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Mjjstral

SAGE-Actions+Conditions-Function-Declarations

Jan 21st, 2020
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  1. AddAreaAsSpawnZoneToPlayer(Area,Player,Bool)
  2. AddFxOnObject(FxparticleType,Unit)
  3. AddToIntellDatabase(IntelligenceDatabaseCategory)
  4. AddToMsecTimer(Real,Counter)
  5. AiPlayerBuildSupplyCenter(Player,ObjectType,Int)
  6. AiPlayerBuildTypeNearestTeam(Player,ObjectType,Team)
  7. AiPlayerBuildUpgrade(Player,Upgrade)
  8. AllowDisallowAllBuildings(Player,Boolean)
  9. AllowDisallowBuildingObjectList(Player,ObjectList,Bool)
  10. AllowDisallowOneBuilding(Player,ObjectType,Boolean)
  11. AllowDisallowOneUpgrade(Player,Upgrade,Bool)
  12. AttackMoveNamedUnitTo(Unit,Waypoint)
  13. AttackMoveTeamTo(Team,Waypoint)
  14. AttackMoveTeamToNamedObject(Team,Unit)
  15. AttackMoveTeamToNearestObjectOfTypeOfPlayer(Team,ObjectTypeList,Player)
  16. AudiomixerDisableDynamicSystem()
  17. AudiomixerEnableDynamicSystem()
  18. AudiomixerEnableSpecificDynamicSystem(AudiomixerDynamicStateSet)
  19. AudiomixerLoadSnapshot(AudiomixerSnapshotSet)
  20. AudiomixerResumeDynamicSystem()
  21. AudioFadeVolume(Real,Real,Real,Real,Real)
  22. AudioMakeAllSoundsSubjectToFade()
  23. AudioMakeSoundImmuneToFade(Audio)
  24. AudioMakeSoundSubjectToFade(Audio)
  25. AudioOverrideVolumeType(Audio,Real)
  26. AudioPopMusic(Boolean,Boolean)
  27. AudioPushMusic(Music,Boolean,Boolean)
  28. AudioRemoveAllReverbSuppressionPolygons()
  29. AudioRemoveReverb()
  30. AudioRemoveReverbSuppressionPolygon(TriggerArea)
  31. AudioRestoreVolumeAllType()
  32. AudioRestoreVolumeType(Audio)
  33. AudioSetAmbientSliderFadeable(Bool)
  34. AudioSetMovieSliderFadeable(Bool)
  35. AudioSetMusicSliderFadeable(Bool)
  36. AudioSetReverbRoomType(ReverbRoomType)
  37. AudioSetReverbSuppressionPolygon(TriggerArea,Percent)
  38. AudioSetSoundeffectsSliderFadeable(Bool)
  39. AudioSetVoiceSliderFadeable(Bool)
  40. BorderShroudSetOpacity(Real)
  41. BuildBaseBuilding(ObjectType,Unit,UnitRef)
  42. BuildBaseBuildingInSlot(ObjectType,Int,Unit,UnitRef)
  43. BuildBaseBuildingPerTactic(ObjectType,NearOrFar,ObjectType,Unit,UnitRef)
  44. BuildBaseBuildingPerTacticalMarker(ObjectType,NearOrFar,ObjectType,Unit,UnitRef)
  45. BuildBaseBuildingWithTactic(ObjectType,Int,Unit,UnitRef)
  46. BuildBuildingOnFoundation(ObjectType,Unit)
  47. BuildListEliminateFootprint(Player)
  48. BuildListEliminateFootprintAll(Unit)
  49. BuildListMoveToTop(Unit)
  50. BuildTeam(Team)
  51. CallInReinforcementsWithoutMovie(TextString)
  52. CallSubroutine(ScriptSubroutine)
  53. CameoFlash(CommandButton,Int)
  54. CameraAddShakerAt(Waypoint,Real,Real,Real)
  55. CameraBloomEffectBegin()
  56. CameraBloomEffectEnd()
  57. CameraBwModeBegin(Int)
  58. CameraBwModeEnd()
  59. CameraDisableSlaveMode()
  60. CameraEnableSlaveMode()
  61. CameraFadeAdd(Real,Real,Int,Int,Int)
  62. CameraFadeMultiply(Real,Real,Int,Int,Int)
  63. CameraFadeSaturate(Real,Real,Int,Int,Int)
  64. CameraFadeSubtract(Real,Real,Int,Int,Int)
  65. CameraFollowNamed(Unit,Boolean,Real)
  66. CameraLetterboxBegin()
  67. CameraLetterboxBeginWithRadar()
  68. CameraLetterboxEnd()
  69. CameraLetterboxShowLocationText(String,Real)
  70. CameraLetterboxShowTitleText(String,Real)
  71. CameraLookTowardObject(Unit,Real,Real,Real,Real,Real)
  72. CameraLookTowardWaypoint(Waypoint,Real,Real,Real,Boolean)
  73. CameraModFinalLookToward(Waypoint)
  74. CameraModFreezeAngle()
  75. CameraModFreezeTime()
  76. CameraModLookToward(Waypoint)
  77. CameraModSetFinalPitch(Real,Percent,Percent)
  78. CameraModSetFinalSpeedMultiplier(Int)
  79. CameraModSetFinalZoom(Real,Percent,Percent)
  80. CameraModSetRollingAverage(Int)
  81. CameraMotionBlur(Boolean,Boolean)
  82. CameraMotionBlurEndFollow()
  83. CameraMotionBlurFollow(Int)
  84. CameraMotionBlurJump(Waypoint,Boolean)
  85. CameraMoveHome()
  86. CameraRemoveAreaRestriction()
  87. CameraRestrictToArea(TriggerArea)
  88. CameraRingModeEnd(Int)
  89. CameraRingModeStart(Int)
  90. CameraSetAudibleDistance(Real)
  91. CameraSetDefault(Real,Real,Real)
  92. CameraStopFollow()
  93. CameraStopTetherNamed()
  94. CameraTetherNamed(Unit,Boolean,Real)
  95. CampaignCreateAutoSave(String)
  96. CaptureGoalOrTechStructure(Player,Unit)
  97. CaptureUpgradeCrystal(Unit,Unit)
  98. ChangeBurnRateAtWaypoint(Waypoint,Real,Int)
  99. ChangeBurnRateInArea(TriggerArea,Int)
  100. ChangeFactionIngame(Player,FactionCnc4)
  101. ChooseVictimAlwaysUsesNormal(Boolean)
  102. ClearMgbattleRestriction(Unit)
  103. CloseDeployDialog()
  104. CloseObjectivesScreen()
  105. CommandbarAddButtonObjecttypeSlot(CommandButton,ObjectType,Int)
  106. CommandbarRemoveButtonObjecttype(CommandButton,ObjectType)
  107. CounterMathCounter(Counter,MathOperator,Counter)
  108. CounterMathValue(Counter,MathOperator,Int)
  109. CreateDelayedCarryoverUnitAtWaypoint(ObjectTypeList,Player,Waypoint,UnitRef)
  110. CreateNamedOnTeamAtObjecttype(Unit,ObjectType,Team,ObjectType)
  111. CreateNamedOnTeamAtObjecttypeWithOrientation(Unit,ObjectType,Team,Unit,Real)
  112. CreateNamedOnTeamAtWaypoint(Unit,ObjectType,Team,Waypoint)
  113. CreateNamedOnTeamAtWaypointWithOrientation(Unit,ObjectType,Team,Waypoint,Real)
  114. CreateNamedStrikeForceOnTeamAtWaypoint(StrikeForce,Team,Waypoint)
  115. CreateObject(ObjectType,Team,Coord3d,Angle)
  116. CreateRandomObjectAtNamedObject(ObjectType,Team,Unit)
  117. CreateReinforcementTeam(Team,Waypoint)
  118. CreateReinforcementTeamAtUnitPosition(Team,Unit)
  119. CreateUnitRevivalEntry(ObjectType,Player)
  120. CreateUnitRevivalEntryAtLevel(ObjectType,Player,Int)
  121. CreateUnitRevivalEntryFromDelayedCarryoverHero(ObjectTypeList,Player)
  122. CreateUnnamedOnTeamAtNamedObjectLocation(ObjectType,Team,Unit)
  123. CreateUnnamedOnTeamAtWaypoint(ObjectType,Team,Waypoint)
  124. CreateUnnamedOnTeamAtWaypointWithOrientation(ObjectType,Team,Waypoint,Real)
  125. DamageMembersOfTeam(Team,Real)
  126. DebugCrashBox(Text)
  127. DebugMessageBox(Text)
  128. DebugString(Text)
  129. DecrementCounter(Int,Counter)
  130. Defeat()
  131. DeleteAllUnmanned()
  132. DeployNamedSiegeOnWaypoint(Unit,Waypoint,Real)
  133. DeploySiegeNearTeam(Team,Team,Real)
  134. DeploySiegeOnNamedWall(Unit,Unit)
  135. DeploySiegeOnWaypoint(Team,Waypoint,Real)
  136. Deselect()
  137. DimWorldLights()
  138. DisableBorderShroud()
  139. DisableCountdownTimerDisplay()
  140. DisableInput()
  141. DisableJoypadCommandbarButton(CommandMenuButton,Bool)
  142. DisableJoypadHudFixedElement(ConsoleHudFixedElement,Bool)
  143. DisableMouseHudFixedElement(PcHudFixedElement,Bool)
  144. DisableObjectivesScreen()
  145. DisableObjectSound(Unit)
  146. DisablePlanningMode()
  147. DisableScoring()
  148. DisableScript(Script)
  149. DisableSpecialPowerDisplay()
  150. DisableSpellStore()
  151. DisableUiBuildButton(ObjectType,Bool)
  152. DisableUiFixedElement(UiFixedElement,Bool)
  153. DisableUiPlayerPowerButton(SpecialPower,Bool)
  154. DisableUiUnitAbilityButton(Unit,CommandbuttonAbilityUnit,Bool)
  155. DisableUiUpgradeButton(Upgrade,Bool)
  156. DisplayCinematicText(LocalizedText,FontType,Int)
  157. DisplayCountdownTimer(Counter,LocalizedText)
