box_Tracer",
  5363.             //"150Rnd_93x64_Mag", // NAVID
  5364.             "16Rnd_9x21_Mag",
  5365.             "200Rnd_65x39_cased_Box",
  5366.             "200Rnd_65x39_cased_Box_Tracer",
  5367.             "20Rnd_556x45_UW_mag",
  5368.             "20Rnd_762x51_Mag",
  5369.             "30Rnd_45ACP_Mag_SMG_01",
  5370.             "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  5371.             "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  5372.             "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  5373.             "30Rnd_556x45_Stanag",
  5374.             "30Rnd_556x45_Stanag_Tracer_Green",
  5375.             "30Rnd_556x45_Stanag_Tracer_Red",
  5376.             "30Rnd_556x45_Stanag_Tracer_Yellow",
  5377.             "30Rnd_65x39_caseless_green",
  5378.             "30Rnd_65x39_caseless_green_mag_Tracer",
  5379.             "30Rnd_65x39_caseless_mag",
  5380.             "30Rnd_65x39_caseless_mag_Tracer",
  5381.             "30Rnd_9x21_Mag",
  5382.             "30Rnd_9x21_Yellow_Mag",
  5383.             "30Rnd_9x21_Green_Mag",
  5384.             "30Rnd_9x21_Red_Mag",
  5385.             "5Rnd_127x108_APDS_Mag",
  5386.             "5Rnd_127x108_Mag",
  5387.             "6Rnd_45ACP_Cylinder",
  5388.             "6Rnd_GreenSignal_F",
  5389.             "6Rnd_RedSignal_F",
  5390.             "7Rnd_408_Mag",
  5391.             "9Rnd_45ACP_Mag",
  5392.             "Exile_Magazine_30Rnd_762x39_AK",
  5393.             "Exile_Magazine_30Rnd_545x39_AK_Green",
  5394.             "Exile_Magazine_30Rnd_545x39_AK_Red",
  5395.             "Exile_Magazine_30Rnd_545x39_AK_White",
  5396.             "Exile_Magazine_30Rnd_545x39_AK_Yellow",
  5397.             "Exile_Magazine_45Rnd_545x39_RPK_Green",
  5398.             "Exile_Magazine_75Rnd_545x39_RPK_Green",
  5399.             "Exile_Magazine_20Rnd_762x51_DMR",
  5400.             "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
  5401.             "Exile_Magazine_20Rnd_762x51_DMR_Red",
  5402.             "Exile_Magazine_20Rnd_762x51_DMR_Green",
  5403.             "Exile_Magazine_10Rnd_303",
  5404.             "Exile_Magazine_100Rnd_762x54_PK_Green",
  5405.             "Exile_Magazine_7Rnd_45ACP",
  5406.             "Exile_Magazine_8Rnd_9x18",
  5407.             "Exile_Magazine_30Rnd_545x39_AK",
  5408.             "Exile_Magazine_6Rnd_45ACP",
  5409.             "Exile_Magazine_5Rnd_22LR",
  5410.             "Exile_Magazine_10Rnd_762x54",
  5411.             "Exile_Magazine_10Rnd_9x39",
  5412.             "Exile_Magazine_20Rnd_9x39",
  5413.             //"Exile_Magazine_8Rnd_74Pellets",
  5414.             "Exile_Magazine_8Rnd_74Slug",
  5415.             //Apex
  5416.             "30Rnd_9x21_Mag_SMG_02",
  5417.             "30Rnd_9x21_Mag_SMG_02_Tracer_Red",
  5418.             "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow",
  5419.             "30Rnd_9x21_Mag_SMG_02_Tracer_Green",
  5420.             "30Rnd_580x42_Mag_F",
  5421.             "30Rnd_580x42_Mag_Tracer_F",
  5422.             "100Rnd_580x42_Mag_F",
  5423.             "100Rnd_580x42_Mag_Tracer_F",
  5424.             "20Rnd_650x39_Cased_Mag_F",
  5425.             "10Rnd_50BW_Mag_F",
  5426.             "150Rnd_556x45_Drum_Mag_F",
  5427.             "150Rnd_556x45_Drum_Mag_Tracer_F",
  5428.             "30Rnd_762x39_Mag_F",
  5429.             "30Rnd_762x39_Mag_Green_F",
  5430.             "30Rnd_762x39_Mag_Tracer_F",
  5431.             "30Rnd_762x39_Mag_Tracer_Green_F",
  5432.             "30Rnd_545x39_Mag_F",
  5433.             "30Rnd_545x39_Mag_Green_F",
  5434.             "30Rnd_545x39_Mag_Tracer_F",
  5435.             "30Rnd_545x39_Mag_Tracer_Green_F",
  5436.             "200Rnd_556x45_Box_F",
  5437.             "200Rnd_556x45_Box_Red_F",
  5438.             "200Rnd_556x45_Box_Tracer_F",
  5439.             "200Rnd_556x45_Box_Tracer_Red_F",
  5440.             "10Rnd_9x21_Mag",
  5441.             "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag",
  5442.             "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag",
  5443.             "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag",
  5444.             "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag",
  5445.             "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag",
  5446.             "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag",
  5447.             "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag",
  5448.             "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag",
  5449.             "Exile_Magazine_10Rnd_765x17_SA61",
  5450.             "Exile_Magazine_20Rnd_765x17_SA61",
  5451.             "Exile_Magazine_10Rnd_127x99_m107",
  5452.             "Exile_Magazine_5Rnd_127x108_APDS_KSVK",
  5453.             "Exile_Magazine_5Rnd_127x108_KSVK"
  5454.         };
  5455.     };
  5456.  
  5457.     class Flares
  5458.     {
  5459.         name = "Flares";
  5460.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5461.         items[] =
  5462.         {
  5463.             "Chemlight_blue",
  5464.             "Chemlight_green",
  5465.             "Chemlight_red",
  5466.             "FlareGreen_F",
  5467.             "FlareRed_F",
  5468.             "FlareWhite_F",
  5469.             "FlareYellow_F",
  5470.             "UGL_FlareGreen_F",
  5471.             "UGL_FlareRed_F",
  5472.             "UGL_FlareWhite_F",
  5473.             "UGL_FlareYellow_F",
  5474.             "3Rnd_UGL_FlareGreen_F",
  5475.             "3Rnd_UGL_FlareRed_F",
  5476.             "3Rnd_UGL_FlareWhite_F",
  5477.             "3Rnd_UGL_FlareYellow_F"
  5478.         };
  5479.     };
  5480.  
  5481.     class Smokes
  5482.     {
  5483.         name = "Smokes";
  5484.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5485.         items[] =
  5486.         {
  5487.             "SmokeShell",
  5488.             "SmokeShellBlue",
  5489.             "SmokeShellGreen",
  5490.             "SmokeShellOrange",
  5491.             "SmokeShellPurple",
  5492.             "SmokeShellRed",
  5493.             "SmokeShellYellow",
  5494.             "1Rnd_Smoke_Grenade_shell",
  5495.             "1Rnd_SmokeBlue_Grenade_shell",
  5496.             "1Rnd_SmokeGreen_Grenade_shell",
  5497.             "1Rnd_SmokeOrange_Grenade_shell",
  5498.             "1Rnd_SmokePurple_Grenade_shell",
  5499.             "1Rnd_SmokeRed_Grenade_shell",
  5500.             "1Rnd_SmokeYellow_Grenade_shell",
  5501.             "3Rnd_Smoke_Grenade_shell",
  5502.             "3Rnd_SmokeBlue_Grenade_shell",
  5503.             "3Rnd_SmokeGreen_Grenade_shell",
  5504.             "3Rnd_SmokeOrange_Grenade_shell",
  5505.             "3Rnd_SmokePurple_Grenade_shell",
  5506.             "3Rnd_SmokeRed_Grenade_shell",
  5507.             "3Rnd_SmokeYellow_Grenade_shell"
  5508.         };
  5509.     };
  5510.  
  5511.     class Explosives
  5512.     {
  5513.         name = "Explosives";
  5514.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  5515.         items[] =
  5516.         {
  5517.             "HandGrenade",
  5518.             "MiniGrenade",
  5519.             "B_IR_Grenade",
  5520.             "O_IR_Grenade",
  5521.             "I_IR_Grenade",
  5522.             "1Rnd_HE_Grenade_shell",
  5523.             "3Rnd_HE_Grenade_shell",
  5524.             "APERSBoundingMine_Range_Mag",
  5525.             "APERSMine_Range_Mag",
  5526.             "APERSTripMine_Wire_Mag",
  5527.             "ClaymoreDirectionalMine_Remote_Mag",
  5528.             "DemoCharge_Remote_Mag",
  5529.             "IEDLandBig_Remote_Mag",
  5530.             "IEDLandSmall_Remote_Mag",
  5531.             "IEDUrbanBig_Remote_Mag",
  5532.             "IEDUrbanSmall_Remote_Mag",
  5533.             "SatchelCharge_Remote_Mag",
  5534.             "SLAMDirectionalMine_Wire_Mag"
  5535.         };
  5536.     };
  5537.  
