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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
    print("FE Compatibility code V2 by Mokiros")
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    local RealPlayer = RealPlayer
8
    script.Parent = RealPlayer.Character
9
 
10
    --Fake event to make stuff like Mouse.KeyDown work
11
    local Disconnect_Function = function(this)
12
        this[1].Functions[this[2]] = nil
13
    end
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    local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
    local FakeEvent_Metatable = {__index={
16
        Connect = function(this,f)
17
            local i = tostring(math.random(0,10000))
18
            while this.Functions[i] do
19
                i = tostring(math.random(0,10000))
20
            end
21
            this.Functions[i] = f
22
            return setmetatable({this,i},Disconnect_Metatable)
23
        end
24
    }}
25
    FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
    local function fakeEvent()
27
        return setmetatable({Functions={}},FakeEvent_Metatable)
28
    end
29
 
30
    --Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
    end}
38
    --Merged 2 functions into one by checking amount of arguments
39
    CAS.UnbindAction = CAS.BindAction
40
 
41
    --This function will trigger the events that have been :Connect()'ed
42
    local function TriggerEvent(self,ev,...)
43
        for _,f in pairs(self[ev].Functions) do
44
            f(...)
45
        end
46
    end
47
    FakeMouse.TriggerEvent = TriggerEvent
48
    UIS.TriggerEvent = TriggerEvent
49
 
50
    --Client communication
51
    local Event = Instance.new("RemoteEvent")
52
    Event.Name = "UserInput_Event"
53
    Event.OnServerEvent:Connect(function(plr,io)
54
        if plr~=RealPlayer then return end
55
        FakeMouse.Target = io.Target
56
        FakeMouse.Hit = io.Hit
57
        if not io.isMouse then
58
            local b = io.UserInputState == Enum.UserInputState.Begin
59
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
                return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
            end
62
            if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
                return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
            end
65
            for _,t in pairs(CAS.Actions) do
66
                for _,k in pairs(t.Keys) do
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                    if k==io.KeyCode then
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                        t.Function(t.Name,io.UserInputState,io)
69
                    end
70
                end
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            end
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            FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
            UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
        end
75
    end)
76
    Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
    local Mouse = owner:GetMouse()
78
    local UIS = game:GetService("UserInputService")
79
    local input = function(io,RobloxHandled)
80
        if RobloxHandled then return end
81
        --Since InputObject is a client-side instance, we create and pass table instead
82
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
    end
84
    UIS.InputBegan:Connect(input)
85
    UIS.InputEnded:Connect(input)
86
    local h,t
87
    --Give the server mouse data every second frame, but only if the values changed
88
    --If player is not moving their mouse, client won't fire events
89
    local HB = game:GetService("RunService").Heartbeat
90
    while true do
91
        if h~=Mouse.Hit or t~=Mouse.Target then
92
            h,t=Mouse.Hit,Mouse.Target
93
            Event:FireServer({isMouse=true,Target=t,Hit=h})
94
        end
95
        --Wait 2 frames
96
        for i=1,2 do
97
            HB:Wait()
98
        end
99
    end]==],script)
100
 
101
    ----Sandboxed game object that allows the usage of client-side methods and services
102
    --Real game object
103
    local RealGame = game
104
 
105
    --Metatable for fake service
106
    local FakeService_Metatable = {
107
        __index = function(self,k)
108
            local s = rawget(self,"_RealService")
109
            if s then
110
                return typeof(s[k])=="function"
111
                and function(_,...)return s[k](s,...)end or s[k]
112
            end
113
        end,
114
        __newindex = function(self,k,v)
115
            local s = rawget(self,"_RealService")
116
            if s then s[k]=v end
117
        end
118
    }
119
    local function FakeService(t,RealService)
120
        t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
121
        return setmetatable(t,FakeService_Metatable)
122
    end
123
 
124
    --Fake game object
125
    local FakeGame = {
126
        GetService = function(self,s)
127
            return rawget(self,s) or RealGame:GetService(s)
128
        end,
129
        Players = FakeService({
130
            LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
131
        },"Players"),
132
        UserInputService = FakeService(UIS,"UserInputService"),
133
        ContextActionService = FakeService(CAS,"ContextActionService"),
134
        RunService = FakeService({
135
            _btrs = {},
136
            RenderStepped = RealGame:GetService("RunService").Heartbeat,
137
            BindToRenderStep = function(self,name,_,fun)
138
                self._btrs[name] = self.Heartbeat:Connect(fun)
139
            end,
140
            UnbindFromRenderStep = function(self,name)