  158. DisplayCounter(Counter,LocalizedText)
  159. DisplayNotificationBox(NotificationBoxType,LocalizedText,Int)
  160. DisplayNotificationBoxWithObjectTypeImageOverride(NotificationBoxType,LocalizedText,Int,ObjectType)
  161. DisplayText(LocalizedText)
  162. DisplayTutorialText(String)
  163. DrawSkyboxBegin()
  164. DrawSkyboxEnd()
  165. EnableBorderShroud()
  166. EnableCountdownTimerDisplay()
  167. EnableHouseColor(Boolean)
  168. EnableInput()
  169. EnableObjectivesScreen()
  170. EnableObjectSound(Unit)
  171. EnablePlanningMode()
  172. EnableScoring()
  173. EnableScript(Script)
  174. EnableSpecialPowerDisplay()
  175. EnableSpellStore()
  176. EvaluateScript(Script)
  177. EvaSetEnabledDisabled(Boolean)
  178. ExecuteNamedScript(String)
  179. ExitSpecificBuilding(Unit)
  180. FadeInFromBlack(Real)
  181. FadeOutToBlack(Real)
  182. FindHomeBaseOfPlayer(Player,UnitRef,Boolean)
  183. FireSpecialPowerOnNearestObjecttype(Player,SpecialPower,ObjectTypeList,Team)
  184. FireSpecialPowerOnNearestObjecttypeByPlayer(Player,SpecialPower,ObjectTypeList,Team,Player)
  185. FireSpecialPowerOnTeam(Player,SpecialPower,Team)
  186. FireSpecialPowerOnUnit(Player,SpecialPower,Unit)
  187. FlashJoypadCommandbarButton(CommandMenuButton,Bool)
  188. FlashJoypadHudFixedElement(ConsoleHudFixedElement,Bool)
  189. FlashMouseHudFixedElement(PcHudFixedElement,Bool)
  190. FlashObjectivesButton(Int)
  191. FlashPlanningModeButton(Int)
  192. FlashSpellStoreButton(Int)
  193. FlashUiBuildButton(ObjectType,Bool)
  194. FlashUiFixedElement(UiFixedElement,Bool)
  195. FlashUiPlayerPowerButton(SpecialPower,Bool)
  196. FlashUiSudsElement(UiSudsElement,UiSudsElementStatus)
  197. FlashUiUnitAbilityButton(UiFixedElement,Bool)
  198. FlashUiUpgradeButton(Upgrade,Bool)
  199. FocalLengthCamera(Real,Real,Real,Real)
  200. ForEachPlayerObjectExecuteScript(Player,Script)
  201. ForEachTeamMemberExecuteScript(Team,Script)
  202. FreezeTime()
  203. GateClose(Unit)
  204. GateOpen(Unit)
  205. GateReady(Unit)
  206. GivePlayerUpgrade(Player,Upgrade)
  207. GlobalSetStealthEnabled(Bool)
  208. HealNamedUnitStructure(Unit,Int)
  209. HeroSelectButtonFlash(HeroUnit,Int)
  210. HideCountdownTimer(Counter)
  211. HideCounter(Counter)
  212. HideMissionObjective(Int)
  213. HideMouseHudFixedElement(PcHudFixedElement,Bool)
  214. HideTutorialText()
  215. HideUi()
  216. HideUiInfobox()
  217. HumanImpassableArea(TriggerArea,Boolean)
  218. IdleAllUnits()
  219. IncrementCounter(Int,Counter)
  220. IngamePopupMessage(TextString,Int,Int,int,Bool)
  221. KillHordeMembers(Unit,Real)
  222. LinkMissionHotSpotToObject(MissionHotSpotString,Unit,Bool)
  223. LinkMissionHotSpotToWaypoint(MissionHotSpotString,Waypoint,Bool)
  224. LinkMissionObjectiveToObject(Int,Unit,Bool)
  225. LinkMissionObjectiveToObjectWithCategory(MissionHotSpotString,Bool)
  226. LinkMissionObjectiveToObjectWithPresentationSettings(Int,Unit,ObjectivePresentationSettings)
  227. LinkMissionObjectiveToWaypoint(Int,Waypoint,Bool)
  228. LinkMissionObjectiveToWaypointWithCategory(MissionHotSpotString,Bool)
  229. LinkMissionObjectiveToWaypointWithPresentationSettings(Int,Waypoint,ObjectivePresentationSettings)
  230. LivingWorldDespawnArmy(TextString,TextString)
  231. LivingWorldExitToRegionView()
  232. LivingWorldMoveArmyToPosition(TextString,TextString,Coord3d)
  233. LivingWorldMoveArmyToZone(TextString,TextString,TextString)
  234. LivingWorldOrderArmyMoveToAdjacentRegion(LivingWorldArmyRef,LivingWorldRegionRef)
  235. LivingWorldSetArmyRefToHeroArmyByIndex(LivingWorldArmyRefSet,Int,LivingWorldPlayerRef)
  236. LivingWorldSetPlayerRefByTemplate(LivingWorldPlayerRefSet,LivingWorldPlayerTemplate)
  237. LivingWorldSetRegionRefToAdjacentRegion(LivingWorldRegionRefSet,LivingWorldRegionRef,Boolean,Boolean)
  238. LivingWorldSetRegionRefToArmyRegion(LivingWorldRegionRefSet,LivingWorldArmyRef)
  239. LivingWorldSpawnArmyAtPosition(TextString,TextString,Coord3d)
  240. LivingWorldSpawnArmyInZone(TextString,TextString,TextString)
  241. Localdefeat()
  242. LockCamera(Boolean)
  243. LockCameraAngleAndHeight(Boolean)
  244. LockCameraReset(Boolean)
  245. LockCameraRotation(Boolean)
  246. LockCameraScroll(Boolean)
  247. LockCameraZoom(Boolean)
  248. MapChangeCloudSpeed(Percent)
  249. MapExit()
  250. MapRevealAll(Player)
  251. MapRevealAllPerm(Player)
  252. MapRevealAllUndoPerm(Player)
  253. MapRevealAtWaypoint(Waypoint,Real,Player)
  254. MapRevealInTrigger(TriggerArea,Player)
  255. MapRevealInTrigger(TriggerArea,Player)
  256. MapRevealPermanentlyAtWaypoint(Waypoint,Real,Player,RevealName)
  257. MapRevealPermanentlyInTrigger(TriggerArea,Player,RevealName)
  258. MapShroudAll(Player)
  259. MapShroudAtWaypoint(Waypoint,Real,Player)
  260. MapShroudSetReshroudTime(Int)
  261. MapSwitchBorder(MapBoundary)
  262. MapUndoRevealPermanentlyAtWaypoint(RevealName)
  263. MapUndoRevealPermanentlyInTrigger(RevealName)
  264. MarkMissionObjectiveCompleted(Int)
  265. MarkMissionObjectiveNotCompleted(Int)
  266. ModifyMetagameMaxTiberium(Player,Int)
  267. ModifyMetagamePlayersTiberium(Player,Int)
  268. MoveCameraAlongSplinePath(WaypointPath,Real,Real,Real,Real,Real)
  269. MoveCameraAlongWaypointPath(Waypoint,Real,Real,Real,Real)
  270. MoveCameraByAnimation(CameraAnimation)
  271. MoveCameraLocatorAlongSplinePath(WaypointPath,Real,Real,Real,Real,Real)
  272. MoveCameraTo(Camera,Real,Real,Real,Real)
  273. MoveCameraToNamed(Unit,Real,Real,Real,Real)
  274. MoveCameraToSelection()
  275. MoveNamedUnitTo(Unit,Waypoint)
  276. MoveNamedUnitToUnit(Unit,Unit)
  277. MoveTeamHome(Team)
  278. MoveTeamTo(Team,Waypoint)
  279. MoveTeamToUnit(Team,Unit)
  280. MoviePlayFullscreen(Movie,Boolean)
  281. MoviePlayRadar(Movie)
  282. MusicPlayTrackFiniteTimes(Music,Int,Boolean,Boolean)
  283. MusicPlayTrackFiniteTimesAndNotify(Music,Int,Boolean,Boolean,Flag)
  284. MusicPlayTrackFiniteTimesAsSpecialEndOfLevelMusic(Music,Int,Bool,Bool)
  285. MusicPushTrackFiniteTimes(Music,Int,Boolean,Boolean)
  286. MusicPushTrackFiniteTimesAndNotify(Music,Int,Boolean,Boolean,Flag)
  287. MusicResetMusicScriptingSystem(Boolean)
  288. MusicReturnToMusicScripting(Boolean,Boolean)
  289. MusicScriptPlayTrackFiniteTimes(Music,Int,Boolean,Boolean)
  290. MusicScriptPlayTrackFiniteTimesAndNotify(Music,Int,Boolean,Boolean,Flag)
  291. MusicScriptPopMusic(Boolean,Boolean)
  292. MusicScriptPushMusic(Music,Boolean,Boolean)
  293. MusicScriptPushTrackFiniteTimes(Music,Int,Boolean,Boolean)
  294. MusicScriptPushTrackFiniteTimesAndNotify(Music,Int,Boolean,Boolean,Flag)
  295. MusicScriptSetTrack(Music,Boolean,Boolean)
  296. MusicSetTrack(Music,Boolean,Boolean)
  297. MusicSetVolume(Real)
  298. MusicTurnOffMusicScripting(Boolean)
  299. NamedAddSpecialPowerCountdown(Unit,SpecialPower,Int)
  300. NamedApplyAttackPrioritySet(Unit,AttackPrioritySet)
  301. NamedAttackArea(Unit,TriggerArea)
  302. NamedAttackAreaForSeconds(Unit,TriggerArea,Int)
  303. NamedAttackFollowWaypoints(Unit,WaypointPath)
  304. NamedAttackNamed(Unit,Unit)
  305. NamedAttackTeam(Unit,Team)
  306. NamedBaseUnpack(Unit,UnitRef)
  307. NamedBaseUnpackFree(Unit,UnitRef)
  308. NamedBuildStructureAtWaypoint(Unit,ObjectType,Angle,Waypoint)
