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- using UnityEngine;
- using UnityEngine.Audio;
- using UnityEngine.UI;
- public class MainMenu : MonoBehaviour
- {
- public AudioMixer audioMixer;
- public Slider musicSlider;
- public Slider sfxSlider;
- private void Start()
- {
- LoadVolume();
- MusicManager.Instance.PlayMusic("MainMenu");
- }
- public void Play()
- {
- LevelManager.Instance.LoadScene("Game", "CrossFade");
- MusicManager.Instance.PlayMusic("Game");
- }
- public void Quit()
- {
- Application.Quit();
- }
- public void UpdateMusicVolume(float volume)
- {
- audioMixer.SetFloat("MusicVolume", volume);
- }
- public void UpdateSoundVolume(float volume)
- {
- audioMixer.SetFloat("SFXVolume", volume);
- }
- public void SaveVolume()
- {
- audioMixer.GetFloat("MusicVolume", out float musicVolume);
- PlayerPrefs.SetFloat("MusicVolume", musicVolume);
- audioMixer.GetFloat("SFXVolume", out float sfxVolume);
- PlayerPrefs.SetFloat("SFXVolume", sfxVolume);
- }
- public void LoadVolume()
- {
- musicSlider.value = PlayerPrefs.GetFloat("MusicVolume");
- sfxSlider.value = PlayerPrefs.GetFloat("SFXVolume");
- }
- }
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