141
                self._btrs[name]:Disconnect()
142
            end,
143
        },"RunService")
144
    }
145
    rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
146
    FakeGame.service = FakeGame.GetService
147
    FakeService(FakeGame,game)
148
    --Changing owner to fake player object to support owner:GetMouse()
149
    game,owner = FakeGame,FakeGame.Players.LocalPlayer
150
end
151
152
153
-- Go to line 23 and change it to your name. LOCAL SCRIPT!!!!!
154
155
156
wt  = 0.05 s = script it = Instance.new v3 = Vector3.new c3 = Color3.new ud =  UDim2.new cf = CFrame.new ca = CFrame.Angles pi = math.pi rd = math.rad
157
bc =  BrickColor.new ab = math.abs de = math.deg ts = tostring tn = tonumber ti =  table.insert tr = table.remove 
158
cr = coroutine.resume cc =  coroutine.create
159
asset = "http://www.roblox.com/asset/?id="
160
sr =  string.reverse sl = string.lower su = string.upper 
161
Serv = {} Serv.p =  game:GetService(sr("sreyalP")) Serv.l = game:GetService(sr("gnithgiL"))  
162
Serv.is = game:GetService(sr("ecivreStresnI")) if  game:findFirstChild(sr("revreSkrowteN")) then Serv.ns =  game:GetService(sr("revreSkrowteN")) else NetworkServer = nil end 
163
Serv.sg =  game:GetService(sr("iuGretratS")) Serv.sp = game:GetService(sr("kcaPretratS"))  Serv.d = game:GetService(sr("sirbeD"))
164
Decs = {}
165
Decs.Crack = "49173398"  Decs.Cloud = "1095708" Decs.Spike = "1033714" Decs.Rock = "1290033" Decs.Crown =  "1323306"
166
function ft(tablez,item) if not tablez or not item then return nil  end for i=1,#tablez do if tablez == item then return i end end return nil  end
167
function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string"  then return nil end if par:findFirstChild(obj) then par[obj]:Remove() end end  
168
function pa(pa,sh,x,y,z,c,a,tr,re,bc2) local fp = nil if sh ~= "Wedge" and  sh ~= "CornerWedge" then fp = it("Part",pa) fp.Shape = sh fp.formFactor =  "Custom" elseif sh == "Wedge" then fp = it("WedgePart",pa) fp.formFactor =  "Custom"
169
elseif sh == "CornerWedge" then fp = it("CornerWedgePart",pa) end  fp.Size = v3(x,y,z) fp.CanCollide = c fp.Anchored = false fp.BrickColor =  bc(bc2) fp.Transparency = tr fp.Reflectance = re fp.BottomSurface =  0
170
fp.TopSurface = 0 fp.CFrame = t.CFrame + Vector3.new(0,50,0) fp.Velocity =  Vector3.new(0,10,0) fp:BreakJoints() return fp end 
171
function clearit(tab) for  xx=1,#tab do tab[xx]:Remove() end end 
172
function weld(pa,p0,p1,x,y,z,a,b,c)  local fw = it("Weld",pa) fw.Part0 = p0 fw.Part1 = p1 fw.C0 = cf(x,y,z)  *ca(a,b,c) return fw end
173
function spm(ty,pa,ss) local sp =  it("SpecialMesh",pa) sp.MeshType = ty sp.Scale = Vector3.new(ss,ss,ss) end  function mbm(pa,sx,sy,sz) local bm = Instance.new("BlockMesh",pa) bm.Scale =  Vector3.new(sx,sy,sz) end 
174
function ra(mn,mx,dc) local tms = 1 if dc == nil  then dc = 0 end if type(dc) == "number" and dc > 5 then dc = 5 end for  zx=1,dc do tms = tms*10 end return math.random(mn*tms,mx*tms)/tms end 
175
p  = Serv.p.Dark_Eccentric
176
bp = p.Backpack
177
pg = p.PlayerGui
178
c =  p.Character
179
he = c.Head
180
t = c.Torso
181
hu = c.Humanoid
182
mou =  nil
183
re(c,"Hand")
184
s = 2
185
 
186
--tool var
187
Equip = false
188
HTrans =  0
189
HRef = 0
190
HCol = "a"
191
LaserCol = "Really black"
192
LaserCol2 = "Really  red"
193
LaserCol3 = "Really black"
194
Posing = "Follow"
195
Facing =  "Owner"
196
Anim = {}
197
Anim.a = "None"
198
Anim.b = "None"
199
Anim.Welding =  0
200
local fingwide = 1.5*s
201
local finghei = 2.8
202
local tiphei =  2.55
203
handoffset = v3(5,18,-8)*s
204
bgx,bgy,bgz = -90,0,0
205
w = {}
206
Button  = false 
207
--
208
BlastMesh = it("FileMesh")
209
BlastMesh.MeshId =  "http://www.roblox.com/asset/?id=20329976"
210
RingMesh =  it("FileMesh")
211
RingMesh.MeshId =  "http://www.roblox.com/asset/?id=3270017"
212
RockMesh =  it("FileMesh")
213
DiamondMesh = it("FileMesh")
214
DiamondMesh.MeshId =  "http://www.roblox.com/Asset/?id=9756362"
215
 
216
m = Instance.new("Model",c)  m.Name = "Hand"
217
Palm =  pa(m,"Block",6*s,7*s,fingwide*2,true,false,HTrans,HRef,HCol)  mbm(Palm,1,1,0.6)
218
local x,y,z =  Palm.Size.x,Palm.Size.y,Palm.Size.z
219
bPoint1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
220
Point1 =  weld(bPoint1,Palm,bPoint1,-x/2+(fingwide/2),y/2,0,0,0,0)
221
pPoint1 =  pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPoint1,0.9,1,0.9)
222
wPoint1 =  weld(pPoint1,bPoint1,pPoint1,0,pPoint1.Size.y/2,0,0,0,0)
223
bPoint2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
224
Point2 =  weld(bPoint2,pPoint1,bPoint2,0,pPoint1.Size.y/2,0,0,0,0)
225
pPoint2 =  pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPoint2,0.9,1,0.9)
226
wPoint2 =  weld(pPoint2,bPoint2,pPoint2,0,pPoint1.Size.y/2,0,0,0,0)
227
bPoint3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
228
Point3 =  weld(bPoint3,pPoint2,bPoint3,0,pPoint2.Size.y/2,0,0,0,0)
229
pPoint3 =  pa(m,"Block",fingwide,tiphei*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPoint3,0.9,1,0.9)
230
wPoint3 =  weld(pPoint3,bPoint3,pPoint3,0,pPoint3.Size.y/2,0,0,0,0)
231
bMid1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
232
Mid1 =  weld(bMid1,Palm,bMid1,-x/2+((fingwide/2)+((fingwide)*1)),y/2,0,0,0,0)
233
pMid1 =  pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pMid1,0.9,1,0.9)
234
wMid1 =  weld(pMid1,bMid1,pMid1,0,pMid1.Size.y/2,0,0,0,0)
235
bMid2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
236
Mid2 =  weld(bMid2,pMid1,bMid2,0,pMid1.Size.y/2,0,0,0,0)
237
pMid2 =  pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pMid2,0.9,1,0.9)
238
wMid2 =  weld(pMid2,bMid2,pMid2,0,pMid1.Size.y/2,0,0,0,0)
239
