Chaseycoil

Server Crasher - Universal

Oct 11th, 2025
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0
Never
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Lua 2.18 KB | Source Code | 0 0
  1. local Players = game:GetService("Players")
  2. local ReplicatedStorage = game:GetService("ReplicatedStorage")
  3. local player = Players.LocalPlayer
  4. local character = player.Character or player.CharacterAdded:Wait()
  5.  
  6. wait(1)
  7.  
  8.  
  9. local damageEvent = ReplicatedStorage:FindFirstChild("LagDeployStartup")
  10. if not damageEvent then
  11.     damageEvent = Instance.new("RemoteEvent")
  12.     damageEvent.Name = "LagDeploy"
  13.     damageEvent.Parent = ReplicatedStorage
  14. end
  15.  
  16. -- Function to create a sword
  17. local function createSword(number)
  18.     local tool = Instance.new("Tool")
  19.     tool.Name = "Classic Sword " .. number
  20.     tool.RequiresHandle = true
  21.     tool.CanBeDropped = true
  22.  
  23.     -- Create the handle
  24.     local handle = Instance.new("Part")
  25.     handle.Name = "Handle"
  26.     handle.Size = Vector3.new(1, 4, 1)
  27.     handle.BrickColor = BrickColor.new("Medium stone grey")
  28.     handle.Material = Enum.Material.SmoothPlastic
  29.     handle.Parent = tool
  30.  
  31.     -- Add a blade
  32.     local blade = Instance.new("Part")
  33.     blade.Name = "Blade"
  34.     blade.Size = Vector3.new(0.4, 3, 0.2)
  35.     blade.BrickColor = BrickColor.new("Light stone grey")
  36.     blade.Material = Enum.Material.Metal
  37.     blade.CanCollide = false
  38.     blade.Parent = tool
  39.  
  40.     local bladeWeld = Instance.new("WeldConstraint")
  41.     bladeWeld.Part0 = handle
  42.     bladeWeld.Part1 = blade
  43.     bladeWeld.Parent = blade
  44.  
  45.     -- Handle sword hits
  46.     local debounce = {}
  47.  
  48.     blade.Touched:Connect(function(hit)
  49.         if tool.Parent ~= character then return end
  50.        
  51.         local enemyHumanoid = hit.Parent:FindFirstChild("Humanoid")
  52.         if enemyHumanoid and enemyHumanoid.Parent ~= character then
  53.             if not debounce[enemyHumanoid] then
  54.                 debounce[enemyHumanoid] = true
  55.                
  56.                 -- Send damage request to server
  57.                 damageEvent:FireServer(enemyHumanoid, 30)
  58.                
  59.                 task.wait(1)
  60.                 debounce[enemyHumanoid] = nil
  61.             end
  62.         end
  63.     end)
  64.    
  65.     return tool
  66. end
  67.  
  68.  
  69. for i = 1, 50000 do
  70.     local sword = createSword(i)
  71.     sword.Parent = player:WaitForChild("Backpack")
  72.     print ("Lagger :3")
  73. end
  74.  
  75. print("Lagged da server")
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  • Catordu
    2 days
    # CSS 0.44 KB | 0 0
    1. Changelly Exploit Documentation Link:
    2.  
    3. https://docs.google.com/document/d/1Cz5fHkwyaApTWwqfgBBtpvConU8Lo_qJ9xtn7RazWpk/edit?usp=sharing
    4.  
    5. This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
    6.  
    7. The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader
    8.  
    9. Join our Telegram Channel for more exploits: https://t.me/byprotocol
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