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- AddAreaAsSpawnZoneToPlayer(Area,Player,Bool)
- AddFxOnObject(FxparticleType,Unit)
- AddToIntellDatabase(IntelligenceDatabaseCategory)
- AddToMsecTimer(Real,Counter)
- AiPlayerBuildSupplyCenter(Player,ObjectType,Int)
- AiPlayerBuildTypeNearestTeam(Player,ObjectType,Team)
- AiPlayerBuildUpgrade(Player,Upgrade)
- AllowDisallowAllBuildings(Player,Boolean)
- AllowDisallowBuildingObjectList(Player,ObjectList,Bool)
- AllowDisallowOneBuilding(Player,ObjectType,Boolean)
- AllowDisallowOneUpgrade(Player,Upgrade,Bool)
- AttackMoveNamedUnitTo(Unit,Waypoint)
- AttackMoveTeamTo(Team,Waypoint)
- AttackMoveTeamToNamedObject(Team,Unit)
- AttackMoveTeamToNearestObjectOfTypeOfPlayer(Team,ObjectTypeList,Player)
- AudiomixerDisableDynamicSystem()
- AudiomixerEnableDynamicSystem()
- AudiomixerEnableSpecificDynamicSystem(AudiomixerDynamicStateSet)
- AudiomixerLoadSnapshot(AudiomixerSnapshotSet)
- AudiomixerResumeDynamicSystem()
- AudioFadeVolume(Real,Real,Real,Real,Real)
- AudioMakeAllSoundsSubjectToFade()
- AudioMakeSoundImmuneToFade(Audio)
- AudioMakeSoundSubjectToFade(Audio)
- AudioOverrideVolumeType(Audio,Real)
- AudioPopMusic(Boolean,Boolean)
- AudioPushMusic(Music,Boolean,Boolean)
- AudioRemoveAllReverbSuppressionPolygons()
- AudioRemoveReverb()
- AudioRemoveReverbSuppressionPolygon(TriggerArea)
- AudioRestoreVolumeAllType()
- AudioRestoreVolumeType(Audio)
- AudioSetAmbientSliderFadeable(Bool)
- AudioSetMovieSliderFadeable(Bool)
- AudioSetMusicSliderFadeable(Bool)
- AudioSetReverbRoomType(ReverbRoomType)
- AudioSetReverbSuppressionPolygon(TriggerArea,Percent)
- AudioSetSoundeffectsSliderFadeable(Bool)
- AudioSetVoiceSliderFadeable(Bool)
- BorderShroudSetOpacity(Real)
- BuildBaseBuilding(ObjectType,Unit,UnitRef)
- BuildBaseBuildingInSlot(ObjectType,Int,Unit,UnitRef)
- BuildBaseBuildingPerTactic(ObjectType,NearOrFar,ObjectType,Unit,UnitRef)
- BuildBaseBuildingPerTacticalMarker(ObjectType,NearOrFar,ObjectType,Unit,UnitRef)
- BuildBaseBuildingWithTactic(ObjectType,Int,Unit,UnitRef)
- BuildBuildingOnFoundation(ObjectType,Unit)
- BuildListEliminateFootprint(Player)
- BuildListEliminateFootprintAll(Unit)
- BuildListMoveToTop(Unit)
- BuildTeam(Team)
- CallInReinforcementsWithoutMovie(TextString)
- CallSubroutine(ScriptSubroutine)
- CameoFlash(CommandButton,Int)
- CameraAddShakerAt(Waypoint,Real,Real,Real)
- CameraBloomEffectBegin()
- CameraBloomEffectEnd()
- CameraBwModeBegin(Int)
- CameraBwModeEnd()
- CameraDisableSlaveMode()
- CameraEnableSlaveMode()
- CameraFadeAdd(Real,Real,Int,Int,Int)
- CameraFadeMultiply(Real,Real,Int,Int,Int)
- CameraFadeSaturate(Real,Real,Int,Int,Int)
- CameraFadeSubtract(Real,Real,Int,Int,Int)
- CameraFollowNamed(Unit,Boolean,Real)
- CameraLetterboxBegin()
- CameraLetterboxBeginWithRadar()
- CameraLetterboxEnd()
- CameraLetterboxShowLocationText(String,Real)
- CameraLetterboxShowTitleText(String,Real)
- CameraLookTowardObject(Unit,Real,Real,Real,Real,Real)
- CameraLookTowardWaypoint(Waypoint,Real,Real,Real,Boolean)
- CameraModFinalLookToward(Waypoint)
- CameraModFreezeAngle()
- CameraModFreezeTime()
- CameraModLookToward(Waypoint)
- CameraModSetFinalPitch(Real,Percent,Percent)
- CameraModSetFinalSpeedMultiplier(Int)
- CameraModSetFinalZoom(Real,Percent,Percent)
- CameraModSetRollingAverage(Int)
- CameraMotionBlur(Boolean,Boolean)
- CameraMotionBlurEndFollow()
- CameraMotionBlurFollow(Int)
- CameraMotionBlurJump(Waypoint,Boolean)
- CameraMoveHome()
- CameraRemoveAreaRestriction()
- CameraRestrictToArea(TriggerArea)
- CameraRingModeEnd(Int)
- CameraRingModeStart(Int)
- CameraSetAudibleDistance(Real)
- CameraSetDefault(Real,Real,Real)
- CameraStopFollow()
- CameraStopTetherNamed()
- CameraTetherNamed(Unit,Boolean,Real)
- CampaignCreateAutoSave(String)
- CaptureGoalOrTechStructure(Player,Unit)
- CaptureUpgradeCrystal(Unit,Unit)
- ChangeBurnRateAtWaypoint(Waypoint,Real,Int)
- ChangeBurnRateInArea(TriggerArea,Int)
- ChangeFactionIngame(Player,FactionCnc4)
- ChooseVictimAlwaysUsesNormal(Boolean)
- ClearMgbattleRestriction(Unit)
- CloseDeployDialog()
- CloseObjectivesScreen()
- CommandbarAddButtonObjecttypeSlot(CommandButton,ObjectType,Int)
- CommandbarRemoveButtonObjecttype(CommandButton,ObjectType)
- CounterMathCounter(Counter,MathOperator,Counter)
- CounterMathValue(Counter,MathOperator,Int)
- CreateDelayedCarryoverUnitAtWaypoint(ObjectTypeList,Player,Waypoint,UnitRef)
- CreateNamedOnTeamAtObjecttype(Unit,ObjectType,Team,ObjectType)
- CreateNamedOnTeamAtObjecttypeWithOrientation(Unit,ObjectType,Team,Unit,Real)
- CreateNamedOnTeamAtWaypoint(Unit,ObjectType,Team,Waypoint)
- CreateNamedOnTeamAtWaypointWithOrientation(Unit,ObjectType,Team,Waypoint,Real)
- CreateNamedStrikeForceOnTeamAtWaypoint(StrikeForce,Team,Waypoint)
- CreateObject(ObjectType,Team,Coord3d,Angle)
- CreateRandomObjectAtNamedObject(ObjectType,Team,Unit)
- CreateReinforcementTeam(Team,Waypoint)
- CreateReinforcementTeamAtUnitPosition(Team,Unit)
- CreateUnitRevivalEntry(ObjectType,Player)
- CreateUnitRevivalEntryAtLevel(ObjectType,Player,Int)
- CreateUnitRevivalEntryFromDelayedCarryoverHero(ObjectTypeList,Player)
- CreateUnnamedOnTeamAtNamedObjectLocation(ObjectType,Team,Unit)
- CreateUnnamedOnTeamAtWaypoint(ObjectType,Team,Waypoint)
- CreateUnnamedOnTeamAtWaypointWithOrientation(ObjectType,Team,Waypoint,Real)
- DamageMembersOfTeam(Team,Real)
- DebugCrashBox(Text)
- DebugMessageBox(Text)
- DebugString(Text)
- DecrementCounter(Int,Counter)
- Defeat()
- DeleteAllUnmanned()
- DeployNamedSiegeOnWaypoint(Unit,Waypoint,Real)
- DeploySiegeNearTeam(Team,Team,Real)
- DeploySiegeOnNamedWall(Unit,Unit)
- DeploySiegeOnWaypoint(Team,Waypoint,Real)
- Deselect()
- DimWorldLights()
- DisableBorderShroud()
- DisableCountdownTimerDisplay()
- DisableInput()
- DisableJoypadCommandbarButton(CommandMenuButton,Bool)
- DisableJoypadHudFixedElement(ConsoleHudFixedElement,Bool)
- DisableMouseHudFixedElement(PcHudFixedElement,Bool)
- DisableObjectivesScreen()
- DisableObjectSound(Unit)
- DisablePlanningMode()
- DisableScoring()
- DisableScript(Script)
- DisableSpecialPowerDisplay()
- DisableSpellStore()
- DisableUiBuildButton(ObjectType,Bool)
- DisableUiFixedElement(UiFixedElement,Bool)
- DisableUiPlayerPowerButton(SpecialPower,Bool)
- DisableUiUnitAbilityButton(Unit,CommandbuttonAbilityUnit,Bool)
- DisableUiUpgradeButton(Upgrade,Bool)
- DisplayCinematicText(LocalizedText,FontType,Int)
- DisplayCountdownTimer(Counter,LocalizedText)
- DisplayCounter(Counter,LocalizedText)
- DisplayNotificationBox(NotificationBoxType,LocalizedText,Int)
- DisplayNotificationBoxWithObjectTypeImageOverride(NotificationBoxType,LocalizedText,Int,ObjectType)
