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AUDIO::PLAY_SOUND_FROM_COORD in b617d decompiled scripts

Feb 2nd, 2016
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  1. All found occurrences in b617d, sorted alphabetically and identical lines removed:
  2.  
  3. AUDIO::PLAY_SOUND_FROM_COORD(-1, "ARM_2_REPO_DOOR_KICK_OPEN", -1104.359375, -1637.5748291015625, 2.3661561012268066, 0, 0, 0, 0);
  4. AUDIO::PLAY_SOUND_FROM_COORD(-1, "ARM_2_Repo_Ignite_Petrol", -1099.0699462890625, -1636.112060546875, 3.7352, 0, 0, 0, 0);
  5. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Arrive_Horn", sub_1d6e(v_7), "DLC_Apartment_Yacht_Streams_Soundset", 0, 0, 0);
  6. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Biker_Ride_Off", -1130.7015380859375, -1584.5843505859375, 4.1201, "ARM_2_REPO_SOUNDS", 0, 0, 0);
  7. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Biker_Ring_Tone", l_1404[0/*27*/]._fA, "TREVOR_2_SOUNDS", 0, 0, 0);
  8. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Camera_Destroy", ENTITY::GET_ENTITY_COORDS(v_6, 0), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0, 0);
  9. AUDIO::PLAY_SOUND_FROM_COORD(-1, "CEILING_COLLAPSE", 128.0, -745.0, 254.0, "FBI_HEIST_RAID", 0, 0, 0);
  10. AUDIO::PLAY_SOUND_FROM_COORD(-1, "CLOSED", a_0, "DOOR_GARAGE", 0, 0, 1);
  11. AUDIO::PLAY_SOUND_FROM_COORD(-1, "clown_die_wrapper", v_3, "BARRY_02_SOUNDSET", 0, 0, 0);
  12. AUDIO::PLAY_SOUND_FROM_COORD(-1, "CR_WEAPONS_BURST_SHORT", 1586.983642578125, 3695.949462890625, 33.91630172729492, 0, 0, 0, 0);
  13. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Crash_Through_Fence", 494.4, -516.9, 24.9, "FRANKLIN_0_SOUNDS", 0, 0, 0);
  14. AUDIO::PLAY_SOUND_FROM_COORD(-1, "CREAK_01", -212.5919952392578, -2375.61669921875, 16.332599639892578, "DOCKS_HEIST_SETUP_SOUNDS", 0, 0, 0);
  15. AUDIO::PLAY_SOUND_FROM_COORD(-1, "DARTS_HIT_BOARD_MASTER", a_1._f1, 0, 0, 0, 0);
  16. AUDIO::PLAY_SOUND_FROM_COORD(-1, "DARTS_HIT_BULLSEYE_MASTER", a_1._f1, 0, 0, 0, 0);
  17. AUDIO::PLAY_SOUND_FROM_COORD(-1, "DARTS_HIT_DART_MASTER", a_1._f1, 0, 0, 0, 0);
  18. AUDIO::PLAY_SOUND_FROM_COORD(-1, "DARTS_HIT_WALL_MASTER", a_1._f1, 0, 0, 0, 0);
  19. AUDIO::PLAY_SOUND_FROM_COORD(-1, "DARTS_HIT_WIRE_MASTER", a_1._f1, 0, 0, 0, 0);
  20. AUDIO::PLAY_SOUND_FROM_COORD(-1, "DARTS_SCORE_DOUBLE_MASTER", a_1._f1, 0, 0, 0, 0);
  21. AUDIO::PLAY_SOUND_FROM_COORD(-1, "DARTS_SCORE_TRIPLE_MASTER", a_1._f1, 0, 0, 0, 0);
  22. AUDIO::PLAY_SOUND_FROM_COORD(-1, "DARTS_SCOREBOARD_MASTER", a_0._fF3._f1, 0, 0, 0, 0);
  23. AUDIO::PLAY_SOUND_FROM_COORD(-1, "DESPAWN", v_3, "BARRY_01_SOUNDSET", 0, 0, 0);
  24. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Destroyed", l_1A33[v_2/*23*/]._f1, "DLC_PILOT_Shooting_Range_Sounds", 0, 0, 0);
  25. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Destroyed", v_4, "DLC_PILOT_Shooting_Range_Sounds", 0, 0, 0);
  26. AUDIO::PLAY_SOUND_FROM_COORD(-1, "DOCKS_HEIST_PREP_1_CABLE_SNAP", 1260.8958740234375, -3006.5556640625, 23.4213, 0, 0, 0, 0);
  27. AUDIO::PLAY_SOUND_FROM_COORD(-1, "DOCKS_HEIST_PREP_1_SUB_TILT", 1260.8958740234375, -3006.5556640625, 23.4213, 0, 0, 0, 0);
  28. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Door_Blast_A", 126.5, -743.7, 250.2, "FBI_HEIST_RAID", 0, 0, 0);