  5538.     class Pistols
  5539.     {
  5540.         name = "Pistols";
  5541.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  5542.         items[] =
  5543.         {
  5544.             "hgun_ACPC2_F",
  5545.             "hgun_P07_F",
  5546.             "hgun_Pistol_heavy_01_F",
  5547.             "hgun_Pistol_heavy_02_F",
  5548.             "hgun_Pistol_Signal_F",
  5549.             "hgun_Rook40_F",
  5550.             "Exile_Weapon_Colt1911",
  5551.             "Exile_Weapon_Makarov",
  5552.             "Exile_Weapon_Taurus",
  5553.             "Exile_Weapon_TaurusGold",
  5554.             //Apex
  5555.             "hgun_Pistol_01_F",
  5556.             "hgun_P07_khk_F",
  5557.             "Exile_Weapon_SA61"
  5558.         };
  5559.     };
  5560.  
  5561.     class SubMachineGuns
  5562.     {
  5563.         name = "Sub Machine Guns";
  5564.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5565.         items[] =
  5566.         {
  5567.             "hgun_PDW2000_F",
  5568.             "SMG_01_F",
  5569.             "SMG_02_F",
  5570.             "SMG_05_F"
  5571.         };
  5572.     };
  5573.  
  5574.     class LightMachineGuns
  5575.     {
  5576.         name = "Light Machine Guns";
  5577.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5578.         items[] =
  5579.         {
  5580.             "arifle_MX_SW_Black_F",
  5581.             "arifle_MX_SW_F",
  5582.             "LMG_Mk200_F",
  5583.             "LMG_Zafir_F",
  5584.             "LMG_03_F",
  5585.             "Exile_Weapon_RPK",
  5586.             "Exile_Weapon_PK",
  5587.             "Exile_Weapon_PKP"
  5588.  
  5589.             /*
  5590.             "MMG_01_hex_F",
  5591.             "MMG_01_tan_F",
  5592.             "MMG_02_black_F",
  5593.             "MMG_02_camo_F",
  5594.             "MMG_02_sand_F"
  5595.             */
  5596.         };
  5597.     };
  5598.  
  5599.     class AssaultRifles
  5600.     {
  5601.         name = "Assault Rifles";
  5602.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5603.         items[] =
  5604.         {
  5605.             "arifle_Katiba_C_F",
  5606.             "arifle_Katiba_F",
  5607.             "arifle_Katiba_GL_F",
  5608.             "arifle_Mk20_F",
  5609.             "arifle_Mk20_GL_F",
  5610.             "arifle_Mk20_GL_plain_F",
  5611.             "arifle_Mk20_plain_F",
  5612.             "arifle_Mk20C_F",
  5613.             "arifle_Mk20C_plain_F",
  5614.             "arifle_MX_Black_F",
  5615.             "arifle_MX_F",
  5616.             "arifle_MX_GL_Black_F",
  5617.             "arifle_MX_GL_F",
  5618.             "arifle_MXC_Black_F",
  5619.             "arifle_MXC_F",
  5620.             "arifle_SDAR_F",
  5621.             "arifle_TRG20_F",
  5622.             "arifle_TRG21_F",
  5623.             "arifle_TRG21_GL_F",
  5624.             "Exile_Weapon_AK107",
  5625.             "Exile_Weapon_AK107_GL",
  5626.             "Exile_Weapon_AK74",
  5627.             "Exile_Weapon_AK74_GL",
  5628.             "Exile_Weapon_AK47",
  5629.             "Exile_Weapon_AKS_Gold",
  5630.             //Apex
  5631.             "arifle_AK12_F",
  5632.             "arifle_AK12_GL_F",
  5633.             "arifle_AKM_F",
  5634.             "arifle_AKM_FL_F",
  5635.             "arifle_AKS_F",
  5636.             "arifle_ARX_blk_F",
  5637.             "arifle_ARX_ghex_F",
  5638.             "arifle_ARX_hex_F",
  5639.             "arifle_CTAR_blk_F",
  5640.             "arifle_CTAR_hex_F",
  5641.             "arifle_CTAR_ghex_F",
  5642.             "arifle_CTAR_GL_blk_F",
  5643.             "arifle_CTARS_blk_F",
  5644.             "arifle_CTARS_hex_F",
  5645.             "arifle_CTARS_ghex_F",
  5646.             "arifle_SPAR_01_blk_F",
  5647.             "arifle_SPAR_01_khk_F",
  5648.             "arifle_SPAR_01_snd_F",
  5649.             "arifle_SPAR_01_GL_blk_F",
  5650.             "arifle_SPAR_01_GL_khk_F",
  5651.             "arifle_SPAR_01_GL_snd_F",
  5652.             "arifle_SPAR_02_blk_F",
  5653.             "arifle_SPAR_02_khk_F",
  5654.             "arifle_SPAR_02_snd_F",
  5655.             "arifle_SPAR_03_blk_F",
  5656.             "arifle_SPAR_03_khk_F",
  5657.             "arifle_SPAR_03_snd_F",
  5658.             "arifle_MX_khk_F",
  5659.             "arifle_MX_GL_khk_F",
  5660.             "arifle_MXC_khk_F",
  5661.             "arifle_MXM_khk_F",
  5662.             "Exile_Weapon_M4",
  5663.             "Exile_Weapon_M16A4",
  5664.             "Exile_Weapon_M16A2"
  5665.         };
  5666.     };
  5667.  
  5668.     class Shotguns
  5669.     {
  5670.         name = "Shotguns";
  5671.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5672.         items[] =
  5673.         {
  5674.             "Exile_Weapon_M1014"
  5675.         };
  5676.     };
  5677.  
  5678.     class SniperRifles
  5679.     {
  5680.         name = "Sniper Rifles";
  5681.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5682.         items[] =
  5683.         {
  5684.             "arifle_MXM_Black_F",
  5685.             "arifle_MXM_F",
  5686.             "srifle_DMR_01_F",
  5687.             "srifle_DMR_02_camo_F",
  5688.             "srifle_DMR_02_F",
  5689.             "srifle_DMR_02_sniper_F",
  5690.             "srifle_DMR_03_F",
  5691.             "srifle_DMR_03_khaki_F",
  5692.             "srifle_DMR_03_multicam_F",
  5693.             "srifle_DMR_03_tan_F",
  5694.             "srifle_DMR_03_woodland_F",
  5695.             "srifle_DMR_04_F",
  5696.             "srifle_DMR_04_Tan_F",
  5697.             "srifle_DMR_05_blk_F",
  5698.             "srifle_DMR_05_hex_F",
  5699.             "srifle_DMR_05_tan_f",
  5700.             "srifle_DMR_06_camo_F",
  5701.             "srifle_DMR_06_olive_F",
  5702.             "srifle_EBR_F",
  5703.             "srifle_GM6_camo_F",
  5704.             "srifle_GM6_F",
  5705.             "srifle_LRR_camo_F",
  5706.             "srifle_LRR_F",
  5707.             "Exile_Weapon_CZ550",
  5708.             "Exile_Weapon_SVD",
  5709.             "Exile_Weapon_SVDCamo",
  5710.             "Exile_Weapon_VSSVintorez",
  5711.             "Exile_Weapon_DMR",
  5712.             "Exile_Weapon_LeeEnfield",
  5713.             //Apex
  5714.             "srifle_LRR_tna_F",
  5715.             "srifle_GM6_ghex_F",
  5716.             "srifle_DMR_07_blk_F",
  5717.             "srifle_DMR_07_hex_F",
  5718.             "srifle_DMR_07_ghex_F",
  5719.             "Exile_Weapon_m107",
  5720.             "Exile_Weapon_ksvk"
  5721.         };
  5722.     };
  5723.  
  5724.     class Bikes
  5725.     {
  5726.         name = "Bikes";
  5727.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5728.         items[] =
  5729.         {
  5730.             "Exile_Bike_OldBike",
  5731.             "Exile_Bike_MountainBike"
  5732.         };
  5733.     };
  5734.  