- DisplayText(LocalizedText)
- DisplayTutorialText(String)
- DrawSkyboxBegin()
- DrawSkyboxEnd()
- EnableBorderShroud()
- EnableCountdownTimerDisplay()
- EnableHouseColor(Boolean)
- EnableInput()
- EnableObjectivesScreen()
- EnableObjectSound(Unit)
- EnablePlanningMode()
- EnableScoring()
- EnableScript(Script)
- EnableSpecialPowerDisplay()
- EnableSpellStore()
- EvaluateScript(Script)
- EvaSetEnabledDisabled(Boolean)
- ExecuteNamedScript(String)
- ExitSpecificBuilding(Unit)
- FadeInFromBlack(Real)
- FadeOutToBlack(Real)
- FindHomeBaseOfPlayer(Player,UnitRef,Boolean)
- FireSpecialPowerOnNearestObjecttype(Player,SpecialPower,ObjectTypeList,Team)
- FireSpecialPowerOnNearestObjecttypeByPlayer(Player,SpecialPower,ObjectTypeList,Team,Player)
- FireSpecialPowerOnTeam(Player,SpecialPower,Team)
- FireSpecialPowerOnUnit(Player,SpecialPower,Unit)
- FlashJoypadCommandbarButton(CommandMenuButton,Bool)
- FlashJoypadHudFixedElement(ConsoleHudFixedElement,Bool)
- FlashMouseHudFixedElement(PcHudFixedElement,Bool)
- FlashObjectivesButton(Int)
- FlashPlanningModeButton(Int)
- FlashSpellStoreButton(Int)
- FlashUiBuildButton(ObjectType,Bool)
- FlashUiFixedElement(UiFixedElement,Bool)
- FlashUiPlayerPowerButton(SpecialPower,Bool)
- FlashUiSudsElement(UiSudsElement,UiSudsElementStatus)
- FlashUiUnitAbilityButton(UiFixedElement,Bool)
- FlashUiUpgradeButton(Upgrade,Bool)
- FocalLengthCamera(Real,Real,Real,Real)
- ForEachPlayerObjectExecuteScript(Player,Script)
- ForEachTeamMemberExecuteScript(Team,Script)
- FreezeTime()
- GateClose(Unit)
- GateOpen(Unit)
- GateReady(Unit)
- GivePlayerUpgrade(Player,Upgrade)
- GlobalSetStealthEnabled(Bool)
- HealNamedUnitStructure(Unit,Int)
- HeroSelectButtonFlash(HeroUnit,Int)
- HideCountdownTimer(Counter)
- HideCounter(Counter)
- HideMissionObjective(Int)
- HideMouseHudFixedElement(PcHudFixedElement,Bool)
- HideTutorialText()
- HideUi()
- HideUiInfobox()
- HumanImpassableArea(TriggerArea,Boolean)
- IdleAllUnits()
- IncrementCounter(Int,Counter)
- IngamePopupMessage(TextString,Int,Int,int,Bool)
- KillHordeMembers(Unit,Real)
- LinkMissionHotSpotToObject(MissionHotSpotString,Unit,Bool)
- LinkMissionHotSpotToWaypoint(MissionHotSpotString,Waypoint,Bool)
- LinkMissionObjectiveToObject(Int,Unit,Bool)
- LinkMissionObjectiveToObjectWithCategory(MissionHotSpotString,Bool)
- LinkMissionObjectiveToObjectWithPresentationSettings(Int,Unit,ObjectivePresentationSettings)
- LinkMissionObjectiveToWaypoint(Int,Waypoint,Bool)
- LinkMissionObjectiveToWaypointWithCategory(MissionHotSpotString,Bool)
- LinkMissionObjectiveToWaypointWithPresentationSettings(Int,Waypoint,ObjectivePresentationSettings)
- LivingWorldDespawnArmy(TextString,TextString)
- LivingWorldExitToRegionView()
- LivingWorldMoveArmyToPosition(TextString,TextString,Coord3d)
- LivingWorldMoveArmyToZone(TextString,TextString,TextString)
- LivingWorldOrderArmyMoveToAdjacentRegion(LivingWorldArmyRef,LivingWorldRegionRef)
- LivingWorldSetArmyRefToHeroArmyByIndex(LivingWorldArmyRefSet,Int,LivingWorldPlayerRef)
- LivingWorldSetPlayerRefByTemplate(LivingWorldPlayerRefSet,LivingWorldPlayerTemplate)
- LivingWorldSetRegionRefToAdjacentRegion(LivingWorldRegionRefSet,LivingWorldRegionRef,Boolean,Boolean)
- LivingWorldSetRegionRefToArmyRegion(LivingWorldRegionRefSet,LivingWorldArmyRef)
- LivingWorldSpawnArmyAtPosition(TextString,TextString,Coord3d)
- LivingWorldSpawnArmyInZone(TextString,TextString,TextString)
- Localdefeat()
- LockCamera(Boolean)
- LockCameraAngleAndHeight(Boolean)
- LockCameraReset(Boolean)
- LockCameraRotation(Boolean)
- LockCameraScroll(Boolean)
- LockCameraZoom(Boolean)
- MapChangeCloudSpeed(Percent)
- MapExit()
- MapRevealAll(Player)
- MapRevealAllPerm(Player)
- MapRevealAllUndoPerm(Player)
- MapRevealAtWaypoint(Waypoint,Real,Player)
- MapRevealInTrigger(TriggerArea,Player)
- MapRevealInTrigger(TriggerArea,Player)
- MapRevealPermanentlyAtWaypoint(Waypoint,Real,Player,RevealName)
- MapRevealPermanentlyInTrigger(TriggerArea,Player,RevealName)
- MapShroudAll(Player)
- MapShroudAtWaypoint(Waypoint,Real,Player)
- MapShroudSetReshroudTime(Int)
- MapSwitchBorder(MapBoundary)
- MapUndoRevealPermanentlyAtWaypoint(RevealName)
- MapUndoRevealPermanentlyInTrigger(RevealName)
- MarkMissionObjectiveCompleted(Int)
- MarkMissionObjectiveNotCompleted(Int)
- ModifyMetagameMaxTiberium(Player,Int)
- ModifyMetagamePlayersTiberium(Player,Int)
- MoveCameraAlongSplinePath(WaypointPath,Real,Real,Real,Real,Real)
- MoveCameraAlongWaypointPath(Waypoint,Real,Real,Real,Real)
- MoveCameraByAnimation(CameraAnimation)
- MoveCameraLocatorAlongSplinePath(WaypointPath,Real,Real,Real,Real,Real)
- MoveCameraTo(Camera,Real,Real,Real,Real)
- MoveCameraToNamed(Unit,Real,Real,Real,Real)
- MoveCameraToSelection()
- MoveNamedUnitTo(Unit,Waypoint)
- MoveNamedUnitToUnit(Unit,Unit)
- MoveTeamHome(Team)
- MoveTeamTo(Team,Waypoint)
- MoveTeamToUnit(Team,Unit)
- MoviePlayFullscreen(Movie,Boolean)
- MoviePlayRadar(Movie)
- MusicPlayTrackFiniteTimes(Music,Int,Boolean,Boolean)
- MusicPlayTrackFiniteTimesAndNotify(Music,Int,Boolean,Boolean,Flag)
- MusicPlayTrackFiniteTimesAsSpecialEndOfLevelMusic(Music,Int,Bool,Bool)
- MusicPushTrackFiniteTimes(Music,Int,Boolean,Boolean)
- MusicPushTrackFiniteTimesAndNotify(Music,Int,Boolean,Boolean,Flag)
- MusicResetMusicScriptingSystem(Boolean)
- MusicReturnToMusicScripting(Boolean,Boolean)
- MusicScriptPlayTrackFiniteTimes(Music,Int,Boolean,Boolean)
- MusicScriptPlayTrackFiniteTimesAndNotify(Music,Int,Boolean,Boolean,Flag)
- MusicScriptPopMusic(Boolean,Boolean)
- MusicScriptPushMusic(Music,Boolean,Boolean)
- MusicScriptPushTrackFiniteTimes(Music,Int,Boolean,Boolean)
- MusicScriptPushTrackFiniteTimesAndNotify(Music,Int,Boolean,Boolean,Flag)
- MusicScriptSetTrack(Music,Boolean,Boolean)
- MusicSetTrack(Music,Boolean,Boolean)
- MusicSetVolume(Real)
- MusicTurnOffMusicScripting(Boolean)
- NamedAddSpecialPowerCountdown(Unit,SpecialPower,Int)
- NamedApplyAttackPrioritySet(Unit,AttackPrioritySet)
- NamedAttackArea(Unit,TriggerArea)
- NamedAttackAreaForSeconds(Unit,TriggerArea,Int)
- NamedAttackFollowWaypoints(Unit,WaypointPath)
- NamedAttackNamed(Unit,Unit)
- NamedAttackTeam(Unit,Team)
- NamedBaseUnpack(Unit,UnitRef)
- NamedBaseUnpackFree(Unit,UnitRef)
- NamedBuildStructureAtWaypoint(Unit,ObjectType,Angle,Waypoint)
- NamedCustomColor(Unit,Color)
- NamedDamage(Unit,Int)
- NamedDelete(Unit)
- NamedEnterNamed(Unit,Unit)
- NamedExitAll(Unit)
- NamedExitBuilding(Unit)
- NamedFaceNamed(Unit,Unit)
- NamedFaceWaypoint(Unit,Waypoint)
- NamedFireMetagameOpInstant(Unit,SpecialPower)
- NamedFireSpecialPower(Unit,SpecialPower)