  29. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Door_Blast_B", 127.9, -739.0, 250.2, "FBI_HEIST_RAID", 0, 0, 0);
  30. AUDIO::PLAY_SOUND_FROM_COORD(-1, "DOOR_CRASH", 299.56640625, -584.6757202148438, 42.301998138427734, "NIGEL_02_SOUNDSET", 0, 0, 0);
  31. AUDIO::PLAY_SOUND_FROM_COORD(-1, "FAMILY3_POST_DEBRIS_MASTER", -1016.0, 642.0, 141.0, 0, 0, 0, 0);
  32. AUDIO::PLAY_SOUND_FROM_COORD(-1, "FBI_HEIST_H5_FIRE", 117.0, -742.0, 254.0, 0, 0, 0, 0);
  33. AUDIO::PLAY_SOUND_FROM_COORD(-1, "FBI_HEIST_H5_FIRE", 129.0, -729.0, 246.0, 0, 0, 0, 0);
  34. AUDIO::PLAY_SOUND_FROM_COORD(-1, "FBI_HEIST_H5_FIRE", 136.0, -754.0, 254.0, 0, 0, 0, 0);
  35. AUDIO::PLAY_SOUND_FROM_COORD(-1, "FBI_HEIST_H5_FIRE", 142.0, -740.0, 254.0, 0, 0, 0, 0);
  36. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Fire_RPG", ENTITY::GET_ENTITY_COORDS(l_922, 1), "EXILE_2_SOUNDS", 0, 0, 0);
  37. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Fire_RPG_On_Foot", ENTITY::GET_ENTITY_COORDS(l_922, 1), "EXILE_2_SOUNDS", 0, 0, 0);
  38. AUDIO::PLAY_SOUND_FROM_COORD(-1, "FLASH", ENTITY::GET_ENTITY_COORDS(l_CC[l_236/*18*/]._f2, 1), "CAMERA_FLASH_SOUNDSET", 0, 0, 0);
  39. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Flush", -1148.902587890625, -1519.256958, 9.6327, "DOCKS_HEIST_FINALE_2B_SOUNDS", 0, 0, 0);
  40. AUDIO::PLAY_SOUND_FROM_COORD(-1, "FRANKLIN_GUN_MASTER", v_A, 0, 0, 0, 0);
  41. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Garage_Open_01", -1066.9490966796875, -1665.650146484375, 4.7981, "ARM_2_REPO_SOUNDS", 0, 0, 0);
  42. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Garage_Open_02", -1064.631958, -1668.98095703125, 4.8996, "ARM_2_REPO_SOUNDS", 0, 0, 0);
  43. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Gas_Explosion", -1088.8, -1655.545654296875, 7.3145999999999995, "ARM_2_REPO_SOUNDS", 0, 0, 0);
  44. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Gas_Station_Explosion", -85.55, 6416.990234375, 29.37, "RURAL_BANK_HEIST_FINALE_SOUNDS", 0, 0, 0);
  45. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Gate_Lock_Break", ENTITY::GET_ENTITY_COORDS(a_0, 1), "DLC_HEISTS_ORNATE_BANK_FINALE_SOUNDS", 1, 30, 0);
  46. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Glass_Smash", 135.19, -751.0, 264.37, "FBI_HEIST_RAID", 0, 0, 0);
  47. AUDIO::PLAY_SOUND_FROM_COORD(-1, "GOLF_BALL_CUP_MASTER", sub_27e2(a_1, sub_2901(a_0)), 0, 0, 0, 0);
  48. AUDIO::PLAY_SOUND_FROM_COORD(-1, "GOLF_BALL_CUP_MASTER", sub_5971c(a_1, sub_5945f(a_0)), 0, 0, 0, 0);
  49. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Grenade_Throw_Miss", l_1377, "JEWEL_HEIST_SOUNDS", 0, 0, 0);
  50. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Grenade_Throw_Success", -622.4310913085938, -233.6548309326172, 58.412593841552734, "JEWEL_HEIST_SOUNDS", 0, 0, 0);
  51. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Horn", sub_f5aa(), "DLC_Apt_Yacht_Ambient_Soundset", 0, 500, 0);
  52. AUDIO::PLAY_SOUND_FROM_COORD(-1, "IDLE_BEEP_NPC", 1827.06, 4700.52, 39.16, "EPSILONISM_04_SOUNDSET", 0, 0, 0);
  53. AUDIO::PLAY_SOUND_FROM_COORD(-1, "JB700_GUN_PLAYER_MASTER", v_A, 0, 0, 0, 0);
  54. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Jet_Explosions", l_E1[a_0/*14*/]._f3, "exile_1", 0, 0, 0);