bMid3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
240
Mid3 =  weld(bMid3,pMid2,bMid3,0,pMid2.Size.y/2,0,0,0,0)
241
pMid3 =  pa(m,"Block",fingwide,(tiphei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pMid3,0.9,1,0.9)
242
wMid3 =  weld(pMid3,bMid3,pMid3,0,pMid3.Size.y/2,0,0,0,0)
243
bRing1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
244
Ring1 =  weld(bRing1,Palm,bRing1,-x/2+((fingwide/2)+((fingwide)*2)),y/2,0,0,0,0)
245
pRing1  = pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pRing1,0.9,1,0.9)
246
wRing1 =  weld(pRing1,bRing1,pRing1,0,pRing1.Size.y/2,0,0,0,0)
247
bRing2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
248
Ring2 =  weld(bRing2,pRing1,bRing2,0,pRing1.Size.y/2,0,0,0,0)
249
pRing2 =  pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pRing2,0.9,1,0.9)
250
wRing2 =  weld(pRing2,bRing2,pRing2,0,pRing1.Size.y/2,0,0,0,0)
251
bRing3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
252
Ring3 =  weld(bRing3,pRing2,bRing3,0,pRing2.Size.y/2,0,0,0,0)
253
pRing3 =  pa(m,"Block",fingwide,(tiphei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pRing3,0.9,1,0.9)
254
wRing3 =  weld(pRing3,bRing3,pRing3,0,pRing3.Size.y/2,0,0,0,0)
255
bPinkie1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
256
Pinkie1 =  weld(bPinkie1,Palm,bPinkie1,-x/2+((fingwide/2)+((fingwide)*3)),y/2,0,0,0,0)
257
pPinkie1  = pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPinkie1,0.9,1,0.9)
258
wPinkie1 =  weld(pPinkie1,bPinkie1,pPinkie1,0,pPinkie1.Size.y/2,0,0,0,0)
259
bPinkie2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
260
Pinkie2 =  weld(bPinkie2,pPinkie1,bPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
261
pPinkie2 =  pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPinkie2,0.9,1,0.9)
262
wPinkie2 =  weld(pPinkie2,bPinkie2,pPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
263
bPinkie3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
264
Pinkie3 =  weld(bPinkie3,pPinkie2,bPinkie3,0,pPinkie2.Size.y/2,0,0,0,0)
265
pPinkie3 =  pa(m,"Block",fingwide,(tiphei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPinkie3,0.9,1,0.9)
266
wPinkie3 =  weld(pPinkie3,bPinkie3,pPinkie3,0,pPinkie3.Size.y/2,0,0,0,0)
267
bThumb1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
268
Thumb1 =  weld(bThumb1,Palm,bThumb1,-x/2+(fingwide/7),-y*0.1,-fingwide*0.25,0,0,0)
269
pThumb1  =  pa(m,"Block",fingwide*1.4,(finghei*1)*s,fingwide*1.4,true,false,HTrans,HRef,HCol)  mbm(pThumb1,0.9,1,0.9)
270
wThumb1 =  weld(pThumb1,bThumb1,pThumb1,0,pThumb1.Size.y/2,0,0,0,0)
271
bThumb2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
272
Thumb2 =  weld(bThumb2,pThumb1,bThumb2,0,pThumb1.Size.y/2,0,0,0,0)
273
pThumb2 =  pa(m,"Block",fingwide*1.3,(finghei*1)*s,fingwide*1.3,true,false,HTrans,HRef,HCol)  mbm(pThumb2,0.9,1,0.9)
274
wThumb2 =  weld(pThumb2,bThumb2,pThumb2,0,pThumb1.Size.y/2,0,0,0,0)
275
bThumb3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
276
Thumb3 =  weld(bThumb3,pThumb2,bThumb3,0,pThumb2.Size.y/2,0,0,0,0)
277
pThumb3 =  pa(m,"Block",fingwide*1.25,(tiphei*1)*s,fingwide*1.25,true,false,HTrans,HRef,HCol)  mbm(pThumb3,0.9,1,0.9)
278
wThumb3 =  weld(pThumb3,bThumb3,pThumb3,0,pThumb3.Size.y/2,0,0,0,0)
279
 
280
w["a1"] =  Pinkie1
281
w["a2"] = Pinkie2
282
w["a3"] = Pinkie3
283
w["b1"] = Ring1
284
w["b2"]  = Ring2
285
w["b3"] = Ring3
286
w["c1"] = Mid1
287
w["c2"] = Mid2
288
w["c3"] =  Mid3
289
w["d1"] = Point1
290
w["d2"] = Point2
291
w["d3"] = Point3
292
w["e1"] =  Thumb1
293
w["e2"] = Thumb2
294
w["e3"] = Thumb3
295
w.e1.C1 =  ca(0,rd(35),rd(-20))
296
w.e2.C1 = ca(rd(20),0,0)
297
w.e3.C1 =  ca(rd(20),0,0)
298
w.d1.C1 = ca(0,0,rd(-3))
299
w.c1.C1 =  ca(0,0,rd(-1))
300
w.b1.C1 = ca(0,0,rd(1))
301
w.a1.C1 = ca(0,0,rd(3))
302
function  c1(wexx,smmx,xx,yy,zz) 
303
coroutine.resume(coroutine.create(function()
304
local  xx2,yy2,zz2 = wexx.C1:toEulerAnglesXYZ() 
305
local aa,bb,cc =  wexx.C0.x,wexx.C0.y,wexx.C0.z
306
local twa = smmx/wt
307
Anim.Welding =  Anim.Welding + 1
308
for i=0,twa,1 do wexx.C0 = cf(aa,bb,cc)
309
wexx.C1 =  ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
310
wait()
311
end  
312
Anim.Welding = Anim.Welding - 1
313
end))
314
end 
315
function  CloseFing(fingz,spee) if spee == nil then spee = 1 end c1(w[fingz..  "1"],spee,80,0,0) c1(w[fingz.. "2"],spee,110,0,0) c1(w[fingz.. "3"],spee,30,0,0)  end
316
function OpenFing(fingz,spee) if spee == nil then spee = 1 end  c1(w[fingz.. "1"],spee,2,0,0) c1(w[fingz.. "2"],spee,2,0,0) c1(w[fingz..  "3"],spee,2,0,0) end 
317
function HandSign(form,spee) form = form:lower() if  spee == nil then spee = 1 end 
318
if form == "f" then 
319
CloseFing("d",spee)  CloseFing("a",spee) CloseFing("b",spee)
320
c1(w["c1"],spee,0,0,0)  c1(w["c2"],spee,0,0,0) c1(w["c3"],spee,0,0,0) 
321
c1(w["e1"],spee,70,40,-90)  c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0) 
322
elseif form == "fist"  then
323
CloseFing("d",spee) CloseFing("a",spee) CloseFing("b",spee)  CloseFing("c",spee)
324
c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0)  c1(w["e3"],spee,50,0,0) 
325
elseif form == "pointer" then
326
CloseFing("a",spee)  CloseFing("b",spee) CloseFing("c",spee)
327
c1(w["d1"],spee,5,0,0)  c1(w["d2"],spee,5,0,0) c1(w["d3"],spee,5,0,0) 
328
c1(w["e1"],spee,70,40,-90)  c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0) 
329
elseif form == "v"  then
330
CloseFing("a",spee) CloseFing("b",spee)
331
c1(w["c1"],spee,1,0,15)  c1(w["c2"],spee,1,0,0) c1(w["c3"],spee,1,0,0) 
332
c1(w["d1"],spee,1,0,-15)  c1(w["d2"],spee,1,0,0) c1(w["d3"],spee,1,0,0) 
333
c1(w["e1"],spee,70,40,-90)  c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0) 
334
elseif form == "free" or  form == "five" then