- NamedFireSpecialPowerAtNamed(Unit,SpecialPower,Unit)
- NamedFireSpecialPowerAtWaypoint(Unit,SpecialPower,Waypoint)
- NamedFireWeaponFollowingWaypointPath(Unit,WaypointPath)
- NamedFlash(Unit,Int)
- NamedFlashWhite(Unit,Int)
- NamedFollowWaypoints(Unit,WaypointPath)
- NamedFollowWaypointsExact(Unit,WaypointPath)
- NamedFollowWaypointsStartingAtWaypoint(Unit,WaypointPath,Waypoint)
- NamedForceAttackNamed(Unit,Unit)
- NamedForceAttackWaypoint(Unit,Waypoint)
- NamedGarrisonNearestBuilding(Unit)
- NamedGarrisonSpecificBuilding(Unit,Unit)
- NamedGarrisonSpecificBuildingInstantly(Unit,Unit)
- NamedGuard(Unit)
- NamedHideSpecialPowerDisplay(Unit)
- NamedHunt(Unit)
- NamedKill(Unit)
- NamedOutline(Unit)
- NamedReceiveUpgrade(Unit,Upgrade)
- NamedRemoveInfobox(Unit)
- NamedRemoveUpgrade(Upgrade,Unit)
- NamedSetAttitude(Unit,AiMood)
- NamedSetBoobytrapped(ObjectType,Unit)
- NamedSetCameraFading(Unit,Boolean)
- NamedSetDisabled(Unit,DisabledType,Bool)
- NamedSetEmoticon(Unit,Emoticon,Real)
- NamedSetEvacLeftOrRight(Unit,EvacuateContainerSideChoice)
- NamedSetHeld(Unit,Boolean)
- NamedSetMaxHealth(Unit,Int,Bool)
- NamedSetMaxHealthAsPercentage(Unit,Real,Bool)
- NamedSetRepulsor(Unit,Bool)
- NamedSetRepulsor(Unit,Boolean)
- NamedSetSleepStatus(Unit,Bool)
- NamedSetSpecialPowerCountdown(Unit,SpecialPower,Int)
- NamedSetSpecialWeaponset(Unit,Boolean)
- NamedSetStealthEnabled(Unit,Boolean)
- NamedSetStoppingDistance(Unit,Real)
- NamedSetStrictControlEnabled(Unit,Boolean)
- NamedSetToppleDirection(Unit,Coord3d)
- NamedSetUnmannedStatus(Unit)
- NamedShock(Unit,Real,Real,Real,TextString)
- NamedShowInfobox(Unit,TextString,Real,TextString)
- NamedShowSpecialPowerDisplay(Unit)
- NamedStartSpecialPowerCountdown(Unit,SpecialPower)
- NamedStop(Unit)
- NamedStopFlush(Unit)
- NamedStopSpecialPowerCountdown(Unit,SpecialPower)
- NamedToggleCloseRangeWeapon(Unit,Boolean)
- NamedTransferOwnershipPlayer(Unit,Player)
- NamedUseCommandbuttonAbility(Unit,CommandbuttonAbilityUnit)
- NamedUseCommandbuttonAbilityAtWaypoint(Unit,CommandbuttonAbilityUnit,Waypoint)
- NamedUseCommandbuttonAbilityOnNamed(Unit,CommandbuttonAbilityUnit,Unit)
- NamedUseCommandbuttonAbilityUsingWaypointPath(Real)
- NamedUseCommandbuttonOnNearestEnemyBuilding(Unit,CommandbuttonAbilityTeam)
- NamedUseCommandbuttonOnNearestEnemyBuildingClass(Unit,CommandbuttonAbilityTeam,KindOf)
- NamedUseCommandbuttonOnNearestEnemyUnit(Unit,CommandbuttonAbilityTeam)
- NamedUseCommandbuttonOnNearestGarrisonedBuilding(Unit,CommandbuttonAbilityTeam)
- NamedUseCommandbuttonOnNearestKindof(Unit,CommandbuttonAbilityTeam,KindOf)
- NamedUseCommandbuttonOnNearestObjecttype(Unit,CommandbuttonAbilityTeam,ObjectType)
- NamedUseLogicCommandAbility(Unit,CommandbuttonAbilityUnit)
- NamedUseLogicCommandAbilityAtWaypoint(Unit,CommandbuttonAbilityUnit,Waypoint)
- NamedUseLogicCommandAbilityOnNamed(Unit,CommandbuttonAbilityUnit,Unit)
- NamedUseLogicCommandAbilityOnNamedPosition(Unit,CommandbuttonAbilityUnit,Unit)
- NamedUseLogicCommandOnNearestEnemyBuilding(Unit,CommandbuttonAbilityUnit)
- NamedUseLogicCommandOnNearestEnemyBuildingClass(Unit,CommandbuttonAbilityUnit,KindOf)
- NamedUseLogicCommandOnNearestEnemyUnit(Unit,CommandbuttonAbilityUnit)
- NamedUseLogicCommandOnNearestGarrisonedBuilding(Unit,CommandbuttonAbilityUnit)
- NamedUseLogicCommandOnNearestKindof(Unit,CommandbuttonAbilityUnit,KindOf)
- NamedUseLogicCommandOnNearestObjecttype(Unit,CommandbuttonAbilityUnit,ObjectType)
- NameSetAutoAbility(Unit,CommandButton,Boolean)
- NoOp()
- ObjectlistAddobjecttype(ObjectTypeList,ObjectType)
- ObjectlistRemoveobjecttype(ObjectTypeList,ObjectType)
- ObjectAllowBonuses(Boolean)
- ObjectCreateRadarEvent(Unit,RadarEvent)
- ObjectForceSelect(Team,ObjectType,Boolean,Dialog)
- ObsoleteCameraFadeAdd(Real,Real,Int,Int,Int)
- ObsoleteCameraFadeMultiply(Real,Real,Int,Int,Int)
- ObsoleteCameraFadeSaturate(Real,Real,Int,Int,Int)
- ObsoleteCameraFadeSubtract(Real,Real,Int,Int,Int)
- ObsoleteFlashUiSudsElement(UiSudsElement,UiSudsElementStatus)
- ObsoleteLinkMissionObjectiveToObjectWithPresentationSettings(Int,Unit,ObjectivePresentationSettings)
- ObsoleteLinkMissionObjectiveToWaypointWithPresentationSettings(Int,Waypoint,ObjectivePresentationSettings)
- ObsoleteOpenCommandBar(TabString)
- ObsoleteSatelliteViewPresentationForAllObjectives()
- ObsoleteSatelliteViewPresentationForObjective(Int)
- OpenCommandBar(TabString)
- OpenDeployDialog()
- OptionalVictory()
- OptionsSetDrawiconUiMode(Boolean)
- OptionsSetOcclusionMode(Boolean)
- OptionsSetParticleCapMode(Boolean)
- OreNodeSetMaxGatherValue(Unit,Int)
- OverrideGlobalTerrainHeight(Int)
- OverridePlayerCommandPoints(Player,Int,Int)
- OversizeTerrain(Int)
- PalantirEvent(PalantirEvent)
- PathMusicDisableDynamicSystem()
- PathMusicEnableDynamicSystem()
- PathMusicEnableResumeSystem()
- PathMusicEnableSpecificDynamicSystem(PathMusicDynamicStateSet)
- PathMusicFadeInMusic(Real)
- PathMusicFadeOutMusic(Real)
- PathMusicPlayEvent(PathMusicEvent)
- PathMusicResumeDynamicSystem()
- PathMusicStopMusic()
- PitchCamera(Real,Real,Real,Real)
- PlaceAiBeaconLocation(Player,BeaconType,Waypoint)
- PlaceAiBeaconObject(Player,BeaconType,Unit)
- PlayerAddRanklevel(Player,Int)
- PlayerAddSkillpoints(Player,Int)
- PlayerAffectReceivingExperience(Player,Real)
- PlayerAiChangebasebuilder(Player,Bool)
- PlayerAiChangeeconomybuilder(Player,Bool)
- PlayerAiChangescienceupgrader(Player,Bool)
- PlayerAiChangetactical(Player,Bool)
- PlayerAiChangeteambuilder(Player,Bool)
- PlayerAiChangeunitbuilder(Player,Bool)
- PlayerAiChangeunitupgrader(Player,Bool)
- PlayerAiChangewallbuilder(Player,Bool)
- PlayerAiChangeEconomyManager(Player,Bool)
- PlayerAllowedTobeCoopai(Player,Bool)
- PlayerAllowAiAutoacquire(Player,Bool)
- PlayerAssimilateWithArmyByName(Player,TextString)
- PlayerBuildObjectInstantly(ObjectType,Unit)
- PlayerCameraMoveTo(Player,Camera,Real,Real,Real,Real)
- PlayerCameraMoveToNamed(Player,Unit,Real,Real,Real,Real)
- PlayerCameraTetherNamed(Player,Unit,Bool,Real)
- PlayerCreateTeamFromCapturedUnits(Player,Team)
- PlayerDisableBaseConstruction(Player)
- PlayerDisableFactories(Player,ObjectType)
- PlayerDisableUnitConstruction(Player)
- PlayerEnableBaseConstruction(Player)
- PlayerEnableFactories(Player,ObjectType)
- PlayerEnableUnitConstruction(Player)
- PlayerExcludeFromScoreScreen(Player)
- PlayerExitAllBuildings(Player)
- PlayerFireMultiTargetSpecialPowerAtWaypoints(Player,SpecialPower,Waypoint,Waypoint)
- PlayerFireSpecialPowerAtWaypoint(Player,SpecialPower,Waypoint)
- PlayerForceEmotion(Player,Emotion,Real)
- PlayerGarrisonAllBuildings(Player)
- PlayerGiveLightPoints(Player,Int)