  55. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Jump", ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1), "DLC_Pilot_Chase_Parachute_Sounds", 0, 0, 0);
  56. AUDIO::PLAY_SOUND_FROM_COORD(-1, "LAMAR1_BustDoorOpen1", -590.1724243164062, -1621.482177734375, 33.1749, 0, 0, 0, 0);
  57. AUDIO::PLAY_SOUND_FROM_COORD(-1, "LAMAR1_BustDoorOpen1", -605.65, -1626.3499755859375, 27.24, 0, 0, 0, 0);
  58. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Leave_Horn", sub_1d6e(v_7), "DLC_Apartment_Yacht_Streams_Soundset", 0, 0, 0);
  59. AUDIO::PLAY_SOUND_FROM_COORD(-1, "MAIN_EXPLOSION_CHEAP", 131.16, -747.58, 258.73, 0, 0, 0, 0);
  60. AUDIO::PLAY_SOUND_FROM_COORD(-1, "MINCER_FALL", 976.719970703125, -2120.27, 31.5, "MICHAEL_2_SOUNDS", 0, 0, 0);
  61. AUDIO::PLAY_SOUND_FROM_COORD(-1, "MINCER_FALL", 992.7036743164062, -2161.9228515625, 31.8097 - 1.0, "MICHAEL_2_SOUNDS", 0, 0, 0);
  62. AUDIO::PLAY_SOUND_FROM_COORD(-1, "MINCER_LOOP", 992.7036743164062, -2161.9228515625, 31.8097 - 0.5, "MICHAEL_2_SOUNDS", 0, 0, 0);
  63. AUDIO::PLAY_SOUND_FROM_COORD(-1, "OPENED", a_0, "DOOR_GARAGE", 0, 0, 1);
  64. AUDIO::PLAY_SOUND_FROM_COORD(-1, "PANIC_WALLA", 316.43450927734375, -589.3901977539062, 42.2919, "NIGEL_02_SOUNDSET", 0, 0, 0);
  65. AUDIO::PLAY_SOUND_FROM_COORD(-1, "PANIC_WALLA", 354.6585083, -584.2177124023438, 42.314998626708984, "NIGEL_02_SOUNDSET", 0, 0, 0);
  66. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Party_panic", -3094.667724609375, 347.225, 13.445799827575684, "FBI_03_Torture_Sounds", 0, 0, 0);
  67. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Pre_Glass_Explosion", 135.19, -751.0, 264.37, "FBI_HEIST_RAID", 0, 0, 0);
  68. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Prison_Finale_Buzzard_Rocket", sub_5f9(), "DLC_HEISTS_GENERIC_SOUNDS", 1, 50, 0);
  69. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Prison_Finale_Buzzard_Rocket_Player", sub_5f9(), "DLC_HEISTS_GENERIC_SOUNDS", 0, 0, 0);
  70. AUDIO::PLAY_SOUND_FROM_COORD(-1, "SCREAMS", 310.514892578125, -595.415771484375, 42.301998138427734, "NIGEL_02_SOUNDSET", 0, 0, 0);
  71. AUDIO::PLAY_SOUND_FROM_COORD(-1, "SCREAMS", 331.78448486328125, -578.5183715820312, 42.3167, "NIGEL_02_SOUNDSET", 0, 0, 0);
  72. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Securicar_Horn", ENTITY::GET_ENTITY_COORDS(l_4A8, 1), "FBI_04_HEAT_SOUNDS", 0, 0, 0);
  73. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Shoot_Door", 3601.0, 3718.7, 29.9, "FBI_05_SOUNDS", 0, 0, 0);
  74. AUDIO::PLAY_SOUND_FROM_COORD(-1, "SHUTTER", ENTITY::GET_ENTITY_COORDS(l_CC[l_236/*18*/]._f2, 1), "CAMERA_FLASH_SOUNDSET", 0, 0, 0);
  75. AUDIO::PLAY_SOUND_FROM_COORD(-1, "SHUTTER_FLASH", ENTITY::GET_ENTITY_COORDS(l_CC[l_236/*18*/]._f2, 1), "CAMERA_FLASH_SOUNDSET", 0, 0, 0);
  76. AUDIO::PLAY_SOUND_FROM_COORD(-1, "SMALL_CRASH", 431.1, 295.63, 102.8, "PAPARAZZO_02_SOUNDSETS", 0, 0, 0);
  77. AUDIO::PLAY_SOUND_FROM_COORD(-1, "SNIPER_SHOT_SPLAT", l_74F, "DOCKS_HEIST_FINALE_2A_SOUNDS", 0, 0, 0);
  78. AUDIO::PLAY_SOUND_FROM_COORD(-1, "SNIPER_SHOT_SPRAY", (ENTITY::GET_ENTITY_COORDS(sub_8a730(), 1) * ((vector)(-1.0 * v_2))) + (l_74F * ((vector)(1.0 + v_2))), "DOCKS_HEIST_FINALE_2A_SOUNDS", 0, 0, 0);
