maxhacker11

MainMenu.cs

Jan 19th, 2024
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C# 1.23 KB | Source Code | 0 0
  1. using UnityEngine;
  2. using UnityEngine.Audio;
  3. using UnityEngine.UI;
  4.  
  5. public class MainMenu : MonoBehaviour
  6. {
  7.     public AudioMixer audioMixer;
  8.     public Slider musicSlider;
  9.     public Slider sfxSlider;
  10.  
  11.     private void Start()
  12.     {
  13.         LoadVolume();
  14.         MusicManager.Instance.PlayMusic("MainMenu");
  15.     }
  16.  
  17.     public void Play()
  18.     {
  19.         LevelManager.Instance.LoadScene("Game", "CrossFade");
  20.         MusicManager.Instance.PlayMusic("Game");
  21.     }
  22.  
  23.     public void Quit()
  24.     {
  25.         Application.Quit();
  26.     }
  27.  
  28.     public void UpdateMusicVolume(float volume)
  29.     {
  30.         audioMixer.SetFloat("MusicVolume", volume);
  31.     }
  32.  
  33.     public void UpdateSoundVolume(float volume)
  34.     {
  35.         audioMixer.SetFloat("SFXVolume", volume);
  36.     }
  37.  
  38.     public void SaveVolume()
  39.     {
  40.         audioMixer.GetFloat("MusicVolume", out float musicVolume);
  41.         PlayerPrefs.SetFloat("MusicVolume", musicVolume);
  42.  
  43.         audioMixer.GetFloat("SFXVolume", out float sfxVolume);
  44.         PlayerPrefs.SetFloat("SFXVolume", sfxVolume);
  45.     }
  46.  
  47.     public void LoadVolume()
  48.     {
  49.         musicSlider.value = PlayerPrefs.GetFloat("MusicVolume");
  50.         sfxSlider.value = PlayerPrefs.GetFloat("SFXVolume");
  51.     }
  52. }
  53.  
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