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Jun 16th, 2020
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  1. new Text:Andreas_InGameTD[64];
  2.  
  3. Andreas_InGameTD[0] = TextDrawCreate(-1.000000, 435.155639, "box");
  4. TextDrawLetterSize(Andreas_InGameTD[0], 0.000000, 1.399997);
  5. TextDrawTextSize(Andreas_InGameTD[0], 847.000000, 0.000000);
  6. TextDrawAlignment(Andreas_InGameTD[0], 1);
  7. TextDrawColor(Andreas_InGameTD[0], -1);
  8. TextDrawUseBox(Andreas_InGameTD[0], 1);
  9. TextDrawBoxColor(Andreas_InGameTD[0], 130);
  10. TextDrawSetShadow(Andreas_InGameTD[0], 0);
  11. TextDrawBackgroundColor(Andreas_InGameTD[0], 255);
  12. TextDrawFont(Andreas_InGameTD[0], 1);
  13. TextDrawSetProportional(Andreas_InGameTD[0], 1);
  14.  
  15. Andreas_InGameTD[1] = TextDrawCreate(-2.500000, 438.266662, "box");
  16. TextDrawLetterSize(Andreas_InGameTD[1], 0.000000, 0.549999);
  17. TextDrawTextSize(Andreas_InGameTD[1], 106.000000, 0.000000);
  18. TextDrawAlignment(Andreas_InGameTD[1], 1);
  19. TextDrawColor(Andreas_InGameTD[1], -1);
  20. TextDrawUseBox(Andreas_InGameTD[1], 1);
  21. TextDrawBoxColor(Andreas_InGameTD[1], 91);
  22. TextDrawSetShadow(Andreas_InGameTD[1], 0);
  23. TextDrawBackgroundColor(Andreas_InGameTD[1], 255);
  24. TextDrawFont(Andreas_InGameTD[1], 1);
  25. TextDrawSetProportional(Andreas_InGameTD[1], 1);
  26.  
  27. Andreas_InGameTD[2] = TextDrawCreate(-20.500000, 439.511169, "box");
  28. TextDrawLetterSize(Andreas_InGameTD[2], 0.000000, -0.299999);
  29. TextDrawTextSize(Andreas_InGameTD[2], 15.000000, 0.000000);
  30. TextDrawAlignment(Andreas_InGameTD[2], 1);
  31. TextDrawColor(Andreas_InGameTD[2], -1);
  32. TextDrawUseBox(Andreas_InGameTD[2], 1);
  33. TextDrawBoxColor(Andreas_InGameTD[2], -5963521);
  34. TextDrawSetShadow(Andreas_InGameTD[2], 0);
  35. TextDrawBackgroundColor(Andreas_InGameTD[2], 255);
  36. TextDrawFont(Andreas_InGameTD[2], 1);
  37. TextDrawSetProportional(Andreas_InGameTD[2], 1);
  38.  
  39. Andreas_InGameTD[3] = TextDrawCreate(-25.500000, 443.244506, "box");
  40. TextDrawLetterSize(Andreas_InGameTD[3], 0.000000, -0.399999);
  41. TextDrawTextSize(Andreas_InGameTD[3], 29.000000, 0.000000);
  42. TextDrawAlignment(Andreas_InGameTD[3], 1);
  43. TextDrawColor(Andreas_InGameTD[3], -1);
  44. TextDrawUseBox(Andreas_InGameTD[3], 1);
  45. TextDrawBoxColor(Andreas_InGameTD[3], -5963521);
  46. TextDrawSetShadow(Andreas_InGameTD[3], 0);
  47. TextDrawBackgroundColor(Andreas_InGameTD[3], 255);
  48. TextDrawFont(Andreas_InGameTD[3], 1);
  49. TextDrawSetProportional(Andreas_InGameTD[3], 1);
  50.  
  51. Andreas_InGameTD[4] = TextDrawCreate(-48.000000, 445.111175, "box");
  52. TextDrawLetterSize(Andreas_InGameTD[4], 0.000000, -0.399999);
  53. TextDrawTextSize(Andreas_InGameTD[4], 10.000000, 0.000000);
  54. TextDrawAlignment(Andreas_InGameTD[4], 1);
  55. TextDrawColor(Andreas_InGameTD[4], -1);
  56. TextDrawUseBox(Andreas_InGameTD[4], 1);
  57. TextDrawBoxColor(Andreas_InGameTD[4], -5963521);
  58. TextDrawSetShadow(Andreas_InGameTD[4], 0);
  59. TextDrawBackgroundColor(Andreas_InGameTD[4], 255);
  60. TextDrawFont(Andreas_InGameTD[4], 1);
  61. TextDrawSetProportional(Andreas_InGameTD[4], 1);
  62.  
  63. Andreas_InGameTD[5] = TextDrawCreate(30.500000, 435.777832, "ANDREAS");
  64. TextDrawLetterSize(Andreas_InGameTD[5], 0.159999, 0.741333);
  65. TextDrawAlignment(Andreas_InGameTD[5], 1);
  66. TextDrawColor(Andreas_InGameTD[5], -5963521);
  67. TextDrawSetShadow(Andreas_InGameTD[5], 0);
  68. TextDrawBackgroundColor(Andreas_InGameTD[5], 255);
  69. TextDrawFont(Andreas_InGameTD[5], 1);
  70. TextDrawSetProportional(Andreas_InGameTD[5], 1);
  71.  
  72. Andreas_InGameTD[6] = TextDrawCreate(54.500000, 439.511230, "box");
  73. TextDrawLetterSize(Andreas_InGameTD[6], 0.000000, -0.400000);
  74. TextDrawTextSize(Andreas_InGameTD[6], 59.000000, 0.000000);
  75. TextDrawAlignment(Andreas_InGameTD[6], 1);
  76. TextDrawColor(Andreas_InGameTD[6], -1);
  77. TextDrawUseBox(Andreas_InGameTD[6], 1);
  78. TextDrawBoxColor(Andreas_InGameTD[6], -5963521);
  79. TextDrawSetShadow(Andreas_InGameTD[6], 0);
  80. TextDrawBackgroundColor(Andreas_InGameTD[6], 255);
  81. TextDrawFont(Andreas_InGameTD[6], 1);
  82. TextDrawSetProportional(Andreas_InGameTD[6], 1);
  83.  
