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- [Log:]
- Using Facebook Unity SDK v7.11.1 with FBiOSSDK/4.28.0
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Facebook.Unity.CompiledFacebookLoader:Start()
- [Log:]
- [DevToDev] 2018/07/23 15:37:00 : Application keys can't be empty.
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.SDKClient:Initialize(String, String)
- DTDEditor.DevToDevSDK:Start()
- [Log:]
- [DevToDev] 2018/07/23 15:37:00 : Initializing sdk with key b25efc8b-daa4-0ddc-9abc-159e9022d4df and version 2.7
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.SDKClient:Initialize(String, String)
- analytics.DevToDevController:Start()
- [Log:]
- [ SocialManager ] isSocialNetworkInitialized = True
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ SocialManager ] isLoggedIn = False, isOnline = False, reachability = True
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- showWindow: IntroWindow
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/23 15:37:01 : Metric Application Info added to storage
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.User:AddSelfInfo()
- DevToDev.Logic.User:OnInitialized(Boolean)
- DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/23 15:37:01 : Metric User Info added to storage
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.User:AddSelfInfo()
- DevToDev.Logic.User:OnInitialized(Boolean)
- DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/23 15:37:01 : Metric Device Info added to storage
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.User:AddSelfInfo()
- DevToDev.Logic.User:OnInitialized(Boolean)
- DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/v
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.<sendRequest>c__AnonStorey0:<>m__0()
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/v, _isOnline=True, sendOnline=True
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.<sendRequest>c__AnonStorey0:<>m__0()
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NET_REQUEST: url = https://kitchenstarfb.beargg.com/mo/v, headers = mobile-device=ios; mobile-device-version=1.1.1, data = uid=1933762570185581; atk=90fc217b3f22bf77bdfb9a8b6d521a02; ssn=917162; v=1.1.1; session=917162; counter=0; md5=f9063b1de191ace4a2138cc5afa1684e, json = {"id":1,"url":"https://kitchenstarfb.beargg.com/mo/v","method":1,"headers":{"mobile-device":"ios","mobile-device-version":"1.1.1"},"type":"text","data":{"uid":"1933762570185581","atk":"90fc217b3f22bf77bdfb9a8b6d521a02","ssn":"917162","v":"1.1.1","session":917162,"counter":0,"md5":"f9063b1de191ace4a2138cc5afa1684e"},"inProgress":true,"isPreconfigured":false,"requestAttempts":3,"suppressResultLogging":false}
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.Net.<excuteRequestImp>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.Net.<sendRequestImp>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.<sendRequest>c__AnonStorey0:<>m__0()
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NET_SUCCESS: requestId=1, text={"response":{"w":[{"p":"stat\/config\/Branch0\/Mobile\/1.1\/banners.xml","e":1532011949},{"p":"stat\/config\/Branch0\/Mobile\/1.1\/game.xml","e":1532011911},{"p":"stat\/config\/Branch0\/Mobile\/1.1\/actions.xml","e":1532011982},{"p":"stat\/config\/Branch0\/Mobile\/1.1\/offers.xml","e":1532011975},{"p":"stat\/config\/Branch0\/Mobile\/1.1\/payvault.xml","e":1532011961},{"p":"stat\/config\/Branch0\/Mobile\/1.1\/special-offers.xml","e":1532011939},{"p":"stat\/offers\/offer_ru.xml","e":1532011998},{"p":"stat\/offers\/offer_en.xml","e":1524052800},{"p":"stat\/config\/Branch0\/Mobile\/1.1\/texts_ru_ru.xml","e":1531489716},{"p":"stat\/config\/Branch0\/Mobile\/1.1\/texts_en_en.xml","e":1531489716}],"u":"https:\/\/kitchenstarfb.beargg.com\/","init":{"ACTIVE_CLIENT_VERSION":"1.0.1","URL_FOR_LOGGING":"https:\/\/kitchenstarfb.beargg.com\/mo\/lo","ANDROID_DEVELOPER_PAYERS":["r0ssbi4@gmail.com","avetissargsian@gmail.com","massovik87@gmail.com","csmaster9@gmail.com","kamaelking@gmail.com","poetflash@gmail.com","andreyt.gamedev@gmail.com","zmeysss@gmail.com","hozyain@gmail.com","m.andrey.valeryevich@gmail.com","belovaanastasia80@gmail.com","inattentive1@gmail.com","xxxdezmond2@gmail.com","heidyas88@gmail.com","cafeUTester@gmail.com","vadymkravchenkogd@gmail.com","kamaelking@live.com","bearggames@gmail.com","elenamitnik4@gmail.com","xxxdezmondwork2@gmail.com","ekaterinamitnik44@gmail.com"],"TESTERS":["b5c87cd4-e043-49b2-bf0c-6d0da972faf7","fe919a75-0225-4014-a902-1c18260e6084","80d33936-1771-42d9-ae6d-b5ca99cd69ac","08c3fd90-a2b4-4d34-9ac7-62e96fbf7ce1","acca9eec-d7e3-4276-9dbb-1a30dc5bbe79","fc9dfc7c-1841-4141-ad9b-c77167587d48","E0F8F5EC-E9C4-4771-8630-7F148682DCCD"],"URL_FOR_INSTALLS_DATA_RECEIVE":"https:\/\/cafecms.beargg.com\/device\/add_install_restaurant.php","SIGNATURE":"fb8bff1bd337c4f9289eb9661dcf71dd"}},"md5":"5dba7fb98fde12e7d3c0b7e4fa362e6d"}
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.Net.<excuteRequestImp>c__AnonStorey1:<>m__0()
- Engine.<waitForWWW>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest.success: id=1, url=https://kitchenstarfb.beargg.com/mo/v
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.Net.<startRequest>c__AnonStorey0:<>m__0(Object)
- Engine.Net.<sendRequestImp>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ DATA UPDATER ] u --> https://kitchenstarfb.beargg.com/
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__AnonStorey3:<>m__0(Object)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__0(Object)
- Engine.Net.<sendRequestImp>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- 10
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__AnonStorey3:<>m__0(Object)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__0(Object)
