JoBoz

Nothing At all!

Jun 6th, 2011
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 34.76 KB | None | 0 0
  1. [QUOTE][SIZE="5"][COLOR="Red"]DON'T RELEASE THIS ON THE MPGH!
  2. This is Yamatos and I have't asked him if it's okey I release It here.
  3. So make it a "friend" thing only.
  4. From me to you :p
  5. [/COLOR][/SIZE][/QUOTE]
  6.  
  7.  
  8. AFGHAN
  9.  
  10. level._effect[ "dust_cloud_mp_afghan" ] = loadfx( "dust/dust_cloud_mp_afghan" );
  11. level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner" );
  12. level._effect[ "sand_spray_cliff_oriented_runner" ] = loadfx( "dust/sand_spray_cliff_oriented_runner" );
  13. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  14. level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
  15. level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
  16. level._effect[ "light_shaft_motes_airport" ] = loadfx( "dust/light_shaft_motes_airport" );
  17. level._effect[ "light_glow_white_bulb" ] = loadfx( "misc/light_glow_white_bulb" );
  18.  
  19. ------------------------------------------------------------------------------
  20.  
  21. SCRAPYARD
  22.  
  23. level._effect[ "tanker_embers" ] = loadfx( "fire/tanker_embers" );
  24. level._effect[ "firelp_large_pm_nolight" ] = loadfx( "fire/firelp_large_pm_nolight" );
  25. level._effect[ "firelp_med_pm_nolight" ] = loadfx( "fire/firelp_med_pm_nolight" );
  26. level._effect[ "firelp_small_pm_a_nolight" ] = loadfx( "fire/firelp_small_pm_a_nolight" );
  27.  
  28. level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" );
  29. level._effect[ "dust_wind_slow" ] = loadfx( "dust/dust_wind_slow_yel_loop" );
  30. level._effect[ "dust_wind_fast_light" ] = loadfx( "dust/dust_wind_fast_light" );
  31. level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
  32.  
  33. level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner" );
  34. level._effect[ "sand_spray_cliff_oriented_runner" ] = loadfx( "dust/sand_spray_cliff_oriented_runner" );
  35.  
  36. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  37. level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
  38. level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
  39.  
  40.  
  41. -------------------------------------------------------------------------------------
  42.  
  43. WASTELAND
  44.  
  45. level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
  46. level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
  47. level._effect[ "leaves_ground_gentlewind" ] = loadfx( "misc/leaves_ground_gentlewind" );
  48. level._effect[ "ground_fog1200x1200_brecourt" ] = loadfx( "smoke/ground_fog1200x1200_brecourt" );
  49. level._effect[ "fog_ground_200" ] = loadfx( "smoke/fog_ground_200" );
  50.  
  51.  
  52. -------------------------------------------------------------------------------------------------------
  53.  
  54. KARACHI
  55.  
  56. level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
  57. level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" );
  58.  
  59. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  60. level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
  61. level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
  62. level._effect[ "ground_smoke_1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200" );
  63.  
  64. level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast_light" );
  65. level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
  66.  
  67.  
  68. ------------------------------------------------------------------------------------------------------
  69.  
  70. DERAIL
  71.  
  72. level._effect[ "snow_spray_detail_oriented_runner" ] = loadfx( "snow/snow_spray_detail_oriented_runner" );
  73. level._effect[ "snow_spray_detail_oriented_runner_large" ] = loadfx( "snow/snow_spray_detail_oriented_large_runner" );
  74. level._effect[ "snow_clouds" ] = loadfx( "snow/snow_clouds_mp_derail" );
  75. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  76. level._effect[ "snow_spiral_runner" ] = loadfx( "snow/snow_spiral_runner" );
  77.  
  78. ------------------------------------------------------------------------------------------------
  79.  
  80.  
  81. ESTATE
  82.  
  83. level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
  84. level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
  85. level._effect[ "leaves_ground_gentlewind_dust" ] = loadfx( "misc/leaves_ground_gentlewind_dust" );
  86. level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
  87. level._effect[ "ground_fog1200x1200_estate" ] = loadfx( "smoke/ground_fog1200x1200_estate" );
  88. level._effect[ "fog_ground_200" ] = loadfx( "smoke/fog_ground_200" );
  89.  
