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sasaa86

Skalisty bridge (edited no boats)

Nov 7th, 2018
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  1.  
  2.     // ############################## Bridge ##################################
  3.     Object obj;
  4.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596");
  5.     obj.SetOrientation("55.999985 0.000000 0.000000");
  6.     obj.SetPosition("12999.700195 -7.890600 3284.985596");
  7.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557");
  8.     obj.SetOrientation("55.999985 0.000000 0.000000");
  9.     obj.SetPosition("12988.517578 -7.890600 3301.570557");
  10.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250");
  11.     obj.SetOrientation("56.000000 0.000000 0.000000");
  12.     obj.SetPosition("12977.330078 -7.890600 3318.156250");
  13.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980");
  14.     obj.SetOrientation("56.000000 0.000000 0.000000");
  15.     obj.SetPosition("12966.149414 -7.890600 3334.729980");
  16.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049");
  17.     obj.SetOrientation("56.000000 0.000000 0.000000");
  18.     obj.SetPosition("12954.969727 -7.890600 3351.300049");
  19.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117");
  20.     obj.SetOrientation("56.000000 0.000000 0.000000");
  21.     obj.SetPosition("12943.798828 -7.890600 3367.870117");
  22.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604");
  23.     obj.SetOrientation("56.000000 0.000000 0.000000");
  24.     obj.SetPosition("12932.620117 -7.890600 3384.443604");
  25.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000");
  26.     obj.SetOrientation("56.000000 0.000000 0.000000");
  27.     obj.SetPosition("12921.450195 -7.890600 3401.000000");
  28.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055");
  29.     obj.SetOrientation("56.000000 0.000000 0.000000");
  30.     obj.SetPosition("12910.259766 -7.890600 3417.581055");
  31.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902");
  32.     obj.SetOrientation("56.000000 0.000000 0.000000");
  33.     obj.SetPosition("12899.080078 -7.890600 3434.149902");
  34.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027");
  35.     obj.SetOrientation("56.000000 0.000000 0.000000");
  36.     obj.SetPosition("12887.900391 -7.890600 3450.728027");
  37.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256");
  38.     obj.SetOrientation("56.000000 0.000000 0.000000");
  39.     obj.SetPosition("12876.709961 -7.890600 3467.312256");
  40.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803");
  41.     obj.SetOrientation("56.000000 0.000000 0.000000");
  42.     obj.SetPosition("12865.540039 -7.890600 3483.872803");
  43.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463");
  44.     obj.SetOrientation("56.000000 0.000000 0.000000");
  45.     obj.SetPosition("12854.360352 -7.890600 3500.449463");
  46.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795");
  47.     obj.SetOrientation("56.000000 0.000000 0.000000");
  48.     obj.SetPosition("12843.179688 -7.890600 3517.039795");
  49.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117");
  50.     obj.SetOrientation("56.000000 0.000000 0.000000");
  51.     obj.SetPosition("12831.998047 -7.890600 3533.620117");
  52.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975");
  53.     obj.SetOrientation("56.000000 0.000000 0.000000");
  54.     obj.SetPosition("12820.809570 -7.890600 3550.198975");
  55.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029");
  56.     obj.SetOrientation("56.000000 0.000000 0.000000");
  57.     obj.SetPosition("12809.627930 -7.890600 3566.780029");
  58.     obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107");
  59.     obj.SetOrientation("56.000000 0.000000 0.000000");
  60.     obj.SetPosition("12798.440430 -7.890600 3583.360107");
  61.     obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176");
  62.     obj.SetOrientation("138.000015 0.000000 0.000000");
  63.     obj.SetPosition("12809.701172 2.301730 3576.680176");
  64.     obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119");
  65.     obj.SetOrientation("-20.000008 0.000000 0.000000");
  66.     obj.SetPosition("12835.256836 2.086504 3538.797119");
  67.     obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783");
  68.     obj.SetOrientation("-69.000000 0.000000 0.000000");
  69.     obj.SetPosition("12894.056641 2.251730 3455.602783");
  70.     obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238");
  71.     obj.SetOrientation("0.000000 0.000000 0.000000");
  72.     obj.SetPosition("12934.767578 2.301730 3387.844238");
  73.     obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662");
  74.     obj.SetOrientation("-62.000011 0.000000 0.000000");
  75.     obj.SetPosition("12990.190430 2.251730 3310.003662");
  76.     obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682");
  77.     obj.SetOrientation("-17.000000 0.000000 0.000000");
  78.     obj.SetPosition("12999.427734 2.249999 3290.898682");
  79.     obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607");
  80.     obj.SetOrientation("-33.000004 0.000000 0.000000");
  81.     obj.SetPosition("12966.283203 2.201730 3346.047607");
  82.     obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 1.970427 3371.596680");
  83.     obj.SetOrientation("-30.000006 0.000000 0.000000");
  84.     obj.SetPosition("12947.516602 1.970427 3371.596680");
  85.     obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006");
  86.     obj.SetOrientation("-57.999996 0.000000 0.000000");