335
OpenFing("a",spee) OpenFing("b",spee) OpenFing("c",spee)  OpenFing("d",spee) 
336
c1(w["e1"],spee,0,35,-20) c1(w["e2"],spee,20,0,0)  c1(w["e3"],spee,20,0,0) 
337
elseif form == "ride" then  
338
c1(w["a1"],spee,60,0,0) c1(w["a2"],spee,-30,0,0) c1(w["a3"],spee,-30,0,0)  
339
c1(w["b1"],spee,30,0,0) c1(w["b2"],spee,65,0,0) c1(w["b3"],spee,60,0,0)  
340
c1(w["c1"],spee,30,0,0) c1(w["c2"],spee,65,0,0) c1(w["c3"],spee,60,0,0)  
341
c1(w["d1"],spee,30,0,0) c1(w["d2"],spee,65,0,0) c1(w["d3"],spee,60,0,0)  
342
c1(w["e1"],spee,-70,185,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)  
343
elseif form == "gun" then
344
CloseFing("a",spee)  CloseFing("b",spee)
345
c1(w["c1"],spee,0,0,1) c1(w["c2"],spee,0,0,0)  c1(w["c3"],spee,0,0,0) 
346
c1(w["d1"],spee,0,0,-1) c1(w["d2"],spee,0,0,0)  c1(w["d3"],spee,0,0,0) 
347
c1(w["e1"],spee,-60,90,0) c1(w["e2"],spee,20,0,0)  c1(w["e3"],spee,-20,0,0) 
348
elseif form == "wide"  then
349
c1(w["a1"],spee,-3,0,45) c1(w["a2"],spee,-3,0,0) c1(w["a3"],spee,-3,0,0)  
350
c1(w["b1"],spee,-3,0,15) c1(w["b2"],spee,-3,0,0) c1(w["b3"],spee,-3,0,0)  
351
c1(w["c1"],spee,-3,0,-15) c1(w["c2"],spee,-3,0,0) c1(w["c3"],spee,-3,0,0)  
352
c1(w["d1"],spee,-3,0,-45) c1(w["d2"],spee,-3,0,0) c1(w["d3"],spee,-3,0,0)  
353
c1(w["e1"],spee,-70,90,0) c1(w["e2"],spee,10,0,0) c1(w["e3"],spee,-10,0,0)  
354
elseif form == "wide2" then
355
c1(w["a1"],spee,-18,0,45)  c1(w["a2"],spee,36,0,0) c1(w["a3"],spee,30,0,0) 
356
c1(w["b1"],spee,-18,0,15)  c1(w["b2"],spee,36,0,0) c1(w["b3"],spee,30,0,0) 
357
c1(w["c1"],spee,-18,0,-15)  c1(w["c2"],spee,36,0,0) c1(w["c3"],spee,30,0,0) 
358
c1(w["d1"],spee,-18,0,-45)  c1(w["d2"],spee,36,0,0) c1(w["d3"],spee,30,0,0) 
359
c1(w["e1"],spee,-50,90,-10)  c1(w["e2"],spee,5,0,-30) c1(w["e3"],spee,-10,0,-40) 
360
elseif form == "grab2"  then
361
c1(w["a1"],spee,-70,-65,0) c1(w["a2"],spee,40,0,0)  c1(w["a3"],spee,20,0,0) 
362
c1(w["b1"],spee,-70,-20,0) c1(w["b2"],spee,40,0,0)  c1(w["b3"],spee,20,0,0) 
363
c1(w["c1"],spee,-70,20,-0) c1(w["c2"],spee,40,0,0)  c1(w["c3"],spee,20,0,0) 
364
c1(w["d1"],spee,-70,65,-0) c1(w["d2"],spee,40,0,0)  c1(w["d3"],spee,20,0,0) 
365
c1(w["e1"],spee,-70,150,0) c1(w["e2"],spee,30,0,0)  c1(w["e3"],spee,30,0,0) 
366
elseif form == "grab3"  then
367
c1(w["a1"],spee,-30,-40,30) c1(w["a2"],spee,50,0,0)  c1(w["a3"],spee,35,0,0) 
368
c1(w["b1"],spee,-30,-15,12) c1(w["b2"],spee,50,0,0)  c1(w["b3"],spee,35,0,0) 
369
c1(w["c1"],spee,-30,15,-12) c1(w["c2"],spee,50,0,0)  c1(w["c3"],spee,35,0,0) 
370
c1(w["d1"],spee,-30,40,-30) c1(w["d2"],spee,50,0,0)  c1(w["d3"],spee,35,0,0) 
371
c1(w["e1"],spee,-55,205,0) c1(w["e2"],spee,30,0,0)  c1(w["e3"],spee,30,0,0) 
372
end
373
end
374
function  ColFings(iscol)
375
pPinkie1.CanCollide = iscol
376
pPinkie2.CanCollide =  iscol
377
pPinkie3.CanCollide = iscol
378
pRing1.CanCollide =  iscol
379
pRing2.CanCollide = iscol
380
pRing3.CanCollide =  iscol
381
pMid1.CanCollide = iscol
382
pMid2.CanCollide =  iscol
383
pMid3.CanCollide = iscol
384
pPoint1.CanCollide =  iscol
385
pPoint2.CanCollide = iscol
386
pPoint3.CanCollide =  iscol
387
pThumb1.CanCollide = iscol
388
pThumb2.CanCollide =  iscol
389
pThumb3.CanCollide = iscol
390
end
391
function ray(Pos, Dir) 
392
return  Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), c) 
393
end 
394
function  Earthsplosion(pos,siz,dmg,rndmg,forc,eos) local colz22 = "Really red" if eos ==  nil or eos == "earth" then eos = "earth" else colz22 = "Really black" eos =  "sand" end 
395
coroutine.resume(coroutine.create(function() 
396
if eos ==  "earth" then local cr =  pa(m,"Block",((14*siz)/10)*s,0,((14*siz)/10)*s,false,false,1,0,"") cr.Anchored =  true cr.CFrame = pos *ca(rd(0),rd(ra(-360,360)),rd(0)) cr.CFrame = cr.CFrame +  v3(ra(-siz*10,siz*10)/22,0,ra(-siz*10,siz*10)/22)
397
local de = it("Decal",cr)  de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,25)  end
398
for i=1,4 do
399
coroutine.resume(coroutine.create(function() 
400
local sw  = pa(m,"Block",(siz/3)*s,(siz*1.3)*s,(siz/3)*s,true,true,0,0,colz22) sw.Anchored  = true sw.CFrame = pos *cf(ra(-3*s,3*s),0,ra(-3*s,3*s))  *ca(rd(ra(-27,27)),rd(ra(-360,360)),rd(ra(-27,27))) local swm =  it("SpecialMesh",sw) if eos == "earth" then swm.MeshType =  "FileMesh"
401
swm.MeshId = asset .. Decs.Spike else swm.MeshType = "Sphere" end  if eos == "earth" then swm.Scale =  v3(sw.Size.x/1.3,sw.Size.y*1.2,sw.Size.z/1.3)
402
else swm.Scale =  v3(sw.Size.x/10,sw.Size.y/37,sw.Size.z/10) end sw.CFrame = sw.CFrame +  v3(ra(-0.3*siz*s,0.3*siz*s,7),0,ra(-0.3*siz*s,0.3*siz*s)) sw.CFrame = sw.CFrame  * cf(0,-sw.Size.y/1.4,0)
403
Dustplosion(cf(pos.p+v3(0,2*s,0)),18*s,{"Really  red","Really black","Really red"},1)
404
if eos == "earth" then 
405
for x=1,8  do
406
sw.CFrame = sw.CFrame *cf(0,sw.Size.y/8,0) wait() end wait(ra(1,5))
407
for  x=1,20 do
408
sw.CFrame = sw.CFrame *cf(0,-sw.Size.y/20,0) wait()
409
end  sw:Remove()
410
else 
411
for x=1,25 do
412
sw.CFrame = sw.CFrame  *cf(0,sw.Size.y/25,0) sw.Transparency = x/25 - 0.1 swm.Scale = swm.Scale +  v3(0.025,0.025,0.025) wait() end
413
end sw:Remove()
414
end)) end  
415
wait(0.3)
416
DmgHumanoidsNear(pos.p,dmg,rndmg,5.5*s*(siz/4),forc)
417
end))
418
end
419
 
420
function  Dustplosion(onb,scale,col,cls) coroutine.resume(coroutine.create(function()  
421
for x=1,cls do coroutine.resume(coroutine.create(function() 
422
local sw =  pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col[ra(1,#col)]) sw.Anchored = true  sw.CFrame = onb *ca(rd(ra(-35,35)),rd(ra(-360,360)),rd(ra(-35,35))) local swm =  it("SpecialMesh",sw) swm.MeshType = "FileMesh"
423
swm.MeshId = asset ..  Decs.Cloud sw.CFrame = sw.CFrame +  v3(ra(-scale,scale)/8,ra(-scale,scale)/8,ra(-scale,scale)/8) 
