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- public class NumberCell : MonoBehaviour, IPointerDownHandler
- {
- [SerializeField] private SpriteRenderer _spriteRenderer;
- [SerializeField] private TextMeshPro _textMesh;
- [SerializeField] private Color _color = Color.white;
- [SerializeField] private int _number = 1;
- private void Start()
- {
- _textMesh.text = _number.ToString();
- }
- public void OnPointerDown(PointerEventData eventData)
- {
- _textMesh.gameObject.SetActive(false);
- _spriteRenderer.color = _color;
- }
- }
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