duck

Untitled

Nov 17th, 2010
467
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 1.66 KB | None | 0 0
  1. GameObject terrainGO = new GameObject("My Terrain");
  2.        
  3. Terrain terrain = (Terrain) terrainGO.AddComponent(typeof(Terrain));
  4. TerrainData terrainData = new TerrainData();
  5. terrain.terrainData = terrainData;
  6.  
  7. Instantiate(terrainGO);
  8.  
  9. // error:
  10. /*
  11. NullReferenceException: Object reference not set to an instance of an object
  12. UnityEngineInternal.TerrainRenderer.RecursiveCalculateLod (UnityEngineInternal.QuadTreeNode node)   (at C:\builds\unity-trunk\unity\Runtime\Export\Terrain\TerrainRenderer.cs:446)
  13. UnityEngineInternal.TerrainRenderer.RenderStep1 (UnityEngine.Camera camera, TerrainLighting renderMode, Int32 maxLodLevel, Single tau, Single splatDistance, Int32 layer)   (at C:\builds\unity-trunk\unity\Runtime\Export\Terrain\TerrainRenderer.cs:323)
  14. UnityEngine.Terrain.CullAllTerrains ()   (at C:\builds\unity-trunk\unity\Runtime\Export\Generated\Terrains.cs:517)
  15. UnityEditor.Handles:Internal_DrawCamera(Camera, Int32)
  16. UnityEditor.Handles:Internal_DrawCamera(Camera, Int32)
  17. UnityEditor.Handles:DrawCamera(Rect, Camera, Int32) (at C:\builds\unity-trunk\unity\Editor\Mono\Generated\EditorHandles.cs:731)
  18. UnityEditor.SceneView:OnGUI() (at C:\builds\unity-trunk\unity\Editor\Mono\SceneView\SceneView.cs:350)
  19. System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
  20. System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
  21. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  22. System.Reflection.MethodBase:Invoke(Object, Object[])
  23. UnityEditor.HostView:Invoke(String) (at C:\builds\unity-trunk\unity\Editor\Mono\GUI\DockArea.cs:156)
  24. UnityEditor.DockArea:OnGUI() (at C:\builds\unity-trunk\unity\Editor\Mono\GUI\DockArea.cs:491)
  25. */
Advertisement
Add Comment
Please, Sign In to add comment