carlosname

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Oct 1st, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152.  
  153. -- Go to line 23 and change it to your name. LOCAL SCRIPT!!!!!
  154.  
  155.  
  156. wt = 0.05 s = script it = Instance.new v3 = Vector3.new c3 = Color3.new ud = UDim2.new cf = CFrame.new ca = CFrame.Angles pi = math.pi rd = math.rad
  157. bc = BrickColor.new ab = math.abs de = math.deg ts = tostring tn = tonumber ti = table.insert tr = table.remove
  158. cr = coroutine.resume cc = coroutine.create
  159. asset = "http://www.roblox.com/asset/?id="
  160. sr = string.reverse sl = string.lower su = string.upper
  161. Serv = {} Serv.p = game:GetService(sr("sreyalP")) Serv.l = game:GetService(sr("gnithgiL"))
  162. Serv.is = game:GetService(sr("ecivreStresnI")) if game:findFirstChild(sr("revreSkrowteN")) then Serv.ns = game:GetService(sr("revreSkrowteN")) else NetworkServer = nil end
  163. Serv.sg = game:GetService(sr("iuGretratS")) Serv.sp = game:GetService(sr("kcaPretratS")) Serv.d = game:GetService(sr("sirbeD"))
  164. Decs = {}
  165. Decs.Crack = "49173398" Decs.Cloud = "1095708" Decs.Spike = "1033714" Decs.Rock = "1290033" Decs.Crown = "1323306"
  166. function ft(tablez,item) if not tablez or not item then return nil end for i=1,#tablez do if tablez == item then return i end end return nil end
  167. function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove() end end
  168. function pa(pa,sh,x,y,z,c,a,tr,re,bc2) local fp = nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp = it("Part",pa) fp.Shape = sh fp.formFactor = "Custom" elseif sh == "Wedge" then fp = it("WedgePart",pa) fp.formFactor = "Custom"
  169. elseif sh == "CornerWedge" then fp = it("CornerWedgePart",pa) end fp.Size = v3(x,y,z) fp.CanCollide = c fp.Anchored = false fp.BrickColor = bc(bc2) fp.Transparency = tr fp.Reflectance = re fp.BottomSurface = 0
  170. fp.TopSurface = 0 fp.CFrame = t.CFrame + Vector3.new(0,50,0) fp.Velocity = Vector3.new(0,10,0) fp:BreakJoints() return fp end
  171. function clearit(tab) for xx=1,#tab do tab[xx]:Remove() end end
  172. function weld(pa,p0,p1,x,y,z,a,b,c) local fw = it("Weld",pa) fw.Part0 = p0 fw.Part1 = p1 fw.C0 = cf(x,y,z) *ca(a,b,c) return fw end
  173. function spm(ty,pa,ss) local sp = it("SpecialMesh",pa) sp.MeshType = ty sp.Scale = Vector3.new(ss,ss,ss) end function mbm(pa,sx,sy,sz) local bm = Instance.new("BlockMesh",pa) bm.Scale = Vector3.new(sx,sy,sz) end
  174. function ra(mn,mx,dc) local tms = 1 if dc == nil then dc = 0 end if type(dc) == "number" and dc > 5 then dc = 5 end for zx=1,dc do tms = tms*10 end return math.random(mn*tms,mx*tms)/tms end
  175. p = Serv.p.Dark_Eccentric
  176. bp = p.Backpack
  177. pg = p.PlayerGui
  178. c = p.Character
  179. he = c.Head
  180. t = c.Torso
  181. hu = c.Humanoid
  182. mou = nil
  183. re(c,"Hand")
  184. s = 2
  185.  
  186. --tool var
  187. Equip = false
  188. HTrans = 0
  189. HRef = 0
  190. HCol = "a"
  191. LaserCol = "Really black"
  192. LaserCol2 = "Really red"
  193. LaserCol3 = "Really black"
  194. Posing = "Follow"
  195. Facing = "Owner"
  196. Anim = {}
  197. Anim.a = "None"
  198. Anim.b = "None"
  199. Anim.Welding = 0
  200. local fingwide = 1.5*s
  201. local finghei = 2.8
  202. local tiphei = 2.55
  203. handoffset = v3(5,18,-8)*s
  204. bgx,bgy,bgz = -90,0,0
  205. w = {}
  206. Button = false
  207. --
  208. BlastMesh = it("FileMesh")
  209. BlastMesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  210. RingMesh = it("FileMesh")
  211. RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  212. RockMesh = it("FileMesh")
  213. DiamondMesh = it("FileMesh")
  214. DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  215.  
  216. m = Instance.new("Model",c) m.Name = "Hand"
  217. Palm = pa(m,"Block",6*s,7*s,fingwide*2,true,false,HTrans,HRef,HCol) mbm(Palm,1,1,0.6)
  218. local x,y,z = Palm.Size.x,Palm.Size.y,Palm.Size.z
  219. bPoint1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  220. Point1 = weld(bPoint1,Palm,bPoint1,-x/2+(fingwide/2),y/2,0,0,0,0)
  221. pPoint1 = pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPoint1,0.9,1,0.9)
  222. wPoint1 = weld(pPoint1,bPoint1,pPoint1,0,pPoint1.Size.y/2,0,0,0,0)
  223. bPoint2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  224. Point2 = weld(bPoint2,pPoint1,bPoint2,0,pPoint1.Size.y/2,0,0,0,0)
  225. pPoint2 = pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPoint2,0.9,1,0.9)
  226. wPoint2 = weld(pPoint2,bPoint2,pPoint2,0,pPoint1.Size.y/2,0,0,0,0)
  227. bPoint3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  228. Point3 = weld(bPoint3,pPoint2,bPoint3,0,pPoint2.Size.y/2,0,0,0,0)
  229. pPoint3 = pa(m,"Block",fingwide,tiphei*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPoint3,0.9,1,0.9)
  230. wPoint3 = weld(pPoint3,bPoint3,pPoint3,0,pPoint3.Size.y/2,0,0,0,0)
  231. bMid1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  232. Mid1 = weld(bMid1,Palm,bMid1,-x/2+((fingwide/2)+((fingwide)*1)),y/2,0,0,0,0)
  233. pMid1 = pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pMid1,0.9,1,0.9)