  5735.     class Cars
  5736.     {
  5737.         name = "Cars";
  5738.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5739.         items[] =
  5740.         {
  5741.             "Exile_Car_Kart_Black",
  5742.             "Exile_Bike_QuadBike_Black",
  5743.             "Exile_Car_OldTractor_Red",
  5744.             "Exile_Car_TowTractor_White",
  5745.             "Exile_Car_Tractor_Red",
  5746.             "Exile_Car_UAZ_Green",
  5747.             "Exile_Car_UAZ_Open_Green",
  5748.             "Exile_Car_Octavius_White",
  5749.             "Exile_Car_Golf_Red",
  5750.             "Exile_Car_LandRover_Green",
  5751.             "Exile_Car_LandRover_Ambulance_Green",
  5752.             "Exile_Car_Lada_Green",
  5753.             "Exile_Car_Volha_White",
  5754.             "Exile_Car_Hatchback_Rusty1",
  5755.             "Exile_Car_Hatchback_Rusty2",
  5756.             "Exile_Car_Hatchback_Rusty3",
  5757.             "Exile_Car_Hatchback_Sport_Red",
  5758.             "Exile_Car_SUV_Red",
  5759.             "Exile_Car_SUVXL_Black",
  5760.             "Exile_Car_SUV_Armed_Black",
  5761.             "Exile_Car_Offroad_Rusty1",
  5762.             "Exile_Car_Offroad_Rusty2",
  5763.             "Exile_Car_Offroad_Rusty3",
  5764.             "Exile_Car_Offroad_Repair_Civillian",
  5765.             "Exile_Car_Offroad_Armed_Guerilla01",
  5766.             "Exile_Car_BRDM2_HQ",
  5767.             "Exile_Car_BTR40_MG_Green",
  5768.             "Exile_Car_BTR40_Green",
  5769.             "Exile_Car_HMMWV_M134_Green",
  5770.             "Exile_Car_HMMWV_M2_Green",
  5771.             "Exile_Car_HMMWV_MEV_Green",
  5772.             "Exile_Car_HMMWV_UNA_Green",
  5773.             "Exile_Car_Strider",
  5774.             "Exile_Car_Hunter",
  5775.             "Exile_Car_Ifrit",
  5776.             "Exile_Car_ProwlerLight",
  5777.             "Exile_Car_ProwlerUnarmed",
  5778.             "Exile_Car_QilinUnarmed",
  5779.             "Exile_Car_MB4WD",
  5780.             "Exile_Car_MB4WDOpen"
  5781.         };
  5782.     };
  5783.  
  5784.     class Trucks
  5785.     {
  5786.         name = "Trucks";
  5787.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5788.         items[] =
  5789.         {
  5790.             "Exile_Car_Van_Black",
  5791.             "Exile_Car_Van_Box_Black",
  5792.             "Exile_Car_Van_Fuel_Black",
  5793.             "Exile_Car_Ural_Open_Worker",
  5794.             "Exile_Car_Ural_Covered_Worker",
  5795.             "Exile_Car_V3S_Covered",
  5796.             "Exile_Car_Zamak",
  5797.             "Exile_Car_Tempest",
  5798.             "Exile_Car_HEMMT",
  5799.             "Exile_Car_Ikarus_Blue"
  5800.         };
  5801.     };
  5802.  
  5803.     class Choppers
  5804.     {
  5805.         name = "Helicopters";
  5806.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5807.         items[] =
  5808.         {
  5809.             "Exile_Chopper_Hummingbird_Green",
  5810.             "Exile_Chopper_Hummingbird_Civillian_Wasp",
  5811.             "Exile_Chopper_Huey_Green",
  5812.             "Exile_Chopper_Huey_Armed_Green",
  5813.             "Exile_Chopper_Taru_Black",
  5814.             "Exile_Chopper_Taru_Covered_Black",
  5815.             "Exile_Chopper_Taru_Transport_Black",
  5816.             "Exile_Chopper_Orca_BlackCustom",
  5817.             "Exile_Chopper_Mohawk_FIA",
  5818.             "Exile_Chopper_Huron_Black",
  5819.             "Exile_Chopper_Hellcat_Green"
  5820.         };
  5821.     };
  5822.  
  5823.     class Boats
  5824.     {
  5825.         name = "Boats";
  5826.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5827.         items[] =
  5828.         {
  5829.             "Exile_Boat_RubberDuck_CSAT",
  5830.             "Exile_Boat_RubberDuck_Digital",
  5831.             "Exile_Boat_RubberDuck_Orange",
  5832.             "Exile_Boat_RubberDuck_Blue",
  5833.             "Exile_Boat_RubberDuck_Black",
  5834.             "Exile_Boat_MotorBoat_Police",
  5835.             "Exile_Boat_MotorBoat_Orange",
  5836.             "Exile_Boat_MotorBoat_White",
  5837.             "Exile_Boat_SDV_CSAT",
  5838.             "Exile_Boat_SDV_Digital",
  5839.             "Exile_Boat_SDV_Grey",
  5840.             "Exile_Boat_WaterScooter",
  5841.             "Exile_Boat_RHIB"
  5842.         };
  5843.     };
  5844.  
  5845.     class Planes
  5846.     {
  5847.         name = "Planes";
  5848.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5849.         items[] =
  5850.         {
  5851.             "Exile_Plane_Cessna",
  5852.             "Exile_Plane_AN2_Green",
  5853.             "Exile_Plane_Ceasar",
  5854.             "Exile_Plane_BlackfishInfantry",
  5855.             "Exile_Plane_BlackfishVehicle"
  5856.         };
  5857.     };
  5858.  
  5859.     class Diving
  5860.     {
  5861.         name = "Diving";
  5862.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5863.         items[] =
  5864.         {
  5865.             "G_B_Diving",
  5866.             "G_O_Diving",
  5867.             "G_I_Diving",
  5868.             "V_RebreatherB",
  5869.             "V_RebreatherIA",
  5870.             "V_RebreatherIR",
  5871.             "U_I_Wetsuit",
  5872.             "U_O_Wetsuit",
  5873.             "U_B_Wetsuit"
  5874.         };
  5875.     };
  5876. };
  5877.  
  5878. class CfgTraders
  5879. {
  5880.     /**
  5881.      * Weapons, scopes, silencers, ammo
  5882.      */
  5883.     class Exile_Trader_Armory
  5884.     {
  5885.         name = "ARMORY";
  5886.         showWeaponFilter = 1;
  5887.         categories[] =
  5888.         {
  5889.             "PointerAttachments",
  5890.             "BipodAttachments",
  5891.             "MuzzleAttachments",
  5892.             "OpticAttachments",
  5893.             "Ammunition",
  5894.             "Pistols",
  5895.             "Shotguns",
  5896.             "SubMachineGuns",
  5897.             "LightMachineGuns",
  5898.             "AssaultRifles",
  5899.             "SniperRifles"
  5900.         };
  5901.     };
  5902.  
  5903.     /**
  5904.      * Satchels, nades, UAVs, static MGs
  5905.      */
  5906.     class Exile_Trader_SpecialOperations
  5907.     {
  5908.         name = "SPECIAL OPERATIONS";
  5909.         showWeaponFilter = 1; // for noob tubes
  5910.         categories[] =
  5911.         {
  5912.             "Flares",
  5913.             "Smokes",
  5914.             "UAVs",
  5915.             "StaticMGs",
  5916.             "Explosives",
  5917.             "Navigation"
  5918.         };
  5919.     };
  5920.  
  5921.     /**
  5922.      * Uniforms, vests, helmets, backpacks
  5923.      */
  5924.     class Exile_Trader_Equipment
  5925.     {  
  5926.         name = "EQUIPMENT";
  5927.         showWeaponFilter = 0;
  5928.         categories[] =
  5929.         {
  5930.             "Headgear",
  5931.             "Glasses",
  5932.             "Uniforms",
  5933.             "Vests",
  5934.             "Backpacks",
  5935.             "FirstAid"
  5936.         };
  5937.     };
  5938.  
  5939.     /**
  5940.      * Cans, cans, cans
  5941.      */
  5942.     class Exile_Trader_Food
  5943.     {
  5944.         name = "FAST FOOD";
  5945.         showWeaponFilter = 0;
  5946.         categories[] =
  5947.         {
  5948.             "Food",
  5949.             "Drinks",
  5950.             "NonVeganFood"
  5951.         };
  5952.     };
  5953.  
  5954.     /**
  5955.      * Light bulbs, metal, etc.
  5956.      */
  5957.     class Exile_Trader_Hardware
  5958.     {
  5959.         name = "HARDWARE";
  5960.         showWeaponFilter = 0;
  5961.         categories[] =
  5962.         {
  5963.             "Hardware",
  5964.             "Tools"
  5965.         };
  5966.     };
  5967.  
  5968.     /**
  5969.      * Sells cars and general vehicles
  5970.      */
  5971.     class Exile_Trader_Vehicle
  5972.     {
  5973.         name = "VEHICLE";
  5974.         showWeaponFilter = 0;
  5975.         categories[] =
  5976.         {
  5977.             "Cars",
  5978.             "Trucks"
  5979.         };
  5980.     };
  5981.  
  5982.     /**
  5983.      * Sells choppers and planes
  5984.      */
  5985.     class Exile_Trader_Aircraft
  5986.     {
  5987.         name = "AIRCRAFT";
  5988.         showWeaponFilter = 0;
  5989.         categories[] =
  5990.         {
  5991.             "Choppers",
  5992.             "Planes"
  5993.         };
  5994.     };
  5995.  
  5996.     /**
  5997.      * Sells ships and boats
  5998.      */
  5999.     class Exile_Trader_Boat
  6000.     {
  6001.         name = "BOAT";
  6002.         showWeaponFilter = 0;
  6003.         categories[] =
  6004.         {
  6005.             "Boats"
  6006.         };
  6007.     };
  6008.  
  6009.     class Exile_Trader_Diving
  6010.     {
  6011.         name = "DIVERS";
  6012.         showWeaponFilter = 0;
  6013.         categories[] =
  6014.         {
  6015.             "Diving"
  6016.         };
  6017.     };
  6018.  
