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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CheckPoint : MonoBehaviour
- {
- public bool levelUpCharacter;
- public bool teamSonicLevelUp, TeamDarkLevelUp, TeamRoseLevelUp, TeamChaotixLevelUp;
- public AudioClip levelUp;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- }
- public void CharacterLevelUp()
- {
- FindObjectOfType<LevelUpCore>(levelUp);
- GetComponent<LevelUpCore>();
- GameInstance.speedCoreLevelUp += 1;
- GameInstance.flyCorelevelUp += 1;
- GameInstance.powerLevelUpCore = 1;
- }
- }
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