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- void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) {
- if (stream.isWriting) {
- if(Network.isServer) {
- stream.Serialize(ref player);
- stream.Serialize(ref team);
- }
- } else {
- if(Network.isClient) {
- stream.Serialize(ref player);
- stream.Serialize(ref team);
- }
- }
- }
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