  234. wMid1 = weld(pMid1,bMid1,pMid1,0,pMid1.Size.y/2,0,0,0,0)
  235. bMid2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  236. Mid2 = weld(bMid2,pMid1,bMid2,0,pMid1.Size.y/2,0,0,0,0)
  237. pMid2 = pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pMid2,0.9,1,0.9)
  238. wMid2 = weld(pMid2,bMid2,pMid2,0,pMid1.Size.y/2,0,0,0,0)
  239. bMid3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  240. Mid3 = weld(bMid3,pMid2,bMid3,0,pMid2.Size.y/2,0,0,0,0)
  241. pMid3 = pa(m,"Block",fingwide,(tiphei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pMid3,0.9,1,0.9)
  242. wMid3 = weld(pMid3,bMid3,pMid3,0,pMid3.Size.y/2,0,0,0,0)
  243. bRing1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  244. Ring1 = weld(bRing1,Palm,bRing1,-x/2+((fingwide/2)+((fingwide)*2)),y/2,0,0,0,0)
  245. pRing1 = pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing1,0.9,1,0.9)
  246. wRing1 = weld(pRing1,bRing1,pRing1,0,pRing1.Size.y/2,0,0,0,0)
  247. bRing2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  248. Ring2 = weld(bRing2,pRing1,bRing2,0,pRing1.Size.y/2,0,0,0,0)
  249. pRing2 = pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing2,0.9,1,0.9)
  250. wRing2 = weld(pRing2,bRing2,pRing2,0,pRing1.Size.y/2,0,0,0,0)
  251. bRing3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  252. Ring3 = weld(bRing3,pRing2,bRing3,0,pRing2.Size.y/2,0,0,0,0)
  253. pRing3 = pa(m,"Block",fingwide,(tiphei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing3,0.9,1,0.9)
  254. wRing3 = weld(pRing3,bRing3,pRing3,0,pRing3.Size.y/2,0,0,0,0)
  255. bPinkie1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  256. Pinkie1 = weld(bPinkie1,Palm,bPinkie1,-x/2+((fingwide/2)+((fingwide)*3)),y/2,0,0,0,0)
  257. pPinkie1 = pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie1,0.9,1,0.9)
  258. wPinkie1 = weld(pPinkie1,bPinkie1,pPinkie1,0,pPinkie1.Size.y/2,0,0,0,0)
  259. bPinkie2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  260. Pinkie2 = weld(bPinkie2,pPinkie1,bPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
  261. pPinkie2 = pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie2,0.9,1,0.9)
  262. wPinkie2 = weld(pPinkie2,bPinkie2,pPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
  263. bPinkie3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  264. Pinkie3 = weld(bPinkie3,pPinkie2,bPinkie3,0,pPinkie2.Size.y/2,0,0,0,0)
  265. pPinkie3 = pa(m,"Block",fingwide,(tiphei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie3,0.9,1,0.9)
  266. wPinkie3 = weld(pPinkie3,bPinkie3,pPinkie3,0,pPinkie3.Size.y/2,0,0,0,0)
  267. bThumb1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  268. Thumb1 = weld(bThumb1,Palm,bThumb1,-x/2+(fingwide/7),-y*0.1,-fingwide*0.25,0,0,0)
  269. pThumb1 = pa(m,"Block",fingwide*1.4,(finghei*1)*s,fingwide*1.4,true,false,HTrans,HRef,HCol) mbm(pThumb1,0.9,1,0.9)
  270. wThumb1 = weld(pThumb1,bThumb1,pThumb1,0,pThumb1.Size.y/2,0,0,0,0)
  271. bThumb2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  272. Thumb2 = weld(bThumb2,pThumb1,bThumb2,0,pThumb1.Size.y/2,0,0,0,0)
  273. pThumb2 = pa(m,"Block",fingwide*1.3,(finghei*1)*s,fingwide*1.3,true,false,HTrans,HRef,HCol) mbm(pThumb2,0.9,1,0.9)
  274. wThumb2 = weld(pThumb2,bThumb2,pThumb2,0,pThumb1.Size.y/2,0,0,0,0)
  275. bThumb3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  276. Thumb3 = weld(bThumb3,pThumb2,bThumb3,0,pThumb2.Size.y/2,0,0,0,0)
  277. pThumb3 = pa(m,"Block",fingwide*1.25,(tiphei*1)*s,fingwide*1.25,true,false,HTrans,HRef,HCol) mbm(pThumb3,0.9,1,0.9)
  278. wThumb3 = weld(pThumb3,bThumb3,pThumb3,0,pThumb3.Size.y/2,0,0,0,0)
  279.  
  280. w["a1"] = Pinkie1
  281. w["a2"] = Pinkie2
  282. w["a3"] = Pinkie3
  283. w["b1"] = Ring1
  284. w["b2"] = Ring2
  285. w["b3"] = Ring3
  286. w["c1"] = Mid1
  287. w["c2"] = Mid2
  288. w["c3"] = Mid3
  289. w["d1"] = Point1
  290. w["d2"] = Point2
  291. w["d3"] = Point3
  292. w["e1"] = Thumb1
  293. w["e2"] = Thumb2
  294. w["e3"] = Thumb3
  295. w.e1.C1 = ca(0,rd(35),rd(-20))
  296. w.e2.C1 = ca(rd(20),0,0)
  297. w.e3.C1 = ca(rd(20),0,0)
  298. w.d1.C1 = ca(0,0,rd(-3))
  299. w.c1.C1 = ca(0,0,rd(-1))
  300. w.b1.C1 = ca(0,0,rd(1))
  301. w.a1.C1 = ca(0,0,rd(3))
  302. function c1(wexx,smmx,xx,yy,zz)
  303. coroutine.resume(coroutine.create(function()
  304. local xx2,yy2,zz2 = wexx.C1:toEulerAnglesXYZ()
  305. local aa,bb,cc = wexx.C0.x,wexx.C0.y,wexx.C0.z
  306. local twa = smmx/wt
  307. Anim.Welding = Anim.Welding + 1
  308. for i=0,twa,1 do wexx.C0 = cf(aa,bb,cc)
  309. wexx.C1 = ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  310. wait()
  311. end
  312. Anim.Welding = Anim.Welding - 1
  313. end))
  314. end
  315. function CloseFing(fingz,spee) if spee == nil then spee = 1 end c1(w[fingz.. "1"],spee,80,0,0) c1(w[fingz.. "2"],spee,110,0,0) c1(w[fingz.. "3"],spee,30,0,0) end
  316. function OpenFing(fingz,spee) if spee == nil then spee = 1 end c1(w[fingz.. "1"],spee,2,0,0) c1(w[fingz.. "2"],spee,2,0,0) c1(w[fingz.. "3"],spee,2,0,0) end
  317. function HandSign(form,spee) form = form:lower() if spee == nil then spee = 1 end
  318. if form == "f" then
  319. CloseFing("d",spee) CloseFing("a",spee) CloseFing("b",spee)