  90. level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
  91. level._effect[ "waterfall_drainage_splash" ] = loadfx( "water/waterfall_drainage_splash_estate" );
  92. level._effect[ "waterfall_splash_large" ] = loadfx( "water/waterfall_splash_large_estate" );
  93. level._effect[ "waterfall_splash_large_drops" ] = loadfx( "water/waterfall_splash_large_drops_estate" );
  94. level._effect[ "falling_water_trickle" ] = loadfx( "water/falling_water_trickle" );
  95.  
  96. level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
  97. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  98.  
  99.  
  100. -------------------------------------------------------------------------------------------------------
  101.  
  102. FAVELA
  103.  
  104. level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
  105.  
  106. level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
  107. level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
  108. level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" );
  109.  
  110. level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
  111. level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
  112.  
  113. level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
  114. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  115.  
  116.  
  117. --------------------------------------------------------------------------------
  118.  
  119.  
  120. HIGHRISE
  121.  
  122. level._effect[ "ground_fog_mp_highrise_far" ] = loadfx( "smoke/ground_fog_mp_highrise_far" );
  123. level._effect[ "fog_highrise_night" ] = loadfx( "smoke/fog_highrise_night" );
  124.  
  125. level._effect[ "hallway_smoke" ] = loadfx( "smoke/hallway_smoke_light" );
  126. level._effect[ "dust_wind_fast_light" ] = loadfx( "dust/dust_wind_fast_light" );
  127. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  128. level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
  129.  
  130. ----------------------------------------------------------------------------------------------------------
  131.  
  132. INVASION
  133.  
  134. level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm_nodistort" );
  135. level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
  136. level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" );
  137. level._effect[ "dust_wind_slow" ] = loadfx( "dust/dust_wind_slow_yel_loop" );
  138. level._effect[ "dust_wind_spiral" ] = loadfx( "dust/dust_spiral_runner" );
  139. level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
  140. level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
  141.  
  142. level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
  143. level._effect[ "trash_spiral_runner_far" ] = loadfx( "misc/trash_spiral_runner_far" );
  144. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  145. level._effect[ "leaves_spiral_runner" ] = loadfx( "misc/leaves_spiral_runner" );
  146. level._effect[ "leaves_ground_gentlewind_dust" ] = loadfx( "misc/leaves_ground_gentlewind_dust" );
  147. level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
  148. level._effect[ "falling_brick_runner" ] = loadfx( "misc/falling_brick_runner" );
  149. level._effect[ "falling_brick_runner_line_400" ] = loadfx( "misc/falling_brick_runner_line_400" );
  150.  
  151. --------------------------------------------------------------------------------------------------------------
  152.  
  153. SKIDROW
  154.  
  155. level._effect[ "dust_wind_fast_light" ] = loadfx( "dust/dust_wind_fast_light" );
  156. level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
  157. level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
  158. level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
  159. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  160. level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
  161. level._effect[ "ground_fog_mp_highrise_far" ] = loadfx( "smoke/ground_fog_mp_highrise_far" );
  162. level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
  163. level._effect[ "ground_smoke_1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200" );
  164.  
  165. ------------------------------------------------------------------------------------
  166.  
  167. QUARRY
  168.  
  169. level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" );
  170. level._effect[ "dust_wind_slow" ] = loadfx( "dust/dust_wind_slow_yel_loop" );
  171. level._effect[ "dust_spiral_runner" ] = loadfx( "dust/dust_spiral_runner" );
  172. level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
  173. level._effect[ "dust_spray_detail_oriented_runner" ] = loadfx( "dust/dust_spray_detail_oriented_runner" );
  174.  
  175. level._effect[ "light_shaft_motes_quarry" ] = loadfx( "dust/light_shaft_motes_quarry" );
  176.  
  177. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  178. level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
  179. level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
  180. level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
  181.  
  182. level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" );
  183. level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
  184.  
  185.  
  186. ---------------------------------------------------------------------------------------------------------------
  187.  
  188. RUNDOWN
  189.  
  190.  
  191. level._effect[ "firelp_small_pm_a_nolight" ] = loadfx( "fire/firelp_small_pm_a_nolight" );
  192.  
  193. level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
  194.  