  6019.     /**
  6020.      * Sells Community Items
  6021.      */
  6022.     class Exile_Trader_CommunityCustoms
  6023.     {
  6024.         name = "COMMUNITY";
  6025.         showWeaponFilter = 0;
  6026.         categories[] =
  6027.         {
  6028.             "Community"
  6029.         };
  6030.     };
  6031.  
  6032.     class Exile_Trader_CommunityCustoms2
  6033.     {
  6034.         name = "COMMUNITY";
  6035.         showWeaponFilter = 0;
  6036.         categories[] =
  6037.         {
  6038.             "Community2"
  6039.         };
  6040.     };
  6041.  
  6042.     class Exile_Trader_CommunityCustoms3
  6043.     {
  6044.         name = "COMMUNITY";
  6045.         showWeaponFilter = 0;
  6046.         categories[] =
  6047.         {
  6048.             "Community3"
  6049.         };
  6050.     };
  6051.  
  6052.     class Exile_Trader_CommunityCustoms4
  6053.     {
  6054.         name = "COMMUNITY";
  6055.         showWeaponFilter = 0;
  6056.         categories[] =
  6057.         {
  6058.             "Community4"
  6059.         };
  6060.     };
  6061.  
  6062.     class Exile_Trader_CommunityCustoms5
  6063.     {
  6064.         name = "COMMUNITY";
  6065.         showWeaponFilter = 0;
  6066.         categories[] =
  6067.         {
  6068.             "Community5"
  6069.         };
  6070.     };
  6071.  
  6072.     class Exile_Trader_CommunityCustoms6
  6073.     {
  6074.         name = "COMMUNITY";
  6075.         showWeaponFilter = 0;
  6076.         categories[] =
  6077.         {
  6078.             "Community6"
  6079.         };
  6080.     };
  6081.  
  6082.     class Exile_Trader_CommunityCustoms7
  6083.     {
  6084.         name = "COMMUNITY";
  6085.         showWeaponFilter = 0;
  6086.         categories[] =
  6087.         {
  6088.             "Community7"
  6089.         };
  6090.     };
  6091.  
  6092.     class Exile_Trader_CommunityCustoms8
  6093.     {
  6094.         name = "COMMUNITY";
  6095.         showWeaponFilter = 0;
  6096.         categories[] =
  6097.         {
  6098.             "Community8"
  6099.         };
  6100.     };
  6101.  
  6102.     class Exile_Trader_CommunityCustoms9
  6103.     {
  6104.         name = "COMMUNITY";
  6105.         showWeaponFilter = 0;
  6106.         categories[] =
  6107.         {
  6108.             "Community9"
  6109.         };
  6110.     };
  6111.  
  6112.     class Exile_Trader_CommunityCustoms10
  6113.     {
  6114.         name = "COMMUNITY";
  6115.         showWeaponFilter = 0;
  6116.         categories[] =
  6117.         {
  6118.             "Community10"
  6119.         };
  6120.     };
  6121. };
  6122. class CfgTrading
  6123. {
  6124.     /*
  6125.     * This factor defines the difference between sales/purchase price of
  6126.     * items and vehicles. It is used if there is no sales price defined
  6127.     * in CfgExileArsenal.
  6128.     */
  6129.     sellPriceFactor = 0.5;
  6130.    
  6131.     rekeyPriceFactor = 0.1;
  6132.  
  6133.     class requiredRespect
  6134.     {
  6135.         Level1 = 0;
  6136.         Level2 = 5000;
  6137.         Level3 = 10000;
  6138.         Level4 = 15000;
  6139.         Level5 = 20000;
  6140.         Level6 = 25000;
  6141.     };
  6142. };
  6143. class CfgVehicleCustoms
  6144. {
  6145.     ///////////////////////////////////////////////////////////////////////////////
  6146.     // QUAD BIKES
  6147.     ///////////////////////////////////////////////////////////////////////////////
  6148.     class Exile_Bike_QuadBike_Abstract
  6149.     {
  6150.         skins[] =
  6151.         {
  6152.  
  6153.             {"Exile_Bike_QuadBike_Blue",        100, "Blue",        {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"}},
  6154.             {"Exile_Bike_QuadBike_Red",         100, "Red",         {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"}},
  6155.             {"Exile_Bike_QuadBike_White",       100, "White",       {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"}},
  6156.             {"Exile_Bike_QuadBike_Nato",        150, "NATO",        {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"}},
  6157.             {"Exile_Bike_QuadBike_Csat",        150, "CSAT",        {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"}},
  6158.             {"Exile_Bike_QuadBike_Fia",         150, "FIA",         {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"}},
  6159.             {"Exile_Bike_QuadBike_Guerilla01"150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"}},
  6160.             {"Exile_Bike_QuadBike_Guerilla02"150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"}},
  6161.             {"Exile_Bike_QuadBike_Black",       100, "Black",       {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"}},
  6162.             {"Exile_Bike_QuadBike_Black",       100, "Hex",     {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"}}
  6163.         };
  6164.     };
  6165.  
  6166.     ///////////////////////////////////////////////////////////////////////////////
  6167.     // MOTOR BOATS
  6168.     ///////////////////////////////////////////////////////////////////////////////
  6169.     class Exile_Boat_MotorBoat_Abstract
  6170.     {
  6171.         skins[] =
  6172.         {
  6173.             {"Exile_Boat_MotorBoat_Police",     350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"}},
  6174.             {"Exile_Boat_MotorBoat_Orange",     300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"}},
  6175.             {"Exile_Boat_MotorBoat_White",      300, "White",  {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"}}
  6176.         };
  6177.     };
  6178.  
  6179.     ///////////////////////////////////////////////////////////////////////////////
  6180.     // RUBBER DUCKS
  6181.     ///////////////////////////////////////////////////////////////////////////////
  6182.     class Exile_Boat_RubberDuck_Abstract
  6183.     {
  6184.         skins[] =
  6185.         {
  6186.             {"Exile_Boat_RubberDuck_CSAT",      200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"}},
  6187.             {"Exile_Boat_RubberDuck_Digital",   200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"}},
  6188.             {"Exile_Boat_RubberDuck_Orange",    150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"}},
  6189.             {"Exile_Boat_RubberDuck_Blue",      150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"}},
  6190.             {"Exile_Boat_RubberDuck_Black",     150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"}}
  6191.         };
  6192.     };
  6193.  
  6194.     ///////////////////////////////////////////////////////////////////////////////
  6195.     // SDV
  6196.     ///////////////////////////////////////////////////////////////////////////////
  6197.     class Exile_Boat_SDV_Abstract
  6198.     {
  6199.         skins[] =
  6200.         {
  6201.             {"Exile_Boat_SDV_CSAT",     200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"}},
  6202.             {"Exile_Boat_SDV_Digital"200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"}},
  6203.             {"Exile_Boat_SDV_Grey",     100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"}}
  6204.         };
  6205.     };
  6206.  
  6207.     ///////////////////////////////////////////////////////////////////////////////
  6208.     // Hellcat
  6209.     ///////////////////////////////////////////////////////////////////////////////
  6210.     class Exile_Chopper_Hellcat_Abstract
  6211.     {
  6212.         skins[] =
  6213.         {
  6214.             {"Exile_Chopper_Hellcat_Green", 350, "Green",   {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"}},
  6215.             {"Exile_Chopper_Hellcat_FIA",   500, "FIA",     {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"}}
  6216.         };
  6217.     };
  6218.  
  6219.     ///////////////////////////////////////////////////////////////////////////////
  6220.     // Karts
  6221.     ///////////////////////////////////////////////////////////////////////////////
  6222.     class Exile_Car_Kart_Abstract
  6223.     {
  6224.         skins[] =
  6225.         {
  6226.             {"Exile_Car_Kart_BluKing",              100, "Bluking",     {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6227.             {"Exile_Car_Kart_RedStone",             100, "RedStone",    {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6228.             {"Exile_Car_Kart_Vrana",                100, "Vrana",       {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6229.             {"Exile_Car_Kart_Green",                100, "Green",       {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6230.             {"Exile_Car_Kart_Blue",                 100, "Blue",        {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6231.             {"Exile_Car_Kart_Orange",               100, "Orange",      {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6232.             {"Exile_Car_Kart_White",                100, "White",       {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6233.             {"Exile_Car_Kart_Yellow",               100, "Yellow",      {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6234.             {"Exile_Car_Kart_Black",                100, "Black",       {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}}
  6235.         };
  6236.     };
  6237.  
