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- Name: Dita
- High Concept: The Soul of the Blue Kachina
- Trouble: Complete Ditz
- Phase 1: Genki Girl
- Phase 2: Optimist in a Sea of Sorrows
- Phase 3: Gregarious Greeter of the Unknown
- Extra: ?????????
- Skills:
- Strength +3
- Endurance +3
- Agility +3
- Drive +4
- Luck +5
- Power +4
- Refresh: 3
- Stunt:
- -????????? (2 Stunts)
- ->+2 to Luck When Inspiring Others (Social Overcome).
- ->+2 to Luck When Inspiring Others (Social Create Advantage).
- ??????:
- -The Blue Kachina
- Cost: 1 Stunt and 2 Refresh (Extras Allowance)
- ->On a Success with Style on a Luck based Overcome roll, you may create an Inspiration based Situation Aspect in place of a Boost.
- ->Double the Amount of Free Invocations created with a Inspiration based Situation Aspect.
- ->When you Invoke an Aspect for another player, they gain either a +4 Bonus to the roll, or a +2 and a Reroll in place of the normal +2.
- Stress:
- Physical 1[ ] 2[ ] 3[ ] 4[ ]
- Mental 1[ ] 2[ ] 3[ ] 4[ ]
- Consequences:
- Mild (2) [ ]
- Moderate (4) [ ]
- Severe (6) [ ]
- ----------
- Name: Evolved Dread (Dita)
- Aspect: Dodgy Cannon
- Head: Emotion Link System- May use Luck for Physical Defense Checks.
- Hull: Evolve Armor- Spend a Fate point to bring a system back online. This System can only be used once per scene. This system MUST be disabled before the Peksis Fusion Core can be disabled.
- Core: Peksis Fusion Core- Counts as a Transformation Cog for use with Hibiki's Vanguard.
- Thrusters: Emotive Boosters- May use Luck instead of Agility in circumstances where speed matters.
- Cannons: Buster Cannons- +2 to Ranged Power Attacks Against a Entire Zone.
- Lance: Fusion Lance- If you succeed with Style on a Overcome check to Cross Zones, you may spend a fate make a Power Physical attack with the same bonuses that you had on the Overcome check.
- Special: The Blue Kachina- While fused with Hibiki's Vanguard, The combined form Gains a Stress box for each indiviual Transformation Cog, rather than each Pair.
- ----------
- Name: Vandread Dita - The Blue Kachina
- Aspect: Dodgy Cannon
- Aspect: Peksis Ascending
- -Head 1: Emotion Link System- May use Luck for Physical Defense Checks.
- -Head 2: Fusion Horn- If you succeed with style on a Defense check against a Melee Attack, you inflict a 2-hit shift on the opponent.
- -Armor 1: Fusion Armor- Spend a Fate point to bring a system back online. This System can only be used once per scene. This system MUST be disabled before the Peksis Fusion Cores can be disabled.
- -Armor 2: Evolve Armor- Spend a Fate point to bring a system back online. This System can only be used once per scene. This system MUST be disabled before the Peksis Fusion Cores can be disabled.
- -Arms 1: Buster Fusion Claws- +2 to Melee against mecha with at least one disabled System. This system does not work against mecha without multiple systems.
- -Arms 2: Fusion Lance- If you succeed with Style on a Overcome check to Cross Zones, you may spend a fate make a Power Physical attack with the same bonuses that you had on the Overcome check.
- -Cannons 1: Buster Cannons- +2 to Ranged Power Attacks Against a Single Opponent
- -Cannons 2: Buster Cannons- +2 to Ranged Power Attacks Against a Entire Zone
- -Core 1: Peksis Fusion Core- Counts as a Transformation Cog for use with up to 3 Evolved Dreads.
- -Core 2: Peksis Fusion Core- Counts as a Transformation Cog for use with Hibiki's Vanguard.
- -Thrusters 1: Emotive Boosters- May use Empathy/Luck instead of Zeal/Agility.
- -Thrusters 2: Valorous Boosters- +2 on Overcome checks for reasons of Speed.
- -Special 1: The Guardian- You Gain a Free Invocation of the "Peksis Ascending" Aspect for each Transformation Cog in the unit.
- -Special 2: The Blue Kachina- While fused with Hibiki's Vanguard, The combined form Gains a Stress box for each indiviual Transformation Cog, rather than each Pair.
- Fusion 1[ ] 2[ ]
- Hibikis Relevant stats:
- Melee: +5
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