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Marz1pan

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Apr 27th, 2020
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C# 1.82 KB | None | 0 0
  1. class CfgPatches
  2. {
  3. class serafim_pidor
  4. {
  5. units[] = {};
  6. weapons[] = {};
  7. requiredVersion = 0.1;
  8. requiredAddons[] = {"sg_weapons","sg_vtn_vehicles_m","sg_vtn_vehicles","sg_vehicles","sg_static_m","sg_rtr","sg_rhs_USAF_fix_m","sg_anti_fov","sg_arty_m","sg_btr40","sg_houses","sg_mission_items","sg_rhs_afrf_fix_m","sg_livonia_compatibility"};
  9. };
  10. };
  11.  
  12.  
  13. class Extended_PostInit_EventHandlers
  14. {
  15. class sg_event_sg_anti_fov
  16. {
  17. init = "";
  18. };
  19. class sg_event_sg_arty_m
  20. {
  21. init = "";
  22. };
  23.  
  24. class sg_event_btr40
  25. {
  26. init = "";
  27. };
  28.  
  29. class sg_event_sg_houses
  30. {
  31. init = "";
  32. };
  33.  
  34. class sg_event_sg_mission_items
  35. {
  36. init = "";
  37. };
  38.  
  39. class sg_event_sg_rhs_afrf_fix_m
  40. {
  41. init = "";
  42. };
  43.  
  44. class sg_event_sg_rhs_USAF_fix_m
  45. {
  46. init = "";
  47. };
  48.  
  49. class sg_event_sg_static_m
  50. {
  51. init = "";
  52. };
  53.  
  54. class sg_event_sg_vehicles
  55. {
  56. init = "";
  57. };
  58.  
  59. class sg_event_sg_vtn_vehicles
  60. {
  61. init = "";
  62. };
  63.  
  64. class sg_event_sg_vtn_vehicles_m
  65. {
  66. init = "";
  67. };
  68.  
  69. class sg_event_sg_weapons
  70. {
  71. init = "";
  72. };
  73.  
  74. class sg_event_sg_livonia_compatibility
  75. {
  76. init = "";
  77. };
  78. };
  79.  
  80.  
  81. class CfgVehicles
  82. {
  83. class SG_GAZ_Vodnik;
  84. class SG_GAZ_Vodnik_RTR: SG_GAZ_Vodnik
  85. {
  86. class Eventhandlers
  87. {
  88. init = "";
  89. };
  90. };
  91. /*class House;
  92. class Land_Misc_RoadBarrier_Bag_Curve_SG: House
  93. {
  94. class Eventhandlers
  95. {
  96. init = "";
  97. };
  98. };
  99. */
  100. };
  101.  
  102.  
  103.  
  104.  
  105.  
  106.  
  107.  
  108.  
  109.  
  110.  
  111. class CfgPatches
  112. {
  113. class serafim_daun
  114. {
  115. units[] = {};
  116. weapons[] = {};
  117. requiredVersion = 0.1;
  118. requiredAddons[] = {"sg_houses","sg_roadbarrier"};
  119. };
  120. };
  121.  
  122.  
  123. class CfgVehicles
  124. {
  125. class House;
  126. class Land_Misc_RoadBarrier_Bag_Curve_SG: House
  127. {
  128. class Eventhandlers
  129. {
  130. init = "";
  131. };
  132. };
  133.  
  134. };
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