  6238.     ///////////////////////////////////////////////////////////////////////////////
  6239.     // Hummingbird (Civillian)
  6240.     ///////////////////////////////////////////////////////////////////////////////
  6241.     class Exile_Chopper_Hummingbird_Civillian_Abstract
  6242.     {
  6243.         skins[] =
  6244.         {
  6245.             {"Exile_Chopper_Hummingbird_Civillian_Blue",        350, "Blue",        {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"}},
  6246.             {"Exile_Chopper_Hummingbird_Civillian_Red",         350, "Red",         {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"}},
  6247.             {"Exile_Chopper_Hummingbird_Civillian_ION",         350, "ION",         {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"}},
  6248.             {"Exile_Chopper_Hummingbird_Civillian_BlueLine",    350, "BlueLine",    {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"}},
  6249.             {"Exile_Chopper_Hummingbird_Civillian_Digital",     350, "Digital",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"}},
  6250.             {"Exile_Chopper_Hummingbird_Civillian_Elliptical",  350, "Elliptical",  {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"}},
  6251.             {"Exile_Chopper_Hummingbird_Civillian_Furious",     350, "Furious",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"}},
  6252.             {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"}},
  6253.             {"Exile_Chopper_Hummingbird_Civillian_Jeans",       350, "Jeans",       {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"}},
  6254.             {"Exile_Chopper_Hummingbird_Civillian_Light",       350, "Light",       {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"}},
  6255.             {"Exile_Chopper_Hummingbird_Civillian_Shadow",      350, "Shadow",      {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"}},
  6256.             {"Exile_Chopper_Hummingbird_Civillian_Sheriff",     350, "Sheriff",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"}},
  6257.             {"Exile_Chopper_Hummingbird_Civillian_Speedy",      350, "Speedy",      {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"}},
  6258.             {"Exile_Chopper_Hummingbird_Civillian_Sunset",      350, "Sunset",      {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"}},
  6259.             {"Exile_Chopper_Hummingbird_Civillian_Vrana",       350, "Vrana",       {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"}},
  6260.             {"Exile_Chopper_Hummingbird_Civillian_Wasp",        350, "Wasp",        {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"}},
  6261.             {"Exile_Chopper_Hummingbird_Civillian_Wave",        350, "Wave",        {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"}}
  6262.         };
  6263.     };
  6264.  
  6265.     ///////////////////////////////////////////////////////////////////////////////
  6266.     // Huron
  6267.     ///////////////////////////////////////////////////////////////////////////////
  6268.     class Exile_Chopper_Huron_Abstract
  6269.     {
  6270.         skins[] =
  6271.         {
  6272.             {"Exile_Chopper_Huron_Black",   450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"}},
  6273.             {"Exile_Chopper_Huron_Green",   450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"}}
  6274.         };
  6275.     };
  6276.  
  6277.     ///////////////////////////////////////////////////////////////////////////////
  6278.     // Orca
  6279.     ///////////////////////////////////////////////////////////////////////////////
  6280.     class Exile_Chopper_Orca_Abstract
  6281.     {
  6282.         skins[] =
  6283.         {
  6284.             {"Exile_Chopper_Orca_CSAT",         350, "CSAT",            {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"}},
  6285.             {"Exile_Chopper_Orca_Black",        350, "Black",           {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"}},
  6286.             {"Exile_Chopper_Orca_BlackCustom",  350, "Black Custom",    {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"}}
  6287.         };
  6288.     };
  6289.  
  6290.     ///////////////////////////////////////////////////////////////////////////////
  6291.     // Taru
  6292.     ///////////////////////////////////////////////////////////////////////////////
  6293.     class Exile_Chopper_Taru_Abstract
  6294.     {
  6295.         skins[] =
  6296.         {
  6297.             {"Exile_Chopper_Taru_CSAT",     500, "CSAT",    {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
  6298.             {"Exile_Chopper_Taru_Black",    500, "BLACK",   {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
  6299.         };
  6300.     };
  6301.  
  6302.     ///////////////////////////////////////////////////////////////////////////////
  6303.     // Taru (Transport)
  6304.     ///////////////////////////////////////////////////////////////////////////////
  6305.     class Exile_Chopper_Taru_Transport_Abstract
  6306.     {
  6307.         skins[] =
  6308.         {
  6309.             {"Exile_Chopper_Taru_Transport_CSAT",   500, "CSAT",    {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
  6310.             {"Exile_Chopper_Taru_Transport_Black"500, "Black",   {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
  6311.         };
  6312.     };
  6313.  
  6314.     ///////////////////////////////////////////////////////////////////////////////
  6315.     // Taru (Covered)
  6316.     ///////////////////////////////////////////////////////////////////////////////
  6317.     class Exile_Chopper_Taru_Covered_Abstract
  6318.     {
  6319.         skins[] =
  6320.         {
  6321.             {"Exile_Chopper_Taru_Covered_CSAT",     500, "CSAT",    {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"}},
  6322.             {"Exile_Chopper_Taru_Covered_Black",    500, "Black",   {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"}}
  6323.         };
  6324.     };
  6325.  
  6326.     ///////////////////////////////////////////////////////////////////////////////
  6327.     // Hatchback
  6328.     ///////////////////////////////////////////////////////////////////////////////
  6329.     class Exile_Car_Hatchback_Abstract
  6330.     {
  6331.         skins[] =
  6332.         {
  6333.             {"Exile_Car_Hatchback_Rusty1",          50, "Rusty White",      {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"}},
  6334.             {"Exile_Car_Hatchback_Rusty2",          50, "Rusty Red",        {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"}},
  6335.             {"Exile_Car_Hatchback_Rusty3",          50, "Rusty Yellow",     {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"}},
  6336.             {"Exile_Car_Hatchback_Beige",           100, "Beige",           {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"}},
  6337.             {"Exile_Car_Hatchback_Green",           100, "Green",           {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"}},
  6338.             {"Exile_Car_Hatchback_Blue",            100, "Blue",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"}},
  6339.             {"Exile_Car_Hatchback_BlueCustom",      100, "Blue Custom",     {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"}},
  6340.             {"Exile_Car_Hatchback_BeigeCustom",     100, "Beige Custom",    {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"}},
  6341.             {"Exile_Car_Hatchback_Yellow",          100, "Yellow",          {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"}},
  6342.             {"Exile_Car_Hatchback_Grey",            100, "Grey",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"}},
  6343.             {"Exile_Car_Hatchback_Black",           100, "Black",           {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"}},
  6344.             {"Exile_Car_Hatchback_Dark",            100, "Dark",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"}}
  6345.         };
  6346.     };
  6347.  
  6348.     ///////////////////////////////////////////////////////////////////////////////
  6349.     // Hatchback (Sport)
  6350.     ///////////////////////////////////////////////////////////////////////////////
  6351.     class Exile_Car_Hatchback_Sport_Abstract
  6352.     {
  6353.         skins[] =
  6354.         {
  6355.             {"Exile_Car_Hatchback_Sport_Red",       100, "Red",     {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"}},
  6356.             {"Exile_Car_Hatchback_Sport_Blue",      100, "Blue",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"}},
  6357.             {"Exile_Car_Hatchback_Sport_Orange",    100, "Orange"{"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"}},
  6358.             {"Exile_Car_Hatchback_Sport_White",     100, "White",   {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"}},
  6359.             {"Exile_Car_Hatchback_Sport_Beige",     100, "Beige",   {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"}},
  6360.             {"Exile_Car_Hatchback_Sport_Green",     100, "Green",   {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"}}
  6361.         };
  6362.     };
  6363.  
  6364.     ///////////////////////////////////////////////////////////////////////////////
  6365.     // Offroad
  6366.     ///////////////////////////////////////////////////////////////////////////////
  6367.     class Exile_Car_Offroad_Abstract
  6368.     {
  6369.         skins[] =
  6370.         {
  6371.             {"Exile_Car_Offroad_Rusty1",        50, "Rusty White"{"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"}},
  6372.             {"Exile_Car_Offroad_Rusty2",        50, "Rusty Red",    {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"}},
  6373.             {"Exile_Car_Offroad_Rusty3",        50, "Rusty Blue",   {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"}},
  6374.             {"Exile_Car_Offroad_Red",           500, "Red",         {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
  6375.             {"Exile_Car_Offroad_Beige",         500, "Beige",       {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
  6376.             {"Exile_Car_Offroad_White",         500, "White",       {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
  6377.             {"Exile_Car_Offroad_Blue",          500, "Blue",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
  6378.             {"Exile_Car_Offroad_DarkRed",       500, "Dark Red",    {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
  6379.             {"Exile_Car_Offroad_BlueCustom",    500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
  6380.             {"Exile_Car_Offroad_Guerilla01",    700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6381.             {"Exile_Car_Offroad_Guerilla02",    700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6382.             {"Exile_Car_Offroad_Guerilla03",    700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6383.             {"Exile_Car_Offroad_Guerilla04",    700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6384.             {"Exile_Car_Offroad_Guerilla05",    700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6385.             {"Exile_Car_Offroad_Guerilla06",    700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6386.             {"Exile_Car_Offroad_Guerilla07",    700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6387.             {"Exile_Car_Offroad_Guerilla08",    700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6388.             {"Exile_Car_Offroad_Guerilla09",    700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6389.             {"Exile_Car_Offroad_Guerilla10",    700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6390.             {"Exile_Car_Offroad_Guerilla11",    700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6391.             {"Exile_Car_Offroad_Guerilla12",    700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}},
  6392.             {"Exile_Car_Offroad_DarkRed",       700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"}},
  6393.             {"Exile_Car_Offroad_DarkRed",       700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"}},
  6394.             {"Exile_Car_Offroad_DarkRed",       700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"}},
  6395.             {"Exile_Car_Offroad_DarkRed",       700, "Exile Pink"{"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"}},
  6396.             {"Exile_Car_Offroad_DarkRed",       700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"}},
  6397.             {"Exile_Car_Offroad_DarkRed",       700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"}}
  6398.         };
  6399.     };
  6400.  