  320. c1(w["c1"],spee,0,0,0) c1(w["c2"],spee,0,0,0) c1(w["c3"],spee,0,0,0)
  321. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  322. elseif form == "fist" then
  323. CloseFing("d",spee) CloseFing("a",spee) CloseFing("b",spee) CloseFing("c",spee)
  324. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  325. elseif form == "pointer" then
  326. CloseFing("a",spee) CloseFing("b",spee) CloseFing("c",spee)
  327. c1(w["d1"],spee,5,0,0) c1(w["d2"],spee,5,0,0) c1(w["d3"],spee,5,0,0)
  328. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  329. elseif form == "v" then
  330. CloseFing("a",spee) CloseFing("b",spee)
  331. c1(w["c1"],spee,1,0,15) c1(w["c2"],spee,1,0,0) c1(w["c3"],spee,1,0,0)
  332. c1(w["d1"],spee,1,0,-15) c1(w["d2"],spee,1,0,0) c1(w["d3"],spee,1,0,0)
  333. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  334. elseif form == "free" or form == "five" then
  335. OpenFing("a",spee) OpenFing("b",spee) OpenFing("c",spee) OpenFing("d",spee)
  336. c1(w["e1"],spee,0,35,-20) c1(w["e2"],spee,20,0,0) c1(w["e3"],spee,20,0,0)
  337. elseif form == "ride" then
  338. c1(w["a1"],spee,60,0,0) c1(w["a2"],spee,-30,0,0) c1(w["a3"],spee,-30,0,0)
  339. c1(w["b1"],spee,30,0,0) c1(w["b2"],spee,65,0,0) c1(w["b3"],spee,60,0,0)
  340. c1(w["c1"],spee,30,0,0) c1(w["c2"],spee,65,0,0) c1(w["c3"],spee,60,0,0)
  341. c1(w["d1"],spee,30,0,0) c1(w["d2"],spee,65,0,0) c1(w["d3"],spee,60,0,0)
  342. c1(w["e1"],spee,-70,185,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
  343. elseif form == "gun" then
  344. CloseFing("a",spee) CloseFing("b",spee)
  345. c1(w["c1"],spee,0,0,1) c1(w["c2"],spee,0,0,0) c1(w["c3"],spee,0,0,0)
  346. c1(w["d1"],spee,0,0,-1) c1(w["d2"],spee,0,0,0) c1(w["d3"],spee,0,0,0)
  347. c1(w["e1"],spee,-60,90,0) c1(w["e2"],spee,20,0,0) c1(w["e3"],spee,-20,0,0)
  348. elseif form == "wide" then
  349. c1(w["a1"],spee,-3,0,45) c1(w["a2"],spee,-3,0,0) c1(w["a3"],spee,-3,0,0)
  350. c1(w["b1"],spee,-3,0,15) c1(w["b2"],spee,-3,0,0) c1(w["b3"],spee,-3,0,0)
  351. c1(w["c1"],spee,-3,0,-15) c1(w["c2"],spee,-3,0,0) c1(w["c3"],spee,-3,0,0)
  352. c1(w["d1"],spee,-3,0,-45) c1(w["d2"],spee,-3,0,0) c1(w["d3"],spee,-3,0,0)
  353. c1(w["e1"],spee,-70,90,0) c1(w["e2"],spee,10,0,0) c1(w["e3"],spee,-10,0,0)
  354. elseif form == "wide2" then
  355. c1(w["a1"],spee,-18,0,45) c1(w["a2"],spee,36,0,0) c1(w["a3"],spee,30,0,0)
  356. c1(w["b1"],spee,-18,0,15) c1(w["b2"],spee,36,0,0) c1(w["b3"],spee,30,0,0)
  357. c1(w["c1"],spee,-18,0,-15) c1(w["c2"],spee,36,0,0) c1(w["c3"],spee,30,0,0)
  358. c1(w["d1"],spee,-18,0,-45) c1(w["d2"],spee,36,0,0) c1(w["d3"],spee,30,0,0)
  359. c1(w["e1"],spee,-50,90,-10) c1(w["e2"],spee,5,0,-30) c1(w["e3"],spee,-10,0,-40)
  360. elseif form == "grab2" then
  361. c1(w["a1"],spee,-70,-65,0) c1(w["a2"],spee,40,0,0) c1(w["a3"],spee,20,0,0)
  362. c1(w["b1"],spee,-70,-20,0) c1(w["b2"],spee,40,0,0) c1(w["b3"],spee,20,0,0)
  363. c1(w["c1"],spee,-70,20,-0) c1(w["c2"],spee,40,0,0) c1(w["c3"],spee,20,0,0)
  364. c1(w["d1"],spee,-70,65,-0) c1(w["d2"],spee,40,0,0) c1(w["d3"],spee,20,0,0)
  365. c1(w["e1"],spee,-70,150,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
  366. elseif form == "grab3" then
  367. c1(w["a1"],spee,-30,-40,30) c1(w["a2"],spee,50,0,0) c1(w["a3"],spee,35,0,0)
  368. c1(w["b1"],spee,-30,-15,12) c1(w["b2"],spee,50,0,0) c1(w["b3"],spee,35,0,0)
  369. c1(w["c1"],spee,-30,15,-12) c1(w["c2"],spee,50,0,0) c1(w["c3"],spee,35,0,0)
  370. c1(w["d1"],spee,-30,40,-30) c1(w["d2"],spee,50,0,0) c1(w["d3"],spee,35,0,0)
  371. c1(w["e1"],spee,-55,205,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
  372. end
  373. end
  374. function ColFings(iscol)
  375. pPinkie1.CanCollide = iscol
  376. pPinkie2.CanCollide = iscol
  377. pPinkie3.CanCollide = iscol
  378. pRing1.CanCollide = iscol
  379. pRing2.CanCollide = iscol
  380. pRing3.CanCollide = iscol
  381. pMid1.CanCollide = iscol
  382. pMid2.CanCollide = iscol
  383. pMid3.CanCollide = iscol
  384. pPoint1.CanCollide = iscol
  385. pPoint2.CanCollide = iscol
  386. pPoint3.CanCollide = iscol
  387. pThumb1.CanCollide = iscol
  388. pThumb2.CanCollide = iscol
  389. pThumb3.CanCollide = iscol
  390. end
  391. function ray(Pos, Dir)
  392. return Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), c)
  393. end
  394. function Earthsplosion(pos,siz,dmg,rndmg,forc,eos) local colz22 = "Really red" if eos == nil or eos == "earth" then eos = "earth" else colz22 = "Really black" eos = "sand" end
  395. coroutine.resume(coroutine.create(function()
  396. if eos == "earth" then local cr = pa(m,"Block",((14*siz)/10)*s,0,((14*siz)/10)*s,false,false,1,0,"") cr.Anchored = true cr.CFrame = pos *ca(rd(0),rd(ra(-360,360)),rd(0)) cr.CFrame = cr.CFrame + v3(ra(-siz*10,siz*10)/22,0,ra(-siz*10,siz*10)/22)
  397. local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,25) end
  398. for i=1,4 do
  399. coroutine.resume(coroutine.create(function()
  400. local sw = pa(m,"Block",(siz/3)*s,(siz*1.3)*s,(siz/3)*s,true,true,0,0,colz22) sw.Anchored = true sw.CFrame = pos *cf(ra(-3*s,3*s),0,ra(-3*s,3*s)) *ca(rd(ra(-27,27)),rd(ra(-360,360)),rd(ra(-27,27))) local swm = it("SpecialMesh",sw) if eos == "earth" then swm.MeshType = "FileMesh"