424
for  i=1,scale,0.25 do 
425
swm.Scale = v3(i*1.5,i*1,i*1.5) sw.Transparency =  ((i/scale)/2) + 0.45
426
wait()
427
end
428
sw:Remove()
429
end)) end 
430
end)) end  
431
function ShockWave(onb,scale,col)  coroutine.resume(coroutine.create(function() local sw =  pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb  *ca(rd(90),0,0) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh"  swm.MeshId = RingMesh.MeshId 
432
for i=1,scale,0.75 do swm.Scale =  v3(i*1.5,i*1.5,i*1.5) sw.Transparency = (i/scale) + 0 wait() end sw:Remove()  end)) end 
433
function BlastWave(onb,scale,ymes,col)  coroutine.resume(coroutine.create(function() 
434
local sw =  pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb  *ca(rd(0),0,0) local swm = it("SpecialMesh",sw) swm.MeshType =  "FileMesh"
435
swm.MeshId = BlastMesh.MeshId 
436
for i=1,scale,scale/11 do  
437
swm.Scale = v3(i*1.25,i*ymes,i*1.25) sw.CFrame = sw.CFrame  *ca(0,rd(720*(i/scale)),0) sw.Transparency = (i/scale) +  0
438
wait()
439
end
440
sw:Remove()
441
end))
442
end 
443
function  Explode(onb,scale,col) local Torm = m  coroutine.resume(coroutine.create(function() local e1 = Instance.new("Part")  e1.Anchored = true e1.formFactor = "Custom" e1.CanCollide = false e1.Size =  Vector3.new(1,1,1) e1.BrickColor = BrickColor.new(col) 
444
e1.Transparency = 0.6  e1.TopSurface = 0 e1.BottomSurface = 0 e1.Parent = Torm e1.CFrame = onb local  e1m = Instance.new("SpecialMesh") 
445
e1m.MeshType = "Sphere" e1m.Parent = e1  local r1 = Instance.new("Part") r1.Anchored = true r1.formFactor = "Custom"  r1.CanCollide = false r1.Size = Vector3.new(1,1,1) r1.BrickColor =  BrickColor.new(col) r1.Transparency = 0.6 r1.TopSurface = 0 r1.BottomSurface = 0  r1.Parent = Torm r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0) local  r1m = Instance.new("SpecialMesh") r1m.MeshType = "FileMesh" 
446
r1m.Scale =  Vector3.new(3,3,3) r1m.Parent = r1 r1m.MeshId = RingMesh.MeshId local r2 =  Instance.new("Part") r2.Anchored = true r2.formFactor = "Custom" r2.CanCollide =  false r2.Size = Vector3.new(1,1,1) r2.BrickColor = BrickColor.new(col)  r2.Transparency = 0.6 r2.TopSurface = 0 r2.BottomSurface = 0 r2.Parent = Torm  r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0) local r2m =  Instance.new("SpecialMesh") r2m.MeshType = "FileMesh" 
447
r2m.Parent = r2  r2m.Scale = Vector3.new(3,3,3) r2m.MeshId = RingMesh.MeshId local bla =  Instance.new("Part") bla.Anchored = true 
448
bla.formFactor = "Custom"  bla.CanCollide = false bla.Size = Vector3.new(1,1,1) bla.BrickColor =  BrickColor.new(col) bla.Transparency = 0.6 bla.TopSurface = 0 bla.BottomSurface  = 0 bla.Parent = Torm bla.CFrame = onb local blam = Instance.new("SpecialMesh")  
449
blam.MeshType = "FileMesh" blam.Parent = bla blam.Scale = Vector3.new(5,5,5)  blam.MeshId = BlastMesh.MeshId for i=1,30 do local pluscal = scale/38 e1m.Scale  = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) 
450
r1m.Scale = r1m.Scale +  Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale +  Vector3.new(pluscal,pluscal,pluscal)
451
blam.Scale = blam.Scale +  Vector3.new(pluscal,pluscal/2,pluscal) bla.CFrame = bla.CFrame *  CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame *  CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame *  CFrame.Angles(0,math.rad(6),0) wait() end for i=1,30 do local pluscal = scale/38  e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r1m.Scale =  r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale +  Vector3.new(pluscal,pluscal,pluscal)
452
blam.Scale = blam.Scale +  Vector3.new(pluscal/3,pluscal/3,pluscal/3) bla.CFrame = bla.CFrame *  CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame *  CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame *  CFrame.Angles(0,math.rad(6),0) bla.Transparency = bla.Transparency + 0.1  e1.Transparency = e1.Transparency + 0.1 r1.Transparency = r1.Transparency + 0.1  r2.Transparency = r2.Transparency + 0.1 wait() end e1:Remove() r1:Remove()  r2:Remove() end)) end
453
 
454
function  Hurtsplosion(pos,dmg,rndmg,siz,forc)
455
coroutine.resume(coroutine.create(function()  local boomcol = {"Really red","Really black","Really red"}
456
for i=1,3 do  
457
coroutine.resume(coroutine.create(function()
458
local plos =  pa(m,"Block",1*s*siz,1.5*s*siz,0.7*s*siz,false,false,0.3,0,boomcol)  spm("Sphere",plos,1) plos.Anchored = true
459
plos.CFrame = cf(pos + v3(0,0,0)) *  ca(rd(ra(-360,360)),rd(ra(-360,360)),rd(ra(-360,360)))
460
plos.Mesh.Scale =  v3(0.1,0.1,0.1)
461
for i=0.3,1,0.03 do local plc =  plos.CFrame
462
plos.Mesh.Scale = v3(i*6,i*6,i*6) plos.Transparency = i  plos.CFrame = plc *  ca(rd(3),rd(3),0)
463
wait()
464
end
465
plos:Remove()
466
end))
467
end  
468
end))
469
wait(0.1)
470
DmgHumanoidsNear(pos,dmg,rndmg,5.5*s*siz,forc)
471
end
472
 
473
function  DmgHumanoidsNear(pos,dmg,rndmg,mag,forc) 
474
local function kidive(ob) 
475
for  i,v in pairs(ob:children()) do 
476
if v:IsA("BasePart") and  v.Parent.Parent:findFirstChild("Humanoid") == nil and  v.Parent:findFirstChild("Humanoid") == nil and (v.Position - pos).magnitude <  mag*1.3 and v.Anchored == false and v:GetMass() < 150 then  
477
v:BreakJoints() v.Velocity = cf(pos,v.Position).lookVector*forc
478
end
479
if  v:IsA("Humanoid") and v ~= hu and v.Parent:findFirstChild("Torso") then 
480
if  (pos - v.Parent.Torso.Position).magnitude < mag then local tdmg =  dmg*ra(1,rndmg) 
481
if v.Parent:findFirstChild("Hh") == nil then local hh=  Instance.new("NumberValue",v.Parent) hh.Name = "Hh"
482
hh.Value = v.Health -  tdmg else v.Parent.Hh.Value = v.Health - (tdmg*3.5) end 
483