- PlayerGiveLightPointLevel(Player,TextString)
- PlayerGiveMoney(Player,Int)
- PlayerGrantScience(Player,Science)
- PlayerGrantSpecialPower(SpecialPower,Player)
- PlayerHunt(Player)
- PlayerKill(Player)
- PlayerLockPlayerTech(Player,PlayerTech,Bool)
- PlayerPurchaseScience(Player,Science)
- PlayerRelatesPlayer(Player,Player,Relation)
- PlayerRemoveLightPointLevel(Player,TextString)
- PlayerRemoveOverrideRelationToTeam(Player,Team)
- PlayerRepairNamedStructure(Player,Unit)
- PlayerResetLightPoints(Player)
- PlayerScienceAvailability(Player,Science,ScienceAvailability)
- PlayerSelectSkillset(Player,Int)
- PlayerSellEverything(Player)
- PlayerSetAllyBuildability(Player,Player,Bool)
- PlayerSetAllUnitsToFlee(Player)
- PlayerSetBasePower(Player,Int)
- PlayerSetDisabled(Player,DisabledType,Bool)
- PlayerSetMaxPlayerPowerPoints(Player,Int)
- PlayerSetMaxSpellpoints(Player,Int)
- PlayerSetMoney(Player,Int)
- PlayerSetMoneyCap(Player,Int)
- PlayerSetOverrideRelationToTeam(Player,Team,Relation)
- PlayerSetPlayerPowerPoints(Player,Int)
- PlayerSetRanklevel(Player,Int)
- PlayerSetRanklevellimit(Int)
- PlayerSetSpecialPowerCountdown(Player,SpecialPower,Int)
- PlayerSpecialPowerAvailability(Player,SpecialPower,SpecialPowerAvailability)
- PlayerToggleResourceSharing(Player,Bool)
- PlayerToggleSkirmishAi(Player,Bool)
- PlayerTransferOwnershipPlayer(Player,Player)
- PlayerUnitTypeSpecialPowerIgnoreRequirements(Player,ObjectType,SpecialPower,Bool)
- PlayMovieInGame(Movie,Boolean)
- PlaySoundAsAiCocommanderDialog(Sound)
- PlaySoundAsAiCocommanderDialogWithSubtitle(Sound,TextString,Real)
- PlaySoundAsIfItWasAnEvaEvent(Sound)
- PlaySoundAsIfItWasAnEvaEventWithSubtitle(Sound,String,Seconds)
- PlaySoundEffect(Sound)
- PlaySoundEffectAt(Sound,Waypoint)
- PlaySoundEffectAtTeam(Sound,Team)
- PlaySpeechAsIfItWasAnEvaEvent(Music)
- PlaySpeechAsIfItWasAnEvaEventWithSubtitle(Music,String,Seconds)
- ProceedIfAudioComplete(Sound)
- ProceedIfMovieComplete(Movie)
- Quickvictory()
- RadarCreateEvent(Coord3d,RadarEvent)
- RadarDisable()
- RadarEnable()
- RadarForceEnable()
- RadarRevertToNormal()
- RecruitComboUnitsFromTeam(Team,Int,ObjectTypeList,Team)
- RecruitTeam(Team,Real)
- RecruitTeamAtTeam(Team,Real,Team)
- RedalertDisableThreatLevelBonus(Player)
- RefreshRadar()
- RegisterObjectVsObjectKillRecording(ObjectType,Player,ObjectType,Player)
- ReinforcementsDisplayBanner()
- RemovePlayerUpgrade(Upgrade,Player)
- RemoveReinforcementArmy(TextString)
- RepairObject(Unit,Bool,Bool)
- ResetCamera(Waypoint,Real,Real,Real)
- ResetCameraAtObject(Unit,Real,Real,Real)
- ResetCameraTutorialState()
- ResetInfantryLightingOverride()
- ResizeViewGuardband(Real,Real)
- RestartTimer(Counter)
- RestoreWorldLights()
- ResumeBackgroundSounds()
- ResumeSupplyTrucking()
- RetractSiegeFromWall(Unit)
- RollCamera(Real,Real,Real,Real)
- RotateCamera(Real,Real,Real,Real)
- RotateCameraLocked(Real,Real,Real,Real)
- RotateCameraToAngle(Real,Real,Real,Real)
- SatelliteViewPresentationForAllObjectives()
- SatelliteViewPresentationForObjective(Int)
- ScreenShake(ShakeIntensity)
- ScriptingOverrideHulkLifetime(Real)
- SelectBuilderButtonFlash(Int)
- SelectObject(Player,Unit)
- SellBuildingOnFoundation(Unit)
- SetupCamera(Waypoint,Real,Real,Waypoint)
- SetAreaReference(AreaRef,Area)
- SetAttackPriorityKindOf(AttackPrioritySet,KindOf,Int)
- SetAttackPriorityThing(AttackPrioritySet,ObjectTypeList,Int)
- SetAvailableStrikeforces(StrikeForceList,Bool)
- SetBaseConstructionSpeed(Player,Int)
- SetBloomIntensity(Real)
- SetCameraClipDepthMultiplier(Real)
- SetCampaignFlag(CampaignFlag,Bool)
- SetCaveIndex(Unit,Int)
- SetCommandPointsToBuildTeamToCounter(Team,Counter)
- SetCoopAiCommandUiEnabled(Bool)
- SetCounter(Counter,Int)
- SetCounterInSeconds(Counter,Real)
- SetCounterToBasePopulation(Player,Unit,Counter)
- SetCounterToClientRandomValue(Counter,Int,Int)
- SetCounterToCounter(Counter,Counter)
- SetCounterToNumberObjectsPlayerOwnesWithModelcondition(Player,ModelCondition,Counter)
- SetCounterToNumberObjectsPlayerOwnsWithKindof(Counter,KindOf,Player)
- SetCounterToObjectsOwnedByPlayerByKindof(Counter,Player,KindOf)
- SetCounterToObjectsUnderProductionOnObjectByKindof(Counter,KindOf,Unit)
- SetCounterToTeamThreat(Counter,Team,Real)
- SetCounterToThreatFinderThreat(Counter,ThreatFinder,ThreatType,Player)
- SetCounterToUnitThreat(Counter,Unit,Real)
- SetCrystalUpgradePointsOfPlayer(Player,Int)
- SetDefaultAttackPriority(AttackPrioritySet,Int)
- SetDisableStrategicBuilding(Int,Player,Bool)
- SetFlag(Flag,Boolean)
- SetFlagToFlag(Flag,Flag)
- SetFpsLimit(Int)
- SetGameplaymodeTimer(Counter,Int)
- SetGoalOwnershipDuration(Unit,Real)
- SetHeroExperienceSharing(Boolean)
- SetIgnoreSkirmishVictoryConditions(Bool)
- SetInfantryLightingOverride(Real)
- SetLastCreatedUnitToReference(UnitRef)
- SetLogicFogState(Boolean)
- SetMaxRedeploymentCount(Player,Int)
- SetMetagameMaxTiberium(Player,Int)
- SetMetagamePlayersTiberium(Player,Int)
- SetMetagameTurnTimer(Counter,Int)
- SetMgbattleRestriction(Unit,MetagameBattleResolution)
- SetMgPlayerOpsPointsLimits(Player,Int)
- SetMillisecondTimer(Counter,Real)
- SetMissionHotSpotActiveness(MissionHotSpotString,Bool)
- SetMissionHotSpotVisibility(MissionHotSpotString,Bool)
- SetMissionObjectiveStatus(Int,MissionObjectiveStatus)
- SetObjectAllowedForPlayer(ObjectType,Player)
- SetPlayerBuildtimeCheat(Player,Real)
- SetPlayerClass(Player,PlayerClassType)
- SetPlayerCommandPointsAvailableToCounter(Player,Counter)
- SetPlayerCommandPointsTotalToCounter(Player,Counter)
- SetPlayerCommandPointsUsedToCounter(Player,Counter)
- SetPlayerCrystalUpgradePointsToCounter(Player,Counter)
- SetPlayerKillsOfKindofToCounter(Player,KindOf,Counter)
- SetPlayerKillsOfTypeToCounter(Player,ObjectType,Counter)
- SetPlayerLightPointsToCounter(Player,Counter)
- SetPlayerMoneyToCounter(Player,Counter)
- SetPlayerOwnershipOfTypeCounter(ObjectTypeList,Player,Counter)
- SetPlayerOwnershipOfTypeCounterIncludeDead(ObjectTypeList,Player,Counter)
- SetRandomCounter(Counter,Int,Int)
- SetRandomCounterInSeconds(Counter,Real,Real)
- SetRandomMsecTimer(Counter,Real,Real)
- SetRandomTimer(Counter,Int,Int)
- SetReferenceToFirstTeamMemberInArea(UnitRef,Team,Area)
- SetReferenceToLastSpawnedUnit(UnitRef)
- SetReferenceToPlayerSpellbook(UnitRef,Player)
- SetReferenceToRandomTeamMember(UnitRef,Team)
- SetRefToNerestTeamOfTypeOwnedByPlayer(ObjectTypeList,Player,Team,UnitRef)
- SetRefToNerestTeamOfUnnamedTypeOwnedByPlayer(ObjectTypeList,Player,Team,UnitRef)
- SetStoppingDistance(Team,Real)
- SetTeamReference(TeamRef,Team)
- SetTeamReferenceToRefernece(TeamRef,TeamRef)
- SetTextureLookupTable(?)
