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- #define AWW_BERSERK STATUS NUMBER ROUNDS
- [message]
- # wmlindent: start ignoring
- speaker=narrator
- side_for=$side_number
- image="misc/aww-fury-icon.png"
- message="<b>"+_"Berserk tweak : Replaced by Fury"+" → "+"</b>"+_"Replace 'berserk' by a new 'Fury' weapon special, way more interesting. "+"
- "+"<b><span color='#00E600'>"+_"Set to"+": "+"</span><span color='#00FFFF'>{STATUS}</span></b>"+"
- "+"<b>"+_"Kills to Bloodthirsty (Fury)"+" → "+"</b>"+_"Killings per map needed to gain Bloodthirsty with Fury ability."+" "+"This weapon special drains half the damage dealt to living units and will apply to melee weapons only."+"
- "+"<b><span color='#00E600'>"+_"Set to"+": "+"</span><span color='#00FFFF'>{NUMBER}</span></b>"+"
- "+"<b>"+_"Berserk rounds"+" → "+"</b>"+_"Combat rounds of berserk ability. Only applies with Berserk tweak disabled to standard berserk ability."+"
- "+"<b><span color='#00E600'>"+_"Set to"+": "+"</span><span color='#00FFFF'>{ROUNDS}</span></b>"+"
- "+"<b>"_" Fury description : "+"</b>"+"
- "+_"When used offensively :
- - This attack deals more damage to the target.
- - It also causes this unit to take more damage from the target’s counterattack.
- - The damage ratio starts at 1.5, increases of 0.5 after each attack, until 3, then drop to 1, and the loop restart.
- - Rampage : when the attack kills, the unit can attack an adjacent enemy.
- - After "+"<span color='#00FFFF'>{NUMBER}</span>"+_" kills with that attack, it gains Bloodthirsty, an offensive drain, until end of the scenario.
- - A warcry related to the fury level with also be displayed when the unit attacks."+
- #ifdef CAMPAIGN_LEGEND_OF_THE_INVINCIBLES_PART_I
- "
- "+_"Not recommended on <b>Legend of the Invincibles</b>. If you activate Fury, units may lose the effects of their items and you may have to re-equip them."
- #else
- #ifdef CAMPAIGN_LEGEND_OF_THE_INVINCIBLES_PART_II
- "
- "+_"Not recommended on <b>Legend of the Invincibles</b>. If you activate Fury, units may lose the effects of their items and you may have to re-equip them."
- #else
- #endif
- #endif
- # wmlindent: stop ignoring
- [option]
- label="<b>»</b> "+_"Change status of Berserk tweak"
- [command]
- [message]
- speaker=narrator
- message=_"Set status of Berserk tweak."
- image="misc/aww-fury-icon.png"
- [option]
- label= "<b>»</b> "+"<i>"+_"Activate"+"</i>"
- [command]
- [lua]
- code=<<
- aww_status.update_feature_12(1)
- >>
- [/lua]
- [/command]
- [/option]
- [option]
- label= "<b>»</b> "+"<i>"+_"Deactivate"+"</i>"
- [command]
- [lua]
- code=<<
- aww_status.update_feature_12(0)
- >>
- [/lua]
- [/command]
- [/option]
- {BACK_AND_EXIT}
- [/message]
- [/command]
- [/option]
- [option]
- label="<b>»</b> "+_"Change number of kills to Bloodthirsty"
- [command]
- [message]
- speaker=narrator
- message=_"Set number of kills needed to gain Bloodthirsty per scenario."
- image="misc/aww-fury-icon.png"
- [text_input]
- label=_"Max"+" 9"
- variable=aww_12_fury_kills
- max_length=1
- text={NUMBER}
- [/text_input]
- [option]
- label="<b>»</b> "+"<i>"+_"Set"+"</i>"
- [command]
- [print]
- text=_"Kills to Bloodthirsty (Fury)"+" → "+_"Set to"+": $aww_12_fury_kills"
- size=24
- duration=5000
- color=0,255,255
- [/print]
- [/command]
- [/option]
- {BACK_AND_EXIT}
- [/message]
- [/command]
- [/option]
- [option]
- label="<b>»</b> "+_"Change number of rounds of berserk ability"
- [command]
- [message]
- speaker=narrator
- message=_"Set number of rounds of berserk ability."
- image="misc/aww-fury-icon.png"
- [text_input]
- label=_"Max"+" 99"
- variable=aww_12_berserk_rounds
- max_length=2
- text={ROUNDS}
- [/text_input]
- [option]
- label="<b>»</b> "+"<i>"+_"Set"+"</i>"
- [command]
- [fire_event]
- name=aww_12_rounds_reload
- [/fire_event]
- [print]
- text=_"Berserk rounds"+" → "+_"Set to"+": $aww_12_berserk_rounds"
- size=24
- duration=5000
- color=0,255,255
- [/print]
- [/command]
- [/option]
- {BACK_AND_EXIT}
- [/message]
- [/command]
- [/option]
- {BACK_AND_EXIT}
- [/message]
- #enddef
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