  195. level._effect[ "fog_ground_200_rundown" ] = loadfx( "smoke/fog_ground_200_rundown" );
  196. level._effect[ "fog_ground_200_heavy_rundown" ] = loadfx( "smoke/fog_ground_200_heavy_rundown" );
  197. level._effect[ "fog_ground_400_rundown" ] = loadfx( "smoke/fog_ground_400_rundown" );
  198. level._effect[ "fog_ground_500_far_rundown" ] = loadfx( "smoke/fog_ground_500_far_rundown" );
  199.  
  200. level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
  201. level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
  202. level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
  203.  
  204.  
  205. ---------------------------------------------------------------------------------------------------------
  206.  
  207.  
  208. RUST
  209.  
  210. level._effect[ "sand_storm_light" ] = loadfx( "weather/sand_storm_mp_rust" );
  211. level._effect[ "sand_spray_detail_runner0x400" ] = loadfx( "dust/sand_spray_detail_runner_0x400" );
  212. level._effect[ "sand_spray_detail_runner400x400" ] = loadfx( "dust/sand_spray_detail_runner_400x400" );
  213. level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner" );
  214. level._effect[ "sand_spray_cliff_oriented_runner" ] = loadfx( "dust/sand_spray_cliff_oriented_runner" );
  215.  
  216.  
  217. ----------------------------------------------------------------------------------------------------------
  218.  
  219. SUB BASE
  220.  
  221.  
  222. level._effect[ "snow_light" ] = loadfx( "snow/snow_light_mp_subbase" );
  223. level._effect[ "snow_wind" ] = loadfx( "snow/snow_wind" );
  224.  
  225.  
  226. ------------------------------------------------------------------------------------------------------------------
  227.  
  228. TERMINAL
  229.  
  230. level._effect[ "ground_smoke_1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200" );
  231. level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
  232. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  233. level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
  234. level._effect[ "light_shaft_motes_airport" ] = loadfx( "dust/light_shaft_motes_airport" );
  235.  
  236. -------------------------------------------------------------------------------------------------------------
  237.  
  238. UNDERPASS
  239.  
  240. level._effect[ "rain_mp_underpass" ] = loadfx( "weather/rain_mp_underpass" );
  241. level._effect[ "rain_noise_splashes" ] = loadfx( "weather/rain_noise_splashes" );
  242. level._effect[ "rain_splash_lite_64x64" ] = loadfx( "weather/rain_splash_lite_64x64" );
  243. level._effect[ "rain_splash_lite_128x128" ] = loadfx( "weather/rain_splash_lite_128x128" );
  244. level._effect[ "river_splash_small" ] = loadfx( "water/river_splash_small" );
  245. level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
  246. level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_underpass" );
  247.  
  248.  
  249. -------------------------------------------------------------------------------------------------------------------------
  250.  
  251. CARNIVAL
  252.  
  253. level._effect[ "firelp_large_pm" ] = loadfx( "fire/firelp_large_pm" );
  254. level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
  255. level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
  256.  
  257. level._effect[ "traffic" ] = loadfx( "props/traffic_mp_abandon" );
  258.  
  259. level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
  260. level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
  261. level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
  262.  
  263. level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
  264. level._effect[ "leaves_ground_gentlewind" ] = loadfx( "misc/leaves_ground_gentlewind" );
  265. level._effect[ "ground_fog_1200_abandon" ] = loadfx( "smoke/ground_fog_1200_abandon" );
  266. level._effect[ "ground_fog_600_abandon" ] = loadfx( "smoke/ground_fog_600_abandon" );
  267. level._effect[ "ground_fog_300_abandon" ] = loadfx( "smoke/ground_fog_300_abandon" );
  268. level._effect[ "fog_ground_200" ] = loadfx( "smoke/fog_ground_200" );
  269. level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
  270.  
  271. level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
  272. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  273.  
  274. -------------------------------------------------------------------------------------------------------------------------
  275.  
  276. SALVAGE
  277.  
  278. level._effect[ "firelp_large_pm" ] = loadfx( "fire/firelp_large_pm" );
  279. level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
  280. level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
  281.  