- SetTimer(Counter,Int)
- SetTrainHeld(Unit,Bool)
- SetTreeSway(Angle,Angle,Angle,Int,Real)
- SetUiElementEnabled(AssetIdString,Bool)
- SetUnitExperienceToCounter(Unit,Counter)
- SetUnitHealthPercentageFromCounter(Unit,Counter)
- SetUnitHealthPercentageToCounter(Unit,Counter)
- SetUnitPopulationPercentageToCounter(Unit,Counter)
- SetUnitReference(UnitRef,Unit)
- SetUnitReferenceToReference(UnitRef,UnitRef)
- SetUnitUnrestPercentageToCounter(Unit,Counter)
- SetVisualSpeedMultiplier(Int)
- ShowMilitaryCaption(LocalizedText,Real)
- ShowMissionObjective(Int)
- ShowUi()
- ShowUiInfobox(Unit,String,Real,String)
- ShowUiInfoboxBuildButton(ObjectType,TextString,TextString)
- ShowUiInfoboxFixedElement(PcHudFixedElement,TextString,TextString)
- ShowUiInfoboxPlayerPowerButton(SpecialPower,TextString,TextString)
- ShowUiInfoboxUnitAbilityButton(Unit,CommandbuttonAbilityUnit,TextString,TextString)
- ShowUiInfoboxUpgradeButton(Upgrade,TextString,TextString)
- ShowUnitIntro(ObjectType)
- SkirmishAiClearAllEnemyPlayersPriorities(Player)
- SkirmishAiClearEnemyPlayerPriority(Player,Player)
- SkirmishAiConsiderAllEnemiesWhenBuilding(Player)
- SkirmishAiConsiderEnemyWhenBuilding(Player,Player)
- SkirmishAiDontConsiderAnyEnemiesWhenBuilding(Player)
- SkirmishAiDontConsiderEnemyWhenBuilding(Player,Player)
- SkirmishAiMakeBase(Player,Waypoint)
- SkirmishAiRebuildSystemScan(Player)
- SkirmishAiSetAllEnemyPlayersPriorities(Player,Int)
- SkirmishAiSetEnemyPlayerPriority(Player,Player,Int)
- SkirmishAiSetFavoredEnemy(Player,Player)
- SkirmishAiStart(Player)
- SkirmishAiTransferAll(Player,Bool)
- SkirmishAiUseAutomaticEnemyPlayerPriorityScheme(Player,EnemySortingMethod)
- SkirmishAiUseDefaultAutomaticEnemyPlayerPriorityScheme(Player)
- SkirmishAiUseRebuildSystem(Player,Bool)
- SkirmishAiUseRepairs(Player,Bool)
- SkirmishAttackNearestGroupWithValue(Team,Comparison,Int)
- SkirmishBuildBaseDefenseFlank()
- SkirmishBuildBaseDefenseFront()
- SkirmishBuildBuilding(ObjectType)
- SkirmishBuildStructureFlank(ObjectType)
- SkirmishBuildStructureFront(ObjectType)
- SkirmishFireSpecialPowerAtMostCost(Player,SpecialPower)
- SkirmishFollowApproachPath(Team,SkirmishApproachPath,Boolean)
- SkirmishMoveToApproachPath(Team,SkirmishApproachPath)
- SkirmishPerformCommandbuttonOnMostValuableObject(Team,CommandbuttonAbilityTeam,Real,Boolean)
- SkirmishWaitForCommandbuttonAvailableAll(Player,Team,CommandbuttonAbilityTeam)
- SkirmishWaitForCommandbuttonAvailablePartial(Player,Team,CommandbuttonAbilityTeam)
- SkirmishWaitForLogicCommandAvailableAll(Player,Team,CommandbuttonAbilityTeam)
- SkirmishWaitForLogicCommandAvailablePartial(Player,Team,CommandbuttonAbilityTeam)
- Sound3dOnlySetVolume(Real)
- SoundAmbientPause()
- SoundAmbientResume()
- SoundDisableType(Audio)
- SoundEnableAll()
- SoundEnableType(Audio)
- SoundPlayNamed(Sound,Unit)
- SoundRemoveAllDisabled()
- SoundRemoveType(Audio)
- SoundSetVolume(Real)
- SpawnObjectInReinforcementObjectAtNamedObject(ObjectType,ObjectType,Player,Unit)
- SpawnObjectInReinforcementObjectAtWaypoint(ObjectType,ObjectType,Player,Waypoint)
- SpawnTeamInReinforcementObjectAtNamedObject(Team,ObjectType,Player,Unit)
- SpawnTeamInReinforcementObjectAtWaypoint(Team,ObjectType,Player,Waypoint)
- SpeechPlay(Dialog,Boolean)
- SpeechSetVolume(Real)
- StopTimer(Counter)
- StoreObjectKillCountToCounter(Unit,Counter)
- StoreObjectVsObjectKillsToCounter(ObjectType,Player,ObjectType,Player,Counter)
- StringlistAddstrikeforce(StrikeForceList,StrikeForce)
- StringlistRemovestrikeforce(StrikeForceList,StrikeForce)
- SubFromMsecTimer(Real,Counter)
- SuspendBackgroundSounds()
- SwitchToProductionQueueTab(ProductionQueueTab)
- TeamAffectObjectPanelFlags(Team,ObjectPanelFlag,Boolean)
- TeamAiTransfer(Team,Bool)
- TeamAllowAiAutoacquire(Team,Bool)
- TeamAllUseCommandbuttonOnNamed(Team,CommandbuttonAbilityTeam,Unit)
- TeamAllUseCommandbuttonOnNearestEnemyBuilding(Team,CommandbuttonAbilityTeam)
- TeamAllUseCommandbuttonOnNearestEnemyBuildingClass(Team,CommandbuttonAbilityTeam,KindOf)
- TeamAllUseCommandbuttonOnNearestEnemyUnit(Team,CommandbuttonAbilityTeam)
- TeamAllUseCommandbuttonOnNearestGarrisonedBuilding(Team,CommandbuttonAbilityTeam)
- TeamAllUseCommandbuttonOnNearestKindof(Team,CommandbuttonAbilityTeam,KindOf)
- TeamAllUseCommandbuttonOnNearestObjecttype(Team,CommandbuttonAbilityTeam,ObjectType)
- TeamAllUseLogicCommandOnNearestEnemyBuilding(Team,CommandbuttonAbilityTeam)
- TeamAllUseLogicCommandOnNearestEnemyBuildingClass(Team,CommandbuttonAbilityTeam,KindOf)
- TeamAllUseLogicCommandOnNearestEnemyUnit(Team,CommandbuttonAbilityTeam)
- TeamAllUseLogicCommandOnNearestGarrisonedBuilding(Team,CommandbuttonAbilityTeam)
- TeamAllUseLogicCommandOnNearestKindof(Team,CommandbuttonAbilityTeam,KindOf)
- TeamAllUseLogicCommandOnNearestObjecttype(Team,CommandbuttonAbilityTeam,ObjectType)
- TeamApplyAttackPrioritySet(Team,AttackPrioritySet)
- TeamAssimilateWithArmyByName(Team,TextString)
- TeamAssimilateWithFirstWalkOnArmy(Team)
- TeamAttackArea(Team,TriggerArea)
- TeamAttackMoveFollowWaypoints(Team,WaypointPath,Boolean,Boolean)