  79. AUDIO::PLAY_SOUND_FROM_COORD(-1, "SNIPER_SHOT_ZIP", (ENTITY::GET_ENTITY_COORDS(sub_8a730(), 1) * ((vector)v_2)) + (l_74F * ((vector)(1.0 - v_2))), "DOCKS_HEIST_FINALE_2A_SOUNDS", 0, 0, 0);
  80. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Spawn", l_1A33[v_2/*23*/]._f1 + l_1A33[v_2/*23*/]._f5, "DLC_PILOT_Shooting_Range_Sounds", 0, 0, 0);
  81. AUDIO::PLAY_SOUND_FROM_COORD(-1, "SUB_RELEASE", 1260.8958740234375, -3006.5556640625, 23.4213, "DOCKS_HEIST_PREP_1_SOUNDSET", 0, 0, 0);
  82. AUDIO::PLAY_SOUND_FROM_COORD(-1, "TENNIS_CLS_BALL_HARD_MASTER", a_1, 0, 0, 0, 1);
  83. AUDIO::PLAY_SOUND_FROM_COORD(-1, "TENNIS_CLS_BALL_MASTER", a_1, 0, 0, 0, 1);
  84. AUDIO::PLAY_SOUND_FROM_COORD(-1, "TENNIS_NET_BALL_MEDIUM_MASTER", a_1, 0, 0, 0, 1);
  85. AUDIO::PLAY_SOUND_FROM_COORD(-1, "TENNIS_NET_BALL_SKIM_MASTER", a_1, 0, 0, 0, 1);
  86. AUDIO::PLAY_SOUND_FROM_COORD(-1, "TEST_SCREAM_LONG", ENTITY::GET_ENTITY_COORDS(l_C8A, 1), 0, 0, 0, 0);
  87. AUDIO::PLAY_SOUND_FROM_COORD(-1, "TOOTH_PING", v_2, "NIGEL_1A_SOUNDSET", 0, 0, 0);
  88. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Trevor_2_chopper_explode", ENTITY::GET_ENTITY_COORDS(l_113F[5/*19*/], 0), "TREVOR_2_SOUNDS", 0, 0, 0);
  89. AUDIO::PLAY_SOUND_FROM_COORD(-1, "Trevor_4_747_Molly_Open_Doors", 935.1, -2927.6, 13.2, 0, 0, 0, 0);
  90. AUDIO::PLAY_SOUND_FROM_COORD(-1, "UNLOCK_DOOR", -1080.4, 257.84, 37.919999999999995, "LESTER1A_SOUNDS", 0, 0, 0);
  91. AUDIO::PLAY_SOUND_FROM_COORD(-1, "UNLOCK_DOOR", 1275.719970703125, -1719.969970703125, 54.97, "LESTER1A_SOUNDS", 0, 0, 0);
  92. AUDIO::PLAY_SOUND_FROM_COORD(-1, "vault_unlock", g_189BE0._f81CF[a_0/*19*/], "dlc_heist_fleeca_bank_door_sounds", 0, 0, 0);
  93. AUDIO::PLAY_SOUND_FROM_COORD(-1, "WALL_CRASH", 325.66, -589.01, 42.3, "NIGEL_02_SOUNDSET", 0, 0, 0);
  94. AUDIO::PLAY_SOUND_FROM_COORD(-1, "WALL_CRASH", 330.13, -585.719970703125, 42.419999999999995, "NIGEL_02_SOUNDSET", 0, 0, 0);
  95. AUDIO::PLAY_SOUND_FROM_COORD(-1, "WALL_CRASH", 337.89, -582.38, 42.33, "NIGEL_02_SOUNDSET", 0, 0, 0);
  96. AUDIO::PLAY_SOUND_FROM_COORD(-1, "WINDOW_CRASH", 364.64, 595.43, 42.54, "NIGEL_02_SOUNDSET", 0, 0, 0);
  97. AUDIO::PLAY_SOUND_FROM_COORD(-1, sub_1950d1(sub_11afaa(g_189BE0._f4E[l_4A16[l_64A/*154*/]._f1/*6344*/]._f19A[l_4760[l_4A16[l_64A/*154*/]._f1/*1*/]/*1*/], 0)), sub_18e65b(g_189BE0._f4E[l_4A16[l_64A/*154*/]._f1/*6344*/]._f19A[l_4760[l_4A16[l_64A/*154*/]._f1/*1*/]/*1*/]), "HACKING_DOOR_UNLOCK_SOUNDS", 1, 30, 0);
  98. AUDIO::PLAY_SOUND_FROM_COORD(-1, sub_35124(v_403, v_411), sub_35118(&v_16), 0, 0, 0, 0);
  99. AUDIO::PLAY_SOUND_FROM_COORD(-1, v_5, ENTITY::GET_ENTITY_COORDS(sub_40cc7(a_0), 1), 0, 0, 0, 0);
  100. AUDIO::PLAY_SOUND_FROM_COORD(-1, v_5, ENTITY::GET_ENTITY_COORDS(sub_77be4(a_0), 1), 0, 0, 0, 0);
  101. AUDIO::PLAY_SOUND_FROM_COORD(-1, v_5, ENTITY::GET_ENTITY_COORDS(sub_85c0(a_0), 1), 0, 0, 0, 0);
  102. AUDIO::PLAY_SOUND_FROM_COORD(-1, v_5, ENTITY::GET_ENTITY_COORDS(sub_983d(a_0), 1), 0, 0, 0, 0);
  103. AUDIO::PLAY_SOUND_FROM_COORD(-1, v_7, sub_1846(a_1), 0, 0, 0, 0);
  104. AUDIO::PLAY_SOUND_FROM_COORD(-1, v_7, sub_74d81(a_1), 0, 0, 0, 0);
  105. AUDIO::PLAY_SOUND_FROM_COORD(-1, v_7, sub_77aa5(a_1), 0, 0, 0, 0);
  106. AUDIO::PLAY_SOUND_FROM_COORD(-1, v_7, sub_858e(a_1), 0, 0, 0, 0);