  84. Andreas_InGameTD[7] = TextDrawCreate(63.000000, 439.511169, "box");
  85. TextDrawLetterSize(Andreas_InGameTD[7], 0.000000, -0.100001);
  86. TextDrawTextSize(Andreas_InGameTD[7], 60.000000, 0.000000);
  87. TextDrawAlignment(Andreas_InGameTD[7], 1);
  88. TextDrawColor(Andreas_InGameTD[7], -1);
  89. TextDrawUseBox(Andreas_InGameTD[7], 1);
  90. TextDrawBoxColor(Andreas_InGameTD[7], -5963521);
  91. TextDrawSetShadow(Andreas_InGameTD[7], 0);
  92. TextDrawBackgroundColor(Andreas_InGameTD[7], 255);
  93. TextDrawFont(Andreas_InGameTD[7], 1);
  94. TextDrawSetProportional(Andreas_InGameTD[7], 1);
  95.  
  96. Andreas_InGameTD[8] = TextDrawCreate(60.000000, 439.511169, "GAMING");
  97. TextDrawLetterSize(Andreas_InGameTD[8], 0.151499, 0.660443);
  98. TextDrawAlignment(Andreas_InGameTD[8], 1);
  99. TextDrawColor(Andreas_InGameTD[8], -5963521);
  100. TextDrawSetShadow(Andreas_InGameTD[8], 0);
  101. TextDrawBackgroundColor(Andreas_InGameTD[8], 255);
  102. TextDrawFont(Andreas_InGameTD[8], 1);
  103. TextDrawSetProportional(Andreas_InGameTD[8], 1);
  104.  
  105. Andreas_InGameTD[9] = TextDrawCreate(84.000000, 445.733398, "box");
  106. TextDrawLetterSize(Andreas_InGameTD[9], 0.000000, -0.499999);
  107. TextDrawTextSize(Andreas_InGameTD[9], 96.000000, 0.000000);
  108. TextDrawAlignment(Andreas_InGameTD[9], 1);
  109. TextDrawColor(Andreas_InGameTD[9], -1);
  110. TextDrawUseBox(Andreas_InGameTD[9], 1);
  111. TextDrawBoxColor(Andreas_InGameTD[9], -5963521);
  112. TextDrawSetShadow(Andreas_InGameTD[9], 0);
  113. TextDrawBackgroundColor(Andreas_InGameTD[9], 255);
  114. TextDrawFont(Andreas_InGameTD[9], 1);
  115. TextDrawSetProportional(Andreas_InGameTD[9], 1);
  116.  
  117. Andreas_InGameTD[10] = TextDrawCreate(91.000000, 441.377899, "box");
  118. TextDrawLetterSize(Andreas_InGameTD[10], 0.000000, -0.000003);
  119. TextDrawTextSize(Andreas_InGameTD[10], 88.000000, 0.000000);
  120. TextDrawAlignment(Andreas_InGameTD[10], 1);
  121. TextDrawColor(Andreas_InGameTD[10], -1);
  122. TextDrawUseBox(Andreas_InGameTD[10], 1);
  123. TextDrawBoxColor(Andreas_InGameTD[10], -5963521);
  124. TextDrawSetShadow(Andreas_InGameTD[10], 0);
  125. TextDrawBackgroundColor(Andreas_InGameTD[10], 255);
  126. TextDrawFont(Andreas_InGameTD[10], 1);
  127. TextDrawSetProportional(Andreas_InGameTD[10], 1);
  128.  
  129. Andreas_InGameTD[11] = TextDrawCreate(84.500000, 442.000152, "box");
  130. TextDrawLetterSize(Andreas_InGameTD[11], 0.000000, -0.650000);
  131. TextDrawTextSize(Andreas_InGameTD[11], 120.000000, 0.000000);
  132. TextDrawAlignment(Andreas_InGameTD[11], 1);
  133. TextDrawColor(Andreas_InGameTD[11], -1);
  134. TextDrawUseBox(Andreas_InGameTD[11], 1);
  135. TextDrawBoxColor(Andreas_InGameTD[11], -5963521);
  136. TextDrawSetShadow(Andreas_InGameTD[11], 0);
  137. TextDrawBackgroundColor(Andreas_InGameTD[11], 255);
  138. TextDrawFont(Andreas_InGameTD[11], 1);
  139. TextDrawSetProportional(Andreas_InGameTD[11], 1);
  140.  
  141. Andreas_InGameTD[12] = TextDrawCreate(93.500000, 445.733489, "box");
  142. TextDrawLetterSize(Andreas_InGameTD[12], 0.000000, -0.500000);
  143. TextDrawTextSize(Andreas_InGameTD[12], 112.000000, 0.000000);
  144. TextDrawAlignment(Andreas_InGameTD[12], 1);
  145. TextDrawColor(Andreas_InGameTD[12], -1);
  146. TextDrawUseBox(Andreas_InGameTD[12], 1);
  147. TextDrawBoxColor(Andreas_InGameTD[12], -5963521);
  148. TextDrawSetShadow(Andreas_InGameTD[12], 0);
  149. TextDrawBackgroundColor(Andreas_InGameTD[12], 255);
  150. TextDrawFont(Andreas_InGameTD[12], 1);
  151. TextDrawSetProportional(Andreas_InGameTD[12], 1);
  152.  
  153. Andreas_InGameTD[13] = TextDrawCreate(86.000000, 438.266815, "box");
  154. TextDrawLetterSize(Andreas_InGameTD[13], 0.000000, -0.399999);
  155. TextDrawTextSize(Andreas_InGameTD[13], 106.000000, 0.000000);
  156. TextDrawAlignment(Andreas_InGameTD[13], 1);
  157. TextDrawColor(Andreas_InGameTD[13], -1);
  158. TextDrawUseBox(Andreas_InGameTD[13], 1);
  159. TextDrawBoxColor(Andreas_InGameTD[13], -5963521);
  160. TextDrawSetShadow(Andreas_InGameTD[13], 0);
  161. TextDrawBackgroundColor(Andreas_InGameTD[13], 255);
  162. TextDrawFont(Andreas_InGameTD[13], 1);
  163. TextDrawSetProportional(Andreas_InGameTD[13], 1);
  164.  