  309. NamedCustomColor(Unit,Color)
  310. NamedDamage(Unit,Int)
  311. NamedDelete(Unit)
  312. NamedEnterNamed(Unit,Unit)
  313. NamedExitAll(Unit)
  314. NamedExitBuilding(Unit)
  315. NamedFaceNamed(Unit,Unit)
  316. NamedFaceWaypoint(Unit,Waypoint)
  317. NamedFireMetagameOpInstant(Unit,SpecialPower)
  318. NamedFireSpecialPower(Unit,SpecialPower)
  319. NamedFireSpecialPowerAtNamed(Unit,SpecialPower,Unit)
  320. NamedFireSpecialPowerAtWaypoint(Unit,SpecialPower,Waypoint)
  321. NamedFireWeaponFollowingWaypointPath(Unit,WaypointPath)
  322. NamedFlash(Unit,Int)
  323. NamedFlashWhite(Unit,Int)
  324. NamedFollowWaypoints(Unit,WaypointPath)
  325. NamedFollowWaypointsExact(Unit,WaypointPath)
  326. NamedFollowWaypointsStartingAtWaypoint(Unit,WaypointPath,Waypoint)
  327. NamedForceAttackNamed(Unit,Unit)
  328. NamedForceAttackWaypoint(Unit,Waypoint)
  329. NamedGarrisonNearestBuilding(Unit)
  330. NamedGarrisonSpecificBuilding(Unit,Unit)
  331. NamedGarrisonSpecificBuildingInstantly(Unit,Unit)
  332. NamedGuard(Unit)
  333. NamedHideSpecialPowerDisplay(Unit)
  334. NamedHunt(Unit)
  335. NamedKill(Unit)
  336. NamedOutline(Unit)
  337. NamedReceiveUpgrade(Unit,Upgrade)
  338. NamedRemoveInfobox(Unit)
  339. NamedRemoveUpgrade(Upgrade,Unit)
  340. NamedSetAttitude(Unit,AiMood)
  341. NamedSetBoobytrapped(ObjectType,Unit)
  342. NamedSetCameraFading(Unit,Boolean)
  343. NamedSetDisabled(Unit,DisabledType,Bool)
  344. NamedSetEmoticon(Unit,Emoticon,Real)
  345. NamedSetEvacLeftOrRight(Unit,EvacuateContainerSideChoice)
  346. NamedSetHeld(Unit,Boolean)
  347. NamedSetMaxHealth(Unit,Int,Bool)
  348. NamedSetMaxHealthAsPercentage(Unit,Real,Bool)
  349. NamedSetRepulsor(Unit,Bool)
  350. NamedSetRepulsor(Unit,Boolean)
  351. NamedSetSleepStatus(Unit,Bool)
  352. NamedSetSpecialPowerCountdown(Unit,SpecialPower,Int)
  353. NamedSetSpecialWeaponset(Unit,Boolean)
  354. NamedSetStealthEnabled(Unit,Boolean)
  355. NamedSetStoppingDistance(Unit,Real)
  356. NamedSetStrictControlEnabled(Unit,Boolean)
  357. NamedSetToppleDirection(Unit,Coord3d)
  358. NamedSetUnmannedStatus(Unit)
  359. NamedShock(Unit,Real,Real,Real,TextString)
  360. NamedShowInfobox(Unit,TextString,Real,TextString)
  361. NamedShowSpecialPowerDisplay(Unit)
  362. NamedStartSpecialPowerCountdown(Unit,SpecialPower)
  363. NamedStop(Unit)
  364. NamedStopFlush(Unit)
  365. NamedStopSpecialPowerCountdown(Unit,SpecialPower)
  366. NamedToggleCloseRangeWeapon(Unit,Boolean)
  367. NamedTransferOwnershipPlayer(Unit,Player)
  368. NamedUseCommandbuttonAbility(Unit,CommandbuttonAbilityUnit)
  369. NamedUseCommandbuttonAbilityAtWaypoint(Unit,CommandbuttonAbilityUnit,Waypoint)
  370. NamedUseCommandbuttonAbilityOnNamed(Unit,CommandbuttonAbilityUnit,Unit)
  371. NamedUseCommandbuttonAbilityUsingWaypointPath(Real)
  372. NamedUseCommandbuttonOnNearestEnemyBuilding(Unit,CommandbuttonAbilityTeam)
  373. NamedUseCommandbuttonOnNearestEnemyBuildingClass(Unit,CommandbuttonAbilityTeam,KindOf)
  374. NamedUseCommandbuttonOnNearestEnemyUnit(Unit,CommandbuttonAbilityTeam)
  375. NamedUseCommandbuttonOnNearestGarrisonedBuilding(Unit,CommandbuttonAbilityTeam)
  376. NamedUseCommandbuttonOnNearestKindof(Unit,CommandbuttonAbilityTeam,KindOf)
  377. NamedUseCommandbuttonOnNearestObjecttype(Unit,CommandbuttonAbilityTeam,ObjectType)
  378. NamedUseLogicCommandAbility(Unit,CommandbuttonAbilityUnit)
  379. NamedUseLogicCommandAbilityAtWaypoint(Unit,CommandbuttonAbilityUnit,Waypoint)
  380. NamedUseLogicCommandAbilityOnNamed(Unit,CommandbuttonAbilityUnit,Unit)
  381. NamedUseLogicCommandAbilityOnNamedPosition(Unit,CommandbuttonAbilityUnit,Unit)
  382. NamedUseLogicCommandOnNearestEnemyBuilding(Unit,CommandbuttonAbilityUnit)
  383. NamedUseLogicCommandOnNearestEnemyBuildingClass(Unit,CommandbuttonAbilityUnit,KindOf)
  384. NamedUseLogicCommandOnNearestEnemyUnit(Unit,CommandbuttonAbilityUnit)
  385. NamedUseLogicCommandOnNearestGarrisonedBuilding(Unit,CommandbuttonAbilityUnit)
  386. NamedUseLogicCommandOnNearestKindof(Unit,CommandbuttonAbilityUnit,KindOf)
  387. NamedUseLogicCommandOnNearestObjecttype(Unit,CommandbuttonAbilityUnit,ObjectType)
  388. NameSetAutoAbility(Unit,CommandButton,Boolean)
  389. NoOp()
  390. ObjectlistAddobjecttype(ObjectTypeList,ObjectType)
  391. ObjectlistRemoveobjecttype(ObjectTypeList,ObjectType)
  392. ObjectAllowBonuses(Boolean)
  393. ObjectCreateRadarEvent(Unit,RadarEvent)
  394. ObjectForceSelect(Team,ObjectType,Boolean,Dialog)
  395. ObsoleteCameraFadeAdd(Real,Real,Int,Int,Int)
  396. ObsoleteCameraFadeMultiply(Real,Real,Int,Int,Int)
  397. ObsoleteCameraFadeSaturate(Real,Real,Int,Int,Int)
  398. ObsoleteCameraFadeSubtract(Real,Real,Int,Int,Int)
  399. ObsoleteFlashUiSudsElement(UiSudsElement,UiSudsElementStatus)
  400. ObsoleteLinkMissionObjectiveToObjectWithPresentationSettings(Int,Unit,ObjectivePresentationSettings)
  401. ObsoleteLinkMissionObjectiveToWaypointWithPresentationSettings(Int,Waypoint,ObjectivePresentationSettings)
  402. ObsoleteOpenCommandBar(TabString)
  403. ObsoleteSatelliteViewPresentationForAllObjectives()
  404. ObsoleteSatelliteViewPresentationForObjective(Int)
  405. OpenCommandBar(TabString)
  406. OpenDeployDialog()
  407. OptionalVictory()
  408. OptionsSetDrawiconUiMode(Boolean)
  409. OptionsSetOcclusionMode(Boolean)
  410. OptionsSetParticleCapMode(Boolean)
  411. OreNodeSetMaxGatherValue(Unit,Int)
  412. OverrideGlobalTerrainHeight(Int)
  413. OverridePlayerCommandPoints(Player,Int,Int)
  414. OversizeTerrain(Int)
  415. PalantirEvent(PalantirEvent)
  416. PathMusicDisableDynamicSystem()
  417. PathMusicEnableDynamicSystem()
  418. PathMusicEnableResumeSystem()
  419. PathMusicEnableSpecificDynamicSystem(PathMusicDynamicStateSet)
  420. PathMusicFadeInMusic(Real)
  421. PathMusicFadeOutMusic(Real)
  422. PathMusicPlayEvent(PathMusicEvent)
  423. PathMusicResumeDynamicSystem()
  424. PathMusicStopMusic()
  425. PitchCamera(Real,Real,Real,Real)
  426. PlaceAiBeaconLocation(Player,BeaconType,Waypoint)
  427. PlaceAiBeaconObject(Player,BeaconType,Unit)
  428. PlayerAddRanklevel(Player,Int)
  429. PlayerAddSkillpoints(Player,Int)
  430. PlayerAffectReceivingExperience(Player,Real)
  431. PlayerAiChangebasebuilder(Player,Bool)
  432. PlayerAiChangeeconomybuilder(Player,Bool)
  433. PlayerAiChangescienceupgrader(Player,Bool)
  434. PlayerAiChangetactical(Player,Bool)
  435. PlayerAiChangeteambuilder(Player,Bool)
  436. PlayerAiChangeunitbuilder(Player,Bool)
  437. PlayerAiChangeunitupgrader(Player,Bool)
  438. PlayerAiChangewallbuilder(Player,Bool)
  439. PlayerAiChangeEconomyManager(Player,Bool)
  440. PlayerAllowedTobeCoopai(Player,Bool)
  441. PlayerAllowAiAutoacquire(Player,Bool)
  442. PlayerAssimilateWithArmyByName(Player,TextString)
  443. PlayerBuildObjectInstantly(ObjectType,Unit)
  444. PlayerCameraMoveTo(Player,Camera,Real,Real,Real,Real)
  445. PlayerCameraMoveToNamed(Player,Unit,Real,Real,Real,Real)
  446. PlayerCameraTetherNamed(Player,Unit,Bool,Real)
  447. PlayerCreateTeamFromCapturedUnits(Player,Team)
  448. PlayerDisableBaseConstruction(Player)
  449. PlayerDisableFactories(Player,ObjectType)
  450. PlayerDisableUnitConstruction(Player)
  451. PlayerEnableBaseConstruction(Player)
