LegitTeddyBears

BeamProjectile

May 31st, 2017
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C# 0.72 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class BeamProjectile : BaseProjectile {
  6.  
  7.     GameObject m_launcher;
  8.     public float range;
  9.  
  10.     // Update is called once per frame
  11.     void Update()
  12.     {
  13.         if (m_launcher)
  14.         {
  15.             GetComponent<LineRenderer>().SetPosition(0, m_launcher.transform.position);
  16.             GetComponent<LineRenderer>().SetPosition(1, m_launcher.transform.position + (m_launcher.transform.forward * range));
  17.         }
  18.  
  19.     }
  20.     public override void FireProjectile(GameObject launcher, GameObject target, int damage, float attackSpeed)
  21.     {
  22.         if (launcher)
  23.         {
  24.             m_launcher = launcher;
  25.         }
  26.     }
  27. }
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