  401. swm.MeshId = asset .. Decs.Spike else swm.MeshType = "Sphere" end if eos == "earth" then swm.Scale = v3(sw.Size.x/1.3,sw.Size.y*1.2,sw.Size.z/1.3)
  402. else swm.Scale = v3(sw.Size.x/10,sw.Size.y/37,sw.Size.z/10) end sw.CFrame = sw.CFrame + v3(ra(-0.3*siz*s,0.3*siz*s,7),0,ra(-0.3*siz*s,0.3*siz*s)) sw.CFrame = sw.CFrame * cf(0,-sw.Size.y/1.4,0)
  403. Dustplosion(cf(pos.p+v3(0,2*s,0)),18*s,{"Really red","Really black","Really red"},1)
  404. if eos == "earth" then
  405. for x=1,8 do
  406. sw.CFrame = sw.CFrame *cf(0,sw.Size.y/8,0) wait() end wait(ra(1,5))
  407. for x=1,20 do
  408. sw.CFrame = sw.CFrame *cf(0,-sw.Size.y/20,0) wait()
  409. end sw:Remove()
  410. else
  411. for x=1,25 do
  412. sw.CFrame = sw.CFrame *cf(0,sw.Size.y/25,0) sw.Transparency = x/25 - 0.1 swm.Scale = swm.Scale + v3(0.025,0.025,0.025) wait() end
  413. end sw:Remove()
  414. end)) end
  415. wait(0.3)
  416. DmgHumanoidsNear(pos.p,dmg,rndmg,5.5*s*(siz/4),forc)
  417. end))
  418. end
  419.  
  420. function Dustplosion(onb,scale,col,cls) coroutine.resume(coroutine.create(function()
  421. for x=1,cls do coroutine.resume(coroutine.create(function()
  422. local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col[ra(1,#col)]) sw.Anchored = true sw.CFrame = onb *ca(rd(ra(-35,35)),rd(ra(-360,360)),rd(ra(-35,35))) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh"
  423. swm.MeshId = asset .. Decs.Cloud sw.CFrame = sw.CFrame + v3(ra(-scale,scale)/8,ra(-scale,scale)/8,ra(-scale,scale)/8)
  424. for i=1,scale,0.25 do
  425. swm.Scale = v3(i*1.5,i*1,i*1.5) sw.Transparency = ((i/scale)/2) + 0.45
  426. wait()
  427. end
  428. sw:Remove()
  429. end)) end
  430. end)) end
  431. function ShockWave(onb,scale,col) coroutine.resume(coroutine.create(function() local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb *ca(rd(90),0,0) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh" swm.MeshId = RingMesh.MeshId
  432. for i=1,scale,0.75 do swm.Scale = v3(i*1.5,i*1.5,i*1.5) sw.Transparency = (i/scale) + 0 wait() end sw:Remove() end)) end
  433. function BlastWave(onb,scale,ymes,col) coroutine.resume(coroutine.create(function()
  434. local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb *ca(rd(0),0,0) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh"
  435. swm.MeshId = BlastMesh.MeshId
  436. for i=1,scale,scale/11 do
  437. swm.Scale = v3(i*1.25,i*ymes,i*1.25) sw.CFrame = sw.CFrame *ca(0,rd(720*(i/scale)),0) sw.Transparency = (i/scale) + 0
  438. wait()
  439. end
  440. sw:Remove()
  441. end))
  442. end
  443. function Explode(onb,scale,col) local Torm = m coroutine.resume(coroutine.create(function() local e1 = Instance.new("Part") e1.Anchored = true e1.formFactor = "Custom" e1.CanCollide = false e1.Size = Vector3.new(1,1,1) e1.BrickColor = BrickColor.new(col)
  444. e1.Transparency = 0.6 e1.TopSurface = 0 e1.BottomSurface = 0 e1.Parent = Torm e1.CFrame = onb local e1m = Instance.new("SpecialMesh")
  445. e1m.MeshType = "Sphere" e1m.Parent = e1 local r1 = Instance.new("Part") r1.Anchored = true r1.formFactor = "Custom" r1.CanCollide = false r1.Size = Vector3.new(1,1,1) r1.BrickColor = BrickColor.new(col) r1.Transparency = 0.6 r1.TopSurface = 0 r1.BottomSurface = 0 r1.Parent = Torm r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0) local r1m = Instance.new("SpecialMesh") r1m.MeshType = "FileMesh"
  446. r1m.Scale = Vector3.new(3,3,3) r1m.Parent = r1 r1m.MeshId = RingMesh.MeshId local r2 = Instance.new("Part") r2.Anchored = true r2.formFactor = "Custom" r2.CanCollide = false r2.Size = Vector3.new(1,1,1) r2.BrickColor = BrickColor.new(col) r2.Transparency = 0.6 r2.TopSurface = 0 r2.BottomSurface = 0 r2.Parent = Torm r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0) local r2m = Instance.new("SpecialMesh") r2m.MeshType = "FileMesh"
  447. r2m.Parent = r2 r2m.Scale = Vector3.new(3,3,3) r2m.MeshId = RingMesh.MeshId local bla = Instance.new("Part") bla.Anchored = true
  448. bla.formFactor = "Custom" bla.CanCollide = false bla.Size = Vector3.new(1,1,1) bla.BrickColor = BrickColor.new(col) bla.Transparency = 0.6 bla.TopSurface = 0 bla.BottomSurface = 0 bla.Parent = Torm bla.CFrame = onb local blam = Instance.new("SpecialMesh")
  449. blam.MeshType = "FileMesh" blam.Parent = bla blam.Scale = Vector3.new(5,5,5) blam.MeshId = BlastMesh.MeshId for i=1,30 do local pluscal = scale/38 e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  450. r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  451. blam.Scale = blam.Scale + Vector3.new(pluscal,pluscal/2,pluscal) bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0) wait() end for i=1,30 do local pluscal = scale/38 e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  452. blam.Scale = blam.Scale + Vector3.new(pluscal/3,pluscal/3,pluscal/3) bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0) bla.Transparency = bla.Transparency + 0.1 e1.Transparency = e1.Transparency + 0.1 r1.Transparency = r1.Transparency + 0.1 r2.Transparency = r2.Transparency + 0.1 wait() end e1:Remove() r1:Remove() r2:Remove() end)) end
  453.  