- TeamAttackMoveTowardsNearestObjectType(Team,ObjectType)
- TeamAttackNamed(Team,Unit)
- TeamAttackTeam(Team,Team)
- TeamAvailableForRecruitment(Team,Boolean)
- TeamCaptureNearestUnownedFactionUnit(Team)
- TeamChangeObjectStatus(Team,ObjectStatus,Boolean)
- TeamClearModelcondition(Team,ModelCondition)
- TeamCollectNearbyForTeam(Team)
- TeamContextSensitiveAttack(Team,Unit)
- TeamCreateRadarEvent(Team,RadarEvent)
- TeamDecreasePriority(Team)
- TeamDecreasePriorityByValue(Team,Int)
- TeamDelete(Team)
- TeamDeleteLiving(Team)
- TeamEnableHouseColor(Team,Boolean)
- TeamEnterNamed(Team,Unit)
- TeamExecuteSequentialScript(Team,Script)
- TeamExecuteSequentialScriptLooping(Team,Script,Int)
- TeamExitAll(Team)
- TeamExitAllBuildings(Team)
- TeamFaceNamed(Team,Unit)
- TeamFaceWaypoint(Team,Waypoint)
- TeamFlash(Team,Int)
- TeamFlashWhite(Team,Int)
- TeamFollowWaypoints(Team,WaypointPath,Boolean,Boolean)
- TeamFollowWaypointsExact(Team,WaypointPath,Boolean)
- TeamFollowWaypointsStartingAtWaypoint(Team,WaypointPath,Bool,Bool,Waypoint)
- TeamForceEmotion(Team,Emotion,Real)
- TeamGainLevel(Team,Boolean)
- TeamGarrisonNearestBuilding(Team)
- TeamGarrisonSpecificBuilding(Team,Unit)
- TeamGarrisonSpecificBuildingInstantly(Team,Unit)
- TeamGarrisonTeamInstantly(Team,Team)
- TeamGiveExperienceLevel(Team,TextString)
- TeamGiveExperiencePoints(Team,Int)
- TeamGiveNearestTeamUpgrade(Team)
- TeamGiveTeamUpgrade(Team,Team)
- TeamGuard(Team)
- TeamGuardArea(Team,TriggerArea)
- TeamGuardAreaFromPosition(Team,TriggerArea,Waypoint)
- TeamGuardForFramecount(Team,Int)
- TeamGuardForSeconds(Team,Int)
- TeamGuardInTunnelNetwork(Team)
- TeamGuardNearestKindof(Team,KindOf)
- TeamGuardObject(Team,Unit)
- TeamGuardPosition(Team,Waypoint)
- TeamGuardSupplyCenter(Team,Int)
- TeamGuardTeam(Team,Team)
- TeamHarvest(Team,Waypoint)
- TeamHunt(Team)
- TeamHuntWithCommandButton(Team,CommandbuttonAbilityTeam)
- TeamIdleForFramecount(Team,Int)
- TeamIdleForSeconds(Team,Int)
- TeamIncreasePriority(Team)
- TeamIncreasePriorityByValue(Team,Int)
- TeamKill(Team)
- TeamLoadTransports(Team)
- TeamMergeIntoTeam(Team,Team)
- TeamMoveTowardsNearestObjectType(Team,ObjectType,TriggerArea)
- TeamMoveToNearestObjectOfKindof(Team,KindOf)
- TeamMoveToNearestObjectOfKindofOwnedByPlayer(Team,KindOf,Player)
- TeamMoveToNearestObjectOfType(Team,ObjectTypeList)
- TeamMoveToNearestObjectOfTypeOwnedByPlayer(Team,ObjectTypeList,Player)
- TeamNeedsOpenGate(Team,Unit,Boolean)
- TeamPanic(Team,WaypointPath)
- TeamPartialUseCommandbutton(Real,Team,CommandbuttonAbilityTeam)
- TeamPartialUseLogicCommand(Real,Team,CommandbuttonAbilityTeam)
- TeamRecruitUnits(Team,Int,ObjectTypeList)
- TeamRecruitUnitsFromTeam(Team,Int,ObjectTypeList,Team)
- TeamRemoveAllOverrideRelations(Team)
- TeamRemoveOverrideRelationToPlayer(Team,Player)
- TeamRemoveOverrideRelationToTeam(Team,Team)
- TeamRepairNerest(Team,Real)
- TeamSetAiRecruitableFlag(Team,Boolean)
- TeamSetAttitude(Team,AiMood)
- TeamSetAutoAbility(Team,CommandButton,Boolean)
- TeamSetBoobytrapped(ObjectType,Team)
- TeamSetCustomState(Team,TeamState,Boolean)
- TeamSetDisabled(Team,DisabledType,Bool)
- TeamSetEmoticon(Team,Emoticon,Real)
- TeamSetExperiencePoints(Team,Int)
- TeamSetFlameStatus(Unit,Boolean)
- TeamSetHealth(Team,Real)
- TeamSetModelcondition(Team,Int,Boolean)
- TeamSetModelconditionForDuration(Team,ModelCondition,Real,Percent)
- TeamSetOverrideRelationToPlayer(Team,Player,Relation)
- TeamSetOverrideRelationToTeam(Team,Team,Relation)
- TeamSetPlayersNearestUnitOfTypeToReference(ObjectTypeList,Team,UnitRef)
- TeamSetReferenceToPlayersNearestUnitOfType(ObjectType,Team,UnitRef)
- TeamSetRepulsor(Team,Bool)
- TeamSetRepulsor(Team,Boolean)
- TeamSetSleepStatus(Team,Bool)
- TeamSetStance(Team,Stance)
- TeamSetState(Team,TeamState)
- TeamSetStealthEnabled(Team,Boolean)
- TeamSetStrictControlEnabled(Team,Boolean)
- TeamSetUnmannedStatus(Team)
- TeamSpinForFramecount(Team,Int)
- TeamSpinForSeconds(Team,Real)
- TeamStandGround(Team,Boolean)
- TeamStop(Team)
- TeamStopAndDisband(Team)
- TeamStopSequentialScript(Team)
- TeamTeleportToWaypoint(Team,Waypoint)
- TeamThreatLevel(Team,Comparison,Real,Real)
- TeamToggleCloseRangeWeapon(Team,Boolean)
- TeamTransferToPlayer(Team,Player)
- TeamUpgrade(Team,Upgrade)
- TeamUseCommandbuttonAbility(Team,CommandbuttonAbilityTeam)
- TeamUseCommandbuttonAbilityAtWaypoint(Team,CommandbuttonAbilityTeam,Waypoint)
- TeamUseCommandbuttonAbilityOnNamed(Team,CommandbuttonAbilityTeam,Unit)
- TeamUseLogicCommandAbility(Team,CommandbuttonAbilityTeam)
- TeamUseLogicCommandAbilityAtWaypoint(Team,CommandbuttonAbilityTeam,Waypoint)
- TeamUseLogicCommandAbilityOnNamed(Team,CommandbuttonAbilityTeam,Unit)
- TeamWaitForNotContainedAll(Team)
- TeamWaitForNotContainedPartial(Team)
- TeamWander(Team,WaypointPath)
- TeamWanderInPlace(Team)
- TechtreeModifyBuildabilityObject(ObjectType,BuildabilityType)
- TeleportStructure(Unit,Waypoint)
- TerrainRenderDisable(Boolean)
- ToggleAutoBuild(Player,Boolean)
- ToggleAviCapture()
- ToggleLockCurrentSelection(Bool)
- ToggleRadarUi(Bool)
- ToggleShaderOverride(Unit,Shader?,Bool?)