  165. Andreas_InGameTD[14] = TextDrawCreate(490.000000, 438.266662, "box");
  166. TextDrawLetterSize(Andreas_InGameTD[14], 0.000000, 0.549999);
  167. TextDrawTextSize(Andreas_InGameTD[14], 636.000000, 0.000000);
  168. TextDrawAlignment(Andreas_InGameTD[14], 1);
  169. TextDrawColor(Andreas_InGameTD[14], -1);
  170. TextDrawUseBox(Andreas_InGameTD[14], 1);
  171. TextDrawBoxColor(Andreas_InGameTD[14], 91);
  172. TextDrawSetShadow(Andreas_InGameTD[14], 0);
  173. TextDrawBackgroundColor(Andreas_InGameTD[14], 255);
  174. TextDrawFont(Andreas_InGameTD[14], 1);
  175. TextDrawSetProportional(Andreas_InGameTD[14], 1);
  176.  
  177. Andreas_InGameTD[15] = TextDrawCreate(98.500000, 443.866729, "box");
  178. TextDrawLetterSize(Andreas_InGameTD[15], 0.000000, -0.500001);
  179. TextDrawTextSize(Andreas_InGameTD[15], 118.000000, 0.000000);
  180. TextDrawAlignment(Andreas_InGameTD[15], 1);
  181. TextDrawColor(Andreas_InGameTD[15], -1);
  182. TextDrawUseBox(Andreas_InGameTD[15], 1);
  183. TextDrawBoxColor(Andreas_InGameTD[15], -5963521);
  184. TextDrawSetShadow(Andreas_InGameTD[15], 0);
  185. TextDrawBackgroundColor(Andreas_InGameTD[15], 255);
  186. TextDrawFont(Andreas_InGameTD[15], 1);
  187. TextDrawSetProportional(Andreas_InGameTD[15], 1);
  188.  
  189. Andreas_InGameTD[16] = TextDrawCreate(12.000000, 445.733398, "box");
  190. TextDrawLetterSize(Andreas_InGameTD[16], 0.000000, -0.450001);
  191. TextDrawTextSize(Andreas_InGameTD[16], 45.000000, 0.000000);
  192. TextDrawAlignment(Andreas_InGameTD[16], 1);
  193. TextDrawColor(Andreas_InGameTD[16], -1);
  194. TextDrawUseBox(Andreas_InGameTD[16], 1);
  195. TextDrawBoxColor(Andreas_InGameTD[16], -5963521);
  196. TextDrawSetShadow(Andreas_InGameTD[16], 0);
  197. TextDrawBackgroundColor(Andreas_InGameTD[16], 255);
  198. TextDrawFont(Andreas_InGameTD[16], 1);
  199. TextDrawSetProportional(Andreas_InGameTD[16], 1);
  200.  
  201. Andreas_InGameTD[17] = TextDrawCreate(75.000000, 440.755615, "box");
  202. TextDrawLetterSize(Andreas_InGameTD[17], 0.000000, -0.400001);
  203. TextDrawTextSize(Andreas_InGameTD[17], 119.000000, 0.000000);
  204. TextDrawAlignment(Andreas_InGameTD[17], 1);
  205. TextDrawColor(Andreas_InGameTD[17], -1);
  206. TextDrawUseBox(Andreas_InGameTD[17], 1);
  207. TextDrawBoxColor(Andreas_InGameTD[17], -5963521);
  208. TextDrawSetShadow(Andreas_InGameTD[17], 0);
  209. TextDrawBackgroundColor(Andreas_InGameTD[17], 255);
  210. TextDrawFont(Andreas_InGameTD[17], 1);
  211. TextDrawSetProportional(Andreas_InGameTD[17], 1);
  212.  
  213. Andreas_InGameTD[18] = TextDrawCreate(504.500000, 437.022247, "WC :");
  214. TextDrawLetterSize(Andreas_InGameTD[18], 0.176999, 0.753777);
  215. TextDrawAlignment(Andreas_InGameTD[18], 3);
  216. TextDrawColor(Andreas_InGameTD[18], -5963521);
  217. TextDrawSetShadow(Andreas_InGameTD[18], 0);
  218. TextDrawBackgroundColor(Andreas_InGameTD[18], 255);
  219. TextDrawFont(Andreas_InGameTD[18], 1);
  220. TextDrawSetProportional(Andreas_InGameTD[18], 1);
  221.  
  222. Andreas_InGameTD[19] = TextDrawCreate(549.500000, 437.022247, "GLAD :");
  223. TextDrawLetterSize(Andreas_InGameTD[19], 0.182499, 0.772444);
  224. TextDrawAlignment(Andreas_InGameTD[19], 3);
  225. TextDrawColor(Andreas_InGameTD[19], -5963521);
  226. TextDrawSetShadow(Andreas_InGameTD[19], 0);
  227. TextDrawBackgroundColor(Andreas_InGameTD[19], 255);
  228. TextDrawFont(Andreas_InGameTD[19], 1);
  229. TextDrawSetProportional(Andreas_InGameTD[19], 1);
  230.  
  231. Andreas_InGameTD[20] = TextDrawCreate(519.000000, 437.022247, "100");
  232. TextDrawLetterSize(Andreas_InGameTD[20], 0.176999, 0.753777);
  233. TextDrawAlignment(Andreas_InGameTD[20], 3);
  234. TextDrawColor(Andreas_InGameTD[20], -1);
  235. TextDrawSetShadow(Andreas_InGameTD[20], 0);
  236. TextDrawBackgroundColor(Andreas_InGameTD[20], 255);
  237. TextDrawFont(Andreas_InGameTD[20], 2);
  238. TextDrawSetProportional(Andreas_InGameTD[20], 1);
  239.  
  240. Andreas_InGameTD[21] = TextDrawCreate(564.000000, 437.022247, "100");
  241. TextDrawLetterSize(Andreas_InGameTD[21], 0.176999, 0.753777);
  242. TextDrawAlignment(Andreas_InGameTD[21], 3);
  243. TextDrawColor(Andreas_InGameTD[21], -1);
  244. TextDrawSetShadow(Andreas_InGameTD[21], 0);
  245. TextDrawBackgroundColor(Andreas_InGameTD[21], 255);
  246. TextDrawFont(Andreas_InGameTD[21], 2);
  247. TextDrawSetProportional(Andreas_InGameTD[21], 1);
  248.  
