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enemy

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Sep 23rd, 2019
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C# 0.79 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public enum DIRECCION
  6. {
  7.     IZQUIERDA, DERECHA
  8. }
  9. public class Enemy : MonoBehaviour
  10. {
  11.     [SerializeField]
  12.     private DIRECCION direccion = DIRECCION.IZQUIERDA;
  13.     public float speed = 5f;
  14.  
  15.     public void Update()
  16.     {
  17.         MoveEnemy();
  18.     }
  19.     public void MoveEnemy()
  20.     {
  21.         switch(direccion)
  22.         {
  23.             case DIRECCION.IZQUIERDA:
  24.                 transform.Translate(Vector3.left * speed * Time.deltaTime);
  25.                 break;
  26.  
  27.             case DIRECCION.DERECHA:
  28.                 transform.Translate(Vector3.right * speed * Time.deltaTime);
  29.                 break;
  30.         }
  31.     }
  32.  
  33.  
  34.     public void ChangeDir(DIRECCION _dir)
  35.     {
  36.         direccion = _dir;
  37.     }
  38. }
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