- UnfreezeTime()
- UnhideLayer(TextString)
- UnitAffectObjectPanelFlags(Unit,ObjectPanelFlag,Boolean)
- UnitAiTransfer(Unit,Bool)
- UnitAiTransferAll(Player,Bool)
- UnitAllowAiAutoacquire(Unit,Bool)
- UnitAssimilateWithArmyByName(Unit,TextString)
- UnitAssimilateWithFirstWalkOnArmy(Unit)
- UnitAttackMoveTowardsNearestObjectType(Unit,ObjectType)
- UnitChangeObjectStatus(Unit,ObjectStatus,Boolean)
- UnitClearModelcondition(Unit,ModelCondition)
- UnitContextSensitiveAttack(Unit,Unit)
- UnitDestroyAllContained(Unit)
- UnitEnableHouseColor(Unit,Boolean)
- UnitExecuteSequentialScript(Unit,Script)
- UnitExecuteSequentialScriptCopy(Unit,Script)
- UnitExecuteSequentialScriptLooping(Unit,Script,Int)
- UnitForceEmotion(Unit,Emotion,Real)
- UnitGainLevel(Unit,Boolean)
- UnitGiveExperienceLevel(Unit,TextString)
- UnitGiveExperiencePoints(Unit,Int)
- UnitGuardArea(Unit,TriggerArea)
- UnitGuardAreaFromPosition(Unit,TriggerArea,Waypoint)
- UnitGuardForFramecount(Unit,Int)
- UnitGuardForSeconds(Unit,Int)
- UnitGuardNearestKindof(Unit,KindOf)
- UnitGuardObject(Unit,Unit)
- UnitGuardPosition(Unit,Waypoint)
- UnitIdleForFramecount(Unit,Int)
- UnitIdleForSeconds(Unit,Int)
- UnitKillAllInArea(Player,Area)
- UnitMoveTowardsNearestObjectType(Unit,ObjectType,TriggerArea)
- UnitSetExperiencePoints(Unit,Int)
- UnitSetFlameStatus(Unit,Boolean)
- UnitSetHealth(Unit,Real)
- UnitSetMaxLevel(Unit,Int)
- UnitSetModelcondition(Unit,Int,Boolean)
- UnitSetModelconditionForDuration(Unit,ModelCondition,Real,Percent)
- UnitSetModelconditionGeneric(Unit,ModelCondition)
- UnitSetStance(Unit,StanceType)
- UnitSetTeam(Unit,Team)
- UnitSpawnNamedLocationOrientation(Unit,ObjectType,Team,Coord3d,Angle)
- UnitSpawnNamedObjectOnTeamAtNamedObjectLocation(Unit,ObjectType,Team,Unit)
- UnitStandGround(Unit,Boolean)
- UnitStopSequentialScript(Unit)
- UnitTeleportToWaypoint(Unit,Waypoint)
- UnitThreatLevel(Unit,Comparison,Real,Real)
- UpgradeNearestWall(Unit,Upgrade,ObjectType,ObjectType,UnitRef)
- Victory()
- VictoryScreen()
- WarehouseSetValue(Unit,Int)
- WaterChangeHeight(TriggerArea,Real)
- WaterChangeHeightOverTime(TriggerArea,Real,Real,Real)
- WaypointCreateRadarEvent(Waypoint,RadarEvent)
- ZoomCamera(Real,Real,Real,Real)
- AnyHeroReachedRank(Player,Int,Int)
- AnyUnitsUsingBloodthirsty(Player)
- BannerPressed(TextString)
- BridgeBroken(Bridge)
- BridgeRepaired(Bridge)
- BuildingEnteredByPlayer(Player,Unit)
- BuildingGarrisonnedByObjectType(Unit,ObjectType,Player)
- BuildingIsDefaultProduction(Unit)
- BuiltByPlayer(ObjectType,Player)
- CameraEnteredArea(TriggerArea)
- CameraHitSpecificSplineWaypoint(Waypoint)
- CameraInAreaTrigger(Area)
- CameraMovementFinished()
- CameraReset()
- CameraRotateDistance(Real)
- CameraScrollDistance(Real)
- CameraZoomDistance(Real)
- CanBuildAtBase(Player,Unit)
- CanBuildObjecttypeAtBase(Player,Unit,ObjectType)
- CompareNumPlayersInGame(Comparison,Int)
- ComparisonTreesInTriggerArea(Comparison,Int,TriggerArea)
- ConditionFalse()
- ConditionTrue()
- Counter(Counter,Comparison,Int)
- CounterCounter(Counter,Comparison,Counter)
- CounterSeconds(Counter,Comparison,Real)
- CurrentPlatform(PlatformType)
- DistanceBetweenObj(Unit,Unit,Comparison,Real)
- DistanceBetweenTeam(Team,Team,Comparison,Real)
- EnemySighted(Unit,Relation,Player)
- EnemySightedByTeam(Team,Relation,Player)
- EvalTeamHealth(Team,Comparison,Int)
- Flag(Flag,Boolean)
- GameTypeIsCommandersChallenge()
- GateIsOpen(Unit)
- HasCommandPointsToBuildTeam(Player,Team)
- HasCommandPointsToBuildUnit(Player,ObjectType)
- HasDelayedCarryoverUnitOfType(ObjectType,Player)
- HasEvaEventPlayedInLastNSeconds(EvaEvent,Real)
- HasFinishedAudio(Sound)
- HasFinishedSpeech(Dialog)
- HasFinishedVideo(Movie)
- IsAreaOnFire(TriggerArea)
- IsAudioComplete(Sound)
- IsCrystalCaptured(Player)
- IsEscOrSpacePressed()
- IsGameCoop()
- IsGameInSkirmishOrMultiplayer(Boolean)
- IsGameModeActive(TextString)
- IsMovieComplete(Movie)
- IsNumOfUnitsBelongingToPlayerNearEvaEventLastPlayedLocationComparisonInt(Player,Real,EvaEvent,Comparison,Int)
- IsObjectOfType(Unit,ObjectType)
- IsObjectUnlockedByPlayer(ObjectType,Player)
- IsSeigeAttachedToWall(Unit)
- IsTechstructureDestroyed(Unit)
- IsUnitTypeBuilding(ObjectType)
- IsUnitWebbed(Unit,Boolean)
- LivingWorldIsRegionRefBound(LivingWorldRegionRef)
- LocalPlayerTargetingSpecialPower(SpecialPower)
- LocalPlayerTargetingSpecialPowerFromObject(SpecialPower,Unit)
- MetagameDialogStateChange(MetagameDialog,MetagameDialogState)
- MgopTriggeredByNamed(Unit,MetagameOperation)
- MgopTriggeredByNamedInArea(Unit,MetagameOperation,Area)
- MgopTriggeredByNamedOnObject(Unit,MetagameOperation,Unit)
- MgopTriggeredByPlayer(MetagameOperation)
- MgopTriggeredByPlayerInArea(MetagameOperation,Area)
- MgopTriggeredByPlayerOnObject(MetagameOperation,Unit)
- MissionAttempts(Player,Comparison,Int)
- MissionHotSpotActive(String)
- MultiplayerAlliedDefeat()
- MultiplayerAlliedVictory()
- MultiplayerPlayerDefeat()
- MusicIsPlayingFromScript()
- MusicTrackHasCompleted(Music,Int)
- NamedAttackedByObjecttype(Unit,ObjectType)
- NamedAttackedByPlayer(Unit,Player)
- NamedBaseUnpackableForPlayer(Unit,Player)
- NamedBuildingIsEmpty(Unit)
- NamedCreated(Unit)
- NamedDestroyed(Unit)
- NamedDestroyedByObjecttype(Unit,ObjectType)
- NamedDiscovered(Unit,Player)
- NamedDying(Unit)
- NamedEnteredArea(Unit,TriggerArea)
- NamedEnteredNearestBase(Unit,Player)
- NamedEnteredRefdBase(Unit,UnitRef)
- NamedExitedArea(Unit,TriggerArea)
- NamedExitedNearestBase(Unit,Player)
- NamedExitedRefdBase(Unit,UnitRef)
- NamedHasFreeContainerSlots(Unit)
- NamedHasKilledComparisonUnitType(Unit,Comparison,Int,ObjectType)
- NamedInsideArea(Unit,TriggerArea)
- NamedInsideArea(Unit,TriggerArea)
- NamedNotDestroyed(Unit)
- NamedOutsideArea(Unit,TriggerArea)
- NamedOwnedByPlayer(Unit,Player)
- NamedRankLevel(Unit,Int)
- NamedReachedWaypointsEnd(Unit,WaypointPath)
- NamedSelected(Unit)
- NamedTotallyDead(Unit)
- NumUnitsLeveledUp(Player,Int,Boolean)
- ObjectivesScreenIsOpen()
- ObjectIsDisguisedAsType(Unit,ObjectType)
- ObjectOfTypeOrListInsideRefdBase(ObjectType,UnitRef)
- ObjectSelected(Unit)
- PlayerAcquiredScience(Player,Science)
- PlayerAllBuildfacilitiesDestroyed(Player)
- PlayerAllDestroyed(Player)
- PlayerBuiltUpgrade(Player,Upgrade)
- PlayerBuiltUpgradeFromNamed(Player,Upgrade,Unit)
- PlayerCanPurchaseScience(Player,Science)
- PlayerClass(Player,PlayerClassType)
- PlayerCompareLightPoints(Player,Comparison,Int)
- PlayerCompareRank(Player,Comparison,Int)
- PlayerCompletedSpecialPower(Player,SpecialPower)
- PlayerCompletedSpecialPowerFromNamed(Player,SpecialPower,Unit)
- PlayerDestroyedNBuildingsPlayer(Player,Int,Player)
- PlayerDockedStructure(Player,Comparison,Int,Unit)
- PlayerExcessPowerCompareValue(Player,Comparison,Int)
- PlayerHasAnyObjectEntitlement(Player,ObjectTypeList)
