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Simi's Final Autoexec

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Jan 1st, 2017
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  1. Simi's Left 4 dead 2 Config
  2.  
  3. Special thanks to TooL,Step and Fig
  4.  
  5.  
  6. // Rates
  7. cl_updaterate "101" //Number of packets per second of updates you are requesting from the server
  8. cl_cmdrate "100" //Max number of command packets sent to server per second
  9. rate "100000" //Max bytes/sec the host can receive data
  10. cl_interp "0" //Interpolate object positions starting this many seconds in past
  11. cl_interp_ratio "-1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  12. cl_lagcompensation "1" //Perform server side lag compensation of weapon firing events.
  13. cl_resend "1.5" //Delay in seconds before the client will resend the 'connect' attempt
  14. cl_timeout "20" //After this many seconds without receiving a packet from the server, the client will disconnect itself
  15. net_allow_multicast "0"
  16. sv_region "3" //The region of the world to report this server in.
  17. net_splitpacket_maxrate "30000" //Max bytes per second when queueing splitpacket chunks
  18. net_splitrate "3" //Number of fragments for a splitpacket that can be sent per frame
  19. net_maxroutable "1200" //Requested max packet size before packets are split.
  20.  
  21.  
  22.  
  23.  
  24.  
  25. mat_setvideomode 1920 1080 1 //Custom fonts (refer to: http://www.l4dnation.com/general-discussion/fonts-that-work-in-pro-mod-servers/msg38136/#msg38136)
  26. mat_setvideomode 1920 1080 0 //fonts
  27.  
  28.  
  29.  
  30. // VIDEO SETTINGS
  31.  
  32. mat_monitorgamma_tv_enabled "1"
  33. mat_monitorgamma "0"
  34. mat_bloom_scalefactor_scalar "0"
  35. mat_grain_scale_override "0"
  36. cl_forcepreload "1"
  37. r_dynamic "0"
  38. r_PhysPropStaticLighting "0"
  39. r_skyboxfogfactor "0.0"
  40. r_cheapwaterend "1"
  41. r_cheapwaterstart "1"
  42. dsp_enhance_stereo "1"
  43. func_break_max_pieces "0"
  44. mat_bloom_scalefactor_scalar "0"
  45. z_wound_client_disabled "1"
  46. cl_ragdoll_limit "0"
  47. cl_detail_max_sway "0" //Amplitude of the detail prop sway
  48. r_eyemove "0"
  49. r_eyesize 0
  50. r_eyeshift_z "0"
  51. r_eyeshift_y "0"
  52. r_eyeshift_x "0"
  53. c_thirdpersonshoulder "0"
  54. cl_viewmodelfovsurvivor "37"
  55.  
  56.  
  57.  
  58. // AUDIO SETTINGS
  59.  
  60. snd_mixahead "0.05"
  61. volume "0.5" //Sound volume
  62. snd_musicvolume "0.75" //Music volume
  63. dsp_slow_cpu "0"
  64. mat_grain_scale_override "0"
  65. cc_predisplay_time "0" //Close caption delay before showing caption
  66. cc_linger_time "0.75" //Close caption linger time
  67. budget_show_history "0" //Turn history graph off and on. . good to turn off on low end
  68. snd_pitchquality "1"
  69. voice_modenable "1"
  70. voice_enable "1"
  71. voice_vox "0"
  72. voice_threshold "1"
  73. voice_scale "1"
  74. dsp_enhance_stereo "0"
  75. snd_headphone_pan_exponent "2"
  76. snd_headphone_pan_radial_weight "2
  77. snd_legacy_surround "0"
  78.  
  79. //MOUSE
  80. con_enable "1" //Allows the console to be activated.
  81. m_rawinput "1" //Use Raw Input for mouse input.
  82. m_customaccel "0" //Custom mouse acceleration: 0: custom accelaration disabled 1
  83. joystick "0"
  84.  
  85.  
  86. // SUBTITLES
  87.  
  88. gameinstructor_enable "0"
  89. spec_allowroaming "1"
  90. cc_subtitles "0" //Wont help hearing impaired players
  91.  
  92.  
  93. // BINDS
  94. //movement binds below prevent you from pressing two opposing directions, which causes you to stop moving
  95.  
  96. bind w +mfwd
  97. bind s +mback
  98. bind a +mleft
  99. bind d +mright
  100.  
  101. alias +mfwd "-back;+forward;alias checkfwd +forward"
  102. alias +mback "-forward;+back;alias checkback +back"
  103. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  104. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  105. alias -mfwd "-forward;checkback;alias checkfwd none"
  106. alias -mback "-back;checkfwd;alias checkback none"
  107. alias -mleft "-moveleft;checkright;alias checkleft none"
  108. alias -mright "-moveright;checkleft;alias checkright none"
  109. alias checkfwd none
  110. alias checkback none
  111. alias checkleft none
  112. alias checkright none
  113. alias none ""
  114.  
  115. bind "MOUSE1" "+attack"
  116. bind "MOUSE2" "+attack2"
  117.  
  118.  
  119. //Comp binds
  120.  
  121. bind "=" "sm_health"
  122. bind "\" "sm_spec"
  123. bind "]" "sm_current"
  124. bind "[" "sm_tank"
  125. bind "p" "sm_pause"
  126. bind "o" "sm_unready"
  127. bind "i" "sm_ready"
  128.  
  129. bind "h" "sm_bonesaw 530" //my bonesaw number
  130.  
  131. bind "b" "say_team nigga help me"
  132. bind "v" "say_team gtg fast m8"
  133. bind f10 disconnect // DC
  134.  
  135. bind f8 "say I think its hilarious u kids talking about LUCKY. u wouldnt say this stuff to him at LAN, hes JACKED. not only that but he wears"
  136.  