  452. PlayerEnableFactories(Player,ObjectType)
  453. PlayerEnableUnitConstruction(Player)
  454. PlayerExcludeFromScoreScreen(Player)
  455. PlayerExitAllBuildings(Player)
  456. PlayerFireMultiTargetSpecialPowerAtWaypoints(Player,SpecialPower,Waypoint,Waypoint)
  457. PlayerFireSpecialPowerAtWaypoint(Player,SpecialPower,Waypoint)
  458. PlayerForceEmotion(Player,Emotion,Real)
  459. PlayerGarrisonAllBuildings(Player)
  460. PlayerGiveLightPoints(Player,Int)
  461. PlayerGiveLightPointLevel(Player,TextString)
  462. PlayerGiveMoney(Player,Int)
  463. PlayerGrantScience(Player,Science)
  464. PlayerGrantSpecialPower(SpecialPower,Player)
  465. PlayerHunt(Player)
  466. PlayerKill(Player)
  467. PlayerLockPlayerTech(Player,PlayerTech,Bool)
  468. PlayerPurchaseScience(Player,Science)
  469. PlayerRelatesPlayer(Player,Player,Relation)
  470. PlayerRemoveLightPointLevel(Player,TextString)
  471. PlayerRemoveOverrideRelationToTeam(Player,Team)
  472. PlayerRepairNamedStructure(Player,Unit)
  473. PlayerResetLightPoints(Player)
  474. PlayerScienceAvailability(Player,Science,ScienceAvailability)
  475. PlayerSelectSkillset(Player,Int)
  476. PlayerSellEverything(Player)
  477. PlayerSetAllyBuildability(Player,Player,Bool)
  478. PlayerSetAllUnitsToFlee(Player)
  479. PlayerSetBasePower(Player,Int)
  480. PlayerSetDisabled(Player,DisabledType,Bool)
  481. PlayerSetMaxPlayerPowerPoints(Player,Int)
  482. PlayerSetMaxSpellpoints(Player,Int)
  483. PlayerSetMoney(Player,Int)
  484. PlayerSetMoneyCap(Player,Int)
  485. PlayerSetOverrideRelationToTeam(Player,Team,Relation)
  486. PlayerSetPlayerPowerPoints(Player,Int)
  487. PlayerSetRanklevel(Player,Int)
  488. PlayerSetRanklevellimit(Int)
  489. PlayerSetSpecialPowerCountdown(Player,SpecialPower,Int)
  490. PlayerSpecialPowerAvailability(Player,SpecialPower,SpecialPowerAvailability)
  491. PlayerToggleResourceSharing(Player,Bool)
  492. PlayerToggleSkirmishAi(Player,Bool)
  493. PlayerTransferOwnershipPlayer(Player,Player)
  494. PlayerUnitTypeSpecialPowerIgnoreRequirements(Player,ObjectType,SpecialPower,Bool)
  495. PlayMovieInGame(Movie,Boolean)
  496. PlaySoundAsAiCocommanderDialog(Sound)
  497. PlaySoundAsAiCocommanderDialogWithSubtitle(Sound,TextString,Real)
  498. PlaySoundAsIfItWasAnEvaEvent(Sound)
  499. PlaySoundAsIfItWasAnEvaEventWithSubtitle(Sound,String,Seconds)
  500. PlaySoundEffect(Sound)
  501. PlaySoundEffectAt(Sound,Waypoint)
  502. PlaySoundEffectAtTeam(Sound,Team)
  503. PlaySpeechAsIfItWasAnEvaEvent(Music)
  504. PlaySpeechAsIfItWasAnEvaEventWithSubtitle(Music,String,Seconds)
  505. ProceedIfAudioComplete(Sound)
  506. ProceedIfMovieComplete(Movie)
  507. Quickvictory()
  508. RadarCreateEvent(Coord3d,RadarEvent)
  509. RadarDisable()
  510. RadarEnable()
  511. RadarForceEnable()
  512. RadarRevertToNormal()
  513. RecruitComboUnitsFromTeam(Team,Int,ObjectTypeList,Team)
  514. RecruitTeam(Team,Real)
  515. RecruitTeamAtTeam(Team,Real,Team)
  516. RedalertDisableThreatLevelBonus(Player)
  517. RefreshRadar()
  518. RegisterObjectVsObjectKillRecording(ObjectType,Player,ObjectType,Player)
  519. ReinforcementsDisplayBanner()
  520. RemovePlayerUpgrade(Upgrade,Player)
  521. RemoveReinforcementArmy(TextString)
  522. RepairObject(Unit,Bool,Bool)
  523. ResetCamera(Waypoint,Real,Real,Real)
  524. ResetCameraAtObject(Unit,Real,Real,Real)
  525. ResetCameraTutorialState()
  526. ResetInfantryLightingOverride()
  527. ResizeViewGuardband(Real,Real)
  528. RestartTimer(Counter)
  529. RestoreWorldLights()
  530. ResumeBackgroundSounds()
  531. ResumeSupplyTrucking()
  532. RetractSiegeFromWall(Unit)
  533. RollCamera(Real,Real,Real,Real)
  534. RotateCamera(Real,Real,Real,Real)
  535. RotateCameraLocked(Real,Real,Real,Real)
  536. RotateCameraToAngle(Real,Real,Real,Real)
  537. SatelliteViewPresentationForAllObjectives()
  538. SatelliteViewPresentationForObjective(Int)
  539. ScreenShake(ShakeIntensity)
  540. ScriptingOverrideHulkLifetime(Real)
  541. SelectBuilderButtonFlash(Int)
  542. SelectObject(Player,Unit)
  543. SellBuildingOnFoundation(Unit)
  544. SetupCamera(Waypoint,Real,Real,Waypoint)
  545. SetAreaReference(AreaRef,Area)
  546. SetAttackPriorityKindOf(AttackPrioritySet,KindOf,Int)
  547. SetAttackPriorityThing(AttackPrioritySet,ObjectTypeList,Int)
  548. SetAvailableStrikeforces(StrikeForceList,Bool)
  549. SetBaseConstructionSpeed(Player,Int)
  550. SetBloomIntensity(Real)
  551. SetCameraClipDepthMultiplier(Real)
  552. SetCampaignFlag(CampaignFlag,Bool)
  553. SetCaveIndex(Unit,Int)
  554. SetCommandPointsToBuildTeamToCounter(Team,Counter)
  555. SetCoopAiCommandUiEnabled(Bool)
  556. SetCounter(Counter,Int)
  557. SetCounterInSeconds(Counter,Real)
  558. SetCounterToBasePopulation(Player,Unit,Counter)
  559. SetCounterToClientRandomValue(Counter,Int,Int)
  560. SetCounterToCounter(Counter,Counter)
  561. SetCounterToNumberObjectsPlayerOwnesWithModelcondition(Player,ModelCondition,Counter)
  562. SetCounterToNumberObjectsPlayerOwnsWithKindof(Counter,KindOf,Player)
  563. SetCounterToObjectsOwnedByPlayerByKindof(Counter,Player,KindOf)
  564. SetCounterToObjectsUnderProductionOnObjectByKindof(Counter,KindOf,Unit)
  565. SetCounterToTeamThreat(Counter,Team,Real)
  566. SetCounterToThreatFinderThreat(Counter,ThreatFinder,ThreatType,Player)
  567. SetCounterToUnitThreat(Counter,Unit,Real)
  568. SetCrystalUpgradePointsOfPlayer(Player,Int)
  569. SetDefaultAttackPriority(AttackPrioritySet,Int)
  570. SetDisableStrategicBuilding(Int,Player,Bool)
  571. SetFlag(Flag,Boolean)
  572. SetFlagToFlag(Flag,Flag)
  573. SetFpsLimit(Int)
  574. SetGameplaymodeTimer(Counter,Int)
  575. SetGoalOwnershipDuration(Unit,Real)
  576. SetHeroExperienceSharing(Boolean)
  577. SetIgnoreSkirmishVictoryConditions(Bool)
  578. SetInfantryLightingOverride(Real)
  579. SetLastCreatedUnitToReference(UnitRef)
  580. SetLogicFogState(Boolean)
  581. SetMaxRedeploymentCount(Player,Int)
  582. SetMetagameMaxTiberium(Player,Int)
  583. SetMetagamePlayersTiberium(Player,Int)
  584. SetMetagameTurnTimer(Counter,Int)
  585. SetMgbattleRestriction(Unit,MetagameBattleResolution)
  586. SetMgPlayerOpsPointsLimits(Player,Int)
  587. SetMillisecondTimer(Counter,Real)
  588. SetMissionHotSpotActiveness(MissionHotSpotString,Bool)
  589. SetMissionHotSpotVisibility(MissionHotSpotString,Bool)
  590. SetMissionObjectiveStatus(Int,MissionObjectiveStatus)
  591. SetObjectAllowedForPlayer(ObjectType,Player)
  592. SetPlayerBuildtimeCheat(Player,Real)
  593. SetPlayerClass(Player,PlayerClassType)
  594. SetPlayerCommandPointsAvailableToCounter(Player,Counter)
  595. SetPlayerCommandPointsTotalToCounter(Player,Counter)
  596. SetPlayerCommandPointsUsedToCounter(Player,Counter)
  597. SetPlayerCrystalUpgradePointsToCounter(Player,Counter)
  598. SetPlayerKillsOfKindofToCounter(Player,KindOf,Counter)
  599. SetPlayerKillsOfTypeToCounter(Player,ObjectType,Counter)
  600. SetPlayerLightPointsToCounter(Player,Counter)
  601. SetPlayerMoneyToCounter(Player,Counter)
  602. SetPlayerOwnershipOfTypeCounter(ObjectTypeList,Player,Counter)
  603. SetPlayerOwnershipOfTypeCounterIncludeDead(ObjectTypeList,Player,Counter)
  604. SetRandomCounter(Counter,Int,Int)