  249. Andreas_InGameTD[22] = TextDrawCreate(573.000000, 438.888885, "box");
  250. TextDrawLetterSize(Andreas_InGameTD[22], 0.000000, 0.349998);
  251. TextDrawTextSize(Andreas_InGameTD[22], 570.000000, 0.000000);
  252. TextDrawAlignment(Andreas_InGameTD[22], 1);
  253. TextDrawColor(Andreas_InGameTD[22], -1);
  254. TextDrawUseBox(Andreas_InGameTD[22], 1);
  255. TextDrawBoxColor(Andreas_InGameTD[22], -5963521);
  256. TextDrawSetShadow(Andreas_InGameTD[22], 0);
  257. TextDrawBackgroundColor(Andreas_InGameTD[22], 255);
  258. TextDrawFont(Andreas_InGameTD[22], 1);
  259. TextDrawSetProportional(Andreas_InGameTD[22], 1);
  260.  
  261. Andreas_InGameTD[23] = TextDrawCreate(575.000000, 437.022277, "20:47");
  262. TextDrawLetterSize(Andreas_InGameTD[23], 0.151000, 0.797333);
  263. TextDrawAlignment(Andreas_InGameTD[23], 1);
  264. TextDrawColor(Andreas_InGameTD[23], -5963521);
  265. TextDrawSetShadow(Andreas_InGameTD[23], 0);
  266. TextDrawBackgroundColor(Andreas_InGameTD[23], 255);
  267. TextDrawFont(Andreas_InGameTD[23], 2);
  268. TextDrawSetProportional(Andreas_InGameTD[23], 1);
  269.  
  270. Andreas_InGameTD[24] = TextDrawCreate(597.500000, 437.022277, "30/12/2020");
  271. TextDrawLetterSize(Andreas_InGameTD[24], 0.151000, 0.797333);
  272. TextDrawAlignment(Andreas_InGameTD[24], 1);
  273. TextDrawColor(Andreas_InGameTD[24], -5963521);
  274. TextDrawSetShadow(Andreas_InGameTD[24], 0);
  275. TextDrawBackgroundColor(Andreas_InGameTD[24], 255);
  276. TextDrawFont(Andreas_InGameTD[24], 2);
  277. TextDrawSetProportional(Andreas_InGameTD[24], 1);
  278.  
  279. Andreas_InGameTD[25] = TextDrawCreate(272.000000, 437.022308, "GPS:");
  280. TextDrawLetterSize(Andreas_InGameTD[25], 0.187000, 0.865777);
  281. TextDrawAlignment(Andreas_InGameTD[25], 1);
  282. TextDrawColor(Andreas_InGameTD[25], -5963521);
  283. TextDrawSetShadow(Andreas_InGameTD[25], 0);
  284. TextDrawBackgroundColor(Andreas_InGameTD[25], 255);
  285. TextDrawFont(Andreas_InGameTD[25], 1);
  286. TextDrawSetProportional(Andreas_InGameTD[25], 1);
  287.  
  288. Andreas_InGameTD[26] = TextDrawCreate(288.000000, 436.400085, "NEPOZNATA_LOKACIJA");
  289. TextDrawLetterSize(Andreas_InGameTD[26], 0.157000, 0.896888);
  290. TextDrawAlignment(Andreas_InGameTD[26], 1);
  291. TextDrawColor(Andreas_InGameTD[26], -1);
  292. TextDrawSetShadow(Andreas_InGameTD[26], 0);
  293. TextDrawBackgroundColor(Andreas_InGameTD[26], 255);
  294. TextDrawFont(Andreas_InGameTD[26], 2);
  295. TextDrawSetProportional(Andreas_InGameTD[26], 1);
  296.  
  297. Andreas_InGameTD[27] = TextDrawCreate(489.500000, 105.599960, "box");
  298. TextDrawLetterSize(Andreas_InGameTD[27], 0.000000, 4.399999);
  299. TextDrawTextSize(Andreas_InGameTD[27], 618.000000, 0.000000);
  300. TextDrawAlignment(Andreas_InGameTD[27], 1);
  301. TextDrawColor(Andreas_InGameTD[27], -1);
  302. TextDrawUseBox(Andreas_InGameTD[27], 1);
  303. TextDrawBoxColor(Andreas_InGameTD[27], 255);
  304. TextDrawSetShadow(Andreas_InGameTD[27], 0);
  305. TextDrawBackgroundColor(Andreas_InGameTD[27], 255);
  306. TextDrawFont(Andreas_InGameTD[27], 1);
  307. TextDrawSetProportional(Andreas_InGameTD[27], 1);
  308.  
  309. Andreas_InGameTD[28] = TextDrawCreate(490.000000, 106.622184, "box");
  310. TextDrawLetterSize(Andreas_InGameTD[28], 0.000000, -0.500000);
  311. TextDrawTextSize(Andreas_InGameTD[28], 617.000000, 0.000000);
  312. TextDrawAlignment(Andreas_InGameTD[28], 1);
  313. TextDrawColor(Andreas_InGameTD[28], -1);
  314. TextDrawUseBox(Andreas_InGameTD[28], 1);
  315. TextDrawBoxColor(Andreas_InGameTD[28], -5963521);
  316. TextDrawSetShadow(Andreas_InGameTD[28], 0);
  317. TextDrawBackgroundColor(Andreas_InGameTD[28], 255);
  318. TextDrawFont(Andreas_InGameTD[28], 1);
  319. TextDrawSetProportional(Andreas_InGameTD[28], 1);
  320.  