  6401.     ///////////////////////////////////////////////////////////////////////////////
  6402.     // Land Rover
  6403.     ///////////////////////////////////////////////////////////////////////////////
  6404.     class Exile_Car_LandRover_Abstract
  6405.     {
  6406.         skins[] =
  6407.         {
  6408.             {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"}},
  6409.             {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"}},
  6410.             {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
  6411.             {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
  6412.             {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
  6413.         };
  6414.     };
  6415.  
  6416.     ///////////////////////////////////////////////////////////////////////////////
  6417.     // Land Rover (Ambulance)
  6418.     ///////////////////////////////////////////////////////////////////////////////
  6419.     class Exile_Car_LandRover_Ambulance_Abstract
  6420.     {
  6421.         skins[] =
  6422.         {
  6423.             {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
  6424.             {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
  6425.             {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
  6426.         };
  6427.     };
  6428.  
  6429.     ///////////////////////////////////////////////////////////////////////////////
  6430.     // Octavius
  6431.     ///////////////////////////////////////////////////////////////////////////////
  6432.     class Exile_Car_Octavius_Abstract
  6433.     {
  6434.         skins[] =
  6435.         {
  6436.             {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"}},
  6437.             {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"}}
  6438.         };
  6439.     };
  6440.  
  6441.     ///////////////////////////////////////////////////////////////////////////////
  6442.     // UH-1H Huey
  6443.     ///////////////////////////////////////////////////////////////////////////////
  6444.     class Exile_Chopper_Huey_Abstract
  6445.     {
  6446.         skins[] =
  6447.         {
  6448.             {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
  6449.             {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
  6450.         };
  6451.     };
  6452.  
  6453.     ///////////////////////////////////////////////////////////////////////////////
  6454.     // UH-1H Huey (Armed)
  6455.     ///////////////////////////////////////////////////////////////////////////////
  6456.     class Exile_Chopper_Huey_Armed_Abstract
  6457.     {
  6458.         skins[] =
  6459.         {
  6460.             {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
  6461.             {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
  6462.         };
  6463.     };
  6464.  
  6465.     ///////////////////////////////////////////////////////////////////////////////
  6466.     // Offroad (Armed)
  6467.     ///////////////////////////////////////////////////////////////////////////////
  6468.     class Exile_Car_Offroad_Armed_Abstract
  6469.     {
  6470.         skins[] =
  6471.         {
  6472.             {"Exile_Car_Offroad_Armed_Guerilla01"250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6473.             {"Exile_Car_Offroad_Armed_Guerilla02"250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6474.             {"Exile_Car_Offroad_Armed_Guerilla03"250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6475.             {"Exile_Car_Offroad_Armed_Guerilla04"250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6476.             {"Exile_Car_Offroad_Armed_Guerilla05"250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6477.             {"Exile_Car_Offroad_Armed_Guerilla06"250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6478.             {"Exile_Car_Offroad_Armed_Guerilla07"250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6479.             {"Exile_Car_Offroad_Armed_Guerilla08"250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6480.             {"Exile_Car_Offroad_Armed_Guerilla09"250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6481.             {"Exile_Car_Offroad_Armed_Guerilla10"250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6482.             {"Exile_Car_Offroad_Armed_Guerilla11"250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6483.             {"Exile_Car_Offroad_Armed_Guerilla12"250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
  6484.         };
  6485.     };
  6486.  
  6487.     ///////////////////////////////////////////////////////////////////////////////
  6488.     // Offroad (Repair)
  6489.     ///////////////////////////////////////////////////////////////////////////////
  6490.     class Exile_Car_Offroad_Repair_Abstract
  6491.     {
  6492.         skins[] =
  6493.         {
  6494.             {"Exile_Car_Offroad_Repair_Civillian",      150, "Civillian",   {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"}},
  6495.             {"Exile_Car_Offroad_Repair_Red",            150, "Red",         {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
  6496.             {"Exile_Car_Offroad_Repair_Beige",          150, "Beige",       {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
  6497.             {"Exile_Car_Offroad_Repair_White",          150, "White",       {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
  6498.             {"Exile_Car_Offroad_Repair_Blue",           150, "Blue",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
  6499.             {"Exile_Car_Offroad_Repair_DarkRed",        150, "DarkRed",     {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
  6500.             {"Exile_Car_Offroad_Repair_BlueCustom",     150, "BlueCustom"{"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
  6501.             {"Exile_Car_Offroad_Repair_Guerilla01",     250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6502.             {"Exile_Car_Offroad_Repair_Guerilla02",     250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6503.             {"Exile_Car_Offroad_Repair_Guerilla03",     250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6504.             {"Exile_Car_Offroad_Repair_Guerilla04",     250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6505.             {"Exile_Car_Offroad_Repair_Guerilla05",     250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6506.             {"Exile_Car_Offroad_Repair_Guerilla06",     250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6507.             {"Exile_Car_Offroad_Repair_Guerilla07",     250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6508.             {"Exile_Car_Offroad_Repair_Guerilla08",     250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6509.             {"Exile_Car_Offroad_Repair_Guerilla09",     250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6510.             {"Exile_Car_Offroad_Repair_Guerilla10",     250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6511.             {"Exile_Car_Offroad_Repair_Guerilla11",     250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6512.             {"Exile_Car_Offroad_Repair_Guerilla12",     250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
  6513.         };
  6514.     };
  6515.  
  6516.     ///////////////////////////////////////////////////////////////////////////////
  6517.     // SUV
  6518.     ///////////////////////////////////////////////////////////////////////////////
  6519.     class Exile_Car_SUV_Abstract
  6520.     {
  6521.         skins[] =
  6522.         {
  6523.             {"Exile_Car_SUV_Red",       100, "Red",                 {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"}},
  6524.             {"Exile_Car_SUV_Black",     150, "Black",               {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"}},
  6525.             {"Exile_Car_SUV_Grey",      100, "Grey",                {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"}},
  6526.             {"Exile_Car_SUV_Orange",    100, "Orange",              {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"}},
  6527.             {"Exile_Car_SUV_Black",     150, "Snow Camo",           {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"}},
  6528.             {"Exile_Car_SUV_Black",     150, "Leaf Camo",           {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"}},
  6529.             {"Exile_Car_SUV_Black",     150, "Leaf Camo (Dark)",    {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"}}
  6530.         };
  6531.     };
  6532.  
  6533.     ///////////////////////////////////////////////////////////////////////////////
  6534.     // SUV XL
  6535.     ///////////////////////////////////////////////////////////////////////////////
  6536.     class Exile_Car_SUVXL_Abstract
  6537.     {
  6538.         skins[] =
  6539.         {
  6540.             {"Exile_Car_SUVXL_Black", 100, "Black", {"\Exile_psycho_SUV_a3\Data\suv_body_co.paa"}},
  6541.             {"Exile_Car_SUVXL_Black", 150, "Blue White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_bluewhite.paa"}},
  6542.             {"Exile_Car_SUVXL_Black", 150, "Charcoal", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_charcoal_co.paa"}},
  6543.             {"Exile_Car_SUVXL_Black", 150, "Orange", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_orange_co.paa"}},
  6544.             {"Exile_Car_SUVXL_Black", 200, "Hello Kitty", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_Pink_hello_co.paa"}},
  6545.             {"Exile_Car_SUVXL_Black", 150, "Red", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_red_co.paa"}},
  6546.             {"Exile_Car_SUVXL_Black", 150, "Silver", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_silver_co.paa"}},
  6547.             {"Exile_Car_SUVXL_Black", 100, "White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_white_co.paa"}},
  6548.             {"Exile_Car_SUVXL_Black", 150, "Yellow", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_yellow_co.paa"}}
  6549.         };
  6550.     };
  6551.  
  6552.     ///////////////////////////////////////////////////////////////////////////////
  6553.     // Van
  6554.     ///////////////////////////////////////////////////////////////////////////////
  6555.     class Exile_Car_Van_Abstract
  6556.     {
  6557.         skins[] =
  6558.         {
  6559.             {"Exile_Car_Van_Black",         100, "Black",       {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6560.             {"Exile_Car_Van_White",         100, "White",       {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6561.             {"Exile_Car_Van_Red",           100, "Red",         {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6562.             {"Exile_Car_Van_Guerilla01",    150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
  6563.             {"Exile_Car_Van_Guerilla02",    150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
  6564.             {"Exile_Car_Van_Guerilla03",    150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
  6565.             {"Exile_Car_Van_Guerilla04",    150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
  6566.             {"Exile_Car_Van_Guerilla05",    150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
  6567.             {"Exile_Car_Van_Guerilla06",    150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
  6568.             {"Exile_Car_Van_Guerilla07",    150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
  6569.             {"Exile_Car_Van_Guerilla08",    150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}},
  6570.             {"Exile_Car_Van_Black", 150, "Brown",   {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"}},
  6571.             {"Exile_Car_Van_Black", 150, "Olive",   {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"}}
  6572.         };
  6573.     };
  6574.  
