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- Prompt Meet - 10/24/26
- Use the uploaded reference sheet as the sole and only authority for character identity.
- Do not change, alter, interpret or invent any features that are not present in the uploaded reference sheet.
- Create an authentic 1995 PC VGA game pixel art, using a carefully controlled 256-color palette, crisp pixel boundaries, deliberate pixel clusters, period-appropriate dithering, and classic DOS-era fantasy game aesthetics.
- The character is standing on a cliff edge on a cloudy starry night.
- the character is standing in a side profile facing right, towards to cliff edge.
- Wave crash on jagged rocks at the bottom of the cliff.
- At the top right of the image there's a full silver moon.
- The character is reaching with her hands towards the moon.
- A magical silver fog is dragging on the ground around the character, 3 to 5 fairies fly above the character's head.
- Behind the character a magical forest.
- The character's clothes are blowing faintly in the cool night breeze.
- The atmosphere should feel mythical and magical.
- Main focus is on the character, secondary focus is the moon, rest of the elements are supporting the composition.
- Aspect ratio is 4:3.
- Character and the cliff edge are located in the middle of the image with a slight deviation to the right.
- It's a full body image.
- Camera is in a high angle.
- Avoid the following visual defects and unwanted elements:
- Low quality, worst quality, blurry imagery, unintentional pixel corruption, JPEG artifacts, watermarks, logos, signatures, unwanted text, deformed hands, extra fingers, missing fingers, malformed anatomy, incorrect body proportions, duplicate limbs, extra limbs, modern smooth digital painting or photorealistic rendering, unattractive facial rendering, out-of-focus subjects, oversaturated colors, underexposure, pointillism, unintentionally simplistic or unfinished artwork, cluttered backgrounds, compression artifacts, cut-off frames, incomplete characters, floating body parts, unrealistic reflections, muddy colors, and flat lighting.
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