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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class SpriteAnimator
- {
- SpriteRenderer spriteRenderer;
- List<Sprite> frames;
- float frameRate;
- int currentFrame;
- float timer;
- public SpriteAnimator(List<Sprite> frames, SpriteRenderer spriteRenderer, float frameRate=0.16f)
- {
- this.frames = frames;
- this.spriteRenderer = spriteRenderer;
- this.frameRate = frameRate;
- }
- public void Start()
- {
- currentFrame = 0;
- timer = 0f;
- spriteRenderer.sprite = frames[0];
- }
- public void HandleUpdate()
- {
- timer += Time.deltaTime;
- if (timer > frameRate)
- {
- currentFrame = (currentFrame + 1) % frames.Count;
- spriteRenderer.sprite = frames[currentFrame];
- timer -= frameRate;
- }
- }
- public List<Sprite> Frames {
- get { return frames; }
- }
- }
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