v.Health =  v.Parent.Hh.Value if v.Parent.Hh.Value < 1 then v.Parent:BreakJoints() end  
484
end 
485
end 
486
if v:IsA("Model") or v:IsA("Workspace") then kidive(v) end  end end 
487
kidive(workspace) 
488
end 
489
function  Fire(bullet,typez,siz,dmg,rndmg,forc)
490
if typez == 1 then
491
bullet.Anchored =  true 
492
local bullethit = false
493
local tyms = 0
494
repeat
495
tyms = tyms +  2
496
local bhit,bpos = ray(bullet.Position,bullet.Position - (bullet.CFrame  *cf(0,0,-1)).p) 
497
if bpos ~= nil and (bpos - bullet.Position).magnitude < 7  then bullethit = true else bullet.CFrame = bullet.CFrame *cf(0,0,-1*s)  *ca(rd(-0.0025),rd(0),0) end 
498
if tyms%32 == 0 then wait() end 
499
until  bullethit or bullet.Position.y < -300 or tyms > 800 
500
bullet.CFrame =  bullet.CFrame *cf(0,0,8) bullet:Remove()
501
if bullet.Position.y < -300  then
502
else
503
Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
504
end
505
elseif  typez == 2 then
506
bullet.Anchored = true 
507
local bullethit = false
508
local  tyms = 0
509
local ming = 0.001
510
repeat 
511
if tyms > 70 and (ming == 0.001  or ming == -2.5) then ming = -2.5
512
local bpos = (bullet.CFrame  *cf(0,0,-300)).p if (bpos -  v3(Palm.Position.x,bpos.y,Palm.Position.z)).magnitude < 25*s then ming = 0  end 
513
end
514
tyms = tyms + 2
515
local bhit,bpos =  ray(bullet.Position,bullet.Position - (bullet.CFrame *cf(0,0,-1)).p) 
516
if bpos  ~= nil and (bpos - bullet.Position).magnitude < 7 then bullethit = true else  bullet.CFrame = bullet.CFrame *cf(0,0,-0.5) *ca(rd(ming),rd(0),0) end 
517
if  tyms%16 == 0 then wait() end 
518
until bullethit or bullet.Position.y < -300  or tyms > 500 
519
bullet.CFrame = bullet.CFrame *cf(0,0,8)  bullet:Remove()
520
if bullet.Position.y < -300  then
521
else
522
Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
523
end
524
elseif  typez == 3 then 
525
end
526
end 
527
function ShortifiedAnim(theanim)
528
if  theanim == "Beam" then
529
local crom =  pa(m,"Block",0,0,0,true,true,0.5,0,LaserCol3) local cromm =  it("SpecialMesh",crom) cromm.MeshType = "FileMesh" cromm.MeshId = asset ..  Decs.Crown
530
cromm.Scale = v3(15*s,5*s,15*s) crom.Anchored = true --local cromw  = weld(crom,Palm,crom,0,Palm.Size.y/3.6,-Palm.Size.z*1.8,rd(-90),0,0)
531
dias =  {} loldiv = 360/8 for x=0,360,loldiv do 
532
local dia =  pa(m,"Block",0,0,0,false,false,0,0,LaserCol2) dia.Anchored = true local diam =  it("SpecialMesh",dia) diam.MeshType = "FileMesh" diam.MeshId =  DiamondMesh.MeshId
533
diam.Scale = v3(3*s,9*s,3*s) table.insert(dias,dia)
534
end  Button = true coroutine.resume(coroutine.create(function() local tardz = 0  repeat wait() tardz = tardz+ 15
535
crom.CFrame = Palm.CFrame *ca(rd(-90),0,0)  *cf(0,5.5*s,2*s) *ca(0,rd(tardz),0) 
536
for rofl=1,#dias do dias[rofl].CFrame =  crom.CFrame *ca(0,rd(rofl*loldiv),0) *cf(0,-19*s,0) *ca(rd(25),0,0)  *cf(0,32*s,0) end 
537
until not Button for x2=0.5,1,0.05 do wait()  crom.Transparency = x2 end end))
538
coroutine.resume(coroutine.create(function()  for xk=1,0.5,-0.02 do wait() for i=1,#dias do dias.Transparency =xk end end  end))
539
wait(1) local beamoffset = v3(0,0,0)
540
local b1 =  pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b1.Anchored = true  
541
local b2 = pa(m,"Block",10*s,1,10*s,false,false,0.1,0,LaserCol) b2.Anchored  = true local b2m = it("CylinderMesh",b2)
542
local b3 =  pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b3.Anchored = true  
543
local bpos = nil local bhit = nil local ts = 0
544
repeat beamoffset =  v3(ra(-2*s,2*s),ra(-2*s,2*s),ra(-2*s,2*s)) ts = ts + 1
545
bhit,bpos =  ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,0,1)).p) 
546
if bhit == nil  or (Palm.Position - bpos).magnitude > 1500 then break end 
547
b1.CFrame =  Palm.CFrame *cf(0,3*s,-11*s) 
548
b3.CFrame = cf(bpos) local lenz = (b1.Position  - b3.Position).magnitude 
549
b2.CFrame = cf(b1.Position,b3.Position)  *ca(rd(90),0,0) *cf(0,-lenz/2,0) b2m.Scale = v3(1,lenz,1)
550
b1.CFrame =  b1.CFrame + beamoffset b2.CFrame = b2.CFrame + beamoffset b3.CFrame = b3.CFrame  + beamoffset 
551
if ts%10 == 0 then  DmgHumanoidsNear(b3.Position,3,10,(14*s)+2,100)  Explode(b3.CFrame*cf(0,b3.Size.y/3,0),25*s,LaserCol2) end
552
wait() until not  Button or ts > 600
553
coroutine.resume(coroutine.create(function() for  xk=0.1,1.1,0.08 do wait() b1.Transparency = xk b2.Transparency = xk  b3.Transparency = xk end b1:Remove() b2:Remove() b3:Remove()  end))
554
coroutine.resume(coroutine.create(function() for xk=0.5,1.1,0.02 do  wait() for i=1,#dias do dias.Transparency =xk end end end))
555
wait(1)  clearit(dias) crom:Remove()
556
end
557
end 
558
PalmLev = it("BodyPosition",Palm)  
559
PalmFace = it("BodyGyro",Palm) PalmFace.maxTorque =  v3(0,0,0)
560
coroutine.resume(coroutine.create(function()
561
PalmLev.position =  (t.CFrame *cf(handoffset)).p
562
local yspi = 0
563
while true do yspi = yspi +  8
564
if Anim.a == "Gun" or Anim.a == "Ride" or Anim.a == "Pound" then 
565
Facing  = "Mouse" bgx = -90 bgy = 90 bgz = 0 
566
elseif Anim.a == "Fu" or Anim.a ==  "Fist" or Anim.a == "GroundGrip" then 
567
Facing = "Mouse" bgx = -90 bgy = 0 bgz  = 0 
568
elseif Anim.a == "Splat" or Anim.a == "Beam" then
569
Facing = "Mouse"  bgx = 0 bgy = 0 bgz = 0 
570
elseif Anim.a == "None" then 
571
Facing = "Owner"  bgx = -90 bgy = 0 bgz = 0 Posing = "Follow"
572
elseif Anim.a == "Shower"  then
573
Facing = "None" bgx = 0 bgy = 0 bgz = 0 Posing = "TopOwner"
574
end  
575
if Posing == "Follow" then 
576
PalmLev.maxForce = v3(1/0,1/0,1/0)  PalmLev.position = (t.CFrame *cf(handoffset) *cf(0,0,0)).p 
577
elseif Posing ==  "TopOwner" then
578
PalmLev.maxForce = v3(1/0,1/0,1/0) PalmLev.position =  (t.CFrame *cf(0,12*s,0)).p 