  454. function Hurtsplosion(pos,dmg,rndmg,siz,forc)
  455. coroutine.resume(coroutine.create(function() local boomcol = {"Really red","Really black","Really red"}
  456. for i=1,3 do
  457. coroutine.resume(coroutine.create(function()
  458. local plos = pa(m,"Block",1*s*siz,1.5*s*siz,0.7*s*siz,false,false,0.3,0,boomcol) spm("Sphere",plos,1) plos.Anchored = true
  459. plos.CFrame = cf(pos + v3(0,0,0)) * ca(rd(ra(-360,360)),rd(ra(-360,360)),rd(ra(-360,360)))
  460. plos.Mesh.Scale = v3(0.1,0.1,0.1)
  461. for i=0.3,1,0.03 do local plc = plos.CFrame
  462. plos.Mesh.Scale = v3(i*6,i*6,i*6) plos.Transparency = i plos.CFrame = plc * ca(rd(3),rd(3),0)
  463. wait()
  464. end
  465. plos:Remove()
  466. end))
  467. end
  468. end))
  469. wait(0.1)
  470. DmgHumanoidsNear(pos,dmg,rndmg,5.5*s*siz,forc)
  471. end
  472.  
  473. function DmgHumanoidsNear(pos,dmg,rndmg,mag,forc)
  474. local function kidive(ob)
  475. for i,v in pairs(ob:children()) do
  476. if v:IsA("BasePart") and v.Parent.Parent:findFirstChild("Humanoid") == nil and v.Parent:findFirstChild("Humanoid") == nil and (v.Position - pos).magnitude < mag*1.3 and v.Anchored == false and v:GetMass() < 150 then
  477. v:BreakJoints() v.Velocity = cf(pos,v.Position).lookVector*forc
  478. end
  479. if v:IsA("Humanoid") and v ~= hu and v.Parent:findFirstChild("Torso") then
  480. if (pos - v.Parent.Torso.Position).magnitude < mag then local tdmg = dmg*ra(1,rndmg)
  481. if v.Parent:findFirstChild("Hh") == nil then local hh= Instance.new("NumberValue",v.Parent) hh.Name = "Hh"
  482. hh.Value = v.Health - tdmg else v.Parent.Hh.Value = v.Health - (tdmg*3.5) end
  483. v.Health = v.Parent.Hh.Value if v.Parent.Hh.Value < 1 then v.Parent:BreakJoints() end
  484. end
  485. end
  486. if v:IsA("Model") or v:IsA("Workspace") then kidive(v) end end end
  487. kidive(workspace)
  488. end
  489. function Fire(bullet,typez,siz,dmg,rndmg,forc)
  490. if typez == 1 then
  491. bullet.Anchored = true
  492. local bullethit = false
  493. local tyms = 0
  494. repeat
  495. tyms = tyms + 2
  496. local bhit,bpos = ray(bullet.Position,bullet.Position - (bullet.CFrame *cf(0,0,-1)).p)
  497. if bpos ~= nil and (bpos - bullet.Position).magnitude < 7 then bullethit = true else bullet.CFrame = bullet.CFrame *cf(0,0,-1*s) *ca(rd(-0.0025),rd(0),0) end
  498. if tyms%32 == 0 then wait() end
  499. until bullethit or bullet.Position.y < -300 or tyms > 800
  500. bullet.CFrame = bullet.CFrame *cf(0,0,8) bullet:Remove()
  501. if bullet.Position.y < -300 then
  502. else
  503. Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
  504. end
  505. elseif typez == 2 then
  506. bullet.Anchored = true
  507. local bullethit = false
  508. local tyms = 0
  509. local ming = 0.001
  510. repeat
  511. if tyms > 70 and (ming == 0.001 or ming == -2.5) then ming = -2.5
  512. local bpos = (bullet.CFrame *cf(0,0,-300)).p if (bpos - v3(Palm.Position.x,bpos.y,Palm.Position.z)).magnitude < 25*s then ming = 0 end
  513. end
  514. tyms = tyms + 2
  515. local bhit,bpos = ray(bullet.Position,bullet.Position - (bullet.CFrame *cf(0,0,-1)).p)
  516. if bpos ~= nil and (bpos - bullet.Position).magnitude < 7 then bullethit = true else bullet.CFrame = bullet.CFrame *cf(0,0,-0.5) *ca(rd(ming),rd(0),0) end
  517. if tyms%16 == 0 then wait() end
  518. until bullethit or bullet.Position.y < -300 or tyms > 500
  519. bullet.CFrame = bullet.CFrame *cf(0,0,8) bullet:Remove()
  520. if bullet.Position.y < -300 then
  521. else
  522. Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
  523. end
  524. elseif typez == 3 then
  525. end
  526. end
  527. function ShortifiedAnim(theanim)
  528. if theanim == "Beam" then
  529. local crom = pa(m,"Block",0,0,0,true,true,0.5,0,LaserCol3) local cromm = it("SpecialMesh",crom) cromm.MeshType = "FileMesh" cromm.MeshId = asset .. Decs.Crown
  530. cromm.Scale = v3(15*s,5*s,15*s) crom.Anchored = true --local cromw = weld(crom,Palm,crom,0,Palm.Size.y/3.6,-Palm.Size.z*1.8,rd(-90),0,0)
  531. dias = {} loldiv = 360/8 for x=0,360,loldiv do
  532. local dia = pa(m,"Block",0,0,0,false,false,0,0,LaserCol2) dia.Anchored = true local diam = it("SpecialMesh",dia) diam.MeshType = "FileMesh" diam.MeshId = DiamondMesh.MeshId
  533. diam.Scale = v3(3*s,9*s,3*s) table.insert(dias,dia)
  534. end Button = true coroutine.resume(coroutine.create(function() local tardz = 0 repeat wait() tardz = tardz+ 15
  535. crom.CFrame = Palm.CFrame *ca(rd(-90),0,0) *cf(0,5.5*s,2*s) *ca(0,rd(tardz),0)
  536. for rofl=1,#dias do dias[rofl].CFrame = crom.CFrame *ca(0,rd(rofl*loldiv),0) *cf(0,-19*s,0) *ca(rd(25),0,0) *cf(0,32*s,0) end
  537. until not Button for x2=0.5,1,0.05 do wait() crom.Transparency = x2 end end))