  87.     obj.SetPosition("12912.168945 2.301730 3425.531006");
  88.     obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830");
  89.     obj.SetOrientation("-4.000000 0.000000 0.000000");
  90.     obj.SetPosition("12900.983398 2.060063 3443.850830");
  91.     obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338");
  92.     obj.SetOrientation("-57.999992 0.000000 0.000000");
  93.     obj.SetPosition("12912.173828 4.767287 3425.496338");
  94.     obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535");
  95.     obj.SetOrientation("0.000000 0.000000 0.000000");
  96.     obj.SetPosition("12832.424805 1.935676 3544.248535");
  97.     obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760");
  98.     obj.SetOrientation("-70.000000 0.000000 0.000000");
  99.     obj.SetPosition("12889.860352 1.985680 3460.103760");
  100.     obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975");
  101.     obj.SetOrientation("0.000000 0.000000 0.000000");
  102.     obj.SetPosition("12937.300781 1.935676 3383.198975");
  103.     obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158");
  104.     obj.SetOrientation("-25.000008 0.000000 0.000000");
  105.     obj.SetPosition("12931.631836 2.091624 3390.962158");
  106.     obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896");
  107.     obj.SetOrientation("0.000000 0.000000 0.000000");
  108.     obj.SetPosition("12986.588867 1.829433 3314.493896");
  109.     obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771");
  110.     obj.SetOrientation("-17.000004 0.000000 0.000000");
  111.     obj.SetPosition("13003.046875 1.829433 3284.915771");
  112.     obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797");
  113.     obj.SetOrientation("-24.000000 -4.000000 -0.000000");
  114.     obj.SetPosition("12903.459961 2.536791 3436.341797");
  115.     obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891");
  116.     obj.SetOrientation("0.000000 0.000000 0.000000");
  117.     obj.SetPosition("12871.142578 1.753987 3480.337891");
  118.     obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412");
  119.     obj.SetOrientation("-65.999985 0.000000 0.000000");
  120.     obj.SetPosition("12849.930664 1.753987 3521.847412");
  121.     obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400");
  122.     obj.SetOrientation("-32.000004 0.000000 0.000000");
  123.     obj.SetPosition("12860.179688 2.301730 3505.910400");
  124.     obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018");
  125.     obj.SetOrientation("0.000000 0.000000 0.000000");
  126.     obj.SetPosition("12884.648438 2.301730 3470.343018");
  127.     obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609");
  128.     obj.SetOrientation("0.000000 0.000000 0.000000");
  129.     obj.SetPosition("12820.764648 2.301730 3562.224609");
  130.     obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594");
  131.     obj.SetOrientation("0.000000 0.000000 0.000000");
  132.     obj.SetPosition("12876.986328 0.573664 3519.558594");
  133.     obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066");
  134.     obj.SetOrientation("-80.000000 0.000000 0.000000");
  135.     obj.SetPosition("12851.830078 0.312851 3463.268066");
  136.     obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914");
  137.     obj.SetOrientation("94.000031 0.000000 0.000000");
  138.     obj.SetPosition("12936.000977 0.579718 3442.836914");
  139.     obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391");
  140.     obj.SetOrientation("34.000000 0.000000 0.000000");
  141.     obj.SetPosition("12936.377930 -0.158530 3346.650391");
  142.     obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828");
  143.     obj.SetOrientation("-74.000000 0.000000 0.000000");
  144.     obj.SetPosition("13002.358398 1.284515 3319.798828");
  145.     obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410");
  146.     obj.SetOrientation("-67.000000 0.000000 0.000000");
  147.     obj.SetPosition("12946.557617 0.260173 3406.045410");
  148.     obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799");
  149.     obj.SetOrientation("-64.000000 0.000000 0.000000");
  150.     obj.SetPosition("12821.682617 0.678651 3528.143799");
  151.     obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877");
  152.     obj.SetOrientation("-57.999992 0.000000 0.000000");
  153.     obj.SetPosition("12851.442383 0.351952 3561.598877");
  154.     obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012");
  155.     obj.SetOrientation("-60.999996 0.000000 0.000000");
  156.     obj.SetPosition("12918.758789 0.920032 3364.437012");
  157.     obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992");
  158.     obj.SetOrientation("-52.000000 0.000000 0.000000");
  159.     obj.SetPosition("12934.750977 0.666381 3418.666992");
  160.     obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629");
  161.     obj.SetOrientation("-45.999996 0.000000 0.000000");
  162.     obj.SetPosition("12856.403320 0.043793 3469.494629");
  163.     obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066");
  164.     obj.SetOrientation("-120.999969 -64.000015 -54.999989");
  165.     obj.SetPosition("12879.313477 0.908100 3459.768066");
  166.     obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805");
  167.     obj.SetOrientation("0.000000 0.000000 0.000000");
  168.     obj.SetPosition("13057.658203 27.043219 3247.424805"); 
  169.     // ############################## Bridge ##################################
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