579
end 
580
if Facing == "Owner" then  
581
PalmFace.maxTorque = v3(1/0,1/0,1/0) PalmFace.cframe =  cf(Palm.Position,he.Position) *ca(rd(bgx),rd(bgy),rd(bgz))
582
elseif Facing ==  "Mouse" and mou ~= nil and Equip then 
583
if Anim.a == "Gun" or Anim.a == "Beam"  or Anim.a == "Ride" or Anim.a == "GroundGrip" or Anim.a == "Fu" or Anim.a ==  "Pound" or Anim.a == "Splat" or Anim.a == "Fist" then 
584
if Anim.b == "None" or  Anim.a == "Beam" or Anim.a == "Ride" then 
585
PalmFace.cframe =  cf(Palm.Position,mou.Hit.p) *ca(rd(bgx),rd(bgy),rd(bgz)) wait(0.05)
586
end end  end
587
wait(0.05)
588
end 
589
end))
590
function  FireFinger(lasercol,ffingz,targ,typez,siz,dmg,rndmg,forc)  coroutine.resume(coroutine.create(function() 
591
local laser =  pa(m,"Block",fingwide*1.3,fingwide*1.3,fingwide*2.5,true,false,0,0,lasercol)  spm("Sphere",laser,1+(siz/5.5)) laser.Name = "Projectile"
592
local lw =  weld(laser,ffingz,laser,0,ffingz.Size.y/0.8 +(siz/2.5),0,rd(90),0,0)
593
for  i=1,0.4,-0.05 do laser.Transparency = i wait() end  
594
BlastWave(ffingz.CFrame*cf(0,ffingz.Size.y*1.3,0)*ca(0,0,0),ffingz.Size.x*1.6,1.8,LaserCol2)
595
lw:Remove()  laser.CFrame = cf(laser.Position,targ)
596
Fire(laser,typez,siz,dmg,rndmg,forc)  
597
end))
598
end
599
GrabWeld =  it("Weld",m)
600
Palm.Touched:connect(function(touch)
601
if Anim.a == "Ride" and  GrabWeld.Part1 == nil and touch.Parent:findFirstChild("Torso") and  touch.Parent:findFirstChild("Humanoid") then
602
local tor = touch.Parent.Torso  touch.Parent.Humanoid.PlatformStand = true 
603
GrabWeld.Part0 = Palm  GrabWeld.Part1 = tor GrabWeld.C0 = cf(-3*s,4.5*s,-Palm.Size.x/2) GrabWeld.C1 =  ca(0,rd(90),rd(-90)) *ca(0,rd(0),0)
604
end
605
end)
606
re(bp,"Hand")
607
hb =  it("HopperBin",bp) hb.Name = "Hand"
608
hb.Selected:connect(function(mouse) mou =  mouse Equip = true
609
mouse.KeyDown:connect(function(k) k = k:lower()
610
if  Anim.a == "Ride" and k == "f" then  FireFinger(LaserCol,pPinkie3,mouse.Hit.p,1,2.25,1,18,30) end
611
if Anim.b ~=  "None" or Anim.Welding ~= 0 then return end 
612
if Anim.a == "None" then
613
if k  == "f" then -- on anim on
614
Anim.a = "Gun" HandSign("Gun",0.7)
615
elseif k ==  "p" then
616
Anim.a = "Fu" HandSign("f",1)
617
elseif k == "g" then
618
Anim.a =  "Fist" HandSign("fist",1)
619
elseif k == "c" then
620
Anim.a = "Splat"  HandSign("wide",1)
621
elseif k == "r" then
622
Anim.a = "Ride" HandSign("ride",1)  Posing = "None"
623
elseif k == "v" then
624
Anim.a = "Shower" HandSign("grab2",1)  PalmFace.cframe = cf(0,0,0) *ca(0,0,0)
625
elseif k == "b" then
626
Anim.a =  "Pound" HandSign("fist",1)
627
elseif k == "x" then
628
Anim.a = "GroundGrip"  HandSign("grab2",1)
629
elseif k == "z" then
630
Anim.a = "Beam"  HandSign("wide2",1) 
631
end 
632
else
633
if k == "f" and Anim.a == "Gun" then --  on anim off
634
Anim.a = "None" HandSign("five",0.8)
635
elseif k == "p" and  Anim.a == "Fu" then
636
Anim.a = "None" HandSign("five",0.8)
637
elseif k == "g"  and Anim.a == "Fist" then
638
Anim.a = "None" HandSign("five",0.8)
639
elseif k ==  "c" and Anim.a == "Splat" then
640
Anim.a = "None" HandSign("five",0.8)
641
elseif  k == "r" and Anim.a == "Ride" then
642
Anim.a = "None" HandSign("five",0.8)  GrabWeld.Part0 = nil Anim.b = "None" Posing = "Follow" Facing = "Owner"
643
if  GrabWeld.Part1 ~= nil and GrabWeld.Part1.Parent:findFirstChild("Humanoid") ~=  nil then GrabWeld.Part1.Parent.Humanoid.PlatformStand = false end GrabWeld.Part1  = nil
644
elseif k == "v" and Anim.a == "Shower" then
645
Anim.a = "None"  HandSign("five",0.8) Posing = "Follow" Facing = "Owner"
646
elseif k == "b" and  Anim.a == "Pound" then
647
Anim.a = "None" HandSign("five",0.8)
648
elseif k ==  "x" and Anim.a == "GroundGrip" then 
649
Anim.a = "None"  HandSign("five",0.8)
650
elseif k == "z" and Anim.a == "Beam" then 
651
Anim.a =  "None"  HandSign("five",0.8)
652
end
653
end
654
end)
655
mouse.Button1Down:connect(function()
656
if  Anim.a == "None" or Anim.b ~= "None" then return end 
657
if Anim.a == "Gun"  then
658
Anim.b = "Gun" FireFinger(LaserCol,pPoint3,mouse.Hit.p,1,2.25,1,10,60)  FireFinger(LaserCol,pMid3,mouse.Hit.p,1,2.25) wait(1) Anim.b = "None"
659
elseif  Anim.a == "Fu" then
660
Anim.b = "Fu"  FireFinger(LaserCol,pMid3,mouse.Hit.p,1,3.65,2,14,95) wait(0.25) Anim.b =  "None"
661
elseif Anim.a == "Fist" then 
662
local bhit,bpos =  ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p) 
663
if bhit ==  nil or (Palm.Position - bpos).magnitude > 500 then return end 
664
Anim.b =  "Fist" Posing = "None" PalmFace.cframe = cf(Palm.Position,bpos)  *ca(rd(-90),0,0)
665
PalmLev.position = (Palm.CFrame  *cf(0,-15*s,0)).p
666
wait(0.45)
667
PalmLev.position = bpos + ((Palm.CFrame  *cf(0,1*s,0)).p - Palm.Position)
668
local tz = 0 repeat wait()  BlastWave(Palm.CFrame*ca(rd(180),0,0),8*s,3.5,HCol) tz = tz + wait() until  (PalmLev.position - Palm.Position).magnitude < 8*s or tz >  1
669
Explode(Palm.CFrame *cf(0,6*s,0)  *ca(rd(180),0,0),15*s,ts(bhit.BrickColor))
670
DmgHumanoidsNear((Palm.CFrame  *cf(0,8,0)).p,3,10,(12*s)+2,105)
671
if not bhit.Anchored then PalmLev.position =  (Palm.CFrame *cf(0,12*s,0)).p wait(0.5) end 
672
wait(1) Posing = "Follow" Anim.b  = "None"
673
elseif Anim.a == "Splat" then
674
if mouse.Target == nil and  (Palm.Position - mouse.Hit.p).magnitude > 500 then return end local bpos =  mouse.Hit.p
675
Anim.b = "Splat" Posing = "None" 
676
local ya,yb,yc =  PalmFace.cframe:toEulerAnglesXYZ() PalmFace.cframe = cf(0,0,0) *ca(0,yb,0)  *ca(rd(-90),0,0) PalmLev.position = bpos + v3(0,10*s,0)
677
local tz = 0 repeat  wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude <  5*s or tz > 1.3 
