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- using UnityEngine;
- namespace Decorator
- {
- public class DebugDamageStrategy : IDamageStrategy
- {
- private readonly IDamageStrategy _damageStrategy;
- public DebugDamageStrategy(IDamageStrategy damageStrategy) =>
- _damageStrategy = damageStrategy;
- public int CalculateFinalDamage(int damage)
- {
- int finalDamage = _damageStrategy.CalculateFinalDamage(damage);
- Debug.Log($"{_damageStrategy.GetType().Name} Damage: {damage}, Final damage: {finalDamage}");
- return finalDamage;
- }
- }
- }
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