  282. level._effect[ "snow_spray_detail_oriented_runner" ] = loadfx( "snow/snow_spray_detail_oriented_runner" );
  283. level._effect[ "snow_spiral_runner" ] = loadfx( "snow/snow_spiral_runner" );
  284. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  285.  
  286. level._effect[ "falling_junk_ring_runner" ] = loadfx( "misc/falling_junk_ring_runner" );
  287.  
  288.  
  289. ----------------------------------------------------------------------------------------------
  290.  
  291. BAILOUT
  292.  
  293. level._effect[ "battlefield_smokebank_S_warm" ] = loadfx( "smoke/battlefield_smokebank_S_warm" );
  294. level._effect[ "battlefield_smokebank_S_warm_thick" ] = loadfx( "smoke/battlefield_smokebank_S_warm_thick" );
  295.  
  296. level._effect[ "firelp_large_pm" ] = loadfx( "fire/firelp_large_pm" );
  297. level._effect[ "firelp_large_pm_far" ] = loadfx( "fire/firelp_large_pm_far" );
  298. level._effect[ "firelp_small_pm_complex" ] = loadfx( "fire/firelp_small_pm_complex" );
  299. level._effect[ "fire_falling_runner_point_infrequent_mp" ] = loadfx( "fire/fire_falling_runner_point_infrequent_mp" );
  300.  
  301. level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
  302. level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
  303. level._effect[ "insects_light_invasion" ] = loadfx( "misc/insects_light_complex" );
  304.  
  305. level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
  306. level._effect[ "leaves_ground_gentlewind" ] = loadfx( "misc/leaves_ground_gentlewind" );
  307. level._effect[ "leaves_spiral_runner" ] = loadfx( "misc/leaves_spiral_runner" );
  308.  
  309. level._effect[ "powerline_runner_cheap_complex" ] = loadfx( "explosions/powerline_runner_cheap_complex" );
  310.  
  311. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  312. level._effect[ "smoke_plume02" ] = loadfx( "smoke/smoke_plume02" );
  313.  
  314. level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
  315.  
  316. ------------------------------------------------------------------------------------------------------------
  317.  
  318.  
  319. CRASH
  320.  
  321. level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm_nodistort" );
  322. level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
  323. level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" );
  324. level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast_paper" );
  325. level._effect[ "dust_wind_slow" ] = loadfx( "dust/dust_wind_slow_paper" );
  326. level._effect[ "dust_wind_spiral" ] = loadfx( "misc/trash_spiral_runner" );
  327. level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
  328. level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
  329.  
  330. ---------------------------------------------------------------------------------------------------------------
  331.  
  332.  
  333. FUEL
  334.  
  335. level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
  336. level._effect[ "oil_rig_fire_fuel" ] = loadfx( "fire/oil_rig_fire_fuel" );
  337. level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner_fuel" );
  338. level._effect[ "sand_spray_cliff_oriented_runner" ] = loadfx( "dust/sand_spray_cliff_oriented_runner" );
  339.  
  340. level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
  341.  
  342. level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
  343. level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" );
  344.  
  345. level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
  346. level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
  347.  
  348. level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
  349.  
  350.  
  351.  
  352. level._effect[ "dust_wind_fast_fuel" ] = loadfx( "dust/dust_wind_fast_fuel" );
  353.  
  354. level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
  355.  
  356. ----------------------------------------------------------------------------------------------------------------
  357.  
  358. OVERGROWN
  359.  
  360. level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M" );
  361. level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" );
  362. level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
  363. level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
  364. level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" );
  365. level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm_nodistort" );
  366. level._effect[ "leaves_ground_gentlewind" ] = loadfx( "misc/leaves_ground_gentlewind" );
  367. level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
  368. level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
  369. level._effect[ "fog_daytime" ] = loadfx( "weather/fog_daytime" );
  370. level._effect[ "mp_overgrown_insects01" ] = loadfx( "ambient_runners/mp_overgrown_insects01" );
  371. level._effect[ "mp_overgrown_insects02" ] = loadfx( "ambient_runners/mp_overgrown_insects02" );
  372. level._effect[ "mp_overgrown_insects03" ] = loadfx( "ambient_runners/mp_overgrown_insects03" );
  373. level._effect[ "mp_overgrown_insects04" ] = loadfx( "ambient_runners/mp_overgrown_insects04" );
  374. level._effect[ "mp_overgrown_insects05" ] = loadfx( "ambient_runners/mp_overgrown_insects05" );
  375. level._effect[ "mp_overgrown_fog_daytime01" ] = loadfx( "ambient_runners/mp_overgrown_fog_daytime01" );
  376. level._effect[ "mp_overgrown_leavesfall01" ] = loadfx( "ambient_runners/mp_overgrown_leavesfall01" );
  377. level._effect[ "mp_overgrown_leavesground01" ] = loadfx( "ambient_runners/mp_overgrown_leavesground01" );
  378.  