  107. AUDIO::PLAY_SOUND_FROM_COORD(a_0._f1, "TRUNK_THUMPS", ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(a_1, 0.0, -2.2, 0.5), 0, 0, 0, 0);
  108. AUDIO::PLAY_SOUND_FROM_COORD(a_0._fA53, "HORN", v_4, "DLC_Apt_Yacht_Ambient_Soundset", 1, 250, 0);
  109. AUDIO::PLAY_SOUND_FROM_COORD(a_0._fE, "CROWD_CHEER_MASTER", a_0._f1A[a_0._fB - 1/*14*/]._f3, 0, 0, 0, 0);
  110. AUDIO::PLAY_SOUND_FROM_COORD(a_0._fEDF, "CROWD_CHEER_MASTER", a_0._f20[a_0._f11 - 1/*11*/], 0, 0, 0, 0);
  111. AUDIO::PLAY_SOUND_FROM_COORD(a_0._fF, "POSITIONED_WALLA_MASTER", a_0._f1A[a_0._fB - 1/*14*/]._f3, 0, 0, 0, 0);
  112. AUDIO::PLAY_SOUND_FROM_COORD(a_1, a_0, a_4, a_5, a_6, a_7, 0, 0, 0);
  113. AUDIO::PLAY_SOUND_FROM_COORD(a_1, a_3, ENTITY::GET_ENTITY_COORDS(a_4, 1), 0, 0, 0, 0);
  114. AUDIO::PLAY_SOUND_FROM_COORD(a_1._f23[v_B/*1*/], &v_35, v_17[v_B/*3*/], &v_3B, 0, 0, 0);
  115. AUDIO::PLAY_SOUND_FROM_COORD(AUDIO::GET_SOUND_ID(), "DOOR_BUZZ", g_129264._f6CE._f66, "MP_PLAYER_APARTMENT", 0, 0, 0);
  116. AUDIO::PLAY_SOUND_FROM_COORD(AUDIO::GET_SOUND_ID(), "DOOR_BUZZ", g_129264._f92._f32, "MP_PLAYER_APARTMENT", 0, 0, 0);
  117. AUDIO::PLAY_SOUND_FROM_COORD(AUDIO::GET_SOUND_ID(), "DOORS_BLOWN", ENTITY::GET_WORLD_POSITION_OF_ENTITY_BONE(l_36, 13), "RE_SECURITY_VAN_SOUNDSET", 0, 0, 0);
  118. AUDIO::PLAY_SOUND_FROM_COORD(AUDIO::GET_SOUND_ID(), &a_0._fA[v_4/*13*/], a_0._fA[v_4/*13*/]._f9, &a_0._f74, 0, 0, 0);
  119. AUDIO::PLAY_SOUND_FROM_COORD(l_10F, "IDLE_BEEP_NPC", 1827.06, 4700.52, 39.16, "EPSILONISM_04_SOUNDSET", 0, 0, 0);
  120. AUDIO::PLAY_SOUND_FROM_COORD(l_12A2, "FINALE_PETROL_SPILL", 1733.0, -1627.0, 113.0, 0, 0, 0, 0);
  121. AUDIO::PLAY_SOUND_FROM_COORD(l_1344, "debris", 97.0, -750.0, 50.0, "FBI_HEIST_RAID", 0, 0, 0);
  122. AUDIO::PLAY_SOUND_FROM_COORD(l_1345, l_B58[l_12B6/*2*/]._f1, 135.39999999999998, 749.1, v_2._f2, 0, 0, 0, 0);
  123. AUDIO::PLAY_SOUND_FROM_COORD(l_1346, "LIFT_POSH_DOOR_OPEN", 133.882, -762.2219848632812, 233.15699768066406, 0, 0, 0, 0);
  124. AUDIO::PLAY_SOUND_FROM_COORD(l_1346, "LIFTS_TONE", 3538.8, 3673.7, 27.1, 0, 0, 0, 0);
  125. AUDIO::PLAY_SOUND_FROM_COORD(l_1348, "detonation", 113.35, -766.9174194335938, 239.4122, "FBI_HEIST_RAID", 0, 0, 0);
  126. AUDIO::PLAY_SOUND_FROM_COORD(l_1349, "Detonation_2", 113.35, -766.9174194335938, 239.4122, "FBI_HEIST_RAID", 0, 0, 0);
  127. AUDIO::PLAY_SOUND_FROM_COORD(l_134A, "Detonation_2", 113.35, -766.9174194335938, 239.4122, "FBI_HEIST_RAID", 0, 0, 0);
  128. AUDIO::PLAY_SOUND_FROM_COORD(l_134B[0/*1*/], "Hum", ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1), "SECURITY_CAMERA", 0, 0, 0);
  129. AUDIO::PLAY_SOUND_FROM_COORD(l_134B[1/*1*/], "Zoom_In", ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1), "SECURITY_CAMERA", 0, 0, 0);
  130. AUDIO::PLAY_SOUND_FROM_COORD(l_135, "LAMAR1_WAREHOUSE_FIRE", 591.8, 1602.6, 27.3, 0, 0, 0, 0);
  131. AUDIO::PLAY_SOUND_FROM_COORD(l_13D8, "Floyd_Beating", 479.0, -3106.0, 8.0, "DOCKS_HEIST_SETUP_SOUNDS", 0, 0, 0);
  132. AUDIO::PLAY_SOUND_FROM_COORD(l_153, "CAMERA", PED::GET_PED_BONE_COORDS(l_55._f1C[0/*1*/], 28422, l_154), l_158, 0, 0, 0);
  133. AUDIO::PLAY_SOUND_FROM_COORD(l_1640, "ALARMS_KLAXON_03_FAR", 1701.05, 3292.24, 53.29, 0, 0, 0, 0);
  134. AUDIO::PLAY_SOUND_FROM_COORD(l_1641, "ALARMS_KLAXON_03_CLOSE", 1701.05, 3292.24, 53.29, 0, 0, 0, 0);