  321. Andreas_InGameTD[29] = TextDrawCreate(492.500000, 109.111076, "box");
  322. TextDrawLetterSize(Andreas_InGameTD[29], 0.000000, -0.500000);
  323. TextDrawTextSize(Andreas_InGameTD[29], 614.000000, 0.000000);
  324. TextDrawAlignment(Andreas_InGameTD[29], 1);
  325. TextDrawColor(Andreas_InGameTD[29], -1);
  326. TextDrawUseBox(Andreas_InGameTD[29], 1);
  327. TextDrawBoxColor(Andreas_InGameTD[29], -5963521);
  328. TextDrawSetShadow(Andreas_InGameTD[29], 0);
  329. TextDrawBackgroundColor(Andreas_InGameTD[29], 255);
  330. TextDrawFont(Andreas_InGameTD[29], 1);
  331. TextDrawSetProportional(Andreas_InGameTD[29], 1);
  332.  
  333. Andreas_InGameTD[30] = TextDrawCreate(489.500000, 111.599967, "box");
  334. TextDrawLetterSize(Andreas_InGameTD[30], 0.000000, -0.500000);
  335. TextDrawTextSize(Andreas_InGameTD[30], 617.000000, 0.000000);
  336. TextDrawAlignment(Andreas_InGameTD[30], 1);
  337. TextDrawColor(Andreas_InGameTD[30], -1);
  338. TextDrawUseBox(Andreas_InGameTD[30], 1);
  339. TextDrawBoxColor(Andreas_InGameTD[30], -5963521);
  340. TextDrawSetShadow(Andreas_InGameTD[30], 0);
  341. TextDrawBackgroundColor(Andreas_InGameTD[30], 255);
  342. TextDrawFont(Andreas_InGameTD[30], 1);
  343. TextDrawSetProportional(Andreas_InGameTD[30], 1);
  344.  
  345. Andreas_InGameTD[31] = TextDrawCreate(489.500000, 147.688888, "box");
  346. TextDrawLetterSize(Andreas_InGameTD[31], 0.000000, -0.450000);
  347. TextDrawTextSize(Andreas_InGameTD[31], 617.000000, 0.000000);
  348. TextDrawAlignment(Andreas_InGameTD[31], 1);
  349. TextDrawColor(Andreas_InGameTD[31], -1);
  350. TextDrawUseBox(Andreas_InGameTD[31], 1);
  351. TextDrawBoxColor(Andreas_InGameTD[31], -5963521);
  352. TextDrawSetShadow(Andreas_InGameTD[31], 0);
  353. TextDrawBackgroundColor(Andreas_InGameTD[31], 255);
  354. TextDrawFont(Andreas_InGameTD[31], 1);
  355. TextDrawSetProportional(Andreas_InGameTD[31], 1);
  356.  
  357. Andreas_InGameTD[32] = TextDrawCreate(492.000000, 145.199996, "box");
  358. TextDrawLetterSize(Andreas_InGameTD[32], 0.000000, -0.450000);
  359. TextDrawTextSize(Andreas_InGameTD[32], 614.000000, 0.000000);
  360. TextDrawAlignment(Andreas_InGameTD[32], 1);
  361. TextDrawColor(Andreas_InGameTD[32], -1);
  362. TextDrawUseBox(Andreas_InGameTD[32], 1);
  363. TextDrawBoxColor(Andreas_InGameTD[32], -5963521);
  364. TextDrawSetShadow(Andreas_InGameTD[32], 0);
  365. TextDrawBackgroundColor(Andreas_InGameTD[32], 255);
  366. TextDrawFont(Andreas_InGameTD[32], 1);
  367. TextDrawSetProportional(Andreas_InGameTD[32], 1);
  368.  
  369. Andreas_InGameTD[33] = TextDrawCreate(489.500000, 142.711105, "box");
  370. TextDrawLetterSize(Andreas_InGameTD[33], 0.000000, -0.500000);
  371. TextDrawTextSize(Andreas_InGameTD[33], 617.000000, 0.000000);
  372. TextDrawAlignment(Andreas_InGameTD[33], 1);
  373. TextDrawColor(Andreas_InGameTD[33], -1);
  374. TextDrawUseBox(Andreas_InGameTD[33], 1);
  375. TextDrawBoxColor(Andreas_InGameTD[33], -5963521);
  376. TextDrawSetShadow(Andreas_InGameTD[33], 0);
  377. TextDrawBackgroundColor(Andreas_InGameTD[33], 255);
  378. TextDrawFont(Andreas_InGameTD[33], 1);
  379. TextDrawSetProportional(Andreas_InGameTD[33], 1);
  380.  
  381. Andreas_InGameTD[34] = TextDrawCreate(585.500000, 110.355506, "00000000$");
  382. TextDrawLetterSize(Andreas_InGameTD[34], 0.354999, 1.320000);
  383. TextDrawAlignment(Andreas_InGameTD[34], 3);
  384. TextDrawColor(Andreas_InGameTD[34], -5963521);
  385. TextDrawSetShadow(Andreas_InGameTD[34], 0);
  386. TextDrawBackgroundColor(Andreas_InGameTD[34], 255);
  387. TextDrawFont(Andreas_InGameTD[34], 3);
  388. TextDrawSetProportional(Andreas_InGameTD[34], 1);
  389.  
  390. Andreas_InGameTD[35] = TextDrawCreate(476.000000, 107.711090, "");
  391. TextDrawTextSize(Andreas_InGameTD[35], 36.000000, 31.000000);
  392. TextDrawAlignment(Andreas_InGameTD[35], 1);
  393. TextDrawColor(Andreas_InGameTD[35], -1);
  394. TextDrawSetShadow(Andreas_InGameTD[35], 0);
  395. TextDrawFont(Andreas_InGameTD[35], 5);
  396. TextDrawSetProportional(Andreas_InGameTD[35], 0);
  397. TextDrawSetPreviewModel(Andreas_InGameTD[35], 26);
  398. TextDrawSetPreviewRot(Andreas_InGameTD[35], 0.000000, 0.000000, 0.000000, 1.000000);
  399.  
  400. Andreas_InGameTD[36] = TextDrawCreate(547.500000, 120.933303, "ZLATO :");
  401. TextDrawLetterSize(Andreas_InGameTD[36], 0.180500, 0.766222);
  402. TextDrawAlignment(Andreas_InGameTD[36], 3);
  403. TextDrawColor(Andreas_InGameTD[36], -5963521);
  404. TextDrawSetShadow(Andreas_InGameTD[36], 0);
  405. TextDrawBackgroundColor(Andreas_InGameTD[36], 255);
  406. TextDrawFont(Andreas_InGameTD[36], 1);
  407. TextDrawSetProportional(Andreas_InGameTD[36], 1);
  408.  