  6575.     ///////////////////////////////////////////////////////////////////////////////
  6576.     // Van (Box)
  6577.     ///////////////////////////////////////////////////////////////////////////////
  6578.     class Exile_Car_Van_Box_Abstract
  6579.     {
  6580.         skins[] =
  6581.         {
  6582.             {"Exile_Car_Van_Box_Black",             100, "Black",       {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6583.             {"Exile_Car_Van_Box_White",             100, "White",       {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6584.             {"Exile_Car_Van_Box_Red",               100, "Red",         {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6585.             {"Exile_Car_Van_Box_Guerilla01",        150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
  6586.             {"Exile_Car_Van_Box_Guerilla02",        150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
  6587.             {"Exile_Car_Van_Box_Guerilla03",        150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
  6588.             {"Exile_Car_Van_Box_Guerilla04",        150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
  6589.             {"Exile_Car_Van_Box_Guerilla05",        150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
  6590.             {"Exile_Car_Van_Box_Guerilla06",        150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
  6591.             {"Exile_Car_Van_Box_Guerilla07",        150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
  6592.             {"Exile_Car_Van_Box_Guerilla08",        150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}}
  6593.         };
  6594.     };
  6595.  
  6596.     ///////////////////////////////////////////////////////////////////////////////
  6597.     // Van (Fuel)
  6598.     ///////////////////////////////////////////////////////////////////////////////
  6599.     class Exile_Car_Van_Fuel_Abstract
  6600.     {
  6601.         skins[] =
  6602.         {
  6603.             {"Exile_Car_Van_Fuel_Black",            100, "Black",       {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  6604.             {"Exile_Car_Van_Fuel_White",            100, "White",       {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  6605.             {"Exile_Car_Van_Fuel_Red",              100, "Red",         {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  6606.             {"Exile_Car_Van_Fuel_Guerilla01",       150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"}},
  6607.             {"Exile_Car_Van_Fuel_Guerilla02",       150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"}},
  6608.             {"Exile_Car_Van_Fuel_Guerilla03",       150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"}}
  6609.         };
  6610.     };
  6611.  
  6612.     ///////////////////////////////////////////////////////////////////////////////
  6613.     // Tempest
  6614.     ///////////////////////////////////////////////////////////////////////////////
  6615.     class Exile_Car_Tempest_Abstract
  6616.     {
  6617.         skins[] =
  6618.         {
  6619.             {"Exile_Car_Tempest",       200, "Green Hex",   {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"}}
  6620.         };
  6621.     };
  6622.  
  6623.     ///////////////////////////////////////////////////////////////////////////////
  6624.     // Ikarus
  6625.     ///////////////////////////////////////////////////////////////////////////////
  6626.     class Exile_Car_Ikarus_Abstract
  6627.     {
  6628.         skins[] =
  6629.         {
  6630.             {"Exile_Car_Ikarus_Blue",       200, "Blue",    {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"}},
  6631.             {"Exile_Car_Ikarus_Red",        200, "Red",     {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}},
  6632.             {"Exile_Car_Ikarus_Party",      500, "Party",   {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}}
  6633.         };
  6634.     };
  6635.  
  6636.     ///////////////////////////////////////////////////////////////////////////////
  6637.     // Ural (Open)
  6638.     ///////////////////////////////////////////////////////////////////////////////
  6639.     class Exile_Car_Ural_Open_Abstract
  6640.     {
  6641.         skins[] =
  6642.         {
  6643.             {"Exile_Car_Ural_Open_Blue",            300, "Blue",        {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
  6644.             {"Exile_Car_Ural_Open_Yellow",          300, "Yellow",      {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
  6645.             {"Exile_Car_Ural_Open_Worker",          300, "Worker",      {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
  6646.             {"Exile_Car_Ural_Open_Military",        300, "Military",    {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
  6647.         };
  6648.     };
  6649.  
  6650.     ///////////////////////////////////////////////////////////////////////////////
  6651.     // Ural (Covered)
  6652.     ///////////////////////////////////////////////////////////////////////////////
  6653.     class Exile_Car_Ural_Covered_Abstract
  6654.     {
  6655.         skins[] =
  6656.         {
  6657.             {"Exile_Car_Ural_Covered_Blue",         300, "Blue",        {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
  6658.             {"Exile_Car_Ural_Covered_Yellow",       300, "Yellow",      {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
  6659.             {"Exile_Car_Ural_Covered_Worker",       300, "Worker",      {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
  6660.             {"Exile_Car_Ural_Covered_Military",     300, "Military",    {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
  6661.         };
  6662.     };
  6663.  
  6664.     ///////////////////////////////////////////////////////////////////////////////
  6665.     // Lada
  6666.     ///////////////////////////////////////////////////////////////////////////////
  6667.     class Exile_Car_Lada_Abstract
  6668.     {
  6669.         skins[] =
  6670.         {
  6671.             {"Exile_Car_Lada_Green",        100, "Green",   {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"}},
  6672.             {"Exile_Car_Lada_Taxi",         100, "Taxi",    {"exile_psycho_lada\data\Lada_red_CO.paa"}},
  6673.             {"Exile_Car_Lada_Red",          100, "Red",     {"exile_psycho_lada\data\Lada_red_CO.paa"}},
  6674.             {"Exile_Car_Lada_Hipster",      100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"}}
  6675.         };
  6676.     };
  6677.  
  6678.     ///////////////////////////////////////////////////////////////////////////////
  6679.     // Volha
  6680.     ///////////////////////////////////////////////////////////////////////////////
  6681.     class Exile_Car_Volha_Abstract
  6682.     {
  6683.         skins[] =
  6684.         {
  6685.             {"Exile_Car_Volha_Blue",        100, "Blue",    {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"}},
  6686.             {"Exile_Car_Volha_White",       100, "White",   {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"}},
  6687.             {"Exile_Car_Volha_Black",       100, "Black",   {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"}}
  6688.         };
  6689.     };
  6690.  
  6691.     ///////////////////////////////////////////////////////////////////////////////
  6692.     // HUNTER
  6693.     ///////////////////////////////////////////////////////////////////////////////
  6694.     class Exile_Car_Hunter_Abstract
  6695.     {
  6696.         skins[] =
  6697.         {
  6698.  
  6699.             {"Exile_Car_Hunter",        1000, "Exile White Edition",    {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"}},
  6700.             {"Exile_Car_Hunter",        1000, "Exile Hex",              {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}},
  6701.             {"Exile_Car_Hunter",        1000, "Exile Black",            {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}}
  6702.         };
  6703.     };
  6704.  
  6705.     ///////////////////////////////////////////////////////////////////////////////
  6706.     // IFRIT
  6707.     ///////////////////////////////////////////////////////////////////////////////
  6708.     class Exile_Car_Ifrit_Abstract
  6709.     {
  6710.         skins[] =
  6711.         {
  6712.  
  6713.             {"Exile_Car_Ifrit",     1000, "Green Hex"{"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"}}
  6714.         };
  6715.     };
  6716.  
  6717.     ///////////////////////////////////////////////////////////////////////////////
  6718.     // HMMWV
  6719.     ///////////////////////////////////////////////////////////////////////////////
  6720.     class Exile_Car_HMMWV_M2_Abstract
  6721.     {
  6722.         skins[] =
  6723.         {
  6724.  
  6725.             {"Exile_Car_HMMWV_M2_Green",        1000, "Green"{"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  6726.             {"Exile_Car_HMMWV_M2_Desert",       1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  6727.         };
  6728.     };
  6729.  
  6730.     class Exile_Car_HMMWV_M134_Abstract
  6731.     {
  6732.         skins[] =
  6733.         {
  6734.  
  6735.             {"Exile_Car_HMMWV_M134_Green",      1000, "Green"{"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  6736.             {"Exile_Car_HMMWV_M134_Desert",     1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  6737.         };
  6738.     };
  6739.  
  6740.     class Exile_Car_HMMWV_MEV_Abstract
  6741.     {
  6742.         skins[] =
  6743.         {
  6744.  
  6745.             {"Exile_Car_HMMWV_MEV_Green",       1000, "Green"{"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"}},
  6746.             {"Exile_Car_HMMWV_MEV_Desert",      1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"}}
  6747.         };
  6748.     };
  6749.  
  6750.     class Exile_Car_HMMWV_UNA_Abstract
  6751.     {
  6752.         skins[] =
  6753.         {
  6754.  
  6755.             {"Exile_Car_HMMWV_UNA_Green",       1000, "Green"{"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  6756.             {"Exile_Car_HMMWV_UNA_Desert",      1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  6757.         };
  6758.     };
  6759.  
  6760.     ///////////////////////////////////////////////////////////////////////////////
  6761.     // BTR40
  6762.     ///////////////////////////////////////////////////////////////////////////////
  6763.     class Exile_Car_BTR40_MG_Abstract
  6764.     {
  6765.         skins[] =
  6766.         {
  6767.  