  135. AUDIO::PLAY_SOUND_FROM_COORD(l_198, "SCRIPT_TRIGGERED_FROM_PROP", v_2, "ABIGAIL_SONAR_SOUNDSET", 0, 0, 0);
  136. AUDIO::PLAY_SOUND_FROM_COORD(l_198, "SINGLE_BLIP_FROM_BOAT", v_5, "ABIGAIL_SONAR_SOUNDSET", 0, 0, 0);
  137. AUDIO::PLAY_SOUND_FROM_COORD(l_1B7, "ASS_PAYPHONE_RING_master", -26.204, -109.7979965209961, 57.0, 0, 0, 0, 0);
  138. AUDIO::PLAY_SOUND_FROM_COORD(l_1B7, "ASS_PAYPHONE_RING_master", -700.1431274414062, -917.7708129882812, 19.0, 0, 0, 0, 0);
  139. AUDIO::PLAY_SOUND_FROM_COORD(l_1B7, "ASS_PAYPHONE_RING_master", 214.34939575195312, -853.07861328125, 30.71419906616211, 0, 0, 0, 0);
  140. AUDIO::PLAY_SOUND_FROM_COORD(l_1B7, "ASS_PAYPHONE_RING_master", 809.4, 1075.1, 29.0, 0, 0, 0, 0);
  141. AUDIO::PLAY_SOUND_FROM_COORD(l_287._f5, "ALERT", -1541.965087890625, 4692.724609375, 44.065101623535156, "SASQUATCH_01_SOUNDSET", 0, 0, 0);
  142. AUDIO::PLAY_SOUND_FROM_COORD(l_290, "Train_Bell", 3217.51, -4702.83984375, 115.13, "Prologue_Sounds", 0, 0, 0);
  143. AUDIO::PLAY_SOUND_FROM_COORD(l_290, "Train_Bell", 3882.669921875, -5017.18994140625, 113.72, "Prologue_Sounds", 0, 0, 0);
  144. AUDIO::PLAY_SOUND_FROM_COORD(l_291, "RING", 3243.52, -4665.81, 126.0, "CHURCH_BELL_SOUNDSET", 0, 0, 0);
  145. AUDIO::PLAY_SOUND_FROM_COORD(l_2DF, "FBI_02_SNATCH_AND_GRAB_SMASH_WINDOW", sub_54484(25), 0, 0, 0, 0);
  146. AUDIO::PLAY_SOUND_FROM_COORD(l_362, "BBQ_EXPLODE", l_35C, "JOSH_03_SOUNDSET", 0, 0, 0);
  147. AUDIO::PLAY_SOUND_FROM_COORD(l_362, "WIND", l_27B, "EXTREME_01_SOUNDSET", 0, 0, 0);
  148. AUDIO::PLAY_SOUND_FROM_COORD(l_363, "HOUSE_FIRE", l_26A, "JOSH_03_SOUNDSET", 0, 0, 0);
  149. AUDIO::PLAY_SOUND_FROM_COORD(l_36B, "Burglar_Bell", 340.8, -965.4, 28.4, "Generic_Alarms", 0, 0, 0);
  150. AUDIO::PLAY_SOUND_FROM_COORD(l_3AA, "Generic_Alarm_Fire_Electronic", sub_9f40(), 0, 0, 0, 0);
  151. AUDIO::PLAY_SOUND_FROM_COORD(l_3AC, "Transition_Sound", 1903.29, 4085.2, 1462.66, "EXILE_1", 0, 0, 0);
  152. AUDIO::PLAY_SOUND_FROM_COORD(l_403._f1, "Hot_Tub_Loop", v_E, "GTAO_Yacht_SoundSet", 0, 0, 1);
  153. AUDIO::PLAY_SOUND_FROM_COORD(l_403._f2, "Engine", v_2, "DLC_Apt_Yacht_Ambient_Soundset", 0, 0, 1);
  154. AUDIO::PLAY_SOUND_FROM_COORD(l_403._f3, "Deck", v_5, "DLC_Apt_Yacht_Ambient_Soundset", 0, 0, 1);
  155. AUDIO::PLAY_SOUND_FROM_COORD(l_403._f4, "Deck", v_8, "DLC_Apt_Yacht_Ambient_Soundset", 0, 0, 1);
  156. AUDIO::PLAY_SOUND_FROM_COORD(l_4CB, "DOOR_BUZZER_LOOP", 7.1155, 539.123779296875, 175.02810668945312, "FINALE_INTRO_SOUNDSET", 0, 0, 0);
  157. AUDIO::PLAY_SOUND_FROM_COORD(l_4D4, "Barge_Door", 5308.8134765625, -5204.57763671875, 84.01863098144531, "Prologue_Sounds", 0, 0, 0);
  158. AUDIO::PLAY_SOUND_FROM_COORD(l_4D8, "COPS_ARRIVE", 5359.9, -5190.0, 83.0, "Prologue_Sounds", 0, 0, 0);
  159. AUDIO::PLAY_SOUND_FROM_COORD(l_4D9, "Security_Door_Alarm", 5318.2, -5184.7998046875, 84.1, "Prologue_Sounds", 0, 0, 0);
  160. AUDIO::PLAY_SOUND_FROM_COORD(l_4DA, "Guard_Headshot", 5296.7, -5188.0, 84.1, "Prologue_Sounds", 0, 0, 0);
  161. AUDIO::PLAY_SOUND_FROM_COORD(l_4DC, "Cops_Arrive_2", 3532.4, -4676.85, 113.2427978515625, "Prologue_Sounds", 0, 0, 0);
  162. AUDIO::PLAY_SOUND_FROM_COORD(l_4DD, "Train_Bell", 3875.88134765625, -5020.97607421875, 113.5316390991211, "Prologue_Sounds", 0, 0, 0);