  409. Andreas_InGameTD[37] = TextDrawCreate(548.500000, 121.555526, "298483");
  410. TextDrawLetterSize(Andreas_InGameTD[37], 0.180500, 0.766222);
  411. TextDrawTextSize(Andreas_InGameTD[37], 1.000000, 0.000000);
  412. TextDrawAlignment(Andreas_InGameTD[37], 1);
  413. TextDrawColor(Andreas_InGameTD[37], -5963521);
  414. TextDrawSetShadow(Andreas_InGameTD[37], 0);
  415. TextDrawBackgroundColor(Andreas_InGameTD[37], 255);
  416. TextDrawFont(Andreas_InGameTD[37], 1);
  417. TextDrawSetProportional(Andreas_InGameTD[37], 1);
  418.  
  419. Andreas_InGameTD[38] = TextDrawCreate(578.500000, 121.555526, "G");
  420. TextDrawLetterSize(Andreas_InGameTD[38], 0.180500, 0.766222);
  421. TextDrawTextSize(Andreas_InGameTD[38], 1.000000, 0.000000);
  422. TextDrawAlignment(Andreas_InGameTD[38], 3);
  423. TextDrawColor(Andreas_InGameTD[38], -5963521);
  424. TextDrawSetShadow(Andreas_InGameTD[38], 0);
  425. TextDrawBackgroundColor(Andreas_InGameTD[38], 255);
  426. TextDrawFont(Andreas_InGameTD[38], 1);
  427. TextDrawSetProportional(Andreas_InGameTD[38], 1);
  428.  
  429. Andreas_InGameTD[39] = TextDrawCreate(500.000000, 131.411026, "Logout_Castello");
  430. TextDrawLetterSize(Andreas_InGameTD[39], 0.146500, 0.803555);
  431. TextDrawAlignment(Andreas_InGameTD[39], 1);
  432. TextDrawColor(Andreas_InGameTD[39], -5963521);
  433. TextDrawSetShadow(Andreas_InGameTD[39], 0);
  434. TextDrawBackgroundColor(Andreas_InGameTD[39], 255);
  435. TextDrawFont(Andreas_InGameTD[39], 1);
  436. TextDrawSetProportional(Andreas_InGameTD[39], 1);
  437.  
  438. Andreas_InGameTD[40] = TextDrawCreate(132.500000, 434.533355, "ONLINE");
  439. TextDrawLetterSize(Andreas_InGameTD[40], 0.187500, 0.722666);
  440. TextDrawAlignment(Andreas_InGameTD[40], 1);
  441. TextDrawColor(Andreas_InGameTD[40], -5963521);
  442. TextDrawSetShadow(Andreas_InGameTD[40], 0);
  443. TextDrawBackgroundColor(Andreas_InGameTD[40], 255);
  444. TextDrawFont(Andreas_InGameTD[40], 1);
  445. TextDrawSetProportional(Andreas_InGameTD[40], 1);
  446.  
  447. Andreas_InGameTD[41] = TextDrawCreate(138.000000, 440.133361, "162");
  448. TextDrawLetterSize(Andreas_InGameTD[41], 0.174499, 0.691555);
  449. TextDrawAlignment(Andreas_InGameTD[41], 1);
  450. TextDrawColor(Andreas_InGameTD[41], -5963521);
  451. TextDrawSetShadow(Andreas_InGameTD[41], 0);
  452. TextDrawBackgroundColor(Andreas_InGameTD[41], 255);
  453. TextDrawFont(Andreas_InGameTD[41], 1);
  454. TextDrawSetProportional(Andreas_InGameTD[41], 1);
  455.  
  456. Andreas_InGameTD[42] = TextDrawCreate(536.500000, -1.800006, "ld_beat:chit");
  457. TextDrawTextSize(Andreas_InGameTD[42], 20.000000, 21.000000);
  458. TextDrawAlignment(Andreas_InGameTD[42], 1);
  459. TextDrawColor(Andreas_InGameTD[42], -5963521);
  460. TextDrawSetShadow(Andreas_InGameTD[42], 0);
  461. TextDrawBackgroundColor(Andreas_InGameTD[42], 255);
  462. TextDrawFont(Andreas_InGameTD[42], 4);
  463. TextDrawSetProportional(Andreas_InGameTD[42], 0);
  464.  
  465. Andreas_InGameTD[43] = TextDrawCreate(547.000000, 8.155550, "ld_beat:chit");
  466. TextDrawTextSize(Andreas_InGameTD[43], 20.000000, 21.000000);
  467. TextDrawAlignment(Andreas_InGameTD[43], 1);
  468. TextDrawColor(Andreas_InGameTD[43], -5963521);
  469. TextDrawSetShadow(Andreas_InGameTD[43], 0);
  470. TextDrawBackgroundColor(Andreas_InGameTD[43], 255);
  471. TextDrawFont(Andreas_InGameTD[43], 4);
  472. TextDrawSetProportional(Andreas_InGameTD[43], 0);
  473.  
  474. Andreas_InGameTD[44] = TextDrawCreate(557.500000, -1.177783, "ld_beat:chit");
  475. TextDrawTextSize(Andreas_InGameTD[44], 20.000000, 21.000000);
  476. TextDrawAlignment(Andreas_InGameTD[44], 1);
  477. TextDrawColor(Andreas_InGameTD[44], -5963521);
  478. TextDrawSetShadow(Andreas_InGameTD[44], 0);
  479. TextDrawBackgroundColor(Andreas_InGameTD[44], 255);
  480. TextDrawFont(Andreas_InGameTD[44], 4);
  481. TextDrawSetProportional(Andreas_InGameTD[44], 0);
  482.  
  483. Andreas_InGameTD[45] = TextDrawCreate(568.500000, 8.155550, "ld_beat:chit");
  484. TextDrawTextSize(Andreas_InGameTD[45], 20.000000, 21.000000);
  485. TextDrawAlignment(Andreas_InGameTD[45], 1);
  486. TextDrawColor(Andreas_InGameTD[45], -5963521);
  487. TextDrawSetShadow(Andreas_InGameTD[45], 0);
  488. TextDrawBackgroundColor(Andreas_InGameTD[45], 255);
  489. TextDrawFont(Andreas_InGameTD[45], 4);
  490. TextDrawSetProportional(Andreas_InGameTD[45], 0);
  491.  