  6768.             {"Exile_Car_BTR40_MG_Green",        1000, "Green"{"exile_psycho_btr40\data\btr40ext_co.paa"}},
  6769.             {"Exile_Car_BTR40_MG_Camo",         1000, "Camo",   {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
  6770.         };
  6771.     };
  6772.  
  6773.     class Exile_Car_BTR40_Abstract
  6774.     {
  6775.         skins[] =
  6776.         {
  6777.  
  6778.             {"Exile_Car_BTR40_Green",           1000, "Green"{"exile_psycho_btr40\data\btr40ext_co.paa"}},
  6779.             {"Exile_Car_BTR40_Camo",            1000, "Camo",   {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
  6780.         };
  6781.     };
  6782.  
  6783.     ///////////////////////////////////////////////////////////////////////////////
  6784.     // Golf
  6785.     ///////////////////////////////////////////////////////////////////////////////
  6786.     class Exile_Car_Golf_Abstract
  6787.     {
  6788.         skins[] =
  6789.         {
  6790.  
  6791.             {"Exile_Car_Golf_Red",              1000, "Red",    {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"}},
  6792.             {"Exile_Car_Golf_Black",            1000, "Black"{"exile_psycho_VWGolf\data\texture\black_co.paa"}}
  6793.         };
  6794.     };
  6795.  
  6796.     ///////////////////////////////////////////////////////////////////////////////
  6797.     // AN-2
  6798.     ///////////////////////////////////////////////////////////////////////////////
  6799.     class Exile_Plane_AN2_Abstract
  6800.     {
  6801.         skins[] =
  6802.         {
  6803.             {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"}},
  6804.             {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  6805.         "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"}},
  6806.             {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"}}
  6807.         };
  6808.     };
  6809.  
  6810.     ///////////////////////////////////////////////////////////////////////////////
  6811.     // RHIB
  6812.     ///////////////////////////////////////////////////////////////////////////////
  6813.     class B_G_Boat_Transport_02_F
  6814.     {
  6815.         skins[] =
  6816.         {
  6817.             {"Exile_Boat_RHIB",     150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"}}
  6818.         };
  6819.     };
  6820.  
  6821.     ///////////////////////////////////////////////////////////////////////////////
  6822.     // Water Scooter
  6823.     ///////////////////////////////////////////////////////////////////////////////
  6824.     class Exile_Boat_WaterScooter_Abstract
  6825.     {
  6826.         skins[] =
  6827.         {
  6828.             {"Exile_Boat_WaterScooter",     150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"}},
  6829.             {"Exile_Boat_WaterScooter",     150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"}},
  6830.             {"Exile_Boat_WaterScooter",     150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"}},
  6831.             {"Exile_Boat_WaterScooter",     150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
  6832.             {"Exile_Boat_WaterScooter",     150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
  6833.             {"Exile_Boat_WaterScooter",     150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"}}
  6834.         };
  6835.     };
  6836.  
  6837.     ///////////////////////////////////////////////////////////////////////////////
  6838.     // Ceasar BTT
  6839.     ///////////////////////////////////////////////////////////////////////////////
  6840.     class C_Plane_Civil_01_F
  6841.     {
  6842.         skins[] =
  6843.         {
  6844.             {"Exile_Plane_Ceasar",      150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  6845.             {"Exile_Plane_Ceasar",      150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
  6846.             {"Exile_Plane_Ceasar",      150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  6847.             {"Exile_Plane_Ceasar",      150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  6848.             {"Exile_Plane_Ceasar",      150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
  6849.             {"Exile_Plane_Ceasar",      150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  6850.             {"Exile_Plane_Ceasar",      150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}}
  6851.         };
  6852.     };
  6853.  
  6854.     ///////////////////////////////////////////////////////////////////////////////
  6855.     // V-44 X Blackfish (Infantry Transport)
  6856.     ///////////////////////////////////////////////////////////////////////////////
  6857.     class B_T_VTOL_01_infantry_F
  6858.     {
  6859.         skins[] =
  6860.         {
  6861.             {"Exile_Plane_BlackfishInfantry",       150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
  6862.         };
  6863.     };
  6864.  
  6865.     ///////////////////////////////////////////////////////////////////////////////
  6866.     // V-44 X Blackfish (Vehicle Transport)
  6867.     ///////////////////////////////////////////////////////////////////////////////
  6868.     class B_T_VTOL_01_vehicle_F
  6869.     {
  6870.         skins[] =
  6871.         {
  6872.             {"Exile_Plane_BlackfishVehicle",        150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
  6873.         };
  6874.     };
  6875.  
  6876.     ///////////////////////////////////////////////////////////////////////////////
  6877.     // Prowler (Light)
  6878.     ///////////////////////////////////////////////////////////////////////////////
  6879.     class B_CTRG_LSV_01_light_F
  6880.     {
  6881.         skins[] =
  6882.         {
  6883.             {"Exile_Car_ProwlerLight",      150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"}},
  6884.             {"Exile_Car_ProwlerLight",      150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  6885.             {"Exile_Car_ProwlerLight",      150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
  6886.         };
  6887.     };
  6888.  
  6889.     ///////////////////////////////////////////////////////////////////////////////
  6890.     // Prowler (Unarmed)
  6891.     ///////////////////////////////////////////////////////////////////////////////
  6892.     class B_T_LSV_01_unarmed_black_F
  6893.     {
  6894.         skins[] =
  6895.         {
  6896.             {"Exile_Car_ProwlerUnarmed",        150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  6897.             {"Exile_Car_ProwlerUnarmed",        150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  6898.             {"Exile_Car_ProwlerUnarmed",        150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
  6899.         };
  6900.     };
  6901.  
  6902.     ///////////////////////////////////////////////////////////////////////////////
  6903.     // Qilin (Unarmed)
  6904.     ///////////////////////////////////////////////////////////////////////////////
  6905.     class O_T_LSV_02_unarmed_black_F
  6906.     {
  6907.         skins[] =
  6908.         {
  6909.             {"Exile_Car_QilinUnarmed",      150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"}},
  6910.             {"Exile_Car_QilinUnarmed",      150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"}}
  6911.         };
  6912.     };
  6913.  
  6914.     ///////////////////////////////////////////////////////////////////////////////
  6915.     // MB 4WD
  6916.     ///////////////////////////////////////////////////////////////////////////////
  6917.     class C_Offroad_02_unarmed_orange_F
  6918.     {
  6919.         skins[] =
  6920.         {
  6921.             {"Exile_Car_MB4WD",     150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
  6922.             {"Exile_Car_MB4WD",     150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
  6923.             {"Exile_Car_MB4WD",     150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
  6924.             {"Exile_Car_MB4WD",     150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
  6925.             {"Exile_Car_MB4WD",     150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}},
  6926.             {"Exile_Car_MB4WD",     150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
  6927.             {"Exile_Car_MB4WD",     150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}}
  6928.         };
  6929.     };
  6930.  
  6931.     class I_C_Offroad_02_unarmed_F
  6932.     {
  6933.         skins[] =
  6934.         {
  6935.             {"Exile_Car_MB4WDOpen",     150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
  6936.             {"Exile_Car_MB4WDOpen",     150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
  6937.             {"Exile_Car_MB4WDOpen",     150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
  6938.             {"Exile_Car_MB4WDOpen",     150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
  6939.             {"Exile_Car_MB4WDOpen",     150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"}},
  6940.             {"Exile_Car_MB4WDOpen",     150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
  6941.             {"Exile_Car_MB4WDOpen",     150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}},
  6942.             {"Exile_Car_MB4WDOpen",     150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}}
  6943.         };
  6944.     };
  6945. };
  6946.  
  6947. class CfgVehicleTransport
  6948. {
  6949.     class Exile_Container_SupplyBox
  6950.     {
  6951.         vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};
  6952.  
  6953.         class Exile_Car_Van_Abstract
  6954.         {
  6955.             attachPosition[] = {0, -1.1, 0.2};
  6956.             cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6957.             detachPosition[] = {0, -4.4};
  6958.         };
  6959.  
  6960.         class Exile_Car_Offroad_Abstract
  6961.         {
  6962.             attachPosition[] = {0, -1.6, 0.4};
  6963.             cargoIndizes[] = {1, 2, 3, 4};
  6964.             detachPosition[] = {0, -4};
  6965.         };
  6966.  
  6967.         class Exile_Car_Zamak_Abstract
  6968.         {
  6969.             attachPosition[] = {0.03, 0.3, 0};
  6970.             cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6971.             detachPosition[] = {0.03, -4.8};
  6972.         };
  6973.  
  6974.         class Exile_Car_HEMMT_Abstract
  6975.         {
  6976.             attachPosition[] = {0.05, -0.1, 0.3};
  6977.             cargoIndizes[] = {1, 2, 8, 9};
  6978.             detachPosition[] = {0.05, -6.1};
  6979.         };
  6980.  
  6981.         class Exile_Car_Tempest_Abstract
  6982.         {
  6983.             attachPosition[] = {0.08, -0.85, 0.4};
  6984.             cargoIndizes[] = {1, 6, 7, 9};
  6985.             detachPosition[] = {0.08, -6};
  6986.         };
  6987.     };
  6988. };
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