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| 1 | Name: Dita | |
| 2 | ||
| 3 | High Concept: The Soul of the Blue Kachina | |
| 4 | Trouble: Complete Ditz | |
| 5 | Phase 1: Genki Girl | |
| 6 | Phase 2: Optimist in a Sea of Sorrows | |
| 7 | Phase 3: Gregarious Greeter of the Unknown | |
| 8 | Extra: ????????? | |
| 9 | ||
| 10 | ||
| 11 | - | +5: Empathy |
| 11 | + | |
| 12 | - | +4: Armor, Blast |
| 12 | + | Strength +3 |
| 13 | - | +3: Rapport, Will, Athletics |
| 13 | + | Endurance +3 |
| 14 | - | +2: Investigation, Fighting, Notice, Stealth |
| 14 | + | Agility +3 |
| 15 | - | +1: Contacts, Lore, Craft, Deceit, Intimidation |
| 15 | + | Drive +4 |
| 16 | Luck +5 | |
| 17 | Power +4 | |
| 18 | ||
| 19 | Refresh: 3 | |
| 20 | - | - |
| 20 | + | |
| 21 | - | - |
| 21 | + | |
| 22 | - | - |
| 22 | + | -????????? (2 Stunts) |
| 23 | ->+2 to Luck When Inspiring Others (Social Overcome). | |
| 24 | ->+2 to Luck When Inspiring Others (Social Create Advantage). | |
| 25 | - | Physical 1[ ] 2[ ] |
| 25 | + | |
| 26 | - | Mental 1[ ] 2[ ] 3[ ] |
| 26 | + | |
| 27 | ??????: | |
| 28 | ||
| 29 | -The Blue Kachina | |
| 30 | Cost: 1 Stunt and 2 Refresh (Extras Allowance) | |
| 31 | ->On a Success with Style on a Luck based Overcome roll, you may create an Inspiration based Situation Aspect in place of a Boost. | |
| 32 | ->Double the Amount of Free Invocations created with a Inspiration based Situation Aspect. | |
| 33 | ->When you Invoke an Aspect for another player, they gain either a +4 Bonus to the roll, or a +2 and a Reroll in place of the normal +2. | |
| 34 | ||
| 35 | ||
| 36 | - | Name: Blue Kachina |
| 36 | + | |
| 37 | Physical 1[ ] 2[ ] 3[ ] 4[ ] | |
| 38 | Mental 1[ ] 2[ ] 3[ ] 4[ ] | |
| 39 | - | Head: Emotion Link System- May use Empathy instead of Fighting when piloting a Mecha |
| 39 | + | |
| 40 | - | Armor: Fusion Armor- Spend a Fate point to bring a system back online. This System can only be used once per scene. This cannot be the first system disabled. |
| 40 | + | |
| 41 | - | Back: Buster Fusion Claws- +2 to Melee against mecha with at least one disabled System. This system does not work against mecha without multiple systems. |
| 41 | + | |
| 42 | - | Thrusters: Emotive Boosters- May use Empathy instead of Zeal. |
| 42 | + | |
| 43 | - | Torso: Buster Cannons- +2 to Blast rolls if the target is at least 2 zones away |
| 43 | + | |
| 44 | Severe (6) [ ] | |
| 45 | ||
| 46 | - | Special: Fusion Lance- On a turn where Dita has moved Zones, she receives a bonus to any Attack roll equal to the number of Zones she moved. |
| 46 | + | |
| 47 | ||
| 48 | Name: Evolved Dread (Dita) | |
| 49 | Aspect: Dodgy Cannon | |
| 50 | ||
| 51 | Head: Emotion Link System- May use Luck for Physical Defense Checks. | |
| 52 | Hull: Evolve Armor- Spend a Fate point to bring a system back online. This System can only be used once per scene. This system MUST be disabled before the Peksis Fusion Core can be disabled. | |
| 53 | Core: Peksis Fusion Core- Counts as a Transformation Cog for use with Hibiki's Vanguard. | |
| 54 | Thrusters: Emotive Boosters- May use Luck instead of Agility in circumstances where speed matters. | |
| 55 | Cannons: Buster Cannons- +2 to Ranged Power Attacks Against a Entire Zone. | |
| 56 | Lance: Fusion Lance- If you succeed with Style on a Overcome check to Cross Zones, you may spend a fate make a Power Physical attack with the same bonuses that you had on the Overcome check. | |
| 57 | ||
| 58 | Special: The Blue Kachina- While fused with Hibiki's Vanguard, The combined form Gains a Stress box for each indiviual Transformation Cog, rather than each Pair. | |
| 59 | ||
| 60 | ||
| 61 | ---------- | |
| 62 | ||
| 63 | Name: Vandread Dita - The Blue Kachina | |
| 64 | Aspect: Dodgy Cannon | |
| 65 | Aspect: Peksis Ascending | |
| 66 | ||
| 67 | -Head 1: Emotion Link System- May use Luck for Physical Defense Checks. | |
| 68 | -Head 2: Fusion Horn- If you succeed with style on a Defense check against a Melee Attack, you inflict a 2-hit shift on the opponent. | |
| 69 | ||
| 70 | -Armor 1: Fusion Armor- Spend a Fate point to bring a system back online. This System can only be used once per scene. This system MUST be disabled before the Peksis Fusion Cores can be disabled. | |
| 71 | -Armor 2: Evolve Armor- Spend a Fate point to bring a system back online. This System can only be used once per scene. This system MUST be disabled before the Peksis Fusion Cores can be disabled. | |
| 72 | ||
| 73 | -Arms 1: Buster Fusion Claws- +2 to Melee against mecha with at least one disabled System. This system does not work against mecha without multiple systems. | |
| 74 | -Arms 2: Fusion Lance- If you succeed with Style on a Overcome check to Cross Zones, you may spend a fate make a Power Physical attack with the same bonuses that you had on the Overcome check. | |
| 75 | ||
| 76 | -Cannons 1: Buster Cannons- +2 to Ranged Power Attacks Against a Single Opponent | |
| 77 | -Cannons 2: Buster Cannons- +2 to Ranged Power Attacks Against a Entire Zone | |
| 78 | ||
| 79 | -Core 1: Peksis Fusion Core- Counts as a Transformation Cog for use with up to 3 Evolved Dreads. | |
| 80 | -Core 2: Peksis Fusion Core- Counts as a Transformation Cog for use with Hibiki's Vanguard. | |
| 81 | ||
| 82 | -Thrusters 1: Emotive Boosters- May use Empathy/Luck instead of Zeal/Agility. | |
| 83 | -Thrusters 2: Valorous Boosters- +2 on Overcome checks for reasons of Speed. | |
| 84 | ||
| 85 | -Special 1: The Guardian- You Gain a Free Invocation of the "Peksis Ascending" Aspect for each Transformation Cog in the unit. | |
| 86 | -Special 2: The Blue Kachina- While fused with Hibiki's Vanguard, The combined form Gains a Stress box for each indiviual Transformation Cog, rather than each Pair. | |
| 87 | ||
| 88 | Fusion 1[ ] 2[ ] | |
| 89 | ||
| 90 | Hibikis Relevant stats: | |
| 91 | ||
| 92 | Melee: +5 |