  137. bind f9 "say the freshest clothes, eats at the chillest restaurants and hangs out with the hottest girls. you are all pathetic"
  138.  
  139. // TOGGLE FOV
  140.  
  141. alias "changefov" "changefov1"
  142. alias "changefov1" "cl_viewmodelfovsurvivor 37;alias changefov changefov2" //I toggle between 37 and 110
  143. alias "changefov2" "cl_viewmodelfovsurvivor 110;alias changefov changefov1" //540 is for no gun model btw
  144. bind "g" "changefov"
  145.  
  146.  
  147.  
  148. // CROSSHAIR
  149.  
  150. cl_colorblind 0 // 1 = white
  151. cl_crosshair_alpha 255
  152. cl_crosshair_blue 92 // {Crosshair color is cyn here but I switch between green,red and yellow}
  153. cl_crosshair_red 0
  154. cl_crosshair_green 255
  155. cl_crosshair_dynamic 0
  156. cl_crosshair_thickness 2.85
  157.  
  158.  
  159.  
  160. //NET_GRAPH shows up when you hold tab
  161.  
  162. net_graphpos 3
  163. net_graphheight 170
  164. net_graphproportionalfont 1
  165. bind tab +graph
  166. alias +graph "+showscores; net_graph 4; cl_showfps 0; net_graphpos 1"
  167. alias -graph "-showscores; net_graph 0; cl_showfps 0"
  168.  
  169.  
  170. //RATE CHANGER (you can change your rates by pressing K)
  171.  
  172. bind K cmdupd
  173. alias "cmdupd" "cmdupd100"
  174. alias "cmdupd100" "cl_updaterate 100; cl_cmdrate 100; rate 100000; alias cmdupd cmdupd60"
  175. alias "cmdupd60" "cl_updaterate 60; cl_cmdrate 60; rate 60000; alias cmdupd cmdupd30"
  176. alias "cmdupd30" "cl_updaterate 30; cl_cmdrate 30; rate 30000; alias cmdupd cmdupd100"
  177.  
  178.  
  179. //GLOWS
  180.  
  181. // Glow of Survivors
  182. cl_glow_survivor_r 0.00
  183. cl_glow_survivor_g 1.00
  184. cl_glow_survivor_b 1.00
  185.  
  186.  
  187. // Glow of Spawned Infected teammates
  188. cl_glow_infected_r 0.0
  189. cl_glow_infected_g 1.0
  190. cl_glow_infected_b 1.0
  191.  
  192. // Glow of Spawning Infected mates
  193. cl_glow_ghost_infected_b 0.7
  194. cl_glow_ghost_infected_g 0.7
  195. cl_glow_ghost_infected_r 0.7
  196.  
  197. // Glow of Incapped Survivors
  198. cl_glow_survivor_hurt_b 0.0
  199. cl_glow_survivor_hurt_g 0.7
  200. cl_glow_survivor_hurt_r 0.7
  201.  
  202. // Glow of Infected Incapping a Survivor
  203. cl_glow_ability_b 0.0
  204. cl_glow_ability_g 0.0
  205. cl_glow_ability_r 0.7
  206.  
  207. // Boomed (Survivor)
  208. cl_glow_survivor_vomit_b 1.0
  209. cl_glow_survivor_vomit_g 0.0
  210. cl_glow_survivor_vomit_r 1.0
  211.  
  212. // Boomed (Infected)
  213. cl_glow_infected_vomit_b 0.72
  214. cl_glow_infected_vomit_g 0.07
  215. cl_glow_infected_vomit_r 0.79
  216.  
  217. // Glow of Items Close
  218. cl_glow_item_b 1.0
  219. cl_glow_item_g 1.0
  220. cl_glow_item_r 0.0
  221.  
  222. // Glow of items from far
  223. cl_glow_item_far_b 0.0
  224. cl_glow_item_far_g 0.0
  225. cl_glow_item_far_r 1.0
  226.  
  227. // Glow of items when "Black and White"
  228. cl_glow_thirdstrike_item_b 0.0
  229. cl_glow_thirdstrike_item_g 1.0
  230. cl_glow_thirdstrike_item_r 0.0
  231.  
  232. // Glow of Healthy survivors
  233. cl_glow_survivor_health_high_b 0.0
  234. cl_glow_survivor_health_high_g 1.0
  235. cl_glow_survivor_health_high_r 0.0
  236.  
  237. // Glow of Slightly Hurt Survivors
  238. cl_glow_survivor_health_med_b 0.0
  239. cl_glow_survivor_health_med_g 0.8
  240. cl_glow_survivor_health_med_r 1.0
  241.  
  242. // Glow of Badly Hurt Survivors
  243. cl_glow_survivor_health_low_b 0.0
  244. cl_glow_survivor_health_low_g 0.0
  245. cl_glow_survivor_health_low_r 1.0
  246.  
  247. // Glow of Incapped Survivors
  248. cl_glow_survivor_health_crit_b 0.40
  249. cl_glow_survivor_health_crit_g 0.0
  250. cl_glow_survivor_health_crit_r 0.20
  251.  
  252.  
  253. // Glows of Survivors on Temp Health
  254. cl_glow_survivor_health_include_buffer 1
  255. cl_glow_survivor_health_bleed_pulse_amount 0
  256. cl_glow_survivor_health_bleed_pulse 0
  257. cl_glow_survivor_health_bleed_pulse_speed 20
  258.  
  259.  
  260.  
  261.  
  262.  
  263. exec hldj_init.cfg
  264. wait 50; clear
  265. wait 55; echo "simi's config has been fully loaded"; echo "C'mon"
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