  379.  
  380. ---------------------------------------------------------------------------------------------------------------
  381.  
  382.  
  383. STORM
  384.  
  385. level._effect[ "rain_mp_storm" ] = loadfx( "weather/rain_mp_storm" );
  386. level._effect[ "rain_noise_splashes" ] = loadfx( "weather/rain_noise_splashes" );
  387. level._effect[ "rain_splash_lite_64x64" ] = loadfx( "weather/rain_splash_lite_64x64" );
  388. level._effect[ "rain_splash_lite_128x128" ] = loadfx( "weather/rain_splash_lite_128x128" );
  389. level._effect[ "river_splash_small" ] = loadfx( "water/river_splash_small" );
  390. level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
  391. level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_storm" );
  392. level._effect[ "smoke_plume_white_01" ] = loadfx( "smoke/smoke_plume_white_01" );
  393. level._effect[ "smoke_plume_white_02" ] = loadfx( "smoke/smoke_plume_white_02" );
  394. level._effect[ "waterfall_drainage_mp" ] = loadfx( "water/waterfall_drainage_mp" );
  395. level._effect[ "waterfall_drainage_mp_small" ] = loadfx( "water/waterfall_drainage_mp_small" );
  396. level._effect[ "waterfall_drainage_splash_mp" ] = loadfx( "water/waterfall_drainage_splash_mp" );
  397.  
  398. ----------------------------------------------------------------------------------------------------------------
  399.  
  400.  
  401. STRIKE
  402.  
  403.  
  404. level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm_nodistort");
  405. level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm");
  406. level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a");
  407. level._effect["dust_wind_fast"] = loadfx ("dust/dust_wind_fast_paper");
  408. level._effect["dust_wind_slow"] = loadfx ("dust/dust_wind_slow_paper");
  409. level._effect["dust_wind_spiral"] = loadfx ("misc/trash_spiral_runner");
  410. level._effect["battlefield_smokebank_S"] = loadfx ("smoke/battlefield_smokebank_S");
  411. level._effect["hallway_smoke_light"] = loadfx ("smoke/hallway_smoke_light");
  412. level._effect["paper_falling"] = loadfx( "misc/paper_falling_dlc" );
  413.  
  414.  
  415. ---------------------------------------------------------------------------------------------------------------------------
  416.  
  417.  
  418. TRAILERPARK
  419.  
  420. level._effect[ "firelp_large_pm" ] = loadfx( "fire/firelp_large_pm" );
  421. level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
  422. level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
  423.  
  424. level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
  425. level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
  426. level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
  427.  
  428. level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
  429. level._effect[ "leaves_ground_gentlewind" ] = loadfx( "misc/leaves_ground_gentlewind" );
  430.  
  431. -----------------------------------------------------------------------------------------------------------------------------
  432.  
  433. VACANT
  434.  