  605. SetRandomCounterInSeconds(Counter,Real,Real)
  606. SetRandomMsecTimer(Counter,Real,Real)
  607. SetRandomTimer(Counter,Int,Int)
  608. SetReferenceToFirstTeamMemberInArea(UnitRef,Team,Area)
  609. SetReferenceToLastSpawnedUnit(UnitRef)
  610. SetReferenceToPlayerSpellbook(UnitRef,Player)
  611. SetReferenceToRandomTeamMember(UnitRef,Team)
  612. SetRefToNerestTeamOfTypeOwnedByPlayer(ObjectTypeList,Player,Team,UnitRef)
  613. SetRefToNerestTeamOfUnnamedTypeOwnedByPlayer(ObjectTypeList,Player,Team,UnitRef)
  614. SetStoppingDistance(Team,Real)
  615. SetTeamReference(TeamRef,Team)
  616. SetTeamReferenceToRefernece(TeamRef,TeamRef)
  617. SetTextureLookupTable(?)
  618. SetTimer(Counter,Int)
  619. SetTrainHeld(Unit,Bool)
  620. SetTreeSway(Angle,Angle,Angle,Int,Real)
  621. SetUiElementEnabled(AssetIdString,Bool)
  622. SetUnitExperienceToCounter(Unit,Counter)
  623. SetUnitHealthPercentageFromCounter(Unit,Counter)
  624. SetUnitHealthPercentageToCounter(Unit,Counter)
  625. SetUnitPopulationPercentageToCounter(Unit,Counter)
  626. SetUnitReference(UnitRef,Unit)
  627. SetUnitReferenceToReference(UnitRef,UnitRef)
  628. SetUnitUnrestPercentageToCounter(Unit,Counter)
  629. SetVisualSpeedMultiplier(Int)
  630. ShowMilitaryCaption(LocalizedText,Real)
  631. ShowMissionObjective(Int)
  632. ShowUi()
  633. ShowUiInfobox(Unit,String,Real,String)
  634. ShowUiInfoboxBuildButton(ObjectType,TextString,TextString)
  635. ShowUiInfoboxFixedElement(PcHudFixedElement,TextString,TextString)
  636. ShowUiInfoboxPlayerPowerButton(SpecialPower,TextString,TextString)
  637. ShowUiInfoboxUnitAbilityButton(Unit,CommandbuttonAbilityUnit,TextString,TextString)
  638. ShowUiInfoboxUpgradeButton(Upgrade,TextString,TextString)
  639. ShowUnitIntro(ObjectType)
  640. SkirmishAiClearAllEnemyPlayersPriorities(Player)
  641. SkirmishAiClearEnemyPlayerPriority(Player,Player)
  642. SkirmishAiConsiderAllEnemiesWhenBuilding(Player)
  643. SkirmishAiConsiderEnemyWhenBuilding(Player,Player)
  644. SkirmishAiDontConsiderAnyEnemiesWhenBuilding(Player)
  645. SkirmishAiDontConsiderEnemyWhenBuilding(Player,Player)
  646. SkirmishAiMakeBase(Player,Waypoint)
  647. SkirmishAiRebuildSystemScan(Player)
  648. SkirmishAiSetAllEnemyPlayersPriorities(Player,Int)
  649. SkirmishAiSetEnemyPlayerPriority(Player,Player,Int)
  650. SkirmishAiSetFavoredEnemy(Player,Player)
  651. SkirmishAiStart(Player)
  652. SkirmishAiTransferAll(Player,Bool)
  653. SkirmishAiUseAutomaticEnemyPlayerPriorityScheme(Player,EnemySortingMethod)
  654. SkirmishAiUseDefaultAutomaticEnemyPlayerPriorityScheme(Player)
  655. SkirmishAiUseRebuildSystem(Player,Bool)
  656. SkirmishAiUseRepairs(Player,Bool)
  657. SkirmishAttackNearestGroupWithValue(Team,Comparison,Int)
  658. SkirmishBuildBaseDefenseFlank()
  659. SkirmishBuildBaseDefenseFront()
  660. SkirmishBuildBuilding(ObjectType)
  661. SkirmishBuildStructureFlank(ObjectType)
  662. SkirmishBuildStructureFront(ObjectType)
  663. SkirmishFireSpecialPowerAtMostCost(Player,SpecialPower)
  664. SkirmishFollowApproachPath(Team,SkirmishApproachPath,Boolean)
  665. SkirmishMoveToApproachPath(Team,SkirmishApproachPath)
  666. SkirmishPerformCommandbuttonOnMostValuableObject(Team,CommandbuttonAbilityTeam,Real,Boolean)
  667. SkirmishWaitForCommandbuttonAvailableAll(Player,Team,CommandbuttonAbilityTeam)
  668. SkirmishWaitForCommandbuttonAvailablePartial(Player,Team,CommandbuttonAbilityTeam)
  669. SkirmishWaitForLogicCommandAvailableAll(Player,Team,CommandbuttonAbilityTeam)
  670. SkirmishWaitForLogicCommandAvailablePartial(Player,Team,CommandbuttonAbilityTeam)
  671. Sound3dOnlySetVolume(Real)
  672. SoundAmbientPause()
  673. SoundAmbientResume()
  674. SoundDisableType(Audio)
  675. SoundEnableAll()
  676. SoundEnableType(Audio)
  677. SoundPlayNamed(Sound,Unit)
  678. SoundRemoveAllDisabled()
  679. SoundRemoveType(Audio)
  680. SoundSetVolume(Real)
  681. SpawnObjectInReinforcementObjectAtNamedObject(ObjectType,ObjectType,Player,Unit)
  682. SpawnObjectInReinforcementObjectAtWaypoint(ObjectType,ObjectType,Player,Waypoint)
  683. SpawnTeamInReinforcementObjectAtNamedObject(Team,ObjectType,Player,Unit)
  684. SpawnTeamInReinforcementObjectAtWaypoint(Team,ObjectType,Player,Waypoint)
  685. SpeechPlay(Dialog,Boolean)
  686. SpeechSetVolume(Real)
  687. StopTimer(Counter)
  688. StoreObjectKillCountToCounter(Unit,Counter)
  689. StoreObjectVsObjectKillsToCounter(ObjectType,Player,ObjectType,Player,Counter)
  690. StringlistAddstrikeforce(StrikeForceList,StrikeForce)
  691. StringlistRemovestrikeforce(StrikeForceList,StrikeForce)
  692. SubFromMsecTimer(Real,Counter)
  693. SuspendBackgroundSounds()
  694. SwitchToProductionQueueTab(ProductionQueueTab)
  695. TeamAffectObjectPanelFlags(Team,ObjectPanelFlag,Boolean)
  696. TeamAiTransfer(Team,Bool)
  697. TeamAllowAiAutoacquire(Team,Bool)
  698. TeamAllUseCommandbuttonOnNamed(Team,CommandbuttonAbilityTeam,Unit)
  699. TeamAllUseCommandbuttonOnNearestEnemyBuilding(Team,CommandbuttonAbilityTeam)
  700. TeamAllUseCommandbuttonOnNearestEnemyBuildingClass(Team,CommandbuttonAbilityTeam,KindOf)
  701. TeamAllUseCommandbuttonOnNearestEnemyUnit(Team,CommandbuttonAbilityTeam)
  702. TeamAllUseCommandbuttonOnNearestGarrisonedBuilding(Team,CommandbuttonAbilityTeam)
  703. TeamAllUseCommandbuttonOnNearestKindof(Team,CommandbuttonAbilityTeam,KindOf)
  704. TeamAllUseCommandbuttonOnNearestObjecttype(Team,CommandbuttonAbilityTeam,ObjectType)
  705. TeamAllUseLogicCommandOnNearestEnemyBuilding(Team,CommandbuttonAbilityTeam)
  706. TeamAllUseLogicCommandOnNearestEnemyBuildingClass(Team,CommandbuttonAbilityTeam,KindOf)
  707. TeamAllUseLogicCommandOnNearestEnemyUnit(Team,CommandbuttonAbilityTeam)
  708. TeamAllUseLogicCommandOnNearestGarrisonedBuilding(Team,CommandbuttonAbilityTeam)
  709. TeamAllUseLogicCommandOnNearestKindof(Team,CommandbuttonAbilityTeam,KindOf)
  710. TeamAllUseLogicCommandOnNearestObjecttype(Team,CommandbuttonAbilityTeam,ObjectType)
  711. TeamApplyAttackPrioritySet(Team,AttackPrioritySet)
  712. TeamAssimilateWithArmyByName(Team,TextString)
  713. TeamAssimilateWithFirstWalkOnArmy(Team)
  714. TeamAttackArea(Team,TriggerArea)
  715. TeamAttackMoveFollowWaypoints(Team,WaypointPath,Boolean,Boolean)
  716. TeamAttackMoveTowardsNearestObjectType(Team,ObjectType)
  717. TeamAttackNamed(Team,Unit)
  718. TeamAttackTeam(Team,Team)
  719. TeamAvailableForRecruitment(Team,Boolean)
  720. TeamCaptureNearestUnownedFactionUnit(Team)
  721. TeamChangeObjectStatus(Team,ObjectStatus,Boolean)
  722. TeamClearModelcondition(Team,ModelCondition)
  723. TeamCollectNearbyForTeam(Team)
  724. TeamContextSensitiveAttack(Team,Unit)
  725. TeamCreateRadarEvent(Team,RadarEvent)
  726. TeamDecreasePriority(Team)
  727. TeamDecreasePriorityByValue(Team,Int)
  728. TeamDelete(Team)
  729. TeamDeleteLiving(Team)
  730. TeamEnableHouseColor(Team,Boolean)
  731. TeamEnterNamed(Team,Unit)
  732. TeamExecuteSequentialScript(Team,Script)
  733. TeamExecuteSequentialScriptLooping(Team,Script,Int)
  734. TeamExitAll(Team)
  735. TeamExitAllBuildings(Team)
  736. TeamFaceNamed(Team,Unit)
  737. TeamFaceWaypoint(Team,Waypoint)
  738. TeamFlash(Team,Int)
  739. TeamFlashWhite(Team,Int)