678
for i=-90,0,5 do 
679
PalmLev.position = PalmLev.position  + v3(0,2*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0)  *ca(rd(i),0,0)
680
wait()
681
end wait(0.2)
682
for i=0,-100,-10 do 
683
local lewd  = i
684
if lewd < -50 then lewd = -95 end 
685
PalmLev.position =  PalmLev.position - v3(0,4.7*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0)  *ca(rd(lewd),0,0)
686
wait()
687
end wait(0.2)
688
local cr =  pa(m,"Block",16*s,0,16*s,false,false,1,0,"") cr.Anchored = true cr.CFrame =  cf(bpos) *ca(0,rd(ra(-360,360)),0)
689
local de = it("Decal",cr) de.Face = "Top"  de.Texture = asset .. Decs.Crack  Serv.d:AddItem(cr,16)
690
DmgHumanoidsNear((Palm.CFrame  *cf(0,0,-1)).p,3,20,(15*s)+2,110)
691
ShockWave(Palm.CFrame  *ca(rd(90),0,0),25*s,LaserCol)
692
wait(1) Posing = "Follow" Anim.b =  "None"
693
elseif Anim.a == "Ride" and Button == false then
694
Posing = "None"  Anim.b = "Ride"
695
Button = true
696
repeat PalmLev.position = (Palm.CFrame  *cf(0,10,0)).p wait() until Button == false
697
Anim.b = "None"
698
elseif Anim.a  == "Shower" and Button == false then
699
Anim.b = "Shower" Button = true  
700
repeat
701
local targz = Palm.Position + v3(0,20*s,0)
702
if ra(1,12) == 1  then FireFinger(LaserCol,pPinkie3,targz,2,4,1,18,55) end
703
if ra(1,13) == 1  then FireFinger(LaserCol,pRing3,targz,2,4,1,18,60) end
704
if ra(1,12) == 1 then  FireFinger(LaserCol,pMid3,targz,2,4,1,18,65) end
705
if ra(1,13) == 1 then  FireFinger(LaserCol,pPoint3,targz,2,4,1,18,70) end
706
if ra(1,12) == 1 then  FireFinger(LaserCol,pThumb3,targz,2,4,1,18,80) end
707
PalmFace.cframe =  PalmFace.cframe *ca(0,rd(10),0)
708
wait()
709
until Button == false
710
Anim.b =  "None" 
711
elseif Anim.a == "Pound" and Anim.b == "None" then Posing = "None"  Anim.b = "Pound"
712
local bhit,bpos = ray(Palm.Position,Palm.Position -  (Palm.CFrame *cf(0,-1,0)).p) 
713
if bhit == nil or (Palm.Position -  bpos).magnitude > 500 then return end 
714
PalmLev.position = bpos +  v3(0,15*s,0) 
715
local ya,yb,yc = PalmFace.cframe:toEulerAnglesXYZ()  PalmFace.cframe = ca(ya,yb,yc) 
716
local tz = 0 repeat wait() tz = tz + wait()  until (PalmLev.position - Palm.Position).magnitude < 5*s or tz > 1.3  wait(0.1)
717
for i=-90,-10,10 do
718
PalmFace.cframe = ca(ya,yb,yc)  *ca(0,0,rd(i+90)) PalmLev.position = PalmLev.position + v3(0,2.5*s,0)
719
wait()  end wait(0.25) local realcf =  cf(v3(he.Position.x,0,he.Position.z),v3(Palm.Position.x,0,Palm.Position.z))
720
for  i=-10,-90,-10 do
721
PalmFace.cframe = ca(ya,yb,yc) *ca(0,0,rd(i+90))  PalmLev.position = PalmLev.position - v3(0,4*s,0)
722
wait() end PalmFace.cframe  = realcf *ca(rd(-90),rd(90),0) wait(0.25)
723
local cr =  pa(m,"Block",22*s,0,22*s,false,false,1,0,"") cr.Anchored = true cr.CFrame =  cf(bpos) *ca(0,rd(ra(-360,360)),0)
724
local de = it("Decal",cr) de.Face = "Top"  de.Texture = asset .. Decs.Crack  Serv.d:AddItem(cr,16)
725
Dustplosion(Palm.CFrame *cf(2*s,0,0)  *ca(rd(90),0,rd(90)),30*s,{"Really red","Really black","Really  red"},3)
726
ShockWave(Palm.CFrame *cf(2*s,0,0)  *ca(rd(90),0,rd(90)),20*s,ts(bhit.BrickColor))
727
DmgHumanoidsNear((Palm.CFrame  *cf(0,1,0)).p,1,20,(15*s)+2,90) wait(0.2)
728
local palmcf = cf(bpos) local  earthsplos = ra(5,8) palmcf = Palm.CFrame *ca(0,rd(90),0)  *ca(rd(-90),0,rd(0))
729
for i=1,earthsplos do Earthsplosion(palmcf  *cf(0,-2*s,((i*7)+7)*s),10,1,20,75) wait(0.1) end 
730
Earthsplosion(palmcf  *cf(0,-2*s,(((earthsplos+1)*7)+7)*s),16,2,25,75)
731
wait(1) Posing = "Follow"  wait(0.25) Anim.b = "None" 
732
elseif Anim.a == "GroundGrip" then Posing =  "None" Anim.b = "GroundGrip"
733
local bhit,bpos =  ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p) 
734
if bhit ==  nil or (Palm.Position - bpos).magnitude > 500 then return end  
735
PalmLev.position = bpos + v3(0,27*s,0) ColFings(false)
736
local tz = 0  repeat wait() tz = tz + wait() until (PalmLev.position -  Palm.Position).magnitude < 8*s or tz > 1.3 wait(0.1)
737
local thepos =  (Palm.CFrame *cf(0,-0.1*s,0)).p - Palm.Position
738
PalmFace.cframe =  cf(Palm.Position,bpos + thepos) *ca(rd(-90),0,0)
739
for i=27,1,-3 do  PalmLev.position = bpos + v3(0,i*s,0) wait(0.07) end HandSign("grab3",0.4)  wait(0.55)
740
local ro = pa(m,"Ball",0,0,0,false,false,0,0,"Earth green")  ro.Name = "Rock" local row = it("SpecialMesh",ro) row.MeshType = "FileMesh"  row.MeshId = asset .. Decs.Rock
741
local rowe =  weld(ro,Palm,ro,0,Palm.Size.y,-Palm.Size.z*1.2,0,0,0) row.Scale =  v3(9*s,10*s,9*s)
742
coroutine.resume(coroutine.create(function() for xz=1,70,7  do PalmLev.position = bpos + v3(0,xz*s,0) wait(0.06) end end))
743
wait(0.25)  Dustplosion(cf(bpos),30*s,{"Really red","Really black","Really red"},3) local  lolra = ra(-360,360)
744
Earthsplosion(cf(bpos),25,1,20,125,"sand") for  yyy=0,360,60 do coroutine.resume(coroutine.create(function()
745
for zzz=1,4 do  
746
Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0) *cf(0,0,zzz*15*s),10,1,20,75)  wait(0.14)
747
end wait(0.25) Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0)  *cf(0,0,5*18*s),25,1,20,120) end)) end 
748
wait(0.3) HandSign("grab2",0.5)  wait(0.75) Serv.d:AddItem(ro,20) rowe:Remove() ro.CanCollide = true local rocf =  ro.CFrame ro.Size=v3(14*s,14*s,14*s) ro.CFrame = rocf wait(0.75) ColFings(true)  Posing = "Follow" Anim.b = "None" 
749
elseif Anim.a == "Beam" and not Button and  Anim.b == "None" then Anim.b = "Beam" 
750
ShortifiedAnim("Beam") wait(0.5)  Anim.b = "None"
751
end
752
end)
753
mouse.Button1Up:connect(function()
754
Button =  false
755
end)
756
mouse.Move:connect(function()  
757
end)
758
 
759
end)
760
hb.Deselected:connect(function(mouse)
761
Equip =  false
762
end)