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- // ############################## Bridge ##################################
- Object obj;
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596");
- obj.SetOrientation("55.999985 0.000000 0.000000");
- obj.SetPosition("12999.700195 -7.890600 3284.985596");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557");
- obj.SetOrientation("55.999985 0.000000 0.000000");
- obj.SetPosition("12988.517578 -7.890600 3301.570557");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12977.330078 -7.890600 3318.156250");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12966.149414 -7.890600 3334.729980");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12954.969727 -7.890600 3351.300049");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12943.798828 -7.890600 3367.870117");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12932.620117 -7.890600 3384.443604");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12921.450195 -7.890600 3401.000000");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12910.259766 -7.890600 3417.581055");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12899.080078 -7.890600 3434.149902");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12887.900391 -7.890600 3450.728027");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12876.709961 -7.890600 3467.312256");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12865.540039 -7.890600 3483.872803");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12854.360352 -7.890600 3500.449463");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12843.179688 -7.890600 3517.039795");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12831.998047 -7.890600 3533.620117");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12820.809570 -7.890600 3550.198975");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12809.627930 -7.890600 3566.780029");
- obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12798.440430 -7.890600 3583.360107");
- obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176");
- obj.SetOrientation("138.000015 0.000000 0.000000");
- obj.SetPosition("12809.701172 2.301730 3576.680176");
- obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119");
- obj.SetOrientation("-20.000008 0.000000 0.000000");
- obj.SetPosition("12835.256836 2.086504 3538.797119");
- obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783");
- obj.SetOrientation("-69.000000 0.000000 0.000000");
- obj.SetPosition("12894.056641 2.251730 3455.602783");
- obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12934.767578 2.301730 3387.844238");
- obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662");
- obj.SetOrientation("-62.000011 0.000000 0.000000");
- obj.SetPosition("12990.190430 2.251730 3310.003662");
- obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682");
- obj.SetOrientation("-17.000000 0.000000 0.000000");
- obj.SetPosition("12999.427734 2.249999 3290.898682");
- obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607");
- obj.SetOrientation("-33.000004 0.000000 0.000000");
- obj.SetPosition("12966.283203 2.201730 3346.047607");
- obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 1.970427 3371.596680");
- obj.SetOrientation("-30.000006 0.000000 0.000000");
- obj.SetPosition("12947.516602 1.970427 3371.596680");
- obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006");
- obj.SetOrientation("-57.999996 0.000000 0.000000");
- obj.SetPosition("12912.168945 2.301730 3425.531006");
- obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830");
- obj.SetOrientation("-4.000000 0.000000 0.000000");
- obj.SetPosition("12900.983398 2.060063 3443.850830");
- obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338");
- obj.SetOrientation("-57.999992 0.000000 0.000000");
- obj.SetPosition("12912.173828 4.767287 3425.496338");
- obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12832.424805 1.935676 3544.248535");
- obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760");
- obj.SetOrientation("-70.000000 0.000000 0.000000");
- obj.SetPosition("12889.860352 1.985680 3460.103760");
- obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12937.300781 1.935676 3383.198975");
- obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158");
- obj.SetOrientation("-25.000008 0.000000 0.000000");
- obj.SetPosition("12931.631836 2.091624 3390.962158");
- obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12986.588867 1.829433 3314.493896");
- obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771");
- obj.SetOrientation("-17.000004 0.000000 0.000000");
- obj.SetPosition("13003.046875 1.829433 3284.915771");
- obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797");
- obj.SetOrientation("-24.000000 -4.000000 -0.000000");
- obj.SetPosition("12903.459961 2.536791 3436.341797");
- obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12871.142578 1.753987 3480.337891");
- obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412");
- obj.SetOrientation("-65.999985 0.000000 0.000000");
- obj.SetPosition("12849.930664 1.753987 3521.847412");
- obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400");
- obj.SetOrientation("-32.000004 0.000000 0.000000");
- obj.SetPosition("12860.179688 2.301730 3505.910400");
- obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12884.648438 2.301730 3470.343018");
- obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12820.764648 2.301730 3562.224609");
- obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12876.986328 0.573664 3519.558594");
- obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066");
- obj.SetOrientation("-80.000000 0.000000 0.000000");
- obj.SetPosition("12851.830078 0.312851 3463.268066");
- obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914");
- obj.SetOrientation("94.000031 0.000000 0.000000");
- obj.SetPosition("12936.000977 0.579718 3442.836914");
- obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391");
- obj.SetOrientation("34.000000 0.000000 0.000000");
- obj.SetPosition("12936.377930 -0.158530 3346.650391");
- obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828");
- obj.SetOrientation("-74.000000 0.000000 0.000000");
- obj.SetPosition("13002.358398 1.284515 3319.798828");
- obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410");
- obj.SetOrientation("-67.000000 0.000000 0.000000");
- obj.SetPosition("12946.557617 0.260173 3406.045410");
- obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799");
- obj.SetOrientation("-64.000000 0.000000 0.000000");
- obj.SetPosition("12821.682617 0.678651 3528.143799");
- obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877");
- obj.SetOrientation("-57.999992 0.000000 0.000000");
- obj.SetPosition("12851.442383 0.351952 3561.598877");
- obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012");
- obj.SetOrientation("-60.999996 0.000000 0.000000");
- obj.SetPosition("12918.758789 0.920032 3364.437012");
- obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992");
- obj.SetOrientation("-52.000000 0.000000 0.000000");
- obj.SetPosition("12934.750977 0.666381 3418.666992");
- obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629");
- obj.SetOrientation("-45.999996 0.000000 0.000000");
- obj.SetPosition("12856.403320 0.043793 3469.494629");
- obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066");
- obj.SetOrientation("-120.999969 -64.000015 -54.999989");
- obj.SetPosition("12879.313477 0.908100 3459.768066");
- obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("13057.658203 27.043219 3247.424805");
- // ############################## Bridge ##################################
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