  538. coroutine.resume(coroutine.create(function() for xk=1,0.5,-0.02 do wait() for i=1,#dias do dias.Transparency =xk end end end))
  539. wait(1) local beamoffset = v3(0,0,0)
  540. local b1 = pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b1.Anchored = true
  541. local b2 = pa(m,"Block",10*s,1,10*s,false,false,0.1,0,LaserCol) b2.Anchored = true local b2m = it("CylinderMesh",b2)
  542. local b3 = pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b3.Anchored = true
  543. local bpos = nil local bhit = nil local ts = 0
  544. repeat beamoffset = v3(ra(-2*s,2*s),ra(-2*s,2*s),ra(-2*s,2*s)) ts = ts + 1
  545. bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,0,1)).p)
  546. if bhit == nil or (Palm.Position - bpos).magnitude > 1500 then break end
  547. b1.CFrame = Palm.CFrame *cf(0,3*s,-11*s)
  548. b3.CFrame = cf(bpos) local lenz = (b1.Position - b3.Position).magnitude
  549. b2.CFrame = cf(b1.Position,b3.Position) *ca(rd(90),0,0) *cf(0,-lenz/2,0) b2m.Scale = v3(1,lenz,1)
  550. b1.CFrame = b1.CFrame + beamoffset b2.CFrame = b2.CFrame + beamoffset b3.CFrame = b3.CFrame + beamoffset
  551. if ts%10 == 0 then DmgHumanoidsNear(b3.Position,3,10,(14*s)+2,100) Explode(b3.CFrame*cf(0,b3.Size.y/3,0),25*s,LaserCol2) end
  552. wait() until not Button or ts > 600
  553. coroutine.resume(coroutine.create(function() for xk=0.1,1.1,0.08 do wait() b1.Transparency = xk b2.Transparency = xk b3.Transparency = xk end b1:Remove() b2:Remove() b3:Remove() end))
  554. coroutine.resume(coroutine.create(function() for xk=0.5,1.1,0.02 do wait() for i=1,#dias do dias.Transparency =xk end end end))
  555. wait(1) clearit(dias) crom:Remove()
  556. end
  557. end
  558. PalmLev = it("BodyPosition",Palm)
  559. PalmFace = it("BodyGyro",Palm) PalmFace.maxTorque = v3(0,0,0)
  560. coroutine.resume(coroutine.create(function()
  561. PalmLev.position = (t.CFrame *cf(handoffset)).p
  562. local yspi = 0
  563. while true do yspi = yspi + 8
  564. if Anim.a == "Gun" or Anim.a == "Ride" or Anim.a == "Pound" then
  565. Facing = "Mouse" bgx = -90 bgy = 90 bgz = 0
  566. elseif Anim.a == "Fu" or Anim.a == "Fist" or Anim.a == "GroundGrip" then
  567. Facing = "Mouse" bgx = -90 bgy = 0 bgz = 0
  568. elseif Anim.a == "Splat" or Anim.a == "Beam" then
  569. Facing = "Mouse" bgx = 0 bgy = 0 bgz = 0
  570. elseif Anim.a == "None" then
  571. Facing = "Owner" bgx = -90 bgy = 0 bgz = 0 Posing = "Follow"
  572. elseif Anim.a == "Shower" then
  573. Facing = "None" bgx = 0 bgy = 0 bgz = 0 Posing = "TopOwner"
  574. end
  575. if Posing == "Follow" then
  576. PalmLev.maxForce = v3(1/0,1/0,1/0) PalmLev.position = (t.CFrame *cf(handoffset) *cf(0,0,0)).p
  577. elseif Posing == "TopOwner" then
  578. PalmLev.maxForce = v3(1/0,1/0,1/0) PalmLev.position = (t.CFrame *cf(0,12*s,0)).p
  579. end
  580. if Facing == "Owner" then
  581. PalmFace.maxTorque = v3(1/0,1/0,1/0) PalmFace.cframe = cf(Palm.Position,he.Position) *ca(rd(bgx),rd(bgy),rd(bgz))
  582. elseif Facing == "Mouse" and mou ~= nil and Equip then
  583. if Anim.a == "Gun" or Anim.a == "Beam" or Anim.a == "Ride" or Anim.a == "GroundGrip" or Anim.a == "Fu" or Anim.a == "Pound" or Anim.a == "Splat" or Anim.a == "Fist" then
  584. if Anim.b == "None" or Anim.a == "Beam" or Anim.a == "Ride" then
  585. PalmFace.cframe = cf(Palm.Position,mou.Hit.p) *ca(rd(bgx),rd(bgy),rd(bgz)) wait(0.05)
  586. end end end
  587. wait(0.05)
  588. end
  589. end))
  590. function FireFinger(lasercol,ffingz,targ,typez,siz,dmg,rndmg,forc) coroutine.resume(coroutine.create(function()
  591. local laser = pa(m,"Block",fingwide*1.3,fingwide*1.3,fingwide*2.5,true,false,0,0,lasercol) spm("Sphere",laser,1+(siz/5.5)) laser.Name = "Projectile"
  592. local lw = weld(laser,ffingz,laser,0,ffingz.Size.y/0.8 +(siz/2.5),0,rd(90),0,0)
  593. for i=1,0.4,-0.05 do laser.Transparency = i wait() end
  594. BlastWave(ffingz.CFrame*cf(0,ffingz.Size.y*1.3,0)*ca(0,0,0),ffingz.Size.x*1.6,1.8,LaserCol2)
  595. lw:Remove() laser.CFrame = cf(laser.Position,targ)
  596. Fire(laser,typez,siz,dmg,rndmg,forc)
  597. end))
  598. end
  599. GrabWeld = it("Weld",m)
  600. Palm.Touched:connect(function(touch)
  601. if Anim.a == "Ride" and GrabWeld.Part1 == nil and touch.Parent:findFirstChild("Torso") and touch.Parent:findFirstChild("Humanoid") then
  602. local tor = touch.Parent.Torso touch.Parent.Humanoid.PlatformStand = true
  603. GrabWeld.Part0 = Palm GrabWeld.Part1 = tor GrabWeld.C0 = cf(-3*s,4.5*s,-Palm.Size.x/2) GrabWeld.C1 = ca(0,rd(90),rd(-90)) *ca(0,rd(0),0)
  604. end
  605. end)
  606. re(bp,"Hand")
  607. hb = it("HopperBin",bp) hb.Name = "Hand"
  608. hb.Selected:connect(function(mouse) mou = mouse Equip = true
  609. mouse.KeyDown:connect(function(k) k = k:lower()