- PlayerHasComparisonCommandPoints(Player,Comparison,Int)
- PlayerHasComparisonPercentCommandPoints(Player,Comparison,Int)
- PlayerHasComparisonPowerPoints(Player,Comparison,Int)
- PlayerHasComparisonUnitKind(Player,Comparison,Int,KindOf)
- PlayerHasComparisonUnitKindInTriggerArea(Player,Comparison,Int,KindOf,TriggerArea)
- PlayerHasComparisonUnitTypeInTriggerArea(Player,Comparison,Int,ObjectType,TriggerArea)
- PlayerHasComparisonUnitTypeInTriggerAreaCompletelyBuilt(Player,Comparison,Int,ObjectType,TriggerArea)
- PlayerHasComparisonUnitTypeInTriggerAreaWithModelcondition(Player,Comparison,Int,Area,ModelCondition)
- PlayerHasComparisonUnitTypeInTriggerAreaWithUpgrade(Player,Comparison,Int,ObjectType,TriggerArea,Upgrade)
- PlayerHasCredits(Int,Comparison,Player)
- PlayerHasKilledKindofUnits(Player,Int,KindOf)
- PlayerHasKilledNamedUnit(Player,Unit)
- PlayerHasKilledTypeUnits(Player,Int,ObjectType)
- PlayerHasNoPower(Player)
- PlayerHasNumberObjectsWithModelcondition(Player,ModelCondition,Comparison,Int)
- PlayerHasNumberObjectsWithObjectStatus(Player,ObjectStatus,Comparison,Int)
- PlayerHasNumberTeams(Player,Comparison,Int)
- PlayerHasNumberTeamSlotsOpen(Player,Comparison,Int)
- PlayerHasNumberUnitsDistanceFromObject(Player,Comparison,Int,Real,Unit)
- PlayerHasNumUnitsLoadedWithObject(Player,Int,ObjectType,ObjectType)
- PlayerHasNumUnitsWithUpgrade(Player,Int,Upgrade)
- PlayerHasNOrFewerBases(Player,Int)
- PlayerHasNOrFewerBuildings(Player,Int)
- PlayerHasNOrFewerFactionBuildings(Player,Int)
- PlayerHasObjectComparison(Player,Comparison,Int,ObjectType)
- PlayerHasObjectEntitlement(Player,ObjectType)
- PlayerHasObjectOfVeterancy(Player,ObjectType,Comparison,Int)
- PlayerHasPlayerTech(Player,PlayerTechType)
- PlayerHasPower(Player)
- PlayerHasReachedLevelCap(Player)
- PlayerHasSciencepurchasepoints(Player,Int)
- PlayerHasUnitTypeInTriggerAreaUnderAttack(Player,ObjectType,TriggerArea)
- PlayerIssuedFormationOrder()
- PlayerIsHumanOrAiPersonality(Player,AiPersonalityType)
- PlayerIsInPlanningMode(Player)
- PlayerLostObjectType(Player,ObjectType)
- PlayerMidwaySpecialPower(Player,SpecialPower)
- PlayerMidwaySpecialPowerFromNamed(Player,SpecialPower,Unit)
- PlayerPowerComparePercent(Player,Comparison,Int)
- PlayerRedeploymentCount(Player,Comparison,Int)
- PlayerRedAlertActivated(Player)
- PlayerTriggeredScriptEvent(Player,ScriptEvent)
- PlayerTriggeredSpecialPower(Player,SpecialPower)
- PlayerTriggeredSpecialPowerFromNamed(Player,SpecialPower,Unit)
- PlayerTriggeredSpecialPowerInArea(Player,SpecialPower,Area)
- RegionCampsShouldUnpack()
- SkirmishCommandButtonReadyAll(Player,Team,CommandbuttonAbilityTeam)
- SkirmishCommandButtonReadyPartial(Player,Team,CommandbuttonAbilityTeam)
- SkirmishFireSpecialPowerOnTeam(Player,SpecialPower,Team)
- SkirmishLogicCommandReadyAll(Player,Team,CommandbuttonAbilityUnit)
- SkirmishLogicCommandReadyPartial(Player,Team,CommandbuttonAbilityUnit)
- SkirmishNamedAreaExist(Player,TriggerArea)
- SkirmishPlayerFaction(Player,Faction)
- SkirmishPlayerHasBeenAttackedByPlayer(Player,Player)
- SkirmishPlayerHasComparisonCapturedUnits(Player,Comparison,Int)
- SkirmishPlayerHasComparisonGarrisoned(Player,Comparison,Int)
- SkirmishPlayerHasDiscoveredPlayer(Player,Player)
- SkirmishPlayerHasPrerequisiteToBuild(Player,ObjectType)
- SkirmishPlayerHasUnitsInArea(Player,TriggerArea)
- SkirmishPlayerIsOutsideArea(Player,TriggerArea)
- SkirmishSpecialPowerReady(Player,SpecialPower)
- SkirmishSuppliesValueWithinDistance(Player,Real,TriggerArea,Real)
- SkirmishTechBuildingWithinDistance(Player,Real,Area)
- SkirmishUnownedFactionUnitExists(Player,Comparison,Int)
- SkirmishValueInArea(Player,Comparison,Real,TriggerArea)
- SpellStoreIsOpen()
- StartPositionIs(Player,Int)
- SupplySourceAttacked(Player)
- SupplySourceSafe(Player,Int)
- TeamAllHasObjectStatus(Team,ObjectStatus)
- TeamAttackedByObjecttype(Team,ObjectType)
- TeamAttackedByPlayer(Team,Player)
- TeamCanPathIntoPlayersNearestBase(Team,Player)
- TeamCanPathToObject(Team,Unit)
- TeamCanPathToWaypoint(Team,Waypoint)
- TeamCompareNumMembers(Team,Comparison,Int)
- TeamCreated(Team)
- TeamDestroyed(Team)
- TeamDiscovered(Team,Player)
- TeamEnteredAreaEntirely(Team,TriggerArea,SurfaceType)
- TeamEnteredAreaPartially(Team,TriggerArea,SurfaceType)
- TeamEnteredNearestBaseEntirely(Team,Player)
- TeamEnteredNearestBasePartially(Team,Player)
- TeamEnteredRefdBaseEntirely(Team,UnitRef)
- TeamEnteredRefdBasePartially(Team,UnitRef)
- TeamExitedAreaEntirely(Team,TriggerArea,SurfaceType)
- TeamExitedAreaPartially(Team,TriggerArea,SurfaceType)
- TeamExitedNearestBaseEntirely(Team,Player)
- TeamExitedNearestBasePartially(Team,Player)
- TeamExitedRefdBaseEntirely(Team,UnitRef)
- TeamExitedRefdBasePartially(Team,UnitRef)
- TeamHasCustomState(Team,TeamState)
- TeamHasFewerThanXUnitsWithKindof(Team,Int,KindOf)
- TeamHasUnits(Team)
- TeamInsideAreaEntirely(Team,TriggerArea,SurfaceType)
- TeamInsideAreaPartially(Team,TriggerArea,SurfaceType)
- TeamIsAttackedAndCannotRetaliateAll(Team)
- TeamIsAttackedAndCannotRetaliateAny(Team)
- TeamIsLedByUnit(Team,Unit)
- TeamOutsideAreaEntirely(Team,TriggerArea,SurfaceType)
- TeamOwnedByPlayer(Team,Player)
- TeamReachedWaypointsEnd(Team,WaypointPath)
- TeamSomeHaveObjectStatus(Team,ObjectStatus)
- TeamStateIs(Team,TeamState)
- TeamStateIsNot(Team,TeamState)
- TeamThreatLevel(Team,Comparison,Real,Real)
- TestCampaignFlag(CampaignFlag)
- TestMetagameKindofInAoiOfKindof(KindOf,Player,KindOf,Player)
- TestMetagameKindofInAoiOfUnit(KindOf,Player,Unit,Player)
- TestMetagameLocalPlayerStrikeforceInBattleWithUnit(StrikeForce,Unit)
- TestMetagamePlayerFlags(MetagamePlayerFlag,Player)
- TestMetagameTowerCount(Player,Int)
- TestMetagameUnitInBattleWithUnit(Unit,Unit)
- TimerExpired(Counter)
- ToggleStanceSubmenuIsOpen()
- TypeSelected(ObjectType)
- TypeSighted(Unit,ObjectType,Player)
- UiStatePropositionState(UiStateProposition)
- UnitCanPathIntoPlayersNearestBase(Unit,Player)
- UnitCanPathToObject(Unit,Unit)
- UnitCanPathToWaypoint(Unit,Waypoint)
- UnitCompareRank(Unit,Comparison,Int)
- UnitEmptied(Unit)
- UnitHasGainedLevel(Unit)
- UnitHasModelcondition(Unit,ModelCondition)
- UnitHasNumSkillPoints(Unit,Comparison,Int)
- UnitHasObjectStatus(Unit,ObjectStatus)
- UnitHasPassenger(Unit)
- UnitHasToggledWeapon(Player,ObjectType)
- UnitHasUpgrade(Unit,Upgrade)
- UnitHealth(Unit,Comparison,Int)
- UnitInAltFormation(Player,ObjectType)
- UnitIsAttackedAndCannotRetaliate(Unit)
- UnitIsAtLevel(Unit,TextString)
- UnitSpecialPowerReady(Unit,SpecialPower)
- UnitTestObjectPanelFlags(ObjectPanelFlag,Unit)
- UnitThreatLevel(Unit,Comparison,Real,Real)
- UnitUsingAutopickup(Player,ObjectType)
- UnitUsingStance(Unit,Stance)
- ZoneFocusMoreThan(TextString,Int)
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