  163. AUDIO::PLAY_SOUND_FROM_COORD(l_4DE, "Train_Horn", l_42, "Prologue_Sounds", 0, 0, 0);
  164. AUDIO::PLAY_SOUND_FROM_COORD(l_512[5/*3*/]._f1, l_512[5/*3*/], -804.52, 169.05, 76.65, "FAMILY_5_SOUNDS", 0, 0, 0);
  165. AUDIO::PLAY_SOUND_FROM_COORD(l_58, "SPECIAL_EVIL_UFO_DEATH_RAY", l_4A[l_48/*3*/], 0, 0, 0, 0);
  166. AUDIO::PLAY_SOUND_FROM_COORD(l_58, "SPECIAL_EVIL_UFO_DEATH_RAY_3", l_4A[l_48/*3*/], 0, 0, 0, 0);
  167. AUDIO::PLAY_SOUND_FROM_COORD(l_5CD, "FBI_01_DMW_LIFT_ARRIVE", l_57[v_2/*28*/]._fB, "FBI_01_SOUNDS", 0, 0, 0);
  168. AUDIO::PLAY_SOUND_FROM_COORD(l_5F, "CLOSING", a_0, "DOOR_GARAGE", 0, 0, 1);
  169. AUDIO::PLAY_SOUND_FROM_COORD(l_5F, "OPENING", a_0, "DOOR_GARAGE", 0, 0, 1);
  170. AUDIO::PLAY_SOUND_FROM_COORD(l_5F50, "Cargobob_Door_Open", ENTITY::GET_ENTITY_COORDS(l_649, 1), "DLC_Apartments_Drop_Zone_Sounds", 0, 0, 0);
  171. AUDIO::PLAY_SOUND_FROM_COORD(l_5F50, "Cargobob_Door_Open", sub_1e7fcf(NETWORK::NET_TO_VEH(l_3989._f42C[l_5F4F/*1*/])), "DLC_Apartments_Drop_Zone_Sounds", 0, 0, 0);
  172. AUDIO::PLAY_SOUND_FROM_COORD(l_63, "IDLE_BEEP", 2468.51, 3437.389892578125, 49.9, "EPSILONISM_04_SOUNDSET", 0, 0, 0);
  173. AUDIO::PLAY_SOUND_FROM_COORD(l_662, "Helicopter_Loop", sub_1e7fcf(NETWORK::NET_TO_VEH(l_3989._f42C[l_5F4F/*1*/])) + ({0.0, 0.0, 0.5 }), "DLC_Apartments_Drop_Zone_Sounds", 0, 0, 0);
  174. AUDIO::PLAY_SOUND_FROM_COORD(l_75C, "sonar_pulse", ENTITY::GET_ENTITY_COORDS(l_6B9, 1), "docks_heist_finale_2a_sounds", 0, 0, 0);
  175. AUDIO::PLAY_SOUND_FROM_COORD(l_810, "FREIGHT_ELEVATOR_01_DOOR_CLOSE", a_1, 0, 0, 0, 0);
  176. AUDIO::PLAY_SOUND_FROM_COORD(l_810, "FREIGHT_ELEVATOR_01_DOOR_OPEN", a_1, 0, 0, 0, 0);
  177. AUDIO::PLAY_SOUND_FROM_COORD(l_811, "FREIGHT_ELEVATOR_01_MOTOR", ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1) + ({0.0, 0.0, 3.0 }), 0, 0, 0, 0);
  178. AUDIO::PLAY_SOUND_FROM_COORD(l_817, "VAULT_DOOR_CLOSE", 3.4801, -686.1754760742188, 16.1308, 0, 0, 0, 0);
  179. AUDIO::PLAY_SOUND_FROM_COORD(l_83C[l_83F/*1*/], "DOCKS_HEIST_PREP_1_SUB_SWING", 1260.8958740234375, -3006.5556640625, 23.4213, 0, 0, 0, 0);
  180. AUDIO::PLAY_SOUND_FROM_COORD(l_A6C, "FarmhouseFire_Ignite", l_A6D, "CHINESE2_SOUNDS", 0, 0, 0);
  181. AUDIO::PLAY_SOUND_FROM_COORD(l_B54[v_10/*6*/]._f5, v_11, -1059.63, -244.61, 43.919999999999995, "LESTER1A_SOUNDS", 0, 0, 0);
  182. AUDIO::PLAY_SOUND_FROM_COORD(l_B54[v_5/*6*/]._f5, v_6, -1059.63, -244.61, 43.919999999999995, "LESTER1A_SOUNDS", 0, 0, 0);
  183. AUDIO::PLAY_SOUND_FROM_COORD(l_B54[v_A/*6*/]._f5, v_B, -1059.63, -244.61, 43.919999999999995, "LESTER1A_SOUNDS", 0, 0, 0);
  184. AUDIO::PLAY_SOUND_FROM_COORD(l_BB0[6/*3*/], "SMASH_CABINET_PLAYER", l_6DF[l_99D/*30*/], "JEWEL_HEIST_SOUNDS", 0, 0, 0);
  185. AUDIO::PLAY_SOUND_FROM_COORD(l_BB0[7/*3*/], "SMASH_CABINET_NPC", l_6DF[l_5E5/*30*/], "JEWEL_HEIST_SOUNDS", 0, 0, 0);
  186. AUDIO::PLAY_SOUND_FROM_COORD(l_BB0[a_0/*3*/], a_1, a_2, 0, 0, 0, 0);
  187. AUDIO::PLAY_SOUND_FROM_COORD(l_C5D[0/*3*/], l_132, 143.01449584960938, -2201.358642578125, 4.3414998054504395, 0, 0, 0, 0);
  188. AUDIO::PLAY_SOUND_FROM_COORD(l_C5D[2/*3*/], l_131, 143.01449584960938, -2201.358642578125, 4.3414998054504395, 0, 0, 0, 0);
  189. AUDIO::PLAY_SOUND_FROM_COORD(l_C81, "Torch_Cut", v_16, "FBI_05_SOUNDS", 0, 0, 0);
