Missyghost

GW's Weapons

Feb 24th, 2024 (edited)
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  1. GOODWILL'S WEAPONS
  2.  
  3. - Iron Shortsword.
  4. Sword
  5. 3 G.
  6. "It is not how big it is, but how you use it."
  7. A simple short design. Sharp and functional, but not extravagant.
  8.  
  9. - Skullsmasher Hammer
  10. Hammer
  11. 30 G.
  12. The impression of a skeletal face on the front of this hammer justifies its name.
  13.  
  14. - Steel Mace
  15. Mace / hammer.
  16. 21 G.
  17. It's sharp. It's spiky. It's gonna leave a mark on any monster that crosses your path
  18.  
  19. - Hunting Double Axe.
  20. Battle-axe.
  21. 40 G.
  22. A heavy-bladed Ax made for chopping more than wood. Wild animals will bow to the sheer power and battling prowess of this weapon.
  23.  
  24. - ☆Silvercutter Sword.
  25. Sword.
  26. 200 G.
  27. An iron sword with a silver coating that looks quite beautiful in the moonlight.
  28. Moonlight: Glows brightly when exposed to moonlight
  29.  
  30. - ☆Werewolf Dagger
  31. Dagger
  32. 450 G.
  33. Silver dagger meant to hunt werewolves.
  34. Wolf Killer: Burning Damage against Werewolves
  35.  
  36. - ☆Giant Slayer
  37. Great Sword
  38. 3 000 G.
  39. This massive weapon is both extremely strong and extremely inaccurate.
  40. Crushing Strike: 100% chance of fracturing bones upon hit, but slows down the user's attack speed.
  41.  
  42. - ☆Endless Ambiguity
  43. Wand
  44. 15 000 G.
  45. An old sage created this wand from remnants of ice orbs that were broken during the Great War.
  46. Ice Stance: Increase the power of ice based spells.
  47. Ice Fang: Allows the user to cast icicles free of cost.
  48.  
  49. - ☆☆Frostbite Fangs
  50. Twin Dagger
  51. 80 000 G.
  52. This weapon has a magically frozen blade that feels cold to the touch. Perfect for slaying creatures that can't stand the cold.
  53. Chilling Touch: Freezing blade. It freezes everything it touches.
  54.  
  55. - ☆☆Lunar Dissector
  56. Bow
  57. 100 000 G.
  58. "We choose our joys and sorrows
  59. long before we experience them"
  60. The arrows shot from the Lunar Dissector can pierce through even the sturdiest of cover, giving your enemies no safe place to hide.
  61. Wall Piercer: Can pierce the first layer of any cover but will stop at the second layer.
  62.  
  63. - Heraldry Axes
  64. Twin Axes
  65. 100 G
  66. Every year, the Vikings clan's monarchs and warlords give a challenge to battle for every warrior. They honor the grandeur of combat itself as well as each other's talent.
  67. Elegant and strong weapons with no special effects.
  68.  
  69. (incomplete)- ☆☆Gloomy Hope
  70. Scepter/ Magic Staff
  71. 150 000 G.
  72.  
  73. This staff emanates a defiled aura, powered by those buried deep within the Catacombs.
  74. Corruption: Imbues the element of darkness into the user's spells, changing their attributes and sometimes their effects.
  75.  
  76. - ☆☆☆Lament Of Kurikara.
  77. Katana / Sword
  78. 1 500 000 G.
  79. the memory of a warrior who fought and perished in combat. This blade held its sharpness even in the face of blood and rain.
  80. It never rusted.
  81. Water Stance: Imbues every attack with a water element.
  82. Rain Bless: Allow the user to cast water spells free of charge.
  83. Lament: Strengthen healing magic.
  84.  
  85. - ☆☆☆Ashborn Rapier
  86. Light Sword
  87. 900 000 G
  88. A blazing rapier sword forged in the heart of a volcanic mountain.
  89. Fire Stance: Imbues every attack with fire enhancement. Making each attack burn.
  90. Scorch: Strengthen Fire spells.
  91.  