  740. TeamFollowWaypoints(Team,WaypointPath,Boolean,Boolean)
  741. TeamFollowWaypointsExact(Team,WaypointPath,Boolean)
  742. TeamFollowWaypointsStartingAtWaypoint(Team,WaypointPath,Bool,Bool,Waypoint)
  743. TeamForceEmotion(Team,Emotion,Real)
  744. TeamGainLevel(Team,Boolean)
  745. TeamGarrisonNearestBuilding(Team)
  746. TeamGarrisonSpecificBuilding(Team,Unit)
  747. TeamGarrisonSpecificBuildingInstantly(Team,Unit)
  748. TeamGarrisonTeamInstantly(Team,Team)
  749. TeamGiveExperienceLevel(Team,TextString)
  750. TeamGiveExperiencePoints(Team,Int)
  751. TeamGiveNearestTeamUpgrade(Team)
  752. TeamGiveTeamUpgrade(Team,Team)
  753. TeamGuard(Team)
  754. TeamGuardArea(Team,TriggerArea)
  755. TeamGuardAreaFromPosition(Team,TriggerArea,Waypoint)
  756. TeamGuardForFramecount(Team,Int)
  757. TeamGuardForSeconds(Team,Int)
  758. TeamGuardInTunnelNetwork(Team)
  759. TeamGuardNearestKindof(Team,KindOf)
  760. TeamGuardObject(Team,Unit)
  761. TeamGuardPosition(Team,Waypoint)
  762. TeamGuardSupplyCenter(Team,Int)
  763. TeamGuardTeam(Team,Team)
  764. TeamHarvest(Team,Waypoint)
  765. TeamHunt(Team)
  766. TeamHuntWithCommandButton(Team,CommandbuttonAbilityTeam)
  767. TeamIdleForFramecount(Team,Int)
  768. TeamIdleForSeconds(Team,Int)
  769. TeamIncreasePriority(Team)
  770. TeamIncreasePriorityByValue(Team,Int)
  771. TeamKill(Team)
  772. TeamLoadTransports(Team)
  773. TeamMergeIntoTeam(Team,Team)
  774. TeamMoveTowardsNearestObjectType(Team,ObjectType,TriggerArea)
  775. TeamMoveToNearestObjectOfKindof(Team,KindOf)
  776. TeamMoveToNearestObjectOfKindofOwnedByPlayer(Team,KindOf,Player)
  777. TeamMoveToNearestObjectOfType(Team,ObjectTypeList)
  778. TeamMoveToNearestObjectOfTypeOwnedByPlayer(Team,ObjectTypeList,Player)
  779. TeamNeedsOpenGate(Team,Unit,Boolean)
  780. TeamPanic(Team,WaypointPath)
  781. TeamPartialUseCommandbutton(Real,Team,CommandbuttonAbilityTeam)
  782. TeamPartialUseLogicCommand(Real,Team,CommandbuttonAbilityTeam)
  783. TeamRecruitUnits(Team,Int,ObjectTypeList)
  784. TeamRecruitUnitsFromTeam(Team,Int,ObjectTypeList,Team)
  785. TeamRemoveAllOverrideRelations(Team)
  786. TeamRemoveOverrideRelationToPlayer(Team,Player)
  787. TeamRemoveOverrideRelationToTeam(Team,Team)
  788. TeamRepairNerest(Team,Real)
  789. TeamSetAiRecruitableFlag(Team,Boolean)
  790. TeamSetAttitude(Team,AiMood)
  791. TeamSetAutoAbility(Team,CommandButton,Boolean)
  792. TeamSetBoobytrapped(ObjectType,Team)
  793. TeamSetCustomState(Team,TeamState,Boolean)
  794. TeamSetDisabled(Team,DisabledType,Bool)
  795. TeamSetEmoticon(Team,Emoticon,Real)
  796. TeamSetExperiencePoints(Team,Int)
  797. TeamSetFlameStatus(Unit,Boolean)
  798. TeamSetHealth(Team,Real)
  799. TeamSetModelcondition(Team,Int,Boolean)
  800. TeamSetModelconditionForDuration(Team,ModelCondition,Real,Percent)
  801. TeamSetOverrideRelationToPlayer(Team,Player,Relation)
  802. TeamSetOverrideRelationToTeam(Team,Team,Relation)
  803. TeamSetPlayersNearestUnitOfTypeToReference(ObjectTypeList,Team,UnitRef)
  804. TeamSetReferenceToPlayersNearestUnitOfType(ObjectType,Team,UnitRef)
  805. TeamSetRepulsor(Team,Bool)
  806. TeamSetRepulsor(Team,Boolean)
  807. TeamSetSleepStatus(Team,Bool)
  808. TeamSetStance(Team,Stance)
  809. TeamSetState(Team,TeamState)
  810. TeamSetStealthEnabled(Team,Boolean)
  811. TeamSetStrictControlEnabled(Team,Boolean)
  812. TeamSetUnmannedStatus(Team)
  813. TeamSpinForFramecount(Team,Int)
  814. TeamSpinForSeconds(Team,Real)
  815. TeamStandGround(Team,Boolean)
  816. TeamStop(Team)
  817. TeamStopAndDisband(Team)
  818. TeamStopSequentialScript(Team)
  819. TeamTeleportToWaypoint(Team,Waypoint)
  820. TeamThreatLevel(Team,Comparison,Real,Real)
  821. TeamToggleCloseRangeWeapon(Team,Boolean)
  822. TeamTransferToPlayer(Team,Player)
  823. TeamUpgrade(Team,Upgrade)
  824. TeamUseCommandbuttonAbility(Team,CommandbuttonAbilityTeam)
  825. TeamUseCommandbuttonAbilityAtWaypoint(Team,CommandbuttonAbilityTeam,Waypoint)
  826. TeamUseCommandbuttonAbilityOnNamed(Team,CommandbuttonAbilityTeam,Unit)
  827. TeamUseLogicCommandAbility(Team,CommandbuttonAbilityTeam)
  828. TeamUseLogicCommandAbilityAtWaypoint(Team,CommandbuttonAbilityTeam,Waypoint)
  829. TeamUseLogicCommandAbilityOnNamed(Team,CommandbuttonAbilityTeam,Unit)
  830. TeamWaitForNotContainedAll(Team)
  831. TeamWaitForNotContainedPartial(Team)
  832. TeamWander(Team,WaypointPath)
  833. TeamWanderInPlace(Team)
  834. TechtreeModifyBuildabilityObject(ObjectType,BuildabilityType)
  835. TeleportStructure(Unit,Waypoint)
  836. TerrainRenderDisable(Boolean)
  837. ToggleAutoBuild(Player,Boolean)
  838. ToggleAviCapture()
  839. ToggleLockCurrentSelection(Bool)
  840. ToggleRadarUi(Bool)
  841. ToggleShaderOverride(Unit,Shader?,Bool?)
  842. UnfreezeTime()
  843. UnhideLayer(TextString)
  844. UnitAffectObjectPanelFlags(Unit,ObjectPanelFlag,Boolean)
  845. UnitAiTransfer(Unit,Bool)
  846. UnitAiTransferAll(Player,Bool)
  847. UnitAllowAiAutoacquire(Unit,Bool)
  848. UnitAssimilateWithArmyByName(Unit,TextString)
  849. UnitAssimilateWithFirstWalkOnArmy(Unit)
  850. UnitAttackMoveTowardsNearestObjectType(Unit,ObjectType)
  851. UnitChangeObjectStatus(Unit,ObjectStatus,Boolean)
  852. UnitClearModelcondition(Unit,ModelCondition)
  853. UnitContextSensitiveAttack(Unit,Unit)
  854. UnitDestroyAllContained(Unit)
  855. UnitEnableHouseColor(Unit,Boolean)
  856. UnitExecuteSequentialScript(Unit,Script)
  857. UnitExecuteSequentialScriptCopy(Unit,Script)
  858. UnitExecuteSequentialScriptLooping(Unit,Script,Int)
  859. UnitForceEmotion(Unit,Emotion,Real)
  860. UnitGainLevel(Unit,Boolean)
  861. UnitGiveExperienceLevel(Unit,TextString)
  862. UnitGiveExperiencePoints(Unit,Int)
  863. UnitGuardArea(Unit,TriggerArea)
  864. UnitGuardAreaFromPosition(Unit,TriggerArea,Waypoint)
  865. UnitGuardForFramecount(Unit,Int)
  866. UnitGuardForSeconds(Unit,Int)
  867. UnitGuardNearestKindof(Unit,KindOf)
  868. UnitGuardObject(Unit,Unit)
  869. UnitGuardPosition(Unit,Waypoint)
  870. UnitIdleForFramecount(Unit,Int)
  871. UnitIdleForSeconds(Unit,Int)
  872. UnitKillAllInArea(Player,Area)
  873. UnitMoveTowardsNearestObjectType(Unit,ObjectType,TriggerArea)
  874. UnitSetExperiencePoints(Unit,Int)
  875. UnitSetFlameStatus(Unit,Boolean)
  876. UnitSetHealth(Unit,Real)
  877. UnitSetMaxLevel(Unit,Int)
  878. UnitSetModelcondition(Unit,Int,Boolean)
  879. UnitSetModelconditionForDuration(Unit,ModelCondition,Real,Percent)
  880. UnitSetModelconditionGeneric(Unit,ModelCondition)
  881. UnitSetStance(Unit,StanceType)
  882. UnitSetTeam(Unit,Team)
  883. UnitSpawnNamedLocationOrientation(Unit,ObjectType,Team,Coord3d,Angle)
  884. UnitSpawnNamedObjectOnTeamAtNamedObjectLocation(Unit,ObjectType,Team,Unit)
  885. UnitStandGround(Unit,Boolean)
  886. UnitStopSequentialScript(Unit)
  887. UnitTeleportToWaypoint(Unit,Waypoint)
  888. UnitThreatLevel(Unit,Comparison,Real,Real)
  889. UpgradeNearestWall(Unit,Upgrade,ObjectType,ObjectType,UnitRef)
  890. Victory()
  891. VictoryScreen()
  892. WarehouseSetValue(Unit,Int)
  893. WaterChangeHeight(TriggerArea,Real)
  894. WaterChangeHeightOverTime(TriggerArea,Real,Real,Real)
  895. WaypointCreateRadarEvent(Waypoint,RadarEvent)
  896. ZoomCamera(Real,Real,Real,Real)
  897.  