- Engine.Net.<sendRequestImp>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ DATA UPDATER ] files updateted
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Engine.DataUpdater.<updateFiles>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/23 15:37:02 : Metric Storage has been sent sucsessfully
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.User:OnSendCallBack(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Try init products...
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- app.Game:initProducts()
- app.Game:<initConnectionChecker>m__1(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- productsIDs :: 28
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Purchases.PurchasesManager:init(String, ProductID[], String)
- app.Game:initProducts()
- app.Game:<initConnectionChecker>m__1(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- UnityIAP Version: 1.20.0
- [Stacktrace:]
- UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
- Purchases.PurchasesManager:Init()
- Purchases.PurchasesManager:init(String, ProductID[], String)
- app.Game:initProducts()
- app.Game:<initConnectionChecker>m__1(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- INSTALL AREADY SENT
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/a/i
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:authorize(Action`1, Action`1, String)
- app.<authorizeClient>c__IteratorE:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/a/i, _isOnline=True, sendOnline=False
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:authorize(Action`1, Action`1, String)
- app.<authorizeClient>c__IteratorE:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SUCCESS
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- app.Game:authorizationSucceeded(Object)
- app.<authorizeClient>c__AnonStorey1A:<>m__0(Object)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:authorize(Action`1, Action`1, String)
- app.<authorizeClient>c__IteratorE:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Using configuration builder objects
- [Stacktrace:]
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Try init products...
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- app.Game:initProducts()
- app.Game:<initConnectionChecker>m__1(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- productsIDs :: 28
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Purchases.PurchasesManager:init(String, ProductID[], String)
- app.Game:initProducts()
- app.Game:<initConnectionChecker>m__1(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- closeAll
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Engine.UIManager:closeAll()
- Kitchen.MenuConfigurator:Start()
- [Log:]
- closeWindow: IntroWindow
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.UIManager:closeWindow(Window, Object)
- Engine.UIManager:closeAll()
- Kitchen.MenuConfigurator:Start()
- [Log:]
- sendWindowResult: IntroWindow
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.UIManager:sendWindowResult(Window, Object)
- Engine.UIManager:closeAll()
- Kitchen.MenuConfigurator:Start()
- [Log:]
- showWindow: MainMenuWindow
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- NestedPrefab:create()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- Kitchen.MainMenuPresenter:OnModelChanged(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Kitchen.MainMenuModel:init()
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- NestedPrefab:create()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- Kitchen.MainMenuPresenter:OnModelChanged(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Kitchen.MainMenuModel:init()
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Animations.AnimatorControllerHelper:PlayCurrentAnimator(String, Boolean)
- mapLib.ChefInMapView:Idle()
- ChefInMap:instanceUpdated()
- NestedPrefab:create()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- Kitchen.MainMenuPresenter:OnModelChanged(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Kitchen.MainMenuModel:init()
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- NestedPrefab:create()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- Kitchen.MainMenuPresenter:OnModelChanged(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Kitchen.MainMenuModel:init()
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- NestedPrefab:create()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- Kitchen.MainMenuPresenter:OnModelChanged(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Kitchen.MainMenuModel:init()
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Animations.AnimatorControllerHelper:PlayCurrentAnimator(String, Boolean)
- mapLib.ChefInMapView:Idle()
- ChefInMap:instanceUpdated()
- NestedPrefab:create()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- Kitchen.MainMenuPresenter:OnModelChanged(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Kitchen.MainMenuModel:init()
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- securityGuardView update
- [Stacktrace:]
- UnityEngine.Debug:LogWarning(Object)
- mapLib.SecurityGuardView:update()
- SecurityGuard:SetPostData(Post)
- mapLib.TMapView:connect(TMap)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- Kitchen.MainMenuPresenter:OnModelChanged(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Kitchen.MainMenuModel:init()
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- _presenter.scrollDirection None : -1
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Kitchen.MainMenuView:onMapLoaded(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- mapLib.TMapView:connect(TMap)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- Kitchen.MainMenuPresenter:OnModelChanged(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Kitchen.MainMenuModel:init()
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Try init products...