  92. - ☆☆Pale Fear
  93. Spear / Polearm
  94. 130 000 G
  95. Once a weapon of peace, this holy spear has become tainted and is now used to instill fear on the battlefield.
  96. Rip: Causes irreversible bleeding for 30 seconds.
  97.  
  98. - ☆☆☆Realmrift Sphere
  99. Ghost / Soulsphere
  100. 300 000 G.
  101. A magical floating tool that, once bound to a master's soul, will follow any instruction issued by the master. It can also carry up to ten ready-to-cast spells. (It already contains 3 spells stored.)
  102. Bramble Rage: Creates thorny brambles surrounding your target and all opponents within 15 meters. Causes damage across a vast area and negates the enemy's spell.
  103. Poisonous Swarm: Summons a swarm of venomous insects to attack the target(s). Reduce the target's movement speed slightly while draining their health. Lasts 5 minutes.
  104. Poison Immunity: Strengthens your innate connection to the [Wood] Element. Once this weapon is linked to you, you will become immune to all poisons.
  105.  
  106. - ☆Liquid Sky
  107. Warhammer
  108. 2 000 G.
  109. The handle's organic wood growth produces a robust hammer. From this enormous hammer's sharp edge, a sickening yellow glow emanates. It reeks of raw power… Should you decide to use this terrifying weapon, you will have power.
  110. This weapon's sheer strength and blunt force will overwhelm any adversary. (No refunds)
  111. Protects you with the power of Wood.
  112. Makes you immune to silence effects.
  113.  
  114. - ☆☆☆ Serpent's Tale
  115. Musket / Firearm
  116. 320 000 G. — Special Offer 350 000, Riffle + 8 Potions
  117. ( Uses The user's Mana or Mana Potions as ammo. )
  118. This gun fizzes dangerously with bubbling muck inside of it. It can quickly turn anything it shoots from solid to liquid. A gemstone snake head was placed in the core and magically enchanted to act as if it was alive.
  119. Acid shoot: melts everything that isn't magically strengthened upon hit. If the target's skin is grazed, poison them.
  120. Sickening: The NON-LETHAL poisonous effect makes the target feel lightheaded, feverish, and experiences mild hallucinations.
  121.  
  122. - ☆Ifrit of Wrath
  123. Spear
  124. 500 G.
  125. The bones of numerous unfortunate foes were used to construct this formidable weapon. A tough steel blade makes this dastardly spear even more intimidating.
  126. Fire Coat: Resistance to fire + 50%
  127.  
  128. - ☆☆☆Spring and Autumn
  129. Sword - Dagger
  130. 550 000 G.
  131. A weapon created by combining the finest seasons of the year into one. It was meant to be a sword, but during the enchantment, by a stroke of luck, its blade shattered.
  132.  
  133. AquaFlame Defense: Combines the forces of fire and water to create a chaotic shield. Reduce the damage you take by half, then reduce your speed substantially.
  134. AquaFlame Offense: Allows the user to cast [Water Slash] and [Fireball] spells.
  135. Soul Of Fire: Become immune to fire for 90 seconds. Can be used three times a day.
  136. Soul of Water: Allows the wielder to breathe underwater. Can be used three times a day.
  137.  
  138. - ☆☆Firestar
  139. Handgun / Firearm
  140. 60 000 G.
  141. The Beretta 92FS semi-automatic pistol has been enchanted to envelope rounds with a layer of fire that resembles a fire bolt, generating an insignificant explosion upon impact. It uses the standard 9x19mm Parabellum (9x19mm) cartridge and has an astonishing impact despite its short recoil.
  142. Fire Bolt: When firing a round, unleash a small fire projectile.
  143.  
  144.  
  145. (incomplete)- ☆☆☆☆Regicide
  146. Brass Knuckles / Gloves
  147. 500 000 000 G.
  148.  
  149.  