  435. level._effect[ "hallway_smoke" ] = loadfx( "smoke/hallway_smoke_light" );
  436. level._effect[ "light_shaft_dust_large" ] = loadfx( "dust/light_shaft_dust_large" );
  437. level._effect[ "room_dust_200" ] = loadfx( "dust/room_dust_200_blend" );
  438. level._effect[ "room_dust_100" ] = loadfx( "dust/room_dust_100_blend" );
  439. level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
  440. level._effect[ "dust_ceiling_ash_large" ] = loadfx( "dust/dust_ceiling_ash_large" );
  441. level._effect[ "ash_spiral_runner" ] = loadfx( "dust/ash_spiral_runner" );
  442. level._effect[ "dust_wind_fast_paper" ] = loadfx( "dust/dust_wind_fast_paper" );
  443. level._effect[ "dust_wind_slow_paper" ] = loadfx( "dust/dust_wind_slow_paper" );
  444. level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
  445. level._effect[ "leaves_spiral_runner" ] = loadfx( "misc/leaves_spiral_runner" );
  446. level._effect[ "dust_ceiling_ash_large_mp_vacant" ] = loadfx( "dust/dust_ceiling_ash_large_mp_vacant" );
  447. level._effect[ "room_dust_200_mp_vacant" ] = loadfx( "dust/room_dust_200_blend_mp_vacant" );
  448. level._effect[ "light_shaft_dust_large_mp_vacant" ] = loadfx( "dust/light_shaft_dust_large_mp_vacant" );
  449. level._effect[ "light_shaft_dust_large_mp_vacant_sidewall" ] = loadfx( "dust/light_shaft_dust_large_mp_vacant_sidewall" );
  450.  
  451. -------------------------------------------------------------------------------------------------------------------------
  452.  
  453.  
  454.  
  455.  
  456.  
  457.  
  458.  
  459.  
  460.  
  461. ///////////////////////////////////////////////////KILLSTREAKS/////////////////////////////////////////////////////////////////////
  462. --------------------------------------------------------------------------------------------------------------------
  463.  
  464. NUKE AND EMP FX
  465.  
  466.  
  467. level._effect[ "nuke_player" ] = loadfx( "explosions/player_death_nuke" );
  468. level._effect[ "nuke_flash" ] = loadfx( "explosions/player_death_nuke_flash" );
  469. level._effect[ "nuke_aftermath" ] = loadfx( "dust/nuke_aftermath_mp" );
  470. level._effect[ "emp_flash" ] = loadfx( "explosions/emp_flash_mp" );
  471.  
  472.  
  473. --------------------------------------------------------------------------------------
  474.  
  475. HARRIER EFFECTS
  476.  
  477.  
  478. playHarrierFx()
  479. {
  480. self endon ( "death" );
  481.  
  482. wait( 0.2 );
  483. playfxontag( level.fx_airstrike_contrail, self, "tag_right_wingtip" );
  484. playfxontag( level.fx_airstrike_contrail, self, "tag_left_wingtip" );
  485. wait( 0.2 );
  486. playfxontag( level.harrier_afterburnerfx, self, "tag_engine_right" );
  487. playfxontag( level.harrier_afterburnerfx, self, "tag_engine_left" );
  488. wait( 0.2 );
  489. playfxontag( level.harrier_afterburnerfx, self, "tag_engine_right2" );
  490. playfxontag( level.harrier_afterburnerfx, self, "tag_engine_left2" );
  491. wait( 0.2 );
  492. playFXOnTag( level.chopper_fx["light"]["left"], self, "tag_light_L_wing" );
  493. wait ( 0.2 );
  494. playFXOnTag( level.chopper_fx["light"]["right"], self, "tag_light_R_wing" );
  495. wait ( 0.2 );
  496. playFXOnTag( level.chopper_fx["light"]["belly"], self, "tag_light_belly" );
  497. wait ( 0.2 );
  498. playFXOnTag( level.chopper_fx["light"]["tail"], self, "tag_light_tail" );
  499.  
  500. }
  501.  
  502. stopHarrierWingFx()
  503. {
  504. stopfxontag( level.fx_airstrike_contrail, self, "tag_right_wingtip" );
  505. stopfxontag( level.fx_airstrike_contrail, self, "tag_left_wingtip" );
  506. }
  507.  
  508. startHarrierWingFx()
  509. {
  510. wait ( 3.0);
  511.  
  512. if ( !isDefined( self ) )
  513. return;
  514.  
  515. playfxontag( level.fx_airstrike_contrail, self, "tag_right_wingtip" );
  516. playfxontag( level.fx_airstrike_contrail, self, "tag_left_wingtip" );
  517. }
  518.  
  519.  
  520. ---------------------------------------------------------------------------------
  521.  
  522.  
  523. TANK
  524.  
  525. precacheTurret( "abrams_minigun_mp" );
  526.  
  527. level.tankFire = loadfx( "explosions/large_vehicle_explosion" );
  528. level.tankCover = loadfx( "props/american_smoke_grenade_mp" );
  529.  