  492. Andreas_InGameTD[46] = TextDrawCreate(579.500000, -1.177784, "ld_beat:chit");
  493. TextDrawTextSize(Andreas_InGameTD[46], 20.000000, 21.000000);
  494. TextDrawAlignment(Andreas_InGameTD[46], 1);
  495. TextDrawColor(Andreas_InGameTD[46], -5963521);
  496. TextDrawSetShadow(Andreas_InGameTD[46], 0);
  497. TextDrawBackgroundColor(Andreas_InGameTD[46], 255);
  498. TextDrawFont(Andreas_InGameTD[46], 4);
  499. TextDrawSetProportional(Andreas_InGameTD[46], 0);
  500.  
  501. Andreas_InGameTD[47] = TextDrawCreate(588.500000, 9.399992, "ld_beat:chit");
  502. TextDrawTextSize(Andreas_InGameTD[47], 20.000000, 21.000000);
  503. TextDrawAlignment(Andreas_InGameTD[47], 1);
  504. TextDrawColor(Andreas_InGameTD[47], -5963521);
  505. TextDrawSetShadow(Andreas_InGameTD[47], 0);
  506. TextDrawBackgroundColor(Andreas_InGameTD[47], 255);
  507. TextDrawFont(Andreas_InGameTD[47], 4);
  508. TextDrawSetProportional(Andreas_InGameTD[47], 0);
  509.  
  510. Andreas_InGameTD[48] = TextDrawCreate(598.500000, -1.177785, "ld_beat:chit");
  511. TextDrawTextSize(Andreas_InGameTD[48], 20.000000, 21.000000);
  512. TextDrawAlignment(Andreas_InGameTD[48], 1);
  513. TextDrawColor(Andreas_InGameTD[48], -5963521);
  514. TextDrawSetShadow(Andreas_InGameTD[48], 0);
  515. TextDrawBackgroundColor(Andreas_InGameTD[48], 255);
  516. TextDrawFont(Andreas_InGameTD[48], 4);
  517. TextDrawSetProportional(Andreas_InGameTD[48], 0);
  518.  
  519. Andreas_InGameTD[49] = TextDrawCreate(539.000000, 0.688881, "ld_beat:chit");
  520. TextDrawTextSize(Andreas_InGameTD[49], 15.000000, 16.000000);
  521. TextDrawAlignment(Andreas_InGameTD[49], 1);
  522. TextDrawColor(Andreas_InGameTD[49], 255);
  523. TextDrawSetShadow(Andreas_InGameTD[49], 0);
  524. TextDrawBackgroundColor(Andreas_InGameTD[49], 255);
  525. TextDrawFont(Andreas_InGameTD[49], 4);
  526. TextDrawSetProportional(Andreas_InGameTD[49], 0);
  527.  
  528. Andreas_InGameTD[50] = TextDrawCreate(549.500000, 10.644436, "ld_beat:chit");
  529. TextDrawTextSize(Andreas_InGameTD[50], 15.000000, 16.000000);
  530. TextDrawAlignment(Andreas_InGameTD[50], 1);
  531. TextDrawColor(Andreas_InGameTD[50], 255);
  532. TextDrawSetShadow(Andreas_InGameTD[50], 0);
  533. TextDrawBackgroundColor(Andreas_InGameTD[50], 255);
  534. TextDrawFont(Andreas_InGameTD[50], 4);
  535. TextDrawSetProportional(Andreas_InGameTD[50], 0);
  536.  
  537. Andreas_InGameTD[51] = TextDrawCreate(560.000000, 1.311103, "ld_beat:chit");
  538. TextDrawTextSize(Andreas_InGameTD[51], 15.000000, 16.000000);
  539. TextDrawAlignment(Andreas_InGameTD[51], 1);
  540. TextDrawColor(Andreas_InGameTD[51], 255);
  541. TextDrawSetShadow(Andreas_InGameTD[51], 0);
  542. TextDrawBackgroundColor(Andreas_InGameTD[51], 255);
  543. TextDrawFont(Andreas_InGameTD[51], 4);
  544. TextDrawSetProportional(Andreas_InGameTD[51], 0);
  545.  
  546. Andreas_InGameTD[52] = TextDrawCreate(571.000000, 10.644435, "ld_beat:chit");
  547. TextDrawTextSize(Andreas_InGameTD[52], 15.000000, 16.000000);
  548. TextDrawAlignment(Andreas_InGameTD[52], 1);
  549. TextDrawColor(Andreas_InGameTD[52], 255);
  550. TextDrawSetShadow(Andreas_InGameTD[52], 0);
  551. TextDrawBackgroundColor(Andreas_InGameTD[52], 255);
  552. TextDrawFont(Andreas_InGameTD[52], 4);
  553. TextDrawSetProportional(Andreas_InGameTD[52], 0);
  554.  
  555. Andreas_InGameTD[53] = TextDrawCreate(582.000000, 1.311101, "ld_beat:chit");
  556. TextDrawTextSize(Andreas_InGameTD[53], 15.000000, 16.000000);
  557. TextDrawAlignment(Andreas_InGameTD[53], 1);
  558. TextDrawColor(Andreas_InGameTD[53], 255);
  559. TextDrawSetShadow(Andreas_InGameTD[53], 0);
  560. TextDrawBackgroundColor(Andreas_InGameTD[53], 255);
  561. TextDrawFont(Andreas_InGameTD[53], 4);
  562. TextDrawSetProportional(Andreas_InGameTD[53], 0);
  563.  
  564. Andreas_InGameTD[54] = TextDrawCreate(591.000000, 11.888878, "ld_beat:chit");
  565. TextDrawTextSize(Andreas_InGameTD[54], 15.000000, 16.000000);
  566. TextDrawAlignment(Andreas_InGameTD[54], 1);
  567. TextDrawColor(Andreas_InGameTD[54], 255);
  568. TextDrawSetShadow(Andreas_InGameTD[54], 0);
  569. TextDrawBackgroundColor(Andreas_InGameTD[54], 255);
  570. TextDrawFont(Andreas_InGameTD[54], 4);
  571. TextDrawSetProportional(Andreas_InGameTD[54], 0);
  572.  
