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- using UnityEditor;
- using UnityEngine;
- /// <summary>
- ///
- /// </summary>
- /// <see>https://answers.unity.com/questions/489942/how-to-make-a-readonly-property-in-inspector.html</see>
- public class ReadOnlyAttribute : PropertyAttribute
- {
- }
- [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
- public class ReadOnlyDrawer : PropertyDrawer
- {
- public override float GetPropertyHeight(SerializedProperty property,
- GUIContent label)
- {
- return EditorGUI.GetPropertyHeight(property, label, true);
- }
- public override void OnGUI(Rect position,
- SerializedProperty property,
- GUIContent label)
- {
- GUI.enabled = false;
- EditorGUI.PropertyField(position, property, label, true);
- GUI.enabled = true;
- }
- }
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