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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public enum DIRECCION
- {
- IZQUIERDA, DERECHA
- }
- public class Enemy : MonoBehaviour
- {
- [SerializeField]
- private DIRECCION direccion = DIRECCION.IZQUIERDA;
- public float speed = 5f;
- public void Update()
- {
- MoveEnemy();
- }
- public void MoveEnemy()
- {
- switch(direccion)
- {
- case DIRECCION.IZQUIERDA:
- transform.Translate(Vector3.left * speed * Time.deltaTime);
- break;
- case DIRECCION.DERECHA:
- transform.Translate(Vector3.right * speed * Time.deltaTime);
- break;
- }
- }
- public void ChangeDir(DIRECCION _dir)
- {
- direccion = _dir;
- }
- }
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