  190. AUDIO::PLAY_SOUND_FROM_COORD(l_C84, "LIFT_POSH_DOOR_OPEN", 3538.8, 3673.7, 27.1, 0, 0, 0, 0);
  191. AUDIO::PLAY_SOUND_FROM_COORD(l_C84, "LIFT_POSH_DOOR_OPEN", 3539.0, 3673.7, 20.0, 0, 0, 0, 0);
  192. AUDIO::PLAY_SOUND_FROM_COORD(l_C84, "LIFTS_TONE", 3538.8, 3673.7, 27.1, 0, 0, 0, 0);
  193. AUDIO::PLAY_SOUND_FROM_COORD(l_C84, "LIFTS_TONE", 3539.0, 3673.7, 20.0, 0, 0, 0, 0);
  194. AUDIO::PLAY_SOUND_FROM_COORD(l_C84, "Move_Fade_In", 3539.0, 3673.7, 20.0, "LIFT_POSH_SOUNDSET", 0, 0, 0);
  195. AUDIO::PLAY_SOUND_FROM_COORD(l_C85[0/*1*/], "Monkey_Yell", l_48C[GAMEPLAY::GET_RANDOM_INT_IN_RANGE(0, l_48C)/*25*/]._f3, "FBI_05_SOUNDS", 0, 0, 0);
  196. AUDIO::PLAY_SOUND_FROM_COORD(l_C8B, "Trevor_4_747_Jet_Engine", -937.77, -2981.360107421875, 15.44, 0, 0, 0, 0);
  197. AUDIO::PLAY_SOUND_FROM_COORD(l_C8C, "Trevor_4_747_Man_Sucked_In", 938.6, -2984.1298828125, 15.47, 0, 0, 0, 0);
  198. AUDIO::PLAY_SOUND_FROM_COORD(l_C91, "Trevor_4_747_Loud_Fire", -1151.0, -2311.0, 15.0, 0, 0, 0, 0);
  199. AUDIO::PLAY_SOUND_FROM_COORD(l_CA7, "CAMERA", PED::GET_PED_BONE_COORDS(l_D9F, 28422, l_E4B), l_CF8, 0, 0, 0);
  200. AUDIO::PLAY_SOUND_FROM_COORD(l_CA7, "CAMERA", PED::GET_PED_BONE_COORDS(l_DB4, 28422, l_E4B), l_CF8, 0, 0, 0);
  201. AUDIO::PLAY_SOUND_FROM_COORD(l_D52, "Distant_Sirens", 844.7, -2213.3, 57.9, 0, 0, 0, 0);
  202. AUDIO::PLAY_SOUND_FROM_COORD(l_D52, "Distant_Sirens", 913.6, -2301.6, 34.0, "FBI_04_HEAT_SOUNDS", 0, 0, 0);
  203. AUDIO::PLAY_SOUND_FROM_COORD(l_D52, "Distant_Sirens", 913.6, -2301.6, 34.0, 0, 0, 0, 0);
  204. AUDIO::PLAY_SOUND_FROM_COORD(l_D52, "Distant_Sirens_Skip_Start", 913.6, -2301.6, 34.0, "FBI_04_HEAT_SOUNDS", 0, 0, 0);
  205. AUDIO::PLAY_SOUND_FROM_COORD(l_D52, "SIRENS_DISTANT_01_MASTER", 844.7, -2213.3, 57.9, 0, 0, 0, 0);
  206. AUDIO::PLAY_SOUND_FROM_COORD(l_D53, "Garbage_Truck_Explosion", ENTITY::GET_ENTITY_COORDS(l_499, 0), "FBI_04_HEAT_SOUNDS", 0, 0, 0);
  207. AUDIO::PLAY_SOUND_FROM_COORD(l_F44[0/*1*/], "HACKING_DOWNLOADING", ENTITY::GET_ENTITY_COORDS(l_F19[2/*2*/], 1), 0, 0, 0, 0);
  208. AUDIO::PLAY_SOUND_FROM_COORD(l_F44[1/*1*/], "HACKING_DOWNLOADED", ENTITY::GET_ENTITY_COORDS(l_F19[2/*2*/], 1), 0, 0, 0, 0);
  209. AUDIO::PLAY_SOUND_FROM_COORD(l_F44[5/*1*/], "Distant_Sirens_Rubble", 224.5, -627.0, 240.3, "FBI_HEIST_FINALE_CHOPPER", 0, 0, 0);
  210. AUDIO::PLAY_SOUND_FROM_COORD(l_F44[7/*1*/], "Distant_Sirens_Fight", 68.4, 779.1, 47.8, "FBI_HEIST_FINALE_CHOPPER", 0, 0, 0);
  211. AUDIO::PLAY_SOUND_FROM_COORD(l_F5C, "Crashed_Plane_Ambience", l_D30, "DLC_Apartments_Extraction_SoundSet", 0, 0, 0);
  212. AUDIO::PLAY_SOUND_FROM_COORD(l_FC, "Case_Beep", l_74._f3[l_74._f2/*3*/], "GTAO_Magnate_Finders_Keepers_Soundset", 0, 0, 1);
  213. AUDIO::PLAY_SOUND_FROM_COORD(v_6, "TEST_SCREAM_LONG", PED::GET_DEAD_PED_PICKUP_COORDS(a_1, 0x3f99999a, 0x3fc00000), 0, 0, 0, 0);
  214. AUDIO::PLAY_SOUND_FROM_COORD(v_6, "TEST_SCREAM_SHORT", PED::GET_DEAD_PED_PICKUP_COORDS(a_1, 0x3f99999a, 0x3fc00000), 0, 0, 0, 0);
  215. AUDIO::PLAY_SOUND_FROM_COORD(v_7, "Garage_Door", a_1 + ({0.0, 0.0, 0.5 }), "DLC_HEISTS_GENERIC_SOUNDS", 0, 0, 0);
  216. AUDIO::PLAY_SOUND_FROM_COORD(v_7, v_6, a_1, sub_1b5d3c(a_0), 0, 0, 0);
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