  610. if Anim.a == "Ride" and k == "f" then FireFinger(LaserCol,pPinkie3,mouse.Hit.p,1,2.25,1,18,30) end
  611. if Anim.b ~= "None" or Anim.Welding ~= 0 then return end
  612. if Anim.a == "None" then
  613. if k == "f" then -- on anim on
  614. Anim.a = "Gun" HandSign("Gun",0.7)
  615. elseif k == "p" then
  616. Anim.a = "Fu" HandSign("f",1)
  617. elseif k == "g" then
  618. Anim.a = "Fist" HandSign("fist",1)
  619. elseif k == "c" then
  620. Anim.a = "Splat" HandSign("wide",1)
  621. elseif k == "r" then
  622. Anim.a = "Ride" HandSign("ride",1) Posing = "None"
  623. elseif k == "v" then
  624. Anim.a = "Shower" HandSign("grab2",1) PalmFace.cframe = cf(0,0,0) *ca(0,0,0)
  625. elseif k == "b" then
  626. Anim.a = "Pound" HandSign("fist",1)
  627. elseif k == "x" then
  628. Anim.a = "GroundGrip" HandSign("grab2",1)
  629. elseif k == "z" then
  630. Anim.a = "Beam" HandSign("wide2",1)
  631. end
  632. else
  633. if k == "f" and Anim.a == "Gun" then -- on anim off
  634. Anim.a = "None" HandSign("five",0.8)
  635. elseif k == "p" and Anim.a == "Fu" then
  636. Anim.a = "None" HandSign("five",0.8)
  637. elseif k == "g" and Anim.a == "Fist" then
  638. Anim.a = "None" HandSign("five",0.8)
  639. elseif k == "c" and Anim.a == "Splat" then
  640. Anim.a = "None" HandSign("five",0.8)
  641. elseif k == "r" and Anim.a == "Ride" then
  642. Anim.a = "None" HandSign("five",0.8) GrabWeld.Part0 = nil Anim.b = "None" Posing = "Follow" Facing = "Owner"
  643. if GrabWeld.Part1 ~= nil and GrabWeld.Part1.Parent:findFirstChild("Humanoid") ~= nil then GrabWeld.Part1.Parent.Humanoid.PlatformStand = false end GrabWeld.Part1 = nil
  644. elseif k == "v" and Anim.a == "Shower" then
  645. Anim.a = "None" HandSign("five",0.8) Posing = "Follow" Facing = "Owner"
  646. elseif k == "b" and Anim.a == "Pound" then
  647. Anim.a = "None" HandSign("five",0.8)
  648. elseif k == "x" and Anim.a == "GroundGrip" then
  649. Anim.a = "None" HandSign("five",0.8)
  650. elseif k == "z" and Anim.a == "Beam" then
  651. Anim.a = "None" HandSign("five",0.8)
  652. end
  653. end
  654. end)
  655. mouse.Button1Down:connect(function()
  656. if Anim.a == "None" or Anim.b ~= "None" then return end
  657. if Anim.a == "Gun" then
  658. Anim.b = "Gun" FireFinger(LaserCol,pPoint3,mouse.Hit.p,1,2.25,1,10,60) FireFinger(LaserCol,pMid3,mouse.Hit.p,1,2.25) wait(1) Anim.b = "None"
  659. elseif Anim.a == "Fu" then
  660. Anim.b = "Fu" FireFinger(LaserCol,pMid3,mouse.Hit.p,1,3.65,2,14,95) wait(0.25) Anim.b = "None"
  661. elseif Anim.a == "Fist" then
  662. local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
  663. if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
  664. Anim.b = "Fist" Posing = "None" PalmFace.cframe = cf(Palm.Position,bpos) *ca(rd(-90),0,0)
  665. PalmLev.position = (Palm.CFrame *cf(0,-15*s,0)).p
  666. wait(0.45)
  667. PalmLev.position = bpos + ((Palm.CFrame *cf(0,1*s,0)).p - Palm.Position)
  668. local tz = 0 repeat wait() BlastWave(Palm.CFrame*ca(rd(180),0,0),8*s,3.5,HCol) tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 8*s or tz > 1
  669. Explode(Palm.CFrame *cf(0,6*s,0) *ca(rd(180),0,0),15*s,ts(bhit.BrickColor))
  670. DmgHumanoidsNear((Palm.CFrame *cf(0,8,0)).p,3,10,(12*s)+2,105)
  671. if not bhit.Anchored then PalmLev.position = (Palm.CFrame *cf(0,12*s,0)).p wait(0.5) end
  672. wait(1) Posing = "Follow" Anim.b = "None"
  673. elseif Anim.a == "Splat" then
  674. if mouse.Target == nil and (Palm.Position - mouse.Hit.p).magnitude > 500 then return end local bpos = mouse.Hit.p
  675. Anim.b = "Splat" Posing = "None"
  676. local ya,yb,yc = PalmFace.cframe:toEulerAnglesXYZ() PalmFace.cframe = cf(0,0,0) *ca(0,yb,0) *ca(rd(-90),0,0) PalmLev.position = bpos + v3(0,10*s,0)
  677. local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 5*s or tz > 1.3
  678. for i=-90,0,5 do
  679. PalmLev.position = PalmLev.position + v3(0,2*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0) *ca(rd(i),0,0)
  680. wait()
  681. end wait(0.2)
  682. for i=0,-100,-10 do
  683. local lewd = i
  684. if lewd < -50 then lewd = -95 end
  685. PalmLev.position = PalmLev.position - v3(0,4.7*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0) *ca(rd(lewd),0,0)
  686. wait()
  687. end wait(0.2)
  688. local cr = pa(m,"Block",16*s,0,16*s,false,false,1,0,"") cr.Anchored = true cr.CFrame = cf(bpos) *ca(0,rd(ra(-360,360)),0)
  689. local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,16)
  690. DmgHumanoidsNear((Palm.CFrame *cf(0,0,-1)).p,3,20,(15*s)+2,110)
  691. ShockWave(Palm.CFrame *ca(rd(90),0,0),25*s,LaserCol)
  692. wait(1) Posing = "Follow" Anim.b = "None"
  693. elseif Anim.a == "Ride" and Button == false then
  694. Posing = "None" Anim.b = "Ride"