  573. Andreas_InGameTD[55] = TextDrawCreate(601.000000, 1.311100, "ld_beat:chit");
  574. TextDrawTextSize(Andreas_InGameTD[55], 15.000000, 16.000000);
  575. TextDrawAlignment(Andreas_InGameTD[55], 1);
  576. TextDrawColor(Andreas_InGameTD[55], 255);
  577. TextDrawSetShadow(Andreas_InGameTD[55], 0);
  578. TextDrawBackgroundColor(Andreas_InGameTD[55], 255);
  579. TextDrawFont(Andreas_InGameTD[55], 4);
  580. TextDrawSetProportional(Andreas_InGameTD[55], 0);
  581.  
  582. Andreas_InGameTD[56] = TextDrawCreate(543.500000, 3.333319, "A");
  583. TextDrawLetterSize(Andreas_InGameTD[56], 0.201500, 0.896888);
  584. TextDrawAlignment(Andreas_InGameTD[56], 1);
  585. TextDrawColor(Andreas_InGameTD[56], -5963521);
  586. TextDrawSetShadow(Andreas_InGameTD[56], 0);
  587. TextDrawBackgroundColor(Andreas_InGameTD[56], 255);
  588. TextDrawFont(Andreas_InGameTD[56], 1);
  589. TextDrawSetProportional(Andreas_InGameTD[56], 1);
  590.  
  591. Andreas_InGameTD[57] = TextDrawCreate(554.500000, 13.911095, "N");
  592. TextDrawLetterSize(Andreas_InGameTD[57], 0.201500, 0.896888);
  593. TextDrawAlignment(Andreas_InGameTD[57], 1);
  594. TextDrawColor(Andreas_InGameTD[57], -5963521);
  595. TextDrawSetShadow(Andreas_InGameTD[57], 0);
  596. TextDrawBackgroundColor(Andreas_InGameTD[57], 255);
  597. TextDrawFont(Andreas_InGameTD[57], 1);
  598. TextDrawSetProportional(Andreas_InGameTD[57], 1);
  599.  
  600. Andreas_InGameTD[58] = TextDrawCreate(565.500000, 4.577763, "D");
  601. TextDrawLetterSize(Andreas_InGameTD[58], 0.201500, 0.896888);
  602. TextDrawAlignment(Andreas_InGameTD[58], 1);
  603. TextDrawColor(Andreas_InGameTD[58], -5963521);
  604. TextDrawSetShadow(Andreas_InGameTD[58], 0);
  605. TextDrawBackgroundColor(Andreas_InGameTD[58], 255);
  606. TextDrawFont(Andreas_InGameTD[58], 1);
  607. TextDrawSetProportional(Andreas_InGameTD[58], 1);
  608.  
  609. Andreas_InGameTD[59] = TextDrawCreate(577.000000, 13.911095, "R");
  610. TextDrawLetterSize(Andreas_InGameTD[59], 0.201500, 0.896888);
  611. TextDrawAlignment(Andreas_InGameTD[59], 1);
  612. TextDrawColor(Andreas_InGameTD[59], -5963521);
  613. TextDrawSetShadow(Andreas_InGameTD[59], 0);
  614. TextDrawBackgroundColor(Andreas_InGameTD[59], 255);
  615. TextDrawFont(Andreas_InGameTD[59], 1);
  616. TextDrawSetProportional(Andreas_InGameTD[59], 1);
  617.  
  618. Andreas_InGameTD[60] = TextDrawCreate(587.500000, 4.577762, "E");
  619. TextDrawLetterSize(Andreas_InGameTD[60], 0.201500, 0.896888);
  620. TextDrawAlignment(Andreas_InGameTD[60], 1);
  621. TextDrawColor(Andreas_InGameTD[60], -5963521);
  622. TextDrawSetShadow(Andreas_InGameTD[60], 0);
  623. TextDrawBackgroundColor(Andreas_InGameTD[60], 255);
  624. TextDrawFont(Andreas_InGameTD[60], 1);
  625. TextDrawSetProportional(Andreas_InGameTD[60], 1);
  626.  
  627. Andreas_InGameTD[61] = TextDrawCreate(596.000000, 15.155540, "A");
  628. TextDrawLetterSize(Andreas_InGameTD[61], 0.201500, 0.896888);
  629. TextDrawAlignment(Andreas_InGameTD[61], 1);
  630. TextDrawColor(Andreas_InGameTD[61], -5963521);
  631. TextDrawSetShadow(Andreas_InGameTD[61], 0);
  632. TextDrawBackgroundColor(Andreas_InGameTD[61], 255);
  633. TextDrawFont(Andreas_InGameTD[61], 1);
  634. TextDrawSetProportional(Andreas_InGameTD[61], 1);
  635.  
  636. Andreas_InGameTD[62] = TextDrawCreate(606.500000, 4.577761, "S");
  637. TextDrawLetterSize(Andreas_InGameTD[62], 0.201500, 0.896888);
  638. TextDrawAlignment(Andreas_InGameTD[62], 1);
  639. TextDrawColor(Andreas_InGameTD[62], -5963521);
  640. TextDrawSetShadow(Andreas_InGameTD[62], 0);
  641. TextDrawBackgroundColor(Andreas_InGameTD[62], 255);
  642. TextDrawFont(Andreas_InGameTD[62], 1);
  643. TextDrawSetProportional(Andreas_InGameTD[62], 1);
  644.  
  645. Andreas_InGameTD[63] = TextDrawCreate(565.500000, 4.477763, "D");
  646. TextDrawLetterSize(Andreas_InGameTD[63], 0.201500, 0.896888);
  647. TextDrawAlignment(Andreas_InGameTD[63], 1);
  648. TextDrawColor(Andreas_InGameTD[63], -5963521);
  649. TextDrawSetShadow(Andreas_InGameTD[63], 0);
  650. TextDrawBackgroundColor(Andreas_InGameTD[63], 255);
  651. TextDrawFont(Andreas_InGameTD[63], 1);
  652. TextDrawSetProportional(Andreas_InGameTD[63], 1);
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