  898.  
  899.  
  900.  
  901.  
  902.  
  903.  
  904.  
  905.  
  906.  
  907.  
  908. AnyHeroReachedRank(Player,Int,Int)
  909. AnyUnitsUsingBloodthirsty(Player)
  910. BannerPressed(TextString)
  911. BridgeBroken(Bridge)
  912. BridgeRepaired(Bridge)
  913. BuildingEnteredByPlayer(Player,Unit)
  914. BuildingGarrisonnedByObjectType(Unit,ObjectType,Player)
  915. BuildingIsDefaultProduction(Unit)
  916. BuiltByPlayer(ObjectType,Player)
  917. CameraEnteredArea(TriggerArea)
  918. CameraHitSpecificSplineWaypoint(Waypoint)
  919. CameraInAreaTrigger(Area)
  920. CameraMovementFinished()
  921. CameraReset()
  922. CameraRotateDistance(Real)
  923. CameraScrollDistance(Real)
  924. CameraZoomDistance(Real)
  925. CanBuildAtBase(Player,Unit)
  926. CanBuildObjecttypeAtBase(Player,Unit,ObjectType)
  927. CompareNumPlayersInGame(Comparison,Int)
  928. ComparisonTreesInTriggerArea(Comparison,Int,TriggerArea)
  929. ConditionFalse()
  930. ConditionTrue()
  931. Counter(Counter,Comparison,Int)
  932. CounterCounter(Counter,Comparison,Counter)
  933. CounterSeconds(Counter,Comparison,Real)
  934. CurrentPlatform(PlatformType)
  935. DistanceBetweenObj(Unit,Unit,Comparison,Real)
  936. DistanceBetweenTeam(Team,Team,Comparison,Real)
  937. EnemySighted(Unit,Relation,Player)
  938. EnemySightedByTeam(Team,Relation,Player)
  939. EvalTeamHealth(Team,Comparison,Int)
  940. Flag(Flag,Boolean)
  941. GameTypeIsCommandersChallenge()
  942. GateIsOpen(Unit)
  943. HasCommandPointsToBuildTeam(Player,Team)
  944. HasCommandPointsToBuildUnit(Player,ObjectType)
  945. HasDelayedCarryoverUnitOfType(ObjectType,Player)
  946. HasEvaEventPlayedInLastNSeconds(EvaEvent,Real)
  947. HasFinishedAudio(Sound)
  948. HasFinishedSpeech(Dialog)
  949. HasFinishedVideo(Movie)
  950. IsAreaOnFire(TriggerArea)
  951. IsAudioComplete(Sound)
  952. IsCrystalCaptured(Player)
  953. IsEscOrSpacePressed()
  954. IsGameCoop()
  955. IsGameInSkirmishOrMultiplayer(Boolean)
  956. IsGameModeActive(TextString)
  957. IsMovieComplete(Movie)
  958. IsNumOfUnitsBelongingToPlayerNearEvaEventLastPlayedLocationComparisonInt(Player,Real,EvaEvent,Comparison,Int)
  959. IsObjectOfType(Unit,ObjectType)
  960. IsObjectUnlockedByPlayer(ObjectType,Player)
  961. IsSeigeAttachedToWall(Unit)
  962. IsTechstructureDestroyed(Unit)
  963. IsUnitTypeBuilding(ObjectType)
  964. IsUnitWebbed(Unit,Boolean)
  965. LivingWorldIsRegionRefBound(LivingWorldRegionRef)
  966. LocalPlayerTargetingSpecialPower(SpecialPower)
  967. LocalPlayerTargetingSpecialPowerFromObject(SpecialPower,Unit)
  968. MetagameDialogStateChange(MetagameDialog,MetagameDialogState)
  969. MgopTriggeredByNamed(Unit,MetagameOperation)
  970. MgopTriggeredByNamedInArea(Unit,MetagameOperation,Area)
  971. MgopTriggeredByNamedOnObject(Unit,MetagameOperation,Unit)
  972. MgopTriggeredByPlayer(MetagameOperation)
  973. MgopTriggeredByPlayerInArea(MetagameOperation,Area)
  974. MgopTriggeredByPlayerOnObject(MetagameOperation,Unit)
  975. MissionAttempts(Player,Comparison,Int)
  976. MissionHotSpotActive(String)
  977. MultiplayerAlliedDefeat()
  978. MultiplayerAlliedVictory()
  979. MultiplayerPlayerDefeat()
  980. MusicIsPlayingFromScript()
  981. MusicTrackHasCompleted(Music,Int)
  982. NamedAttackedByObjecttype(Unit,ObjectType)
  983. NamedAttackedByPlayer(Unit,Player)
  984. NamedBaseUnpackableForPlayer(Unit,Player)
  985. NamedBuildingIsEmpty(Unit)
  986. NamedCreated(Unit)
  987. NamedDestroyed(Unit)
  988. NamedDestroyedByObjecttype(Unit,ObjectType)
  989. NamedDiscovered(Unit,Player)
  990. NamedDying(Unit)
  991. NamedEnteredArea(Unit,TriggerArea)
  992. NamedEnteredNearestBase(Unit,Player)
  993. NamedEnteredRefdBase(Unit,UnitRef)
  994. NamedExitedArea(Unit,TriggerArea)
  995. NamedExitedNearestBase(Unit,Player)
  996. NamedExitedRefdBase(Unit,UnitRef)
  997. NamedHasFreeContainerSlots(Unit)
  998. NamedHasKilledComparisonUnitType(Unit,Comparison,Int,ObjectType)
  999. NamedInsideArea(Unit,TriggerArea)
  1000. NamedInsideArea(Unit,TriggerArea)
  1001. NamedNotDestroyed(Unit)
  1002. NamedOutsideArea(Unit,TriggerArea)
  1003. NamedOwnedByPlayer(Unit,Player)
  1004. NamedRankLevel(Unit,Int)
  1005. NamedReachedWaypointsEnd(Unit,WaypointPath)
  1006. NamedSelected(Unit)
  1007. NamedTotallyDead(Unit)
  1008. NumUnitsLeveledUp(Player,Int,Boolean)
  1009. ObjectivesScreenIsOpen()
  1010. ObjectIsDisguisedAsType(Unit,ObjectType)
  1011. ObjectOfTypeOrListInsideRefdBase(ObjectType,UnitRef)
  1012. ObjectSelected(Unit)
  1013. PlayerAcquiredScience(Player,Science)
  1014. PlayerAllBuildfacilitiesDestroyed(Player)
  1015. PlayerAllDestroyed(Player)
  1016. PlayerBuiltUpgrade(Player,Upgrade)
  1017. PlayerBuiltUpgradeFromNamed(Player,Upgrade,Unit)
  1018. PlayerCanPurchaseScience(Player,Science)
  1019. PlayerClass(Player,PlayerClassType)
  1020. PlayerCompareLightPoints(Player,Comparison,Int)
  1021. PlayerCompareRank(Player,Comparison,Int)
  1022. PlayerCompletedSpecialPower(Player,SpecialPower)
  1023. PlayerCompletedSpecialPowerFromNamed(Player,SpecialPower,Unit)
  1024. PlayerDestroyedNBuildingsPlayer(Player,Int,Player)
  1025. PlayerDockedStructure(Player,Comparison,Int,Unit)
  1026. PlayerExcessPowerCompareValue(Player,Comparison,Int)
  1027. PlayerHasAnyObjectEntitlement(Player,ObjectTypeList)
  1028. PlayerHasComparisonCommandPoints(Player,Comparison,Int)
  1029. PlayerHasComparisonPercentCommandPoints(Player,Comparison,Int)
  1030. PlayerHasComparisonPowerPoints(Player,Comparison,Int)
  1031. PlayerHasComparisonUnitKind(Player,Comparison,Int,KindOf)
  1032. PlayerHasComparisonUnitKindInTriggerArea(Player,Comparison,Int,KindOf,TriggerArea)
  1033. PlayerHasComparisonUnitTypeInTriggerArea(Player,Comparison,Int,ObjectType,TriggerArea)
  1034. PlayerHasComparisonUnitTypeInTriggerAreaCompletelyBuilt(Player,Comparison,Int,ObjectType,TriggerArea)
  1035. PlayerHasComparisonUnitTypeInTriggerAreaWithModelcondition(Player,Comparison,Int,Area,ModelCondition)
  1036. PlayerHasComparisonUnitTypeInTriggerAreaWithUpgrade(Player,Comparison,Int,ObjectType,TriggerArea,Upgrade)
  1037. PlayerHasCredits(Int,Comparison,Player)
  1038. PlayerHasKilledKindofUnits(Player,Int,KindOf)
  1039. PlayerHasKilledNamedUnit(Player,Unit)
  1040. PlayerHasKilledTypeUnits(Player,Int,ObjectType)
  1041. PlayerHasNoPower(Player)
  1042. PlayerHasNumberObjectsWithModelcondition(Player,ModelCondition,Comparison,Int)
  1043. PlayerHasNumberObjectsWithObjectStatus(Player,ObjectStatus,Comparison,Int)