  150. (incomplete)- ☆☆Distant Mountain
  151. CrossBow / Bow
  152. 50 000 G.
  153.  
  154. (incomplete)- ☆Heartbreaker
  155. Hammer
  156. 2500 G.
  157.  
  158. (incomplete)- ☆☆☆☆Traceless Dimension
  159. Spear / Sword
  160. 150 000 000 G.
  161.  
  162. (incomplete)- ☆Lotus Malevolence
  163. Double Blades / Polearm
  164. 1000 G.
  165.  
  166. (incomplete)- ☆☆Bard of Legends Past
  167. Harp / Magic Instrument
  168. 40 000 G.
  169.  
  170. - ☆☆☆☆Constellation's Fall
  171. Bow
  172. 40 000 000 G.
  173. A destructive bow that can shoot stars; when fired, arrows go in a straight line and do not obey gravity's laws. The more the bowstring is pulled, the harder the tendrils clutch your hand. Soon, master and weapon become one.
  174. Otherworldly: Has the ability to summon tendrils from gaps in space.
  175. Wall Hunter: Arrows will travel and pierce the target no matter what.
  176. Arrow Creation: Allow the user to materialize arrows in their hands; they can even control the kind of arrow with their thoughts.
  177. Foresight: creates a high-speed working simulation into the wielder’s mind allowing them to anticipate exactly what the enemy will do.
  178.  
  179. - ☆☆☆Rainfall of Petals
  180. Throwing knife / Dagger
  181. 800 000 G.
  182. Beauty, they say, is only skin deep… However, these daggers pierce through to the bone. Cut out your adversaries' broken hearts! ..To heal them, of course.
  183. Darken: Has a chance to freeze and slow the enemy, immobilizing them.
  184.  
  185. (incomplete)- ☆☆Flowing Stardust
  186. Sword
  187. 150 000 G.
  188.  
  189. (incomplete)- ☆☆☆☆Wheel of Life
  190. Wheel / Wand
  191. 900 000 000 G.
  192.  
  193. (incomplete)- ☆☆White Willow Wind
  194. Scepter
  195. 20 000 G.
  196.  
  197. - ☆☆☆☆Boundless Flame
  198. Claymore / Sword
  199. 20 000 000 G.
  200. Warm to the touch and endowed with the energy of a long-extinct dragon, this weapon has been lost and found numerous times yet has never been shattered or reforged, withstanding millennia of conflicts.
  201.  
  202. “The heart of fire gives these beings their authority.” is written on the blade.
  203. Fire Heart: The blade can absorb Fire on command, healing the wielder.
  204. Unbreakable: Never breaks.
  205. Ownership: Returns to the wielder hand upon command.
  206. Firestarter: Reduces the energy required to cast fire magic by half, regardless of power. (Half the energy needed to finish the spell will come from the blade instead.)
  207.  
  208. (incomplete)- ☆Innocent Reverie
  209. Handgun / Firearm
  210. 2 000 G.
  211.  
  212. - ☆☆☆Prometheus.
  213. Ghost / Soulsphere
  214. 1 500 000 G.
  215. A magical floating tool that, once bound to a master's soul, will follow any instruction issued by the master. It can also carry up to ten ready-to-cast spells. (It already contains 3 spells stored.)
  216.  
  217. Clone: Creates five perfect clones of its master (only targets the Master). The clones will be just as powerful as the master, but they won't last longer than a day. Once expired, the clones will self-destruct. Clones created by this spell will replicate any item their master possesses, however these items also expire in 24 hours.
  218. Detonate: Detonate the Prometheus-made clones in the exact sequence that they were created.
  219. Duplicate: Apply "Clone" to an object of the Master's choosing.
  220.  
  221. (incomplete)- ☆☆Unconsciousness
  222. Dagger
  223. 30 000 G.
  224.  
  225. The daggers were created with the dark blood of a vampire.
  226. Blood Defect: Upon hit, trigger self-healing on the wielder, healing them lightly.
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