  695. Button = true
  696. repeat PalmLev.position = (Palm.CFrame *cf(0,10,0)).p wait() until Button == false
  697. Anim.b = "None"
  698. elseif Anim.a == "Shower" and Button == false then
  699. Anim.b = "Shower" Button = true
  700. repeat
  701. local targz = Palm.Position + v3(0,20*s,0)
  702. if ra(1,12) == 1 then FireFinger(LaserCol,pPinkie3,targz,2,4,1,18,55) end
  703. if ra(1,13) == 1 then FireFinger(LaserCol,pRing3,targz,2,4,1,18,60) end
  704. if ra(1,12) == 1 then FireFinger(LaserCol,pMid3,targz,2,4,1,18,65) end
  705. if ra(1,13) == 1 then FireFinger(LaserCol,pPoint3,targz,2,4,1,18,70) end
  706. if ra(1,12) == 1 then FireFinger(LaserCol,pThumb3,targz,2,4,1,18,80) end
  707. PalmFace.cframe = PalmFace.cframe *ca(0,rd(10),0)
  708. wait()
  709. until Button == false
  710. Anim.b = "None"
  711. elseif Anim.a == "Pound" and Anim.b == "None" then Posing = "None" Anim.b = "Pound"
  712. local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
  713. if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
  714. PalmLev.position = bpos + v3(0,15*s,0)
  715. local ya,yb,yc = PalmFace.cframe:toEulerAnglesXYZ() PalmFace.cframe = ca(ya,yb,yc)
  716. local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 5*s or tz > 1.3 wait(0.1)
  717. for i=-90,-10,10 do
  718. PalmFace.cframe = ca(ya,yb,yc) *ca(0,0,rd(i+90)) PalmLev.position = PalmLev.position + v3(0,2.5*s,0)
  719. wait() end wait(0.25) local realcf = cf(v3(he.Position.x,0,he.Position.z),v3(Palm.Position.x,0,Palm.Position.z))
  720. for i=-10,-90,-10 do
  721. PalmFace.cframe = ca(ya,yb,yc) *ca(0,0,rd(i+90)) PalmLev.position = PalmLev.position - v3(0,4*s,0)
  722. wait() end PalmFace.cframe = realcf *ca(rd(-90),rd(90),0) wait(0.25)
  723. local cr = pa(m,"Block",22*s,0,22*s,false,false,1,0,"") cr.Anchored = true cr.CFrame = cf(bpos) *ca(0,rd(ra(-360,360)),0)
  724. local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,16)
  725. Dustplosion(Palm.CFrame *cf(2*s,0,0) *ca(rd(90),0,rd(90)),30*s,{"Really red","Really black","Really red"},3)
  726. ShockWave(Palm.CFrame *cf(2*s,0,0) *ca(rd(90),0,rd(90)),20*s,ts(bhit.BrickColor))
  727. DmgHumanoidsNear((Palm.CFrame *cf(0,1,0)).p,1,20,(15*s)+2,90) wait(0.2)
  728. local palmcf = cf(bpos) local earthsplos = ra(5,8) palmcf = Palm.CFrame *ca(0,rd(90),0) *ca(rd(-90),0,rd(0))
  729. for i=1,earthsplos do Earthsplosion(palmcf *cf(0,-2*s,((i*7)+7)*s),10,1,20,75) wait(0.1) end
  730. Earthsplosion(palmcf *cf(0,-2*s,(((earthsplos+1)*7)+7)*s),16,2,25,75)
  731. wait(1) Posing = "Follow" wait(0.25) Anim.b = "None"
  732. elseif Anim.a == "GroundGrip" then Posing = "None" Anim.b = "GroundGrip"
  733. local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
  734. if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
  735. PalmLev.position = bpos + v3(0,27*s,0) ColFings(false)
  736. local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 8*s or tz > 1.3 wait(0.1)
  737. local thepos = (Palm.CFrame *cf(0,-0.1*s,0)).p - Palm.Position
  738. PalmFace.cframe = cf(Palm.Position,bpos + thepos) *ca(rd(-90),0,0)
  739. for i=27,1,-3 do PalmLev.position = bpos + v3(0,i*s,0) wait(0.07) end HandSign("grab3",0.4) wait(0.55)
  740. local ro = pa(m,"Ball",0,0,0,false,false,0,0,"Earth green") ro.Name = "Rock" local row = it("SpecialMesh",ro) row.MeshType = "FileMesh" row.MeshId = asset .. Decs.Rock
  741. local rowe = weld(ro,Palm,ro,0,Palm.Size.y,-Palm.Size.z*1.2,0,0,0) row.Scale = v3(9*s,10*s,9*s)
  742. coroutine.resume(coroutine.create(function() for xz=1,70,7 do PalmLev.position = bpos + v3(0,xz*s,0) wait(0.06) end end))
  743. wait(0.25) Dustplosion(cf(bpos),30*s,{"Really red","Really black","Really red"},3) local lolra = ra(-360,360)
  744. Earthsplosion(cf(bpos),25,1,20,125,"sand") for yyy=0,360,60 do coroutine.resume(coroutine.create(function()
  745. for zzz=1,4 do
  746. Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0) *cf(0,0,zzz*15*s),10,1,20,75) wait(0.14)
  747. end wait(0.25) Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0) *cf(0,0,5*18*s),25,1,20,120) end)) end
  748. wait(0.3) HandSign("grab2",0.5) wait(0.75) Serv.d:AddItem(ro,20) rowe:Remove() ro.CanCollide = true local rocf = ro.CFrame ro.Size=v3(14*s,14*s,14*s) ro.CFrame = rocf wait(0.75) ColFings(true) Posing = "Follow" Anim.b = "None"
  749. elseif Anim.a == "Beam" and not Button and Anim.b == "None" then Anim.b = "Beam"
  750. ShortifiedAnim("Beam") wait(0.5) Anim.b = "None"
  751. end
  752. end)
  753. mouse.Button1Up:connect(function()
  754. Button = false
  755. end)
  756. mouse.Move:connect(function()
  757. end)
  758.  
  759. end)
  760. hb.Deselected:connect(function(mouse)
  761. Equip = false
  762. end)
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