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- app.Game:initProducts()
- app.Game:<initConnectionChecker>m__1(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- productsIDs :: 28
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Purchases.PurchasesManager:init(String, ProductID[], String)
- app.Game:initProducts()
- app.Game:<initConnectionChecker>m__1(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/23 15:37:15 : gender property was set successfully. Value: Male
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.PeopleLogic:set_Gender(Gender)
- analytics.DevToDevController:setUserData(IMUser)
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/23 15:37:15 : age property was set successfully. Value: 0
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.PeopleLogic:set_Age(Int32)
- analytics.DevToDevController:setUserData(IMUser)
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- showWindow: TStartScreenWindow
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.Game:ShowStartScreenWindow(Boolean)
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- versioncheck: actualAppVersion=1.0.1, currentVersion=1.1.1
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- VersionComparer:isCurrentVersionActual(String, String)
- app.Game:checkForToUpdateClient()
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Purchasing manager is inited
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- QueueProcessor: started
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Purchases.Validators.ValidationQueueProcessor:start()
- Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- QueueProcessor: finished
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Purchases.Validators.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- UnityIAP: Promo interface is available for 28 items
- [Stacktrace:]
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- showWindow: TDailyBonusWindow
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- utils.<showWindows>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- utils.<start>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<processStartWindows>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.Game:showStartWindowClosed(IWindowModel)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- library item not found: name=
- [Stacktrace:]
- UnityEngine.Debug:LogErrorFormat(String, Object[])
- app.Library:createObject(String)
- Kitchen.DailyBonusModel:getSprite(String)
- Kitchen.DailyBonusModel:parseData()
- Kitchen.DailyBonusModel:init()
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Engine.Window:setData(Object[])
- utils.<showWindows>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- utils.<start>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<processStartWindows>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.Game:showStartWindowClosed(IWindowModel)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- ArgumentNullException: Argument cannot be null.
- Parameter name: key
- [Stacktrace:]
- System.Collections.Generic.Dictionary`2[TKey,TValue].get_Keys ()
- Engine.ResourceManager.load[T] (System.String path)
- app.Library.createObject[T] (System.String name)
- Kitchen.DailyBonusModel.getSprite (System.String item)
- Kitchen.DailyBonusModel.parseData ()
- Kitchen.DailyBonusModel.init ()
- System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
- Engine.Window.setData (System.Object[] parameters)
- utils.StartWindowsStack+<showWindows>c__Iterator1.MoveNext ()
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
- utils.StartWindowsStack+<start>c__Iterator0.MoveNext ()
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
- app.Game+<processStartWindows>c__Iterator3.MoveNext ()
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
- app.Game.showStartWindowClosed (IWindowModel winModel)
- UnityEngine.Events.UnityEvent.Invoke ()
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
- UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, Boolean pressed, Boolean released)
- UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents ()
- UnityEngine.EventSystems.StandaloneInputModule.Process ()
- Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
- System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
- Engine.Window.setData (System.Object[] parameters)
- utils.StartWindowsStack+<showWindows>c__Iterator1.MoveNext ()
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
- utils.StartWindowsStack+<start>c__Iterator0.MoveNext ()
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
- app.Game+<processStartWindows>c__Iterator3.MoveNext ()
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
- app.Game.showStartWindowClosed (IWindowModel winModel)
- UnityEngine.Events.UnityEvent.Invoke ()
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
- UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, Boolean pressed, Boolean released)
- UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents ()
- UnityEngine.EventSystems.StandaloneInputModule.Process ()
- utils.<start>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<processStartWindows>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.Game:showStartWindowClosed(IWindowModel)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- closeWindow: TStartScreenWindow
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.UIManager:closeWindow(Window, Object)
- app.Game:showStartWindowClosed(IWindowModel)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- sendWindowResult: TStartScreenWindow
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.UIManager:sendWindowResult(Window, Object)
- app.Game:showStartWindowClosed(IWindowModel)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
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