  530.  
  531. --------------------------------------------------------------------------------
  532.  
  533.  
  534. HELICOPTERS
  535.  
  536. level.chopper_fx["explode"]["death"] = [];
  537. level.chopper_fx["explode"]["large"] = loadfx ("explosions/helicopter_explosion_secondary_small");
  538. level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
  539. level.chopper_fx["smoke"]["trail"] = loadfx ("smoke/smoke_trail_white_heli");
  540. level.chopper_fx["fire"]["trail"]["medium"] = loadfx ("fire/fire_smoke_trail_L_emitter");
  541. level.chopper_fx["fire"]["trail"]["large"] = loadfx ("fire/fire_smoke_trail_L");
  542.  
  543. level.chopper_fx["damage"]["light_smoke"] = loadfx ("smoke/smoke_trail_white_heli_emitter");
  544. level.chopper_fx["damage"]["heavy_smoke"] = loadfx ("smoke/smoke_trail_black_heli_emitter");
  545. level.chopper_fx["damage"]["on_fire"] = loadfx ("fire/fire_smoke_trail_L_emitter");
  546.  
  547. level.chopper_fx["light"]["left"] = loadfx( "misc/aircraft_light_wingtip_green" );
  548. level.chopper_fx["light"]["right"] = loadfx( "misc/aircraft_light_wingtip_red" );
  549. level.chopper_fx["light"]["belly"] = loadfx( "misc/aircraft_light_red_blink" );
  550. level.chopper_fx["light"]["tail"] = loadfx( "misc/aircraft_light_white_blink" );
  551.  
  552. level.fx_heli_dust = loadfx ("treadfx/heli_dust_default");
  553. level.fx_heli_water = loadfx ("treadfx/heli_water");
  554.  
  555. --------------------------------------------------------------------------
  556.  
  557. AIRSTRIKE
  558.  
  559.  
  560. precacheTurret( "harrier_FFAR_mp" );
  561.  
  562. level.onfirefx = loadfx ("fire/fire_smoke_trail_L");
  563. level.airstrikefx = loadfx ("explosions/clusterbomb");
  564. level.mortareffect = loadfx ("explosions/artilleryExp_dirt_brown");
  565. level.bombstrike = loadfx ("explosions/wall_explosion_pm_a");
  566. level.stealthbombfx = loadfx ("explosions/stealth_bomb_mp");
  567.  
  568. level.harrier_smoke = loadfx("fire/jet_afterburner_harrier_damaged");
  569. level.harrier_deathfx = loadfx ("explosions/aerial_explosion_harrier");
  570. level.harrier_afterburnerfx = loadfx ("fire/jet_afterburner_harrier");
  571. level.fx_airstrike_afterburner = loadfx ("fire/jet_afterburner");
  572. level.fx_airstrike_contrail = loadfx ("smoke/jet_contrail");
  573.  
  574. ---------------------------------------------------------------------------------
  575.  
  576. AC130
  577.  
  578.  
  579.  
  580. level._effect[ "cloud" ] = loadfx( "misc/ac130_cloud" );
  581. level._effect[ "beacon" ] = loadfx( "misc/ir_beacon_coop" );
  582. level._effect[ "ac130_explode" ] = loadfx( "explosions/aerial_explosion_ac130_coop" );
  583. level._effect[ "ac130_flare" ] = loadfx( "misc/flares_cobra" );
  584. level._effect[ "ac130_light_red" ] = loadfx( "misc/aircraft_light_wingtip_red" );
  585. level._effect[ "ac130_light_white_blink" ] = loadfx( "misc/aircraft_light_white_blink" );
  586. level._effect[ "ac130_light_red_blink" ] = loadfx( "misc/aircraft_light_red_blink" );
  587. level._effect[ "ac130_engineeffect" ] = loadfx( "fire/jet_engine_ac130" );
  588.  
  589. // ac130 muzzleflash effects for player on ground to see
  590. level._effect[ "coop_muzzleflash_105mm" ] = loadfx( "muzzleflashes/ac130_105mm" );
  591. level._effect[ "coop_muzzleflash_40mm" ] = loadfx( "muzzleflashes/ac130_40mm" );
Advertisement
Add Comment
Please, Sign In to add comment