  1044. PlayerHasNumberTeams(Player,Comparison,Int)
  1045. PlayerHasNumberTeamSlotsOpen(Player,Comparison,Int)
  1046. PlayerHasNumberUnitsDistanceFromObject(Player,Comparison,Int,Real,Unit)
  1047. PlayerHasNumUnitsLoadedWithObject(Player,Int,ObjectType,ObjectType)
  1048. PlayerHasNumUnitsWithUpgrade(Player,Int,Upgrade)
  1049. PlayerHasNOrFewerBases(Player,Int)
  1050. PlayerHasNOrFewerBuildings(Player,Int)
  1051. PlayerHasNOrFewerFactionBuildings(Player,Int)
  1052. PlayerHasObjectComparison(Player,Comparison,Int,ObjectType)
  1053. PlayerHasObjectEntitlement(Player,ObjectType)
  1054. PlayerHasObjectOfVeterancy(Player,ObjectType,Comparison,Int)
  1055. PlayerHasPlayerTech(Player,PlayerTechType)
  1056. PlayerHasPower(Player)
  1057. PlayerHasReachedLevelCap(Player)
  1058. PlayerHasSciencepurchasepoints(Player,Int)
  1059. PlayerHasUnitTypeInTriggerAreaUnderAttack(Player,ObjectType,TriggerArea)
  1060. PlayerIssuedFormationOrder()
  1061. PlayerIsHumanOrAiPersonality(Player,AiPersonalityType)
  1062. PlayerIsInPlanningMode(Player)
  1063. PlayerLostObjectType(Player,ObjectType)
  1064. PlayerMidwaySpecialPower(Player,SpecialPower)
  1065. PlayerMidwaySpecialPowerFromNamed(Player,SpecialPower,Unit)
  1066. PlayerPowerComparePercent(Player,Comparison,Int)
  1067. PlayerRedeploymentCount(Player,Comparison,Int)
  1068. PlayerRedAlertActivated(Player)
  1069. PlayerTriggeredScriptEvent(Player,ScriptEvent)
  1070. PlayerTriggeredSpecialPower(Player,SpecialPower)
  1071. PlayerTriggeredSpecialPowerFromNamed(Player,SpecialPower,Unit)
  1072. PlayerTriggeredSpecialPowerInArea(Player,SpecialPower,Area)
  1073. RegionCampsShouldUnpack()
  1074. SkirmishCommandButtonReadyAll(Player,Team,CommandbuttonAbilityTeam)
  1075. SkirmishCommandButtonReadyPartial(Player,Team,CommandbuttonAbilityTeam)
  1076. SkirmishFireSpecialPowerOnTeam(Player,SpecialPower,Team)
  1077. SkirmishLogicCommandReadyAll(Player,Team,CommandbuttonAbilityUnit)
  1078. SkirmishLogicCommandReadyPartial(Player,Team,CommandbuttonAbilityUnit)
  1079. SkirmishNamedAreaExist(Player,TriggerArea)
  1080. SkirmishPlayerFaction(Player,Faction)
  1081. SkirmishPlayerHasBeenAttackedByPlayer(Player,Player)
  1082. SkirmishPlayerHasComparisonCapturedUnits(Player,Comparison,Int)
  1083. SkirmishPlayerHasComparisonGarrisoned(Player,Comparison,Int)
  1084. SkirmishPlayerHasDiscoveredPlayer(Player,Player)
  1085. SkirmishPlayerHasPrerequisiteToBuild(Player,ObjectType)
  1086. SkirmishPlayerHasUnitsInArea(Player,TriggerArea)
  1087. SkirmishPlayerIsOutsideArea(Player,TriggerArea)
  1088. SkirmishSpecialPowerReady(Player,SpecialPower)
  1089. SkirmishSuppliesValueWithinDistance(Player,Real,TriggerArea,Real)
  1090. SkirmishTechBuildingWithinDistance(Player,Real,Area)
  1091. SkirmishUnownedFactionUnitExists(Player,Comparison,Int)
  1092. SkirmishValueInArea(Player,Comparison,Real,TriggerArea)
  1093. SpellStoreIsOpen()
  1094. StartPositionIs(Player,Int)
  1095. SupplySourceAttacked(Player)
  1096. SupplySourceSafe(Player,Int)
  1097. TeamAllHasObjectStatus(Team,ObjectStatus)
  1098. TeamAttackedByObjecttype(Team,ObjectType)
  1099. TeamAttackedByPlayer(Team,Player)
  1100. TeamCanPathIntoPlayersNearestBase(Team,Player)
  1101. TeamCanPathToObject(Team,Unit)
  1102. TeamCanPathToWaypoint(Team,Waypoint)
  1103. TeamCompareNumMembers(Team,Comparison,Int)
  1104. TeamCreated(Team)
  1105. TeamDestroyed(Team)
  1106. TeamDiscovered(Team,Player)
  1107. TeamEnteredAreaEntirely(Team,TriggerArea,SurfaceType)
  1108. TeamEnteredAreaPartially(Team,TriggerArea,SurfaceType)
  1109. TeamEnteredNearestBaseEntirely(Team,Player)
  1110. TeamEnteredNearestBasePartially(Team,Player)
  1111. TeamEnteredRefdBaseEntirely(Team,UnitRef)
  1112. TeamEnteredRefdBasePartially(Team,UnitRef)
  1113. TeamExitedAreaEntirely(Team,TriggerArea,SurfaceType)
  1114. TeamExitedAreaPartially(Team,TriggerArea,SurfaceType)
  1115. TeamExitedNearestBaseEntirely(Team,Player)
  1116. TeamExitedNearestBasePartially(Team,Player)
  1117. TeamExitedRefdBaseEntirely(Team,UnitRef)
  1118. TeamExitedRefdBasePartially(Team,UnitRef)
  1119. TeamHasCustomState(Team,TeamState)
  1120. TeamHasFewerThanXUnitsWithKindof(Team,Int,KindOf)
  1121. TeamHasUnits(Team)
  1122. TeamInsideAreaEntirely(Team,TriggerArea,SurfaceType)
  1123. TeamInsideAreaPartially(Team,TriggerArea,SurfaceType)
  1124. TeamIsAttackedAndCannotRetaliateAll(Team)
  1125. TeamIsAttackedAndCannotRetaliateAny(Team)
  1126. TeamIsLedByUnit(Team,Unit)
  1127. TeamOutsideAreaEntirely(Team,TriggerArea,SurfaceType)
  1128. TeamOwnedByPlayer(Team,Player)
  1129. TeamReachedWaypointsEnd(Team,WaypointPath)
  1130. TeamSomeHaveObjectStatus(Team,ObjectStatus)
  1131. TeamStateIs(Team,TeamState)
  1132. TeamStateIsNot(Team,TeamState)
  1133. TeamThreatLevel(Team,Comparison,Real,Real)
  1134. TestCampaignFlag(CampaignFlag)
  1135. TestMetagameKindofInAoiOfKindof(KindOf,Player,KindOf,Player)
  1136. TestMetagameKindofInAoiOfUnit(KindOf,Player,Unit,Player)
  1137. TestMetagameLocalPlayerStrikeforceInBattleWithUnit(StrikeForce,Unit)
  1138. TestMetagamePlayerFlags(MetagamePlayerFlag,Player)
  1139. TestMetagameTowerCount(Player,Int)
  1140. TestMetagameUnitInBattleWithUnit(Unit,Unit)
  1141. TimerExpired(Counter)
  1142. ToggleStanceSubmenuIsOpen()
  1143. TypeSelected(ObjectType)
  1144. TypeSighted(Unit,ObjectType,Player)
  1145. UiStatePropositionState(UiStateProposition)
  1146. UnitCanPathIntoPlayersNearestBase(Unit,Player)
  1147. UnitCanPathToObject(Unit,Unit)
  1148. UnitCanPathToWaypoint(Unit,Waypoint)
  1149. UnitCompareRank(Unit,Comparison,Int)
  1150. UnitEmptied(Unit)
  1151. UnitHasGainedLevel(Unit)
  1152. UnitHasModelcondition(Unit,ModelCondition)
  1153. UnitHasNumSkillPoints(Unit,Comparison,Int)
  1154. UnitHasObjectStatus(Unit,ObjectStatus)
  1155. UnitHasPassenger(Unit)
  1156. UnitHasToggledWeapon(Player,ObjectType)
  1157. UnitHasUpgrade(Unit,Upgrade)
  1158. UnitHealth(Unit,Comparison,Int)
  1159. UnitInAltFormation(Player,ObjectType)
  1160. UnitIsAttackedAndCannotRetaliate(Unit)
  1161. UnitIsAtLevel(Unit,TextString)
  1162. UnitSpecialPowerReady(Unit,SpecialPower)
  1163. UnitTestObjectPanelFlags(ObjectPanelFlag,Unit)
  1164. UnitThreatLevel(Unit,Comparison,Real,Real)
  1165. UnitUsingAutopickup(Player,ObjectType)
  1166. UnitUsingStance(Unit,Stance)
  1167. ZoneFocusMoreThan(TextString,Int)
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