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- ModLoad()
- {
- /* Global Vars */
- //Bots --------------------
- level.MaxWaves = 10;//can change
- level.BotsForIcons = 8;//can change
- level.SpawnedBots = 0;
- level.RealSpawnedBots = 0;
- level.BotsForWave = 0;
- //Waves -------------------
- level.Wave = 0;
- //Game State --------------
- level.zState = "intermission";
- //Ammo Drop ---------------
- level.AmmoDrop = undefined;
- //Intermission Timer ------
- level.IntermissionTimeStart = 15;//can change
- level.IntermissionTime = 0;
- //Brightness --------------
- level.brightness = -0.4;
- /* Init */
- level FuncsMain();
- level precacheItems();
- level thread AImod\_hud::IntermissionCountdown();
- /* Tweakable */
- level.destructibleSpawnedEntsLimit += 300;
- /* Spawn Anti-Glitch spots */
- [[level.SpawnTrigger]] ((1284, 2600, 167), (942, 2604, 51), 50, 100, "mp_terminal");
- [[level.SpawnTrigger]] ((1803, 2502, 140), (1790, 2643, 51), 50, 100, "mp_terminal");
- level thread onPlayerConnect();
- level thread AImod\_hud::HudMain();
- for(;;)
- {
- if(level.Wave == 0){ level.ZombieHealth = 50; }
- if(level.Wave == 1){ level.ZombieHealth = 50; }
- if(level.Wave == 2){ level.ZombieHealth = 300; }
- if(level.Wave == 3){ level.ZombieHealth = 550; }
- if(level.Wave == 4){ level.ZombieHealth = 1000; }
- wait 1;
- }
- }
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